Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.27 @ 17:56:39 Player: DMprintw2 Myomer Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (309) 1545 Value Destroyed (13315) 13315 Prototype IDs (110) 2200 Alien Tech Used (11) 2200 Bonus (46487) 46487 TOTAL SCORE: 77247 Bonus ------- High Alert Combat Kills 2313 Follower Combat Kills 3236 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -3262 Cogmind --------- Core Integrity 1160/1600 Matter 20/300 Energy 701/840 System Corruption 0% Temperature Cool (10) Movement Walking (113) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (5) --- High-density Centrium Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY (13) ----- Medium Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Quantum Capacitor Experimental Phase Shifter Experimental Utility Shielding Heavy Regenerative Plating Beam Splitter > --- WEAPON (4) ------- Null Cannon Mini Smartbomb Launcher > --- INVENTORY (10) --- Experimental Coolant Injector Experimental Terrain Scanner Zionite Weapon Casing AEGIS Remote Shield Sigix Quantum Sheargun Sigix Quantum Sheargun Cooled Nova Cannon Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Experimental Optical Array Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Improved Weapon Cycler Advanced Phase Shifter Experimental Phase Shifter Experimental Utility Shielding Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Hypervelocity Multirail Heavy Hardcell Cannon > --- INVENTORY -------- Experimental Biometal Leg Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Long-range Terrain Scanner Recoil Nullifier Precision Energy Filter Particle Accelerator Improved Utility Shielding Experimental Utility Shielding Experimental Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Heavy Regenerative Plating Beam Splitter AEGIS Remote Shield Transdimensional Reconstructor Transdimensional Reconstructor Core Regenerator Sigix Quantum Sheargun Sigix Quantum Sheargun Null Cannon Graviton Cannon Mini Smartbomb Launcher [Rating: 253] Favorites ----------- Power Zero-point Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion High-density Centrium Leg Treads Light Treads Leg High-density Centrium Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Cesium-ion Thruster Utility Experimental Terrain Scan Processor Device AEGIS Remote Shield Storage Huge Storage Unit Processor Experimental Terrain Scan Processor Hackware EX Chip 2 Protection Heavy Regenerative Plating Artifact Matter Drive Weapon Autogun Energy Gun Storm Laser Energy Cannon Cooled Nova Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Smartbomb Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Utility 11 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . 2 . . 2 . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 613 | 10 28 . 14 3 34 25 10 4 . 10 17 1 4 9 29 27 . 12 4 . 6 3 11 18 9 . 6 6 18 20 7 16 41 183 28 Power 47 | 1 . . . 1 3 1 . . . . 1 . . 1 4 4 . 1 . . . 1 . 6 . . . . 2 1 . . 5 15 . Engine 9 | 1 . . . 1 . . . . . . . . . . 4 1 . . . . . . . 1 . . . . . . . . . 1 . Core 16 | . . . . . 3 1 . . . . 1 . . 1 . 3 . 1 . . . 1 . 4 . . . . . . . . . 1 . Reactor 22 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . 5 13 . Propulsion 75 | 4 6 . 1 1 8 5 1 1 . 1 4 . 2 . 10 4 . 3 . . 3 . . 3 2 . . . . 1 1 3 3 7 1 Treads 31 | 2 4 . . . 8 5 1 . . . . . . . 3 . . . . . . . . 2 2 . . . . 1 1 2 . . . Leg 18 | 2 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 7 1 Wheel 9 | . . . . 1 . . . . . . 1 . 1 . 5 . . . . . . . . 1 . . . . . . . . . . . Hover 15 | . . . . . . . . 1 . . 3 . 1 . . 4 . 3 . . 3 . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility 287 | 2 2 . 3 1 6 13 4 . . 2 7 1 . 5 6 11 . 7 4 . 3 2 9 2 4 . 3 4 8 11 5 6 19 114 23 Device 171 | 1 1 . 2 1 2 5 2 . . 2 3 . . 1 6 7 . 5 1 . 2 2 4 1 1 . 1 3 5 5 4 3 14 72 15 Storage 22 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . 3 . . . 1 1 1 . 1 1 . 11 . Processor 26 | 1 . . . . . . 1 . . . 4 . . 4 . 3 . . 2 . . . 1 . . . . . . . . . 2 8 . Hackware 7 | . . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 52 | . . . . . . 5 1 . . . . . . . . 1 . 2 1 . 1 . 1 1 3 . 1 . 2 3 . 2 . 20 8 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 3 . Weapon 204 | 3 20 . 10 . 17 6 5 3 . 7 5 . 2 3 9 8 . 1 . . . . 2 7 3 . 3 2 8 7 1 7 14 47 4 Energy Gun 25 | 1 . . . . . . . . . . . . . 2 2 1 . . . . . . . . . . . . . . . 2 2 14 1 Energy Cannon 27 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 14 3 Ballistic Gun 71 | 2 10 . 6 . 15 3 4 2 . 2 . . . . . . . . . . . . . . 2 . 3 1 4 1 . . 8 8 . Ballistic Cannon 10 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . 1 . 4 . Launcher 28 | . . . . . 1 1 1 1 . 1 . . 1 1 4 3 . . . . . . . 3 1 . . . 1 2 . . . 7 . Special Weapon 12 | . 10 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 2 . . . 1 1 . 1 . . . . . . . . . . 1 . . . . 1 1 1 . . . . Piercing Weapon 21 | . . . . . . . . . . 1 4 . . . 3 4 . 1 . . . . 2 3 . . . 1 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . . . . 1 . . . . . . . . 3 1 3 . 1 . . 3 . 1 . 3 . . . 1 3 . 8 3 28 . Parts Lost 58 | . . . 2 . 5 2 4 2 . 6 1 . 9 . 1 . . . . . . 3 . 1 . . 1 . . 3 1 1 4 11 1 Power 8 | . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 1 . . 1 2 . Propulsion 12 | . . . 1 . 1 . 1 2 . 2 . . 4 . . . . . . . . . . 1 . . . . . . . . . . . Utility 19 | . . . . . . . 2 . . 2 1 . 3 . . . . . . . . 1 . . . . . . . 2 . 1 2 4 1 Weapon 19 | . . . . . 4 2 1 . . 2 . . 2 . . . . . . . . . . . . . 1 . . . 1 . 1 5 . Highest Loss Streak 11 | . . . 2 . 1 1 3 1 . 6 1 . 5 . 1 . . . . . . 3 . 1 . . 1 . . 1 1 1 1 11 1 Average Slot Usage (%) 78 | . 99 100 88 93 98 98 99 92 92 79 82 100 69 36 72 95 94 93 90 94 91 91 79 87 88 89 88 85 86 67 50 54 69 76 72 Engine 1 | . 14 14 6 8 . . . . . . . . . . 5 2 . . . . . . . 1 . . . . . . . . . . . Core 3 | . . . . . 8 6 7 7 7 7 9 13 5 1 4 6 11 10 11 11 11 8 . 4 10 10 10 9 4 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 . . 7 8 8 Treads 5 | . 5 28 20 14 17 22 23 10 7 . . . . . 5 . . . . . . . . 3 10 10 10 9 9 9 8 7 1 . . Leg 5 | . 23 . 7 5 . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . 9 13 12 Hover 2 | . . . . . . . . 4 7 . 9 20 8 . . 15 17 17 17 17 17 17 15 9 . . . . . . . . . . . Device 12 | . 14 14 13 14 1 8 18 23 23 29 24 13 6 4 7 11 5 10 8 5 8 10 9 10 4 5 7 9 12 7 6 4 14 15 14 Storage 5 | . 10 14 14 14 9 7 7 7 7 7 3 5 2 . . . . . . . . . 1 5 5 5 2 4 9 6 8 6 8 4 4 Processor 14 | . 3 . . . . . 6 7 7 . 5 20 18 23 31 28 29 25 28 35 29 29 25 26 26 26 26 23 23 17 13 13 19 14 16 Hackware 1 | . . . . . 24 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 4 | . . . . . . 8 3 . . . . . . . . 2 5 2 5 5 5 5 6 4 10 10 10 9 5 4 4 4 3 8 9 Energy Gun 1 | . 3 . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . 1 1 . . Energy Cannon 1 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 4 3 Ballistic Gun 9 | . 18 28 20 28 35 29 29 29 30 20 5 . . . . . . . . . . . . . 5 10 15 17 12 2 . . 1 3 . Launcher 1 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 3 6 5 1 . . . . . . 1 4 Piercing Weapon 1 | . . . . . . . . . . . 