Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.15 @ 02:05:39

Player: Dill

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (138)     690
Value Destroyed (4643)     4643
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (87)                 87
              TOTAL SCORE: 9560

 Bonus
-------
High Alert Combat Kills    87

 Cogmind 
---------
Core Integrity             0/1000
Matter                     274/400
Energy                     280/280
System Corruption          22%
Temperature                Cool (9)
Movement                   Hovering (52)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
     Light Nuclear Core
     Light Fission Core
     Light Fission Core
>          --- PROPULSION (3) ---
           Antigrav System
           Antigrav System
           Antigrav System
>          --- UTILITY (8) ------
  Improved Heat Sink
  Improved Heat Sink
    Medium Matter Pod
  Advanced Sensor Array
  Improved Light Armor Plating
  Improved Shock Absorption System
           System Backup Module
>          --- WEAPON (4) -------
           Tesla Rifle
           Gauss Rifle
     Heavy Mace
>          --- INVENTORY (4) ----
     Light Nuclear Core
     Light Nuclear Core

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
     Micro Fission Core
>          --- PROPULSION -------
  Improved Gravmag System
           Gravmag Array
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Advanced Targeting Computer
           Core Analyzer
  Improved Thermal Defense Suite
           Force Field
>          --- WEAPON -----------
           Disruptor Cannon
           Coil Gun
           Smartbomb Launcher
>          --- INVENTORY --------
  Advanced Sensor Array
  Improved Thermal Defense Suite
[Rating: 86]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Medium Matter Pod
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Slots Evolved              11   | .   1   2   2   2   2   2   .   .   
  Power                    2    | .   1   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   2   1   1   1   1   .   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   
Parts Attached             160  | 7   14  38  17  17  17  13  3   34  
  Power                    33   | 1   4   4   3   4   5   2   1   9   
    Engine                 18   | 1   3   3   3   2   3   1   .   2   
    Core                   14   | .   1   1   .   2   2   1   .   7   
    Reactor                1    | .   .   .   .   .   .   .   1   .   
  Propulsion               50   | 2   1   16  6   3   5   4   1   12  
    Treads                 3    | .   .   2   1   .   .   .   .   .   
    Leg                    14   | 2   1   8   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   5   3   5   4   1   5   
    Flight                 10   | .   .   6   .   .   .   .   .   4   
  Utility                  36   | 2   3   11  1   6   3   2   1   7   
    Device                 23   | .   2   7   1   3   2   2   1   5   
    Storage                3    | 1   1   .   .   .   .   .   .   1   
    Processor              5    | 1   .   1   .   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   3   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   6   7   7   4   4   5   .   6   
    Energy Gun             13   | .   4   1   2   1   1   1   .   3   
    Energy Cannon          6    | .   .   .   1   2   1   2   .   .   
    Ballistic Gun          10   | 2   1   3   .   .   2   1   .   1   
    Ballistic Cannon       6    | .   1   1   3   1   .   .   .   .   
    Launcher               3    | .   .   2   .   .   .   1   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   .   
Parts Lost                 20   | .   .   4   .   3   .   .   7   6   
  Power                    5    | .   .   1   .   .   .   .   1   3   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   
  Utility                  6    | .   .   1   .   1   .   .   3   1   
  Weapon                   7    | .   .   2   .   1   .   .   2   2   
  Highest Loss Streak      4    | .   .   1   .   3   .   .   4   3   
Average Slot Usage (%)     89   | .   93  98  92  97  97  88  45  69  
  Engine                   12   | .   17  13  15  8   11  10  4   4   
  Core                     4    | .   .   6   .   5   6   5   2   8   
  Treads                   1    | .   .   5   2   .   .   .   .   .   
  Leg                      9    | .   25  13  .   .   .   .   .   3   
  Hover                    7    | .   .   .   18  20  17  10  6   9   
  Device                   20   | .   9   28  31  25  21  27  13  18  
  Storage                  1    | .   2   .   .   .   .   .   .   3   
  Processor                9    | .   12  6   8   9   18  16  9   .   
