Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 17:25:28 Player: f3-rnm Result: Destroyed by B5-PD0(E) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (200) 1000 Value Destroyed (6820) 6820 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2479) 2479 TOTAL SCORE: 15019 Bonus ------- High Alert Combat Kills 631 Follower Combat Kills 2076 Aligned with FarCom 300 Friendly Fire -528 Cogmind --------- Core Integrity 0/700 Matter 98/300 Energy 50/290 System Corruption 59% Temperature Cool (36) Movement Immobile (Siege) Ox2 Location -7/Scraptown Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Tri-treads (fused) > --- UTILITY (6) ------ Army-in-a-Box (0/30) (fused) > --- WEAPON (3) ------- Latent Energy Streamer Rocket Array > --- INVENTORY (5) ---- Improved Deuterium Engine Compact Matter Pod (0) Siege Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Tri-treads > --- UTILITY ---------- Army-in-a-Box > --- WEAPON ----------- Siege Cannon > --- INVENTORY -------- Improved Deuterium Engine Compact Matter Pod Latent Energy Streamer Rocket Array [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Latent Energy Streamer Ballistic Gun Minigun Ballistic Cannon Slug Cannon Launcher Rocket Array Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . Utility 4 | . . . 1 . . . 1 2 . . . . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 142 | 6 13 . 12 4 1 6 31 5 8 15 27 2 12 Power 19 | 1 5 . 1 1 . 1 4 . . 1 3 . 2 Engine 17 | 1 5 . 1 1 . 1 2 . . 1 3 . 2 Core 2 | . . . . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 29 | 2 2 . 3 2 . 2 9 . . 1 6 . 2 Treads 12 | 2 1 . . 1 . . 2 . . . 4 . 2 Leg . | . . . . . . . . . . . . . . Wheel 17 | . 1 . 3 1 . 2 7 . . 1 2 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 31 | 1 4 . 3 . . . 8 2 4 6 2 . 1 Device 10 | . . . 1 . . . 2 2 2 2 . . 1 Storage 3 | 1 1 . . . . . . . . . 1 . . Processor 2 | . 1 . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 16 | . 2 . 2 . . . 5 . 2 4 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 63 | 2 2 . 5 1 1 3 10 3 4 7 16 2 7 Energy Gun 4 | . . . . . . . 1 . . . 3 . . Energy Cannon 3 | . . . . . . . . . . . . . 3 Ballistic Gun 32 | 2 2 . 5 1 . 2 7 3 . 5 5 . . Ballistic Cannon 16 | . . . . . 1 1 . . 4 1 7 1 1 Launcher 7 | . . . . . . . 2 . . 1 1 1 2 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . 1 1 5 . 1 Parts Lost 57 | . 3 . 8 3 . 6 13 . . 5 18 . 1 Power 8 | . 1 . 1 1 . 1 1 . . 1 2 . . Propulsion 19 | . 1 . 4 1 . 2 4 . . 1 6 . . Utility 13 | . 1 . 2 . . . 4 . . 2 4 . . Weapon 17 | . . . 1 1 . 3 4 . . 1 6 . 1 Highest Loss Streak 7 | . 3 . 4 2 . 6 3 . . 2 7 . 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 93 100 74 87 88 81 76 90 92 88 82 44 35 Engine 6 | . 13 14 9 10 11 11 6 7 7 7 5 . 4 Treads 7 | . 26 14 1 10 11 2 3 7 7 7 11 7 7 Wheel 6 | . . 14 11 11 11 17 12 7 7 6 5 . . Device 11 | . . . 8 11 11 11 8 21 23 19 18 7 6 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 8 10 1 Processor 3 | . 2 . . . . . 3 7 7 7 4 . . Protection 6 | . 6 14 10 11 11 11 5 7 7 9 5 . . Ballistic Gun 12 | . 27 28 21 22 16 7 16 18 8 11 6 15 2 Ballistic Cannon 4 | . . . . . 5 10 3 . 