6 26 18 . . 16 17 16 11 11 11 11 12 14 7 5 1 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 233 | 9 17 17 51 30 41 54 54 46 46 51 51 25 26 27 42 33 33 38 33 20 26 26 33 63 79 71 76 156 161 174 146 158 174 233 134 Greatest Support 165 | 40 40 40 40 20 40 76 76 76 20 15 27 27 27 3 63 36 43 38 33 33 33 48 48 140 160 160 160 160 160 165 165 160 164 164 164 Greatest Overweight (x) 16 | 2 . . 2 2 1 1 . 2 2 16 4 . 1 8 8 2 . . . . . . . 2 . . . . 1 1 . 2 4 1 . Average Overweight (x) . | . . . . 1 . . . 1 2 7 . . . 6 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 8 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 25 25 25 25 25 25 25 10 Average Capacity 15 | 5 7 8 13 15 15 15 15 15 15 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 25 25 25 25 25 24 10 Most Carried 25 | 5 8 6 15 15 15 15 15 15 15 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 20 21 25 25 25 10 Average Carried 13 | 1 6 6 11 15 13 13 13 14 15 11 7 5 4 4 3 4 5 4 4 5 4 4 4 4 4 5 4 4 8 11 18 23 19 24 9 Final Capacity 25 | 5 8 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 25 25 25 25 25 25 10 10 Final Carried 24 | 5 6 6 15 15 15 14 11 15 15 11 5 5 5 3 5 5 5 5 5 5 5 4 5 5 5 5 5 8 8 20 21 24 18 10 8 Class Distribution -------------------- 23% | Generator-Mutant 11% | Derelict-Mutant 9% | Derelict-Gunner 8% | Mutant 7% | Gunner 6% | Scavenger-Mutant 6% | Scavenger-Skirmisher 4% | Scavenger-Gunner 4% | Scavenger-Tank 4% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Hacker-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Extension Scavenger-Mutant | -4/Cetus Scavenger-Mutant | -4/Archives Scavenger-Tank | -4/Hub_04(d) Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Mutant | -2/Research Alien-Mutant | -2/Testing Generator-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 11865 | 342 347 . 43 196 1414 1009 212 193 . 430 30 250 61 24 356 350 . 213 257 106 . 123 373 387 89 30 67 271 338 397 94 108 851 2859 45 Remotely 174 | . . . . . . 159 . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16808 | 165 379 . 30 196 1578 1396 282 149 . 430 83 242 141 . 1129 816 . 446 260 44 . 211 198 1107 133 39 107 339 798 568 . 108 2513 2761 160 Parts 767 | 21 13 . . 8 82 83 12 10 . 10 4 5 8 . 32 42 . 30 2 . . 11 25 38 9 5 7 14 23 35 . 3 95 126 14 Haulers Intercepted 14 | . . . . . 3 3 . . . . . . . . . 4 . 1 . . . . . . . . . 1 1 . . . 1 . . Recyclers Shooed 13 | . 3 . . 2 1 1 . . . . . . . . . . . 1 . . . . 2 1 . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . 7 9 . 7 . 2 7 . 31 . . . 2 . . 6 . . . . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 218 | . 6 . 3 . 25 20 8 7 . 4 2 . 5 . 3 5 . 12 3 3 . 11 9 11 . . 1 2 8 10 . 2 30 23 5 Melee 27 | . . . . . . . . . . . 2 . 1 . . 4 . 4 . . . . 3 4 . . . . 3 6 . . . . . Guns 109 | . 6 . . . 25 16 5 1 . 3 . . . . 3 . . . . . . . . . . . . 2 4 1 . 2 28 13 . Cannons 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 4 AOE 68 | . . . 2 . . 4 3 6 . 1 . . 4 . . 1 . 8 3 3 . 11 6 7 . . 1 . 1 2 . . . 5 . Classes Destroyed 21 | 2 2 . 1 1 6 1 1 . . 2 . . . . 1 . . . . . . . 1 . . . . . 1 . . . . 2 . Worker 21 | . . . . . 1 4 . . . . 1 . . . . 2 . 3 . . . . . 1 . . 2 4 . . . . 1 2 . Builder 12 | . . . . 1 2 1 . . . . . . . . . 5 . 1 . . . . 2 . . . . . . . . . . . . Tunneler 10 | 5 . . . . 3 . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 14 | . . . . . 3 3 . . . . . . . . . 4 . 1 . . . . . . . . . 1 1 . . . 1 . . Recycler 17 | 1 3 . . 2 2 2 . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 3 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Watcher 6 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 1 . Swarmer 63 | . 3 . . . 3 4 3 3 . . 2 . 5 . . . . 7 1 2 . 10 6 . . . . . . 3 . . 6 5 . Grunt 76 | . 3 . . . 14 10 3 3 . . . . . . 1 3 . 4 1 . . 1 . 6 . . . . 5 2 . 2 13 5 . Brawler 5 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . 2 . . Duelist 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Sentry 20 | . . . . . 5 3 . . . 1 . . . . 1 . . . . 1 . . . 2 . . 1 2 . 1 . . 3 . . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Hunter 12 | . . . . . 1 2 1 . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . 5 . Programmer 18 | . . . . . . 1 . 1 . . . . . . . 2 . . . . . . 2 1 . . . . . 3 . . 5 3 . Behemoth 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Samaritan 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 4 2 . 3 2 6 10 3 6 . 4 2 . 4 . 1 8 . 7 2 2 . 7 8 4 . . 2 4 3 3 . 2 6 7 3 Combat Bots Only 8 | . 2 . 3 . 4 8 3 6 . 4 1 . 4 . 1 2 . 4 2 2 . 7 6 4 . . 1 1 3 3 . 2 6 5 3 Max Kills in Single Turn 5 | 1 1 . 3 1 3 4 2 2 . 1 1 1 3 . 2 2 . 3 2 1 . 4 4 5 1 . 2 3 2 2 . 1 2 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . 4 2 2 . 1 . . 3 . . 1 . 2 2 1 . 4 3 4 . . 1 . 1 2 . . . 3 . Melee 2 | . . . . . . . . . . . 1 . 1 . . 2 . 1 . . . . 1 1 . . . . 1 1 . . . . . Uniques/NPCs Destroyed 8 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 3 EX-HEX (-10/Exiles) 8R-AWN (-10/Exiles) A7 (-4/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 25062 | . 173 . 617 41 1708 1274 737 111 . 420 79 32 683 . 871 170 . 423 141 82 . 388 719 210 227 . 96 250 1022 3127 771 2202 2184 4025 2279 Core 3743 | . 19 . 98 10 297 62 15 . . 39 . 18 207 . 105 89 . 174 35 45 . 151 215 . 72 . . 55 68 799 149 582 32 183 224 Absorbed by Shields 4581 | . . . . . . 356 76 41 . 121 25 12 34 . . . . . . . . . . 121 37 . . . 558 1140 315 . . 653 1092 Reduced by Siege Mode 289 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 28 . . 227 . . Core Remaining (%) 60 | 100 . . . 49 46 . . . . 83 . . . . 61 . . . . . . 50 . . . . 75 . . 20 . 49 . . 72 Volleys Fired 763 | 14 55 . 21 10 83 47 15 7 . 31 . . 2 . 25 2 . 9 2 6 . 8 4 4 2 2 2 10 11 14 . 17 116 146 98 Largest 4 | 1 2 . 2 2 4 4 4 4 . 4 . . 1 . 1 1 . 1 1 1 . 1 1 1 1 2 4 4 4 2 . 1 2 4 1 Hottest 298 | 20 123 . 100 46 101 106 106 106 . 112 . . 36 . 250 80 . 80 80 80 . 80 80 80 46 70 138 136 136 80 . 110 130 298 130 Shots Fired 1364 | 14 84 . 31 20 309 176 52 16 . 70 . . 2 . 25 2 . 8 2 6 . 8 4 4 2 5 8 37 35 21 . 17 117 191 98 Gun 1033 | 14 56 . 20 20 307 175 50 12 . 60 . . . . 25 . . . . . . . . . . 5 8 37 32 14 . 8 92 91 7 Cannon 241 | . . . 7 . . . . . . 6 . . . . . . . . . . . . . . . . . . . 5 . 9 25 98 91 Launcher 58 | . . . . . 2 1 2 4 . 4 . . 2 . . 2 . 8 2 6 . 8 4 4 2 . . . 3 2 . . . 2 . Special 32 | . 28 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 986 | 14 50 . 20 20 307 175 50 12 . 66 . . . . . . . . . . . . . . . 5 8 37 32 19 . 8 88 75 . Thermal 263 | . 34 . 11 . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . 8 22 72 91 Explosive 56 | . . . . . 2 1 2 4 . 4 . . 2 . . 2 . 8 2 6 . 8 4 4 . . . . 3 2 . . . 2 . Electromagnetic 49 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 7 32 7 Slashing 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Robot Hit Streak 25 | 7 5 . 12 12 21 17 8 4 . 6 . . 4 . 5 2 . 6 8 11 . 18 20 23 . 1 . 23 17 11 . 19 25 25 13 Robot Miss Streak 7 | 1 3 . 1 3 5 4 5 2 . 4 . . . . 7 . . . . . . . . . 1 . . 2 1 1 . . 