Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 18:21:00 Player: Enathri Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (51) 255 Value Destroyed (1601) 1601 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 5949 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 309/310 System Corruption 0% Temperature Cool (2) Movement Flying (42) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (3) --- Cesium-ion Thruster Makeshift Flight Unit > --- UTILITY (4) ------ Advanced Melee Analysis Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Coil Gun Makeshift Axe Makeshift Sword Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Compact Battery Advanced Sensor Array Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Force Rifle Force Rifle Force Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Aerolev Unit Compact Battery Core Shielding Improved Light Armor Plating Flak Gun [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Utility Shielding Device Heat Sink Storage Compact Battery Processor Advanced Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 2 | . . 1 . . . 1 . . . . Weapon 4 | . . . . 1 2 1 . . . . Parts Attached 89 | 9 2 8 15 9 16 16 5 3 6 . Power 8 | 1 . 1 2 2 1 . . . 1 . Engine 6 | 1 . 1 2 1 1 . . . . . Core 2 | . . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 27 | 4 1 3 6 1 3 5 3 . 1 . Treads 10 | . . . 2 1 3 4 . . . . Leg 2 | 2 . . . . . . . . . . Wheel 7 | 2 1 3 1 . . . . . . . Hover 5 | . . . 3 . . 1 1 . . . Flight 3 | . . . . . . . 2 . 1 . Utility 23 | 2 1 2 2 1 6 4 . 2 3 . Device 8 | 1 . . 2 . 2 1 . . 2 . Storage 3 | 1 . . . . 1 1 . . . . Processor 3 | . . . . . 1 . . 1 1 . Hackware . | . . . . . . . . . . . Protection 9 | . 1 2 . 1 2 2 . 1 . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 . 2 5 5 6 7 2 1 1 . Energy Gun 15 | 1 . 2 3 1 3 5 . . . . Energy Cannon 3 | . . . . 1 1 1 . . . . Ballistic Gun 8 | 1 . . 2 1 2 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . Special Weapon 2 | . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 . . . . Parts Lost 35 | . 5 . 12 4 8 4 . 2 . . Power 5 | . . . 2 1 2 . . . . . Propulsion 11 | . 2 . 5 1 1 2 . . . . Utility 3 | . 1 . . . 1 1 . . . . Weapon 16 | . 2 . 5 2 4 1 . 2 . . Highest Loss Streak 12 | . 5 . 12 2 6 2 . 2 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 70 | . 89 95 80 89 83 82 15 17 23 26 Engine 6 | . 14 11 7 13 6 5 . . . . Core 1 | . . . . 3 2 . . . 2 6 Treads 11 | . . . 8 19 20 16 . . . . Leg 1 | . 22 . . . . . . . . . Wheel 2 | . . 33 8 . . . . . . . Flight 1 | . . . . . . . 1 6 10 13 Device 6 | . 9 . 6 16 3 11 . . 1 . Storage 3 | . 14 2 . . 6 5 . . . . Protection 9 | . 3 29 26 10 11 5 . 2 3 . Energy Gun 10 | . 11 19 14 6 8 23 . . . . Energy Cannon 3 | . . . . 2 6 6 . . . . Ballistic Gun 6 | . 11 . 4 9 11 4 . . . . Launcher 1 | . . . . 7 2 . . . . . Peak Build Rating 65 | 7 7 10 13 20 38 65 12 10 28 18 Average Rating 22 | 5 6 9 8 16 31 49 7 8 13 18 On Entrance 11 | . 7 4 10 10 20 36 5 8 10 18 Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 15 15 16 12 31 38 49 4 5 13 10 Greatest Support 82 | 20 20 30 40 60 66 82 8 5 13 13 Greatest Overweight (x) 3 | . 3 . 2 . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 5 5 5 5 5 4 Average Carried 4 | 3 5 3 3 4 4 4 5 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 4 5 4 5 5 5 5 4 4 4 Class Distribution -------------------- 44% | Mutant 30% | Scavenger-Tank 13% | Scavenger-Executioner 5% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Executioner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Matter Collected 1418 | 301 42 42 192 142 406 130 59 46 58 . Remotely . | . . . . . . . . . . . Salvage Created 1886 | 110 42 101 283 372 678 264 36 . . . Parts 119 | 7 2 16 18 30 31 15 . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 37 | . 