Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 20:39:21 Player: Lunace Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (25) 125 Value Destroyed (871) 871 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (641) 641 TOTAL SCORE: 5177 Bonus ------- Follower Combat Kills 164 Met Imprinter 300 Was Imprinted 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 487/490 System Corruption 0% Temperature Cool (2) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Wheel > --- UTILITY (4) ------ Compact Battery Improved Signal Interpreter Matter Filter Advanced ECM Suite > --- WEAPON (5) ------- Barrage Gun > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Targeting Computer Phase Shifter Enhanced Flamer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Improved Light Cannon Assault Cannon > --- INVENTORY -------- Improved Heat Sink Compact Battery Large Matter Pod Large Matter Pod Compact Matter Pod Compact Matter Pod Compact Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Matter Filter Assault Rifle Mining Laser [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Cannon Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 2 | . . . . 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 57 | 5 7 10 3 6 11 2 9 1 3 Power 6 | 1 1 1 1 . 1 . 1 . . Engine 4 | 1 1 . . . 1 . 1 . . Core 2 | . . 1 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 1 4 1 2 . . 2 . 1 Treads . | . . . . . . . . . . Leg 11 | 2 1 4 1 2 . . . . 1 Wheel 2 | . . . . . . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 4 1 . 2 5 1 2 1 1 Device 9 | . 2 . . 1 2 1 1 1 1 Storage 4 | 1 1 . . . 1 . 1 . . Processor 5 | . 1 1 . 1 2 . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | 1 1 4 1 2 5 1 4 . 1 Energy Gun 3 | . . 2 . . 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 1 1 1 1 1 3 . 1 . 1 Ballistic Cannon 2 | . . 1 . 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . . 1 1 1 . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . Parts Lost 21 | . 1 . . 1 4 . 13 . 2 Power 1 | . . . . . . . 1 . . Propulsion 6 | . 1 . . . . . 4 . 1 Utility 4 | . . . . 1 . . 2 . 1 Weapon 10 | . . . . . 4 . 6 . . Highest Loss Streak 7 | . 1 . . 1 3 . 7 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 94 100 100 97 91 85 65 48 52 Engine 5 | . 14 2 . . 2 7 3 7 7 Core 2 | . . 8 11 9 4 . . . . Leg 26 | . 27 44 44 36 30 28 13 . 1 Wheel 1 | . . . . . . . . 14 14 Device 6 | . 12 3 . 2 7 7 6 12 13 Storage 7 | . 9 11 11 9 7 7 6 7 7 Processor 11 | . 2 7 11 13 14 14 13 7 7 Energy Gun 4 | . . 6 . . . 7 6 . . Ballistic Gun 5 | . 28 10 11 15 6 . 3 . 1 Ballistic Cannon 6 | . . 4 11 11 13 7 6 . . Special Weapon 2 | . . . . . 1 6 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 10 27 32 34 40 106 101 104 15 20 Greatest Support 50 | 20 20 40 50 50 50 50 50 20 20 Greatest Overweight (x) 27 | 3 1 . . . 2 2 27 . . Average Overweight (x) . | . . . . . . 1 2 . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 5 5 Average Capacity 18 | 7 7 15 15 15 20 25 24 5 5 Most Carried 17 | 2 5 14 15 15 16 16 17 2 4 Average Carried 11 | 1 3 9 13 12 13 14 15 1 2 Final Capacity 25 | 8 15 15 15 15 25 25 5 5 5 Final Carried 16 | 2 5 14 12 14 15 16 . 2 4 Class Distribution -------------------- 57% | Skirmisher 26% | Mutant 9% | Scavenger-Mutant 3% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2540 | 157 167 240 773 401 61 421 228 58 34 Remotely 26 | . . . . . . . . 26 . Salvage Created 1031 | . 167 188 . 419 45 . 125 . 87 Parts 43 | . 11 13 . 15 1 . 3 . . Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 6 3 . 6 Prevented 6 | . . . . . . 3 . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 21 | . 6 4 . 7 1 . 3 . . Guns 12 | . 6 3 . 2 . . 1 . . Cannons 9 | . . 1 . 5 1 . 2 . . Classes Destroyed 8 | . 2 2 . 2 . . 1 . 1 Worker 1 | . . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 3 | . 3 . . . . . . . . Grunt 15 | . 3 3 . 7 . . 2 . . Brawler 1 | . . . . . . . 1 . . Sentry 2 | . . 1 . . 1 . . . . Packrat 1 | . . . . . . . . . 1 Thug 1 | . . . . 1 . . . . . Best Kill Streak 4 | . 4 3 . 3 1 . 3 . . Combat Bots Only 4 | . 4 3 . 3 1 . 3 . . Max Kills in Single Turn 3 | . 2 1 . 3 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 265 | . 39 25 . 47 72 . 74 . 8 Missed 82 | . 14 10 . 16 27 . 14 . 1 Damage Taken 2864 | . 254 196 . 513 460 . 1323 . 118 Core 798 | . 31 13 . 45 74 . 584 . 51 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 93 | 100 87 . 96 91 . . . . . Volleys Fired 110 | . 18 15 2 30 13 12 18 . 2 Largest 4 | . 2 2 2 3 4 1 4 . 1 Hottest 236 | . 40 126 67 111 131 100 236 . 28 Shots Fired 244 | . 36 30 4 90 23 12 47 . 2 Gun 155 | . 36 28 2 52 8 . 27 . 2 Cannon 75 | . . 2 2 38 9 5 19 . . Launcher . | . . . . . . . . . . Special 14 | . . . . . 6 7 1 . . Kinetic 213 | . 36 26 4 90 17 5 33 . 2 Thermal 31 | . . 4 . . 6 7 14 . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | . 6 5 1 5 7 . 8 . 3 Robot Miss Streak 8 | . 3 3 2 8 1 . 3 . . Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 4 | . 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 113 | . 22 18 1 35 12 . 23 . 2 Core Hits 51 | . 10 7 . 19 5 . 8 . 2 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 5 | . 1 2 . 2 . . . . . Destroy 2 | . 1 1 . . . . . . . Blast 3 | . . 1 . 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1976 | . 250 219 46 754 215 . 461 . 31 Guns 1158 | . 249 196 23 352 75 . 232 . 31 Cannons 794 | . . 23 . 402 140 . 229 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 24 | . 1 . 23 . . . . . . Kinetic 1806 | . 249 203 23 754 215 . 331 . 31 Thermal 146 | . . 16 . . . . 130 . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 2 2 8 8 . Average Corruption 3 | . . . . . 2 2 7 8 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 52 | . . . . . 1 29 21 1 . Message Errors 14 | . . . . . . 11 2 1 . Matter Fused 13 | . . . . . . 5 8 . . Heat Flow Errors 2 | . . . . . . 1 1 . . Energy Discharges 6 | . . . . . 1 3 2 . . Parts Fused 2 | . . . . . . 2 . . . Data Loss (minor) 10 | . . . . . . 4 6 . . Data Loss (major) 2 | . . . . . . 2 . . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . 2 . . 1 . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . 2 . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . 1 . 2 . . . . . . Kicked 3 | . 1 . 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 449 | . 18 63 3 327 66 235 449 . 8 Average Temperature 111 | . 9 19 2 78 42 121 241 . 6 Received Heat Transfer 891 | . 60 132 . 306 108 . 285 . . Effects 3 | . . . . . . . 3 . . Shutdowns 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 296 | . . 37 . . . . 259 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 263 | . 170 193 2 263 119 . . . . Initial 119 | . . 71 1 . 119 . . . . Average 88 | . 101 118 1 164 88 . . . . Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 93 | 100 100 100 100 60 100 . . . . Level 1 6 | . . . . 39 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 2 . 1 2 . . . . . Investigation 3 | . 1 . 1 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 42 | . 9 6 . 15 1 . 6 . 5 Peak Tracking Total 6 | . 3 3 . 6 1 . 3 . 2 Tactical Retreats 3 | . . . . . . . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 13 | . 1 4 1 3 1 2 . 1 . Terminals 8 | . 1 3 . 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 3 12 1 7 2 5 . 5 . Successful 26 | . 2 7 1 5 1 5 . 5 . Failed 9 | . 1 5 . 2 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 18 | . 3 6 . 7 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 2 2 1 5 1 5 . 5 . Record 7 | . . . . 3 . 4 . . . Part Schematic 5 | . . . . . . . . 5 . Open Door 2 | . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 2 . 2 . . . . . Full Trace Events 3 | . 1 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 22 | . . 2 . . . . . 20 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 7 | . . . 2 . . . 1 4 . Largest Group 4 | . . . 2 2 . . 1 4 4 Highest-Rated Group 154 | . . . 42 42 . . 141 154 154 Highest-Rated Ally 141 | . . . 31 31 . . 141 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . . 24 . . . . 5 Total Damage 497 | . . . . 379 . . . . 118 Kills 4 | . . . . 2 . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 5898 | 58 289 476 469 379 545 2195 760 537 190 Spaces Moved 3185 | 34 170 325 340 217 289 862 243 495 210 Core 39 | 12 . . . . . . 27 . . Treads . | . . . . . . . . . . Legs 2451 | 22 170 325 340 217 289 862 199 . 27 Wheels 695 | . . . . . . . 17 495 183 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 192 50 80 80 Average Speed 163 | 123 123 120 121 122 158 249 284 80 85 Slowest Speed 1400 | 200 190 120 122 122 262 262 1400 80 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 40 29 73 27 13 96 40 63 22 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 2 . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 7 | . . . . . . 3 2 2 . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 10 | . . . 1 6 . 1 2 . . Melee . | . . . . . . . . . . Projectile 10 | . . . 1 6 . 1 2 . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 3673 | 50 222 384 397 263 346 879 278 634 220 Wait 205 | 5 6 6 33 . 18 . . 137 . Move 3174 | 33 169 324 339 216 288 861 242 492 210 Hop 1 | . . . . . . . . 1 . Pick Up 81 | 7 13 20 8 8 9 2 6 3 5 Fast Attach . | . . . . . . . . . . Attach 41 | 5 6 3 . 3 8 3 9 1 3 Detach 4 | . 1 . . . 2 1 . . . Swap 18 | . 1 7 3 3 4 . . . . Drop 36 | . 7 9 10 3 4 . 3 . . Fire 110 | . 18 15 2 30 13 12 18 . 2 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . 1 . 2 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 15) 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Propulsion x2 370 | -9/Materials | Build established: Mutant 662 | -9/Materials | Discovered new exit (range 20) 749 | -9/Materials | Build established: Scavenger-Mutant 824 | -9/Materials | Entered Mines 930 | -9/Mines | Learned Materials stockpile data 950 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 994 | -9/Mines | Met a Derelict shopkeep closing up shop 1082 | -9/Mines | Learned location of 1 exit from Materials 1242 | -9/Mines | Discovered new exit (range 14) 1285 | -9/Mines | Build established: Mutant 1293 | -9/Mines | Entered Materials 1293 | -8/Materials | Accompanied by 2 allies 1293 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1294 | -8/Materials | Identified exit to Factory 1298 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1593 | -8/Materials | Met 7R-MNS 1672 | -8/Materials | Entered Factory 1672 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1673 | -7/Factory | Caught up to 7R-MNS 1789 | -7/Factory | Build established: Skirmisher 1866 | -7/Factory | Discovered new exit (range 11) 1946 | -7/Factory | Identified exit to Lower Caves 2188 | -7/Factory | Lost 3 parts (3w) 2217 | -7/Factory | Entered Lower Caves 2447 | -7/Lower Caves | Encountered a Warlord checkpoint 2581 | -7/Lower Caves | Found Alien Artifact 2583 | -7/Lower Caves | Identified Core Expander 2583 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 2839 | -7/Lower Caves | Learned 8 Factory zone layouts 4055 | -7/Lower Caves | Learned location of Armory (-4) 4055 | -7/Lower Caves | Learned Factory stockpile data 4055 | -7/Lower Caves | Learned Factory garrison access intel 4213 | -7/Lower Caves | Discovered new exit (range 11) 4409 | -7/Lower Caves | Identified exit to Lower Caves 4412 | -7/Lower Caves | Entered another Lower Caves area 4748 | -7/Lower Caves | Spotted B-75 Beast 4792 | -7/Lower Caves | Lost 4 parts (1p2n1w) 5133 | -7/Lower Caves | Core integrity fell below 50% 5150 | -7/Lower Caves | Core integrity fell below 20% 5168 | -7/Lower Caves | Discovered new exit (range 5) 5171 | -7/Lower Caves | Identified exit to Zion 5172 | -7/Lower Caves | Entered Zion 5174 | -7/Zion | Lost 7 parts (1n2u4w) 5206 | -7/Zion | System corruption cleaned by Quarantine Array 5225 | -7/Zion | Learned location of 1 exit from Factory 5368 | -7/Zion | Learned Factory security intel 5428 | -7/Zion | Build established: Mutant 5432 | -7/Zion | Imprinted 5434 | -7/Zion | Declared Zion's savior 5560 | -7/Zion | Discovered new exit (range 16) 5678 | -7/Zion | Identified exit to Proximity Caves 5709 | -7/Zion | Entered Proximity Caves 5709 | -6/Proximity Caves | Accompanied by 4 allies 5899 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- IM-JUT(r) destroyed. Lgt. Fission Core self-destruct mechanism malfunctions. Flexi-carbon Leg fries itself beyond repair. Acquired Enh. Flamer. Corrupted Gauss Rifle fries itself beyond repair. Targeting Computer fries itself beyond repair. Acquired 14 matter. Corrupted Targeting Computer self-destruct mechanism malfunctions. Acquired Flexi-carbon Leg. Phase Shifter self-destruct mechanism malfunctions. Lgt. Fission Core fries itself beyond repair. Acquired 10 matter. Acquired Phase Shifter. Penetrated by Slug. Wheel destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####???####?????????????????????????????????????? | | # #### ##????????????????????????????????????? | | ## #????????????????????????????????????? | | ## ###??????????????????????????????????? | | ## ! ##?#######?????????????????????????? | | %% ### ##????????????????????????? | | ## ## #????????????????????????? | | ?## ### #????????????????????????? | | ??# ### ##????????????????????????? | | ??# % ### ### ##?????????????????????????? | | ?## *! ## ##?# ##??????????????????????????? | | ?# ##### #??###???????????????????????????? | | ## #???# M#####????????????????????????????? | | # #???# M ##???????????????????????????? | | ##?### ####????????????????????????? | | ## #?## #????????????????????????? | | ## #?# #????????????????????????? | | ## #?## #???????? ???????????????? | | ## #??# ### ##????? ???????????????? | | ## #??# ####?## #### #???????????????? | | ## #??#####??#### @ #????????????????? | | ## #???####?## ## #????????????????? | | ## ###?# ### #????????????????? | | ### ### ##????????????????? | | ###?### ## #?????????????????? | | ##?????# h #### #?????????????????? | | ##??????####### #??# ##?????????????????? | | ###???????????## #??## % ###??????????????????? | | ##???????????####???## #????????????????????? | | # #???????????????????### ???????????????????? | | # ##????????????????????? ## ??????????????????? | | ##???????????????????? #??#?????????????????? | | ###?????????????????? #????????????????????? | | #?????????????????? #????????????????????? | | # #?????????????????? #????????????????????? | | ## #?????????????????? ?????????????????????? | | ??# ####?????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Evasion (%) 55 Targeting Accuracy 6 Matter Filtering 30 Item Schematics ----------------- Terrain Scanner | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Hvy. Missile Launcher | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Power Maul | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Backstab Challenges ------------ None Game ------ Seed MakeshiftDefenseWheel Manual? 0 Play Time 00:48:50 Cumulative 13.4 hours Start 2024.04.03 @ 19:51:44 End 2024.04.03 @ 20:39:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 8 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 034d3906-7ab8-4388-8d0f-05fc5fdd08cc