7 4 3 Penetration Max 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 1 . Secondary Targets 12 | . 1 . . . 6 . 2 . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Capacitor 115 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 98 Shots Hit Robots 1115 | 13 33 . 21 15 211 125 45 7 . 37 5 6 5 . 50 34 . 18 6 4 . 9 17 49 4 2 . 26 37 38 2 8 76 144 68 Core Hits 694 | 6 12 . 7 4 79 87 36 12 . 22 4 4 6 . 48 21 . 23 8 6 . 13 20 42 4 1 4 11 19 16 . 6 67 81 25 Critical Hits 194 | . 1 . 1 . . 1 . . . 1 . . 1 . 2 . . 1 . . . . . 3 1 . . 3 5 12 2 . 85 55 20 Critical Kills 75 | . 1 . . . . 1 . . . 1 . . 1 . 2 . . . . . . . . 1 1 . . 3 3 5 . . 30 24 2 Critical Parts Destroyed 87 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 3 1 . 44 27 7 Melee Attacks 342 | . . . . . 3 . . . . 2 11 6 11 . 27 53 . 27 5 8 . 3 51 59 4 2 1 1 14 52 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 80 | . . . . . 3 . . . . 2 9 . 1 . . . . . . . . . . . . . . . 11 52 2 . . . . Piercing 262 | . . . . . . . . . . . 2 6 10 . 27 53 . 27 5 8 . 3 51 59 4 2 1 1 3 . . . . . . Sneak Attacks 42 | . . . . . . . . . . . 3 2 . . . 15 . 3 . 1 . 2 5 6 4 . . . 1 . . . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . Follow-up Attacks 43 | . . . . . . . . . . . 1 2 2 . . 8 . 2 . . . . 8 19 1 . . . . . . . . . . Damage Inflicted 46895 | 167 471 . 1592 233 3290 2309 1155 682 . 842 411 640 551 . 3500 2261 . 2222 955 459 . 1627 1989 3411 470 178 169 759 1732 2420 173 212 1229 5202 5584 Guns 13080 | 167 394 . 235 231 2894 1811 859 142 . 716 . . . . 1677 . . . . . . . . . . 29 . 691 733 313 . 206 932 909 141 Cannons 9679 | . . . 586 . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . 161 3452 5443 Explosions 10581 | . . . 771 . 321 424 296 540 . 126 . . 300 . . 106 . 1441 510 320 . 1383 993 1323 37 . 154 . 422 409 . . . 705 . Melee 12953 | . . . . . 33 . . . . . 411 640 251 . 1823 2155 . 781 445 139 . 244 996 2088 433 149 . . 577 1615 173 . . . . Ramming 554 | . 29 . . 2 42 74 . . . . . . . . . . . . . . . . . . . . 15 68 . 46 . 6 136 136 . Kinetic 11598 | 167 340 . 235 231 2894 1811 859 142 . 716 . . . . . . . . . . . . . . . 29 . 691 733 350 . . 892 1508 . Thermal 11298 | . 102 . 1357 . . . . . . . . . . . 1677 . . . . . . . . . . . . . . . . 206 51 2462 5443 Explosive 9433 | . . . . . 321 339 296 540 . 126 . . 300 . . 106 . 1441 510 320 . 1383 993 1323 . . . . 422 409 . . . 604 . Electromagnetic 845 | . . . . . . 85 . . . . . . . . . . . . . . . . . . 37 . 154 . . . . . 150 278 141 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2682 | . . . . . 33 . . . . . 196 . . . . . . . . . . . . . . . . . 451 1615 173 . . 214 . Piercing 10485 | . . . . . . . . . . . 215 640 251 . 1823 2155 . 781 445 139 . 244 996 2088 433 149 . . 126 . . . . . . Highest Corruption 17 | . . . . . 5 . . . . 17 1 1 1 1 . 4 10 10 10 10 10 10 2 5 5 5 7 . . 1 . . . . . Average Corruption 7 | . . . . . 2 . . . . 16 1 1 1 1 . 3 7 10 10 10 10 10 2 4 5 5 5 . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 190 | . . . . . 9 . . . . 81 . 1 . . . 7 3 23 17 12 6 9 . 9 6 1 4 . . 2 . . . . . Message Errors 35 | . . . . . . . . . . 14 . 1 . . . 1 . 4 1 2 2 2 . 4 1 . 1 . . 2 . . . . . Matter Fused 41 | . . . . . 1 . . . . 14 . . . . . 3 . 5 4 6 2 1 . 1 1 . 3 . . . . . . . . Heat Flow Errors 22 | . . . . . 4 . . . . 13 . . . . . . . 1 . 1 . . . 2 1 . . . . . . . . . . Energy Discharges 19 | . . . . . 2 . . . . 9 . . . . . 3 . 2 . . . . . 1 2 . . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . . . . . . . 11 . . . . . . 1 . 2 1 1 1 . 1 1 . . . . . . . . . . Data Loss (major) 10 | . . . . . 1 . . . . 7 . . . . . . 1 1 . . . . . . . . . . . . . . . . . Misfires 5 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . Alerts 3 | . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . Misdirections 31 | . . . . . . . . . . 6 . . . . . . 1 8 9 2 1 4 . . . . . . . . . . . . . Weapon Failures 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Overflow Damage 2384 | . . . 18 . 49 16 . 68 . . 80 181 23 . 218 291 . 201 70 99 . 207 140 209 120 . 12 . 15 124 . . 35 115 93 Projectiles 195 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 93 Explosions 342 | . . . 18 . 49 16 . 68 . . . . . . . . . 76 18 . . 46 15 10 . . 12 . . 14 . . . . . Melee 1847 | . . . . . . . . . . . 80 181 23 . 218 291 . 125 52 99 . 161 125 199 120 . . . 15 110 . . 35 13 . Knockbacks 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 6 . Impact 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 427 | . . . . . 36 . . . . . . . 26 . . . . 83 . . . . . . 28 . 97 . . 118 . . . 39 . Shots 9 | . . . . . 1 . . . . . . . 1 . . . . 2 . . . . . . 1 . 1 . . 2 . . . 1 . Rammed 34 | . 5 . . 1 13 10 . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . . . Targets Rammed 49 | . 7 . . 1 13 11 . . . . . . . . . . . . . . . . . . . . 1 5 . 1 . 1 5 4 . Kicked 11 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 . Crushed 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . Highest Temperature 592 | . 102 . 80 12 292 411 168 . . 244 . . . 395 267 103 . 185 211 318 15 56 . 149 203 45 181 381 24 245 . 4 20 388 592 Average Temperature 75 | . 31 . 26 5 83 107 63 . . 87 . . . 200 46 56 . 61 91 83 6 28 . 49 104 22 93 126 11 31 . 4 13 79 147 Received Heat Transfer 2909 | . 30 . . . 792 334 105 12 . 48 . 6 81 . 36 9 . 99 27 18 . 84 48 40 18 . . 36 56 184 115 246 162 17 306 Effects 11 | . . . . . . 2 . . . 1 . . . . . . . . 3 1 . . . . . . . 1 . . . . . . 3 Energy Bleed 4 | . . . . . . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 . . Total Turns 110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 43 . . 49 . . Longest Duration 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 42 . . 26 . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Parts Fried 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . 3 . Heat Transferred 5116 | . 225 . 640 . . . . . . . . . . . 1776 . . . . . . . . . . . . . . . . 296 37 943 1199 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1457 | 30 205 79 . 15 269 442 . . . . 114 . . . . 721 253 991 . . . . 829 1350 884 389 478 403 470 532 282 300 968 1457 . Initial 756 | . 19 79 . . 5 112 . . . . . . . . . 81 193 177 . . . . 198 406 756 353 135 250 226 177 267 155 72 619 . Average 373 | 21 111 79 . 8 94 189 . . . . 48 . . . . 393 221 736 . . . . 336 956 857 366 232 310 316 370 268 182 480 842 . Maximum Alert Level 5 | . 1 . . . 1 2 . . . . . . . . . 3 1 3 . . . . 3 4 3 1 2 2 2 2 1 1 3 5 . Low Security (%) 24 | 100 96 100 . 100 81 66 . . . . 100 . . . . 28 34 13 . . . . 8 . . . 78 . . 9 . 52 19 . . Level 1 17 | . 3 . . . 18 25 . . . . . . . . . 16 65 4 . . . . 76 . . 100 . 99 89 38 100 47 22 . . Level 2 11 | . . . . . . 8 . . . . . . . . . 54 . 16 . . . . 3 25 . . 21 . 10 52 . . 38 7 . Level 3 7 | . . . . . . . . . . . . . . . . . . 65 . . . . 11 35 100 . . . . . . . 19 5 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . 5 . Level 5 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 4 . . . 4 8 . 1 . . 1 . 1 . . 4 . 6 . . . . 6 4 . . 1 1 2 6 . 2 5 4 . Investigation 15 | . 1 . . . 2 1 . 1 . . 1 . . . . . . 