Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.15 @ 00:48:39 Player: Olga Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (21) 105 Value Destroyed (522) 522 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (684) 684 TOTAL SCORE: 7371 Bonus ------- Follower Combat Kills 260 Met Imprinter 300 Was Imprinted 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/1150 Matter 223/300 Energy 160/160 System Corruption 6% Temperature Cool (0) Movement Flying (109) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (11) ----- Medium Storage Unit Improved Signal Interpreter Makeshift Terrain Scan Processor Zionite Weapon Casing > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core VTOL Module VTOL Module VTOL Module VTOL Module Focal Shield Focal Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Maneuvering Thrusters Phase Shifter Focal Shield Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Light Nuclear Core VTOL Module VTOL Module Medium Storage Unit Improved Signal Interpreter Makeshift Terrain Scan Processor Focal Shield [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Makeshift Sword Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 . . . . . 2 2 2 . . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 9 | . . . . 2 2 . . . . . 2 1 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 80 | . 1 4 12 8 14 . 4 . . 1 6 7 8 . 15 Power 12 | . . 1 2 1 2 . . . . 1 . 1 2 . 2 Engine 4 | . . 1 2 1 . . . . . . . . . . . Core 8 | . . . . . 2 . . . . 1 . 1 2 . 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 25 | . . . 7 2 2 . 2 . . . . 3 3 . 6 Treads . | . . . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 23 | . . . 5 2 2 . 2 . . . . 3 3 . 6 Utility 34 | . . . 2 5 9 . 1 . . . 5 2 3 . 7 Device 18 | . . . . 3 5 . . . . . 3 2 3 . 2 Storage 4 | . . . 1 1 . . . . . . . . . . 2 Processor 6 | . . . . . 2 . 1 . . . 1 . . . 2 Hackware 2 | . . . . . 1 . . . . . 1 . . . . Protection 4 | . . . 1 1 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 9 | . 1 3 1 . 1 . 1 . . . 1 1 . . . Energy Gun 1 | . . . . . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 1 2 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 . . . . . . . 1 Parts Lost 35 | . . . 3 2 4 . . . . 1 2 4 16 1 2 Power 5 | . . . . 1 . . . . . 1 . . 3 . . Propulsion 14 | . . . 2 1 2 . . . . . . 2 5 . 2 Utility 14 | . . . . . 2 . . . . . 2 2 7 1 . Weapon 2 | . . . 1 . . . . . . . . . 1 . . Highest Loss Streak 16 | . . . 1 2 4 . . . . 1 1 3 16 1 2 Average Slot Usage (%) 81 | . 85 85 75 85 80 84 88 92 92 91 84 94 68 2 37 Engine 6 | . 14 14 11 8 5 . . . . . . . . . . Core 3 | . . . . . 2 7 7 7 7 6 6 11 7 . 5 Leg 9 | . 28 28 10 . . . . . . . . . . . . Flight 17 | . . . 21 33 27 30 30 30 30 30 26 23 14 . 14 Device 5 | . . . . 9 4 7 7 7 7 7 9 17 19 . 5 Storage 9 | . 14 14 11 9 7 7 7 7 7 7 6 5 4 . 1 Processor 7 | . . . . . 8 15 15 15 15 15 20 17 13 2 9 Hackware 2 | . . . . . 6 7 7 7 7 7 7 5 3 . . Protection 4 | . . . 3 17 8 7 7 7 7 7 6 5 . . . Energy Gun 5 | . 27 . . . 2 . . . . . . . . . . Ballistic Gun 3 | . . 21 7 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 3 7 7 6 . . . . . Slashing Weapon 3 | . . 5 11 9 5 . . . . . . 5 4 . . Naked Turns 42 | . . . . . . . . . . . . . . 24 18 Heaviest Build 29 | 13 13 13 11 19 19 17 20 20 20 20 20 27 29 . 16 Greatest Support 33 | 20 20 20 30 24 26 17 20 20 20 20 20 31 33 3 19 Greatest Overweight (x) 3 | . . . . . 1 . . . . . . . 