Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 19:50:43 Player: ClassActJerk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (986) 986 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (782) 782 TOTAL SCORE: 3463 Bonus ------- Pacifist 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 26/100 System Corruption 3% Temperature Hot (258) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Spread Laser > --- INVENTORY (15) --- Ion Engine Light Armor Plating Light Armor Plating Makeshift Light Armor Plating Makeshift Medium Armor Plating Tractor Beam Phasing AFG Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Small Matter Pod Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Mining Laser > --- INVENTORY -------- Ion Engine Light Armor Plating Light Armor Plating Makeshift Light Armor Plating Makeshift Medium Armor Plating Tractor Beam Phasing AFG Spread Laser Spread Laser [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Utility Shielding Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 33 | 6 2 18 . 2 5 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 . 2 . Treads 8 | 2 . 4 . 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 4 . . . Device 1 | . 1 . . . . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 14 | 2 . 8 . . 4 Energy Gun 3 | 1 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . 8 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 5 . . 11 Power 3 | . . 1 . . 2 Propulsion 2 | . . . . . 2 Utility 5 | . . 3 . . 2 Weapon 6 | . . 1 . . 5 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes . | . . . . . . Average Backups 9 | 1 5 8 9 10 11 Power 1 | 1 1 1 1 1 1 Propulsion 1 | . 1 2 2 . . Utility 3 | . 2 2 3 4 6 Weapon 2 | . . 1 3 4 3 Tool/Special . | . . . . . . Unused Backups 8 | . 1 . . . 7 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 6 | . . . . . 6 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 98 100 100 98 Engine 11 | . 14 10 11 11 10 Treads 22 | . 28 21 22 22 21 Device 2 | . 13 1 . . . Storage 19 | . 14 16 22 22 21 Protection 10 | . . 15 11 11 10 Energy Gun 1 | . 14 . . . . Ballistic Gun 29 | . 14 32 33 33 28 Peak Build Rating 17 | 6 8 13 13 15 17 Average Rating 12 | 5 7 10 13 14 15 On Entrance 9 | . 6 8 13 13 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 36 | 13 29 36 34 34 34 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 13 | 5 11 12 10 13 12 Average Carried 9 | 2 5 8 9 10 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | 2 11 9 10 12 7 Class Distribution -------------------- 81% | Tank 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1322 | 178 79 690 111 20 244 Remotely . | . . . . . . Salvage Created 1239 | . . 802 95 . 342 Parts 82 | . . 60 4 . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . . 22 2 . 10 Guns 34 | . . 22 2 . 10 Classes Destroyed 8 | . . 4 . . 4 Drone 1 | . . . . . 1 Watcher 1 | . . 1 . . . Swarmer 8 | . . 8 . . . Grunt 13 | . . 9 2 . 2 Duelist 1 | . . . . . 1 Sentry 6 | . . 5 . . 1 Programmer 1 | . . . . . 1 Assembled 4 | . . . . . 4 Best Kill Streak 6 | . . 6 2 . 4 Combat Bots Only 6 | . . 6 2 . 4 Max Kills in Single Turn 1 | . . 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 199 | . . 124 2 . 73 Missed 36 | . . 22 . . 14 Hits 163 | . . 102 2 . 59 Melee 12 | . . . . . 12 Projectile 151 | . . 102 2 . 47 Critical Strikes 7 | . . 4 . . 3 Part Disruptions 1 | . . . . . 1 Damage Taken 2566 | . . 1254 27 . 1285 Core 414 | . . 116 . . 298 Absorbed by Shields . | . . . . . . Redirected to Shielding 89 | . . 53 . . 36 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 83 | . . 51 5 . 27 Largest 3 | . . 3 3 . 3 Hottest 146 | . . 69 69 . 146 Shots Fired 234 | . . 150 15 . 69 Gun 231 | . . 150 15 . 66 Cannon . | . . . . . . Launcher . | . . . . . . Special 3 | . . . . . 3 Kinetic 227 | . . 150 15 . 62 Thermal 7 | . . . . . 7 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . . 13 6 . 13 Robot Miss Streak 4 | . . 4 2 . 4 Penetration Max . | . . . . . . Secondary Targets 5 | . . 4 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 138 | . . 84 10 . 44 Core Hits 66 | . . 36 3 . 27 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2143 | . . 1237 146 . 760 Guns 2119 | . . 1237 146 . 736 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2028 | . . 1237 146 . 645 Thermal 115 | . . . . . 115 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 7 . . . 3 Average Corruption 4 | . 6 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 4 . . . 5 Matter Fused 5 | . 2 . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 255 | . . 169 44 . 255 Average Temperature 53 | . . 38 20 . 76 Received Heat Transfer 873 | . . 474 15 . 384 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 160 | . . . . . 160 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 80 100 . . Level 1 10 | . . 19 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 252 | . 4 252 96 . . Initial 96 | . . . 96 . . Average 44 | . . 75 23 . . Influence Increases 811 | . 4 609 53 . 145 Destroy 0b10 Robot/C 580 | . . 440 40 . 100 Destroy 0b10 Robot/NC 10 | . . 5 . . 5 Destroy Leader 142 | . . 112 10 . 20 Allied During Kill 8 | . . . 3 . 5 Successful Hack 9 | . 4 5 . . . Destroy Structure 2 | . . 2 . . . Lose Combat Pursuer 60 | . . 45 . . 15 Influence Decreases 811 | . 4 361 272 29 145 Entered New Map 181 | . . . 152 29 . Time Decay 570 | . 