Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.12 @ 09:26:17 Player: Hawke Result: Destroyed by as-46663 with Assembled Focal Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (893) 893 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 4418 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 250/300 Energy 99/100 System Corruption 8% Temperature Cool (12) Movement Hovering (126) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (2) --- Zionite Glidesys I Zionite Glidesys I > --- UTILITY (3) ------ Experimental Heat Sink Visual Processing Unit Zionite Light Carapace > --- WEAPON (2) ------- Zionite Laser-S Zionite Laser-S > --- INVENTORY (5) ---- Heat Sink Improved Heat Sink Terrain Scanner Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Visual Processing Unit 0b10 Decoder Chip [Looter] > --- WEAPON ----------- Zionite Laser-M Zionite Laser-M > --- INVENTORY -------- Heat Sink Improved Heat Sink Terrain Scanner Zionite Light Carapace Improved EM Shotgun [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Visual Processing Unit Protection Zionite Light Carapace Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 63 | 13 19 7 . 2 22 Power 11 | 2 3 2 . . 4 Engine 6 | 2 2 2 . . . Core 1 | . 1 . . . . Reactor 4 | . . . . . 4 Propulsion 18 | 5 8 1 . . 4 Treads 1 | . . 1 . . . Leg 6 | 3 3 . . . . Wheel 5 | 2 3 . . . . Hover 6 | . 2 . . . 4 Flight . | . . . . . . Utility 16 | 2 5 1 . 1 7 Device 8 | 2 2 . . 1 3 Storage 2 | . 2 . . . . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 18 | 4 3 3 . 1 7 Energy Gun 12 | 1 1 3 . . 7 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 2 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | 1 . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 1 . 1 8 Corrupted Parts 2 | . . . . . 2 System Corruption 8 | . . . . . 8 Parts Lost 27 | . 8 3 . . 16 Power 6 | . 1 1 . . 4 Propulsion 7 | . 3 1 . . 3 Utility 5 | . 2 . . . 3 Weapon 9 | . 2 1 . . 6 Highest Loss Streak 9 | . 4 3 . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 87 87 88 88 85 Engine 18 | . 9 11 22 22 7 Reactor 1 | . . . . . 11 Treads 8 | . . 3 11 11 3 Leg 2 | . 15 6 . . . Wheel 1 | . 5 7 . . . Hover 1 | . 4 . . . 10 Device 8 | . 4 . . 10 10 Storage 10 | . 13 11 11 11 3 Processor 12 | . 5 22 22 11 13 Energy Gun 15 | . 14 18 22 14 15 Piercing Weapon 5 | . . . . 7 4 Naked Turns . | . . . . . . Heaviest Build 38 | 9 13 21 21 22 38 Greatest Support 32 | 20 20 20 20 20 32 Greatest Overweight (x) 8 | . 2 1 1 1 8 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 8 | 5 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 6 Most Carried 8 | 5 8 8 6 8 8 Average Carried 6 | 3 5 6 6 7 5 Final Capacity 8 | 5 8 8 8 8 5 Final Carried 8 | 4 5 6 6 8 3 Class Distribution -------------------- 99% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 797 | 359 188 106 . 20 124 Remotely . | . . . . . . Salvage Created 1586 | 121 744 520 . . 201 Parts 93 | 14 35 26 . . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | . 5 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 2 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 19 | 1 7 8 . . 3 Guns 17 | 1 7 6 . . 3 AOE 1 | . . 1 . . . Classes Destroyed 9 | 3 3 2 . . 1 Worker 5 | 1 4 . . . . Builder 2 | . 2 . . . . Tunneler 4 | 4 . . . . . Recycler 5 | . 4 1 . . . Watcher 2 | . 1 1 . . . Grunt 13 | 1 7 5 . . . Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Z-Light 3 | . . . . . 3 Best Kill Streak 7 | 2 7 3 . . 1 Combat Bots Only 3 | 1 2 3 . . 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 2815 | 166 795 292 . . 1562 Core 670 | 69 180 10 . . 411 Absorbed by Shields . | . . . . . . Core Remaining (%) 36 | 72 . . . . . Volleys Fired 241 | 51 104 42 . 7 37 Largest 2 | 2 2 2 . 2 1 Hottest 140 | 140 60 90 . 90 73 Shots Fired 290 | 56 128 61 . 8 37 Gun 279 | 45 128 61 . 8 37 Cannon . | . . . . . . Launcher . | . . . . . . Special 11 | 11 . . . . . Kinetic 49 | 23 26 . . . . Thermal 150 | 33 102 . . . 15 Explosive . | . . . . . . Electromagnetic 91 | . . 61 . 8 22 Robot Hit Streak 8 | 4 8 5 . . 4 Robot Miss Streak 6 | 3 4 5 . . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 143 | 20 78 28 . . 17 Core Hits 67 | 7 34 12 . . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 . . 1 Corrupt 3 | . . 