3 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 5 10 Average Capacity 8 | 8 8 8 8 9 10 10 10 10 10 10 10 10 9 5 6 Most Carried 10 | 6 8 8 8 10 10 10 10 9 10 10 10 10 10 5 10 Average Carried 8 | 6 7 7 7 8 8 10 8 9 9 9 9 9 6 5 5 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 5 5 10 Final Carried 10 | 6 8 8 8 8 10 10 9 9 10 10 10 7 5 5 9 Class Distribution -------------------- 38% | Mutant 28% | Sprinter 11% | Scout 9% | Scavenger-Mutant 7% | Scavenger-Sprinter 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Ninja | -4/Factory Mutant | -4/Waste Scavenger-Sprinter | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Matter Collected 825 | 200 . 34 144 60 72 . . . 28 112 . . . . 175 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 502 | . 167 35 150 60 59 . . . . . . 31 . . . Parts 37 | . 17 4 10 2 4 . . . . . . . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Combat Hostiles Destroyed 20 | . 8 3 6 . 2 . . . . . . 1 . . . Melee 2 | . . . . . 2 . . . . . . . . . . Guns 17 | . 8 3 6 . . . . . . . . . . . . AOE 1 | . . . . . . . . . . . . 1 . . . Classes Destroyed 4 | . 2 . . 1 . . . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . . . . . . . . Swarmer 15 | . 6 3 4 . 2 . . . . . . . . . . Grunt 4 | . 2 . 2 . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 3 | . 3 3 3 1 2 . . . . . . 1 . . . Combat Bots Only 3 | . 3 3 3 . 2 . . . . . . 1 . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . . . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Damage Taken 4031 | . 288 90 434 440 241 . 81 . . 181 49 336 1618 139 134 Core 1819 | . 56 . 158 164 89 . 44 . . 54 6 92 981 139 36 Absorbed by Shields 58 | . . . . . . . . . . . . 32 . . 26 Core Remaining (%) 81 | 100 . 77 60 70 . . . . . 73 99 90 . . . Volleys Fired 61 | . 18 4 33 . 1 . 5 . . . . . . . . Largest 2 | . 2 2 1 . 1 . 1 . . . . . . . . Hottest 90 | . 90 70 20 . 40 . 35 . . . . . . . . Shots Fired 83 | . 36 8 33 . 1 . 5 . . . . . . . . Gun 78 | . 36 8 33 . 1 . . . . . . . . . . Cannon 5 | . . . . . . . 5 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 42 | . . 4 33 . . . 5 . . . . . . . . Thermal 41 | . 36 4 . . 1 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 3 5 . 4 . . . . . . . . . . Robot Miss Streak 4 | . 4 4 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 46 | . 17 3 21 2 3 . . . . . . . . . . Core Hits 30 | . 10 4 12 1 3 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 4 | . 2 1 . 1 . . . . . . . . . . . Burn 3 | . 2 1 . . . . . . . . . . . . . Sever 1 | . . . . 1 . . . . . . . . . . . Melee Attacks 16 | . . . . 6 8 . . . . . 1 1 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 16 | . . . . 6 8 . . . . . 1 1 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 833 | . 214 44 178 139 75 . 177 . . . . . 6 . . Guns 446 | . 213 44 178 . 11 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 176 | . . . . . . . 176 . . . . . . . . Melee 203 | . . . . 139 64 . . . . . . . . . . Ramming 8 | . 1 . . . . . 1 . . . . . 6 . . Kinetic 184 | . . 6 178 . . . . . . . . . . . . Thermal 438 | . 213 38 . . 11 . 176 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 203 | . . . . 139 64 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 1 . . 7 7 7 7 3 . 1 . 6 6 Average Corruption 3 | . . . 1 . . 7 7 7 7 1 . 1 . 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 13 | . . . 2 . . . 2 . 1 1 . 1 . . 6 Message Errors 4 | . . . 1 . . . 1 . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . 1 . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . 1 1 . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . 3 . . Shots . | . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . 2 . . . . . 1 . . Targets Rammed 4 | . 1 . . . . . 2 . . . . . 1 . . Kicked 1 | . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 246 | . 246 50 16 9 . . . . . 3 . 20 3 . 208 Average Temperature 78 | . 98 24 5 4 . . . . . 3 . 20 3 . 104 Received Heat Transfer 594 | . 78 . 159 144 . . 18 . . 