14 9 8 2 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 122 | 13 93 91 95 95 96 96 103 105 119 122 116 94 112 Greatest Support 98 | 40 40 10 16 10 10 32 32 28 28 28 98 70 70 Greatest Overweight (x) 10 | . 9 9 9 9 9 9 10 3 4 9 9 1 2 Average Overweight (x) 4 | . . 9 8 9 9 3 4 3 3 4 6 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 6 10 25 25 25 25 25 25 25 25 25 25 25 9 Most Carried 25 | 2 16 15 17 20 25 25 25 25 25 25 25 19 22 Average Carried 19 | 1 8 14 14 18 21 22 24 23 24 24 22 18 5 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 13 15 17 18 25 25 25 25 25 25 18 18 5 Class Distribution -------------------- 51% | Mutant 25% | Gunner 9% | Scavenger-Skirmisher 5% | Tank 3% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Matter Collected 6523 | 255 305 44 220 256 10 276 1255 224 230 1271 1141 258 778 Remotely . | . . . . . . . . . . . . . . Salvage Created 7924 | . 492 44 564 361 . 379 1658 224 . 1129 1213 . 1860 Parts 449 | . 32 7 35 19 . 23 99 11 . 74 48 . 101 Haulers Intercepted 6 | . 2 . 1 . . . 1 . . . 2 . . Recyclers Shooed 6 | . . . 1 . . . 3 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Combat Hostiles Destroyed 148 | . 9 . 11 9 . 3 39 4 . 19 25 . 29 Guns 79 | . 9 . 11 9 . 2 25 4 . 9 10 . . Cannons 24 | . . . . . . 1 2 . . 10 11 . . AOE 44 | . . . . . . . 12 . . . 4 . 28 Classes Destroyed 24 | . 5 2 2 . . . 4 1 . 1 . . 9 Worker 14 | . 1 . 1 . . 2 6 . . 3 1 . . Builder 7 | . . 1 . . . . 1 . . 4 1 . . Tunneler 7 | . . 1 . . . 2 2 . . 2 . . . Hauler 6 | . 2 . 1 . . . 1 . . . 2 . . Recycler 11 | . . . 1 1 . 3 . . . 3 3 . . Operator 1 | . . . . . . . 1 . . . . . . Drone 2 | . . . . . . . . . . . . . 2 Watcher 6 | . 1 . . . . . 3 . . 1 1 . . Swarmer 19 | . 2 . 4 4 . . 4 . . 2 3 . . Grunt 62 | . 7 . 4 5 . 3 21 1 . 8 13 . . Brawler 2 | . . . . . . . 2 . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . 1 . . . . . . Sentry 22 | . . . 3 . . . 8 2 . 2 7 . . Hunter 5 | . . . . . . . 3 . . 1 1 . . Programmer 7 | . . . . . . . . 1 . 5 1 . . Bolteater 1 | . . . . . . . . . . . . . 1 Federalist 1 | . . . . . . . . . . . . . 1 Explorer 2 | . . . . . . . . . . . . . 2 Ranger 4 | . . . . . . . . . . . . . 4 Guru 1 | . . . . . . . . . . . . . 1 Scientist 1 | . . . . . . . . . . . . . 1 Scrapper 14 | . . . . . . . . . . . . . 14 Elite 5 | . . . . . . . . . . . . . 5 Thug 1 | . . . . . . . . . . . . . 1 Best Kill Streak 16 | . 3 1 6 4 . 2 16 2 . 4 6 . 9 Combat Bots Only 12 | . 2 . 6 4 . 2 12 2 . 3 4 . 9 Max Kills in Single Turn 6 | . 1 1 1 1 . 1 3 1 . 2 2 . 6 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 6 | . . . . . . . 2 . . . 1 . 6 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Triborg (-7/Scraptown) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Hostile Shots Fired 1109 | . 93 . 75 61 . 58 167 57 . 171 372 . 55 Missed 315 | . 26 . 16 23 . 15 46 22 . 47 110 . 10 Damage Taken 10076 | . 834 . 722 452 . 736 1772 319 . 1776 2570 . 895 Core 1455 | . 188 . 133 65 . 133 234 33 . 227 387 . 55 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 190 | . . . . . . . . . . . . . 190 Redirected to Shielding 50 | . . . 4 9 . 34 3 . . . . . . Regen/Repaired (Parts) 188 | . . . . . . . . . 47 141 . . . Core Remaining (%) 49 | 100 . 24 . . . 17 57 . . . . . . Volleys Fired 569 | . 