Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.17 @ 21:03:18

Player: sentrybuster

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (138)     690
Value Destroyed (5530)     5530
Prototype IDs (23)         460
Alien Tech Used (11)       2200
Bonus (5126)               5126
              TOTAL SCORE: 19906

 Bonus
-------
High Alert Combat Kills    243
Follower Combat Kills      532
Used Core Reset Matrix     3000
Scanned by Researcher      1000
Pursued by Intercept       500
Friendly Fire              -149

 Cogmind 
---------
Core Integrity             0/1300
Matter                     211/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Section 7

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Targeting Computer
  Advanced Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Launcher Loader
           Subatomic Replicator
   Compact HERF Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
                Particle Reactor
>               --- PROPULSION -------
                Antigrav System
                Antigrav System
                Gyrokinetic Inverter
         Combat Antigrav System
         Combat Antigrav System
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Hacking Suite
       Improved System Shield
                Matter Drive
>               --- WEAPON -----------
                Nova Cannon
                Linear Accelerator
                Sigix Broadsword
>               --- INVENTORY --------
                Launcher Loader
     Long-range Tractor Beam
                Subatomic Replicator
                Terrabomb
        Compact HERF Cannon
          Heavy Neutron Cannon
       Improved Proton Missile Launcher
                Gamma Bomb Array
      Precision Grenade Launcher
      Precision Grenade Launcher
[Rating: 161]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Antigrav System
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Hardened Medium Armor Plating
  Artifact                 Matter Drive
Weapon                     Scythe
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Slots Evolved              14   | .   .   .   2   2   2   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   2   1   1   .   1   1   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Parts Attached             196  | 6   .   2   32  21  13  33  13  27  14  19  5   11  
  Power                    20   | 1   .   .   4   1   2   4   .   .   2   5   .   1   
    Engine                 10   | 1   .   .   4   1   1   3   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   .   .   1   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   1   5   .   1   
  Propulsion               39   | 2   .   .   5   3   2   5   4   4   5   6   2   1   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    17   | 2   .   .   5   3   2   5   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   .   4   4   5   5   2   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | 1   .   .   10  11  5   4   2   12  3   4   1   3   
    Device                 27   | .   .   .   6   6   1   1   2   6   2   1   .   2   
    Storage                7    | 1   .   .   1   2   1   .   .   2   .   .   .   .   
    Processor              13   | .   .   .   3   3   3   1   .   2   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   .   2   .   .   
    Protection             4    | .   .   .   .   .   .   2   .   1   1   .   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   81   | 2   .   2   13  6   4   20  7   11  4   4   2   6   
    Energy Gun             22   | .   .   1   3   2   .   5   3   5   1   2   .   .   
    Energy Cannon          11   | .   .   .   .   2   .   4   .   1   1   1   1   1   
    Ballistic Gun          15   | 2   .   .   6   1   2   1   1   1   1   .   .   .   
    Ballistic Cannon       6    | .   .   .   1   .   1   1   1   1   .   1   .   .   
    Launcher               16   | .   .   1   .   1   1   4   .   3   1   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   3   .   .   5   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   2   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   .   1   1   10  1   2   .   1   4   6   
Parts Lost                 66   | .   .   .   4   1   2   12  .   11  5   13  .   18  
  Power                    10   | .   .   .   2   .   1   .   .   .   1   4   .   2   
  Propulsion               23   | .   .   .   1   .   .   8   .   3   2   5   .   4   
  Utility                  19   | .   .   .   .   .   1   2   .   6   1   2   .   7   
  Weapon                   14   | .   .   .   1   1   .   2   .   2   1   2   .   5   
  Highest Loss Streak      17   | .   .   .   2   1   2   7   .   3   4   11  .   17  
Average Slot Usage (%)     87   | .   85  85  92  99  99  91  83  84  88  76  85  76  
  Engine                   3    | .   14  14  7   9   6   2   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   4   6   5   4   2   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   4   5   9   8   
  Leg                      12   | .   28  28  21  26  30  25  3   .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   .   10  15  23  19  22  18  
  Device                   7    | .   .   .   12  9   6   1   13  9   9   6   2   6   
  Storage                  6    | .   14  14  11  9   7   7   6   5   5   4   4   3   
  Processor                22   | .   .   .   19  27  30  28  26  25  24  15  19  18  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   8   9   8   
  Energy Gun               2    | .   .   3   4   3   .   3   2   7   2   .   .   .   