4 331 120 . 115 Lost Part 60 | . . 30 . . 30 Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 9 31 2 . 18 Peak Tracking Total 7 | . 3 7 2 . 4 Tactical Retreats 4 | . . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 7 | . 5 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 8 2 . . . Successful 6 | . 5 1 . . . Failed 4 | . 3 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 39 | . 39 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 3 Highest-Rated Group 151 | . . . 31 151 112 Highest-Rated Ally 39 | . . . 31 39 38 Total Orders . | . . . . . . Ally Attacks 31 | . . . 8 . 23 Total Damage 449 | . . . 40 . 409 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 659 | . 543 116 . . . Sensors 659 | . 543 116 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4511 | 98 562 1294 509 1054 994 Spaces Moved 2206 | 51 222 485 260 655 533 Core 13 | 13 . . . . . Treads 2193 | 38 222 485 260 655 533 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 131 160 160 160 160 160 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 5 42 45 37 65 69 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3041 | 81 429 905 344 662 620 Wait 668 | 19 193 325 79 . 52 Move 2201 | 50 221 484 259 654 533 Hop . | . . . . . . Pick Up 40 | 6 12 16 1 4 1 Fast Attach 2 | 2 . . . . . Attach 30 | 4 1 17 . 2 6 Detach . | . . . . . . Swap 2 | . 1 1 . . . Drop 15 | . 1 11 . 2 1 Fire 83 | . . 51 5 . 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 8) 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1066 | -9/Materials | Build established: Tank 1914 | -9/Materials | Discovered new exit (range 9) 1955 | -9/Materials | Entered Mines 2041 | -9/Mines | Learned location of Zion (-7) 2271 | -9/Mines | Learned Materials emergency access door positions 2283 | -9/Mines | Received a Mining Laser from a helpful Derelict 2457 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2464 | -9/Mines | Entered Zion 2464 | -7/Zion | Accompanied by 1 ally 2679 | -7/Zion | Found Prototype Device 3014 | -7/Zion | Received a hallucinogenic algorithm 3109 | -7/Zion | Met Imprinter 3138 | -7/Zion | Imprinted 3141 | -7/Zion | Declared Zion's savior 3484 | -7/Zion | Learned location of Warlord (-5) 3503 | -7/Zion | Discovered new exit (range 10) 3518 | -7/Zion | Entered Proximity Caves 3518 | -6/Proximity Caves | Accompanied by 3 allies 3521 | -6/Proximity Caves | Spotter reported a threat 3526 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3698 | -6/Proximity Caves | Encountered an infested base 3782 | -6/Proximity Caves | Spotter reported a threat 3835 | -6/Proximity Caves | Spotter reported a threat 3889 | -6/Proximity Caves | Spotter reported a threat 3964 | -6/Proximity Caves | Learned location of 1 exit from Factory 4173 | -6/Proximity Caves | Core integrity fell below 50% 4174 | -6/Proximity Caves | Spotter reported a threat 4223 | -6/Proximity Caves | Lost 3 parts (1p2w) 4294 | -6/Proximity Caves | Spotter reported a threat 4374 | -6/Proximity Caves | Spotter reported a threat 4442 | -6/Proximity Caves | Learned 4 Factory zone layouts 4511 | -6/Proximity Caves | Core integrity fell below 20% 4512 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04346_ Acquired 7 matter. 04363_ System corrupted: Heat flow error (+273). 04374_ ALERT: Unidentified potential threat approaching Complex 0b10. 04406_ System corrupted: Matter fused (-10). 04442_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04444_ System corrupted: Matter fused (-9). 04496_ Hvy. Assault Rifle destroyed. 04501_ System corrupted: Component data lost. 04501_ Lgt. Treads destroyed. 04503_ Mining Laser destroyed. 04503_ Lgt. Treads destroyed. 04504_ Mak. Power Source destroyed. 04504_ Critical hit (Burn: +37). 04505_ Hvy. Assault Rifle destroyed. 04505_ Sml. Matter Pod destroyed. 04508_ Utility Shielding destroyed. 04509_ G-50 Soldier suffers critical hit (Burn). 04512_ Spread Laser severed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????##??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????#### #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ?? ???????????????????????? ????????????????? | | ????????????????????????# #????????????????? | | # ????????????????????###?# #????????????????? | | ? ??????????????????###@### #????????????????? | | ? ?????????????????## lg #????????????????? | | ?? ##???????????????# g #????????????????? | | ?? ##????###???????# g #????????????????? | | ??? #????# ##??###?# #????????????????? | | ???# #????# #### ### #????????????????? | | ???# #???## ##????????????????? | | ##?# #??## #?????????????????? | | ### #### #????????????????? | | ### ## ### #???????????????? | | ## ### ## ## #??####???????????????? | | ##?# ###### #?????????????????????? | | ##??# ##????# ????????????????????? | | ####???#####????? #??????????????????? | | #### #???????????????? #??????????????????? | | ???####???????????????? #??????????????????? | | ??????????????????????# #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????## ??????????????????? | | ????????????????????????#### ???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed BoreConstructNanovents Manual? 0 Play Time 00:26:59 Cumulative 24.8 hours Start 2025.11.13 @ 19:21:47 End 2025.11.13 @ 19:50:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa61fccd-f6cc-41ee-981b-677a67c58713