1 . . . . 2 1 . . 1 1 . 1 . 1 1 . . Extermination 12 | . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . . 1 2 . 1 1 3 . Reinforcement 20 | . 3 . . . 2 3 . . . . . . . . . 2 . 2 . . . . 1 1 . . . . 1 2 . . 3 . . Assault 8 | . . . . . . . . . . . . . 1 . . . . 3 . . . . . 2 . . . . . 1 . . . 1 . Garrison 5 | . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 2 . . Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 84 | . . . . . 3 . . . . . . . . . 41 1 . 3 . . . . 1 3 1 . . . 1 3 . 1 3 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 507 | . 16 . 5 3 44 28 8 7 . 4 4 2 25 . 11 18 6 19 5 5 . 21 40 33 5 . 2 6 14 37 5 12 54 45 23 Peak Tracking Total 14 | . 5 . 5 3 5 6 4 6 . 3 2 5 13 . 4 5 6 5 5 5 . 9 14 7 5 . 2 2 4 11 5 6 8 7 6 Tactical Retreats 47 | . 2 . . . 5 . . . . . 1 1 3 . 1 . . 1 2 3 . 2 7 . . . 1 . 2 4 1 . 8 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 22 | . . . . . 2 2 . . . . . . . . . 1 . . . . . . 1 3 . . . . 2 . . 1 . 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 63 | . 1 . 4 . . 3 . 2 . . . . . . 3 4 . 3 . . . . 5 2 1 2 6 . 2 8 . 8 . 6 3 Max in Single Turn 6 | . 1 . 2 . . 2 . 1 . . . . . . 1 . . 2 . . . . 3 . . 1 6 . 1 1 . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 36 | . 4 . 2 . 7 2 1 2 3 . 1 . . . . 2 . 3 1 . 4 . 3 . . . . . . . . 1 . . . Terminals 12 | . 3 . . . 5 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 115 | . 14 . 2 . 30 5 1 5 19 . 4 . . . . 3 . 6 1 . 17 . 7 . . . . . . . . 1 . . . Successful 92 | . 11 . 2 . 19 3 1 5 19 . 2 . . . . 3 . 4 1 . 17 . 4 . . . . . . . . 1 . . . Failed 23 | . 3 . . . 11 2 . . . . 2 . . . . . . 2 . . . . 3 . . . . . . . . . . . . Catastrophic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 144 | . 4 . 1 . 22 3 . . . . . . . . . 29 . 21 . . . . 21 15 2 . 2 2 . 2 3 5 10 2 . Terminals 52 | . 13 . . . 26 5 . 4 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . . . . . . . . 5 . . . . 6 . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 3 . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Hacks 67 | . 9 . 2 . 9 2 1 5 19 . 2 . . . . . . . 1 . 17 . . . . . . . . . . . . . . Record 13 | . . . 1 . . . . 4 3 . . . . . . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . 9 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 11 | . 2 . . . 2 . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 3 . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Insert Component 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Analyze 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . . . 7 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Terminals 8 | . 1 . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . . . 5 2 . 1 . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . . . . Full Trace Events 5 | . . . . . 1 . . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . . . . . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 1 . . . 9 . . . . . . 1 . . . . 4 . 9 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Matter 735 | . . . . . . . . . . . . . . . . . . 384 . . . . 351 . . . . . . . . . . . . Time 391 | . . . . . . . . . . . . . . . . . . 204 . . . . 187 . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . . . . . . . . 8 . . . . 7 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . 4 . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Total Allies 115 | . . . . . 1 . . . . . . . . 6 2 13 . 6 . . . . 9 16 2 . 1 1 . 6 1 . 3 48 . Largest Group 34 | . . . . . 1 . . . . . . . . 6 6 9 2 7 . . . . 5 9 7 2 3 1 . 6 1 . 1 34 . Highest-Rated Group 2687 | . . . . . 10 . . . . . . . . 202 202 416 56 436 . . . . 344 512 351 206 237 30 . 86 32 . 29 2687 . Highest-Rated Ally 192 | . . . . . 10 . . . . . . . . 38 49 70 28 85 . . . . 96 156 120 103 103 30 . 15 32 . 29 192 . Zionite Dispatches 20 | . . . . . . . . . . . . . . . . 4 . 3 . . . . 5 . 1 . 1 1 . . 1 . 4 . . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fire 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heavy Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 36 | . . . . . 2 . . . . . . . . . 1 2 . 6 . . . . 2 . . . 1 1 . . 1 . 13 3 4 STAY 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . DROP 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 1 . . 1 . 2 . . EXPLORE 19 | . . . . . . . . . . . . . . . . 2 . 5 . . . . . . . . . . . . . . 9 . 3 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Ally Attacks 791 | . . . 18 . . . . . . . . . . . 83 95 . 45 . . . . 24 155 37 . 5 . . 10 . . . 319 . Total Damage 30590 | . . . 982 . . . . . . . . . . . 2568 2677 . 1008 . . . . 578 4980 1354 . 368 . . 375 . . . 15700 . Kills 121 | . . . 3 . . . . . . . . . . . 13 14 . 7 . . . . 4 18 8 . 2 . . 2 . . . 50 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . 1 1 . 1 . 2 . . 3 . . . 2 1 . 2 . . . . . . . . . . . . . Drone Launches 22 | . . . . . . . . . . . . . . . . 4 . 5 . . . . . . . . . . . . . . 9 . 4 Drone Recoveries 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 2 Decoded 0b10 Intel 303 | . . . . . . . . . . . . . . . . 39 . 26 . . . . 51 19 3 3 8 25 25 31 7 16 28 22 . Traps 32 | . . . . . . . . . . . . . . . . . . . . . . . 10 4 . . . 7 4 5 . 1 1 . . Emergency Access 23 | . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . 2 1 3 6 . 1 1 1 . Items 142 | . . . . . . . . . . . . . . . . 26 . 12 . . . . 23 12 . 1 4 11 15 10 2 11 11 4 . Machines 12 | . . . . . . . . . . . . . . . . 3 . 1 . . . . . . 2 2 . 1 . 3 . . . . . Garrisons 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Patrols 34 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 6 2 . . . . 2 3 . 3 9 6 . Investigations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Guards 50 | . . . . . . . . . . . . . . . . 6 . 5 . . . . 7 1 . . 2 5 . 4 5 . 4 11 . Exits 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . 4 . 2 . . . . 2 3 . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 30254 | 203 705 133 1149 223 1745 1094 1097 1073 281 1775 249 180 244 2845 1872 676 35 431 274 267 85 120 599 663 199 71 104 378 653 797 138 581 796 8058 461 Spaces Moved 16513 | 108 328 71 479 130 752 492 643 392 79 327 212 327 313 774 650 876 75 473 379 353 142 226 701 554 105 39 53 193 275 654 138 536 378 4042 244 Core 952 | 5 . . . . . . . . . 102 . . 1 774 70 . . . . . . . . . . . . . . . . . . . . Treads 4922 | 75 36 71 479 29 752 492 643 392 79 . . . . . 362 . . . . . . . . 128 105 39 53 193 275 331 70 268 50 . . Legs 5152 | 28 292 . . . . . . . . 225 16 . . . . . . . . . . . . . . . . . . . . . 322 4025 244 Wheels 493 | . . . . 101 . . . . . . 36 . 141 . 171 38 . . . . . . . 6 . . . . . . . . . . . Hover 4265 | . . . . . . . . . . . 160 327 171 . . 838 75 473 379 353 142 226 701 420 . . . . . . . . . . . Flight 47 | . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 160 160 110 165 160 160 160 360 360 52 52 52 50 50 38 38 43 62 62 42 30 30 30 160 160 160 160 160 147 147 157 110 113 110 Average Speed 158 | 145 124 160 204 143 178 162 160 264 360 511 92 52 69 364 241 45 46 47 62 62 51 40 41 71 160 160 160 160 160 152 151 178 123 180 112 Slowest Speed 850 | 160 160 160 360 260 270 265 160 360 360 850 360 52 120 450 615 160 48 62 62 62 62 42 42 160 160 160 160 160 260 260 157 400 440 200 113 Overloaded Moves 395 | . . . . . . . . . . . . . . . . . 