  Energy Cannon            2    | .   .   .   .   8   4   4   4   .   .   2   3   2   
  Ballistic Gun            5    | .   28  23  10  6   4   .   5   1   2   .   .   .   
  Ballistic Cannon         1    | .   .   .   1   .   4   1   .   .   .   .   4   1   
  Slashing Weapon          2    | .   .   .   .   .   .   .   1   5   5   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 12  12  14  21  37  50  60  57  66  80  91  106 108 
  Greatest Support         108  | 20  20  20  23  54  74  74  64  66  83  94  108 108 
  Greatest Overweight (x)  16   | .   .   .   4   .   .   16  3   1   1   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   8   10  12  12  12  12  12  12  12  12  
  Average Capacity         10   | 5   6   6   7   8   10  12  12  12  12  12  12  11  
  Most Carried             12   | 6   6   6   8   8   10  12  12  12  12  12  12  12  
  Average Carried          9    | 3   6   6   7   7   8   11  11  11  11  11  11  11  
  Final Capacity           12   | 6   6   6   8   10  12  12  12  12  12  12  12  4   
  Final Carried            12   | 6   6   6   8   7   9   12  12  12  12  12  12  4   

 Class Distribution 
--------------------
 35% | Mutant
 22% | Scout
 15% | Skirmisher
 13% | Hacker-Scout
  3% | Assassin

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -10/Mines
       Mutant | -9/Materials
       Mutant | -8/Materials
   Skirmisher | -7/Factory
       Mutant | -7/Storage
   Skirmisher | -6/Factory
        Scout | -5/Factory
        Scout | -4/Factory
 Hacker-Scout | -3/Research
 Hacker-Scout | -3/Quarantine
 Hacker-Scout | -3/Section 7

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
-----------                Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Matter Collected           3633 | 284 64  62  379 366 105 586 191 407 620 120 9   440 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            6018 | 101 114 190 821 630 209 786 461 713 756 188 226 823 
  Parts                    316  | 4   3   8   58  41  9   38  20  41  43  10  14  27  
Haulers Intercepted        8    | .   .   .   1   2   .   3   2   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   .   .   .   .   1   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Combat Hostiles Destroyed  88   | .   2   4   14  11  4   12  2   16  7   3   2   11  
  Melee                    7    | .   .   .   .   .   .   .   .   1   .   2   2   2   
  Guns                     31   | .   2   2   12  2   2   2   .   3   5   1   .   .   
  Cannons                  14   | .   .   .   2   5   2   1   2   2   .   .   .   .   
  AOE                      28   | .   .   2   .   3   .   8   .   10  2   .   .   3   
Classes Destroyed          19   | 2   2   1   5   2   .   4   .   .   .   .   1   2   
  Worker                   7    | .   .   .   1   .   1   2   1   .   2   .   .   .   
  Builder                  9    | .   .   .   3   .   .   .   .   .   4   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   1   2   .   3   2   .   .   .   .   .   
  Recycler                 7    | 1   .   1   1   1   .   .   1   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   1   1   1   .   .   .   .   1   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Watcher                  10   | .   1   .   2   1   .   .   1   .   3   .   .   2   
  Swarmer                  13   | .   .   2   3   3   .   .   .   4   1   .   .   .   
  Grunt                    32   | .   2   2   8   4   3   6   .   4   .   .   .   3   
  Brawler                  3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   3   2   
  Sentry                   15   | .   .   .   2   3   1   2   .   3   1   1   .   2   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               17   | .   .   .   .   .   .   1   2   5   5   2   2   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           10   | 2   2   2   9   6   3   10  2   6   8   2   3   8   
  Combat Bots Only         9    | .   2   2   5   4   3   9   1   6   4   2   2   5   
Max Kills in Single Turn   5    | 1   1   1   2   3   1   5   1   2   5   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   3   .   4   .   2   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Fac  Res  Qua  Sec  
Damage Taken               11996 | .    209  42   803  682  474  1982 90   1453 896  1262 453  3650 
  Core                     2189  | .    33   9    197  67   60   336  31   180  117  188  73   898  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    83   50   87   .    43   96   82   89   .    .    .    
