Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 23:21:23 Player: Florist Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (257) 1285 Value Destroyed (9976) 9976 Prototype IDs (25) 500 Alien Tech Used (7) 1400 Bonus (14796) 14796 TOTAL SCORE: 35457 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 4796 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Cogmind --------- Core Integrity 0/1600 Matter 252/300 Energy 390/450 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Small Storage Unit Advanced Targeting Computer Improved Core Shielding > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Core Cannon > --- INVENTORY (8) ---- Advanced Cooling System Small Battery (100) Experimental Reaction Control System Graphene Brace Advanced Remote Shield Subatomic Replicator Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Small Storage Unit Advanced Target Analyzer Experimental Reaction Control System > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Graphene Brace Improved Hacking Suite Improved System Shield Subatomic Replicator Spacefold Activator Core Cannon Vibroblade [Rating: 241] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Core Cannon Ballistic Gun Hypervelocity Multirail Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 7 | . . 1 . 1 1 . 1 . 2 . 1 . . . . Utility 8 | . . 1 . 1 1 2 1 1 . . 1 . . . . Weapon 2 | . . . . . . . . . . . . . . 2 . Parts Attached 160 | 7 8 31 2 21 19 6 8 9 4 8 4 3 10 12 8 Power 18 | 1 2 2 1 3 1 1 1 1 1 . . 2 . 2 . Engine 10 | 1 2 2 1 3 . 1 . . . . . . . . . Core 2 | . . . . . 1 . 1 . . . . . . . . Reactor 6 | . . . . . . . . 1 1 . . 2 . 2 . Propulsion 37 | 2 . 11 . 7 11 . 2 . 1 1 1 . 1 . . Treads 19 | 2 . 10 . 7 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 18 | . . 1 . . 11 . 2 . 1 1 1 . 1 . . Utility 72 | 2 3 8 . 7 7 5 5 6 1 2 3 1 7 7 8 Device 36 | 1 1 3 . 5 3 3 4 3 . 2 3 1 1 2 4 Storage 4 | 1 2 . . . . . . . . . . . . . 1 Processor 16 | . . . . 1 2 1 1 3 . . . . 5 2 1 Hackware 7 | . . . . . 2 1 . . 1 . . . . 3 . Protection 8 | . . 5 . 1 . . . . . . . . . . 2 Artifact 1 | . . . . . . . . . . . . . 1 . . Weapon 33 | 2 3 10 1 4 . . . 2 1 5 . . 2 3 . Energy Gun 19 | . 3 9 1 1 . . . . . 1 . . 2 2 . Energy Cannon 5 | . . . . . . . . 1 1 2 . . . 1 . Ballistic Gun 4 | 2 . 1 . . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . 2 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 4 . . 2 . 1 . 2 6 1 1 1 1 . Corrupted Parts 2 | . 1 1 . . . . . . . . . . . . . System Corruption 10 | . 3 7 . . . . . . . . . . . . . Parts Lost 27 | . 2 8 1 8 2 1 1 . . . 1 . 2 . 1 Power 4 | . . 1 1 1 . . . . . . 1 . . . . Propulsion 8 | . . 2 . 4 1 1 . . . . . . . . . Utility 11 | . 1 3 . 3 1 . 1 . . . . . 1 . 1 Weapon 4 | . 1 2 . . . . . . . . . . 1 . . Highest Loss Streak 4 | . 1 2 1 4 1 1 1 . . . 1 . 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 2 13 18 19 19 7 6 7 7 7 7 6 6 6 6 7 Power . | . . . . . . . 1 . 1 1 1 . . . . Propulsion 5 | 1 7 10 10 8 2 2 1 2 1 1 . 1 . . . Utility 3 | . 3 3 4 5 2 1 2 2 3 3 2 1 1 4 5 Weapon 3 | . 1 3 4 5 2 2 2 2 1 1 2 2 3 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . 2 8 . 4 5 . . . 2 1 . . . . 3 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 4 . . 1 . . . 1 . . . . . . Utility 6 | . 1 . . 1 1 . . . 1 . . . . . 2 Weapon 10 | . 1 4 . 2 3 . . . . . . . . . . Tool/Special 2 | . . . . 1 . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 91 95 98 95 89 89 87 86 95 99 99 99 80 80 75 Engine 6 | . 14 10 9 8 3 3 4 1 . . . . . . . Reactor 2 | . . . . . . . . 3 8 9 8 7 9 9 9 Treads 17 | . 27 32 33 34 . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 7 9 9 Flight 11 | . . . . . 37 33 34 31 37 38 39 39 10 . . Device 11 | . 5 8 11 19 12 16 16 15 19 18 20 20 10 3 . Storage 9 | . 14 11 11 9 7 6 5 5 4 4 4 4 9 8 9 Processor 5 | . . . . . 13 13 11 11 14 14 13 13 12 9 6 Hackware 1 | . . . . . 1 5 5 5 4 4 4 4 1 5 4 Protection 3 | . . 10 11 4 . . . . . . . . . . 3 Energy Gun 15 | . 25 21 22 16 . . . . . . . . 15 35 31 Slashing Weapon 1 | . . . . 