36 12 18 129 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . 3 1 . . . . . . . . . . . . . Heat Transferred 1078 | . 718 185 . . 25 . 150 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Peak Influence 554 | . 220 155 536 554 292 162 376 . . . 307 346 244 53 391 Initial 252 | . . 85 60 192 252 102 113 . . . 126 149 164 53 30 Average 190 | . 62 153 306 311 279 122 186 . . . 178 236 184 47 242 Maximum Alert Level 2 | . 1 . 2 2 1 . 1 . . . 1 1 1 . 1 Low Security (%) 60 | 100 95 100 19 6 . 100 72 . . . 76 43 68 100 46 Level 1 31 | . 4 . 45 74 100 . 27 . . . 23 56 31 . 53 Level 2 7 | . . . 34 19 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 4 . 4 5 . . 3 . . . 4 3 2 . 2 Investigation 15 | . 1 . 3 3 . . 1 . . . 2 2 1 . 2 Extermination . | . . . . . . . . . . . . . . . . Reinforcement 9 | . 3 . 1 2 . . 1 . . . . 1 1 . . Assault 1 | . . . . . . . 1 . . . . . . . . Garrison 2 | . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Distress Signals 6 | . 1 . 1 3 . . . . . . . 1 . . . Communications Jammed 10 | . . . . . . . . . . . . . 10 . . Distress Signals 10 | . . . . . . . . . . . . . 10 . . Times Spotted 190 | . 18 3 35 27 5 4 3 . . 18 12 20 23 6 16 Peak Tracking Total 20 | . 4 2 12 20 3 4 2 . . 8 6 8 18 6 5 Tactical Retreats 34 | . 1 . 10 2 1 . . . . 7 7 3 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Traps Triggered 8 | . . . 1 . 1 . 1 . . . . 2 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Machines Disabled 4 | . . . . . . . 4 . . . . . . . . Max in Single Turn 4 | . . . . . . . 4 . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Machines Accessed 22 | . 2 . 6 4 1 . 3 . . 1 3 2 . . . Terminals 9 | . 2 . 3 1 . . 2 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . 1 . . . . . 2 . . . . Recycling Units 5 | . . . 2 2 . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 . . . 1 1 . . . Total Hacks 45 | . 7 . 17 4 2 . 4 . . 1 6 4 . . . Successful 23 | . 6 . 8 4 2 . . . . 1 . 2 . . . Failed 22 | . 1 . 9 . . . 4 . . . 6 2 . . . Catastrophic 4 | . . . . . . . 3 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 53 | . 7 . 10 3 . . 2 . . . 16 10 3 . 2 Terminals 19 | . 7 . 8 1 . . 2 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 12 | . . . 7 . 2 . . . . . 3 . . . . Recycling Units 6 | . . . 2 2 . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . 2 . . . 3 2 . . . Terminal Hacks 3 | . 2 . . . . . . . . 1 . . . . . Record 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 5 . 2 . . . . . . . . . . Scan Component 4 | . . . 3 . 1 . . . . . . . . . . Repair 3 | . . . 2 . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . . . Seal Access 2 | . . . . 1 . . . . . . . 1 . . . Unauthorized Hacks 11 | . 4 . 3 3 . . . . . . . 1 . . . Terminals 6 | . 4 . 1 1 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . Sabotage 1 | . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 2 2 . . . . . . . 1 . . . Tunnel 5 | . . . 2 2 . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 4 . . . 3 . . . 3 . . . . Full Trace Events 4 | . 1 . 1 . . . 1 . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . . . . . . . . . Time 78 | . . . 52 . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Total Allies 18 | . . . . . . . 3 . 4 . 3 5 . . 3 Largest Group 5 | . . . . . . . 3 . 4 4 3 5 . . 3 Highest-Rated Group 304 | . . . . . . . 93 . 150 150 197 304 . . 288 Highest-Rated Ally 96 | . . . . . . . 31 . 38 38 85 70 . . 96 Zionite Dispatches 6 | . . . . . . . . . . . 2 3 . . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . . 1 . . 1 Recon 1 | . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . 1 . . . Resource Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . DROP 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 47 | . . . . . . . 