Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.25 @ 20:17:55 // Winter2021/Sauler Player: Daniexpert Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (307) 1535 Value Destroyed (12350) 12350 Prototype IDs (49) 980 Alien Tech Used (2) 400 Bonus (6590) 6590 TOTAL SCORE: 29355 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1906 Follower Combat Kills 3146 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -862 Cogmind --------- Core Integrity 0/1300 Matter 240/300 Energy 70/100 System Corruption 65% Temperature Cool (0) Movement Core (450) Ox8 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Large Storage Unit Experimental Signal Interpreter Advanced Target Analyzer > --- WEAPON (2) ------- Vibroblade CR-A16's Behemoth Slayer > --- INVENTORY (15) --- Improved Antigrav System Experimental Thermal Generator Experimental Thermal Generator Experimental Coolant Injector Advanced Signal Interpreter Quantum Capacitor Quantum Rifle Quantum Rifle Light Antimatter Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Biometal Medium Treads Improved Heavy Siege Treads Biometal Leg > --- UTILITY ---------- Experimental Thermal Generator Experimental Coolant Injector Large Storage Unit Experimental Signal Interpreter Active Sensor Suite Advanced Target Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Vibroblade > --- INVENTORY -------- Improved Antigrav System Experimental Thermal Generator Advanced Signal Interpreter Quantum Rifle Quantum Rifle Light Antimatter Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Fusion Bomb Launcher CR-A16's Behemoth Slayer [Rating: 158] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Vibroblade Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . . 4 . . 4 . . . . 2 . . 2 . . . . 2 Power 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . 1 . . 2 . . . . 1 . . . . . . . . Utility 8 | . . . . 2 . . 2 . . . . 1 . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 295 | 10 15 3 15 23 20 5 74 6 5 4 13 1 6 11 24 7 . 5 3 45 Power 45 | 1 2 2 1 5 4 . 17 1 . . 1 . . . 3 . . 2 1 5 Engine 31 | 1 2 1 1 2 4 . 14 1 . . 1 . . . 1 . . 2 . 1 Core 8 | . . 1 . 3 . . 3 . . . . . . . 1 . . . . . Reactor 6 | . . . . . . . . . . . . . . . 1 . . . 1 4 Propulsion 78 | 3 5 . 3 3 4 2 20 1 2 1 5 . 1 4 6 1 . 1 . 16 Treads 32 | 2 2 . . . . . 1 . . 1 5 . 1 3 6 1 . . . 10 Leg 41 | . 3 . 2 3 4 2 19 1 2 . . . . 1 . . . 1 . 3 Wheel 3 | 1 . . 1 . . . . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 Utility 91 | 3 4 . 5 8 2 1 19 3 2 1 3 1 3 5 8 4 . 2 1 16 Device 40 | 1 3 . 1 2 2 . 7 2 2 . 2 1 1 1 4 3 . . 1 7 Storage 10 | 2 1 . . 3 . . 1 . . . . . . 1 . . . 1 . 1 Processor 14 | . . . 1 2 . . 5 . . 1 . . . 1 2 . . . . 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 Protection 26 | . . . 3 1 . 1 6 1 . . 1 . 2 2 2 1 . 1 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 3 4 1 6 7 10 2 18 1 1 2 4 . 2 2 7 2 . . 1 8 Energy Gun 15 | . 2 . 1 1 2 . 2 . . . . . . . 2 1 . . . 4 Energy Cannon 12 | . . . 1 1 3 . 4 . . . 1 . 1 . . 1 . . . . Ballistic Gun 25 | 3 1 . 3 4 3 1 9 . . . 1 . . . . . . . . . Ballistic Cannon 9 | . . . 1 . . . 2 . . . . . . 1 3 . . . 1 1 Launcher 8 | . . . . 1 1 . 1 1 . . . . 1 . . . . . . 3 Special Weapon 4 | . . . . . . . . . 1 2 . . . 1 . . . . . . Impact Weapon 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . 2 6 . 6 . 1 1 . . 1 1 3 . . 4 . 4 Corrupted Parts 14 | . . . . . . . 1 . . . 5 . 1 . . . . . . 7 System Corruption 71 | . . . . . . . 5 . . . 13 . 9 . . . . . . 44 Parts Lost 121 | . 2 1 . 1 3 2 32 5 2 . 7 . 3 5 5 2 1 . . 50 Power 17 | . . 1 . . 1 . 5 1 . . 1 . . 2 . . 1 . . 5 Propulsion 52 | . 1 . . . 2 1 16 2 2 . 5 . 3 . . 1 . . . 19 Utility 39 | . 1 . . 1 . 1 8 1 . . 1 . . 2 5 1 . . . 18 Weapon 13 | . . . . . . . 3 1 . . . . . 1 . . . . . 8 Highest Loss Streak 17 | . 1 1 . 1 2 1 11 4 1 . 5 . 3 2 4 2 1 . . 17 To Critical Strikes 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Average Backups 12 | 5 8 10 8 12 14 14 14 14 13 12 11 11 12 11 11 11 12 12 12 10 Power . | 1 1 . . . . . . . . . . . . . . 1 . . . . Propulsion 1 | 2 2 2 1 3 3 2 1 3 2 1 . . . . 1 1 2 2 2 1 Utility 3 | . 2 4 5 4 5 5 4 2 3 3 2 2 4 5 3 1 1 1 2 2 Weapon 5 | 1 2 3 1 5 6 5 6 7 5 7 7 8 6 4 5 6 6 7 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | 1 2 . 