Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.15 @ 02:05:39 Player: Dill Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (138) 690 Value Destroyed (4643) 4643 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 9560 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 0/1000 Matter 274/400 Energy 280/280 System Corruption 22% Temperature Cool (9) Movement Hovering (52) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Fission Core Light Fission Core > --- PROPULSION (3) --- Antigrav System Antigrav System Antigrav System > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Medium Matter Pod Advanced Sensor Array Improved Light Armor Plating Improved Shock Absorption System System Backup Module > --- WEAPON (4) ------- Tesla Rifle Gauss Rifle Heavy Mace > --- INVENTORY (4) ---- Light Nuclear Core Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Gravmag Array > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Improved Thermal Defense Suite Force Field > --- WEAPON ----------- Disruptor Cannon Coil Gun Smartbomb Launcher > --- INVENTORY -------- Advanced Sensor Array Improved Thermal Defense Suite [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Medium Matter Pod Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 2 2 . . Power 2 | . 1 . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . 2 1 1 1 1 . . Weapon 2 | . . . . 1 . 1 . . Parts Attached 160 | 7 14 38 17 17 17 13 3 34 Power 33 | 1 4 4 3 4 5 2 1 9 Engine 18 | 1 3 3 3 2 3 1 . 2 Core 14 | . 1 1 . 2 2 1 . 7 Reactor 1 | . . . . . . . 1 . Propulsion 50 | 2 1 16 6 3 5 4 1 12 Treads 3 | . . 2 1 . . . . . Leg 14 | 2 1 8 . . . . . 3 Wheel . | . . . . . . . . . Hover 23 | . . . 5 3 5 4 1 5 Flight 10 | . . 6 . . . . . 4 Utility 36 | 2 3 11 1 6 3 2 1 7 Device 23 | . 2 7 1 3 2 2 1 5 Storage 3 | 1 1 . . . . . . 1 Processor 5 | 1 . 1 . 2 1 . . . Hackware . | . . . . . . . . . Protection 5 | . . 3 . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 41 | 2 6 7 7 4 4 5 . 6 Energy Gun 13 | . 4 1 2 1 1 1 . 3 Energy Cannon 6 | . . . 1 2 1 2 . . Ballistic Gun 10 | 2 1 3 . . 2 1 . 1 Ballistic Cannon 6 | . 1 1 3 1 . . . . Launcher 3 | . . 2 . . . 1 . . Special Weapon 2 | . . . 1 . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 20 | . . 4 . 3 . . 7 6 Power 5 | . . 1 . . . . 1 3 Propulsion 2 | . . . . 1 . . 1 . Utility 6 | . . 1 . 1 . . 3 1 Weapon 7 | . . 2 . 1 . . 2 2 Highest Loss Streak 4 | . . 1 . 3 . . 4 3 Average Slot Usage (%) 89 | . 93 98 92 97 97 88 45 69 Engine 12 | . 17 13 15 8 11 10 4 4 Core 4 | . . 6 . 5 6 5 2 8 Treads 1 | . . 5 2 . . . . . Leg 9 | . 25 13 . . . . . 3 Hover 7 | . . . 18 20 17 10 6 9 Device 20 | . 9 28 31 25 21 27 13 18 Storage 1 | . 2 . . . . . . 3 Processor 9 | . 12 6 8 9 18 16 9 . Protection 1 | . . 4 . 4 2 . . 1 Energy Gun 6 | . 7 6 5 7 7 1 . 5 Energy Cannon 2 | . . . . 12 6 5 3 . Ballistic Gun 5 | . 13 3 . . 4 6 3 4 Ballistic Cannon 2 | . 2 5 6 1 . . . . Launcher 1 | . . 4 1 . . 2 . . Naked Turns 140 | . . . . . . . 140 . Heaviest Build 67 | 7 17 28 32 38 51 67 67 50 Greatest Support 75 | 20 20 55 75 37 51 51 37 55 Greatest Overweight (x) 2 | 2 . 2 1 1 1 2 1 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 2 4 Average Carried 1 | 1 3 1 1 1 1 2 . . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 3 | 3 3 2 1 1 3 1 . 2 Class Distribution -------------------- 59% | Hacker-Mutant 12% | Scavenger-Mutant 8% | Hacker-Gunner 7% | Scavenger-Gunner 6% | Scavenger-Tank 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2979 | 367 224 593 310 194 254 82 340 615 Remotely . | . . . . . . . . . Salvage Created 6729 | 73 367 1070 685 790 1211 339 1209 985 Parts 321 | 3 20 65 50 35 54 10 31 53 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 5 | . 