2 . . 4 2 18 . . 21 Total Damage 1491 | . . . . . . . 21 . . 216 186 293 . . 775 Kills 13 | . . . . . . . . . . . . 3 . . 10 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Turns Passed 3473 | 4 670 313 487 188 139 18 87 28 403 324 224 221 166 47 154 Spaces Moved 6532 | 4 294 242 816 381 226 67 238 98 917 1072 709 628 429 94 317 Core 210 | . . . . . . . . . . . . . 39 94 77 Treads . | . . . . . . . . . . . . . . . . Legs 611 | 4 294 242 71 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 5711 | . . . 745 381 226 67 238 98 917 1072 709 628 390 . 240 Fastest Speed 26 | 120 120 120 34 28 27 27 26 26 26 26 26 26 26 50 26 Average Speed 37 | 120 120 120 41 30 29 27 26 26 26 26 26 26 32 50 33 Slowest Speed 200 | 120 120 120 120 34 109 27 27 26 26 26 26 27 200 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 70 | . . . 11 17 1 . 4 . . 2 16 4 11 . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 41 59 59 41 7 73 8 20 88 89 25 24 10 67 7 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 10 | . . . 2 2 . . . . 1 . 4 1 . . . Known Exits Taken 7 | . 1 . . . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 2 1 . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 . . . . Terrain Destroyed 23 | . . . . . . . 22 . . . 1 . . . . Melee 1 | . . . . . . . . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 22 | . . . . . . . 22 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Was Fac Total 7408 | 3 577 258 928 428 288 66 251 99 1082 1115 732 674 448 93 366 Wait 648 | . 253 . 61 46 26 . . 2 157 44 24 8 13 . 14 Move 6390 | 3 293 241 794 349 224 66 230 97 916 1067 679 619 410 93 309 Hop 60 | . . . 10 14 1 . 4 . . 2 13 4 8 . 4 Pick Up 62 | . 6 1 9 5 7 . 4 . 5 . 5 4 3 . 13 Fast Attach 15 | . 1 2 4 . 3 . . . . . 1 . . . 4 Attach 51 | . . . 5 5 9 . 1 . . 1 5 6 8 . 11 Detach 17 | . . 1 . . 5 . . . . 1 2 . 4 . 4 Swap 14 | . . 2 3 3 2 . 3 . . . . 1 . . . Drop 34 | . 5 4 9 . 2 . 3 . 4 . 2 1 1 . 3 Fire 61 | . 18 4 33 . 1 . 5 . . . . . . . . Melee 16 | . . . . 6 8 . . . . . 1 1 . . . Ram 2 | . . . . . . . 1 . . . . . 1 . . Kick 1 | . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . 30 . . 4 Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 5) 656 | -10/Materials | Discovered new exit (range 16) 675 | -10/Materials | Entered Mines 687 | -10/Mines | Met a Derelict bent on vengeance 800 | -10/Mines | Found a hidden stash of uninstalled traps 861 | -10/Mines | Discovered new exit (range 11) 864 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 988 | -10/Mines | Entered Materials 988 | -9/Materials | Evolved 2 slots: Propulsion x2 1278 | -9/Materials | Discovered new exit (range 10) 1354 | -9/Materials | Repaired Flight Unit 1382 | -9/Materials | Repaired Flight Unit 1461 | -9/Materials | Discovered new exit (range 14) 1475 | -9/Materials | Entered another Materials area 1475 | -8/Materials | Evolved 2 slots: Utility x2 1659 | -8/Materials | Discovered new exit (range 8) 1663 | -8/Materials | Entered Factory 1663 | -7/Factory | Evolved 2 slots: Utility x2 1743 | -7/Factory | Lost 4 parts (2n2u) 1787 | -7/Factory | Repaired Propulsion Shielding 1802 | -7/Factory | Sucked down chute 1802 | -7/Factory | Entered Waste 1807 | -7/Waste | Spotted C-40 Crusher 1811 | -7/Waste | Spotted C-40 Crusher 1814 | -7/Waste | Spotted C-40 Crusher 1815 | -7/Waste | Spotted C-40 Crusher 1816 | -7/Waste | Spotted C-40 Crusher 1817 | -7/Waste | EMP discharged 1818 | -7/Waste | Discovered new exit (range 12) 1820 | -7/Waste | Identified exit to Factory 1820 | -7/Waste | Entered Factory 1858 | -7/Factory | Allied Derelicts emerged from ambush trap array 1899 | -7/Factory | Discovered new exit (range 16) 1902 | -7/Factory | Identified exit to