  Protection               1    | .   .   4   .   4   2   .   .   1   
  Energy Gun               6    | .   7   6   5   7   7   1   .   5   
  Energy Cannon            2    | .   .   .   .   12  6   5   3   .   
  Ballistic Gun            5    | .   13  3   .   .   4   6   3   4   
  Ballistic Cannon         2    | .   2   5   6   1   .   .   .   .   
  Launcher                 1    | .   .   4   1   .   .   2   .   .   
Naked Turns                140  | .   .   .   .   .   .   .   140 .   
Heaviest Build             67   | 7   17  28  32  38  51  67  67  50  
  Greatest Support         75   | 20  20  55  75  37  51  51  37  55  
  Greatest Overweight (x)  2    | 2   .   2   1   1   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 3   4   4   4   4   4   4   2   4   
  Average Carried          1    | 1   3   1   1   1   1   2   .   .   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   
  Final Carried            3    | 3   3   2   1   1   3   1   .   2   

 Class Distribution 
--------------------
 59% | Hacker-Mutant
 12% | Scavenger-Mutant
  8% | Hacker-Gunner
  7% | Scavenger-Gunner
  6% | Scavenger-Tank
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
  Scavenger-Gunner | -6/Factory
     Hacker-Mutant | -5/Factory
     Hacker-Mutant | -5/Waste
    Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Matter Collected           2979 | 367  224  593  310  194  254  82   340  615  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6729 | 73   367  1070 685  790  1211 339  1209 985  
  Parts                    321  | 3    20   65   50   35   54   10   31   53   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    
Recyclers Shooed           5    | .    1    .    1    .    1    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  103  | 1   8   25  11  13  17  7   4   17  
  Melee                    1    | .   .   .   .   .   .   .   1   .   
  Guns                     59   | 1   7   19  4   2   8   1   1   16  
  Cannons                  31   | .   1   5   6   9   7   1   2   .   
  AOE                      10   | .   .   1   1   2   1   5   .   .   
Classes Destroyed          13   | 2   3   1   1   2   2   1   1   .   
  Worker                   4    | 1   .   1   .   .   1   .   .   1   
  Builder                  2    | .   .   .   .   1   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   1   .   1   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Recycler                 8    | .   1   1   2   .   2   1   .   1   
  Mechanic                 2    | .   .   .   1   .   .   .   .   1   
  Watcher                  16   | .   3   4   4   1   3   .   .   1   
  Swarmer                  33   | .   4   8   2   .   8   .   .   11  
  Grunt                    38   | 1   4   11  3   10  3   4   .   2   
  Sentry                   20   | .   .   6   6   3   4   1   .   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   
  Programmer               5    | .   .   .   .   .   1   .   .   4   
  Compactor                4    | .   .   .   .   .   .   .   4   .   
Best Kill Streak           8    | 1   2   4   6   3   7   8   2   4   
  Combat Bots Only         6    | 1   2   3   4   3   5   6   2   4   
Max Kills in Single Turn   3    | 1   1   2   3   3   2   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   1   1   2   1   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Damage Taken               3994  | 34   159  832  234  355  374  83   957  966  
  Core                     1291  | 6    39   144  31   17   43   .    915  96   
  Absorbed by Shields      401   | .    .    60   106  35   64   92   44   .    
Core Remaining (%)         88    | 97   82   64   94   97   94   .    .    .    
Volleys Fired              316   | 8    47   79   37   24   39   24   11   47   
  Largest                  4     | 2    2    2    2    3    3    4    4    3    
  Hottest                  237   | 40   90   90   85   179  204  237  237  158  
Shots Fired                669   | 16   92   135  58   70   113  41   41   103  
  Gun                      469   | 16   85   113  26   23   72   18   19   97   
  Cannon                   178   | .    7    17   30   47   41   14   22   .    
  Launcher                 16    | .    .    5    2    .    .    9    .    .    