Volleys Fired              368   | 6    17   7    44   55   20   48   20   49   63   13   11   15   
  Largest                  3     | 2    2    2    2    2    2    2    3    3    2    2    2    1    
  Hottest                  201   | 40   40   85   85   160  103  148  163  163  95   201  179  80   
Shots Fired                567   | 12   34   12   65   104  35   76   40   65   65   23   21   15   
  Gun                      350   | 12   34   10   58   47   15   32   22   47   61   12   .    .    
  Cannon                   175   | .    .    .    7    56   17   36   18   7    2    11   21   .    
  Launcher                 42    | .    .    2    .    1    3    8    .    11   2    .    .    15   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  280   | 12   34   8    48   19   29   5    20   35   58   1    11   .    
  Thermal                  202   | .    .    2    17   84   3    35   18   12   .    21   10   .    
  Explosive                24    | .    .    2    .    1    .    8    .    7    2    .    .    4    
  Electromagnetic          61    | .    .    .    .    .    3    28   2    11   5    1    .    11   
  Robot Hit Streak         20    | 6    9    3    12   9    13   20   18   13   14   10   6    6    
  Robot Miss Streak        5     | 3    3    1    3    5    4    2    3    3    2    2    1    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Secondary Targets        3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           445   | 8    22   4    56   62   26   68   32   47   48   30   16   26   
  Core Hits                287   | 4    7    6    30   25   26   54   17   37   30   7    6    38   
  Critical Hits            18    | .    .    .    1    .    1    .    1    6    2    3    1    3    
  Critical Kills           10    | .    .    .    1    .    .    .    1    3    2    1    1    1    
  Critical Parts Destroyed 6     | .    .    .    .    .    1    .    .    3    .    2    .    .    
Melee Attacks              159   | .    .    .    26   .    .    15   7    20   24   29   10   28   
  Impact                   41    | .    .    .    26   .    .    15   .    .    .    .    .    .    
  Slashing                 118   | .    .    .    .    .    .    .    7    20   24   29   10   28   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    1    .    .    3    2    .    3    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16867 | 68   245  182  1055 1616 594  3081 738  2154 2046 1023 814  3251 
  Guns                     4642  | 68   245  78   647  539  134  373  234  753  1265 306  .    .    
  Cannons                  3372  | .    .    .    86   914  375  605  273  146  64   350  559  .    
  Explosions               5112  | .    .    104  .    163  85   1647 .    1086 375  .    .    1652 
  Melee                    3739  | .    .    .    322  .    .    456  231  169  342  367  255  1597 
  Ramming                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  4162  | 68   245  64   524  179  432  58   234  733  1223 .    402  .    
  Thermal                  3707  | .    .    14   209  1274 77   814  245  208  .    622  157  87   
  Explosive                3581  | .    .    104  .    163  .    1431 .    856  375  .    .    652  
  Electromagnetic          1676  | .    .    .    .    .    85   322  28   188  106  34   .    913  
  Impact                   778   | .    .    .    322  .    .    456  .    .    .    .    .    .    
  Slashing                 2961  | .    .    .    .    .    .    .    231  169  342  367  255  1597 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    1    13   7    10   13   13   
  Average Corruption       7     | .    .    .    .    .    .    .    1    11   2    8    10   12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  129   | .    .    .    .    .    .    .    4    44   10   12   23   36   
    Message Errors         19    | .    .    .    .    .    .    .    .    4    3    3    2    7    
    Matter Fused           21    | .    .    .    .    .    .    .    .    10   1    3    .    7    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    2    2    1    .    5    
    Energy Discharges      8     | .    .    .    .    .    .    .    1    .    .    .    3    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    2    .    2    1    3    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    4    .    .    2    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    2    .    .    2    .    
    Misdirections          21    | .    .    .    .    .    .    .    .    8    .    2    7    4    
    Targeting Errors       25    | .    .    .    .    .    .    .    .    13   1    1    4    6    
    Weapon Failures        3     | .    .    .    .    .    .    .    1    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            536   | .    .    .    46   22   .    41   .    49   73   28   19   258  
  Projectiles              61    | .    .    .    .    22   .    24   .    .    .    .    15   .    