57 4 47 36 . 35 121 13 2 93 95 2 64 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 3 1 2 Hottest 144 | . 40 40 46 46 . 62 122 75 144 144 144 48 105 Shots Fired 1155 | . 114 8 94 71 . 67 286 32 6 218 196 3 60 Gun 814 | . 114 8 94 71 . 35 241 32 3 122 93 1 . Cannon 302 | . . . . . . 32 31 . 3 96 92 2 46 Launcher 38 | . . . . . . . 14 . . . 11 . 13 Special 1 | . . . . . . . . . . . . . 1 Kinetic 1042 | . 114 8 94 71 . 67 232 32 6 218 179 3 18 Thermal 46 | . . . . . . . 40 . . . 6 . . Explosive 38 | . . . . . . . 14 . . . 11 . 13 Electromagnetic 28 | . . . . . . . . . . . . . 28 Robot Hit Streak 21 | . 9 3 9 7 . 10 12 6 9 11 13 . 21 Robot Miss Streak 11 | . 3 1 3 5 . 4 6 3 . 11 6 1 3 Penetration Max 1 | . . . . . . . 1 . . 1 1 . . Secondary Targets 11 | . 2 . 3 . . . 3 . . . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . 1 . . Shots Hit Robots 670 | . 73 5 60 45 . 41 178 24 3 106 112 . 23 Core Hits 426 | . 30 3 29 16 . 20 107 11 . 52 72 . 86 Critical Kills 5 | . . . . . . . . . . 2 3 . . Critical Parts Destroyed 11 | . 1 . . . . . 1 . . 6 3 . . Critical Strikes 23 | . 1 . . . . . 3 . . 9 10 . . Burn 2 | . . . . . . . 2 . . . . . . Destroy 19 | . 1 . . . . . 1 . . 9 8 . . Blast 2 | . . . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17640 | . 809 65 544 679 . 747 4521 388 50 2562 3495 . 3780 Guns 8100 | . 809 65 544 679 . 361 2592 388 50 1423 1189 . . Cannons 3447 | . . . . . . 386 302 . . 1139 1512 . 108 Explosions 6086 | . . . . . . . 1627 . . . 787 . 3672 Melee . | . . . . . . . . . . . . . . Ramming 7 | . . . . . . . . . . . 7 . . Kinetic 10810 | . 809 65 544 679 . 747 2403 388 50 2562 2563 . . Thermal 654 | . . . . . . . 491 . . . 138 . 25 Explosive 3457 | . . . . . . . 1627 . . . 787 . 1043 Electromagnetic 2712 | . . . . . . . . . . . . . 2712 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 59 | . . . . . . . . 1 1 9 9 9 59 Average Corruption 10 | . . . . . . . . 1 1 6 9 9 27 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 248 | . . . . . . . . . 6 80 45 39 78 Message Errors 64 | . . . . . . . . . 3 21 12 11 17 Matter Fused 50 | . . . . . . . . . . 18 5 9 18 Heat Flow Errors 39 | . . . . . . . . . 1 10 13 6 9 Energy Discharges 29 | . . . . . . . . . 2 10 5 6 6 Parts Rejected 1 | . . . . . . . . . . . 1 . . Parts Fused 5 | . . . . . . . . . . 2 1 . 2 Data Loss (minor) 20 | . . . . . . . . . . 8 2 3 7 Data Loss (major) 13 | . . . . . . . . . . 2 1 2 8 Misfires 8 | . . . . . . . . . . 4 2 1 1 Alerts 8 | . . . . . . . . . . 3 . 1 4 Weapon Failures 11 | . . . . . . . . . . 2 3 . 6 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 186 | . . . . . . . 19 . . 34 80 . 53 Projectiles 79 | . . . . . . . . . . 34 45 . . Explosions 107 | . . . . . . . 19 . . . 35 . 53 Melee . | . . . . . . . . . . . . . . Knockbacks 26 | . . . . . . 5 4 . . 8 9 . . Impact . | . . . . . . . . . . . . . . Kinetic 22 | . . . . . . 4 3 . . 7 8 . . Secondary 4 | . . . . . . 1 1 . . 1 1 . . Self-Inflicted Damage 74 | . . . . . . . . . . . . . 74 Shots 4 | . . . . . . . . . . . . . 4 Rammed 1 | . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 396 | . 107 6 16 10 . 18 63 9 250 289 396 172 242 Average Temperature 71 | . 