15 291 . . . 33 55 1 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 Microwarps 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 8 32 1 1 . Exploration Rate (%) 47 | 4 60 27 67 32 61 16 79 62 68 49 5 63 44 88 72 41 80 32 56 67 60 51 25 67 58 58 11 11 36 52 5 57 23 87 24 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 20 | . 1 . 1 . 1 . . 1 1 1 . . . . . . . 10 . . 3 1 . . . . . . . . . . . . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 . 1 . . . 1 . . . . . . 1 . . 1 . . 1 . . . . 1 . . Unknown Exits Taken 22 | 1 1 1 1 1 . . . . . 1 . 1 1 1 . . . 1 1 1 1 . 1 1 . 1 1 . 1 1 1 1 . 1 . Scrap Searched 24 | . . . . . . . 4 5 . . . 1 . 1 3 . . . 2 4 . 4 . . . . . . . . . . . . . Spaces Dug 95 | . 12 . 1 . 1 . . . . 2 3 . 5 . . 11 . 4 . 5 . 1 15 2 . . 3 1 4 5 . . 9 8 3 Terrain Destroyed 869 | . 25 . 85 . 23 3 6 10 . 36 3 . 31 . . 11 . 63 8 54 . 64 84 33 . . 178 3 46 25 . . 21 33 24 Melee 60 | . . . . . 1 . . . . 2 3 . 5 . . 11 . 4 . 5 . 1 15 2 . . 1 1 4 5 . . . . . Projectile 113 | . 25 . 3 . . . . . . 4 . . . . . . . . . . . . . . . . 5 2 5 1 . . 21 23 24 AOE 696 | . . . 82 . 22 3 6 10 . 30 . . 26 . . . . 59 8 49 . 63 69 31 . . 172 . 37 19 . . . 10 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Total 19764 | 136 490 91 602 149 990 709 680 420 78 376 256 332 329 804 854 1101 74 653 412 383 155 239 973 787 132 42 66 239 439 509 99 356 639 4752 418 Wait 1461 | . 51 21 65 5 61 109 3 2 . 5 7 . 2 9 72 131 . 122 22 19 . . 219 96 5 . . 21 113 25 7 1 78 147 43 Move 15868 | 107 327 70 476 130 751 491 642 391 78 326 211 326 312 773 649 876 74 472 378 352 141 225 700 553 104 38 52 192 274 361 77 299 372 4025 243 Hop 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 144 | 2 5 . 14 . 14 10 3 10 . 1 . . . 4 11 1 . 5 . . 1 . 1 1 2 . . 2 2 10 2 7 . 36 . Fast Attach 291 | 10 5 . . 2 19 7 4 1 . 1 9 1 1 7 17 23 . 5 3 . 3 1 6 11 5 . 3 2 7 6 3 7 11 108 3 Attach 171 | . 7 . 8 . 7 8 4 1 . 5 6 . 2 2 9 . . 3 1 . 1 1 . 2 1 . 1 2 2 13 4 7 24 47 3 Detach 156 | 3 9 . 5 . 6 7 1 . . . 2 1 2 1 6 6 . 1 1 . 1 . 3 1 . . 2 1 1 14 2 7 20 51 2 Swap 160 | . 16 . 6 1 8 10 2 2 . 4 2 . 1 . 3 4 . 4 . . 3 1 5 5 3 . 2 2 9 6 . 2 6 30 23 Drop 315 | . 8 . 6 1 25 9 6 6 . 1 10 . . 8 21 20 . 10 1 . 5 . 3 10 7 . 2 1 6 7 2 8 7 122 3 Fire 763 | 14 55 . 21 10 83 47 15 7 . 31 . . 2 . 25 2 . 9 2 6 . 8 4 4 2 2 2 10 11 14 . 17 116 146 98 Melee 267 | . . . . . 3 . . . . 2 9 4 7 . 27 37 . 22 4 6 . 3 32 36 3 2 1 1 14 52 2 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 . Crush 37 | . 5 . . . 13 11 . . . . . . . . . . . . . . . . . . . . 1 5 . 1 . 1 . . . Escape Stasis 51 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . 35 . Rewire 68 | . . . . . . . . . . . . . . . 14 1 . . . . . . . 52 . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / [*Upp x2] / *Ext) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus -4/Archives -4/Hub_04(d) (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 204 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 9) 410 | -10/Materials | Discovered new exit (range 7) 723 | -10/Materials | Discovered new exit (range 13) 764 | -10/Materials | Discovered new exit (range 6) 909 | -10/Materials | Entered Mines 1036 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1036 | -10/Mines | Discovered new exit (range 5) 1042 | -10/Mines | Entered Exiles 1082 | -10/Exiles | Met 8R-AWN 1110 | -10/Exiles | Met EX-HEX 1167 | -10/Exiles | Met EX-DEC 1194 | -10/Exiles | Learned location of Zion (-6) 1343 | -10/Exiles | Met EX-BIN 1365 | -10/Exiles | Aligned with FarCom system 1367 | -10/Exiles | Given EX-Vault access code 1404 | -10/Exiles | Opened EX-Vault 1412 | -10/Exiles | Found Cloak of Protection 1414 | -10/Exiles | Found YOLO Cannon 1422 | -10/Exiles | Found Deploy-a-Sentry 1424 | -10/Exiles | Found Deploy-a-Sentry 1427 | -10/Exiles | Found Deploy-a-Sentry 1462 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1534 | -10/Exiles | DAS Turret deployed 1541 | -10/Exiles | Attacked by the Exiles 1546 | -10/Exiles | Allies destroyed EX-HEX 1583 | -10/Exiles | DAS Turret deployed 1606 | -10/Exiles | Allies destroyed 8R-AWN 2155 | -10/Exiles | Discovered new exit (range 14) 2191 | -10/Exiles | Entered Mines 2326 | -9/Mines | Discovered new exit (range 5) 2402 | -9/Mines | Core integrity fell below 50% 2414 | -9/Mines | Entered Materials 2414 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2862 | -8/Materials | Identified exit to Factory 3782 | -8/Materials | Build established: Scavenger-Gunner 4007 | -8/Materials | Core integrity fell below 50% 4159 | -8/Materials | Entered Factory 4159 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4619 | -7/Factory | Garrison activated, responded to threat 4836 | -7/Factory | Build established: Hacker-Tank 4873 | -7/Factory | Identified exit to Storage 4873 | -7/Factory | Identified exit to Lower Caves 5187 | -7/Factory | Destroyed 8 combat bots 5253 | -7/Factory | Entered Lower Caves 5351 | -7/Lower Caves | Learned 4 Factory zone layouts 5635 | -7/Lower Caves | Spotted B-75 Beast 6006 | -7/Lower Caves | Destroyed B-75 Beast 6037 | -7/Lower Caves | Lost 3 parts (2u1w) 6273 | -7/Lower Caves | Discovered new exit (range 15) 6295 | -7/Lower Caves | Identified exit to Lower Caves 6311 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6350 | -7/Lower Caves | Entered another Lower Caves area 6478 | -7/Lower Caves | Attracted the attention of an 0b10 base 6510 | -7/Lower Caves | Learned Factory security intel 6510 | -7/Lower Caves | Learned Extension emergency access door positions 6510 | -7/Lower Caves | Learned location of Armory (-4) 7211 | -7/Lower Caves | Learned Factory terminal intel 7268 | -7/Lower Caves | Discovered new exit (range 12) 7347 | -7/Lower Caves | Identified exit to Data Miner 7423 | -7/Lower Caves | Entered Data Miner 7423 | -7/Data Miner | Discovered new exit (range 6) 7492 | -7/Data Miner | Met Data Miner 7557 | -7/Data Miner | Learned location of Section 7 (-3) 7557 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7607 | -7/Data Miner | Received God Mode back door access code from Data Miner 7697 | -7/Data Miner | Identified exit to Proximity Caves 7704 | -7/Data Miner | Entered Proximity Caves 7706 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7720 | -6/Proximity Caves | System corruption reached 10% 7776 | -6/Proximity Caves | Lost 6 parts (2n2u2w) 8133 | -6/Proximity Caves | Build established: Gunner 8932 | -6/Proximity Caves | Build established: Scavenger-Mutant 9050 | -6/Proximity Caves | Discovered new exit (range 12) 9479 | -6/Proximity Caves | Entered Factory 9479 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9480 | -6/Factory | Identified exit to Lower Caves 9483 | -6/Factory | Loaded intel: 20 terminal locations 9622 | -6/Factory | Incoming investigation squad redirected 9728 | -6/Factory | Entered Lower Caves 9744 