Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 18:08:29 Player: Oldman Pu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (134) 670 Value Destroyed (3371) 3371 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 6098 Bonus ------- High Alert Combat Kills 217 Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 2/445 System Corruption 5% Temperature Cool (6) Movement Treading (400) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Hardened Medium Armor Plating Hardlight Generator > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (20) --- Heavy Ion Engine Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Advanced Targeting Computer Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Advanced Beam Cannon Enhanced Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Cooling System High-capacity Matter Pod Advanced Targeting Computer Hardened Medium Armor Plating Hardlight Generator Precision Beam Rifle Precision Beam Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Advanced Beam Cannon Enhanced Autogun Gauss Rifle [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 113 | 6 18 39 50 Power 21 | 1 3 8 9 Engine 20 | 1 3 7 9 Core 1 | . . 1 . Reactor . | . . . . Propulsion 27 | 2 5 11 9 Treads 2 | . . . 2 Leg . | . . . . Wheel 25 | 2 5 11 7 Hover . | . . . . Flight . | . . . . Utility 33 | 1 6 11 15 Device 13 | . 2 3 8 Storage 8 | 1 3 4 . Processor 3 | . . 2 1 Hackware 2 | . . . 2 Protection 7 | . 1 2 4 Artifact . | . . . . Weapon 32 | 2 4 9 17 Energy Gun 18 | 1 2 3 12 Energy Cannon 9 | . 2 4 3 Ballistic Gun 5 | 1 . 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 10 | . . 5 5 Parts Lost 34 | . 4 3 27 Power 4 | . . . 4 Propulsion 12 | . 3 2 7 Utility 11 | . . 1 10 Weapon 7 | . 1 . 6 Highest Loss Streak 12 | . 2 1 12 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 94 98 94 Engine 14 | . 14 9 17 Wheel 19 | . 23 21 15 Device 10 | . 6 13 9 Storage 10 | . 14 11 9 Processor 6 | . . 7 8 Hackware 4 | . . . 9 Protection 8 | . 5 10 6 Energy Gun 8 | . 11 1 11 Energy Cannon 9 | . 9 16 5 Ballistic Gun 3 | . 6 3 1 Naked Turns . | . . . . Heaviest Build 78 | 13 52 60 78 Greatest Support 26 | 20 20 26 26 Greatest Overweight (x) 22 | 2 16 5 22 Average Overweight (x) 2 | . 2 2 3 Largest Inventory Capacity 25 | 8 20 25 20 Average Capacity 19 | 6 18 20 20 Most Carried 20 | 1 17 20 20 Average Carried 17 | . 11 18 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 1 14 20 14 Class Distribution -------------------- 49% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1960 | 233 452 727 548 Remotely . | . . . . Salvage Created 5274 | . 758 1883 2633 Parts 274 | . 42 115 117 Haulers Intercepted 11 | . 2 5 4 Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 77 | . 14 27 36 Guns 37 | . 11 7 19 Cannons 36 | . 3 18 15 Classes Destroyed 15 | . 6 3 6 Worker 15 | . 4 4 7 Builder 3 | . . 1 2 Tunneler 1 | . . . 1 Hauler 11 | . 2 5 4 Recycler 6 | . . 2 4 Mechanic 1 | . . . 1 Operator 8 | . 2 2 4 Watcher 12 | . 3 5 4 Swarmer 14 | . 3 7 4 Grunt 41 | . 11 12 18 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Sentry 15 | . . 8 7 Hunter 3 | . . . 3 Heavy 1 | . . . 1 Best Kill Streak 8 | . 3 7 8 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 491 | . 103 99 289 Missed 133 | . 30 28 75 Damage Taken 5319 | . 793 876 3650 Core 814 | . 136 125 553 Absorbed by Shields 92 | . . . 92 Regen/Repaired (Parts) 133 | . . 133 . Core Remaining (%) 71 | 100 45 68 . Volleys Fired 352 | . 68 113 171 Largest 2 | . 2 2 2 Hottest 129 | . 120 120 129 Shots Fired 697 | . 132 226 339 Gun 360 | . 101 51 208 Cannon 337 | . 31 175 131 Launcher . | . . . . Special . | . . . . Kinetic 111 | . 40 44 27 Thermal 586 | . 92 182 312 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . 8 19 18 Robot Miss Streak 3 | . 3 3 3 Penetration Max 1 | . . . 