44 4 6 10 . 7 17 6 103 89 102 71 60 Received Heat Transfer 3861 | . 447 . 291 258 . 405 747 78 . 414 987 . 234 Effects 5 | . . . . . . . . . . 4 1 . . Energy Bleed 2 | . . . . . . . . . . 1 1 . . Interference 3 | . . . . . . . . . . 3 . . . Siege Activations 3 | . . . . . . . . . . . . . 3 Total Turns 201 | . . . . . . . . . . . . . 201 Longest Duration 163 | . . . . . . . . . . . . . 163 Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 13 | . . . . . . . . . . . . . 13 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 . . 1 . . 2 Heat Transferred 1446 | . . . . . . . 1110 . . . 299 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Latent Energy Used 3191 | . . . . . . . . . . . . . 3191 LE Corruption 59 | . . . . . . . . . . . . . 59 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Peak Influence 989 | . 172 20 252 250 . 50 989 544 178 398 583 226 . Initial 449 | . . 10 7 35 . . 7 449 136 . 159 226 . Average 222 | . 64 16 94 185 . 25 321 446 74 238 390 93 . Maximum Alert Level 3 | . . . 1 1 . . 3 2 . 1 2 1 . Low Security (%) 49 | 100 100 100 88 36 . 100 40 . 100 33 4 63 . Level 1 30 | . . . 11 63 . . 7 24 . 66 45 36 . Level 2 19 | . . . . . . . 47 75 . . 50 . . Level 3 1 | . . . . . . . 5 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . 2 . . . 6 5 . 9 6 . . Investigation 3 | . 1 . . . . . . 1 . 1 . . . Extermination 6 | . . . . . . . . 1 . 4 1 . . Reinforcement 15 | . 1 . 2 . . . 4 . . 3 5 . . Assault 2 | . . . . . . . 2 . . . . . . Garrison 4 | . . . . . . . . 3 . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Distress Signals 13 | . . . . 1 . . 6 . . 1 4 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 215 | . 13 . 16 9 . 3 55 4 1 35 31 . 48 Peak Tracking Total 9 | . 3 . 4 4 . 3 5 2 1 5 5 . 9 Tactical Retreats 8 | . 1 . . 1 . . 4 . . 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Traps Triggered 12 | . 3 . . . . . . 1 . 6 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Machines Disabled 26 | . . . . . . . 4 . . 6 4 1 11 Max in Single Turn 3 | . . . . . . . 1 . . 3 1 1 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Machines Accessed 14 | . 1 . 1 . 1 . 4 2 . 2 3 . . Terminals 10 | . 1 . 1 . . . 3 1 . 2 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . Total Hacks 21 | . 1 . 1 . 1 . 7 3 . 3 5 . . Successful 6 | . . . 1 . 1 . . 1 . 1 2 . . Failed 15 | . 1 . . . . . 7 2 . 2 3 . . Catastrophic 5 | . 1 . . . . . 1 1 . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . 1 . . . 1 . 6 . . . 1 . . Terminals 16 | . 1 . 1 . . . 6 1 . 3 4 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . 1 . . Terminal Hacks 6 | . . . 1 . 1 . . 1 . 1 2 . . Open Door 2 | . . . . . . . . . . . 2 . . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . Alert Level 1 | . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . . . 4 1 . 2 2 . . Full Trace Events 2 | . . . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Total Allies 20 | . . . . 1 . . . . 19 . . . . Largest Group 19 | . . . . 1 1 . . . 19 9 . . . Highest-Rated Group 475 | . . . . 31 31 . . . 475 227 . . . Highest-Rated Ally 35 | . . . . 31 31 . . . 35 31 . . . Total Orders 33 | . . . . . . . . . . . . . 33 STAY 2 | . . . . . . . . . . . . . 