1 6 6 5 5 4 3 3 4 1 . . Peak Build Rating 241 | 7 11 20 19 20 38 50 61 83 114 133 152 152 223 241 236 Average Rating 57 | 5 9 16 18 17 30 44 54 70 105 117 146 149 199 237 231 On Entrance 80 | . 7 9 19 18 20 38 47 61 83 112 129 131 152 220 235 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 63 | 12 52 61 59 61 57 19 22 36 45 47 52 56 56 63 55 Greatest Support 89 | 40 40 69 69 89 80 24 34 40 46 49 63 63 63 60 60 Greatest Overweight (x) 2 | . 1 2 . . 1 . . 1 . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 Average Capacity 14 | 7 18 20 20 20 8 8 8 8 8 8 8 8 7 7 8 Most Carried 20 | 5 15 20 20 20 20 8 8 8 8 8 8 8 8 8 8 Average Carried 13 | 3 13 18 19 19 7 6 7 7 7 7 7 7 7 7 7 Final Capacity 20 | 8 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 Final Carried 20 | 5 13 20 20 20 8 7 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 42% | Mutant 14% | Scavenger-Mutant 13% | Scout 11% | Alien-Sigix 5% | Machinist-Ninja 3% | Ninja 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scavenger-Scout | -4/Factory Machinist-Ninja | -3/Research Machinist-Ninja | -3/Testing Ninja | -2/Research Ninja | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Matter Collected 2801 | 290 154 400 170 324 285 . 170 225 110 218 88 . 245 75 47 Remotely 10 | . . 10 . . . . . . . . . . . . . Salvage Created 12151 | 73 1080 1965 215 1115 428 . 506 532 406 385 212 . 3266 584 1384 Parts 537 | 14 59 106 13 64 32 . 13 17 12 15 4 . 74 47 67 Haulers Intercepted 21 | . 2 6 . 4 1 . 2 1 3 1 1 . . . . Recyclers Shooed 5 | . . 2 . . . . 1 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 141 | . 18 30 9 26 1 . . . . . 1 . 35 8 13 Melee 1 | . . . . . 1 . . . . . . . . . . Guns 128 | . 15 26 9 22 . . . . . . 1 . 35 8 12 Cannons 1 | . . . . . . . . . . . . . . . 1 AOE 9 | . 3 2 . 4 . . . . . . . . . . . Classes Destroyed 21 | 1 7 5 . . 1 . . . . 1 . . 5 . 1 Worker 24 | . 2 4 1 5 4 . 1 3 1 . . . . 2 1 Builder 7 | . . 1 1 . 3 . . . . . . . . 2 . Tunneler 5 | 3 1 . . . 1 . . . . . . . . . . Hauler 21 | . 2 6 . 4 1 . 2 1 3 1 1 . . . . Recycler 10 | . . 3 . 2 1 . 2 1 . . . . . . 1 Mechanic 7 | . 1 . . . . . . 3 . 1 . . 2 . . Operator 12 | . 3 2 . . 1 . 1 . . 1 . . 1 2 1 Watcher 28 | . 3 5 . 4 3 . 1 2 2 3 1 . 2 . 2 Swarmer 20 | . 3 . 6 6 . . . . . . . . . 5 . Saboteur 1 | . . . . . . . . . . . . . 1 . . Grunt 64 | . 15 17 3 9 . . . . . . 1 . 16 . 3 Brawler 4 | . . 2 . 1 . . . . . . . . 1 . . Duelist 4 | . . 1 . 2 . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . 1 . . Researcher 2 | . . . . . . . . . . 1 . . 1 . . Sentry 18 | . . 10 . 8 . . . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . 2 . 4 Programmer 13 | . . . . . 1 . . . . . . . 7 3 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 M Guard 1 | . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . 2 Striker 4 | . . . . . . . . . . . . . 4 . . Executioner 2 | . . . . . . . . . . . . . 2 . . Best Kill Streak 12 | 3 6 5 7 12 4 . 2 2 2 5 2 . 9 5 9 Combat Bots Only 8 | . 4 3 7 7 1 . . . . . 1 . 8 5 4 Max Kills in Single Turn 5 | 1 2 2 1 5 1 . 1 1 1 2 1 . 3 2 2 Gunslinging 1 | . . . . 1 . . . . . . . . 1 . . Exploded 2 | . 1 2 . 2 . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Hostile Shots Fired 1090 | . 55 119 36 120 16 8 5 15 6 4 7 39 351 19 290 Missed 385 | . 17 30 6 28 6 4 2 9 4 3 3 18 171 7 77 Hits 705 | . 38 89 30 92 10 4 3 6 2 1 4 21 180 12 213 Melee 22 | . . 6 . . . . . . . . 2 . 14 . . Projectile 683 | . 38 83 30 92 10 4 3 6 2 1 2 21 166 12 213 AOE 19 | . . . . . 2 . . . . . . . 1 . 16 Critical Strikes 36 | . . 4 . 4 . . . . . . 1 3 11 2 11 Damage Taken 10242 | . 523 1328 300 1442 237 37 108 109 57 23 129 312 2632 134 2871 Core 2579 | . 124 210 28 146 95 . 86 . . . 30 62 890 40 868 Absorbed by Shields 42 | . . . . . 30 . . . . . . 12 . . . Ignored by Resistances 5515 | . . . . . . . . . . . . . 2387 143 2985 Regen/Repaired (Parts) 44 | . . . . . . . . 44 . . . . . . . Core Remaining (%) 77 | 100 50 . 40 73 86 100 91 100 . 100 . . 32 . . Volleys Fired 538 | 5 57 122 20 92 . . . 11 4 13 13 . 121 24 56 Largest 4 | 2 2 2 2 2 . . . 1 1 1 1 . 