Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 12:19:37 Player: Zeta Lockhart Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (4496) 4496 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-474) -474 TOTAL SCORE: 9307 Bonus ------- High Alert Combat Kills 297 Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1445 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 57/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Wheel Wheel Matter Compressor (250) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Kinecellerator Phase Shifter Advanced Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Heavy Laser Plasma Rifle Gauss Rifle Hardcell Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Micro Fission Core Light Antimatter Reactor Wheel Compact Wheel Compact Wheel Compact Wheel Advanced Cooling System Advanced Cooling System Advanced Cooling System Matter Compressor Kinecellerator Phase Shifter Phase Shifter Phase Gun Phase Gun Heavy Assault Rifle Gauss Rifle [Rating: 91] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Wheel Treads Improved Heavy Treads Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 2 | . . . . . . 1 . 1 Propulsion 2 | . . . . . . 1 . 1 Utility 4 | . . 1 . . . 2 1 . Weapon 4 | . . 1 . . . 2 1 . Parts Attached 146 | 7 1 5 . 6 2 29 62 34 Power 19 | 1 . . . . 1 4 8 5 Engine 10 | 1 . . . . 1 3 4 1 Core 9 | . . . . . . 1 4 4 Reactor . | . . . . . . . . . Propulsion 18 | 2 . . . 1 . 2 5 8 Treads 1 | . . . . . . . . 1 Leg . | . . . . . . . . . Wheel 17 | 2 . . . 1 . 2 5 7 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 57 | 2 1 2 . 4 1 13 21 13 Device 44 | 1 . 1 . 4 1 10 14 13 Storage 4 | 1 1 1 . . . . 1 . Processor 3 | . . . . . . 1 2 . Hackware . | . . . . . . . . . Protection 6 | . . . . . . 2 4 . Artifact . | . . . . . . . . . Weapon 52 | 2 . 3 . 1 . 10 28 8 Energy Gun 28 | 2 . 2 . . . 6 15 3 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 18 | . . 1 . . . 3 10 4 Ballistic Cannon 5 | . . . . 1 . . 3 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 1 1 1 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 8 | . . . . . . . . 8 Parts Lost 80 | . . . . . 2 12 32 34 Power 15 | . . . . . 1 2 5 7 Propulsion 10 | . . . . . . 2 2 6 Utility 19 | . . . . . 1 2 8 8 Weapon 36 | . . . . . . 6 17 13 Highest Loss Streak 25 | . . . . . 2 3 25 16 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 94 100 100 99 85 84 82 Engine 7 | . 14 11 11 11 10 3 4 4 Core 3 | . . . . . . 5 4 8 Wheel 16 | . 28 22 22 22 22 12 10 12 Device 20 | . 14 17 22 22 21 23 17 23 Storage 7 | . 14 11 11 11 11 6 5 4 Energy Gun 22 | . 28 21 22 22 22 21 25 17 Ballistic Gun 4 | . . 10 11 2 . 6 5 5 Ballistic Cannon 3 | . . . . 8 11 . . 3 Peak Build Rating 91 | 7 7 15 15 30 27 57 81 91 Average Rating 42 | 4 7 12 15 19 22 49 66 77 On Entrance 25 | . 7 7 15 15 21 27 57 79 Naked Turns 24 | . . . . . . . . 24 Heaviest Build 106 | 14 19 36 36 39 39 64 104 106 Greatest Support 58 | 26 26 26 26 26 26 26 44 58 Greatest Overweight (x) 5 | 1 . 1 1 1 1 5 2 2 Average Overweight (x) 1 | . . . 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 20 Average Capacity 15 | 7 9 11 15 15 15 15 17 19 Most Carried 20 | 5 5 11 11 15 15 15 20 20 Average Carried 13 | 2 4 9 11 14 14 12 14 17 Final Capacity 20 | 8 10 15 15 15 15 15 20 5 Final Carried 20 | 4 5 11 11 15 13 15 20 4 Class Distribution -------------------- 45% | Gunner 15% | Scavenger-Executioner 11% | Executioner 7% | Scavenger-Gunner 5% | Mutant 4% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 3133 | 270 20 158 . 130 54 1047 922 532 Remotely . | . . . . . . . . . Salvage Created 6384 | 113 . 324 . . 100 1894 2843 1110 Parts 205 | 4 . 16 . . 4 58 89 34 Haulers Intercepted 3 | . . 1 . . . . 2 . Recyclers Shooed 18 | . . . . . . 7 8 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 75 | . . 6 . . 2 22 31 14 Guns 55 | . . 6 . . . 15 25 9 Cannons 9 | . . . . . 1 4 . 4 AOE 7 | . . . . . . 3 4 . Classes Destroyed 15 | 2 . 