  Special                  6     | .    .    .    .    .    .    .    .    6    
  Kinetic                  293   | 16   73   64   30   6    21   18   19   46   
  Thermal                  89    | .    .    .    .    18   53   1    11   6    
  Explosive                16    | .    .    5    2    .    .    9    .    .    
  Electromagnetic          271   | .    19   66   26   46   39   13   11   51   
  Robot Hit Streak         34    | 13   18   33   19   20   25   22   25   34   
  Robot Miss Streak        5     | .    5    3    1    2    3    2    1    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    
  Secondary Targets        6     | .    .    1    .    .    .    .    .    5    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    
Shots Hit Robots           518   | 13   65   106  44   54   84   33   35   84   
  Core Hits                263   | 5    19   49   28   30   48   26   29   29   
  Critical Hits            9     | .    .    1    .    1    2    .    2    3    
  Critical Kills           3     | .    .    .    .    .    1    .    1    1    
  Critical Parts Destroyed 4     | .    .    .    .    1    1    .    .    2    
Melee Attacks              2     | .    .    .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    2    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11773 | 99   668  1759 1098 1663 2119 1769 744  1854 
  Guns                     5938  | 99   522  1222 399  350  1060 286  411  1589 
  Cannons                  2760  | .    125  285  361  754  872  156  207  .    
  Explosions               2677  | .    21   252  331  559  187  1327 .    .    
  Melee                    215   | .    .    .    .    .    .    .    .    215  
  Ramming                  133   | .    .    .    7    .    .    .    126  .    
  Kinetic                  3562  | 99   428  688  361  53   250  286  411  986  
  Thermal                  2053  | .    21   136  234  345  981  90   196  50   
  Explosive                1948  | .    .    116  97   467  .    1268 .    .    
  Electromagnetic          3862  | .    219  819  399  798  888  125  11   603  
  Impact                   215   | .    .    .    .    .    .    .    .    215  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    1    .    .    2    21   22   
  Average Corruption       12    | .    .    .    1    .    .    1    11   21   
  Corruption Purged        3     | .    .    .    .    .    .    .    .    3    
  Effects                  117   | .    .    .    .    .    .    .    29   88   
    Message Errors         16    | .    .    .    .    .    .    .    6    10   
    Matter Fused           14    | .    .    .    .    .    .    .    4    10   
    Heat Flow Errors       12    | .    .    .    .    .    .    .    1    11   
    Energy Discharges      9     | .    .    .    .    .    .    .    2    7    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    1    5    
    Misfires               2     | .    .    .    .    .    .    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    2    
    Misdirections          21    | .    .    .    .    .    .    .    7    14   
    Targeting Errors       30    | .    .    .    .    .    .    .    7    23   
    Weapon Failures        3     | .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            312   | .    16   17   .    47   67   116  .    49   
  Projectiles              78    | .    16   .    .    3    48   11   .    .    
  Explosions               185   | .    .    17   .    44   19   105  .    .    
  Melee                    49    | .    .    .    .    .    .    .    .    49   
Knockbacks                 5     | .    2    .    2    1    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    2    .    2    1    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      360   | .    .    66   24   145  69   .    56   .    
  Shots                    9     | .    .    3    1    3    2    .    .    .    
  Rammed                   41    | .    1    .    1    .    .    .    39   .    
Targets Rammed             41    | .    1    .    1    .    .    .    39   .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        533   | 1    117  321  72   380  216  90   247  533  
  Average Temperature      90    | 1    32   70   26   145  64   55   113  145  
  Received Heat Transfer   1023  | 30   87   402  90   156  73   23   .    162  
  Effects                  10    | .    .    .    .    5    .    .    .    5    
    Shutdowns              6     | .    .    .    .    4    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    2    
    Interference           1     | .    .    .    .    1    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    1    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    1    
  Parts Fried              20    | .    1    2    1    5    2    .    .    9    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    1    .    .    2    .    .    3    
  Heat Transferred         3188  | .    50   150  200  507  1733 100  300  148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    1    3    2    2    1    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Peak Influence             512  | 25  109 343 304 427 503 512 75  230 
  Initial                  180  | .   12  .   .   67  106 180 54  .   