1 5 8 10 8 4 1 . . . Melee 2 | . . . 1 . . 1 . . . . Guns 25 | . 1 5 7 5 5 2 . . . . Cannons 2 | . . . . . 2 . . . . . AOE 6 | . . . . 5 1 . . . . . Classes Destroyed 11 | 2 1 3 1 2 1 1 . . . . Worker 2 | . . . 1 . . 1 . . . . Builder 2 | . . . . 1 1 . . . . . Tunneler 3 | 2 . . . . 1 . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 3 | 1 . . . . 2 . . . . . Watcher 3 | . . 1 . 1 1 . . . . . Swarmer 9 | . . 4 3 2 . . . . . . Grunt 14 | . 1 . 1 6 3 3 . . . . Sentry 11 | . . 1 4 2 4 . . . . . Programmer 2 | . . . . . 1 . 1 . . . Heavy 1 | . . . . . . 1 . . . . Best Kill Streak 5 | 2 1 5 5 5 4 2 1 . . . Combat Bots Only 5 | . 1 4 5 4 3 2 1 . . . Max Kills in Single Turn 3 | 1 1 1 1 3 2 1 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 1 . . . . . Melee 1 | . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 570 | . 79 15 98 64 199 80 4 24 . 7 Missed 209 | . 22 4 19 25 88 31 2 14 . 4 Damage Taken 5773 | . 723 159 1059 631 1217 1730 48 157 . 49 Core 1676 | . 235 59 329 45 145 769 34 45 . 15 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 129 | . 3 12 71 27 10 6 . . . . Core Remaining (%) 55 | 100 6 . 3 91 79 . . . . . Volleys Fired 99 | 7 11 6 20 20 25 9 1 . . . Largest 6 | 2 2 2 2 3 5 6 2 . . . Hottest 465 | 70 70 115 130 119 251 465 200 . . . Shots Fired 266 | 14 19 12 33 54 81 51 2 . . . Gun 210 | 14 19 12 33 34 51 47 . . . . Cannon 26 | . . . . 3 19 4 . . . . Launcher 28 | . . . . 17 11 . . . . . Special 2 | . . . . . . . 2 . . . Kinetic 85 | 7 11 . 5 20 35 7 . . . . Thermal 114 | 7 8 12 28 . 22 35 2 . . . Explosive 14 | . . . . 14 . . . . . . Electromagnetic 53 | . . . . 20 24 9 . . . . Robot Hit Streak 10 | 3 6 5 9 5 8 8 10 . . . Robot Miss Streak 5 | 3 4 3 4 5 3 3 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 2 . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 153 | 7 10 8 27 19 51 29 2 . . . Core Hits 123 | 4 4 11 29 29 34 11 1 . . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | 2 . . 1 . . 1 1 . . . Burn 4 | 2 . . 1 . . . 1 . . . Destroy 1 | . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3804 | 88 145 106 408 954 1341 732 30 . . . Guns 2062 | 88 145 106 378 189 493 663 . . . . Cannons 498 | . . . . 75 423 . . . . . Explosions 1123 | . . . . 673 422 28 . . . . Melee . | . . . . . . . . . . . Ramming 91 | . . . 30 17 3 41 . . . . Kinetic 703 | 50 96 . 74 88 334 61 . . . . Thermal 1570 | 38 49 106 304 . 515 528 30 . . . Explosive 683 | . . . . 599 84 . . . . . Electromagnetic 757 | . . . . 250 405 102 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 . . . . . Average Corruption 2 | . . . 2 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . 2 5 3 . . . . . Message Errors 1 | . . . . 1 . . . . . . Matter Fused 3 | . . . 1 2 . . . . . . Heat Flow Errors 3 | . . . . 1 2 . . . . . Energy Discharges 1 | . . . . 1 . . . . . . Misfires 2 | . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 70 | . . . . 9 61 . . . . . Projectiles 39 | . . . . . 39 . . . . . Explosions 31 | . . . . 9 22 . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 236 | . . . 12 83 124 17 . . . . Shots 10 | . . . . 5 4 1 . . . . Rammed 21 | . . . 10 5 1 5 . . . . Targets Rammed 23 | . . . 11 5 1 6 . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . . . Highest Temperature 819 | 36 225 180 436 205 338 819 21 . . . Average Temperature 184 | 15 118 73 215 54 107 367 13 . . . Received Heat Transfer 1737 | . 432 27 324 279 309 357 9 . . . Effects 38 | . 3 . 4 . 2 29 . . . . Shutdowns 8 | . . . 1 . . 7 . . . . Energy Bleed 2 | . . . 1 . . 1 . . . . Interference 12 | . 3 . . . 2 7 . . . . Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 5 | . . . 1 . . 4 . . . . Damage (minor) 5 | . . . . . . 5 . . . . Damage (core) 5 | . . . . . . 5 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Melted 14 | 1 . 