4 . . 1 5 2 1 Worker 6 | . . . . . . . 5 1 Builder 5 | . . . . . . 1 2 2 Tunneler 2 | 2 . . . . . . . . Hauler 3 | . . 1 . . . . 2 . Recycler 18 | 1 . 1 . . . 7 8 1 Watcher 5 | . . 2 . . . . 1 2 Swarmer 19 | . . 4 . . . 6 5 4 Grunt 28 | . . 2 . . 1 8 10 7 Brawler 1 | . . . . . . . . 1 Protector 1 | . . . . . . . 1 . Sentry 2 | . . . . . . 2 . . Hunter 15 | . . . . . . 4 9 2 Programmer 7 | . . . . . . 2 5 . Behemoth 2 | . . . . . 1 . 1 . Mutant 3 | . . . . . . 3 . . Best Kill Streak 9 | 3 . 7 . . 1 4 7 9 Combat Bots Only 6 | . . 5 . . 1 4 6 5 Max Kills in Single Turn 4 | 1 . 1 . . 1 3 4 2 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . . . . . . 2 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 916 | . . 33 . . 13 145 358 367 Missed 300 | . . 6 . . 5 49 121 119 Damage Taken 11242 | . . 256 . . 195 1754 4623 4414 Core 1983 | . . 74 . . 31 211 502 1165 Absorbed by Shields 266 | . . . . . . . . 266 Reduced by Siege Mode 201 | . . . . . . . . 201 Redirected to Shielding 109 | . . . . . . 109 . . Regen/Repaired (Parts) 84 | . . . . . . . 84 . Core Remaining (%) 79 | 100 100 . . . 73 75 49 . Volleys Fired 238 | 5 . 27 . . 5 63 97 41 Largest 6 | 2 . 3 . . 3 5 6 6 Hottest 407 | 90 . 135 . . 160 305 407 366 Shots Fired 998 | 10 1 75 . . 15 276 440 181 Gun 925 | 10 1 75 . . 10 254 418 157 Cannon 73 | . . . . . 5 22 22 24 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 253 | . . 27 . . 5 49 98 74 Thermal 640 | 10 1 48 . . 10 192 295 84 Explosive . | . . . . . . . . . Electromagnetic 105 | . . . . . . 35 47 23 Robot Hit Streak 30 | 4 4 7 . . 4 17 30 7 Robot Miss Streak 8 | 1 . 5 . . 2 8 7 6 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 15 | . . 2 . . . . 11 2 Max Gunslinging Chain 1 | . . 1 . . . . 1 1 Shots Hit Robots 569 | 7 1 39 . . 10 145 268 99 Core Hits 294 | 4 . 14 . . 6 102 121 47 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 34 | . . 4 . . . 7 17 6 Burn 27 | . . 4 . . . 6 14 3 Blast 1 | . . . . . . . 1 . Corrupt 6 | . . . . . . 1 2 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15198 | 82 11 519 . . 288 4443 7088 2767 Guns 11067 | 82 11 519 . . 142 2559 5688 2066 Cannons 1423 | . . . . . 146 405 377 495 Explosions 2675 | . . . . . . 1470 1014 191 Melee . | . . . . . . . . . Ramming 33 | . . . . . . 9 9 15 Kinetic 3509 | . . 149 . . 146 664 1323 1227 Thermal 9217 | 82 11 370 . . 142 3289 4272 1051 Explosive 709 | . . . . . . . 709 . Electromagnetic 1730 | . . . . . . 481 775 474 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 3 . . . . . 7 13 Average Corruption 3 | . 2 . . . . . 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . 4 . . . . . 15 8 Message Errors 7 | . . . . . . . 5 2 Matter Fused 5 | . 1 . . . . . 2 2 Heat Flow Errors 3 | . 1 . . . . . 1 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . 1 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 4 | . 1 . . . . . 2 1 Alerts 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 308 | . . . . . . 247 30 31 Projectiles 49 | . . . . . . 18 . 31 Explosions 259 | . . . . . . 229 30 . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . 1 4 2 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . 1 4 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 422 | . . . . . . 341 4 77 Shots 6 | . . . . . . 4 . 2 Rammed 7 | . . . . . . 1 1 5 Targets Rammed 7 | . . . . . . 1 1 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 475 | 60 146 336 . . 143 134 475 389 Average Temperature 89 | 30 76 116 . . 69 29 114 91 Received Heat Transfer 1555 | . . 66 . . 24 171 684 610 Effects 7 | . . 2 . . . . 5 . Energy Bleed 3 | . . . . . . . 3 . Interference 3 | . . 2 . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations 1 | . . . . . . . . 1 Total Turns 35 | . . . . . . . . 35 Longest Duration 35 | . . . . . . . . 35 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . . . 3 3 1 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . 1 1 2 1 Combat Hostiles 4 | . . . . . 1 . 