Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.25 @ 13:05:41 Player: WitherScout Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (514) 514 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2134 Bonus ------- None Cogmind --------- Core Integrity 282/400 Matter 265/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit ECM Suite > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Reaction Control System > --- WEAPON ----------- Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg ECM Suite Bomb Factory No. 2 Light Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 26 | 4 11 3 4 1 3 Power 5 | 1 2 . 1 . 1 Engine 3 | 1 2 . . . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 7 | . 6 . 1 . . Treads . | . . . . . . Leg 7 | . 6 . 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 2 . 1 2 Device 4 | . 1 . . 1 2 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 6 | 2 1 1 2 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 1 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 10 | . 1 . . . 9 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon 4 | . 1 . . . 3 Highest Loss Streak 3 | . 1 . . . 3 To Critical Strikes . | . . . . . . Average Backups 8 | 2 5 7 9 9 7 Power 2 | . 2 3 3 1 1 Propulsion 1 | 1 . 1 1 1 2 Utility 2 | . . . 3 3 1 Weapon 2 | . 2 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 5 | . 2 . 2 1 . Power 3 | . 1 . 2 . . Propulsion 1 | . 1 . . . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 92 96 100 100 89 Engine 2 | . 14 11 1 . . Core 8 | . . . 9 11 10 Leg 22 | . 22 22 22 22 21 Device 11 | . 11 11 11 11 12 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 6 11 11 4 Ballistic Gun 31 | . 28 29 32 33 29 Peak Build Rating 23 | 4 8 10 14 22 23 Average Rating 13 | 3 6 9 12 14 18 On Entrance 9 | . 4 8 10 14 22 Naked Turns . | . . . . . . Heaviest Build 23 | 13 20 22 21 21 23 Greatest Support 20 | 3 20 20 20 20 20 Greatest Overweight (x) 5 | 4 5 1 1 1 1 Average Overweight (x) . | 3 . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 8 | 2 5 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 4 Class Distribution -------------------- 73% | Gunner 18% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 641 | 240 220 . 116 10 55 Remotely . | . . . . . . Salvage Created 546 | . 390 . 86 . 70 Parts 30 | . 26 . 4 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 12 . 3 . 1 Guns 14 | . 12 . 1 . 1 AOE 2 | . . . 2 . . Classes Destroyed 2 | . 2 . . . . Swarmer 3 | . 3 . . . . Grunt 13 | . 9 . 3 . 1 Best Kill Streak 4 | . 4 . 3 . 1 Combat Bots Only 4 | . 4 . 3 . 1 Max Kills in Single Turn 2 | . 2 . 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 143 | . 54 16 10 . 63 Missed 55 | . 21 7 1 . 26 Hits 88 | . 33 9 9 . 37 Projectile 88 | . 33 9 9 . 37 Critical Strikes 1 | . . . . . 1 Damage Taken 1274 | . 357 132 112 . 673 Core 182 | . 64 . 28 . 90 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 216 | . . . . 216 . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 42 | . 29 . 4 . 9 Largest 3 | . 2 . 3 . 3 Hottest 70 | . 40 . 70 . 60 Shots Fired 94 | . 57 . 10 . 27 Gun 92 | . 57 . 8 . 27 Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 92 | . 57 . 8 . 27 Thermal . | . . . . . . Explosive 2 | . . . 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 7 . 11 . 4 Robot Miss Streak 3 | . 3 . 2 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 63 | . 42 . 6 . 15 Core Hits 32 | . 22 . 5 . 5 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 848 | . 484 . 217 . 147 Guns 669 | . 484 . 38 . 147 Cannons . | . . . . . . Explosions 179 | . . . 179 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 669 | . 484 . 38 . 147 Thermal . | . . . . . . Explosive 179 | . . . 179 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 9 | . . . 9 . . Projectiles . | . . . . . . Explosions 9 | . . . 9 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 66 | . 24 . 30 . 66 Average Temperature 20 | . 8 . 17 . 34 Received Heat Transfer 384 | . 168 45 60 . 111 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 162 | . 162 65 93 . . Initial 65 | . . 65 9 . . Average 28 | . 27 47 39 . . Influence Increases 414 | . 310 . 84 . 20 Destroy 0b10 Robot/C 320 | . 240 . 60 . 20 Destroy Leader 60 | . 50 . 10 . . Successful Hack 20 | . 20 . . . . Destroy Structure 14 | . . . 14 . . Influence Decreases 414 | . 156 129 109 . 20 Entered New Map 105 | . . 89 16 . . Time Decay 269 | . 116 40 93 . 20 Lost Part 10 | . 10 . . . . Purge Threat 30 | . 30 . . . . Squads Dispatched 3 | . 3 . . . . Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 19 1 3 . 2 Peak Tracking Total 4 | . 4 1 3 . 1 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 4 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 12 . . . . Successful 5 | . 5 . . . . Failed 7 | . 7 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 8 | . 