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9784 | -6/Lower Caves | Learned Factory trap positions 9799 | -6/Lower Caves | Encountered a Warlord checkpoint 9902 | -6/Lower Caves | Discovered new exit (range 11) 9908 | -6/Lower Caves | Entered another Lower Caves area 9947 | -6/Lower Caves | Discovered new exit (range 15) 9967 | -6/Lower Caves | Build established: Derelict-Mutant 9984 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10049 | -6/Lower Caves | Lost 5 parts (3n1u1w) 10147 | -6/Lower Caves | Discovered new exit (range 5) 10152 | -6/Lower Caves | Entered Zion 10165 | -6/Zion | Found Prototype Energy Gun 10165 | -6/Zion | Identified Storm Laser 10383 | -6/Zion | Discovered new exit (range 11) 10471 | -6/Zion | Build established: Gunner 10565 | -6/Zion | System corruption cleaned by Quarantine Array 10757 | -6/Zion | Given the Hacking Drone Bay 10764 | -6/Zion | Found Prototype Device 10764 | -6/Zion | Identified Hacking Drone Bay 10846 | -6/Zion | Given A8's code to call for help 11315 | -6/Zion | Imprinted 11319 | -6/Zion | Declared Zion's savior 11816 | -6/Zion | Build established: Derelict-Gunner 12219 | -6/Zion | Found Prototype Launcher 12453 | -6/Zion | Gained Derelict followers 12575 | -6/Zion | Identified Gui. Missile Launcher 12911 | -6/Zion | Found CR-A16's Pointy Stick 12997 | -6/Zion | Entered Proximity Caves 12997 | -5/Proximity Caves | Accompanied by 6 allies 12998 | -5/Proximity Caves | Identified exit to Factory 13245 | -5/Proximity Caves | Learned Factory trap positions 13939 | -5/Proximity Caves | Learned Factory emergency access door positions 14787 | -5/Proximity Caves | Found Prototype Launcher 14787 | -5/Proximity Caves | Identified Tesla Bomb Launcher 14793 | -5/Proximity Caves | Found Mni. Smartbomb Launcher 14799 | -5/Proximity Caves | Found Mni. Smartbomb Launcher 14802 | -5/Proximity Caves | Found Scatter Rocket Array 14804 | -5/Proximity Caves | Found Scatter Rocket Array 14812 | -5/Proximity Caves | Found Tesla Bomb Launcher 14815 | -5/Proximity Caves | Found Tesla Bomb Launcher 14869 | -5/Proximity Caves | Entered Factory 14869 | -5/Factory | Evolved 2 slots: Utility x2 14870 | -5/Factory | Loaded intel: 107 trap records 14880 | -5/Factory | Zion Light squad teleported in 14941 | -5/Factory | Zion Hacker squad teleported in 15046 | -5/Factory | Retrieved Zion intel report: Trap Installations 15047 | -5/Factory | Zion Fire squad teleported in 15126 | -5/Factory | Retrieved Zion intel report: Guard Positions 15183 | -5/Factory | Found Prototype Protection 15183 | -5/Factory | Identified Zio. Weapon Casing 15210 | -5/Factory | Build established: Derelict-Mutant 15218 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15445 | -5/Factory | Found Launcher Loader 15501 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15502 | -5/Factory | Zion Fire squad teleported in 15509 | -5/Factory | Identified exit to Factory 15545 | -5/Factory | Sucked down chute 15545 | -5/Factory | Entered Waste 15555 | -5/Waste | Spotted C-40 Crusher 15556 | -5/Waste | Spotted C-40 Crusher 15560 | -5/Waste | EMP discharged 15560 | -5/Waste | System corruption reached 10% 15564 | -5/Waste | Spotted C-40 Crusher 15565 | -5/Waste | Spotted C-40 Crusher 15570 | -5/Waste | Spotted C-40 Crusher 15571 | -5/Waste | Spotted C-40 Crusher 15572 | -5/Waste | Discovered new exit (range 16) 15579 | -5/Waste | Identified exit to Factory 15580 | -5/Waste | Entered Factory 15581 | -5/Factory | Loaded intel: 103 trap records 15610 | -5/Factory | 4 allies followed down the chute 15657 | -5/Factory | Zion Light squad teleported in 15669 | -5/Factory | Incoming investigation squad redirected 15684 | -5/Factory | Zion Heavy squad teleported in 15720 | -5/Factory | Found Zio. Weapon Casing 15766 | -5/Factory | Zion Melee Resupply teleported in 15858 | -5/Factory | Retrieved Zion intel report: Emergency Access 15864 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15880 | -5/Factory | First assault squad dispatched 15895 | -5/Factory | Incoming assault squad redirected 15895 | -5/Factory | Discovered new exit (range 16) 15904 | -5/Factory | Incoming assault squad redirected 15921 | -5/Factory | Incoming assault squad redirected 15970 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 16011 | -5/Factory | Entered Upper Caves 16013 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16224 | -5/Upper Caves | Learned Factory security intel 16225 | -5/Upper Caves | Discovered new exit (range 9) 16231 | -5/Upper Caves | Learned Factory security intel 16285 | -5/Upper Caves | Entered another Upper Caves area 16296 | -5/Upper Caves | Discovered exit to Factory (range 25) 16375 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16532 | -5/Upper Caves | Discovered new exit (range 7) 16543 | -5/Upper Caves | Learned Factory machine intel 16552 | -5/Upper Caves | Entered Zhirov 16552 | -5/Zhirov | Discovered new exit (range 3) 16580 | -5/Zhirov | Found Alien Artifact 16580 | -5/Zhirov | Identified Integrated Reactor 16580 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16611 | -5/Zhirov | Found Alien Artifact 16621 | -5/Zhirov | Learned location of Quarantine (-3) 16621 | -5/Zhirov | Learned location of Testing (-2) 16621 | -5/Zhirov | Learned location of Command (-1) 16637 | -5/Zhirov | Entered Proximity Caves 16707 | -4/Proximity Caves | Learned location of 2 exits from Research 16737 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16754 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16757 | -4/Proximity Caves | Entered Factory 16757 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16758 | -4/Factory | Destroyed 7 combat bots 16759 | -4/Factory | Loaded intel: 261 machine locations 16762 | -4/Factory | Zion Fire squad teleported in 16775 | -4/Factory | Lost 3 parts (2p1u) 16955 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 16969 | -4/Factory | Zion Resource Resupply teleported in 16979 | -4/Factory | Found Imp. Powered Armor 16997 | -4/Factory | Identified Transdimensional Reconstructor 17010 | -4/Factory | Discovered new exit (range 16) 17028 | -4/Factory | Zion Heavy Resupply teleported in 17168 | -4/Factory | Zion Heavy Resupply teleported in 17198 | -4/Factory | Zion Light squad teleported in 17202 | -4/Factory | Garrison activated, responded to threat 17241 | -4/Factory | Discovered new exit (range 26) 17258 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 17262 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17276 | -4/Factory | Discovered new exit (range 16) 17303 | -4/Factory | Discovered new exit (range 29) 17316 | -4/Factory | Discovered new exit (range 28) 17352 | -4/Factory | Incoming investigation squad redirected 17356 | -4/Factory | Entered Extension 17368 | -4/Extension | Retrieved Zion intel report: Active Terminals 17370 | -4/Extension | Retrieved Zion intel report: Prototype Stockpiles 17375 | -4/Extension | Rescued a captive Derelict 17375 | -4/Extension | Rescued a captive Derelict 17389 | -4/Extension | Rescued a captive Derelict 17428 | -4/Extension | Retrieved Zion