2 1 Parts Melted 50 | 1 . 4 . . . 8 33 4 Heat Transferred 17617 | 223 25 1225 . . 296 4926 8847 2075 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 2 1 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 601 | 15 24 326 126 . . 386 601 553 Initial 274 | . 9 9 126 . . 25 184 274 Average 264 | 6 10 205 126 . . 231 329 343 Maximum Alert Level 2 | . . 1 . . . 1 2 2 Low Security (%) 35 | 100 100 33 100 . . 42 31 . Level 1 48 | . . 66 . . . 57 33 76 Level 2 15 | . . . . . . . 35 23 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 2 . . . 4 6 1 Investigation 2 | . . 1 . . . 1 . . Extermination 4 | . . . . . . 2 2 . Reinforcement 7 | . 1 1 . . . 1 3 1 Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 4 | . . 1 . . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 2 15 . . 2 28 37 41 Peak Tracking Total 19 | . 2 6 . . 1 4 6 19 Tactical Retreats 7 | . . 2 . . . 2 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 9 | . 2 1 . . . 1 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 26 | . . . . . . 10 12 4 Max in Single Turn 5 | . . . . . . 5 2 3 Garrison Access 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 9 | . 4 1 . . . 1 3 . Terminals 4 | . 3 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 19 | . 7 2 . . . 3 7 . Successful 8 | . 4 . . . . 1 3 . Failed 11 | . 3 2 . . . 2 4 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . . 2 . Terminals 8 | . 6 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . Recycling Units 4 | . 1 . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 3 | . 3 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 1 . . . 1 2 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 50 | . . . . . . . 50 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 5 | . . . . 4 . . 1 . Largest Group 4 | . . . . 4 4 4 1 . Highest-Rated Group 151 | . . . . 151 151 151 35 . Highest-Rated Ally 39 | . . . . 39 39 39 35 . Zionite Dispatches 1 | . . . . . . . 1 . Demo 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . 6 11 2 . Total Damage 707 | . . . . . 139 266 302 . Kills 4 | . . . . . . 2 2 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 . . . Drone Launches 3 | . . . . . . 3 . . Drone Recoveries 3 | . . . . . . 3 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 5927 | 86 177 330 44 834 1148 1323 1402 583 Spaces Moved 3814 | 62 191 166 42 672 846 775 731 329 Core 41 | 5 . . . . . . . 36 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3773 | 57 191 166 42 672 846 775 731 293 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 105 105 105 100 110 50 Average Speed 107 | 85 90 93 105 105 105 114 115 101 Slowest Speed 155 | 95 90 105 105 105 105 155 125 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 33 18 26 79 82 20 24 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . 4 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 169 | . . . . . . 68 78 23 Melee . | . . . . . . . . . Projectile 29 | . . . . . . 2 13 14 AOE 140 | . . . . . . 66 65 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 5070 | 84 195 290 41 801 1095 1048 1037 479 Wait 676 | . 1 76 . 109 241 138 70 41 Move 3806 | 61 190 165 41 671 845 774 730 329 Hop . | . . . . . . . . . Pick Up 125 | 11 2 11 . 7 1 28 50 15 Fast Attach 29 | . . 2 . 5 . 3 18 1 Attach 91 | 7 . 2 . . 2 19 34 27 Detach 2 | . . . . . . . 1 1 Swap 26 | . 1 1 . 1 . 7 10 6 Drop 70 | . 1 6 . 8 1 15 26 13 Fire 238 | 5 . 27 . . 5 63 97 41 Melee . | . . . . . . . . . Ram 7 | . . . . . . 