Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 21:56:26 Player: SunShine214 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (333) 1665 Value Destroyed (13632) 13632 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2501) 2501 TOTAL SCORE: 24138 Bonus ------- High Alert Combat Kills 1739 Follower Combat Kills 114 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -52 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Targeting Computer Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Experimental Heat Sink Large Storage Unit High-capacity Storage Unit Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power VII Quantum-Antimatter Reactor > --- PROPULSION ------- Flying Antigrav-XBT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Weapon Shielding Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Ballistic HMG Construct/G Vibroblade > --- INVENTORY -------- Impulse Thruster Experimental Heat Sink Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Kinecellerator Hardened Heavy Armor Plating Layered Heavy Armor Plating Improved Hacking Suite Railgun Mass Driver Precision Rocket Launcher Plasma Cutter [Rating: 126] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Backup Power VII Reactor Constructs Propulsion Light Treads Treads Light Treads Flight Unit Constructs Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Heavy Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Constructs Ballistic Cannon Advanced Assault Cannon Launcher Gamma Bomb Array Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Slots Evolved 14 | . . 2 2 . . 2 . . 4 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 . . Utility 10 | . . 2 1 . . 1 . . 3 2 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 128 | 7 5 23 14 7 9 2 30 3 8 6 14 Power 12 | 1 2 4 . 1 . . 3 . . . 1 Engine 11 | 1 2 4 . 1 . . 3 . . . . Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 . 8 7 4 6 . 9 1 . . . Treads 35 | 2 . 8 7 4 5 . 8 1 . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . 1 . 1 . . . . Utility 43 | 2 1 6 1 2 2 1 3 2 7 6 10 Device 21 | 1 . 4 . 2 . . 3 1 3 2 5 Storage 5 | 1 1 . . . 1 . . 1 . 1 . Processor 8 | . . 2 . . . 1 . . 2 1 2 Hackware 4 | . . . 1 . . . . . . . 3 Protection 5 | . . . . . 1 . . . 2 2 . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 2 5 6 . 1 1 15 . 1 . 3 Energy Gun 12 | . . 2 5 . . . 5 . . . . Energy Cannon 1 | . . . . . . . . . 1 . . Ballistic Gun 8 | 2 2 2 1 . . . . . . . 1 Ballistic Cannon 8 | . . . . . 1 1 6 . . . . Launcher 4 | . . 1 . . . . 2 . . . 1 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 23 | . . 2 3 . 1 . 11 1 3 . 2 Parts Lost 49 | . . 2 . 1 6 . 6 . 1 2 31 Power 7 | . . . . . 1 . 1 . . 1 4 Propulsion 12 | . . 1 . . 2 . 2 . 1 . 6 Utility 20 | . . 1 . 1 1 . 1 . . 1 15 Weapon 10 | . . . . . 2 . 2 . . . 6 Highest Loss Streak 8 | . . 1 . 1 4 . 3 . 1 1 8 To Critical Strikes 2 | . . . . . . . 1 . . . 1 Average Backups 13 | . 7 14 14 14 17 18 18 11 12 11 10 Power . | . . 1 1 1 . 1 . . . . . Propulsion 3 | . . 5 5 5 7 7 7 1 1 1 1 Utility 5 | . 1 2 3 3 4 5 4 5 8 7 5 Weapon 3 | . 5 5 4 4 4 3 4 3 1 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 56 | . 1 8 3 4 3 . 11 8 9 5 4 Power 4 | . . 1 . . . . 2 1 . . . Propulsion 17 | . . 1 1 . 3 . 6 3 1 1 1 Utility 14 | . . 1 . 2 . . 1 1 7 2 . Weapon 21 | . 1 5 2 2 . . 2 3 1 2 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 87 99 99 97 98 99 71 57 67 62 Engine 6 | . 14 10 9 9 8 7 6 6 2 . . Core 1 | . . . . . . . . . 2 2 2 Treads 14 | . 28 21 26 27 26 23 22 5 2 4 . Flight 1 | . . . . . . . . 