1 Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 484 | . 82 154 248 Core Hits 187 | . 35 57 95 Critical Kills 5 | . 1 2 2 Critical Parts Destroyed . | . . . . Critical Strikes 17 | . 1 3 13 Burn 12 | . . 1 11 Meltdown 3 | . . 2 1 Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8355 | . 1098 2650 4607 Guns 4287 | . 768 590 2929 Cannons 4068 | . 330 2060 1678 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1336 | . 308 522 506 Thermal 7019 | . 790 2128 4101 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 48 | . . 42 6 Projectiles 48 | . . 42 6 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 465 | . 338 131 465 Average Temperature 79 | . 74 36 99 Received Heat Transfer 2280 | . 408 294 1578 Effects 13 | . 2 . 11 Shutdowns 4 | . 1 . 3 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 2 | . 1 . 1 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 5 | . . 2 3 Combat Hostiles 4 | . . 2 2 Parts Melted 29 | . 2 11 16 Heat Transferred 15863 | . 1978 4588 9297 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 778 | . 223 628 778 Initial 169 | . . 55 169 Average 316 | . 111 308 426 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 35 | 100 98 25 12 Level 1 36 | . 1 50 41 Level 2 22 | . . 23 31 Level 3 6 | . . . 14 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 4 3 8 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 9 | . 3 1 5 Assault 1 | . . . 1 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 118 | . 23 39 56 Peak Tracking Total 6 | . 4 4 6 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 10 | . 2 3 5 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 19 | . 3 8 8 Terminals 12 | . 2 5 5 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . . . 1 Scanalyzers 3 | . . 2 1 Garrison Access 1 | . . . 1 Total Hacks 70 | . 9 29 32 Successful 48 | . 4 20 24 Failed 22 | . 5 9 8 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 40 | . 5 11 24 Fabricators . | . . . . Repair Stations 13 | . 4 9 . Recycling Units 1 | . . . 1 Scanalyzers 14 | . . 9 5 Garrison Access 2 | . . . 2 Terminal Hacks 27 | . 3 7 17 Record 9 | . . 2 7 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . . . 1 Emergency Access Points 3 | . 2 1 . Recycling Unit Index 1 | . . . 1 Unreport Threat 1 | . . 1 . Locate Traps 5 | . 1 2 2 Dispatch Records 1 | . . . 1 Transport Status 2 | . . . 2 Hauler Manifests 1 | . . 1 . Registered Components 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 1 6 . Scan Component 4 | . 1 3 . Repair 3 | . . 3 . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer 12 | . . 7 5 Insert Component 5 | . . 3 2 Analyze 7 | . . 4 3 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 3 | . . 2 1 Used 1 | . . . 1 Hacking Detections 17 | . 3 8 6 Full Trace Events 6 | . . 3 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 3 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 115 | . . 115 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 3 2 Part Schematics Acquired 5 | . . 3 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5081 | 47 1028 1802 2204 Spaces Moved 2820 | 39 632 1078 1071 Core 16 | 11 2 . 3 Treads 2 | . . . 2 Legs . | . . . . Wheels 2802 | 28 630 1078 1066 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 110 Average Speed 121 | 95 113 112 136 Slowest Speed 1150 | 150 850 155 1150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 61 | 3 98 71 72 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3798 | 45 804 1455 1494 Wait 350 | . 67 153 130 Move 2817 | 38 631 1077 1071 Hop . | . . . . Pick Up 85 | 1 13 33 38 Fast Attach 21 | 6 4 4 7 Attach 32 | . 4 6 22 Detach . | . . . . Swap 60 | . 10 29 21 Drop 81 | . 7 40 34 Fire 352 | . 