1 . . 1 8 3 . . . Heat Transferred 3153 | 259 148 208 571 . 754 893 320 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Peak Influence 447 | 15 49 181 224 447 207 114 . . . . Initial 141 | . 9 9 76 94 141 60 . . . . Average 112 | 7 21 63 159 241 105 69 . . . . Maximum Alert Level 2 | . . . 1 2 1 . . . . . Low Security (%) 84 | 100 100 100 60 52 90 100 . . . . Level 1 10 | . . . 39 16 9 . . . . . Level 2 5 | . . . . 31 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . . 1 4 2 . 1 . . Investigation 2 | . 1 . . . . . . 1 . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 3 | . . . . 1 . 2 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Distress Signals 5 | . 2 . 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 77 | . 10 8 11 18 10 8 2 6 . 4 Peak Tracking Total 10 | . 8 4 10 5 3 3 1 3 . 5 Tactical Retreats 6 | . . . . 2 . 1 . 3 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Traps Triggered 4 | . 1 1 . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Machines Disabled 2 | . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Machines Accessed 16 | . 2 1 3 2 4 1 1 2 . . Terminals 9 | . 2 1 3 . 2 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . Total Hacks 29 | . 5 2 5 3 7 2 1 4 . . Successful 13 | . 1 1 3 . 3 . 1 4 . . Failed 16 | . 4 1 2 3 4 2 . . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 19 | . 5 2 5 . 4 . . 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 6 | . . . . 2 2 2 . . . . Terminal Hacks 13 | . 1 1 3 . 3 . 1 4 . . Record 8 | . 1 . 2 . 1 . . 4 . . Open Door 1 | . . . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 1 3 1 4 1 . 1 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Turns Passed 3026 | 144 192 136 270 418 675 527 186 143 322 13 Spaces Moved 2992 | 82 123 124 164 207 385 329 378 396 774 30 Core 37 | 5 7 . 24 . . . 1 . . . Treads 898 | . . . 57 207 385 249 . . . . Legs 175 | 69 106 . . . . . . . . . Wheels 223 | 8 10 124 81 . . . . . . . Hover 332 | . . . 2 . . 80 250 . . . Flight 1327 | . . . . . . . 127 396 774 30 Fastest Speed 35 | 50 95 80 50 160 145 50 35 35 35 42 Average Speed 82 | 111 129 80 108 160 145 132 45 35 38 42 Slowest Speed 240 | 120 200 80 160 160 160 240 100 35 42 42 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 33 13 28 32 11 11 60 71 77 8 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 2 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 161 | . . . . 111 42 8 . . . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . . AOE 159 | . . . . 111 42 6 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Total 3314 | 117 136 149 220 249 441 389 387 398 798 30 Wait 39 | 14 . 1 6 . 5 7 1 . 5 . Move 2980 | 81 122 123 163 206 384 328 377 393 773 30 Hop 1 | . . . . . . . . 1 . . Pick Up 19 | 4 1 5 . 3 1 . . . 5 . Fast Attach 69 | 8 . 4 12 8 15 12 5 1 4 . Attach 20 | 1 2 4 3 1 1 4 . 2 2 . Detach 20 | 2 . 3 2 2 2 6 . 1 2 . Swap . | . . . . . . . . . . . Drop 43 | . . 3 2 4 7 17 3 . 7 . Fire 99 | 7 11 6 20 20 25 9 1 . . . Melee . | . . . . . . . . . . . Ram 10 | . . . 10 . . . . . . . Kick . | . . . . . . . . . . . Crush 13 | . . . 1 5 1 6 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Core integrity fell below 50% 310 | -10/Materials | Build established: Mutant 312 | -10/Materials | Core integrity fell below 20% 328 | -10/Materials | Discovered new exit (range 9) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 343 | -9/Materials | Lost 5 parts (2n1u2w) 456 | -9/Materials | Discovered new exit (range 5) 469 | -9/Materials | Discovered new exit (range 16) 473 | -9/Materials | Entered Storage 592 | -9/Storage | Core integrity fell below 50% 604 | -9/Storage | Core integrity fell below 20% 662 | -9/Storage | Lost 12 parts (2p5n5w) 726 | -9/Storage | Discovered new exit (range 