  Average                  114  | 15  54  115 119 205 269 219 26  56  
Maximum Alert Level        2    | .   .   1   1   2   2   2   .   1   
  Low Security (%)         78   | 100 100 73  81  47  39  51  100 95  
  Level 1                  19   | .   .   26  18  50  50  40  .   4   
  Level 2                  1    | .   .   .   .   1   9   7   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   3   3   6   9   2   .   4   
  Investigation            5    | .   .   .   1   .   4   .   .   .   
  Extermination            5    | .   .   .   .   .   2   .   .   3   
  Reinforcement            10   | .   .   3   2   3   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   3   3   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Distress Signals           9    | .   1   2   1   2   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              175  | 1   24  45  20  19  22  9   6   29  
  Peak Tracking Total      6    | 1   3   6   4   3   4   4   3   6   
  Tactical Retreats        13   | .   .   5   .   3   2   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Traps Triggered            17   | .   3   3   4   1   2   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   5   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Machines Disabled          19   | .   1   1   1   6   6   .   .   4   
  Max in Single Turn       6    | .   1   1   1   6   2   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Machines Accessed          19   | .   5   2   3   .   6   1   .   2   
  Terminals                12   | .   3   2   2   .   3   1   .   1   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   
  Repair Stations          3    | .   1   .   1   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   11  3   11  .   21  1   .   3   
  Successful               39   | .   10  3   9   .   13  1   .   3   
  Failed                   11   | .   1   .   2   .   8   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   .   
  Terminals                27   | .   4   3   5   .   13  1   .   1   
  Fabricators              3    | .   .   .   .   .   1   .   .   2   
  Repair Stations          16   | .   6   .   6   .   4   .   .   .   
  Recycling Units          4    | .   1   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   3   3   3   .   7   1   .   1   
  Record                   2    | .   .   2   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   2   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   1   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   .   2   
  Network Status           2    | .   .   .   .   .   1   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       16   | .   6   .   6   .   4   .   .   .   
  Scan Component           9    | .   3   .   4   .   2   .   .   .   
  Repair                   7    | .   3   .   2   .   2   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   2   .   6   .   .   .   
  Full Trace Events        5    | .   1   .   1   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   .   234 
    Time                   117  | .   .   .   .   .   .   .   .   117 
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   3   .   2   .   2   .   .   .   
  Time                     230  | .   78  .   64  .   88  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   10  .   .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   17  .   
  Total Damage             302  | .   .   .   .   .   .   .   302 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Turns Passed               8026 | 291  2001 1688 763  775  683  513  380  932  
Spaces Moved               6151 | 248  1428 940  735  723  587  356  394  740  
  Core                     391  | 141  .    .    .    .    .    .    238  12   
  Treads                   362  | .    .    301  61   .    .    .    .    .    
  Legs                     2339 | 107  1428 633  .    .    .    .    .    171  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    3046 | .    .    .    674  723  587  356  156  550  
  Flight                   13   | .    .    6    .    .    .    .    .    7    
  Fastest Speed            50   | 50   120  120  52   52   52   52   50   50   
  Average Speed            97   | 101  120  138  63   88   69   114  71   73   
  Slowest Speed            197  | 150  120  197  160  116  112  160  110  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 11   98   55   49   17   18   10   87   13   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          276  | .    3    54   30   50   46   89   4    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    1    .    .    4    .    
  AOE                      271  | .    3    54   30   49   46   89   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Total                      7648 | 273  1644 1217 986  811  781  433  466  1037 
  Wait                     667  | 1    127  89   159  11   103  7    18   152  
  Move                     6144 | 247  1427 939  734  722  586  356  393  740  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  149  | 10   13   30   14   16   16   10   2    38   
  Fast Attach              1    | .    1    .    .    .    .    .    .    .    
