Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 15:27:29 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (999) 999 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 5426 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -288 Cogmind --------- Core Integrity 435/850 Matter 265/300 Energy 56/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Surveybot 24 Chip Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Deep Structural Scanner Centrium Light Armor Plating Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Deep Structural Scanner Advanced Visual Processing Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Surveybot 24 Chip Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Hammer DM-GVY's Chainsaw > --- INVENTORY -------- Cold Fusion Reactor Improved Sensor Array Centrium Light Armor Plating Missile Launcher Remote Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion None Utility Authchip [Processor] Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Processor] Protection Centrium Light Armor Plating Weapon Heavy Hammer Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon CPS Tube Impact Weapon Heavy Hammer Slashing Weapon DM-GVY's Chainsaw Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . 2 . 2 . . . 4 Weapon . | . . . . . . . . . Parts Attached 49 | 2 14 5 . 8 2 7 4 7 Power 6 | 2 1 . . . . 1 1 1 Engine 4 | 2 1 . . . . 1 . . Core 1 | . . . . . . . 1 . Reactor 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | . 7 3 . 6 2 6 1 6 Device 9 | . . 1 . 5 . 1 . 2 Storage 1 | . 1 . . . . . . . Processor 7 | . 1 1 . 1 . 1 1 2 Hackware 7 | . 1 . . . 1 3 . 2 Protection 7 | . 4 1 . . 1 1 . . Artifact . | . . . . . . . . . Weapon 12 | . 6 2 . 2 . . 2 . Energy Gun 3 | . 3 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 4 | . . 2 . 2 . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Corrupted Parts 4 | . 1 . . . . 3 . . System Corruption 14 | . 4 . . . . 10 . . Parts Lost 11 | . 4 . . 2 . . 2 3 Power 2 | . 1 . . . . . 1 . Propulsion . | . . . . . . . . . Utility 7 | . 2 . . 2 . . 1 2 Weapon 2 | . 1 . . . . . . 1 Highest Loss Streak 3 | . 2 . . 1 . . 1 3 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 2 4 4 5 5 5 5 4 4 Power . | . 1 . 1 1 1 . . . Propulsion . | . . . . . . . . . Utility 2 | . 1 1 1 1 1 3 3 2 Weapon 1 | 1 1 3 3 3 2 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 10 | . . 3 . . . 3 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 1 . . . 2 1 . Weapon 5 | . . 2 . . . 1 1 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 71 | . 65 71 66 65 69 75 76 60 Engine 6 | . 14 5 . . . 4 6 . Device 5 | . . 11 11 25 20 8 . 6 Processor 13 | . . 13 11 12 18 18 18 17 Hackware 17 | . 3 11 11 6 6 25 26 20 Protection 9 | . 19 7 11 3 6 1 9 1 Energy Gun 2 | . 12 . . . . . . . Ballistic Gun 3 | . 13 9 . . . . . . Impact Weapon 11 | . . 12 22 18 18 18 13 5 Peak Build Rating 48 | 1 8 13 12 21 19 33 46 48 Average Rating 23 | . 5 11 12 17 18 24 32 42 On Entrance 15 | . 1 8 12 12 18 19 33 39 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 1 | . 1 . . . . . . . Heaviest Build 15 | 5 13 12 7 9 12 15 15 10 Greatest Support 9 | 3 3 9 9 9 3 9 3 3 Greatest Overweight (x) 4 | 1 4 2 . 2 3 4 4 3 Average Overweight (x) 2 | . 2 . . . 2 1 3 2 Largest Inventory Capacity 10 | 5 10 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 5 5 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 74% | Mutant 11% | Assassin 6% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Matter Collected 892 | 214 272 104 . 65 30 107 60 40 Remotely . | . . . . . . . . . Salvage Created 1465 | . 691 226 10 370 . . . 168 Parts 73 | . 43 12 2 8 . . . 8 Haulers Intercepted 4 | . 2 1 . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 30 | . 18 3 . 