Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 13:22:35 Player: 277 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (100) 500 Value Destroyed (4929) 4929 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (8454) 8454 TOTAL SCORE: 22723 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 33 Entered Garrisons 800 Used RIF Installer 2000 Entered DSFs 1000 Win 3000 Win Speed 1589 Cogmind --------- Core Integrity 24/1600 Matter 118/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Siege Treads Advanced Heat Sink Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Advanced Actuator Array Advanced Transmission Jammer Improved Powered Armor Advanced System Shield Relay Coupler [NC] Improved Corruption Screen > --- WEAPON ----------- Mini Smartbomb Launcher Advanced Remote Datajack Greatsword > --- INVENTORY -------- Advanced Heavy Siege Treads Medium Storage Unit Advanced Weight Redist. System Lance [Rating: 161] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Impulse Thruster Array Leg Enhanced Biometal Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Relay Coupler [NC] Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Corruption Screen Hackware Relay Coupler [NC] Protection Improved Powered Armor Weapon Spear Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Carbide Saw Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Slots Evolved 18 | . . 2 2 . 2 . . . 2 . . . 2 . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . 1 . . . . . . . . . 1 . . 1 1 Utility 10 | . . 1 1 . 1 . . . 2 . . . 2 . 1 . . 1 1 Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . Parts Attached 153 | 3 6 3 10 9 9 10 . . 9 12 6 11 3 13 9 8 1 14 17 Power 15 | . 1 . . 2 . 1 . . . 2 1 1 . 2 . 1 . 2 2 Engine 3 | . 1 . . 1 . . . . . . 1 . . . . . . . . Core 7 | . . . . 1 . 1 . . . 2 . 1 . 2 . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 1 . 2 2 Propulsion 53 | 2 2 2 2 5 3 2 . . 5 5 2 5 1 3 3 3 . 2 6 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 . . . . . . . . . . . . . . . . . 1 . Wheel 2 | . . . . . . . . . . . . . . . 1 . . . 1 Hover 5 | . . . . . . . . . . . . 2 1 . 2 . . . . Flight 43 | . 2 2 2 5 3 2 . . 5 5 2 3 . 3 . 3 . 1 5 Utility 52 | . 2 . 6 . 2 4 . . 3 3 2 3 2 3 6 2 . 7 7 Device 20 | . 1 . 1 . 1 2 . . 2 1 2 . 1 . 2 1 . 3 3 Storage 2 | . . . . . . . . . . . . . . . . 1 . 1 . Processor 14 | . 1 . 2 . . . . . . . . 1 1 2 2 . . 1 4 Hackware 10 | . . . 3 . . 2 . . . 2 . 2 . . 1 . . . . Protection 6 | . . . . . 1 . . . 1 . . . . 1 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 33 | 1 1 1 2 2 4 3 . . 1 2 1 2 . 5 . 2 1 3 2 Energy Gun 8 | . . . . 1 1 2 . . . 1 . 1 . 1 . 1 . . . Energy Cannon 2 | . . . 1 . . . . . . . 1 . . . . . . . . Ballistic Gun 6 | 1 1 1 . 1 . . . . . . . . . 2 . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . . . 1 . . 1 1 1 Special Weapon 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . . . . . . . . 1 . . . 1 . Piercing Weapon 3 | . . . . . . . . . 1 1 . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . . . 1 . . 2 1 Parts Lost 74 | . . . . 4 3 5 . 3 . 9 1 17 . 2 1 1 2 1 25 Power 8 | . . . . 2 . 1 . . . 1 . 1 . . . 1 . . 2 Propulsion 24 | . . . . 1 1 . . 1 . 5 . 10 . . . . . . 6 Utility 26 | . . . . 1 . 3 . 1 . 2 1 4 . 1 . . 1 . 12 Weapon 16 | . . . . . 2 1 . 1 . 1 . 2 . 1 1 . 1 1 5 Highest Loss Streak 17 | . . . . 2 2 4 . 3 . 6 1 9 . 1 1 1 2 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 4 | . 4 3 4 4 3 4 5 4 4 4 4 4 3 2 4 4 2 3 3 Power . | . . . . . . . . . . . 1 . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . 1 . 1 Utility 1 | . . 1 1 1 1 1 2 2 2 2 1 3 1 1 1 1 1 2 1 Weapon 1 | . 2 2 2 1 1 2 3 2 2 . . . . . 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 9 | . . . 2 2 . . . 1 . . 1 . . . 1 . . 1 1 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . 1 1 Utility 2 | . . . . 1 . . . . . . . . . . 1 . . . . Weapon 4 | . . . 2 1 . . . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 63 73 94 91 89 92 100 100 78 91 97 76 36 52 79 80 79 77 75 Engine 1 | . . 11 9 3 7 3 . . . . 5 . . . . . . . . Core 1 | . . . . 1 . 2 7 7 6 5 1 4 . 3 5 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . 2 4 4 3 Leg 1 | . 17 . . . . . . . . . . . . . . . . 3 . Flight 21 | . 10 26 34 33 36 38 38 38 26 29 33 15 . 6 14 11 14 13 14 Device 9 | . 7 11 6 . 3 6 7 7 5 12 18 9 4 2 3 11 14 10 15 Processor 13 | . 12 11 15 9 7 7 7 7 6 6 6 9 15 17 25 19 19 17 19 Hackware 12 | . . . 9 26 15 12 23 23 20 18 20 18 11 6 9 9 9 8 7 Protection 2 | . . . . . 3 3 . . 1 3 . . . 1 5 4 3 5 1 Energy Gun 1 | . . . . . 4 4 2 1 . 1 . 1 . . 3 3 3 . . Ballistic Gun 1 | . 14 14 4 3 2 . . . . . . . . 3 . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . 1 4 4 2 Slashing Weapon 2 | . . . . . 3 4 4 5 . . . . . 1 5 4 4 4 2 Piercing Weapon 1 | . . . . . . . . . 4 6 6 6 . . . . . . 1 Peak Build Rating 161 | 3 8 11 27 39 48 48 41 41 57 58 52 46 28 62 100 125 126 152 161 Average Rating 72 | 1 6 9 22 33 42 44 40 39 42 49 47 36 23 41 79 108 124 133 145 On Entrance 48 | . 3 8 11 27 36 48 41 40 30 57 49 46 12 28 58 94 125 120 145 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 2 7 10 15 14 20 19 12 12 13 16 16 16 1 19 32 107 43 48 56 Greatest Support 64 | 3 8 12 17 20 26 26 22 22 20 20 20 20 3 20 28 48 48 48 64 Greatest Overweight (x) 3 | . . . . . . . . . . 1 . . . 1 2 3 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 25 5 10 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 13 5 5 6 Most Carried 6 | 1 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 6 4 5 6 Average Carried 4 | . 4 3 4 4 3 4 5 4 4 4 4 4 3 2 4 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 5 5 5 5 5 5 5 5 5 5 3 5 5 4 3 5 3 Class Distribution -------------------- 23% | Mutant 16% | Hacker-Sprinter 14% | Scavenger-Mutant 12% | Scavenger-Sprinter 11% | Sprinter 9% | Ninja 7% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -6/Garrison Scavenger-Sprinter | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/DSF Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Mutant | -2/Research Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Matter Collected 2399 | 230 43 98 109 231 160 45 . . . 337 60 107 . 189 . 105 . 362 323 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3762 | . 57 177 232 255 616 70 . . . 558 76 245 . 248 20 105 124 410 569 Parts 242 | . 5 17 13 20 36 6 . . . 29 4 16 . 15 2 4 17 16 42 Haulers Intercepted 2 | . . 1 . . . . . . . . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Combat Hostiles Destroyed 81 | . 3 7 4 8 9 3 . . . 15 2 5 . 5 . 1 9 2 8 Melee 33 | . . . . . 1 1 . . . 14 2 5 . 1 . 1 . 2 6 Guns 25 | . 3 5 . 3 8 1 . . . 1 . . . 4 . . . . . Cannons 8 | . . . 3 5 . . . . . . . . . . . . . . . AOE 15 | . . 2 1 . . 1 . . . . . . . . . . 9 . 2 Classes Destroyed 15 | . 2 2 1 1 3 . . . . . . 1 . 2 1 . . . 2 Worker 9 | . . . . 1 4 . . . . . 1 . . . . . . 1 2 Builder 1 | . . . . . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . . Hauler 2 | . . 1 . . . . . . . . . . . . . . . . 1 Recycler 3 | . . . . . 1 . . . . . . . . . . . . 2 . Operator 2 | . . 1 . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . 1 . . . . . . . . . . . . . 1 Swarmer 42 | . 2 4 . 4 4 3 . . . 10 2 1 . . . . 9 . 3 Cutter 4 | . . . . . . . . . . . . . . 4 . . . . . Grunt 13 | . 1 3 1 1 2 . . . . 5 . . . . . . . . . Sentry 11 | . . . 3 3 2 . . . . . . 1 . . . 1 . 1 . Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . Programmer 8 | . . . . . . . . . . . . 3 . . . . . 1 4 Best Kill Streak 9 | . 2 5 3 5 9 3 . . . 7 2 4 . 2 1 1 9 2 5 Combat Bots Only 9 | . 2 5 3 5 8 3 . . . 7 2 4 . 2 . 1 9 1 3 Max Kills in Single Turn 6 | . 1 3 1 2 2 1 . . . 1 1 1 . 1 1 1 6 1 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . Exploded 6 | . . 2 1 . . 1 . . . . . . . . . . 6 . 1 Melee 1 | . . . . . 1 1 . . . 1 1 1 . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Hostile Shots Fired 982 | . 29 13 25 66 104 90 . 5 2 86 2 116 . 32 11 22 52 41 286 Missed 394 | . 13 7 19 35 48 46 . 4 . 36 1 30 . 8 2 5 20 16 104 Hits 588 | . 16 6 6 31 56 44 . 1 2 50 1 86 . 24 9 17 32 25 182 Melee 20 | . . . . . . 2 . . . . . . . 18 . . . . . Projectile 568 | . 16 6 6 31 56 42 . 1 2 50 1 86 . 6 9 17 32 25 182 AOE 6 | . . . . . . 2 . 1 . . . . . 2 . . . . 1 Critical Strikes 23 | . . . . 2 1 1 . . . 