1 . 1 . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 103 | 1 8 25 11 13 17 7 4 17 Melee 1 | . . . . . . . 1 . Guns 59 | 1 7 19 4 2 8 1 1 16 Cannons 31 | . 1 5 6 9 7 1 2 . AOE 10 | . . 1 1 2 1 5 . . Classes Destroyed 13 | 2 3 1 1 2 2 1 1 . Worker 4 | 1 . 1 . . 1 . . 1 Builder 2 | . . . . 1 . . . 1 Tunneler 2 | . . . . . . 1 . 1 Hauler 1 | . . . . 1 . . . . Recycler 8 | . 1 1 2 . 2 1 . 1 Mechanic 2 | . . . 1 . . . . 1 Watcher 16 | . 3 4 4 1 3 . . 1 Swarmer 33 | . 4 8 2 . 8 . . 11 Grunt 38 | 1 4 11 3 10 3 4 . 2 Sentry 20 | . . 6 6 3 4 1 . . Hunter 3 | . . . . . 1 2 . . Programmer 5 | . . . . . 1 . . 4 Compactor 4 | . . . . . . . 4 . Best Kill Streak 8 | 1 2 4 6 3 7 8 2 4 Combat Bots Only 6 | 1 2 3 4 3 5 6 2 4 Max Kills in Single Turn 3 | 1 1 2 3 3 2 1 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . 1 1 2 1 1 . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 3994 | 34 159 832 234 355 374 83 957 966 Core 1291 | 6 39 144 31 17 43 . 915 96 Absorbed by Shields 401 | . . 60 106 35 64 92 44 . Core Remaining (%) 88 | 97 82 64 94 97 94 . . . Volleys Fired 316 | 8 47 79 37 24 39 24 11 47 Largest 4 | 2 2 2 2 3 3 4 4 3 Hottest 237 | 40 90 90 85 179 204 237 237 158 Shots Fired 669 | 16 92 135 58 70 113 41 41 103 Gun 469 | 16 85 113 26 23 72 18 19 97 Cannon 178 | . 7 17 30 47 41 14 22 . Launcher 16 | . . 5 2 . . 9 . . Special 6 | . . . . . . . . 6 Kinetic 293 | 16 73 64 30 6 21 18 19 46 Thermal 89 | . . . . 18 53 1 11 6 Explosive 16 | . . 5 2 . . 9 . . Electromagnetic 271 | . 19 66 26 46 39 13 11 51 Robot Hit Streak 34 | 13 18 33 19 20 25 22 25 34 Robot Miss Streak 5 | . 5 3 1 2 3 2 1 3 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 6 | . . 1 . . . . . 5 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 518 | 13 65 106 44 54 84 33 35 84 Core Hits 263 | 5 19 49 28 30 48 26 29 29 Critical Hits 9 | . . 1 . 1 2 . 2 3 Critical Kills 3 | . . . . . 1 . 1 1 Critical Parts Destroyed 4 | . . . . 1 1 . . 2 Melee Attacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11773 | 99 668 1759 1098 1663 2119 1769 744 1854 Guns 5938 | 99 522 1222 399 350 1060 286 411 1589 Cannons 2760 | . 125 285 361 754 872 156 207 . Explosions 2677 | . 21 252 331 559 187 1327 . . Melee 215 | . . . . . . . . 215 Ramming 133 | . . . 7 . . . 126 . Kinetic 3562 | 99 428 688 361 53 250 286 411 986 Thermal 2053 | . 21 136 234 345 981 90 196 50 Explosive 1948 | . . 116 97 467 . 1268 . . Electromagnetic 3862 | . 219 819 399 798 888 125 11 603 Impact 215 | . . . . . . . . 215 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . 1 . . 2 21 22 Average Corruption 12 | . . . 1 . . 1 11 21 Corruption Purged 3 | . . . . . . . . 3 Effects 117 | . . . . . . . 29 88 Message Errors 16 | . . . . . . . 6 10 Matter Fused 14 | . . . . . . . 4 10 Heat Flow Errors 12 | . . . . . . . 1 11 Energy Discharges 9 | . . . . . . . 2 7 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . . 1 5 Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 Misdirections 21 | . . . . . . . 7 14 Targeting Errors 30 | . . . . . . . 7 23 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 312 | . 16 17 . 47 67 116 . 49 Projectiles 78 | . 16 . . 3 48 11 . . Explosions 185 | . . 17 . 44 19 105 . . Melee 49 | . . . . . . . . 49 Knockbacks 5 | . 2 . 2 1 . . . . Impact . | . . . . . . . . . Kinetic 5 | . 2 . 2 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 360 | . . 66 24 145 69 . 56 . Shots 9 | . . 3 1 3 2 . . . Rammed 41 | . 1 . 1 . . . 39 . Targets Rammed 41 | . 1 . 1 . . . 39 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 533 | 1 117 321 72 380 216 90 247 533 Average Temperature 90 | 1 32 70 26 145 64 55 113 145 Received Heat Transfer 1023 | 30 87 402 90 156 73 23 . 