2 4 4 Hottest 400 | 40 90 130 130 130 . . . 98 113 50 50 . 200 400 400 Shots Fired 1050 | 10 113 234 35 160 . . . 11 4 13 13 . 221 84 152 Gun 996 | 10 113 234 35 153 . . . . . 13 3 . 210 83 142 Cannon 42 | . . . . . . . . 6 4 . 10 . 11 1 10 Launcher 12 | . . . . 7 . . . 5 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 46 | 10 10 . . . . . . . . 13 3 . 10 . . Thermal 419 | . . 189 35 153 . . . 6 4 . 10 . 11 1 10 Explosive 12 | . . . . 7 . . . 5 . . . . . . . Electromagnetic 148 | . 103 45 . . . . . . . . . . . . . Slashing 425 | . . . . . . . . . . . . . 200 83 142 Robot Hit Streak 22 | 5 10 18 7 22 . . . . . 5 1 . 12 6 17 Robot Miss Streak 9 | 2 3 9 8 6 . . . . . 4 3 . 4 3 4 Penetration Max 2 | . . . . . . . . . . 1 . . 1 1 2 Secondary Targets 19 | . 4 2 . 2 . . . . . . . . 7 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . 1 . 1 Shots Hit Robots 819 | 5 82 188 29 143 24 2 13 27 16 15 3 . 142 29 101 Core Hits 634 | 3 54 166 38 193 11 . 7 14 9 10 3 . 75 14 37 Critical Kills 7 | . . . . . . . . . . 5 1 . 1 . . Critical Parts Destroyed 11 | . . . . . . . . . . 6 . . 2 . 3 Critical Strikes 51 | . . 5 . . . 1 1 3 2 12 1 . 15 1 10 Burn 5 | . . 5 . . . . . . . . . . . . . Destroy 22 | . . . . . . . . . . 11 1 . 3 . 7 Sever 24 | . . . . . . 1 1 3 2 1 . . 12 1 3 Melee Attacks 216 | . . . . 3 38 10 34 46 39 21 6 5 14 . . Impact . | . . . . . . . . . . . . . . . . Slashing 216 | . . . . 3 38 10 34 46 39 21 6 5 14 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . 13 1 6 8 4 1 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 36889 | 57 1417 2704 337 2498 1320 111 723 1308 771 397 293 . 11657 2318 10978 Guns 28366 | 57 1083 2640 337 2035 . . . . . 98 14 . 11506 2318 8278 Cannons 2700 | . . . . . . . . . . . . . . . 2700 Explosions 876 | . 334 64 . 463 . . . 15 . . . . . . . Melee 4947 | . . . . . 1320 111 723 1293 771 299 279 . 151 . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 246 | 57 53 . . . . . . . . 98 14 . 24 . . Thermal 7578 | . 334 2124 337 2083 . . . . . . . . . . 2700 Explosive 430 | . . . . 415 . . . 15 . . . . . . . Electromagnetic 1610 | . 1030 580 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 27025 | . . . . . 1320 111 723 1293 771 299 279 . 11633 2318 8278 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . 3 9 9 . 2 1 . . . . . 2 . . . Average Corruption 6 | . 3 7 9 . 2 1 . . . . . 1 . . . Corruption Purged 1 | . . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 139 | . 30 74 30 . 4 . . . . . . 1 . . . Message Errors 24 | . 8 13 2 . 1 . . . . . . . . . . Matter Fused 34 | . 8 13 12 . 1 . . . . . . . . . . Heat Flow Errors 23 | . 2 15 6 . . . . . . . . . . . . Energy Discharges 19 | . 4 8 6 . . . . . . . . 1 . . . Parts Rejected 2 | . 1 1 . . . . . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . . Data Loss (minor) 15 | . 4 7 2 . 2 . . . . . . . . . . Data Loss (major) 7 | . 3 3 1 . . . . . . . . . . . . Misfires 5 | . . 5 . . . . . . . . . . . . . Alerts 4 | . . 3 1 . . . . . . . . . . . . Weapon Failures 5 | . . 5 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 707 | . . 1 . 23 275 . 108 116 24 44 74 . 28 . 14 Projectiles 14 | . . . . . . . . . . . . . . . 14 Explosions 24 | . . 1 . 23 . . . . . . . . . . . Melee 669 | . . . . . 275 . 108 116 24 44 74 . 28 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 263 | . 116 48 . 99 . . . . . . . . . . . Shots 6 | . 4 1 . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 534 | . 278 338 424 512 21 . 36 116 294 183 306 132 293 534 416 Average Temperature 85 | . 70 92 192 118 4 . 9 36 66 49 110 40 109 175 113 Received Heat Transfer 2196 | . 198 549 96 594 . 9 9 9 9 12 9 . 495 . 207 Effects 25 | . . 7 6 8 . . . . . . . . . 3 1 Shutdowns 5 | . . . 1 2 . . . . . . . . . 2 . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . Interference 13 | . . 6 3 3 . . . . . . . . . . 1 Matter Decay 1 | . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . Damage (minor) 2 | . . . . 1 . . . . . . . . . 1 . Damage (major) 2 | . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Fried 9 | . 