2 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1971 | 195 909 564 . . 303 Guns 1853 | 195 909 446 . . 303 Cannons . | . . . . . . Explosions 117 | . . 117 . . . Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 281 | 118 163 . . . . Thermal 1105 | 77 746 117 . . 165 Explosive . | . . . . . . Electromagnetic 584 | . . 446 . . 138 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 2 1 1 1 8 Average Corruption 3 | . 2 1 1 1 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . 7 2 . . 11 Message Errors 7 | . 3 . . . 4 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 2 | . 1 . . . 1 Data Loss (minor) 4 | . . 1 . . 3 Data Loss (major) 1 | . 1 . . . . Misfires 1 | . . 1 . . . Alerts 1 | . . . . . 1 Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . 12 . . . Projectiles . | . . . . . . Explosions 12 | . . 12 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 444 | 72 403 444 . 60 277 Average Temperature 91 | 38 102 110 . 28 89 Received Heat Transfer 1179 | 90 486 132 . . 471 Effects 3 | . . 3 . . . Shutdowns 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 5 | . . 1 . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 2248 | 175 1700 150 . . 223 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 337 | 45 174 337 64 . . Initial 64 | . 29 14 64 . . Average 86 | 20 79 151 64 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | 100 100 74 100 . . Level 1 8 | . . 25 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 4 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | 1 11 14 . . 10 Peak Tracking Total 3 | 1 3 3 . . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 8 | . 3 5 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 35 | . 13 22 . . . Successful 29 | . 10 19 . . . Failed 6 | . 3 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 22 | . . . . 22 . Terminals 22 | . 13 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . . 8 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 10 7 . . . Record 12 | . 6 6 . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 3 | . 2 1 . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . . 7 . . . Recycle Component 1 | . . 1 . . . Process 2 | . . 2 . . . Report Inventory 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 5 | . 3 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 194 | . . 194 . . . Retrieved Matter 194 | . . 194 . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 9 | . . . 3 6 . Largest Group 9 | . . . 3 9 6 Highest-Rated Group 384 | . . . 40 384 270 Highest-Rated Ally 96 | . . . 16 96 96 Total Orders 5 | . . . 5 . . ROAM 2 | . . . 2 . . GUARD 3 | . . . 3 . . Ally Attacks 62 | . . . . . 62 Total Damage 847 | . . . . . 847 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 5454 | 371 499 469 99 3438 578 Spaces Moved 2383 | 188 209 223 42 1423 298 Core 41 | 17 2 . . . 22 Treads 1597 | . . 61 42 1423 71 Legs 247 | 167 80 . . . . Wheels 258 | 4 92 162 . . . Hover 240 | . 35 . . . 205 Flight . | . . . . . . Fastest Speed 28 | 50 56 100 240 240 28 Average Speed 196 | 112 106 132 240 240 150 Slowest Speed 450 | 120 150 240 240 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 13 29 26 16 86 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 10 | 10 . . . . . Terrain Destroyed 30 | 11 . 17 . . 2 Melee . | . . . . . . Projectile 13 | 11 . . . . 2 AOE 17 | . . 17 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 2832 | 272 353 335 41 1438 393 Wait 76 | 4 1 55 . 4 12 Move 2378 | 187 208 222 41 1422 298 Hop . | . . . . . . Pick Up 58 | 14 15 7 . 3 19 Fast Attach . | . . . . . . Attach 38 | 7 8 4 . . 19 Detach 1 | . . . . . 1 Swap 25 | 6 11 3 . 2 3 Drop 14 | 3 6 1 . . 4 Fire 241 | 51 104 42 . 