Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.16 @ 09:01:12 Player: osman sinnoks Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (744) 744 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-10) -10 TOTAL SCORE: 1749 Bonus ------- Friendly Fire -10 Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 250/250 System Corruption 1% Temperature Cool (33) Movement Treading (330) Ox2 Location -7/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Armored Treads Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Assault Rifle (fused) Barrage Gun > --- INVENTORY (20) --- Improved Heat Sink Medium Matter Pod (100) Targeting Computer Targeting Computer Targeting Computer Targeting Computer Light Armor Plating Light Armor Plating Improved Medium Armor Plating Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Makeshift Spear Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Subdweller Monowheel > --- UTILITY ---------- High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Barrage Gun Makeshift Spear > --- INVENTORY -------- Wheel Improved Heat Sink Medium Matter Pod Targeting Computer Targeting Computer Targeting Computer Targeting Computer Light Armor Plating Light Armor Plating Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 26 | 6 5 4 10 1 Power 3 | . 2 1 . . Engine 3 | . 2 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 1 3 1 Treads 5 | 2 . 1 1 1 Leg . | . . . . . Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 1 . 1 . Device 1 | 1 . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 12 | 2 2 2 6 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 9 | 1 2 1 5 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . 1 . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . 1 7 . Power 1 | . . . 1 . Propulsion 4 | . . 1 3 . Utility 1 | . . . 1 . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . 1 2 . To Critical Strikes . | . . . . . Average Backups 14 | . 7 16 17 17 Power . | . . 1 . . Propulsion . | . . 1 . . Utility 6 | . 1 7 8 8 Weapon 6 | . 4 6 7 9 Tool/Special . | . . . . . Unused Backups 18 | . 3 1 . 14 Power 1 | . 1 . . . Propulsion 1 | . . 1 . . Utility 10 | . 1 . . 9 Weapon 6 | . 1 . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 94 100 97 98 Engine 12 | . 8 14 14 14 Treads 25 | . 28 28 26 12 Wheel 2 | . . . 1 14 Device 9 | . 14 14 9 . Storage 14 | . 14 14 14 14 Protection 3 | . . . 4 14 Ballistic Gun 20 | . 25 23 16 28 Launcher 1 | . . 4 1 . Piercing Weapon 4 | . . . 8 . Peak Build Rating 18 | 6 8 10 18 16 Average Rating 11 | 4 7 9 12 15 On Entrance 7 | . 6 8 9 13 Avg Prop Armor Cover (%) 7 | . . . 10 3 Naked Turns . | . . . . . Heaviest Build 55 | 9 50 53 55 54 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 5 | . 1 1 5 5 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 Most Carried 19 | 3 12 19 19 19 Average Carried 15 | . 7 17 17 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 18 | . 12 16 17 18 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1091 | 267 355 147 312 10 Remotely . | . . . . . Salvage Created 1086 | 66 396 155 469 . Parts 68 | 3 27 9 29 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . . 11 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 24 | . 7 4 13 . Melee 6 | . . . 6 . Guns 13 | . 7 3 3 . AOE 5 | . . 1 4 . Classes Destroyed 10 | 2 5 1 2 . Worker 1 | . 1 . . . Tunneler 1 | 1 . . . . Hauler 2 | . 2 . . . Recycler 4 | 1 1 2 . . Turret 2 | . . . 2 . Watcher 1 | . 1 . . . Swarmer 11 | . 3 3 5 . Grunt 4 | . 4 . . . Demolisher 1 | . . 1 . . Subdweller 8 | . . . 8 . Best Kill Streak 4 | 2 3 4 4 . Combat Bots Only 4 | . 3 3 4 . Max Kills in Single Turn 2 | 1 2 1 2 . Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 193 | . 50 19 106 18 Missed 62 | . 18 6 30 8 Hits 131 | . 32 13 76 10 Projectile 131 | . 