162 Effects 10 | . . . . 5 . . . 5 Shutdowns 6 | . . . . 4 . . . 2 Energy Bleed 2 | . . . . . . . . 2 Interference 1 | . . . . 1 . . . . Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Fried 20 | . 1 2 1 5 2 . . 9 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 . . 2 . . 3 Heat Transferred 3188 | . 50 150 200 507 1733 100 300 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . 1 3 2 2 1 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 512 | 25 109 343 304 427 503 512 75 230 Initial 180 | . 12 . . 67 106 180 54 . Average 114 | 15 54 115 119 205 269 219 26 56 Maximum Alert Level 2 | . . 1 1 2 2 2 . 1 Low Security (%) 78 | 100 100 73 81 47 39 51 100 95 Level 1 19 | . . 26 18 50 50 40 . 4 Level 2 1 | . . . . 1 9 7 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . . 3 3 6 9 2 . 4 Investigation 5 | . . . 1 . 4 . . . Extermination 5 | . . . . . 2 . . 3 Reinforcement 10 | . . 3 2 3 . 2 . . Assault . | . . . . . . . . . Garrison 7 | . . . . 3 3 . . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 9 | . 1 2 1 2 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | 1 24 45 20 19 22 9 6 29 Peak Tracking Total 6 | 1 3 6 4 3 4 4 3 6 Tactical Retreats 13 | . . 5 . 3 2 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 17 | . 3 3 4 1 2 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 2 | . . . 2 . . . . . Reprogrammed 5 | . . . . . 5 . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 19 | . 1 1 1 6 6 . . 4 Max in Single Turn 6 | . 1 1 1 6 2 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 19 | . 5 2 3 . 6 1 . 2 Terminals 12 | . 3 2 2 . 3 1 . 1 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 3 | . 1 . 1 . 1 . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 11 3 11 . 21 1 . 3 Successful 39 | . 10 3 9 . 13 1 . 3 Failed 11 | . 1 . 2 . 8 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . 3 . . . . . Terminals 27 | . 4 3 5 . 13 1 . 1 Fabricators 3 | . . . . . 1 . . 2 Repair Stations 16 | . 6 . 6 . 4 . . . Recycling Units 4 | . 1 . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 3 3 3 . 7 1 . 1 Record 2 | . . 2 . . . . . . Emergency Access Points 2 | . . . . . 2 . . . Repair Station Index 1 | . 1 . . . . . . . Alert Level 2 | . . . . . 2 . . . Unreport Threat 1 | . . . . . . . . 1 Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . Security Status 1 | . 1 . . . . . . . Extermination Status 1 | . . . . . 1 . . . Recall Extermination 1 | . . . . . 1 . . . Recall Reinforcements 2 | . . . 1 . . 1 . . Registered Components 2 | . 1 . 1 . . . . . Fabricator Hacks 3 | . . . . . 1 . . 2 Network Status 2 | . . . . . 1 . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 16 | . 6 . 6 . 4 . . . Scan Component 9 | . 3 . 4 . 2 . . . Repair 7 | . 3 . 2 . 2 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . 2 . 6 . . . Full Trace Events 5 | . 1 . 1 . 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter 234 | . . . . . . . . 234 Time 117 | . . . . . . . . 117 Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . 3 . 2 . 2 . . . Time 230 | . 78 . 64 . 88 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . 10 . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . . . 17 . Total Damage 302 | . . . . . . . 302 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 8026 | 291 2001 1688 763 775 683 513 380 932 Spaces Moved 6151 | 248 1428 940 735 723 587 356 394 740 Core 391 | 141 . . . . . . 238 12 Treads 362 | . . 301 61 . . . . . Legs 2339 | 107 1428 633 . . . . . 171 Wheels . | . . . . . . . . . Hover 3046 | . . . 674 723 587 356 156 550 Flight 13 | . . 6 . . . . . 