4 2 . 1 Device 8 | . 14 12 9 8 6 . 5 7 5 14 9 Storage 7 | . 14 11 9 9 9 7 7 7 5 5 3 Processor 18 | . . 8 18 18 18 22 23 23 23 26 21 Hackware 4 | . . . 9 9 9 7 7 1 . . 8 Protection 1 | . . . . . 1 7 1 . 4 4 1 Energy Gun 5 | . . 7 17 17 11 7 7 3 2 . . Ballistic Gun 4 | . 28 13 . . . . . . 1 . . Ballistic Cannon 3 | . . . . . 5 13 14 9 . 2 . Peak Build Rating 126 | 7 10 23 29 35 35 41 62 71 90 100 126 Average Rating 54 | 5 8 18 28 30 31 40 55 55 76 95 99 On Entrance 38 | . 7 10 23 29 32 33 41 61 56 84 91 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 12 32 38 36 41 64 67 69 65 70 75 67 Greatest Support 88 | 40 40 43 60 60 60 60 84 84 69 88 88 Greatest Overweight (x) 3 | . . 1 . . 1 1 1 3 1 1 2 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 15 15 15 Average Capacity 15 | 7 12 15 15 15 19 20 20 16 15 15 14 Most Carried 20 | 2 13 15 15 15 20 20 20 20 15 15 15 Average Carried 13 | . 7 14 14 14 18 19 19 12 13 13 12 Final Capacity 20 | 8 15 15 15 15 20 20 20 15 15 15 5 Final Carried 20 | 1 12 15 15 15 20 20 20 11 15 14 5 Scrap Engine Consumption 144 | . . . . . . . . 34 28 18 64 Constructs Created 9 | . . . . . . . . 3 . . 6 Constructs Modified 50 | . . . . . . . . 10 11 10 19 Class Distribution -------------------- 40% | Mutant 19% | Scavenger-Mutant 10% | Gunner 9% | Hacker-Mutant 6% | Commander-Construct 4% | Commander-Gunner 3% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Commander-Construct | -7/Recycling Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Matter Collected 5442 | 334 386 717 160 233 320 125 1305 416 267 60 1119 Remotely . | . . . . . . . . . . . . Salvage Created 14418 | 174 809 1623 704 834 853 93 1557 742 2701 1044 3284 Parts 669 | 15 49 96 32 43 61 . 66 31 93 45 138 Haulers Intercepted 16 | . 2 6 1 . 2 . 1 . 3 1 . Recyclers Shooed 18 | 1 1 2 . . 3 . . . 10 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Combat Hostiles Destroyed 234 | . 16 23 9 23 20 2 31 5 34 16 55 Melee 2 | . . . . . . . . . . . 2 Guns 107 | . 16 19 7 18 9 . 11 1 20 . 6 Cannons 81 | . . . . . 6 2 20 4 10 15 24 AOE 31 | . . 4 . 5 5 . . . 3 . 14 Classes Destroyed 18 | 2 7 2 1 3 . . . 1 1 . 1 Worker 19 | . 1 3 1 . 2 . 3 . 4 1 4 Builder 11 | . 1 2 . . . . 1 . 4 1 2 Tunneler 7 | 5 . . . . 1 . . . . . 1 Hauler 16 | . 2 6 1 . 2 . 1 . 3 1 . Recycler 29 | 1 2 4 2 . 2 1 2 7 6 . 2 Operator 7 | . 1 2 . . . . 2 . 1 . 1 Watcher 9 | . 3 3 . . . . 1 . 1 . 1 Swarmer 46 | . 9 4 . 7 9 . 3 . 4 . 10 Grunt 85 | . 7 11 3 7 3 . 11 . 14 12 17 Brawler 1 | . . . . 1 . . . . . . . Duelist 3 | . . 1 . 1 . . 1 . . . . Sentry 46 | . . 7 5 5 4 . 14 4 4 2 1 Specialist 4 | . . . . 1 3 . . . . . . Hunter 19 | . . . 1 . 1 . . . 5 . 12 Programmer 28 | . . . . 1 . 2 2 . 7 2 14 Heavy 1 | . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . 1 Scrapper 1 | . . . . . . . . 1 . . . Best Kill Streak 14 | 4 4 10 4 9 14 2 10 7 11 5 10 Combat Bots Only 9 | . 3 7 3 9 8 1 5 1 5 5 7 Max Kills in Single Turn 5 | 1 2 3 1 4 3 1 2 1 5 1 3 Gunslinging 1 | . 1 1 . 1 . . . . . . . Exploded 4 | . . 2 . 4 2 . . . 2 . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Hostile Shots Fired 1537 | . 57 81 53 101 138 17 308 17 198 121 446 Missed 562 | . 19 24 20 35 51 7 115 8 81 40 162 Hits 975 | . 38 57 33 66 87 10 193 9 117 81 284 Melee 5 | . . 5 . . . . . . . . . Projectile 970 | . 38 52 33 66 87 10 193 9 117 81 284 Critical Strikes 34 | . . 3 2 3 1 1 2 . 4 2 16 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 15842 | . 384 870 483 883 1073 172 1870 143 2669 1546 5749 Core 2585 | . 