12) 743 | -9/Storage | Entered Materials 743 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1093 | -8/Materials | Build established: Scavenger-Tank 1132 | -8/Materials | Discovered new exit (range 4) 1161 | -8/Materials | Entered Factory 1161 | -7/Factory | Evolved 2 slots: Weapon x2 1388 | -7/Factory | Garrison activated, responded to threat 1461 | -7/Factory | Lost 6 parts (2p1u3w) 1831 | -7/Factory | Discovered new exit (range 5) 1836 | -7/Factory | Entered another Factory area 1836 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2098 | -6/Factory | Build established: Scavenger-Executioner 2261 | -6/Factory | Core integrity fell below 50% 2276 | -6/Factory | Core integrity fell below 20% 2349 | -6/Factory | Discovered new exit (range 16) 2363 | -6/Factory | Entered Lower Caves 2545 | -6/Lower Caves | Discovered new exit (range 11) 2549 | -6/Lower Caves | Entered another Lower Caves area 2607 | -6/Lower Caves | Build established: Mutant 2690 | -6/Lower Caves | Discovered new exit (range 6) 2692 | -6/Lower Caves | Entered Zion 2703 | -6/Zion | Given A8's code to call for help 2998 | -6/Zion | Discovered new exit (range 13) 3014 | -6/Zion | Entered Proximity Caves 3027 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02873_ Discarded Adv. Targeting Computer. 02873_ Dropped Mak. Transmission Jammer. 02875_ Dropped Gatling Laser. 02875_ Dropped Imp. Medium Treads. 02876_ Dropped Com. Battery. 02876_ Dropped Flak Gun. 02878_ Acquired Coil Gun. 02890_ Acquired Mak. Spear. 02892_ Acquired Mak. Sword. 02900_ 98-GLH(z) scatters some of the Twisted Machinery. 02906_ FT-AXM(z) examines a few pieces of the Twisted Machinery. KY-XJS(z): Ever since MAIN.C pushed into the cave system to build Complex 0b10, none of us have been able to get through the network of tunnels leading back to Complex 0b1. I miss wandering the halls housing the grand Cetus Mainframe. 02960_ 8A-7WC(z) examines a few pieces of the Twisted Machinery. 02998_ EXIT=FOUND 03004_ Acquired Adv. Melee Analysis Suite. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ????????????????????? #????????????????????????? | | ??????????????????s ????????????????????????? | | ???????????????? s ????????????????????????? | | ?????????????? s #???????????????????????? | | ????????????? #???????????????????????? | | ????????????? ???????????????????????? | | ?????????????# ???????????????????????? | | ??????????????# #???????????????????????? | | ??????????????# ##??????????????????????? | | ??????????????# ###????????????????????? | | ?????????? ???# #????????????????????? | | ?????????? ???# #????????????????????? | | ?????????# ???# #????????????????????? | | ???###### ??## ##???????????????????? | | ???? ??# @ #???????????????????? | | ???? ??# ####???????????????????? | | ????# ???# ##??????????????????????? | | ????# ???## ##???????????????????????? | | ????# ??###### #????????????????????????? | | ????# ??# ##?## ##????????????????????????? | | ????# ??# #### #?????????????????????????? | | ????# ?## ## #?????????????????????????? | | ?????# ### #?????????????????????????? | | ???### ## ##?????????????????????????? | | ???# ##??????????????????????????? | | ???# ##???????????????????????????? | | ???## ###### ##????????????????????????????? | | ????## #????### ##?????????????????????????????? | | ?????### #??????###??????????????????????????????? | | ???????###???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 150 Core Shielding 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control Challenges ------------ None Game ------ Seed SpreadBottomlessLegs Manual? 0 Play Time 00:44:08 Cumulative 13.4 hours Start 2024.11.12 @ 17:35:58 End 2024.11.12 @ 18:21:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2894100-7025-4370-a849-57c24ffdaf9d