  Attach                   156  | 7    12   37   17   16   17   13   3    34   
  Detach                   80   | .    5    21   13   11   10   11   .    9    
  Swap                     3    | .    1    1    .    1    .    .    .    .    
  Drop                     87   | .    10   21   11   10   10   10   .    15   
  Fire                     316  | 8    47   79   37   24   39   24   11   47   
  Melee                    2    | .    .    .    .    .    .    .    .    2    
  Ram                      40   | .    .    .    1    .    .    .    39   .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  107 | -11/Scrapyard | Identified exit to Materials
  107 | -11/Scrapyard | Discovered exit to Materials (range 8)
  292 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Evolved 1 slot: Power x1
  312 | -10/Materials | Build established: Hacker-Mutant
  538 | -10/Materials | Identified exit to Mines
  538 | -10/Materials | Discovered exit to Mines (range 9)
  777 | -10/Materials | Repaired Lgt. Assault Rifle
  805 | -10/Materials | Repaired Lgt. Ion Engine
 1328 | -10/Materials | Identified exit to Materials
 1328 | -10/Materials | Discovered exit to Materials (range 3)
 1695 | -10/Materials | Repaired Lgt. Ion Engine
 1806 | -10/Materials | Discovered exit to Materials (range 12)
 1958 | -10/Materials | Discovered exit to Materials (range 8)
 2293 | -10/Materials | Entered another Materials area
 2293 | -9/Materials  | Evolved 2 slots: Utility x2
 3111 | -9/Materials  | Identified exit to Materials
 3111 | -9/Materials  | Discovered exit to Materials (range 12)
 3112 | -9/Materials  | Build established: Scavenger-Mutant
 3435 | -9/Materials  | Identified exit to Mines
 3435 | -9/Materials  | Discovered exit to Mines (range 10)
 3706 | -9/Materials  | Build established: Hacker-Mutant
 3981 | -9/Materials  | Entered another Materials area
 3981 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4505 | -8/Materials  | Repaired Shock Rifle
 4533 | -8/Materials  | Repaired Lgt. Cannon
 4741 | -8/Materials  | Identified exit to Factory
 4741 | -8/Materials  | Discovered exit to Factory (range 3)
 4744 | -8/Materials  | Entered Factory
 4744 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4909 | -7/Factory    | Identified exit to Factory
 4909 | -7/Factory    | Discovered exit to Factory (range 5)
 5054 | -7/Factory    | Build established: Hacker-Skirmisher
 5082 | -7/Factory    | Garrison activated, responded to threat
 5239 | -7/Factory    | Discovered exit to Factory (range 15)
 5475 | -7/Factory    | Lost 3 parts (1n1u1w)
 5519 | -7/Factory    | Entered another Factory area
 5519 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5616 | -6/Factory    | Repaired Imp. EM Pulse Cannon
 5662 | -6/Factory    | Repaired Imp. Deuterium Engine
 5809 | -6/Factory    | Garrison activated, responded to threat
 6182 | -6/Factory    | Identified exit to Factory
 6182 | -6/Factory    | Discovered exit to Factory (range 10)
 6202 | -6/Factory    | Entered another Factory area
 6202 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6715 | -5/Factory    | Sucked down chute
 6715 | -5/Factory    | Entered Waste
 6716 | -5/Waste      | Met a frightened Derelict
 6728 | -5/Waste      | Spotted C-40 Crusher
 6730 | -5/Waste      | EMP discharged
 6745 | -5/Waste      | Destroyed C-40 Crusher
 6784 | -5/Waste      | Spotted C-40 Crusher
 6796 | -5/Waste      | Spotted C-40 Crusher
 6800 | -5/Waste      | Spotted C-40 Crusher
 6803 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6808 | -5/Waste      | Destroyed C-40 Crusher
 6811 | -5/Waste      | Destroyed C-40 Crusher
 6830 | -5/Waste      | EMP discharged
 6830 | -5/Waste      | System corruption reached 10%
 6847 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6850 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6853 | -5/Waste      | Spotted C-40 Crusher
 6864 | -5/Waste      | Spotted C-40 Crusher
 6926 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6929 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6930 | -5/Waste      | EMP discharged
 6932 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6932 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6954 | -5/Waste      | Core integrity fell below 50%
 6963 | -5/Waste      | Lost 4 parts (1p1n2u)
 6966 | -5/Waste      | Core integrity fell below 20%
 6969 | -5/Waste      | Destroyed C-40 Crusher
 7030 | -5/Waste      | EMP discharged
 7083 | -5/Waste      | Identified exit to Factory
 7083 | -5/Waste      | Discovered exit to Factory (range 12)
 7095 | -5/Waste      | Entered Factory
 7227 | -5/Factory    | Build established: Hacker-Mutant
 7798 | -5/Factory    | Lost 3 parts (2p1w)
 8025 | -5/Factory    | Garrison activated, responded to threat
 8027 | -5/Factory    | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
07979_ K-01 Serf collects debris.