2 FOLLOW 2 | . . . . . . . . . . . . . 2 RETURN 29 | . . . . . . . . . . . . . 29 Ally Attacks 719 | . . . . . . . . . 178 80 . . 461 Total Damage 13094 | . . . . . . . . . 4696 1049 . . 7349 Kills 96 | . . . . . . . . . 9 7 . . 80 Allies Corrupted 3 | . . . . . . . . . . 2 . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 67 | . . . . . . . . . . . . . 67 Drone Recoveries 37 | . . . . . . . . . . . . . 37 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Turns Passed 14125 | 82 875 78 671 349 517 486 2595 528 640 2894 1110 1106 2194 Spaces Moved 5834 | 47 390 31 226 109 239 260 1055 173 388 1510 349 437 620 Core 3 | 3 . . . . . . . . . . . . . Treads 1544 | 44 366 . . . . . . . . . 77 437 620 Legs . | . . . . . . . . . . . . . . Wheels 4287 | . 24 31 226 109 239 260 1055 173 388 1510 272 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 215 175 215 215 130 130 145 145 145 160 240 160 Average Speed 186 | 152 167 215 212 215 215 142 155 145 153 169 218 240 262 Slowest Speed 340 | 160 320 215 215 215 215 215 230 145 160 225 320 240 340 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 55 12 19 19 61 50 71 5 97 45 73 79 35 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 . . . 1 1 . Scrap Searched 2 | . . . . 1 . 1 . . . . . . . Spaces Dug 106 | . . . . . . . . . 3 12 2 1 88 Terrain Destroyed 516 | . . . . . . . 42 . 3 34 105 1 331 Melee . | . . . . . . . . . . . . . . Projectile 87 | . . . . . . . 1 . 3 34 30 1 18 AOE 429 | . . . . . . . 41 . . . 75 . 313 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Total 8159 | 55 510 36 340 153 243 310 1789 427 430 1694 562 495 1115 Wait 1433 | . 30 . 38 . . 2 535 232 14 60 77 53 392 Move 5822 | 46 389 30 225 108 238 259 1054 173 387 1509 348 436 620 Hop . | . . . . . . . . . . . . . . Pick Up 103 | 3 16 2 14 5 3 7 21 3 7 8 3 . 11 Fast Attach 47 | 5 6 . . . . . 11 . 2 5 14 . 4 Attach 63 | 1 4 . 12 4 1 6 8 2 . 4 11 2 8 Detach 12 | . . . . . . . . . . . 4 2 6 Swap 32 | . 3 . . . . . 12 3 6 6 2 . . Drop 77 | . 5 . 4 . 1 1 27 1 12 9 7 . 10 Fire 569 | . 57 4 47 36 . 35 121 13 2 93 95 2 64 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage (discovered 2 exits: [*Fac] / [*Rec]) -7/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 9) 483 | -10/Materials | Discovered new exit (range 13) 770 | -10/Materials | Core integrity fell below 50% 927 | -10/Materials | Lost 3 parts (1p1n1u) 958 | -10/Materials | Entered Mines 1019 | -10/Mines | Discovered new exit (range 8) 1036 | -10/Mines | Entered Materials 1036 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -9/Materials | Lost 4 parts (1p2n1u) 1452 | -9/Materials | Identified exit to Mines 1707 | -9/Materials | Entered Mines 1899 | -9/Mines | Discovered new exit (range 3) 1919 | -9/Mines | Escorted by a lone wolf Derelict 2047 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2047 | -9/Mines | Discovered new exit (range 5) 2056 | -9/Mines | Entered Exiles 2056 | -9/Exiles | Accompanied by 1 ally 2115 | -9/Exiles | Met 8R-AWN 2145 | -9/Exiles | Met EX-HEX 2209 | -9/Exiles | Met EX-BIN 2235 | -9/Exiles | Aligned with FarCom system 2237 | -9/Exiles | Given EX-Vault access code 2287 | -9/Exiles | Opened EX-Vault 