61 203 50 180 86 14 226 41 299 119 1306 Absorbed by Shields 4 | . . 4 . . . . . . . . . Redirected to Shielding 114 | . . . . . . . . . . 11 103 Ignored by Resistances 57 | . . . . . 2 . 55 . . . . Regen/Repaired (Parts) 3030 | . . . . . 101 267 . 32 293 659 1678 Core Remaining (%) 69 | 100 75 49 . . 42 . . 59 70 89 . Volleys Fired 883 | 16 69 79 42 76 55 11 86 20 196 63 170 Largest 3 | 2 2 2 2 2 2 3 3 3 1 1 2 Hottest 166 | 40 46 112 112 110 110 135 155 140 66 66 166 Shots Fired 1421 | 32 138 151 85 151 104 32 225 49 195 63 196 Gun 894 | 32 138 148 85 150 70 10 80 15 139 . 27 Cannon 487 | . . . . . 30 22 145 34 56 63 137 Launcher 40 | . . 3 . 1 4 . . . . . 32 Special . | . . . . . . . . . . . . Kinetic 755 | 32 138 126 . . 30 22 145 34 156 23 49 Thermal 516 | . . 22 85 150 70 10 58 . 39 39 43 Explosive 36 | . . 3 . 1 4 . . . . . 28 Electromagnetic 114 | . . . . . . . 22 15 . 1 76 Robot Hit Streak 34 | 8 8 14 10 19 14 8 30 12 34 27 17 Robot Miss Streak 6 | 6 3 4 3 3 3 1 3 1 2 1 4 Penetration Max 1 | . . . . . . . . . 1 1 1 Secondary Targets 12 | . 3 3 . 5 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . Shots Hit Robots 990 | 17 94 108 59 71 74 21 149 26 171 57 143 Core Hits 511 | 9 40 55 17 37 37 3 68 15 99 23 108 Critical Kills 3 | . . 1 . . . . . . . . 2 Critical Parts Destroyed 6 | . 3 1 . . . . . . . . 2 Critical Strikes 47 | . 3 2 8 4 4 4 10 1 7 . 4 Burn 15 | . . . 8 4 . 1 2 . . . . Destroy 9 | . 3 2 . . . . . . . . 4 Blast 23 | . . . . . 4 3 8 1 7 . . Melee Attacks 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 33833 | 181 1219 2051 1170 1719 1953 621 3974 674 6993 3790 9488 Guns 12345 | 181 1181 1703 1152 1440 993 142 1239 284 3557 . 473 Cannons 14965 | . . . . . 595 479 2661 390 2166 3450 5224 Explosions 6110 | . . 341 . 279 320 . . . 1270 316 3584 Melee 190 | . . . . . . . . . . . 190 Ramming 223 | . 38 7 18 . 45 . 74 . . 24 17 Kinetic 14511 | 181 1181 1431 . . 595 479 2661 390 4647 1166 1780 Thermal 11319 | . . 272 1152 1440 993 142 949 . 2346 2284 1741 Explosive 3924 | . . 341 . 279 320 . . . . 316 2668 Electromagnetic 3666 | . . . . . . . 290 284 . . 3092 Impact . | . . . . . . . . . . . . Slashing 190 | . . . . . . . . . . . 190 Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . 1 . 5 7 7 2 3 3 4 . 19 Average Corruption 4 | . 1 . 5 5 7 1 2 3 3 . 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 222 | . 8 . 10 36 31 4 18 38 24 . 53 Message Errors 45 | . . . 3 6 7 2 4 9 5 . 9 Matter Fused 55 | . 2 . 3 13 8 . 5 10 5 . 9 Heat Flow Errors 33 | . 2 . 1 11 2 . . 5 1 . 11 Energy Discharges 26 | . 1 . . 2 4 . 3 6 4 . 6 Parts Rejected 5 | . . . . . 2 . . . . . 3 Parts Fused 2 | . . . . . . . 2 . . . . Data Loss (minor) 26 | . 3 . 1 1 4 2 1 4 5 . 5 Data Loss (major) 8 | . . . . . . . 1 2 1 . 4 Misfires 8 | . . . 1 1 2 . 2 1 . . 1 Alerts 6 | . . . 1 . . . . 1 2 . 2 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 6 | . . . . 2 2 . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1125 | . . 47 . 5 27 30 42 3 260 270 441 Projectiles 676 | . . . . . 20 30 35 3 5 199 384 Explosions 439 | . . 47 . 5 7 . . . 255 71 54 Melee 10 | . . . . . . . 7 . . . 3 Knockbacks 52 | . 1 . . . 9 1 11 1 5 8 16 Impact 3 | . 1 . . . 2 . . . . . . Kinetic 42 | . . . . . 7 1 7 1 5 8 13 Secondary 7 | . . . . . . . 4 . . . 3 Self-Inflicted Damage 100 | . . 50 . . . . . . . . 50 Shots 5 | . . 2 . . . . . . . . 3 Rammed 28 | . 5 2 2 . 4 . 7 . . 2 6 Targets Rammed 30 | . 5 3 2 . 4 . 7 . . 3 6 Kicked . | . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . . 1 . Highest Temperature 421 | . 233 20 106 270 232 176 296 224 421 78 224 Average Temperature 67 | . 37 7 41 85 61 79 105 69 73 16 38 Received Heat Transfer 2635 | . 93 255 126 360 225 . 543 42 297 445 249 Effects 7 | . . . . . . . 3 . 4 . . Shutdowns 2 | . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . 1 . . . . Interference 2 | . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . 11 Combat Hostiles 9 | . . . . . . . . . . . 9 Parts Fried 19 | . . . . . . . 1 . . . 18 Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted 4 | . . . 2 . . . . . 1 1 . Combat Hostiles 4 | . . . 2 . . . . . 1 1 . Parts Melted 27 | . . 1 9 8 1 . 3 . 3 1 1 Heat Transferred 14884 | . . 592 2886 2977 1961 296 1998 . 1785 1462 927 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Maximum Alert Level 4 | . . 1 . 3 2 1 2 1 3 2 4 Low Security (%) 42 | 100 100 54 100 10 . 79 25 90 7 . 34 Level 1 30 | . . 45 . 23 75 20 70 9 5 77 18 Level 2 22 | . . . . 49 24 . 4 . 80 22 27 Level 3 3 | . . . . 16 . . . . 6 . 12 Level 4 1 | . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1172 | 15 120 299 141 819 557 257 425 242 947 466 1172 Initial 462 | . . 16 15 20 399 250 24 163 100 462 250 Average 287 | 1 50 161 71 479 387 140 260 54 522 353 443 Influence Increases 8543 | 30 486 756 334 809 686 75 1106 226 1663 534 1838 Destroy 0b10 Robot/C 4680 | . 320 460 180 460 420 40 620 80 680 320 1100 Destroy 0b10 Robot/NC 495 | 30 50 100 20 . 40 5 50 35 95 15 55 Destroy Leader 1082 | . 70 148 72 20 116 20 194 . 178 52 212 Allied During Kill 101 | . . . . . 14 . . 72 15 . . Successful Hack 186 | . 16 12 14 . 11 9 13 12 41 . 58 Disable Machine 600 | . 15 15 30 . 15 . 75 15 285 30 120 Anti-Garrison Action 200 | . . . . 200 . . . . . . . Destroy Structure 829 | . . 21 3 114 40 1 34 12 254 72 278 Advance Influence 100 | . . . . . . . . . 100 . . Partial Spotted 15 | . . . . . . . . . . 15 . Lose Combat Pursuer 255 | . 15 . 15 15 30 . 120 . 15 30 15 Influence Decreases 7425 | 30 446 758 341 21 954 571 742 645 718 1001 1198 Entered New Map 1777 | . . 24 23 11 420 301 31 256 . 483 228 Time Decay 4617 | 30 446 476 318 . 434 270 508 349 628 498 660 Lost Part 480 | . . 10 . 10 60 . 60 . 10 20 310 Lost Ally 160 | . . . . . 40 . . 40 80 . . Purge Threat 391 | . . 248 . . . . 143 . . . . Squads Dispatched 50 | . 2 2 1 . 3 . 9 . 11 9 13 Investigation 6 | . 1 1 . . 1 . . . 2 . 1 Extermination 13 | . . . . . . . 3 . 4 2 4 Reinforcement 22 | . 1 1 1 . 2 . 2 . 3 5 7 Assault 4 | . . . . . . . . . 2 1 1 Garrison 5 | . . . . . . . 4 . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . 1 2 Haulers Reinforced 6 | . . . . . . . . . 2 2 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Distress Signals 17 | . 1 4 . . 4 . 3 . 1 1 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 328 | . 25 37 13 24 28 3 41 4 50 32 71 Peak Tracking Total 10 | . 3 7 3 6 6 2 7 1 5 10 6 Tactical Retreats 16 | . 1 . 1 1 2 . 8 . 1 1 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Traps Triggered 14 | . 3 3 . 1 . . 4 . 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Machines Disabled 45 | . 1 1 2 5 1 . 5 1 19 2 8 Max in Single Turn 8 | . 1 1 1 2 1 . 1 1 8 1 1 Garrison Access 6 | . . . . . . 1 1 . 1 1 2 Garrison Relay 3 | . . . . 3 . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Machines Accessed 73 | . 7 10 3 2 6 3 11 7 9 6 9 Terminals 38 | . 5 9 1 2 4 1 8 2 2 3 1 Fabricators 5 | . . . . . . . . . 2 2 1 Repair Stations 6 | . . . . . 1 1 1 . . . 3 Recycling Units 14 | . 2 . 1 . 1 . 1 4 4 . 