9 . . . . Melee 4 | . . 1 . 3 . . . . Guns 18 | . 17 1 . . . . . . AOE 1 | . 1 . . . . . . . Classes Destroyed 8 | . 6 1 . . . . . 1 Worker 2 | . 1 . 1 . . . . . Hauler 4 | . 2 1 . 1 . . . . Recycler 1 | . . . . . . . . 1 Operator 2 | . 1 . . . . . . 1 Watcher 4 | . 2 2 . . . . . . Swarmer 12 | . 9 . . 3 . . . . Grunt 15 | . 9 2 . 4 . . . . Sentry 3 | . . 1 . 2 . . . . Best Kill Streak 4 | . 3 2 3 4 . . . 1 Combat Bots Only 4 | . 3 2 . 4 . . . . Max Kills in Single Turn 2 | . 2 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 232 | . 113 7 . 44 3 . 42 23 Missed 67 | . 34 . . 18 2 . 5 8 Hits 165 | . 79 7 . 26 1 . 37 15 Melee 6 | . . . . . . . . 6 Projectile 159 | . 79 7 . 26 1 . 37 9 Critical Strikes 12 | . . 1 . . . . 7 4 Damage Taken 2656 | . 824 107 . 273 35 150 751 516 Core 1115 | . 159 63 . 142 19 84 233 415 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 34 | . 34 . . . . . . . Core Remaining (%) 58 | 100 36 . 84 . . . 13 . Volleys Fired 77 | . 68 9 . . . . . . Largest 2 | . 2 2 . . . . . . Hottest 80 | . 80 40 . . . . . . Shots Fired 155 | . 137 18 . . . . . . Gun 155 | . 137 18 . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 75 | . 57 18 . . . . . . Thermal 55 | . 55 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 25 | . 25 . . . . . . . Robot Hit Streak 15 | . 15 6 . . . . . . Robot Miss Streak 5 | . 4 5 . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 122 | . 79 16 1 20 . 1 . 5 Core Hits 48 | . 39 5 1 1 . 1 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 7 | . . 3 . 4 . . . . Critical Strikes 9 | . . 3 . 4 . . . 2 Smash 7 | . . 3 . 4 . . . . Sever 2 | . . . . . . . . 2 Melee Attacks 63 | . . 7 2 31 2 6 2 13 Impact 50 | . . 7 2 31 2 6 1 1 Slashing 13 | . . . . . . . 1 12 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 1 1 . 1 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . 1 . 4 . . . . Damage Inflicted 2661 | . 1114 293 57 868 . 96 5 228 Guns 1116 | . 972 144 . . . . . . Cannons . | . . . . . . . . . Explosions 122 | . 122 . . . . . . . Melee 1398 | . . 149 57 868 . 96 . 228 Ramming 25 | . 20 . . . . . 5 . Kinetic 476 | . 332 144 . . . . . . Thermal 528 | . 528 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 234 | . 234 . . . . . . . Impact 1170 | . . 149 57 868 . 96 . . Slashing 228 | . . . . . . . . 228 Piercing . | . . . . . . . . . Highest Corruption 10 | . 4 . . . . 10 . . Average Corruption 7 | . 4 . . . . 9 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . 7 . . . . 15 . . Message Errors 7 | . 2 . . . . 5 . . Matter Fused 3 | . . . . . . 3 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 3 | . . . . . . 3 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 4 | . 3 . . . . 1 . . Data Loss (major) 2 | . 1 . . . . 1 . . Misfires 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 498 | . . 90 . 359 . 21 . 28 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 498 | . . 90 . 359 . 21 . 28 Knockbacks 8 | . . 1 . 5 . 2 . . Impact 7 | . . 1 . 5 . 1 . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 12 | . 10 . . . . . 2 . Shots . | . . . . . . . . . Rammed 4 | . 2 . . . . . 2 . Targets Rammed 4 | . 2 . . . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 306 | . 306 . . . . 109 85 . Average Temperature 103 | . 109 . . . . 50 28 . Received Heat Transfer 1165 | . 321 15 . 63 12 72 601 81 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 9 | . . 2 . 7 . . . . Combat Hostiles 7 | . . 1 . 6 . . . . Parts Fried 14 | . . 3 . 11 . . . . Impact Corruptions 21 | . . 5 . 15 . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1100 | . 1100 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 146 | . 124 62 26 146 49 25 . 15 Initial 49 | . . 26 21 5 49 . . . Average 26 | . 33 34 21 75 7 3 . 