2302 | -9/Exiles | Found Chronowheel 2315 | -9/Exiles | Found Army-in-a-Box 2322 | -9/Exiles | Found Latent Energy Streamer 2364 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2429 | -9/Exiles | Met EX-DEC 2543 | -9/Exiles | Discovered new exit (range 14) 2573 | -9/Exiles | Stole three prototypes: Army-in-a-Box, Chronowheel, Latent Energy Streamer 2573 | -9/Exiles | Entered Mines 2671 | -8/Mines | Core integrity fell below 50% 2711 | -8/Mines | Core integrity fell below 20% 2749 | -8/Mines | Lost 6 parts (1p2n3w) 3045 | -8/Mines | Discovered new exit (range 12) 3059 | -8/Mines | Entered Materials 3059 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3144 | -8/Materials | Lost 3 parts (1n2u) 4139 | -8/Materials | Build established: Scavenger-Skirmisher 4315 | -8/Materials | Destroyed 8 combat bots 4488 | -8/Materials | Discovered new exit (range 9) 5360 | -8/Materials | Discovered new exit (range 8) 5459 | -8/Materials | First assault squad dispatched 5487 | -8/Materials | Build established: Skirmisher 5606 | -8/Materials | Destroyed 12 combat bots 5654 | -8/Materials | Entered Factory 5654 | -7/Factory | Evolved 2 slots: Utility x2 5656 | -7/Factory | FarCom data flow suspended 5945 | -7/Factory | Garrison activated, responded to threat 5961 | -7/Factory | Build established: Gunner 6182 | -7/Factory | Sucked down chute 6182 | -7/Factory | Entered Waste 6183 | -7/Waste | Met a frightened Derelict 6231 | -7/Waste | Warlord forces began an assault 6231 | -7/Waste | Spotted C-40 Crusher 6316 | -7/Waste | Spotted C-40 Crusher 6325 | -7/Waste | Allies destroyed C-40 Crusher 6329 | -7/Waste | Spotted C-40 Crusher 6336 | -7/Waste | Allies destroyed C-40 Crusher 6359 | -7/Waste | Spotted C-40 Crusher 6367 | -7/Waste | Allies destroyed C-40 Crusher 6420 | -7/Waste | Spotted C-40 Crusher 6423 | -7/Waste | Spotted C-40 Crusher 6473 | -7/Waste | Lost 8 allies 6549 | -7/Waste | Discovered new exit (range 13) 6822 | -7/Waste | Entered Factory 6822 | -7/Factory | Accompanied by 9 allies 7180 | -7/Factory | Discovered new exit (range 15) 7377 | -7/Factory | Lost 3 allies 7435 | -7/Factory | Garrison activated, responded to threat 7676 | -7/Factory | Lost 3 allies 8202 | -7/Factory | Discovered new exit (range 12) 8347 | -7/Factory | Build established: Tank 8593 | -7/Factory | Found Prototype Launcher 8593 | -7/Factory | Identified Rocket Array 9144 | -7/Factory | Build established: Mutant 9397 | -7/Factory | Identified exit to Storage 9397 | -7/Factory | Identified exit to Lower Caves 9716 | -7/Factory | Entered Storage 9723 | -7/Storage | Learned location of Armory (-3) 10367 | -7/Storage | Core integrity fell below 50% 10372 | -7/Storage | Discovered new exit (range 15) 10473 | -7/Storage | Lost 7 parts (2n3u2w) 10636 | -7/Storage | Lost 4 parts (1n1u2w) 10664 | -7/Storage | Core integrity fell below 20% 10814 | -7/Storage | Used back door to open Recycling access 10814 | -7/Storage | Discovered new exit (range 4) 10826 | -7/Storage | Entered Recycling 11163 | -7/Recycling | Discovered new exit (range 5) 11872 | -7/Recycling | Scanned before Scraplab entrance 11896 | -7/Recycling | Build established: Gunner 11908 | -7/Recycling | Entered