1 Scanalyzers 2 | . . 1 . . . . . . . . 1 Garrison Access 7 | . . . 1 . . 1 1 . 1 1 2 Total Hacks 156 | . 18 26 7 4 12 8 20 15 19 11 16 Successful 77 | . 9 12 3 2 6 6 10 7 10 3 9 Failed 78 | . 9 13 4 2 6 2 10 8 9 8 7 Catastrophic 12 | . . . 1 1 3 . 1 2 . 3 1 Database Lockouts 1 | . . 1 . . . . . . . . . Manual 26 | . 6 5 . . 7 1 2 1 2 . 2 Terminals 85 | . 15 20 3 4 9 2 14 5 3 8 2 Fabricators 10 | . . . . . . . . . 6 2 2 Repair Stations 16 | . . . . . 2 5 3 . . . 6 Recycling Units 26 | . 3 . 3 . 1 . 1 8 9 . 1 Scanalyzers 9 | . . 6 . . . . . . . . 3 Garrison Access 8 | . . . 1 . . 1 2 . 1 1 2 Terminal Hacks 28 | . 5 6 1 2 1 1 6 3 1 2 . Part Schematic 1 | . . . . . . . 1 . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . . . Open Door 4 | . . . . 1 . . 3 . . . . Level Access Points 3 | . . . . . 1 . . . 1 1 . Branch Access Points 3 | . . 1 1 . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Alert Level 2 | . 1 . . . . . . . . 1 . Unreport Threat 3 | . . 2 . . . . 1 . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . . . . Release Object 2 | . . . . . . . . 2 . . . Fabricator Hacks 4 | . . . . . . . . . 3 . 1 Network Status 1 | . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 2 | . . . . . . . . . 1 . 1 Repair Station Hacks 10 | . . . . . 2 4 1 . . . 3 Scan Component 6 | . . . . . 1 2 1 . . . 2 Repair 4 | . . . . . 1 2 . . . . 1 Recycling Unit Hacks 14 | . 3 . 1 . 1 . 1 4 3 . 1 Retrieve Components 14 | . 3 . 1 . 1 . 1 4 3 . 1 Scanalyzer 5 | . . 3 . . . . . . . . 2 Insert Component 2 | . . 1 . . . . . . . . 1 Analyze 2 | . . 1 . . . . . . . . 1 Retrieve Study 1 | . . 1 . . . . . . . . . Garrison Access Hacks 8 | . . . 1 . . 1 2 . 1 1 2 Unlock Access 1 | . . . 1 . . . . . . . . Seal Access 6 | . . . . . . 1 1 . 1 1 2 Coupler Status 1 | . . . . . . . 1 . . . . Unauthorized Hacks 8 | . 1 3 . . 2 . . . 2 . . Terminals 8 | . 1 3 . . 2 . . . 2 . . Track 2 | . . 2 . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 1 | . . . . . . . . . 1 . . Operators 4 | . 1 1 . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . 1 . 1 . . Used 2 | . . 1 . . . . 1 . . . . Hacking Detections 51 | . 5 7 2 1 5 1 10 4 5 5 6 Full Trace Events 7 | . . 1 . . 2 . . 2 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . 1 . . . 1 Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 119 | . . . . . . . . . 73 . 46 Total Part Build Rating 18 | . . . . . . . . . . . 18 Part Studies Acquired 1 | . . 1 . . . . . . . . . Parts Repaired 4 | . . . . . 1 2 . . . . 1 Time 158 | . . . . . 60 70 . . . . 28 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 40 | . 12 . 2 . 9 . 1 2 14 . . Parts Scanalyzed 2 | . . 1 . . . . . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . . . . . 1 Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 22 | . . . . 18 . 4 . . . . . Machine Destruction 14 | . . . . 14 . . . . . . . Programmers 8 | . . . . 4 . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Total Allies 12 | . . . . 2 . . 10 . . . . Largest Group 10 | . . . . 2 2 . 10 10 7 . . Highest-Rated Group 173 | . . . . 40 40 . 173 173 112 . . Highest-Rated Ally 29 | . . . . 20 20 . 29 29 16 . . Total Orders 3 | . . . . . . . 3 . . . . STAY 1 | . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . 2 . . . . Ally Attacks 60 | . . . . . 5 . . 39 16 . . Total Damage 762 | . . . . . 233 . . 408 121 . . Kills 6 | . . . . . 2 . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Active Infowar (turns) 10619 | 38 1595 163 . . . 576 1748 1764 2173 1328 1234 Optics 8823 | . . . . . . 