6 3 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Melted 7 | . . 5 1 1 . . . . . . . . . . . Heat Transferred 7106 | . 400 3696 420 2590 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 6 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . 1 1 . 2 1 . . . . 1 1 1 5 5 5 Low Security (%) 62 | 100 82 56 100 24 91 100 100 100 100 43 22 75 5 . . Level 1 23 | . 17 43 . 56 8 . . . . 56 77 25 18 . . Level 2 2 | . . . . 18 . . . . . . . . 6 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . 29 Level 5 4 | . . . . . . . . . . . . . . 74 70 High Security . | . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . 68 25 . Peak Influence 3006 | 10 256 357 128 451 237 77 184 126 196 298 245 298 3006 2337 2030 Initial 1803 | . . 71 122 . 179 36 13 60 63 92 162 123 167 1803 1495 Average 343 | 1 111 166 49 246 130 40 51 78 133 203 205 162 1523 1965 1781 Influence Increases 8229 | 15 612 991 220 954 380 92 379 322 272 308 159 245 1892 654 734 Destroy 0b10 Robot/C 2840 | . 360 600 180 520 20 . . . . 20 20 . 700 160 260 Destroy 0b10 Robot/NC 570 | 15 60 105 10 75 65 . 35 50 30 30 10 . 30 30 25 Destroy Leader 696 | . 90 212 30 146 18 . 6 6 10 8 4 . 82 30 54 Successful Hack 527 | . 23 21 . . 136 26 20 36 39 90 56 26 30 24 . Disable Machine 645 | . 30 30 . 30 30 . 30 15 15 120 . 30 120 105 90 Destroy Structure 911 | . 19 8 . 63 6 6 18 80 28 10 24 9 75 305 260 Partial Spotted 480 | . . . . 15 15 15 105 45 45 30 45 15 150 . . Lose Combat Pursuer 1560 | . 30 15 . 105 90 45 165 90 105 . . 165 705 . 45 Influence Decreases 7297 | 15 442 847 534 559 700 139 283 326 227 183 228 168 291 1323 1032 Entered New Map 3157 | . . 99 192 . 216 39 15 64 57 73 128 98 131 1203 842 Time Decay 3840 | 15 422 668 332 479 464 90 258 262 160 110 90 70 140 120 160 Lost Part 270 | . 20 80 10 80 20 10 10 . . . 10 . 20 . 10 Lost Ally 30 | . . . . . . . . . 10 . . . . . 20 Squads Dispatched 96 | . 4 5 . 8 6 2 4 4 5 2 3 4 34 13 2 Investigation 17 | . 1 1 . . 3 2 2 1 1 2 . 1 . 3 . Extermination 14 | . . . . . 3 . 2 2 2 . 1 1 2 1 . Reinforcement 18 | . 3 4 . 1 . . . 1 2 . 2 2 1 1 1 Assault 41 | . . . . 1 . . . . . . . . 31 8 1 Garrison 6 | . . . . 6 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Distress Signals 14 | . 1 3 . 1 . . . . 1 . . 1 4 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 410 | . 31 49 10 42 10 11 16 18 13 8 9 24 129 10 30 Peak Tracking Total 37 | . 5 5 4 7 4 6 8 4 5 3 8 17 37 6 10 Tactical Retreats 41 | . 2 1 . 4 2 2 4 6 5 . . 3 10 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Traps Triggered 10 | . . 1 . . 4 . 1 . . . . 2 1 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Machines Disabled 45 | . 2 2 . 2 2 . 2 1 1 8 . 2 10 7 6 Max in Single Turn 2 | . 1 1 . 2 1 . 1 1 1 1 . 1 2 2 1 Garrison Access 4 | . . . . . . 1 . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Machines Accessed 81 | . 5 8 . 2 13 5 6 9 5 11 5 4 4 4 . Terminals 61 | . 4 7 . 2 9 2 3 5 5 9 4 4 3 4 . Fabricators 6 | . . . . . 1 2 2 1 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzers 4 | . . 1 . . 2 . . . . 1 . . . . . Garrison Access 7 | . . . . . . 1 1 2 . 1 1 . 1 . . Total Hacks 197 | . 16 23 . 4 36 14 15 23 10 21 12 7 7 9 . Successful 105 | . 6 15 . 1 25 6 7 11 5 12 8 2 4 3 . Failed 92 | . 10 8 . 3 11 8 8 12 5 9 4 5 3 6 . Catastrophic 14 | . . . . . 1 2 1 4 1 2 . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 130 | . 14 19 . 4 20 8 7 14 4 17 10 7 2 4 . Terminals 150 | . 14 20 . 4 21 8 7 15 10 18 11 7 6 9 . Fabricators 18 | . . . . . 5 5 5 3 . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . Scanalyzers 14 | . . 3 . . 9 . . . . 2 . . . . . Garrison Access 10 | . . . . . . 1 3 3 . 1 1 . 1 . . Terminal Hacks 19 | . 1 3 . . 1 . . 2 3 2 2 . 2 3 . Record 6 | . . . . . . . . 1 2 . . . 1 2 . Robot Analysis 3 | . 1 2 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . 1 . . Level Access Points 2 | . . . . . . . . 1 . 1 . . . . . Branch Access Points 3 | . . . . . . . . . 1 . 1 . . 1 . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . 4 2 4 3 . . . . . . . Network Status 2 | . . . . . . 1 . 