7 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 372 | -11/Scrapyard | Entered Materials 373 | -10/Materials | Build established: Scavenger-Mutant 713 | -10/Materials | Core integrity fell below 50% 727 | -10/Materials | Core integrity fell below 20% 772 | -10/Materials | Lost 4 parts (2n2w) 804 | -10/Materials | Discovered new exit (range 15) 869 | -10/Materials | Identified exit to Materials 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1189 | -9/Materials | Lost 3 parts (1p1n1w) 1321 | -9/Materials | Discovered new exit (range 8) 1340 | -9/Materials | Entered Mines 1348 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1425 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1439 | -9/Mines | Entered Zion 1439 | -7/Zion | Accompanied by 3 allies 1538 | -7/Zion | Given the Hacking Drone Bay 1538 | -7/Zion | Found Prototype Device 1539 | -7/Zion | Identified Hacking Drone Bay 1565 | -7/Zion | System corruption cleaned by Quarantine Array 1915 | -7/Zion | Given A8's code to call for help 2511 | -7/Zion | Found CR-A16's Pointy Stick 2549 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2585 | -7/Zion | Learned Factory non-interactive machine intel 3012 | -7/Zion | Imprinted 3015 | -7/Zion | Declared Zion's savior 4775 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4776 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4799 | -7/Zion | Opened final containment barrier to the Deep Caves 4864 | -7/Zion | Discovered new exit (range 3) 4864 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4877 | -7/Zion | Entered Deep Caves 4877 | -7/Deep Caves | Accompanied by 9 allies 5036 | -7/Deep Caves | Attacked by Z-Imprinter 5123 | -7/Deep Caves | Found Prototype Device 5126 | -7/Deep Caves | Lost 7 parts (2p1n1u3w) 5127 | -7/Deep Caves | Identified Zio. Metafield Generator 5245 | -7/Deep Caves | Z-Facility disabled 5251 | -7/Deep Caves | Core integrity fell below 50% 5288 | -7/Deep Caves | Core integrity fell below 20% 5326 | -7/Deep Caves | Lost 9 parts (2p2n2u3w) 5452 | -7/Deep Caves | Spotted as-46663 5455 | -7/Deep Caves | Destroyed by as-46663 with Assembled Focal Cannon Last Messages --------------- 05286_ Integrated Corrupted Zio. Laser-S (+1). 05286_ Complication: Energy sink damages Corrupted Zio. Laser-S (-3). To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 05291_ Acquired Zio. Light DM Reactor. 05295_ Zio. Light Carapace destroyed. 05297_ V3-U42(z) destroyed. 05298_ Acquired 26 matter. 05302_ Acquired Prototype Hover Unit. 05303_ Identified Zio. Glidesys I. 05304_ E0UA&/&QK8T/URAKU8ERIJ| 05305_ Acquired Zio. Glidesys I. 05307_ Acquired Zio. Laser-S. 05310_ Acquired Zio. Light Carapace. 05312_ Acquired Zio. Light DM Reactor. 05346_ System corrupted: Heat flow error (+223). 05375_ System corrupted: Component data lost. 05450_ O14FNOUXW% JYVRRW/RGPF3NZ/#|8CQ| [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ?????? | | ????????????????????????????????????????# ????? | | ????????????????????????????????????????# ????? | | ????????????????????????????????????????# #???? | | ??????????????????????????????????? ????? ###? | | ??????????????????????????????????? ????# ? | | ?????????????????????? ???????? #### # | | ???????????????????? ?????????? | | ????????????????? b #??????????? | | ??????????????? * ##???????????# | | ???????????? ! #????????????# | | ??????????? #?????????????# | | ??????????? #??????????????# | | ??????????? b* // #???????????????# | | ?????????? * / #???????????????# | | ??????????g #???????????????# | | ?????????" #???????????????# | | ?????????" ##?????????????## | | ?????????" M #????????????## # | | ????????# #??????????### # | | ????????" M #?????????## # | | ????????" =l= * ########### # | | ????????"G b= * ## | | ??????????" = @ #? | | ????????" ## | | ?????????" ########### ### | | ????????" #?????????# #?# | | ????????"" ##?????????# ##?# | | ????????? # # #??????????# ##??? | | ????????? #### ## ## ##??????????## ##???? | | ?????????"" #????# ?# ?###????????????####????? | | ?????????? ??????#??# ????????????????????????? | | ??????????#????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 49 Energy Capacity 400 Matter Stores 393 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 59 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Phase Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Close Call First Step to Greatness Help From High Places Hey, That's Mine! Librarian One Hack Too Far Power Corrupts Risk Taker Robot Respite Serviceable Loadout Signs Are For Wimps Storm Trooper The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed DecoderSmallShotgun Manual? 0 Play Time 01:10:08 Cumulative 2.3 hours Start 2022.09.12 @ 00:44:14 End 2022.09.12 @ 09:26:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 3 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cfb40a4-2272-40bb-9003-9ff915e929e0