3 . 2 . 5 1 1 1 1 5 Damage Taken 10542 | . 145 54 90 473 584 647 . 85 37 978 15 1089 . 704 230 432 806 661 3512 Core 3097 | . 38 10 29 83 132 94 . 45 . 105 . 474 . 205 24 102 125 55 1576 Absorbed by Shields 203 | . . . . . . 41 . . . 81 . . . 21 . . 35 . 25 Redirected to Shielding 86 | . . . . . . . . . . . . . . . . . . 86 . Regen/Repaired (Parts) 30 | . . . . . . . . . . . . . . . . . . . 30 Core Remaining (%) 73 | 100 84 97 . 79 . . . 61 . . . 31 . 79 97 . 82 96 1 Volleys Fired 149 | . 8 11 4 20 28 11 . 1 . 4 . 10 . 28 1 8 4 . 11 Largest 2 | . 1 2 2 2 2 2 . 1 . 1 . 1 . 2 1 1 1 . 1 Hottest 120 | . 23 46 96 96 100 120 . 60 . 75 . 50 . 66 65 65 49 . 80 Shots Fired 203 | . 8 15 8 35 51 17 . 1 . 4 . 10 . 30 1 8 4 . 11 Gun 152 | . 8 15 . 12 51 17 . 1 . 4 . 8 . 29 1 6 . . . Cannon 31 | . . . 8 23 . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . . . . . . . . 1 . . 4 . 8 Special 7 | . . . . . . . . . . . . 2 . . . 2 . . 3 Kinetic 104 | . 8 15 4 30 22 . . . . . . . . 25 . . . . . Thermal 4 | . . . . . . . . . . 4 . . . . . . . . . Explosive 13 | . . . . . . . . . . . . . . 1 . . 4 . 8 Electromagnetic 75 | . . . 4 5 29 17 . 1 . . . 8 . 4 1 6 . . . Robot Hit Streak 10 | . 7 5 5 7 10 2 . 1 . 3 . 3 . 3 2 10 . . 3 Robot Miss Streak 6 | . 1 6 . 2 2 4 . . . 1 . 1 . 4 . . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 3 . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . 1 . . . . . Shots Hit Robots 238 | . 8 8 5 22 44 9 . 1 3 30 6 14 . 19 4 12 1 18 34 Core Hits 157 | . 4 11 6 14 28 4 . . . 17 3 7 . 11 2 6 17 6 21 Critical Kills 4 | . . 1 . . . . . . . . . . . 3 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . . . . 1 . . . . . Critical Strikes 19 | . . 1 . . . 1 . . . 3 . 1 . 5 . . . 3 5 Destroy 5 | . . 1 . . . . . . . . . . . 4 . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . 1 . . . 3 3 Impale 6 | . . . . . . . . . . 3 . 1 . . . . . . 2 Melee Attacks 296 | . . . . . 21 30 7 . 8 90 7 27 . 4 6 7 5 18 66 Impact 28 | . . . . . 2 26 . . . . . . . . . . . . . Slashing 110 | . . . . . 19 4 6 . . . . . . 4 6 7 5 18 41 Piercing 149 | . . . . . . . . . 5 88 4 27 . . . . . . 25 Sneak Attacks 23 | . . . . . 5 . . . 3 3 4 . . . 1 . 1 3 3 Combat Hostiles 3 | . . . . . . . . . . 3 . . . . . . . . . Follow-up Attacks 8 | . . . . . 3 1 . . . 3 . . . . . . . . 1 Damage Inflicted 9151 | . 127 474 153 611 1315 289 . 18 . 866 145 349 . 227 116 159 899 1058 2345 Guns 1516 | . 127 90 . 189 662 111 . 18 . 65 . . . 153 26 75 . . . Cannons 522 | . . . 100 422 . . . . . . . . . . . . . . . Explosions 2239 | . . 384 53 . 69 79 . . . . . . . 34 . . 856 . 764 Melee 4874 | . . . . . 584 99 . . . 801 145 349 . 40 90 84 43 1058 1581 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 1062 | . 127 90 19 501 237 . . . . . . . . 88 . . . . . Thermal 597 | . . 384 . . 69 79 . . . 65 . . . . . . . . . Explosive 1654 | . . . . . . . . . . . . . . 34 . . 856 . 764 Electromagnetic 964 | . . . 134 110 425 111 . 18 . . . . . 65 26 75 . . . Impact 97 | . . . . . 37 60 . . . . . . . . . . . . . Slashing 2741 | . . . . . 547 39 . . . . . . . 40 90 84 43 1058 840 Piercing 2036 | . . . . . . . . . . 801 145 349 . . . . . . 741 Highest Corruption 11 | . . . . . . 3 3 3 . 11 5 3 . . . . . . . Average Corruption 4 | . . . . . . 3 3 3 . 9 2 2 . . . . . . . Corruption Purged 11 | . . . . . . . . . . 6 4 1 . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . 1 . . 1 13 Effects 14 | . . . . . . 3 . 1 . 6 1 3 . . . . . . . Message Errors 1 | . . . . . . . . 1 . . . . . . . . . . . Matter Fused 4 | . . . . . . 1 . . . 2 . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . . . . Energy Discharges 2 | . . . . . . 1 . . . 1 . . . . . . . . . Data Loss (minor) 3 | . . . . . . 1 . . . 1 1 . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . 1 . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 555 | . . . . 4 195 21 . . . 1 . . . 18 . . . 156 160 Projectiles 4 | . . . . 4 . . . . . . . . . . . . . . . Explosions 18 | . . . . . . . . . . . . . . 18 . . . . . Melee 533 | . . . . . 195 21 . . . 1 . . . . . . . 156 160 Knockbacks 3 | . . . . 3 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . . 36 . . . . . . . . . . 148 . . Shots 4 | . . . . . . 1 . . . . . . . . . . 3 . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . . 1 69 59 267 284 3 . 69 82 . 120 . . 3 4 36 . 20 Average Temperature 52 | . . 1 29 23 59 76 2 . 36 41 . 71 . . 3 3 18 . 14 Received Heat Transfer 997 | . 27 6 45 216 150 36 . . 18 118 . 78 . . 63 81 42 72 45 Effects 1 | . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . 1 . 1 . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . . . . . . . . . . . . 1 . Heat Transferred 500 | . . 200 . . 50 100 . . . 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Maximum Alert Level 2 | . . . . 2 1 1 1 . . 2 1 1 . 1 . . 2 1 1 Low Security (%) 70 | 100 100 100 100 58 57 59 78 100 100 10 11 76 100 91 100 100 81 39 84 Level 1 26 | . . . . 24 42 40 21 . . 71 88 23 . 8 . . 15 60 15 Level 2 2 | . . . . 17 . . . . . 18 . . . . . . 2 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 514 | . 95 150 178 457 291 300 214 152 120 514 291 234 102 219 114 23 473 273 250 Initial 269 | . . 35 112 69 189 69 157 152 63 84 269 99 102 66 114 4 6 265 102 Average 137 | . 8 75 121 194 173 174 180 149 82 308 253 157 97 140 60 2 91 218 72 Influence Increases 4493 | . 146 292 298 558 480 281 81 . 87 520 83 266 3 173 55 31 487 76 576 Destroy 0b10 Robot/C 1515 | . 60 140 80 200 240 60 . . . 270 30 75 . 75 . 15 135 30 105 Destroy 0b10 Robot/NC 93 | . . 10 . 5 30 . . . . . 4 . . . 4 . . 12 28 Destroy Leader 258 | . 10 12 30 50 52 10 . . . 18 8 . . 8 . 8 16 16 20 Allied During Kill 16 | . . . . 13 2 . . . . . . 1 . . . . . . . Successful Hack 189 | . 31 15 7 2 24 . 4 . 10 17 17 9 3 . 15 8 . 18 9 Disable Machine 273 | . . 60 30 15 . . 60 . . . 12 . . 24 24 . 12 . 36 Anti-Garrison Action 290 | . . . . . . 50 . . . 88 . 76 . . . . 76 . . Destroy Structure 464 | . . 25 1 3 12 26 2 . 2 64 . 69 . 6 . . 152 . 102 Partial Spotted 177 | . . 15 15 45 15 . 15 . . . . . . . . . . . 72 Lose Combat Pursuer 1218 | . 45 15 135 225 105 135 . . 75 63 12 36 . 60 12 . 96 . 204 Influence Decreases 4417 | . 61 110 399 307 798 80 163 96 89 126 455 213 103 49 265 32 22 378 671 Entered New Map 1663 | . . 50 155 97 228 30 143 66 59 36 245 43 93 29 105 5 2 208 69 Time Decay 1309 | . 61 60 100 120 160 . 20 . 30 . 50 . 10 . 150 27 . 160 361 Lost Part 711 | . . . . 40 30 50 . 30 . 90 10 170 . 20 10 . 20 10 231 Lost Ally 140 | . . . . 50 80 . . . . . . . . . . . . . 10 Purge Threat 594 | . . . 144 . 300 . . . . . 150 . . . . . . . . Squads Dispatched 19 | . . 1 2 2 2 . . 1 . . . . . 2 . 1 . 1 7 Investigation 6 | . . 1 2 . 1 . . . . . . . . . . . . . 2 Extermination 6 | . . . . . 1 . . . . . . . . . . 1 . 1 3 Reinforcement 5 | . . . . . . . . 1 . . . . . 2 . . . . 2 Assault 2 | . . . . 2 . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Distress Signals 10 | . 1 . 1 1 3 . . . 2 . . . . . 2 . . . . Communications Jammed 46 | . . . . . . . . . . . . . . . . . 34 5 7 Distress Signals 44 | . . . . . . . . . . . . . . . . . 34 5 5 Times Spotted 248 | . 12 11 24 37 20 21 . 3 5 20 3 16 . 7 5 4 19 5 36 Peak Tracking Total 21 | . 9 5 21 17 9 8 . 3 12 7 2 7 . 4 4 3 13 3 9 Tactical Retreats 37 | . 1 1 2 5 3 5 . . 2 3 1 1 . 2 1 . 2 . 8 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Traps Triggered 25 | . . . 1 1 . 5 . 3 1 7 . 2 . 1 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Objects Rigged 12 | . . . 7 . 4 . . . . . 1 . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Machines Disabled 29 | . . 4 2 1 . 1 4 . . 2 1 3 . 2 2 . 4 . 3 Max in Single Turn 4 | . . 4 2 1 . 1 1 . . 1 1 1 . 1 1 . 2 . 1 Garrison Relay 5 | . . . . . . 1 . . . 2 . 1 . . . . 1 . . Phase Generator 2 | . . . . . . . . . . . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Machines Accessed 76 | . 7 4 7 10 15 . 1 . 2 2 2 1 3 . 5 3 . 4 10 Terminals 54 | . 6 4 6 8 12 . 1 . . 2 1 1 3 . 4 1 . . 5 Fabricators 2 | . . . . . . . . . . . . . . . 1 . . 1 . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . 1 . Recycling Units 4 | . 1 . . . 1 . . . . . . . . . . . . 1 1 Scanalyzers 7 | . . . 1 . 1 . . . 1 . . . . . . 1 . 1 2 Garrison Access 7 | . . . . 1 1 . . . 1 . 1 . . . . 1 . . 