1 Influence Increases 1144 | . 504 110 5 333 86 55 . 51 Destroy 0b10 Robot/C 600 | . 360 60 . 180 . . . . Destroy 0b10 Robot/NC 65 | . 30 15 5 5 . . . 10 Destroy Leader 156 | . 78 26 . 52 . . . . Successful Hack 115 | . 27 9 . 6 41 10 . 22 Select Force Hacks 30 | . . . . . . 30 . . Disable Machine 60 | . . . . 15 15 15 . 15 Destroy Structure 13 | . 9 . . . . . . 4 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 90 | . . . . 60 30 . . . Influence Decreases 1144 | . 442 116 45 231 204 55 . 51 Entered New Map 151 | . . 36 35 11 69 . . . Time Decay 925 | . 402 80 10 200 127 55 . 51 Lost Part 60 | . 40 . . 20 . . . . Purge Threat 8 | . . . . . 8 . . . Squads Dispatched 10 | . 3 1 . 4 1 . . 1 Investigation 5 | . 2 . . 2 1 . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 1 . 2 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Distress Signals 5 | . . 1 . 3 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 27 7 . 17 11 2 6 6 Peak Tracking Total 6 | . 4 4 . 6 4 1 4 4 Tactical Retreats 4 | . . . . 2 2 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Traps Triggered 8 | . 4 1 . 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Disabled 6 | . . . . 1 1 1 2 1 Max in Single Turn 1 | . . . . 1 1 1 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Accessed 22 | . 4 1 . 2 5 3 4 3 Terminals 15 | . 4 1 . 2 5 1 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 85 | . 13 2 . 7 16 11 27 9 Successful 60 | . 8 2 . 2 11 5 27 5 Failed 24 | . 4 . . 5 5 6 . 4 Catastrophic 1 | . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 39 | . 9 2 . 7 10 5 . 6 Terminals 49 | . 13 2 . 7 16 5 . 6 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 44 | . 6 1 . 1 7 2 27 . Record 27 | . . . . . . . 27 . Part Schematic 3 | . . . . 1 2 . . . Robot Analysis 5 | . 2 1 . . 1 1 . . Prototype ID Bank 1 | . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 2 | . . . . . 2 . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 2 1 . 1 4 2 . 3 Terminals 11 | . 2 1 . 1 4 1 . 2 Assimilate 1 | . . . . . . . . 1 Botnet 10 | . 2 1 . 1 4 1 . 1 Fabricators 1 | . . . . . . . . 1 Prioritize 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Tunnel 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 1 . 2 5 2 . 2 Full Trace Events 3 | . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 2 . . . Parts Built 1 | . . . . . . . . 1 Authchips 1 | . . . . . . . . 1 Time 36 | . . . . . . . . 36 Total Part Build Rating 3 | . . . . . . . . 3 Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . . 10 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 4 | . . . . . . . 4 . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 5187 | . 28 178 36 503 550 452 2928 512 Optics 5187 | . 28 178 36 503 550 452 2928 512 Sensors 887 | . . . . 167 550 18 . 152 Terrain 229 | . . . . 95 134 . . . Structural 52 | . . . . . . . . 52 Robot Analysis Total 5 | . 2 1 . . 1 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Turns Passed 6554 | 41 1354 178 36 503 550 452 2928 512 Spaces Moved 3479 | 45 652 197 65 376 240 320 1323 261 Core 3479 | 45 652 197 65 376 240 320 1323 261 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 150 50 50 50 Average Speed 160 | 76 170 58 50 83 186 129 203 162 Slowest Speed 250 | 100 250 150 50 150 200 250 250 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 78 26 14 27 45 36 88 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 1 4 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 7 | . . . 1 . . . 6 . Spaces Dug 4 | . . . . . . . . 4 Terrain Destroyed 12 | . 8 . . . . . . 4 Melee 4 | . . . . . . . . 4 Projectile . | . . . . . . . . . AOE 8 | . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total 4199 | 50 763 235 65 514 341 349 1559 323 Wait 463 | . 