576 1748 1764 2173 1328 1234 Seismic 1796 | 38 1595 163 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Turns Passed 16312 | 175 1595 1512 707 1156 1070 590 1748 1764 2173 1328 2494 Spaces Moved 7642 | 80 822 743 320 527 420 240 785 603 1434 588 1080 Core 24 | 8 . . . . . . . . . . 16 Treads 5298 | 72 822 743 320 527 420 240 785 201 432 532 204 Legs 218 | . . . . . . . . . 162 56 . Wheels 167 | . . . . . . . . . . . 167 Hover 110 | . . . . . . . . . . . 110 Flight 1825 | . . . . . . . . 402 840 . 583 Fastest Speed 50 | 50 160 160 160 160 160 200 160 145 81 111 50 Average Speed 154 | 149 160 160 160 160 189 200 160 152 112 133 183 Slowest Speed 320 | 160 160 240 160 160 200 200 240 320 151 163 303 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 5 . 1 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 5 94 68 25 75 35 11 87 90 40 15 29 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 5 | . . . 1 . 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 11 | . . . . . . 2 . . 1 . 8 Terrain Destroyed 487 | . . 16 . 51 39 2 32 15 137 35 160 Melee . | . . . . . . . . . . . . Projectile 97 | . . . . . 6 2 32 15 15 7 20 AOE 389 | . . 16 . 51 33 . . . 121 28 140 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Res Total 10911 | 104 977 924 445 692 591 325 1083 1422 1840 1088 1420 Wait 1887 | . 65 21 28 64 79 70 105 763 159 413 120 Move 7620 | 79 821 742 320 526 419 239 784 602 1423 587 1078 Hop 6 | . . . . . . . . . 5 . 1 Pick Up 119 | 2 9 20 14 5 13 1 21 5 16 7 6 Fast Attach 47 | 6 . 11 1 . 3 2 5 1 9 . 9 Attach 35 | 1 . 2 2 1 5 1 6 . 1 5 11 Detach 21 | . . . . . . . . 9 6 1 5 Swap 95 | . 5 18 14 9 7 1 34 2 1 3 1 Drop 150 | . 3 28 22 11 6 . 27 20 19 6 8 Fire 883 | 16 69 79 42 76 55 11 86 20 196 63 170 Melee 5 | . . . . . . . . . . . 5 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 27 | . 5 3 2 . 4 . 7 . . 3 3 Escape Stasis 5 | . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 176 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 16) 721 | -10/Materials | Discovered new exit (range 3) 1165 | -10/Materials | Discovered new exit (range 9) 1261 | -10/Materials | Discovered new exit (range 10) 1771 | -10/Materials | Entered another Materials area 1771 | -9/Materials | Evolved 2 slots: Utility x2 1817 | -9/Materials | Identified exit to Mines 2120 | -9/Materials | Destroyed 7 combat bots 2238 | -9/Materials | Discovered new exit (range 9) 2899 | -9/Materials | Central database locked down 2999 | -9/Materials | Core integrity fell below 50% 3242 | -9/Materials | Discovered new exit (range 13) 3283 | -9/Materials | Entered another Materials area 3283 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3626 | -8/Materials | Build established: Scavenger-Mutant 3990 | -8/Materials | Identified exit to Garrison 3990 | -8/Materials | Entered Garrison 4046 | -8/Garrison | Triggered checkpoint 4100 | -8/Garrison | Triggered checkpoint 4137 | -8/Garrison | Destroyed 9 combat bots 4194 | -8/Garrison | Triggered checkpoint 4233 | -8/Garrison | Garrison Relay disabled 4304 | -8/Garrison | Triggered checkpoint 4372 | -8/Garrison | Triggered checkpoint 4405 | -8/Garrison | Garrison Relay disabled 4683 | -8/Garrison | Discovered new exit (range 4) 4844 | -8/Garrison | Triggered checkpoint 4937 | -8/Garrison | Garrison Relay disabled 4956 | -8/Garrison | Phase Generator disabled 4995 | -8/Garrison | Installed Relay Interface Framework 5023 | -8/Garrison | Discovered new exit (range 3) 5087 | -8/Garrison | Rescued a captive Derelict 5088 | -8/Garrison | Rescued a captive Derelict 5146 | -8/Garrison | Entered Materials 5146 | -8/Materials | Accompanied by 2 allies 5659 | -8/Materials | Identified exit to Factory 5949 | -8/Materials | Core integrity fell below 50% 6009 | -8/Materials | Destroyed 8 combat bots 6011 | -8/Materials | Lost 4 parts (2n1u1w) 6068 | -8/Materials | Repaired Hvy. Particle Gun 6216 | -8/Materials | Entered Factory 6216 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6233 | -7/Factory | Identified exit to Storage 6233 | -7/Factory | Identified exit to Lower Caves 6440 | -7/Factory | Repaired Adv. Assault Cannon 6467 | -7/Factory | Repaired Lgt. Treads+ 6644 | -7/Factory | Discovered new exit (range 22) 6735 | -7/Factory | Build established: Scavenger-Gunner 6806 | -7/Factory | Entered Storage 6952 | -7/Storage | Garrison activated, responded to threat 7121 | -7/Storage | Build established: Gunner 7332 | -7/Storage | Garrison activated, responded to threat 7388 | -7/Storage | Lost 3 parts (1p2w) 7977 | -7/Storage | Discovered new exit (range 22) 8219 | -7/Storage | Learned location of Armory (-4) 8514 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8525 | -7/Storage | Used back door to open Recycling access 8525 | -7/Storage | Discovered new exit (range 5) 8554 | -7/Storage | Entered Recycling 8554 | -7/Recycling | Accompanied by 10 allies 8801 | -7/Recycling | Build established: Commander-Gunner 8840 | -7/Recycling | Scanned before Scraplab entrance 8853 | -7/Recycling | Angered Scraplab inhabitants 8943 | -7/Recycling | Found Prototype Device 8943 | -7/Recycling | Identified Scrap Engine 9493 | -7/Recycling | Build established: Commander-Construct 10051 | -7/Recycling | Discovered new exit (range 20) 10318 | -7/Recycling | Entered Factory 10318 | -5/Factory | Accompanied by 7 allies 10318 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10435 | -5/Factory | Lost 4 allies 10625 | -5/Factory | Lost 3 allies 10695 | -5/Factory | Build established: Mutant 11523 | -5/Factory | Discovered new exit (range 22) 11638 | -5/Factory | Spotted B-75 Beast 11668 | -5/Factory | Discovered new exit (range 9) 12064 | -5/Factory | Identified exit to Factory 12118 | -5/Factory | First assault squad dispatched 12319 | -5/Factory | Build established: Construct 12491 | -5/Factory | Entered another Factory area 12491 | -4/Factory | Evolved 2 slots: Utility x2 12502 | -4/Factory | Garrison activated, responded to threat 12646 | -4/Factory | Build established: Mutant 13316 | -4/Factory | Discovered new exit (range 21) 13502 | -4/Factory | Identified exit to Research 13741 | -4/Factory | First assault squad dispatched 13819 | -4/Factory | Entered Research 13819 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14061 | -3/Research | Spotted B-86 Titan 14249 | -3/Research | Build established: Hacker-Mutant 15049 | -3/Research | Spotted B-86 Titan 15062 | -3/Research | Destroyed B-86 Titan 15091 | -3/Research | Lost 4 parts (1p1n2u) 15111 | -3/Research | System corruption reached 10% 15319 | -3/Research | First assault squad dispatched 15379 | -3/Research | Fabricated Lgt. Quantum Reactor (x2) 15419 | -3/Research | Found Gamma Bomb Array 15777 | -3/Research | Build established: Hacker-Gunner 15870 | -3/Research | Destroyed 7 combat bots 15913 | -3/Research | Lost 4 parts (1p2u1w) 15939 | -3/Research | Repaired Lyr. Heavy Armor Plating 15980 | -3/Research | Lost 4 parts (1p1n2w) 16174 | -3/Research | Lost 5 parts (1p1n2u1w) 16266 | -3/Research | Core integrity fell below 50% 16300 | -3/Research | Core integrity fell below 20% 16310 | -3/Research | Spotted B-86 Titan 16313 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- destroyed. 