1 . . . . . . . Load Schematic 6 | . . . . . 2 1 2 1 . . . . . . . Build 5 | . . . . . 2 . 2 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 7 | . . 2 . . 5 . . . . . . . . . . Insert Component 3 | . . 1 . . 2 . . . . . . . . . . Analyze 4 | . . 1 . . 3 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 1 . 1 1 . . . . Seal Access 4 | . . . . . . 1 . 1 . 1 1 . . . . Unauthorized Hacks 59 | . 4 10 . 1 15 3 3 3 2 9 5 2 2 . . Terminals 58 | . 4 10 . 1 15 3 3 3 2 8 5 2 2 . . Track 10 | . . . . . . . 1 . . 3 2 2 2 . . Assimilate 4 | . . . . . 2 . . . 2 . . . . . . Botnet 28 | . 1 5 . . 7 2 2 3 . 5 3 . . . . Skim 16 | . 3 5 . 1 6 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 1 . Used 1 | . . . . . . . . . . . . . . 1 . Hacking Detections 69 | . 5 7 . 2 11 3 6 7 4 9 4 4 3 4 . Full Trace Events 16 | . . 1 . . 3 2 2 1 1 2 . 1 . 3 . Feedback Events 3 | . . . . . 1 1 . . . . . . . 1 . Corruption 2 | . . . . . . 1 . . . . . . . 1 . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 1 . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 . . 1 . . . . 3 . . 5 . . Parts Built 5 | . . . . . 2 . 2 1 . . . . . . . Authchips 1 | . . . . . 1 . . . . . . . . . . Time 469 | . . . . . 134 . 201 134 . . . . . . . Total Part Build Rating 20 | . . . . . 8 . 8 4 . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 62 | . . . . . . . . 62 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Total Allies 42 | . . . . . 1 . . . 1 . . . . 27 13 Largest Group 7 | . . . . . 1 . . . 1 . . . . 3 7 Highest-Rated Group 100 | . . . . . 26 . . . 45 . . . . 43 100 Highest-Rated Ally 45 | . . . . . 26 . . . 45 . . . . 15 15 Total Orders 1 | . . . . . 1 . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . . . . 6 Total Damage 28 | . . . . . . . . . . . . . . . 28 Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Active Infowar (turns) 5571 | 28 597 . . 1157 1177 196 716 565 332 232 184 140 247 . . Optics 3771 | . . . . . 1159 196 716 565 332 232 184 140 247 . . Sensors 3524 | . . . . . 986 196 712 565 332 232 184 140 177 . . Structural 4715 | . . . . 1157 965 188 712 565 332 232 184 140 240 . . Seismic 625 | 28 597 . . . . . . . . . . . . . . Machine Analysis 1138 | . . . . . . . . 10 332 232 184 140 240 . . Cloaking 748 | . . . . . . . . . . 199 181 138 230 . . Jamming 202 | . . . . . . . . 1 168 33 . . . . . ECM 2 | . . . . 1 . . 1 . . . . . . . . Robot Analysis Total 3 | . 1 2 . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Turns Passed 11718 | 118 1413 2620 1016 1441 1177 196 716 565 332 232 184 140 891 348 329 Spaces Moved 12852 | 59 523 1219 584 592 1632 524 1302 1177 1111 657 486 762 1199 718 307 Core 6 | 6 . . . . . . . . . . . . . . . Treads 2976 | 53 523 1219 584 592 5 . . . . . . . . . . Legs 1626 | . . . . . . . . . . . . . 601 718 307 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8241 | . . . . . 1627 524 1302 1177 1111 657 486 762 595 . . Fastest Speed 6 | 50 160 160 160 160 23 23 14 6 14 14 7 7 7 30 30 Average Speed 54 | 148 211 161 160 160 23 23 20 19 14 14 10 10 20 30 30 Slowest Speed 320 | 160 240 320 160 160 160 26 23 85 17 14 11 11 30 90 30 Overloaded Moves 66 | . . . . . . . 2 10 . . 13 34 7 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 52 | . . . . . 10 2 3 15 1 8 4 6 3 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Spacefolds 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 48 | 4 93 97 98 44 33 19 26 39 32 75 14 86 77 20 12 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 . 1 . . . . . . . . . . Known Exits Taken 10 | . . . 1 . 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . 1 . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . Spaces Dug 138 | . . . . 3 6 5 9 14 14 5 12 3 22 21 24 Terrain Destroyed 536 | . 17 6 . 63 6 5 9 84 14 5 15 3 40 142 127 Melee 64 | . . . . 3 6 5 9 10 10 5 4 3 9 . . Projectile 277 | . . . . . . . . 6 4 . 10 . 28 102 127 AOE 191 | . 17 6 . 60 . . . 68 . . . . . 