2 Total Hacks 197 | . 23 11 22 23 46 . 2 . 5 2 7 1 6 . 20 6 . 6 17 Successful 110 | . 6 5 16 20 31 . 1 . 2 2 6 1 3 . 10 4 . 1 2 Failed 86 | . 17 6 5 3 15 . 1 . 3 . 1 . 3 . 10 2 . 5 15 Catastrophic 15 | . 2 . . 1 . . . . . . . . . . 4 1 . . 7 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . Manual 117 | . 14 9 15 15 21 . . . 1 . 6 . 5 . 15 4 . 3 9 Terminals 154 | . 19 11 19 19 39 . 2 . . 2 4 1 6 . 19 3 . . 10 Fabricators 3 | . . . . . . . . . . . . . . . 1 . . 2 . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . 1 . Recycling Units 9 | . 4 . . . 3 . . . . . . . . . . . . 1 1 Scanalyzers 13 | . . . 3 . 2 . . . 3 . . . . . . 1 . 2 2 Garrison Access 16 | . . . . 3 2 . . . 2 . 3 . . . . 2 . . 4 Terminal Hacks 47 | . 3 2 6 8 14 . 1 . . 2 3 1 1 . 5 1 . . . Record 2 | . . 1 . . . . . . . . . . . . . 1 . . . Robot Analysis 6 | . . . 1 1 1 . . . . . 2 . . . 1 . . . . Prototype ID Bank 13 | . 2 1 3 1 4 . . . . . . . . . 2 . . . . Open Door 3 | . . . . 2 . . . . . 1 . . . . . . . . . Open DSF 4 | . . . . . 1 . 1 . . . . . 1 . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . 1 . 1 . . . . . . . Terminal Index 3 | . 1 . . . 1 . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 2 . . . . . 1 . . . . . . . . Locate Traps 3 | . . . . 2 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . 2 . . . 1 . . . . . . . . 1 . Insert Component 4 | . . . 1 . 1 . . . 1 . . . . . . . . 1 . Analyze 2 | . . . 1 . 1 . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . 1 . 1 . . . . 1 . . 1 Unlock Access 5 | . . . . . 1 . . . 1 . 1 . . . . 1 . . 1 Unauthorized Hacks 50 | . 2 3 8 12 13 . . . . . 2 . 2 . 5 2 . . 1 Terminals 39 | . 1 3 8 8 10 . . . . . 1 . 2 . 5 1 . . . Track 9 | . . 1 2 2 3 . . . . . . . 1 . . . . . . Assimilate 3 | . 1 . . 1 . . . . . . . . . . 1 . . . . Botnet 16 | . . 2 3 3 4 . . . . . . . 1 . 2 1 . . . Detonate 5 | . . . 2 1 1 . . . . . 1 . . . . . . . . Disrupt 3 | . . . 1 1 . . . . . . . . . . 1 . . . . Operators 3 | . . . . . 2 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . Mask 2 | . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 3 1 . . . . . 1 . . . . 1 . . 1 Broadcast 1 | . . . . 1 . . . . . . . . . . . . . . . Decoy 3 | . . . . 1 . . . . . . . . . . . 1 . . 1 Watchers 3 | . . . . 1 1 . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 7 4 6 7 14 . 1 . 2 1 2 . 2 . 4 2 . 4 10 Full Trace Events 5 | . . 1 1 . 1 . . . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . . . 1 . . . . . . . . 1 . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Used RIF Installer 4 | . . . . . . 1 . . . 1 . 1 . . . . 1 . . Hotswap 1 | . . . . . . . . . . . . 1 . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . 1 . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . 1 . . Robots Hacked 11 | . . . . . . . . . 3 1 1 2 . . . 1 . . 3 Non-combat 8 | . . . . . . . . . 3 . 1 . . . . 1 . . 3 Combat 3 | . . . . . . . . . . 1 . 2 . . . . . . . Robot Hacks Applied 13 | . . . . . . . . . 3 1 2 2 . . . 2 . . 3 generate_echo 1 | . . . . . . . . . . . 1 . . . . . . . . map_walls 1 | . . . . . . . . . 1 . . . . . . . . . . randomize_corridors 1 | . . . . . . . . . . . . . . . . . . . 1 drop_inventory 1 | . . . . . . . . . 1 . . . . . . . . . . find_recycling 4 | . . . . . . . . . 1 . 1 . . . . 1 . . 1 ignore_parts 1 | . . . . . . . . . . . . . . . . 1 . . . amplify_resonance 1 | . . . . . . . . . . . . 1 . . . . . . . reboot_system 1 | . . . . . . . . . . 1 . . . . . . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 20 | . . . . . . 5 . . . 8 . 4 . . . . 3 . . Machine Destruction 20 | . . . . . . 5 . . . 8 . 4 . . . . 3 . . Attached 6 | . . . . . . 2 . . . 2 . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Total Allies 10 | . 1 . . 3 4 . . . . . . 1 . . . . . . 1 Largest Group 4 | . 1 . . 2 4 . . . . . . 1 . . . . . . 1 Highest-Rated Group 99 | . 10 . . 62 99 . . . . . . 12 . . . . . . 36 Highest-Rated Ally 36 | . 10 . . 31 32 . . . . . . 12 . . . . . . 36 Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 AID 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 23 | . . . . 15 8 . . . . . . . . . . . . . . Total Damage 425 | . . . . 