68 113 171 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 381 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Discovered new exit (range 10) 858 | -10/Materials | Discovered new exit (range 13) 937 | -10/Materials | Core integrity fell below 50% 1024 | -10/Materials | Discovered new exit (range 13) 1076 | -10/Materials | Entered another Materials area 1076 | -9/Materials | Evolved 2 slots: Utility x2 1400 | -9/Materials | Build established: Scavenger-Mutant 1925 | -9/Materials | Repaired Imp. Heat Sink 1986 | -9/Materials | Repaired Imp. Assault Rifle 2015 | -9/Materials | Discovered new exit (range 7) 2025 | -9/Materials | Repaired Wheel? 2186 | -9/Materials | Discovered new exit (range 14) 2338 | -9/Materials | Discovered new exit (range 16) 2736 | -9/Materials | Discovered new exit (range 16) 2878 | -9/Materials | Entered another Materials area 2878 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3561 | -8/Materials | Discovered new exit (range 4) 3609 | -8/Materials | Lost 6 parts (1p1n2u2w) 4012 | -8/Materials | Garrison activated, responded to threat 4730 | -8/Materials | Build established: Mutant 4841 | -8/Materials | Discovered new exit (range 10) 4878 | -8/Materials | First assault squad dispatched 5018 | -8/Materials | Core integrity fell below 50% 5034 | -8/Materials | Core integrity fell below 20% 5082 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05021_ Critical hit (Burn: +37). 05024_ System Shield destroyed. 05024_ Imp. Heat Sink destroyed. 05024_ Adv. Targeting Computer destroyed. 05024_ System corrupted by crushing effect (+1). 05024_ System corrupted by crushing effect (+3). 05024_ System corrupted by crushing effect (+1). 05025_ Deuterium Engine destroyed. 05026_ System corrupted: Heat flow error (+240). 05027_ Critical hit (Burn: +37). 05035_ Knocked back. 05039_ B-36 Bruiser destroyed. 05043_ U-05 Engineer destroyed. 05045_ Cooling System destroyed. 05047_ Critical hit (Burn: +37). 05049_ Acquired Rnf. Ion Engine. 05051_ Cld. Pulse Rifle destroyed. 05056_ R-06 Scavenger collects Terrain Scanner. 05057_ Cld. Pulse Rifle destroyed. 05062_ Acquired Lgt. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????## | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????+??????????? | | ?????????????????????## ??????????? | | ????????????????????? #?????????? | | ????????????????????? #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# #?????????? | | ????????##########???# /?????????# | | ????????# #???# #?????????# | | ????????# """ #???# #?????????# | | ????????# """ #???# #?????????# | | ????????#[ """ #???# #?????????# | | ????????# #??## ##???###### | | ????????#* """ #### ##### # | | ????????# """ + " %# | | ????????# """ #### "%" + | | ????????# #??# #####" %# | | ????#####g###+########+#####?##%[## | | ????#] [ # + #??# % | | ????# = # ####""""" #??# | | ????# @# #??#""""" #### | | ????# """ g =!#???""""" + ## | | ????# """ #% %#???""""" = ####+### | | ????# """ #=!=#????"""" # | | ????######## *#????"""" =# "" | | ???????????# #????"""" # !G" | | ???????????# #???? # "" | | ???????????# #???######### | | ???????????# #???????????# | | ???????????# #???????????# *% | | ???????????# #???????????# !%% | | ???????????# #???????????# ! | | ??????????? #???????????######## | | ??????????? #????????????????#= | | ??????????? #????????????????# | | ???????????## #????????????????# | | ????????????? #????????????????# " | | ????????????? #????????????????# " | | ????????????? #????????????????# " | | ????????????? #????????????????### | | ????????????? #??????????????????? | | ????????????? ???????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumCoolantCapacitor Manual? 0 Play Time 01:09:47 Cumulative 228.5 hours Start 2024.04.07 @ 15:46:39 End 2024.04.07 @ 18:08:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 165 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67fc6395-97d7-4fb4-8495-7469b446275e