11 5 . 100 96 4 209 38 Move 3471 | 44 651 196 64 375 239 319 1322 261 Hop . | . . . . . . . . . Pick Up 27 | 4 7 6 . . 1 3 5 1 Fast Attach 37 | 1 8 3 . 6 2 6 6 5 Attach 12 | . 6 2 . . . 1 . 3 Detach 5 | . . 1 . . . 2 . 2 Swap 9 | 1 3 . . 2 . 1 1 1 Drop 42 | . 7 8 . 5 2 8 12 . Fire 77 | . 68 9 . . . . . . Melee 52 | . . 5 1 26 1 5 2 12 Ram 4 | . 2 . . . . . 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x3 / Low x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 779 | -10/Materials | Discovered new exit (range 6) 953 | -10/Materials | Core integrity fell below 50% 1012 | -10/Materials | Central database locked down 1172 | -10/Materials | Discovered new exit (range 9) 1396 | -10/Materials | Entered another Materials area 1396 | -9/Materials | Evolved 2 slots: Utility x2 1566 | -9/Materials | Discovered new exit (range 16) 1574 | -9/Materials | Entered Mines 1606 | -9/Mines | Discovered new exit (range 7) 1610 | -9/Mines | Entered Materials 1610 | -8/Materials | Evolved 2 slots: Utility x2 1691 | -8/Materials | Build established: Scavenger-Mutant 2066 | -8/Materials | Discovered new exit (range 10) 2110 | -8/Materials | Identified exit to Storage 2113 | -8/Materials | Entered Storage 2119 | -8/Storage | Met 01-MTF 2269 | -8/Storage | Build established: Assassin 2639 | -8/Storage | Discovered new exit (range 7) 2661 | -8/Storage | Identified exit to Recycling 2663 | -8/Storage | Entered Recycling 2663 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2664 | -8/Recycling | Met a Zionite searching for Scraptown 2704 | -8/Recycling | System corruption reached 10% 2967 | -8/Recycling | Build established: Mutant 3046 | -8/Recycling | Scanned before Scraplab entrance 3090 | -8/Recycling | Entered Scraplab 3110 | -8/Recycling | Discovered new exit (range 3) 3112 | -8/Recycling | Identified exit to Scraptown 3115 | -8/Recycling | Entered Scraptown 3115 | -8/Scraptown | System corruption cleaned by C-Scrubber 3530 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3548 | -8/Scraptown | Discovered new exit (range 11) 3703 | -8/Scraptown | Visited Assassins FH 3748 | -8/Scraptown | Visited Symbiants 3783 | -8/Scraptown | Visited SPCMW 4296 | -8/Scraptown | Visited TADAMA 4351 | -8/Scraptown | Visited UFD Registry 4376 | -8/Scraptown | Registered with UFD as "Dualslicer" 4429 | -8/Scraptown | Visited Cyclists 4456 | -8/Scraptown | Entered Cyclist Reading Room 4601 | -8/Scraptown | Visited Cave Peace 4749 | -8/Scraptown | Visited Cartography Club 4851 | -8/Scraptown | Found Deep Structural Scanner 4857 | -8/Scraptown | Learned location of Cetus (-5) 4857 | -8/Scraptown | Learned location of Hub_04(d) (-5) 4857 | -8/Scraptown | Learned 8 Materials zone layouts 4857 | -8/Scraptown | Learned 8 Factory zone layouts 4857 | -8/Scraptown | Learned 20 Factory zone layouts 4857 | -8/Scraptown | Learned 12 Research zone layouts 4857 | -8/Scraptown | Learned 4 Access zone layouts 4857 | -8/Scraptown | Learned 4 Recycling zone layouts 4857 | -8/Scraptown | Learned 8 Lower Caves zone layouts 4857 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 4857 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 4857 | -8/Scraptown | Learned 4 Armory zone layouts 4857 | -8/Scraptown | Learned location of 1 exit from Research 4857 | -8/Scraptown | Learned location of 2 exits from Research 4857 | -8/Scraptown | Identified exit to Factory 4910 | -8/Scraptown | Visited Junk Repository 4970 | -8/Scraptown | Visited Abandonware Association 4992 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5000 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 5000 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 5068 | -8/Scraptown | Visited Curators Association 5132 | -8/Scraptown | Visited Supply