07979_ EM Shield destroyed.
07981_ Overheating: Matter decay (-77).
07982_ K-01 Serf collects debris.
07983_ U-05 Engineer builds a Wall.
07990_ System corrupted: Heat flow error (+272).
07991_ Power failure, Lgt. Nuclear Core shutdown. <x2>
07993_ Acquired Lgt. Fission Core. <x2>
07999_ Overheating: Energy bleed (-43).
08005_ System corrupted: Heat flow error (+250).
08006_ Tesla Rifle destroyed.
08023_ System corrupted: Matter fused (-5).
08025_ Slug penetrates Door.
08025_ Slug penetrates Y-64 Sentinel.
08025_ Y-64 Sentinel calls for garrison reinforcements.
08025_ ALERT: Activating Garrison Access F001.
08025_ System corrupted: Tesla Rifle targeting data glitched.
08026_ Y-64 Sentinel emerges from the garrison. <x2>
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|            ?????#    #??###########+#####          |
|            ?????#    #????????#        ##          |
|            ?????#    #????????# """""  ##          |
|            ?????#    ########## """"" %##          |
|            ?????#             / """    ##    """"" |
|            ?????########      #        ##          |
|            ????????????#      # "      ##          |
|            ????#########      + T    ! #########   |
|            ???#               # "      #???????#   |
|            ???#               #        #???????#   |
|            ???#               ##########???????#   |
|            ???#               #????????????????#   |
|            ????  ""           #????????????????#   |
|            ??????""           #????????????????#   |
|            ??????"""          #????????????????#   |
|            ??????"""          ##############????   |
|            ????  """   "" ""                 ????? |
|            ????        ""F""                 ????? |
|            ???#         """                  ????? |
|            ???#                              ????? |
|            ???#       [                      ????? |
|            ???#    ########+#;##############?????? |
|            ????????????#            #????????????? |
|            ????????????#      !     #????????????? |
|            ????????????#            #????????????? |
|            ????????????#]@   """    #????????????? |
|            ????????????#     """    #????????????? |
|            ????????????#     """    #????????????? |
|            ????????????#Y     ""  " #????????????? |
|            ????????????  ]]   "" "" #????????????? |
|            ???????????## ]]   Y Y G #????????????? |
|            ????????????# ]]      "? #????????????? |
|            ????????????#          "??????????????? |
|            ????????????#           ??????????????? |
|            ????????????#############?????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          45
Energy Capacity            585
Matter Stores              400
Matter Capacity            400
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             35
Resistance: TH             60
Resistance: EX             85
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                54
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
Fist Fight
GoHome()
Hey, That's Mine!
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Part-time Mechanic
Party Time
Please Form A Line
Power Corrupts
Remodeling
Risk Taker
Serviceable Loadout
Storm Trooper
System Compromised
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              DecoderImpactAutocannon
  Manual?         0
Play Time         02:19:56
  Cumulative      5.3 hours
  Start           2021.12.14 @ 23:35:21
  End             2021.12.15 @ 02:05:39
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f99aa05-9947-4e53-b52f-97ed5a526e17