  Explosions               140   | .    .    .    .    .    .    7    .    24   .    .    .    109  
  Melee                    335   | .    .    .    46   .    .    10   .    25   73   28   4    149  
Knockbacks                 20    | .    .    .    2    .    7    2    5    .    .    .    4    .    
  Impact                   4     | .    .    .    2    .    .    2    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    7    .    5    .    .    .    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      352   | .    .    .    .    .    .    264  .    .    .    .    .    88   
  Shots                    12    | .    .    .    .    .    .    8    .    .    .    .    .    4    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        400   | .    18   48   138  264  48   323  84   214  201  175  58   400  
  Average Temperature      92    | .    9    23   40   97   14   108  36   67   112  64   23   145  
  Received Heat Transfer   1920  | .    117  12   339  207  246  552  .    87   27   36   30   267  
  Effects                  10    | .    .    .    .    .    .    5    .    .    .    .    .    5    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           7     | .    .    .    .    .    .    5    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Parts Fried              15    | .    .    .    3    .    .    1    .    1    2    .    .    8    
  Impact Corruptions       4     | .    .    .    3    .    .    1    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    1    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    4    1    3    1    .    .    2    .    1    
  Heat Transferred         5923  | .    .    37   481  2466 150  1344 407  161  .    629  148  100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Peak Influence             697  | 10  78  150 264 272 125 697 304 403 370 184 300 681 
  Initial                  265  | .   6   30  58  78  72  56  265 22  174 146 4   168 
  Average                  190  | 3   44  94  134 138 83  416 196 182 216 101 106 350 
Maximum Alert Level        2    | .   .   .   1   1   .   2   1   2   1   .   1   2   
  Low Security (%)         63   | 100 100 100 75  93  100 19  53  56  37  100 83  9   
  Level 1                  25   | .   .   .   24  6   .   9   46  39  62  .   16  47  
  Level 2                  11   | .   .   .   .   .   .   71  .   3   .   .   .   42  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   .   .   1   1   6   9   3   6   5   1   4   9   
  Investigation            6    | .   .   .   1   .   2   2   .   1   .   .   .   .   
  Extermination            11   | .   .   .   .   .   .   1   2   2   2   1   1   2   
  Reinforcement            22   | .   .   .   .   1   2   4   1   3   3   .   3   5   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       7    | .   .   .   .   1   .   1   .   1   2   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Distress Signals           11   | .   .   .   2   2   .   1   .   1   1   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              189  | .   4   4   19  17  9   37  6   26  17  4   13  33  
  Peak Tracking Total      12   | .   2   3   6   4   4   9   1   5   4   4   5   12  
  Tactical Retreats        17   | .   .   1   2   1   1   2   .   3   1   .   1   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Traps Triggered            9    | .   .   .   3   .   1   1   .   1   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Machines Disabled          21   | .   .   .   .   2   .   6   .   1   1   .   5   6   
  Max in Single Turn       3    | .   .   .   .   1   .   3   .   1   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Machines Accessed          53   | .   1   .   5   5   2   7   5   4   5   7   4   8   
  Terminals                43   | .   .   .   3   4   .   7   5   1   4   7   4   8   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   1   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   1   .   .   .   
Total Hacks                131  | .   4   .   18  12  3   12  11  11  12  26  9   13  
  Successful               63   | .   1   .   12  10  1   6   5   5   6   8   4   5   
  Failed                   68   | .   3   .   6   2   2   6   6   6   6   18  5   8   
    Catastrophic           10   | .   .   .   .   .   .   1   1   .   .   4   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   .   .   14  8   .   3   5   1   6   15  6   5   
  Terminals                105  | .   .   .   12  10  .   12  11  1   11  26  9   13  
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   2   2   .   .   .   4   .   .   .   .   
  Recycling Units          13   | .   4   .   4   .   .   .   .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   1   1   .   .   .   
Terminal Hacks             32   | .   .   .   2   4   .   5   3   .   2   8   3   5   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   3   1   .   
  Prototype ID Bank        3    | .   .   .   .   2   .   .   .   .   .   1   .   .   
  Open Door                8    | .   .   .   .   .   .   2   .   .   .   1   .   5   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   1   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   1   .   .   1   1   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   1   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   2   2   .   .   .   3   .   .   .   .   
  Scan Component           4    | .   .   .   1   1   .   .   .   2   .   .   .   .   