intel report: Component Stockpiles 17439 | -4/Extension | Rescued A7 17485 | -4/Extension | Rescued a captive Derelict 17485 | -4/Extension | Rescued a captive Derelict 17495 | -4/Extension | Rescued a captive Derelict 17495 | -4/Extension | Rescued a captive Derelict 17527 | -4/Extension | Rescued a captive Derelict 17528 | -4/Extension | Rescued a captive Derelict 17536 | -4/Extension | Discovered new exit (range 23) 17545 | -4/Extension | Spotted B-86 Titan 17554 | -4/Extension | Spotted B-86 Titan 17570 | -4/Extension | Destroyed B-86 Titan 17592 | -4/Extension | Allies destroyed B-86 Titan 17606 | -4/Extension | First assault squad dispatched 17615 | -4/Extension | Rescued a captive Derelict 17626 | -4/Extension | Incoming assault squad redirected 17629 | -4/Extension | Incoming assault squad redirected 17720 | -4/Extension | Rescued a captive Derelict 17970 | -4/Extension | Discovered new exit (range 15) 17972 | -4/Extension | Discovered new exit (range 15) 18019 | -4/Extension | Entered Cetus 18019 | -4/Cetus | Accompanied by 7 allies (A7) 18024 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 18041 | -4/Cetus | Spotted Cetus Guard 18041 | -4/Cetus | Spotted Cetus Guard 18042 | -4/Cetus | Allies destroyed Cetus Guard 18042 | -4/Cetus | Spotted Cetus Guard 18042 | -4/Cetus | Spotted Cetus Guard 18058 | -4/Cetus | Allies destroyed Cetus Guard 18058 | -4/Cetus | Allies destroyed A7 18060 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 18060 | -4/Cetus | Allies destroyed Cetus Guard 18080 | -4/Cetus | Allies destroyed Cetus Guard 18142 | -4/Cetus | Zion Heavy squad teleported in 18174 | -4/Cetus | Identified exit to Archives 18218 | -4/Cetus | Entered Archives 18218 | -4/Archives | Accompanied by 2 allies 18267 | -4/Archives | Met Zhirov 18270 | -4/Archives | Discovered new exit (range 13) 18273 | -4/Archives | Reinforcements dispatched to Archives 18289 | -4/Archives | Entered Hub_04(d) 18289 | -4/Hub_04(d) | Accompanied by 2 allies 18304 | -4/Hub_04(d) | Discovered new exit (range 22) 18314 | -4/Hub_04(d) | Discovered new exit (range 26) 18323 | -4/Hub_04(d) | Zion Kinetic Resupply teleported in 18371 | -4/Hub_04(d) | Network Hub disabled 18393 | -4/Hub_04(d) | Entered Research 18393 | -3/Research | Evolved 2 slots: Utility x2 18394 | -3/Research | Identified exit to Quarantine 18453 | -3/Research | Incoming investigation squad redirected 18530 | -3/Research | Discovered new exit (range 29) 18713 | -3/Research | Zion Heavy Resupply teleported in 18771 | -3/Research | Entered Quarantine 18854 | -3/Quarantine | Build established: Scavenger-Tank 18862 | -3/Quarantine | Discovered new exit (range 30) 18881 | -3/Quarantine | Found Fusion Bomb Launcher 19075 | -3/Quarantine | Found Alien Slashing Weapon 19075 | -3/Quarantine | Identified Sigix Broadsword 19091 | -3/Quarantine | Cryocooling Duct disabled 19106 | -3/Quarantine | Ambient heat levels rising (+20) 19106 | -3/Quarantine | Non-combat units ordered to evacuate 19210 | -3/Quarantine | Spotted Fortress 19355 | -3/Quarantine | Build established: Scavenger-Mutant 19417 | -3/Quarantine | Discovered new exit (range 5) 19424 | -3/Quarantine | Entered Section 7 19453 | -3/Section 7 | Incoming investigation squad redirected 19564 | -3/Section 7 | Found Alien Artifact 19564 | -3/Section 7 | Identified Core Reset Matrix 19564 | -3/Section 7 | Used Core Reset Matrix 19568 | -3/Section 7 | Sensed 24 artifacts in vicinity 19585 | -3/Section 7 | Spotted S7 Guard 19658 | -3/Section 7 | Destroyed S7 Guard 19674 | -3/Section 7 | Found Prototype Protection 19674 | -3/Section 7 | Identified Hvy. Regenerative Plating 19719 | -3/Section 7 | Found Core Regenerator 19834 | -3/Section 7 | Found Microwarp Drive 19845 | -3/Section 7 | Discovered new exit (range 9) 19845 | -3/Section 7 | Spotted B-86 Titan 19860 | -3/Section 7 | Spotted S7 Guard 19871 | -3/Section 7 | Found Core Membrane 19872 | -3/Section 7 | Warped through subspace 19874 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 19888 | -3/Section 7 | Spotted Alpha 7 19889 | -3/Section 7 | Spotted Alpha 7 19914 | -3/Section 7 | Found Matter Drive 19956 | -3/Section 7 | Found Matter Drive 19962 | -3/Section 7 | Found Transdimensional Reconstructor 19964 | -3/Section 7 | Found Transdimensional Reconstructor 19967 | -3/Section 7 | Found Transdimensional Reconstructor 19972 | -3/Section 7 | Warped through subspace 19973 | -3/Section 7 | Found Transdimensional Reconstructor 20061 | -3/Section 7 | Found Sigix Quantum Sheargun 20063 | -3/Section 7 | Found Sigix Quantum Sheargun 20098 | -3/Section 7 | Build established: Alien-Mutant 20109 | -3/Section 7 | Core integrity fell below 50% 20117 | -3/Section 7 | Spotted Executioner 20117 | -3/Section 7 | Spotted Executioner 20134 | -3/Section 7 | Spotted S7 Guard 20177 | -3/Section 7 | Spotted S7 Guard 20190 | -3/Section 7 | Found Integrated Heat Negator 20190 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 20199 | -3/Section 7 | Emitted hypermatrix ping 20204 | -3/Section 7 | Assembled emerged from beneath the floor 20208 | -3/Section 7 | First assault squad dispatched 20221 | -3/Section 7 | Entered Research 20221 | -2/Research | Evolved 2 slots: Utility x2 20225 | -2/Research | Discovered new exit (range 22) 20233 | -2/Research | Spotted B-90 Cyclops 20265 | -2/Research | Zion Zionite Resupply teleported in 20293 | -2/Research | Found Prototype Protection 20297 | -2/Research | Found Prototype Protection 20298 | -2/Research | Spotted B-90 Cyclops 20359 | -2/Research | Entered Testing 20427 | -2/Testing | Found Prototype Leg 20487 | -2/Testing | Found Prototype Energy Cannon 20487 | -2/Testing | Identified Hpw. Disruptor Cannon 20526 | -2/Testing | Found Prototype Device 20526 | -2/Testing | Identified Exp. Hardlight Generator 20652 | -2/Testing | Found Prototype Energy Gun 20652 | -2/Testing | Identified Warp Gun 20674 | -2/Testing | Found Prototype Energy Cannon 20674 | -2/Testing | Identified Disintegrator 20699 | -2/Testing | Found Prototype Energy Cannon 20721 | -2/Testing | Identified Zio. Heavy Carapace (x2) 20763 | -2/Testing | Found Prototype Energy Gun 20763 | -2/Testing | Identified Tachyon Dispersion Ray 20776 | -2/Testing | Discovered new exit (range 20) 20780 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 20834 | -2/Testing | Identified Cld. Nova Cannon 20912 | -2/Testing | Spotted PG-CCHR1NSJPG 20938 | -2/Testing | Found Prototype Ballistic Gun 20940 | -2/Testing | Core integrity fell below 50% 20940 | -2/Testing | Entered Access 20940 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 20974 | -1/Access | Zion Infowar Resupply teleported in 20989 | -1/Access | Found Prototype Processor 20989 | -1/Access | Identified Exp. Signal Interpreter 21038 | -1/Access | Zion Recon squad teleported in 21066 | -1/Access | Identified Hyp. Multirail 21132 | -1/Access | Identified Myomer Exoskeleton 21330 | -1/Access | Zion Hacking Resupply teleported in 21367 | -1/Access | Build established: Generator-Mutant 21710 | -1/Access | Discovered new exit (range 18) 