Lower Caves 1907 | -7/Factory | Entered Lower Caves 1927 | -7/Lower Caves | Encountered a Warlord checkpoint 1932 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1935 | -7/Lower Caves | Identified exit to Zion 1935 | -7/Lower Caves | Entered Zion 1966 | -7/Zion | Discovered new exit (range 15) 1971 | -7/Zion | System corruption cleaned by Quarantine Array 1994 | -7/Zion | Found CR-A16's Pointy Stick 2023 | -7/Zion | Learned location of Recycling (-7) 2072 | -7/Zion | Imprinted 2074 | -7/Zion | Declared Zion's savior 2112 | -7/Zion | Learned Factory scanalyzer intel 2181 | -7/Zion | Identified exit to Proximity Caves 2210 | -7/Zion | Build established: Sprinter 2338 | -7/Zion | Entered Proximity Caves 2338 | -6/Proximity Caves | Accompanied by 4 allies 2386 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2505 | -6/Proximity Caves | Spotted B-75 Beast 2533 | -6/Proximity Caves | Learned Factory terminal intel 2659 | -6/Proximity Caves | Discovered new exit (range 15) 2662 | -6/Proximity Caves | Identified exit to Factory 2662 | -6/Proximity Caves | Entered Factory 2662 | -6/Factory | Evolved 2 slots: Utility x2 2663 | -6/Factory | Loaded intel: 19 terminal locations 2664 | -6/Factory | Loaded intel: 4 scanalyzer locations 2697 | -6/Factory | Zion Resource Resupply teleported in 2721 | -6/Factory | System Shield fried by hacking feedback 2725 | -6/Factory | Discovered new exit (range 15) 2727 | -6/Factory | Zion Heavy squad teleported in 2727 | -6/Factory | Garrison activated, responded to threat 2799 | -6/Factory | Identified exit to Factory 2826 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2846 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2875 | -6/Factory | Discovered exit to Factory (range 8) 2886 | -6/Factory | Entered another Factory area 2886 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2901 | -5/Factory | Zion Hacker squad teleported in 2998 | -5/Factory | Build established: Scout 3006 | -5/Factory | Zion Light squad teleported in 3040 | -5/Factory | Zion Recon squad teleported in 3101 | -5/Factory | Discovered new exit (range 15) 3106 | -5/Factory | Identified exit to Factory 3107 | -5/Factory | Entered another Factory area 3107 | -4/Factory | Evolved 2 slots: Utility x2 3135 | -4/Factory | Lost 3 parts (1n2u) 3186 | -4/Factory | Spotted B-86 Titan 3256 | -4/Factory | Core integrity fell below 50% 3270 | -4/Factory | Core integrity fell below 20% 3273 | -4/Factory | Sucked down chute 3273 | -4/Factory | Entered Waste 3278 | -4/Waste | Spotted C-40 Crusher 3282 | -4/Waste | Lost 16 parts (3p5n7u1w) 3288 | -4/Waste | EMP discharged 3293 | -4/Waste | Spotted C-40 Crusher 3296 | -4/Waste | Crushed by Compactor (1 part destroyed) 3302 | -4/Waste | Spotted C-40 Crusher 3307 | -4/Waste | Spotted C-40 Crusher 3307 | -4/Waste | Spotted C-40 Crusher 3309 | -4/Waste | Spotted C-40 Crusher 3312 | -4/Waste | Discovered new exit (range 15) 3320 | -4/Waste | Entered Factory 3331 | -4/Factory | Zion Light squad teleported in 3460 | -4/Factory | Found Prototype Protection 3460 | -4/Factory | Identified Zio. Weapon Casing 3474 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 03465_ FC-Q4M(z) destroyed. 03465_ Slug penetrates Wall. 03468_ Penetrated by Slug. 03468_ H-77 Assassin suffers critical hit (Destroy). 03468_ H-77 Assassin destroyed. 03468_ K-01 Serf collects debris. 03471_ Triggered Stasis Trap. 03471_ A bubble of rippling energy engulfs the area. 03471_ Field strength at 95. 03471_ Field strength at 90. 03471_ Penetrated by Slug. 03471_ Slug penetrates Wall. 03471_ Penetrated by Slug. 03472_ Field strength at 73. 03473_ K-01 Serf collects debris. 03473_ Field strength at 68. 03474_ TINKJ, 2N<&SRD|KR