40 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Qua Sec Acc Com Total 16313 | 77 719 1648 631 919 2363 581 1701 1412 1222 745 589 805 1628 812 461 Wait 2167 | 2 108 219 24 182 590 33 340 166 40 32 75 21 249 23 63 Move 12738 | 58 522 1218 583 591 1612 519 1296 1151 1108 640 477 749 1190 717 307 Hop 45 | . . . . . 9 2 2 10 1 8 4 6 3 . . Pick Up 110 | 5 15 26 1 9 9 2 5 3 7 2 3 3 9 6 5 Fast Attach 118 | 7 1 17 1 8 7 5 4 7 5 11 3 2 15 14 11 Attach 70 | . 4 8 1 6 14 3 4 7 6 . 2 3 4 3 5 Detach 18 | . . 1 . . 2 . . 5 3 2 . . 1 2 2 Swap 51 | . 4 8 . 14 7 1 2 . . 2 2 . 9 2 . Drop 169 | . 8 29 1 14 26 6 8 6 9 14 4 3 13 16 12 Fire 538 | 5 57 122 20 92 . . . 11 4 13 13 . 121 24 56 Melee 216 | . . . . 3 38 10 34 46 39 21 6 5 14 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . . 49 . 6 . . . . 13 . 5 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 10) 879 | -10/Materials | Discovered new exit (range 9) 1210 | -10/Materials | Discovered new exit (range 16) 1438 | -10/Materials | Discovered new exit (range 16) 1532 | -10/Materials | Entered another Materials area 1532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2165 | -9/Materials | Build established: Scavenger-Mutant 2742 | -9/Materials | Build established: Mutant 2946 | -9/Materials | Discovered new exit (range 14) 3156 | -9/Materials | Discovered new exit (range 15) 3501 | -9/Materials | Discovered new exit (range 11) 3522 | -9/Materials | Learned 2 Storage zone layouts 3528 | -9/Materials | Core integrity fell below 50% 3610 | -9/Materials | Identified exit to Materials 3669 | -9/Materials | Learned 2 Storage zone layouts 3720 | -9/Materials | Learned 2 Storage zone layouts 4152 | -9/Materials | Entered Mines 4290 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4290 | -9/Mines | Discovered new exit (range 5) 4541 | -9/Mines | Discovered exit to Materials (range 6) 4545 | -9/Mines | Destroyed 7 combat bots 4621 | -9/Mines | Discovered exit to Materials (range 7) 4753 | -9/Mines | Learned location of Zion (-6) 4787 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5168 | -9/Mines | Entered Materials 5168 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5169 | -8/Materials | Identified exit to Storage 5309 | -8/Materials | Garrison activated, responded to threat 5397 | -8/Materials | Destroyed 7 combat bots 5490 | -8/Materials | Lost 4 parts (3n1u) 5730 | -8/Materials | Build established: Scavenger-Mutant 5925 | -8/Materials | Garrison activated, responded to threat 6083 | -8/Materials | Discovered new exit (range 4) 6368 | -8/Materials | First assault squad dispatched 6609 | -8/Materials | Entered Factory 6609 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6857 | -7/Factory | System Shield fried by hacking feedback 7076 | -7/Factory | Build established: Scout 7138 | -7/Factory | Discovered new exit (range 5) 7150 | -7/Factory | Identified exit to Lower Caves 7450 | -7/Factory | Discovered new exit (range 11) 7561 | -7/Factory | Identified exit to Factory 7612 | -7/Factory | Fabricated Cld. VTOL Module (x1) 7624 | -7/Factory | Loaded intel: 109 trap records 7678 | -7/Factory | Learned Hub_04(d) machine intel 7722 | -7/Factory | Learned 2 Upper Caves zone layouts 7774 | -7/Factory | Learned location of 1 exit from Proximity Caves 7776 | -7/Factory | Fabricated Cld. VTOL Module (x1) 7786 | -7/Factory | Entered another Factory area 7786 | -6/Factory | Evolved 2 slots: Utility x2 7886 | -6/Factory | Discovered new exit (range 17) 7890 | -6/Factory | Identified exit to Extension 7973 | -6/Factory | Discovered new exit (range 6) 7974 | -6/Factory | Identified exit to Factory 7982 | -6/Factory | Entered another Factory area 7982 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8290 | -5/Factory | Fabricated Cld. VTOL Module? 8299 | -5/Factory | Discovered new exit (range 18) 8305 | -5/Factory | Identified exit to Factory 8393 | -5/Factory | Fabricated Cld. VTOL Module? 8698 | -5/Factory | Entered another Factory area 8698 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8718 | -4/Factory | Spotted B-86 Titan 8735 | -4/Factory | Spotted B-86 Titan 8990 | -4/Factory | Build established: Scavenger-Scout 9176 | -4/Factory | Repaired Lgt. Antimatter Reactor? 