32 13 76 10 AOE 1 | . . 1 . . Damage Taken 1692 | . 351 149 1115 77 Core 253 | . 54 1 180 18 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 73 | 7 37 7 21 1 Largest 2 | 2 2 2 2 2 Hottest 70 | 70 70 50 50 48 Shots Fired 144 | 14 74 15 39 2 Gun 138 | 14 74 14 34 2 Cannon . | . . . . . Launcher 6 | . . 1 5 . Special . | . . . . . Kinetic 123 | 7 66 14 34 2 Thermal 15 | 7 8 . . . Explosive 6 | . . 1 5 . Electromagnetic . | . . . . . Robot Hit Streak 15 | 4 15 3 10 3 Robot Miss Streak 5 | 2 5 3 3 . Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 111 | 10 48 6 45 2 Core Hits 48 | 3 19 5 20 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Destroy 2 | . . . 2 . Impale 1 | . . . 1 . Melee Attacks 54 | . . . 54 . Impact . | . . . . . Slashing . | . . . . . Piercing 54 | . . . 54 . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2023 | 97 679 103 1111 33 Guns 1182 | 97 678 85 289 33 Cannons . | . . . . . Explosions 304 | . . 9 295 . Melee 527 | . . . 527 . Ramming 10 | . 1 9 . . Kinetic 1070 | 35 628 85 289 33 Thermal 112 | 62 50 . . . Explosive 304 | . . 9 295 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing 527 | . . . 527 . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . 8 10 17 4 Message Errors 5 | . 1 1 3 . Matter Fused 12 | . 4 2 5 1 Heat Flow Errors 7 | . . 3 4 . Energy Discharges 4 | . 2 1 . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . 1 2 1 Data Loss (major) 3 | . 1 1 1 . Misfires 1 | . . 1 . . Alerts 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 18 | . . . 18 . Projectiles . | . . . . . Explosions 18 | . . . 18 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 70 | . . . 70 . Shots 5 | . . . 5 . Rammed 3 | . 2 1 . . Targets Rammed 5 | . 2 3 . . Kicked . | . . . . . Crushed 2 | . . 2 . . Highest Temperature 233 | 40 20 233 233 36 Average Temperature 62 | 20 10 105 87 28 Received Heat Transfer 402 | . 156 18 198 30 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 333 | 185 148 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 80 | 5 65 80 . 51 Initial 51 | . . 4 . 51 Average 11 | 1 13 11 . 6 Influence Increases 533 | 10 216 127 180 . Destroy 0b10 Robot/C 360 | . 140 80 140 . Destroy 0b10 Robot/NC 45 | 10 25 10 . . Destroy Leader 66 | . 36 20 10 . Successful Hack 15 | . 15 . . . Destroy Structure 2 | . . 2 . . Lose Combat Pursuer 45 | . . 15 30 . Influence Decreases 533 | 10 205 138 72 108 Entered New Map 64 | . . 7 . 57 Time Decay 459 | 10 205 131 62 51 Lost Part 10 | . . . 10 . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 12 7 19 1 Peak Tracking Total 6 | . 3 3 6 1 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 11 . . . Successful 7 | . 7 . . . Failed 4 | . 4 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 8 | . 8 . . . Terminals 11 | . 11 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Botnet 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies 2 | . . 2 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 3 | . . 3 . . Total Damage 41 | . . 41 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 3619 | 27 1044 703 1845 . Seismic 3619 | 27 1044 703 1845 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 5171 | 85 1044 703 2856 483 Spaces Moved 2063 | 43 416 266 1181 157 Core 13 | 13 . . . . Treads 1836 | 30 416 266 992 132 Legs . | . . . . . Wheels 214 | . . . 189 25 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 130 155 Average Speed 228 | 126 216 240 223 302 Slowest Speed 330 | 160 240 240 320 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 78 50 71 38 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 5 | . . 1 4 . Spaces Dug . | . . . . . Terrain Destroyed 40 | . . 2 38 . Melee . | . . . . . Projectile . | . . . . . AOE 40 | . . 2 38 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 2323 | 61 486 314 1299 163 Wait 48 | . . 