  Repair                   3    | .   .   .   1   1   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   1   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   1   .   1   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         18   | .   .   .   7   4   .   1   2   .   3   .   1   .   
  Terminals                16   | .   .   .   5   4   .   1   2   .   3   .   1   .   
    Track                  11   | .   .   .   2   3   .   1   2   .   2   .   1   .   
    Botnet                 4    | .   .   .   2   1   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         42   | .   1   .   5   5   1   6   5   2   4   6   3   4   
  Full Trace Events        3    | .   .   .   1   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Matter                 219  | .   .   .   .   .   219 .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   116 .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   1   .   .   .   1   .   .   .   .   
  Time                     108  | .   .   .   32  32  .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Fac  Res  Qua  Sec  
Total Allies               19   | .    .    .    .    .    1    12   .    .    .    .    .    6    
  Largest Group            10   | .    .    .    .    .    1    10   .    .    .    .    .    4    
  Highest-Rated Group      173  | .    .    .    .    .    26   173  .    .    .    .    .    57   
  Highest-Rated Ally       31   | .    .    .    .    .    26   31   .    .    .    .    .    15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               133  | .    .    .    .    .    .    115  .    .    .    .    .    18   
  Total Damage             2131 | .    .    .    .    .    .    1542 .    .    .    .    .    589  
  Kills                    19   | .    .    .    .    .    .    19   .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   -3   -3   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Fac  Res  Qua  Sec  
Turns Passed               8527 | 114  188  359  973  879  695  888  862  916  906  603  377  767  
Spaces Moved               7024 | 71   99   277  479  447  490  455  801  1028 1053 627  439  758  
  Core                     47   | 3    .    .    1    .    .    2    .    .    .    .    .    41   
  Treads                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Legs                     2399 | 68   99   277  478  447  490  453  87   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4577 | .    .    .    .    .    .    .    714  1028 1053 626  439  717  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46   | 50   120  120  120  120  120  122  52   52   46   46   54   50   
  Average Speed            82   | 117  120  120  120  120  120  135  93   60   49   55   54   59   
  Slowest Speed            850  | 120  120  120  250  120  122  850  210  126  112  210  60   123  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       36   | 5    19   76   46   41   13   53   25   34   28   18   54   61   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 61   | .    .    .    7    2    .    .    4    13   20   9    2    4    
Terrain Destroyed          279  | .    .    21   9    25   .    58   4    72   49   11   5    25   
  Melee                    55   | .    .    .    7    .    .    .    4    12   17   9    2    4    
  Projectile               53   | .    .    .    2    17   .    3    .    4    22   2    3    .    
  AOE                      171  | .    .    21   .    8    .    55   .    56   10   .    .    21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -5   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Fac  Res  Qua  Sec  
Total                      8931 | 88   138  291  763  687  560  623  867  1231 1332 812  539  1000 
  Wait                     992  | .    19   4    165  145  23   47   7    81   165  102  64   170  
  Move                     7011 | 70   98   276  478  446  489  454  800  1027 1052 626  438  757  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 6    2    1    7    7    7    5    6    12   7    3    3    .    
  Fast Attach              109  | 6    .    .    19   6    3    19   9    12   5    13   6    11   
  Attach                   45   | .    .    .    2    2    3    7    1    9    7    6    1    7    
  Detach                   34   | .    .    .    2    1    2    11   2    4    3    4    1    4    
  Swap                     54   | .    .    2    11   13   7    7    3    6    2    1    .    2    
  Drop                     77   | .    2    1    9    12   6    10   12   11   4    2    5    3    
  Fire                     368  | 6    17   7    44   55   20   48   20   49   63   13   11   15   
  Melee                    159  | .    .    .    26   .    .    15   7    20   24   29   10   28   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    .    .    13   .    2    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2)
-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)
-3/Quarantine
-3/Section 7

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  285 | -10/Materials | Discovered new exit (range 7)
  303 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  355 | -10/Mines     | Discovered new exit (range 15)
  402 | -10/Mines     | Learned 2 Materials zone layouts
  651 | -10/Mines     | Discovered new exit (range 10)
  662 | -10/Mines     | Entered Materials
  662 | -9/Materials  | Evolved 2 slots: Utility x2
  663 | -9/Materials  | Identified exit to Materials
  711 | -9/Materials  | Repaired Particle Gun
 1635 | -9/Materials  | Entered another Materials area
 1635 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1868 | -8/Materials  | Repaired Cooling System
 2387 | -8/Materials  | Discovered new exit (range 13)
 2514 | -8/Materials  | Entered Factory
 2514 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2816 | -7/Factory    | Build established: Skirmisher
 3013 | -7/Factory    | Fabricated O-24 Administrator?