Room 5166 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5178 | -8/Scraptown | Found DCF Scrap (31 items) 5222 | -8/Scraptown | Visited Science Testing Area 5246 | -8/Scraptown | Visited Scrap Suit Storage 5274 | -8/Scraptown | Visited Science Guys 5312 | -8/Scraptown | Visited Chapter 10 5529 | -8/Scraptown | Met Optimus 5529 | -8/Scraptown | Accepted into 0bPrime 5929 | -8/Scraptown | Civil war broke out across Scraptown 5937 | -8/Scraptown | Found DM-GVY's Chainsaw 5962 | -8/Scraptown | Found Surveybot 24 Chip 6000 | -8/Scraptown | Core integrity fell below 50% 6005 | -8/Scraptown | Lost 3 allies 6040 | -8/Scraptown | Core integrity fell below 20% 6043 | -8/Scraptown | Entered Factory 6043 | -6/Factory | Evolved 4 slots: Utility x4 6044 | -6/Factory | Identified exit to Factory 6044 | -6/Factory | Identified exit to Lower Caves 6148 | -6/Factory | Fabricated System Shield (x1) 6207 | -6/Factory | Spotted B-75 Beast 6359 | -6/Factory | Build established: Hacker-Mutant 6555 | -6/Factory | Self-destructed Last Messages --------------- Testing... System interface override in place. 06356_ O-16 Technician accesses terminal... 06356_ O-16 Technician IFF database reprogrammed. 06357_ Technician 5a reveals location of Alarm Trap. 06370_ Technician 5a reveals location of hidden door. 06391_ TF Node disabled. 06391_ Imp. Sensor Array tumbles out of TF Node. 06391_ Imp. Signal Interpreter tumbles out of TF Node. 06396_ Acquired Imp. Signal Interpreter. 06399_ Acquired Imp. Sensor Array. 06538_ L-41 Fighter Carbon-fiber Leg severed. 06540_ Imp. Sensor Array severed. 06544_ Hvy. Hammer destroyed. 06544_ System Shield destroyed. 06546_ DM-GVY's Chainsaw severed. 06548_ Acquired DM-GVY's Chainsaw. 06551_ Imp. Sensor Array destroyed. 06552_ L-41 Fighter Carbon-fiber Leg severed. 06553_ DM-GVY's Chainsaw severed. Map ----- +----------------------------------------------------+ | ????# ############+####### #?????????????? | | ##### #?????????????? | | < ?????????????? | | ### #?????????????? | | #?# #????????????????????????????# #??# | | #####+###?????????????????????????####+#### | | # ????????????????????????? # | | # ????????????????????????? # | | # ????????????????????????? # | | # ?????????????????????????""" # | | # """ """?????????????????????????""" + ## | | # """ """?????????????????????????""" # # | | # """ """????????????????????????? "T" # # | | # ????????????????????????? """ # # | | #+#######???????????????????????#?######### # | | #???????????????????????????? #?????????# # | | #??????????????????????????? #?#####???# # | | #?????????????????????????? ### ##### # | | ########################### T ## | | #?# ## #? | | #??## ### ## | | ### #???# #?# | | ## g #???# #?# ## T### | | ## ###########g#######??##+###+#####?? | | ###############?????# lRg #???? #?????? | | #???????????????????# /@ #???? #?????? | | !#???????????????????# #???? #?????? | | #???????????????????# #???? #?????? | | ##???????????????????###########????########?????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 2010 Additional Mass Support 6 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 50 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Adv. Weight Redist. System | -8/Materials | Hacked System Shield | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -6/Factory | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysSuperquantumUnit Manual? 0 Play Time 00:38:30 Cumulative 365.7 hours Start 2025.12.01 @ 14:52:00 End 2025.12.01 @ 15:27:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 375 Rogue 371 Adventurer 3 Explorer 1 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 84 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a9e605c-2738-47bc-a8bc-fc08b540bb48