190 235 . . . . . . . . . . . . . . Kills 5 | . . . . 2 3 . . . . . . . . . . . . . . Allies Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Active Infowar (turns) 2486 | . 119 123 122 . 188 178 . . . . . . 33 64 192 156 101 317 893 Optics 748 | . . . . . . . . . . . . . . . . . . . 748 Sensors 1902 | . . . . . 188 178 . . . . . . 33 64 192 156 101 317 673 Terrain 20 | . . . 20 . . . . . . . . . . . . . . . . Seismic 360 | . 119 123 118 . . . . . . . . . . . . . . . . T.N.C. 83 | . . . . . . . . . . . . . . . . . . . 83 Triangulation 143 | . . . . . . . . . . . . . . . . . . . 143 Jamming 1387 | . . . . . . . . . . . . . . . . 139 101 291 856 Robot Analysis Total 6 | . . . 1 1 1 . . . . . 2 . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Turns Passed 4552 | 21 221 123 212 245 328 322 46 59 73 455 105 302 38 167 315 199 101 327 893 Spaces Moved 6943 | 25 332 250 438 484 644 446 121 133 172 480 329 377 68 128 298 245 198 422 1353 Core 279 | 25 104 . . . . . . . . . . 47 68 7 . . . . 28 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . . . . . . . 1 Wheels 281 | . . . . . . . . . . . . . . . 251 30 . . . Hover 231 | . . . . . . . . . . . . 161 . 67 3 . . . . Flight 6151 | . 228 250 438 484 644 446 121 133 172 480 329 169 . 54 44 215 198 422 1324 Fastest Speed 18 | 50 37 34 29 26 23 23 23 23 18 18 22 23 50 24 24 39 39 39 31 Average Speed 36 | 50 49 36 30 28 23 23 23 23 22 21 22 41 50 45 89 52 39 48 38 Slowest Speed 215 | 50 50 37 34 35 26 32 23 26 32 70 23 60 50 64 190 215 39 49 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 65 | . 4 2 10 13 8 3 . 2 . 2 . . . . . . 3 4 14 Potential Cave-ins 11 | . . . . . . . . . . 11 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 34 | 3 72 34 46 76 21 55 4 81 8 53 8 46 3 78 7 7 39 12 30 Regions Visited 19 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . Spaces Dug 70 | . . . . . 8 20 2 . 2 20 . . . . . . . . 18 Terrain Destroyed 306 | . . 24 . 1 11 21 2 . 2 20 . 78 . 3 . . 109 . 35 Melee 70 | . . . . . 8 20 2 . 2 20 . . . . . . . . 18 Projectile 1 | . . . . 1 . . . . . . . . . . . . . . . AOE 234 | . . 24 . . 3 1 . . . . . 78 . 2 . . 109 . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Gar Fac Gar Fac DSF Fac Res Gar Res Acc Total 8208 | 31 374 263 498 547 737 590 128 157 194 692 354 468 70 194 330 296 204 503 1578 Wait 364 | 3 25 2 42 33 14 39 . . . 32 3 1 . . 6 18 . 20 126 Move 6801 | 24 324 245 418 458 631 438 120 128 171 474 329 376 67 127 297 245 191 413 1325 Hop 57 | . 3 2 9 12 4 3 . 2 . 2 . . . . . . 3 4 13 Pick Up 57 | 1 5 . 5 5 4 5 . 2 2 4 4 1 . 4 4 2 . 5 4 Fast Attach 95 | 3 4 1 6 4 1 6 . . 9 7 1 10 1 10 8 4 . 8 12 Attach 38 | . 2 1 1 1 5 1 . . 1 4 2 . 2 3 2 4 1 2 6 Detach 5 | . . . . 1 . . . . . 2 . . . 1 . . . 1 . Swap 40 | . . 1 4 4 3 5 1 1 . 6 4 2 . 1 . 1 . 4 3 Drop 76 | . 3 . 9 9 . 6 . 2 3 3 4 5 . 1 6 7 . 10 8 Fire 149 | . 8 11 4 20 28 11 . 1 . 4 . 10 . 28 1 8 4 . 11 Melee 283 | . . . . . 17 27 7 . 8 86 7 27 . 4 6 7 5 18 64 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 213 | . . . . . . 49 . 21 . 68 . 36 . 15 . . . 18 6 Rewire 30 | . . . . . 30 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 6 exits: Fac x4 / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory -6/Garrison -5/Factory (discovered 2 exits: *Upp / DSF) -5/DSF -4/Factory -3/Research -3/Garrison -2/Research -1/Access (discovered 2 exits: *Sur / Gar) To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 22 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 15) 225 | -10/Materials | Discovered new exit (range 10) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 283 | -9/Materials | Discovered new exit (range 3) 317 | -9/Materials | Build established: Mutant 348 | -9/Materials | Discovered new exit (range 12) 366 | -9/Materials | Entered another Materials area 366 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 414 | -8/Materials | Discovered new exit (range 14) 459 | -8/Materials | Identified exit to Storage 464 | -8/Materials | Discovered new exit (range 9) 529 | -8/Materials | Central database locked down 578 | -8/Materials | Entered Storage 593 | -8/Storage | Met a pair of Derelict thieves 719 | -8/Storage | Discovered new exit (range 8) 721 | -8/Storage | Learned location of Armory (-3) 823 | -8/Storage | Entered Factory 823 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 997 | -7/Factory | Destroyed 8 combat bots 1072 | -7/Factory | Discovered new exit (range 7) 1113 | -7/Factory | Identified exit to Factory 1128 | -7/Factory | Identified exit to Garrison 1151 | -7/Factory | Entered Garrison 1279 | -7/Garrison | Triggered checkpoint 1320 | -7/Garrison | Build established: Hacker-Sprinter 1342 | -7/Garrison | Discovered new exit (range 8) 1344 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1360 | -7/Garrison | Lost 4 parts (1p3u) 1405 | -7/Garrison | Triggered checkpoint 1434 | -7/Garrison | Installed Relay Interface Framework 1435 | -7/Garrison | Triggered checkpoint 1436 | -7/Garrison | Garrison Relay disabled 1470 | -7/Garrison | Discovered new exit (range 15) 1473 | -7/Garrison | Entered Factory 1519 | -7/Factory | Identified exit to DSF 1519 | -7/Factory | Entered DSF 1523 | -7/DSF | Discovered exit to Factory (range 16) 1569 | -7/DSF | Additional patrols routed to DSF 1578 | -7/DSF | Entered Factory 1578 | -6/Factory | Evolved 2 slots: Utility x2 1606 | -6/Factory | Lost 3 parts (1n1u1w) 1648 | -6/Factory | Identified exit to Garrison 1651 | -6/Factory | Entered Garrison 1697 | -6/Garrison | Garrison Relay disabled 1737 | -6/Garrison | Destroyed 7 combat bots 1783 | -6/Garrison | Triggered checkpoint 1855 | -6/Garrison | Build established: Sprinter 1926 | -6/Garrison | Crushed by falling debris 1927 | -6/Garrison | System corruption reached 10% 1979 | -6/Garrison | Lost 6 parts (4n2u) 1983 | -6/Garrison | Triggered checkpoint 1991 | -6/Garrison | Triggered checkpoint 1993 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 2041 | -6/Garrison | Garrison Relay disabled 2103 | -6/Garrison | Discovered new exit (range 10) 2106 | -6/Garrison | Entered Factory 2211 | -6/Factory | Identified exit to Garrison 2211 | -6/Factory | Entered Garrison 2214 | -6/Garrison | Expanded RIF knowledge: Hotswap 2227 | -6/Garrison | Garrison Relay disabled 2243 | -6/Garrison | Spotted B-75 Beast 2318 | -6/Garrison | P-60 Hacker assimilated allied Virus 5a 2358 | -6/Garrison | Lost 6 parts (4n2u) 2436 | -6/Garrison | Phase Generator disabled 2482 | -6/Garrison | Spotted B-75 Beast 2492 | -6/Garrison | Core integrity fell below 50% 2506 | -6/Garrison | Discovered new exit (range 15) 2513 | -6/Garrison | Entered Factory 2513 | -5/Factory | Evolved 2 slots: Utility x2 2516 | -5/Factory | Discovered new exit (range 10) 2522 | -5/Factory | Identified exit to Upper Caves 2543 | -5/Factory | Lost 9 parts (1p4n2u2w) 2550 | -5/Factory | Identified exit to DSF 2551 | -5/Factory | Entered DSF 2577 | -5/DSF | Additional patrols routed to DSF 2677 | -5/DSF | Discovered new exit (range 16) 2710 | -5/DSF | Identified exit to Factory 2713 | -5/DSF | Found Imp. Powered Armor 2714 | -5/DSF | Found Imp. Powered Armor 2718 | -5/DSF | Entered Factory 2718 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2942 | -4/Factory | Build established: Scavenger-Mutant 3025 | -4/Factory | Discovered new exit (range 8) 3032 | -4/Factory | Identified exit to Research 3033 | -4/Factory | Entered Research 3033 | -3/Research | Evolved 2 slots: Weapon x2 3232 | -3/Research | Identified exit to Garrison 3232 | -3/Research | Entered Garrison 3238 | -3/Garrison | Expanded RIF knowledge: Structural Interface 3276 | -3/Garrison | Triggered checkpoint 3278 | -3/Garrison | Garrison Relay disabled 3287 | -3/Garrison | Triggered checkpoint 3295 | -3/Garrison | Spotted B-86 Titan 3312 | -3/Garrison | Triggered checkpoint 3325 | -3/Garrison | Discovered new exit (range 8) 3327 | -3/Garrison | Identified exit to Research 3330 | -3/Garrison | Phase Generator disabled 3333 | -3/Garrison | Entered Research 3333 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3337 | -2/Research | Destroyed 9 combat bots 3420 | -2/Research | Build established: Mutant 3602 | -2/Research | Found Prototype Launcher 3602 | -2/Research | Identified Mni. Smartbomb Launcher 