7 Fastest Speed 50 | 50 120 120 52 52 52 52 50 50 Average Speed 97 | 101 120 138 63 88 69 114 71 73 Slowest Speed 197 | 150 120 197 160 116 112 160 110 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 11 98 55 49 17 18 10 87 13 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 276 | . 3 54 30 50 46 89 4 . Melee . | . . . . . . . . . Projectile 5 | . . . . 1 . . 4 . AOE 271 | . 3 54 30 49 46 89 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 7648 | 273 1644 1217 986 811 781 433 466 1037 Wait 667 | 1 127 89 159 11 103 7 18 152 Move 6144 | 247 1427 939 734 722 586 356 393 740 Hop . | . . . . . . . . . Pick Up 149 | 10 13 30 14 16 16 10 2 38 Fast Attach 1 | . 1 . . . . . . . Attach 156 | 7 12 37 17 16 17 13 3 34 Detach 80 | . 5 21 13 11 10 11 . 9 Swap 3 | . 1 1 . 1 . . . . Drop 87 | . 10 21 11 10 10 10 . 15 Fire 316 | 8 47 79 37 24 39 24 11 47 Melee 2 | . . . . . . . . 2 Ram 40 | . . . 1 . . . 39 . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 107 | -11/Scrapyard | Identified exit to Materials 107 | -11/Scrapyard | Discovered exit to Materials (range 8) 292 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Evolved 1 slot: Power x1 312 | -10/Materials | Build established: Hacker-Mutant 538 | -10/Materials | Identified exit to Mines 538 | -10/Materials | Discovered exit to Mines (range 9) 777 | -10/Materials | Repaired Lgt. Assault Rifle 805 | -10/Materials | Repaired Lgt. Ion Engine 1328 | -10/Materials | Identified exit to Materials 1328 | -10/Materials | Discovered exit to Materials (range 3) 1695 | -10/Materials | Repaired Lgt. Ion Engine 1806 | -10/Materials | Discovered exit to Materials (range 12) 1958 | -10/Materials | Discovered exit to Materials (range 8) 2293 | -10/Materials | Entered another Materials area 2293 | -9/Materials | Evolved 2 slots: Utility x2 3111 | -9/Materials | Identified exit to Materials 3111 | -9/Materials | Discovered exit to Materials (range 12) 3112 | -9/Materials | Build established: Scavenger-Mutant 3435 | -9/Materials | Identified exit to Mines 3435 | -9/Materials | Discovered exit to Mines (range 10) 3706 | -9/Materials | Build established: Hacker-Mutant 3981 | -9/Materials | Entered another Materials area 3981 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4505 | -8/Materials | Repaired Shock Rifle 4533 | -8/Materials | Repaired Lgt. Cannon 4741 | -8/Materials | Identified exit to Factory 4741 | -8/Materials | Discovered exit to Factory (range 3) 4744 | -8/Materials | Entered Factory 4744 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4909 | -7/Factory | Identified exit to Factory 4909 | -7/Factory | Discovered exit to Factory (range 5) 5054 | -7/Factory | Build established: Hacker-Skirmisher 5082 | -7/Factory | Garrison activated, responded to threat 5239 | -7/Factory | Discovered exit to Factory (range 15) 5475 | -7/Factory | Lost 3 parts (1n1u1w) 5519 | -7/Factory | Entered another Factory area 5519 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5616 | -6/Factory | Repaired Imp. EM Pulse Cannon 5662 | -6/Factory | Repaired Imp. Deuterium Engine 5809 | -6/Factory | Garrison activated, responded to threat 6182 | -6/Factory | Identified exit to Factory 6182 | -6/Factory | Discovered exit to Factory (range 10) 6202 | -6/Factory | Entered another Factory area 6202 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6715 | -5/Factory | Sucked down chute 6715 | -5/Factory | Entered Waste 6716 | -5/Waste | Met a frightened Derelict 6728 | -5/Waste | Spotted C-40 Crusher 6730 | -5/Waste | EMP discharged 6745 | -5/Waste | Destroyed C-40 Crusher 6784 | -5/Waste | Spotted C-40 Crusher 6796 | -5/Waste | Spotted C-40 Crusher 6800 | -5/Waste | Spotted C-40 Crusher 6803 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6808 | -5/Waste | Destroyed C-40 Crusher 