16291_ Scrap Engine damaged due to network destabilization (-5). 16291_ Penetrated by Slug. 16296_ Scrap Engine destroyed. 16296_ Penetrated by Slug. 16296_ Destroyed Imp. Phase Shifter. 16299_ M-36 Artificer destroyed. 16299_ Penetrated by Slug. 16299_ H-77 Assassin destroyed. 16300_ Acquired 32 matter. 16301_ System corrupted: Heat flow error (+214). 16302_ Penetrated by Slug. 16302_ Slug penetrates Wall. 16308_ Adv. Targeting Computer destroyed. 16308_ Vibroblade destroyed. 16311_ Penetrated by Slug. 16311_ P-80 Master resets Y-72 Warden, system corruption cleaned. 16312_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????# ! #???####??+????????????????????????????? | | ?????# % %####?????? #???????????????????????????? | | ?????# % #???### ###?????????????????????????? | | ?????# %##+####? #?????????????????????????? | | ?????# =# #? #?????????????????????????? | | ?????# # % #? T #?????????????????????????? | | ?????# # #? #?????????????????????????? | | ?????# # % #? ??????????????????????????? | | ?????# *####"#### #??????????????????????????? | | ?????# =%# ! ! # #??????????????????????????? | | ?????# [# # #??????????????????????????? | | ?????# # # #??????????????????????????? | | ?????# #! ! # #???##?????????????????????? | | ?????# ^^^# *%*! #??? #?????????????????????? | | ?????+ / [%+%! #?? #?????????????????????? | | ?????# # =!%#!% #?? #?????????????????????? | | ?????# # [!#*[ #? #?????????????????????? | | ###### # % # #? #?????????????????????? | | # # % # # #?????????????????????? | | # # % # # #?????????????????????? | | "" # ##+###### + #?#???????????????????? | | " + ! %# #?# # !# #??????? T??????????? | | # # ### ###### ##### #???????????? | | # ## #?? #???????????? | | %% # #### ### BB #?????????? | | # ## ##??# %@p BB #?????????? | | ##### #???# ### """ #???????????? | | #???# #?? ""F""???????????????? | | # ###" ""# #???### ###??? "" ""???????????????? | | # # ###"R""# #?????#+?????? ???????????????? | | #/??#""" # #?????????????? ??????????????? | | #######+#?????????????? ??????????????? | | #??????????????????????? ?????????????? | | ????????????????????? """ ?????????????? | | ????????????????????""""k ?????????????? | | ????????????????????"??? ????????????? | | ###??????????????????????????=????????????? | | # # ????????????????????????????????????????? | | #? ????????????????????????????????????????? | | ??????????????????????????????????????????? | | # ?????????????????????????????????????????? | | #???????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 35 Energy Capacity 381 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 20 Kinecelleration 40 Offensive Hacking 24 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Imp. Weapon Shielding | -7/Storage | Hacked Lyr. Heavy Armor Plating | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -3/Research | Preloaded Repaired ---------- Hvy. Particle Gun | 8% | -8/Materials Adv. Assault Cannon | 15% | -7/Factory Lgt. Treads | 5% | -7/Factory Lyr. Heavy Armor Plating | 13% | -3/Research Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScimitarCouplerMatrix Manual? 0 Play Time 01:40:11 Cumulative 267.8 hours Start 2026.09.20 @ 20:22:21 End 2026.09.20 @ 21:56:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 376 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d31f8ee-69f6-4c6e-a9f8-bd6df2797d2b