22 24 2 Move 2057 | 42 415 265 1178 157 Hop . | . . . . . Pick Up 45 | 6 20 9 8 2 Fast Attach . | . . . . . Attach 16 | 6 1 1 7 1 Detach . | . . . . . Swap 13 | . 4 3 6 . Drop 12 | . 7 4 1 . Fire 73 | 7 37 7 21 1 Melee 54 | . . . 54 . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 2 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec]) -7/Recycling History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 16) 916 | -10/Materials | Identified exit to Mines 991 | -10/Materials | Discovered new exit (range 5) 1130 | -10/Materials | Entered Mines 1138 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1308 | -10/Mines | Discovered new exit (range 3) 1536 | -10/Mines | Discovered new exit (range 15) 1593 | -10/Mines | Assembled infested the area 1598 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1826 | -10/Mines | Discovered new exit (range 5) 1833 | -10/Mines | Entered Subcaves 1834 | -10/Subcaves | Approached by a straggling Scientist 2093 | -10/Subcaves | Ambushed by Subdweller buried in earth 2284 | -10/Subcaves | Learned 2 Materials zone layouts 3483 | -10/Subcaves | Discovered new exit (range 7) 3632 | -10/Subcaves | Core integrity fell below 50% 3951 | -10/Subcaves | Build established: Scavenger-Mutant 3973 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4008 | -10/Subcaves | Discovered new exit (range 7) 4009 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 4026 | -10/Subcaves | Shifting Twisted Machinery released Flamer 4050 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4168 | -10/Subcaves | Learned location of 1 exit from Materials 4253 | -10/Subcaves | Build established: Mutant 4631 | -10/Subcaves | Discovered new exit (range 15) 4639 | -10/Subcaves | Core integrity fell below 20% 4689 | -10/Subcaves | Entered Recycling 4690 | -7/Recycling | Met a Zionite searching for Scraptown 5172 | -7/Recycling | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 04690_ SA-3UH(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 04691_ SA-3UH(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 04692_ SA-3UH(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 04716_ Acquired Imp. Medium Armor Plating. 04731_ Acquired Arm. Treads. 04746_ Acquired 10 matter. 04835_ System corrupted: Energy discharge (-97). 04985_ System corrupted: Matter fused (-8). 05013_ System corrupted: Component data lost. 05057_ System corrupted: Assault Rifle fused. 05167_ Y-54 Guardian springs to life. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???####??????????????????????????? | | ??# ! ??????????????????????????? | | ??# ??????????????????????????? | | ??# ! #?????????????????????????? | | ??# ########## ####???????????? | | ??# # Y #???????????? | | ??# # #???????????? | | ??# # #???????????? | | ??# ! + @ #???????????? | | ??#! ! # #########???????????????? | | ??? !# #???????????????????????? | | ??? # #???????????????????????? | | ????! !# #???????????????????????? | | ???? !# ##########??????????????? | | ????#+## #??????????????? | | ????# ######## #??????????????? | | ????# #??????# ##???????#?????? | | ????# #??????# ???????? ????? | | ????# ####?###### #????????# ????? | | ????# #????# ## #????????# ????? | | ????# #????# #????????# ##+#? | | ????# #????# ## #????????# #? | | ????# #????## ### #????????# ## | | ????# #?????# ###+######???# | | ????# #?????# # #???# | | ??###+####### # #???#"" | | ??# # # #???#"T | | ??# # # #???#"" | | ??# # # #???# | | ??# # # ##### | | ??# # # + | | ??# + # ## | | ??# # # ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointMediumBoregun Manual? 0 Play Time 00:22:58 Cumulative 64.3 hours Start 2026.09.16 @ 08:35:15 End 2026.09.16 @ 09:01:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c703708-52a5-42c6-bab1-4aea27b6fdad