6811 | -5/Waste | Destroyed C-40 Crusher 6830 | -5/Waste | EMP discharged 6830 | -5/Waste | System corruption reached 10% 6847 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6850 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6853 | -5/Waste | Spotted C-40 Crusher 6864 | -5/Waste | Spotted C-40 Crusher 6926 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6929 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6930 | -5/Waste | EMP discharged 6932 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6932 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6954 | -5/Waste | Core integrity fell below 50% 6963 | -5/Waste | Lost 4 parts (1p1n2u) 6966 | -5/Waste | Core integrity fell below 20% 6969 | -5/Waste | Destroyed C-40 Crusher 7030 | -5/Waste | EMP discharged 7083 | -5/Waste | Identified exit to Factory 7083 | -5/Waste | Discovered exit to Factory (range 12) 7095 | -5/Waste | Entered Factory 7227 | -5/Factory | Build established: Hacker-Mutant 7798 | -5/Factory | Lost 3 parts (2p1w) 8025 | -5/Factory | Garrison activated, responded to threat 8027 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07979_ K-01 Serf collects debris. 07979_ EM Shield destroyed. 07981_ Overheating: Matter decay (-77). 07982_ K-01 Serf collects debris. 07983_ U-05 Engineer builds a Wall. 07990_ System corrupted: Heat flow error (+272). 07991_ Power failure, Lgt. Nuclear Core shutdown. 07993_ Acquired Lgt. Fission Core. 07999_ Overheating: Energy bleed (-43). 08005_ System corrupted: Heat flow error (+250). 08006_ Tesla Rifle destroyed. 08023_ System corrupted: Matter fused (-5). 08025_ Slug penetrates Door. 08025_ Slug penetrates Y-64 Sentinel. 08025_ Y-64 Sentinel calls for garrison reinforcements. 08025_ ALERT: Activating Garrison Access F001. 08025_ System corrupted: Tesla Rifle targeting data glitched. 08026_ Y-64 Sentinel emerges from the garrison. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????# #??###########+##### | | ?????# #????????# ## | | ?????# #????????# """"" ## | | ?????# ########## """"" %## | | ?????# / """ ## """"" | | ?????######## # ## | | ????????????# # " ## | | ????######### + T ! ######### | | ???# # " #???????# | | ???# # #???????# | | ???# ##########???????# | | ???# #????????????????# | | ???? "" #????????????????# | | ??????"" #????????????????# | | ??????""" #????????????????# | | ??????""" ##############???? | | ???? """ "" "" ????? | | ???? ""F"" ????? | | ???# """ ????? | | ???# ????? | | ???# [ ????? | | ???# ########+#;##############?????? | | ????????????# #????????????? | | ????????????# ! #????????????? | | ????????????# #????????????? | | ????????????#]@ """ #????????????? | | ????????????# """ #????????????? | | ????????????# """ #????????????? | | ????????????#Y "" " #????????????? | | ???????????? ]] "" "" #????????????? | | ???????????## ]] Y Y G #????????????? | | ????????????# ]] "? #????????????? | | ????????????# "??????????????? | | ????????????# ??????????????? | | ????????????#############?????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 45 Energy Capacity 585 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 60 Resistance: EX 85 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 54 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness Fist Fight GoHome() Hey, That's Mine! Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Party Time Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DecoderImpactAutocannon Manual? 0 Play Time 02:19:56 Cumulative 5.3 hours Start 2021.12.14 @ 23:35:21 End 2021.12.15 @ 02:05:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 2 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f99aa05-9947-4e53-b52f-97ed5a526e17