9201 | -4/Factory | Fabricated Cld. VTOL Module? 9228 | -4/Factory | Identified exit to Research 9263 | -4/Factory | Entered Research 9263 | -3/Research | Evolved 2 slots: Propulsion x2 9299 | -3/Research | Discovered new exit (range 16) 9317 | -3/Research | Discovered new exit (range 21) 9320 | -3/Research | Found Prototype Hackware 9320 | -3/Research | Identified Exp. Hacking Suite 9348 | -3/Research | Identified exit to Research 9361 | -3/Research | Identified exit to Armory 9447 | -3/Research | Identified exit to Testing 9488 | -3/Research | Build established: Machinist-Ninja 9576 | -3/Research | Spotted B-86 Titan 9595 | -3/Research | Entered Testing 9693 | -3/Testing | Found Prototype Ballistic Gun 9693 | -3/Testing | Identified Hyp. Multirail 9738 | -3/Testing | Found Prototype Energy Cannon 9738 | -3/Testing | Identified Disintegrator 9757 | -3/Testing | Found Prototype Device 9757 | -3/Testing | Identified Exp. Hardlight Generator 9800 | -3/Testing | Found Prototype Energy Gun 9800 | -3/Testing | Identified Hyp. EM Gauss Rifle 9812 | -3/Testing | Found Prototype Energy Cannon 9812 | -3/Testing | Identified Cld. Nova Cannon 9827 | -3/Testing | Entered Research 9827 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9847 | -2/Research | Identified exit to Quarantine 10011 | -2/Research | Entered Quarantine 10057 | -2/Quarantine | Found Alien Artifact 10109 | -2/Quarantine | Found Alien Energy Cannon 10117 | -2/Quarantine | Found Alien Artifact 10117 | -2/Quarantine | Identified Core Reset Matrix 10117 | -2/Quarantine | Identified Subatomic Replicator 10117 | -2/Quarantine | Identified Core Cannon 10117 | -2/Quarantine | Used Core Reset Matrix 10121 | -2/Quarantine | Detected hypermatrix surge 10121 | -2/Quarantine | Sensed 5 artifacts in vicinity 10125 | -2/Quarantine | Discovered new exit (range 5) 10142 | -2/Quarantine | Spotted Fortress 10150 | -2/Quarantine | Discovered new exit (range 6) 10150 | -2/Quarantine | Discovered new exit (range 7) 10150 | -2/Quarantine | Identified exit to Section 7 10150 | -2/Quarantine | Identified exit to Protoforge 10151 | -2/Quarantine | Entered Section 7 10152 | -2/Section 7 | Detected hypermatrix surge 10152 | -2/Section 7 | Sensed 21 artifacts in vicinity 10160 | -2/Section 7 | Spotted S7 Guard 10168 | -2/Section 7 | Found Integrated Mediator 10168 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 10229 | -2/Section 7 | Build established: Ninja 10257 | -2/Section 7 | Spotted S7 Guard 10277 | -2/Section 7 | Found Core Membrane 10277 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 10327 | -2/Section 7 | Found Spacefold Activator 10350 | -2/Section 7 | Spotted Executioner 10350 | -2/Section 7 | Spotted Executioner 10373 | -2/Section 7 | Spotted Executioner 10373 | -2/Section 7 | Spotted Executioner 10391 | -2/Section 7 | Integrated with Sigix Exoskeleton 10478 | -2/Section 7 | Spotted Striker 10478 | -2/Section 7 | Spotted Striker 10515 | -2/Section 7 | Spotted Striker 10515 | -2/Section 7 | Spotted Striker 10526 | -2/Section 7 | Destroyed Striker 10532 | -2/Section 7 | Destroyed Striker 10558 | -2/Section 7 | Destroyed Striker 10570 | -2/Section 7 | Destroyed Striker 10633 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 10653 | -2/Section 7 | Found Sigix Sheargun 10655 | -2/Section 7 | Found Sigix Sheargun 10693 | -2/Section 7 | Build established: Alien-Sigix 10921 | -2/Section 7 | Destroyed 8 combat bots 10959 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 10960 | -2/Section 7 | Core integrity fell below 50% 10966 | -2/Section 7 | Destroyed Executioner 10971 | -2/Section 7 | Destroyed Executioner 10991 | -2/Section 7 | Spotted Alpha 7 10991 | -2/Section 7 | Spotted Alpha 7 11031 | -2/Section 7 | Spotted B-90 Cyclops 11033 | -2/Section 7 | Discovered new exit (range 18) 11042 | -2/Section 7 | Entered Access 11042 | -1/Access | Evolved 2 slots: Weapon x2 11047 | -1/Access | Emitted hypermatrix ping 11052 | -1/Access | Assembled emerged from beneath the floor 11117 | -1/Access | Assembled