8 . . . . Terminals 9 | . 9 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3797 | . 570 87 230 2529 381 Sensors 726 | . . . . 420 306 ECM 3110 | . 570 87 230 2109 114 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4045 | 110 698 87 230 2529 391 Spaces Moved 1916 | 43 330 50 110 1226 157 Core 90 | 43 47 . . . . Treads . | . . . . . . Legs 1826 | . 283 50 110 1226 157 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 Average Speed 164 | 234 138 162 190 170 141 Slowest Speed 300 | 250 300 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 43 5 39 80 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 20 | . . . 20 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 20 | . . . 20 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2736 | 51 520 56 125 1674 310 Wait 695 | 1 138 . . 423 133 Move 1911 | 42 329 49 109 1225 157 Hop . | . . . . . . Pick Up 27 | 4 6 2 3 12 . Fast Attach 9 | 4 3 1 . . 1 Attach 12 | . 2 2 1 . 7 Detach 4 | . . 2 . . 2 Swap 11 | . 6 . 4 1 . Drop 25 | . 7 . 4 13 1 Fire 42 | . 29 . 4 . 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 803 | -10/Materials | Discovered new exit (range 6) 809 | -10/Materials | Entered another Materials area 809 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 867 | -9/Materials | Discovered new exit (range 16) 896 | -9/Materials | Entered Mines 908 | -9/Mines | Met a Derelict bent on vengeance 1098 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1102 | -9/Mines | Found Prototype Device 1119 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1126 | -9/Mines | Entered Zion 1197 | -7/Zion | Build established: Gunner 1559 | -7/Zion | Learned 8 Factory zone layouts 1567 | -7/Zion | Learned 4 Factory zone layouts 1690 | -7/Zion | Received a visual enhancement algorithm 2158 | -7/Zion | Given A8's code to call for help 2481 | -7/Zion | Visited the Megawrench Repair Shop 2481 | -7/Zion | Megawrench repaired 7 parts 3235 | -7/Zion | Identified Exp. Sensor Array 3464 | -7/Zion | Found Prototype Device 3641 | -7/Zion | Discovered new exit (range 12) 3655 | -7/Zion | Entered Proximity Caves 3946 | -6/Proximity Caves | Spotted B-75 Beast 3958 | -6/Proximity Caves | Identified Bomb Factory No. 2 4002 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 4043 | -6/Proximity Caves | Lost 3 parts (1n2w) 4046 | -6/Proximity Caves | Self-destructed Last Messages --------------- Acquired 1 matter. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Imp. Targeting Computer destroyed. Reaction Control System destroyed. G-50 Soldier destroyed. Acquired 45 matter. Acquired 10 matter. Lgt. Nuclear Core destroyed. Lgt. Assault Rifle destroyed. Identified Bomb Factory No. 2. Dropped Bomb Factory No. 2. Exp. Sensor Array destroyed. Assault Rifle destroyed. Grenade Launcher destroyed. Lgt. Nuclear Core blasted off. Aluminum Leg destroyed. Acquired Lgt. Nuclear Core. Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ??????????????????????????# ????????????????????? | | ????????????????????????## ????????????????????? | | ????????????????????????# ?????????????????????? | | ???????????????####??##?# ?????????????????????? | | ???????????##### ### ?# ??????????????????????? | | ?????????? ## ??????????????????????? | | ?????????? #??????????????????????? | | ??????????????# @###????????????????????? | | ????????????## ## #????????????????????? | | ???????????## ?????## #????????????????????? | | ??????????## ??????## ##???????????????????? | | ??????????# ?????## #???????????????????? | | ???????????# ###### #???????????????????? | | ????????????# ##??????????????????? | | ?????????????# #??????????????????? | | ????#????????## #??????????????????? | | ### #?????##??# ## #??????????????????? | | #????## ??# #######??????????????????? | | ##?????# ??# ##????????????????????????? | | ####### ??# #?????????????????????????? | | $ ??### #?????????????????????????? | | ###?# #?????????????????????????? | | ? ### ## #### #??????????????????????????? | | ????# #?# #?#% ##??????????????????????????? | | ????# #??# #?# ####???????????????????????? | | ????# #???# ## % #???????????????????????? | | ????# #???### #########???????????????? | | ????# #?????# % #???????????????? | | ????# #?????## ### $ % #???????????????? | | ????# #??????# #?# ### #???????????????? | | ##### ########%#?## % # #???????????????? | | # #??##% # ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Hpw. Shock Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Wave Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Power Sword | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeleporterLobotomyRefractor Manual? 0 Play Time 00:36:35 Cumulative 20.6 hours Start 2025.08.25 @ 12:21:51 End 2025.08.25 @ 13:05:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4b36856a-f197-4d17-8edf-80ffe59cd641