1 1 5 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Identified exit to Mines 245 | -10/Materials | Discovered new exit (range 10) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 569 | -9/Materials | Discovered new exit (range 16) 591 | -9/Materials | Build established: Gunner 594 | -9/Materials | Entered Mines 627 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 638 | -9/Mines | Entered Zion 869 | -7/Zion | Given the Hacking Drone Bay 870 | -7/Zion | Found Prototype Device 938 | -7/Zion | Met Imprinter 962 | -7/Zion | Imprinted 964 | -7/Zion | Declared Zion's savior 1262 | -7/Zion | Found Prototype Device 1262 | -7/Zion | Identified Bomb Factory No. 2 1430 | -7/Zion | Discovered new exit (range 10) 1472 | -7/Zion | Entered Proximity Caves 1472 | -6/Proximity Caves | Accompanied by 4 allies 1656 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2327 | -6/Proximity Caves | Spotted B-75 Beast 2342 | -6/Proximity Caves | Destroyed B-75 Beast 2355 | -6/Proximity Caves | Identified Hacking Drone Bay 2583 | -6/Proximity Caves | Identified exit to Factory 2584 | -6/Proximity Caves | Learned Factory security intel 2620 | -6/Proximity Caves | Entered Factory 2620 | -6/Factory | Accompanied by 4 allies 2620 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2682 | -6/Factory | Identified exit to DSF 2707 | -6/Factory | Discovered new exit (range 7) 2787 | -6/Factory | Lost 3 parts (1p2w) 3300 | -6/Factory | Lost 3 parts (1n1u1w) 3823 | -6/Factory | Terminal network hard line cut 3899 | -6/Factory | Discovered new exit (range 9) 3943 | -6/Factory | Entered another Factory area 3943 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4195 | -5/Factory | Repaired Fission Core 4523 | -5/Factory | Build established: Executioner 4720 | -5/Factory | Zion Demo squad teleported in 4816 | -5/Factory | Spotted B-75 Beast 5028 | -5/Factory | Destroyed B-75 Beast 5043 | -5/Factory | Lost 25 parts (4p2n6u13w) 5229 | -5/Factory | Core integrity fell below 50% 5303 | -5/Factory | Discovered new exit (range 10) 5345 | -5/Factory | Entered another Factory area 5345 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5503 | -4/Factory | Build established: Scavenger-Executioner 5819 | -4/Factory | System corruption reached 10% 5854 | -4/Factory | Lost 16 parts (3p3n3u7w) 5896 | -4/Factory | Cargo convoy interrupted 5905 | -4/Factory | Spotted Executioner 5906 | -4/Factory | Core integrity fell below 50% 5910 | -4/Factory | Core integrity fell below 20% 5928 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05905_ I-47 Archangel unfolds itself. 05905_ Penetrated by Slug. 05905_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 05906_ Acquired 26 matter. 05906_ Penetrated by Slug. 05906_ Slug penetrates Wall. 05906_ Critical hit (Burn: +50). 05906_ U-05 Engineer builds a Wall. 05907_ K-01 Serf collects debris. 05907_ Slammed into G-67 Veteran. 05908_ K-01 Serf collects debris. 05909_ Slammed into G-67 Veteran. 05909_ U-05 Engineer builds a Wall. 05910_ Slammed into G-67 Veteran. 05911_ K-01 Serf collects debris. 05912_ Acquired 44 matter. 05915_ U-05 Engineer builds a Wall. 05915_ Slammed into W-44 Eye. 05918_ P-70 Sage resets W-44 Eye, system corruption cleaned. 05925_ System corrupted: Energy discharge (-27). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# k???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# k#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# m +??????????????????????? | | ????????????????????# @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ?????????????####+### k #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?############# #??????????????????????? | | # # ########??????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # !! # #?????????????????????????????? | | # !! # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # #% #?????????????????????????????? | | # " ##????????????????????????????? | | # # ##????????????????????????????? | | ##############% #??????"??????????????????????? | | #??????????## #????"T"" ????????????????????? | | #??????????##%%! #??? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Coolant Potential 50 Energy Generation 41 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed ConcussiveLayeredTorch Manual? 0 Play Time 01:33:22 Cumulative 47.4 hours Start 2025.03.01 @ 10:46:33 End 2025.03.01 @ 12:19:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dd50c86-1db4-4c22-9fc9-20710ff4a664