 3165 | -7/Factory    | Discovered new exit (range 12)
 3209 | -7/Factory    | Entered Storage
 3214 | -7/Storage    | Build established: Mutant
 3361 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3376 | -7/Storage    | Lost 3 parts (3n)
 3704 | -7/Storage    | Found Prototype Launcher
 3704 | -7/Storage    | Identified Rocket Array
 3945 | -7/Storage    | Discovered new exit (range 16)
 3969 | -7/Storage    | Met a pair of Derelict thieves
 4001 | -7/Storage    | Core integrity fell below 50%
 4024 | -7/Storage    | Destroyed 9 combat bots
 4034 | -7/Storage    | Lost 7 parts (4n1u2w)
 4095 | -7/Storage    | Identified exit to Factory
 4097 | -7/Storage    | Entered Factory
 4097 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4400 | -6/Factory    | Build established: Skirmisher
 4756 | -6/Factory    | Found Launcher Loader
 4918 | -6/Factory    | Discovered new exit (range 14)
 4919 | -6/Factory    | Build established: Scout
 4925 | -6/Factory    | Identified exit to Factory
 4959 | -6/Factory    | Entered another Factory area
 4959 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5052 | -5/Factory    | Repaired Broken Cooling System
 5339 | -5/Factory    | System corruption reached 10%
 5377 | -5/Factory    | Lost 3 parts (1n1u1w)
 5646 | -5/Factory    | Discovered new exit (range 21)
 5681 | -5/Factory    | Identified exit to Upper Caves
 5820 | -5/Factory    | Lost 3 parts (1n1u1w)
 5866 | -5/Factory    | Discovered new exit (range 14)
 5875 | -5/Factory    | Identified exit to Factory
 5875 | -5/Factory    | Entered another Factory area
 5875 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6190 | -4/Factory    | Spotted B-86 Titan
 6547 | -4/Factory    | Identified exit to Upper Caves
 6547 | -4/Factory    | Identified exit to Extension
 6662 | -4/Factory    | Lost 4 parts (2n1u1w)
 6770 | -4/Factory    | Discovered new exit (range 9)
 6780 | -4/Factory    | Identified exit to Research
 6781 | -4/Factory    | Entered Research
 6781 | -3/Research   | Evolved 2 slots: Utility x2
 7009 | -3/Research   | Discovered new exit (range 11)
 7015 | -3/Research   | Identified exit to Research
 7150 | -3/Research   | System corruption reached 10%
 7198 | -3/Research   | Lost 11 parts (3p4n2u2w)
 7258 | -3/Research   | Identified exit to Armory
 7258 | -3/Research   | Identified exit to Quarantine
 7363 | -3/Research   | Found Gamma Bomb Array
 7384 | -3/Research   | Entered Quarantine
 7394 | -3/Quarantine | Found Alien Artifact
 7394 | -3/Quarantine | Identified Subatomic Replicator
 7533 | -3/Quarantine | Build established: Hacker-Scout
 7539 | -3/Quarantine | Scanned by Researcher
 7551 | -3/Quarantine | Found Alien Artifact
 7551 | -3/Quarantine | Identified Matter Drive
 7637 | -3/Quarantine | Found Alien Artifact
 7637 | -3/Quarantine | Identified Terrabomb
 7637 | -3/Quarantine | Used Terrabomb
 7647 | -3/Quarantine | Found Terrabomb
 7666 | -3/Quarantine | Found Alien Slashing Weapon
 7666 | -3/Quarantine | Identified Sigix Broadsword
 7719 | -3/Quarantine | Spotted Fortress
 7758 | -3/Quarantine | Discovered new exit (range 6)
 7760 | -3/Quarantine | Identified exit to Section 7
 7761 | -3/Quarantine | Entered Section 7
 7771 | -3/Section 7  | Found Alien Artifact
 7771 | -3/Section 7  | Identified Integrated Reactor
 7771 | -3/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 8052 | -3/Section 7  | Found Alien Artifact
 8052 | -3/Section 7  | Identified Integrity Redistributor
 8052 | -3/Section 7  | Used Integrity Redistributor, redistributed integrity from core (-92)
 8080 | -3/Section 7  | Found Integrated Reactor
 8080 | -3/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 8205 | -3/Section 7  | Found Alien Artifact