emerged from beneath the floor 11134 | -1/Access | Assembled emerged from beneath the floor 11242 | -1/Access | Identified exit to Command 11288 | -1/Access | Assembled emerged from beneath the floor 11292 | -1/Access | First assault squad dispatched 11390 | -1/Access | Entered Command 11395 | -1/Command | Emitted hypermatrix ping 11400 | -1/Command | Assembled emerged from beneath the floor 11460 | -1/Command | Spotted B-99 Colossus 11477 | -1/Command | Assembled emerged from beneath the floor 11558 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 11561 | -1/Command | Destroyed B-99 Colossus 11640 | -1/Command | First assault squad dispatched 11640 | -1/Command | Spotted Combat Programmer 11641 | -1/Command | Spotted Combat Programmer 11644 | -1/Command | Destroyed Combat Programmer 11663 | -1/Command | Destroyed Combat Programmer 11684 | -1/Command | Spotted M Guard 11684 | -1/Command | Spotted M Guard 11693 | -1/Command | Core integrity fell below 50% 11699 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 11719 | -1/Command | Destroyed M Guard 11719 | -1/Command | Exoskeleton Destroyed Last Messages --------------- 11709_ The unstable cave ceiling collapses. 11709_ Quantum Shear penetrates M Guard. 11710_ The unstable cave ceiling collapses. 11711_ Warlord AM-PH4 destroyed. 11712_ The unstable cave ceiling collapses. 11712_ Quantum Shear penetrates M Guard. 11713_ The unstable cave ceiling collapses. 11714_ Sigix Sheargun blasted off. 11714_ Knocked back. 11714_ Core Membrane filtered system corruption (1). 11715_ Acquired Sigix Sheargun. 11716_ The unstable cave ceiling collapses. 11716_ Quantum Shear penetrates M Guard. 11717_ The unstable cave ceiling collapses. 11717_ Knocked back. 11719_ The unstable cave ceiling collapses. 11719_ Quantum Shear penetrates M Guard. 11719_ M Guard destroyed. 11719_ Sigix Exoskeleton destroyed. 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" g i | | #### ############ # # R! | | #### ######################;""" % | | #### ######################""""% | | #### ######################" " # "T" | | ?### ######################" # """ | | ??## ######################"##+#####"#"#####""## | | ??## ###################### ## ## # # | | ???# ###################### ## ## ### | | ???? ######################"##+## "" ### | | ????? ###################### # """### | | ???????###################### # ""### | | ????????##################### ! + "" ### | | ???????????################## # ### | | ??????????????############### # + | | ??????????????########### #^ # ### | | ???????????????########## + # ### | | ???????????????########## # # ### | | ???????????????########## # * # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 67 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Power Amplification 40 EM Shielding 3 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Evasion (%) 83 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 12 Recoil Reduction 4 Offensive Hacking 16 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Tesla Bomb Launcher | -2/Section 7 | Archive Thermal Barrier | -2/Section 7 | Archive Helical Railgun | -2/Section 7 | Archive Lrn. Phase Cannon | -2/Section 7 | Archive Exp. Shock Absorption System | -2/Section 7 | Archive Robot Schematics ------------------ K-01 Serf | -2/Section 7 | Archive Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -5/Factory Cld. VTOL Module | x1 | -5/Factory Cld. VTOL Module | x1 | -4/Factory Repaired ---------- Lgt. Antimatter Reactor | 37% | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Integrated Mediator Core Membrane Sigix Exoskeleton Sigix Sheargun Spacefold Activator Core Cannon Achievements -------------- I Was Wrong! Challenges ------------ None Game ------ Seed HeartGhostCorpse Manual? 0 Play Time 02:26:34 Cumulative 206.0 hours Start 2025.07.24 @ 20:27:49 End 2025.07.24 @ 23:21:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 11 Types 5/0/4/2/0/0/0/0/0/0 Lore% 75 Gallery% 71 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f237de4d-f908-4260-951c-9e6b9695db9e