Scraplab 11927 | -7/Recycling | Discovered new exit (range 3) 11932 | -7/Recycling | Entered Scraptown 11937 | -7/Scraptown | System corruption cleaned by C-Scrubber 12515 | -7/Scraptown | Attacked by Scraptown defenders 12517 | -7/Scraptown | Allies destroyed Triborg 12541 | -7/Scraptown | Found Tri-treads 12581 | -7/Scraptown | Build established: Mutant 12609 | -7/Scraptown | Lost 12 allies 12708 | -7/Scraptown | Lost 6 allies 12817 | -7/Scraptown | Discovered new exit (range 14) 12864 | -7/Scraptown | System corruption reached 10% 12884 | -7/Scraptown | Destroyed 9 combat bots 13039 | -7/Scraptown | Lost 3 allies 13111 | -7/Scraptown | Found Tri-treads 13330 | -7/Scraptown | Lost 3 allies 13466 | -7/Scraptown | System corruption reached 30% 13712 | -7/Scraptown | Found Prototype Ballistic Cannon 13769 | -7/Scraptown | Identified Siege Cannon 14126 | -7/Scraptown | Destroyed by B5-PD0(E) with Heavy Battle Rifle Last Messages --------------- 14102_ The unstable cave ceiling collapses. 14104_ Mak. Salvage Targeting Computer fried. 14104_ L9-FXI(j) destroyed. 14105_ The unstable cave ceiling collapses. 14113_ Penetrated by Bolt. 14113_ Dropped Com. Matter Pod. 14114_ Extracted 150 matter. 14114_ Bolt penetrates Earth. 14114_ Acquired Com. Matter Pod. 14116_ 8Q6N>BBJPRJ YOI7S# 2 M S, 14116_ Penetrated by Bolt. 14119_ The unstable cave ceiling collapses. 14119_ Penetrated by Bolt. 14121_ The unstable cave ceiling collapses. 14121_ OF-AKK(E) destroyed. 14121_ Penetrated by Bolt. 14124_ The unstable cave ceiling collapses. 14124_ Corrupted Unknown Ballistic Gun crushed. 14124_ Penetrated by Bolt. 14125_ HW-TJU(h) destroyed. Map ----- +----------------------------------------------------+ | " #"""""X""""""?????###?????????????????????? | | # = "" " " ""#????" #?????????????????????? | | =%#"" ""#????# #?????????????????????? | | """ ""###### ######????????????????? | | % *!#"" ""##" "#????????????????? | | =[ % !# " ""##" X#????????????????? | | # =!%#" ## "#????????????????? | | ## =%=% "" #????????????????? | | # *! ###" !="" " " """""#####???????????????? | | %% !%* [ #???????????????? | | % =[ =%=%! #???????????????? | | # !% %!%= #???????????????? | | %%=! [ % [!!%= #???????????????? | | " [% =%% =%[[ j #???????????????? | | " !%! 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" "??????????? | | #####[####"#"######%&#######;; """# #???????? | | ??? "###???#**% ???### #### "???????? | | ?#" "#?????#%/ ??# #???? #???????? | | ?#" "#?????# #?# #????? ????????? | | ?#" """ "#?????# #?# #???????????????? | | ?#" """ "#?????# #?# #???????????????? | | ?#" """ "#?????# #?# #???????????????? | | ??" ? "#?????# #?# #???????????????? | | ??" ? "??????# #?# #???????????????? | | ??"""?""""???????# #?# #???????????????? | | ????#??##????????###########?# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredCompositeWell Manual? 0 Play Time 01:21:45 Cumulative 203.7 hours Start 2024.07.16 @ 16:01:02 End 2024.07.16 @ 17:25:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 174 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 50 Gallery% 79 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f2d5383-3c32-4b3c-a2ca-f42409e2d2d3