 8205 | -3/Section 7  | Identified Integrated Dissipator
 8205 | -3/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+20)
 8247 | -3/Section 7  | Spotted Executioner
 8248 | -3/Section 7  | Spotted Executioner
 8311 | -3/Section 7  | Found Alien Artifact
 8311 | -3/Section 7  | Identified Hpw. Transdimensional Reconstructor
 8311 | -3/Section 7  | Warped through subspace
 8318 | -3/Section 7  | Found Alien Artifact
 8318 | -3/Section 7  | Identified Core Reset Matrix
 8318 | -3/Section 7  | Used Core Reset Matrix
 8322 | -3/Section 7  | Sensed 15 artifacts in vicinity
 8340 | -3/Section 7  | Found LRC Boosters
 8340 | -3/Section 7  | Installed LRC Boosters, increased mass support (+10)
 8446 | -3/Section 7  | Spotted B-99 Colossus
 8458 | -3/Section 7  | Spotted Alpha 7
 8459 | -3/Section 7  | Spotted Alpha 7
 8468 | -3/Section 7  | Crushed by falling debris
 8471 | -3/Section 7  | Spotted S7 Guard
 8477 | -3/Section 7  | Core integrity fell below 50%
 8477 | -3/Section 7  | Found Integrated Singularity Reactor
 8477 | -3/Section 7  | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 8481 | -3/Section 7  | Scanned by Researcher
 8482 | -3/Section 7  | Intercept squad dispatched
 8496 | -3/Section 7  | Emitted hypermatrix ping
 8501 | -3/Section 7  | Assembled emerged from beneath the floor
 8502 | -3/Section 7  | Destroyed Alpha 7
 8502 | -3/Section 7  | Used Terrabomb
 8503 | -3/Section 7  | Destroyed Alpha 7
 8503 | -3/Section 7  | Spotted Tracker
 8516 | -3/Section 7  | Core integrity fell below 20%
 8522 | -3/Section 7  | Spotted B-86 Titan
 8528 | -3/Section 7  | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
08505_ as-61904 destroyed.
08505_ U-05 Engineer builds a Wall.
08506_ Acquired 46 matter.
08506_ U-05 Engineer lays Concrete.
08506_ Dropped Hcp. Storage Unit.
08507_ U-05 Engineer lays Concrete.
08507_ as-38279 destroyed.
08508_ U-05 Engineer lays Concrete.
08509_ U-05 Engineer builds a Reinforced Barrier.
08509_ U-05 Engineer builds a Wall.
08510_ as-71149 suffers critical hit.
08510_ as-71149 destroyed.
08511_ ALERT: Rogue bot located, Programmers report to Section 7 Zone 1X.
08515_ System corrupted: Gyrokinetic Inverter rejected.
08520_ Imp. System Shield destroyed.
08525_ Slug penetrates Wall.
08526_ Adv. Signal Interpreter destroyed.
08527_ Penetrated by Slug.
08527_ Slug penetrates Artifact Storage.
08527_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          63
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             225
Resistance: EM             20
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            8
Recoil Reduction           1
Salvage Targeting          2
Stasis Canceling           1
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 O-24 Administrator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Subatomic Replicator
Matter Drive
Terrabomb
Sigix Broadsword
Integrated Reactor
Integrity Redistributor
Integrated Dissipator
High-powered Transdimensional Reconstructor
Core Reset Matrix
LRC Boosters
Integrated Singularity Reactor

 Achievements 
--------------
Nope
Signature Confirmed

 Challenges 
------------
None

 Game 
------
Seed              NovaVariableFlakker
  Manual?         0
Play Time         01:42:06
  Cumulative      225.8 hours
  Start           2021.05.17 @ 19:10:01
  End             2021.05.17 @ 21:03:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          325
  Rogue           321
  Adventurer      0
  Explorer        4
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          85
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cdc72b0-cd19-42b7-bb78-f00c60e73258