3623 | -2/Research | Discovered new exit (range 6) 3625 | -2/Research | Identified exit to Access 3660 | -2/Research | Entered Access 3660 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3690 | -1/Access | Spotted B-99 Colossus 3967 | -1/Access | Identified exit to Garrison 4284 | -1/Access | Lost 3 parts (2u1w) 4375 | -1/Access | Found Prototype Launcher 4375 | -1/Access | Identified Point Singularity Launcher 4493 | -1/Access | Spotted B-99 Colossus 4528 | -1/Access | Spotted B-99 Colossus 4539 | -1/Access | Core integrity fell below 50% 4546 | -1/Access | Core integrity fell below 20% 4552 | -1/Access | Discovered new exit (range 3) 4552 | -1/Access | Identified exit to Surface 4553 | *** | Escaped! Last Messages --------------- 04543_ Slug penetrates Wall. 04545_ Knocked back. 04545_ Adv. System Shield destroyed. 04545_ Imp. Armor Integrity Analyzer destroyed. 04545_ Knocked back. 04545_ Relay Coupler [NC] destroyed. 04547_ Slug penetrates Sealed Heavy Doors. 04550_ Penetrated by Slug. 04550_ Slug penetrates Reinforced Barrier. 04550_ Slug penetrates Sealed Heavy Doors. 04550_ Penetrated by Slug. 04552_ EXIT=FOUND 04552_ Penetrated by Slug. 04552_ Slug penetrates Sealed Barrier. 04552_ Slug penetrates Main Access Shell. 04552_ Penetrated by Slug. 04552_ Slug penetrates Sealed Barrier. 04552_ EXIT=IDENTIFIED: SURFACE 04553_ Slug penetrates Main Access Shell. [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | # #????????# """" # # """" | | # ##????????# """" + + """"" | | # #????????# """" # # """"" | | # #????????# """" # # """" | | # #????????# "" # #?! " | | # #????????# " # #? | | + #????????# # #?? | | # ##????????# = # #??####### | | # #?????????##+########### #????????? | | #####"## ###??????????# #?????????# #????????? | | ! ######??????#######+########### #????????? | | #???????????# # #????????? | | #???????????# # #????????? | | " #???????????# # #????????? | | """ #???????????# # #????????? | | """ #???????????# + #????????? | | " #???????????# # #????????? | | #???????????# # #????????? | | #???????????################### #????????? | | #?????????????????????????????# #????????? | | #?#########??##########"####### #????????? | | ### ### """" " #????????? | | ### %##" % " " #????????? | | ##" ! """ " """""" " #????????? | | ### % " " " " #????????? | | ##" % % " "@ " #????????? | | ### % "" " " #????????? | | #?# BB % " " " " #????????? | | #?#"##+### BB " """""" " #????????? | | # ?????# """" ???? """" """ #????????? | | # ?????# "??" ??? """"T""" #????????? | | # " ?????#########??#####??###"####### #????????? | | #"""?????????????????????????????????# #????????? | | # ""?????????????????????????????????# #????????? | | # "?????????????????????????????????# #????????? | | #! ?????????????????????????????????# #????????? | | # ??????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #??####### | | #????????????????????????????????????# #? # | | ??????????????????????????????????# #? # | | ??????????????????????????????????# # = # | | ?????????????????????????????????# # # | | ????????????????????????##??????# + # | | ####????????????????#######?#"####### # # | | #???????????????????# " ??# # # | | ##???????????????????# """ ?# #?! # | | ?????????????????????# """ ?# ########? # | | ?????????????????????# " # #?????????####### | | ?????????????????????# # #???????######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 100 Corruption Block 30 Armor Coverage 400 Propulsion Shielding 66 Evasion (%) 73 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Energy Filtering 50 Offensive Hacking 30 Defensive Hacking 14 Relay Coupler Types 3 Relay Coupler Value 82 Item Schematics ----------------- Lyr. Light Armor Plating | -8/Materials | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- By A Hair Watch This! Challenges ------------ None Game ------ Seed WarpHardlightRail Manual? 0 Play Time 03:36:50 Cumulative 331.3 hours Start 2025.05.24 @ 17:08:37 End 2025.05.25 @ 13:22:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 63 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d09d4f3a-fdec-423a-8d74-965b11201028