21725 | -1/Access | Zion Melee Resupply teleported in 21735 | -1/Access | Identified exit to Command 21736 | -1/Access | Entered Command 22021 | -1/Command | Found Unknown Protection 22021 | -1/Command | Identified Hvy. Reactive Plating 22044 | -1/Command | Spotted M Guard 22044 | -1/Command | Spotted M Guard 22044 | -1/Command | Spotted Combat Programmer 22047 | -1/Command | Spotted Combat Programmer 22069 | -1/Command | Destroyed M Guard 22083 | -1/Command | Destroyed M Guard 22098 | -1/Command | Destroyed Combat Programmer 22106 | -1/Command | Destroyed Combat Programmer 22106 | -1/Command | All MAIN.C guards destroyed 22110 | -1/Command | Found Hvy. Regenerative Plating 22113 | -1/Command | Lost 11 parts (2p4u5w) 22113 | -1/Command | Found Prototype Device 22113 | -1/Command | Identified AEGIS Remote Shield 22116 | -1/Command | Found Prototype Reactor 22116 | -1/Command | Identified Zero-point Reactor 22120 | -1/Command | Found Zero-point Reactor 22139 | -1/Command | Found Prototype Processor 22139 | -1/Command | Identified Exp. Targeting Computer 22152 | -1/Command | Found Prototype Launcher 22152 | -1/Command | Identified Adv. Micro-nuke Launcher 22157 | -1/Command | Found Hvy. Regenerative Plating 22165 | -1/Command | Found AEGIS Remote Shield 22673 | -1/Command | Disengaged cave seal 22673 | -1/Command | Zionites emerged from the dark tunnel 22721 | -1/Command | Disengaged cave seal 22736 | -1/Command | First assault squad dispatched 23029 | -1/Command | Found Zio. Heavy Carapace 23071 | -1/Command | 0b10 Conduit disabled 23072 | -1/Command | Met MAIN.C 23089 | -1/Command | Allies destroyed MAIN.C Shell 23089 | -1/Command | MAIN.C activated Command garrisons 23121 | -1/Command | Allies destroyed MAIN.C 23334 | -1/Command | Discovered new exit (range 21) 23491 | -1/Command | Found Prototype Energy Cannon 23491 | -1/Command | Identified Null Cannon 23505 | -1/Command | Found Prototype Device 23505 | -1/Command | Identified Exp. Phase Shifter 23509 | -1/Command | Found Prototype Device 23509 | -1/Command | Identified Beam Splitter 23519 | -1/Command | Found Prototype Device 23519 | -1/Command | Identified Adv. Kinecellerator 23636 | -1/Command | Found Prototype Reactor 23636 | -1/Command | Identified Vortex Chain Reactor 23640 | -1/Command | Found Zero-point Reactor 23696 | -1/Command | Found Unknown Device 23696 | -1/Command | Identified Antimissile System 24119 | -1/Command | Build established: Generator-Tank 24347 | -1/Command | Found Prototype Protection 24347 | -1/Command | Identified Zio. Weapon Casing 24429 | -1/Command | Found Zio. Weapon Casing 24450 | -1/Command | Build established: Generator-Mutant 24457 | -1/Command | Spotted Alpha 7 24466 | -1/Command | Found Prototype Protection 24466 | -1/Command | Identified Zio. Shade Carapace 24538 | -1/Command | Discovered new exit (range 24) 24641 | -1/Command | Spotted B-99 Colossus 24793 | -1/Command | Allies destroyed Alpha 7 24899 | -1/Command | Spotted B-99 Colossus 24933 | -1/Command | Destroyed B-99 Colossus 25021 | -1/Command | Found Zio. Weapon Casing 25366 | -1/Command | Build established: Generator-Skirmisher 25625 | -1/Command | Found Unknown Device 25625 | -1/Command | Identified Adv. Force Booster 25645 | -1/Command | Found Unknown Device 25645 | -1/Command | Identified Quantum Capacitor 26032 | -1/Command | Build established: Generator-Mutant 26450 | -1/Command | Found Prototype Ballistic Gun 26770 | -1/Command | Found Exp. Targeting Computer 28503 | -1/Command | Found Prototype Ballistic Gun 28503 | -1/Command | Identified Multirail (x2) 28785 | -1/Command | Found Prototype Processor 28785 | -1/Command | Identified Exp. Core Analyzer 28962 | -1/Command | Found Multirail 28978 | -1/Command | Build established: Generator-Gunner 29759 | -1/Command | Used Core Regenerator, restored core integrity (+215) 29779 | -1/Command | Warped through subspace to slip node 29779 | -1/Command | Discovered new exit (range 5) 29794 | -1/Command | Entered Access_0 29795 | -1/Access_0 | Sensed 3 artifacts in vicinity 29795 | -1/Access_0 | Met Architect 29798 | -1/Access_0 | Architect warped through subspace 29807 | -1/Access_0 | Destroyed A8 29845 | -1/Access_0 | Architect warped through subspace 29896 | -1/Access_0 | Architect warped through subspace 29931 | -1/Access_0 | Architect warped through subspace 29932 | -1/Access_0 | Subspace Access Node disabled 29968 | -1/Access_0 | Architect warped through subspace 29977 | -1/Access_0 | Subspace Access Node disabled 29997 | -1/Access_0 | Architect warped through subspace 30004 | -1/Access_0 | A6 warped into view 30013 | -1/Access_0 | Destroyed A6 30029 | -1/Access_0 | Architect warped through subspace 30043 | -1/Access_0 | Build established: Generator-Mutant 30052 | -1/Access_0 | Architect warped through subspace 30052 | -1/Access_0 | Subspace Access Node disabled 30112 | -1/Access_0 | Architect warped through subspace 30133 | -1/Access_0 | Architect warped through subspace 30146 | -1/Access_0 | Architect warped through subspace 30202 | -1/Access_0 | Subspace Access Node disabled 30244 | -1/Access_0 | Destroyed Architect 30245 | -1/Access_0 | Architect triggered a singularity event 30246 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30246 | -1/Access_0 | Warped through subspace to slip node 30246 | -1/Access_0 | Discovered new exit (range 8) 30255 | *** | Escaped singularity! Last Messages --------------- 30242_ Overheating: Myomer Exoskeleton damaged (-339). 30243_ Overheating: Zero-point Reactor damaged (-32). 30244_ Overheating: Exp. Targeting Computer damaged (-9). 30244_ Critical hit. 30244_ Architect: "If I can't win, no one wins!" 30244_ Architect destroyed. 30245_ A0_COM: Initiating irreversible singularity event. Goodbye. 30246_ A0_COM: 10. 30246_ Acquired Hpw. Transdimensional Reconstructor. 30246_ Warped through subspace, drawn to slip node. 30246_ EXIT=FOUND 30247_ A0_COM: 9. 30248_ A0_COM: 8. 30249_ A0_COM: 7. 30250_ A0_COM: 6. 30251_ A0_COM: 5. 30252_ A0_COM: 4. 30253_ A0_COM: 3. 30254_ A0_COM: 2. 30255_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 120 Energy Generation 101 Energy Capacity 1025 Matter Stores 300 Matter Capacity 450 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 1135 Jamming Range 16 Additional Mass Support 6 Corruption Prevention 20 Armor Coverage 1800 Resistance: KI 40 Resistance: TH 75 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Melee Accuracy 29 Target Analysis 8 Armor Integrity Analysis 45 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Microwarp Drive Transdimensional Reconstructor Core Membrane Matter Drive Integrated Heat Negator Sigix Quantum Sheargun Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicShadingExpander Manual? 0 Play Time 03:16:13 Cumulative 1933.9 hours Start 2021.02.27 @ 09:53:55 End 2021.02.27 @ 17:56:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2561 Rogue 2553 Adventurer 0 Explorer 8 Win Type 6 Total 211 Types 43/27/83/3/3/5/44/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0d18d4d-26b7-4015-b971-05f10d294751