2 3 4 1 10 . 1 1 . 1 1 3 . . . . 1 4 Power 1 | 1 . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Utility 13 | . 1 . 2 . 1 1 3 . . . . . . 2 . . . . . 3 Weapon 18 | . 1 . . 3 3 . 6 . 1 . . 1 1 1 . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 97 94 98 89 98 93 90 93 98 100 94 92 76 87 74 91 85 87 89 70 Engine 9 | . 14 7 11 8 16 18 11 7 13 13 12 11 9 10 4 . . 5 3 . Core 1 | . . 1 2 6 1 . . . . . . . . . 1 5 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 5 5 5 6 7 Treads 10 | . 22 28 1 . . . . . . . 13 29 20 24 20 25 21 26 26 12 Leg 16 | . 5 . 26 26 26 27 31 32 32 32 18 . . . . . . . . 4 Device 9 | . 11 14 . 4 10 . 1 12 11 13 12 15 12 8 11 18 21 14 14 12 Storage 7 | . 14 14 13 9 9 9 6 6 6 6 6 5 5 5 5 5 5 7 6 4 Processor 10 | . . . . 3 10 3 15 20 20 20 13 11 11 12 14 10 10 10 10 9 Protection 7 | . . . 12 11 5 16 8 . . . 1 5 7 9 4 9 10 11 13 5 Energy Gun 2 | . 10 14 5 . . . . . . . . . . . 1 2 . . . 3 Energy Cannon 3 | . . . 8 7 2 . 2 6 12 6 5 11 1 4 . 2 5 . . . Ballistic Gun 5 | . 12 . 4 8 14 16 8 2 . . 5 . . . . . . . . . Ballistic Cannon 1 | . . . 8 . . . . . . . . . . 4 5 . . . . 2 Impact Weapon 1 | . 4 14 1 2 . . 1 2 . . . . . . . . . . . . Peak Build Rating 158 | 8 8 10 19 33 36 36 71 66 71 71 79 82 87 95 120 113 110 108 117 158 Average Rating 60 | 6 7 7 16 29 31 34 59 60 66 67 65 79 66 80 98 109 101 100 105 111 On Entrance 58 | . 8 8 10 19 29 33 36 62 66 69 67 77 82 63 78 90 110 108 104 116 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 14 20 20 30 66 52 59 74 67 67 63 73 85 87 67 81 80 80 68 90 112 Greatest Support 198 | 20 40 40 40 47 47 48 96 75 75 75 146 146 146 197 198 178 178 178 178 178 Greatest Overweight (x) 8 | 3 4 . 1 1 3 1 1 . 1 . 1 . . . . . . . . 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 25 15 15 25 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 10 9 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 8 9 9 12 14 14 14 14 14 14 13 14 14 14 14 13 14 14 14 11 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 10 10 9 15 15 15 15 15 13 15 14 15 15 15 14 13 13 15 14 14 Class Distribution -------------------- 56% | Scavenger-Mutant 14% | Scavenger-Assassin 14% | Mutant 6% | Commander-Mutant 3% | Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Scavenger-Assassin | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Matter Collected 9943 | 409 496 40 334 544 817 302 2342 440 155 70 133 74 417 381 507 462 40 275 108 1597 Remotely 1544 | . . . . . 221 . 413 . . . . . . . . 150 36 275 108 341 Salvage Created 15014 | 178 685 240 283 1181 1154 628 3552 277 105 . 60 . 1398 625 620 286 61 275 44 3362 Parts 656 | 14 56 7 12 63 72 35 158 18 6 . 3 . 6 16 18 20 . 5 1 146 Haulers Intercepted 18 | . 2 . . 5 5 . 2 . . . . . . 1 1 . . . . 2 Recyclers Shooed 9 | . . 1 . 1 1 1 4 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . 12 . . . . 14 7 . 4 . . . . 12 . 2 1 . Prevented 12 | . . . . . . . . 2 . . 10 . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 212 | . 15 2 6 22 17 7 49 11 4 . 1 . 6 9 11 10 1 . 3 38 Melee 13 | . 2 1 . 4 . . 1 . . . . . . . . . . . . 5 Guns 70 | . 13 . 2 5 12 7 23 . . . . . . . . . . . . 8 Cannons 44 | . . . 4 4 4 . 7 5 1 . 1 . . 4 6 . . . 1 7 AOE 59 | . . . . 6 . . 14 6 3 . . . 6 3 5 9 . . 2 5 Classes Destroyed 25 | 3 5 . 3 1 2 1 6 . . . . . 2 1 . 1 . . . . Worker 26 | 2 5 2 . 3 3 . 2 . . . . . . . 1 . . . . 8 Builder 6 | . . . . 1 . . 1 . . . . . . . 1 . . . . 3 Tunneler 9 | 3 . 1 . 3 . . 2 . . . . . . . . . . . . . Hauler 18 | . 2 . . 5 5 . 2 . . . . . . 1 1 . . . . 2 Recycler 16 | 1 . 2 . 1 . 3 7 . . . . . . 1 . . . . . 1 Mechanic 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Operator 6 | . 1 . . . 2 . 3 . . . . . . . . . . . . . Watcher 8 | . 2 . . 3 2 . . . . . . . . . 1 . . . . . Swarmer 43 | . 6 2 . 11 4 . . 7 3 . . . . . . 9 . . . 1 Saboteur 1 | . . . . . . . 1 . . . . . . . . . . . . . Grunt 83 | . 9 . . 9 6 . 24 3 . . . . . 6 10 . 1 . 3 12 Brawler 4 | . . . . . 1 . 1 . . . . . . 1 . . . . . 1 Duelist 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 Protector 2 | . . . . . . . 2 . . . . . . . . . . . . . Sentry 17 | . . . 1 2 5 2 4 . . . . . . . 1 . . . . 2 Specialist 8 | . . . . . . . 3 . 1 . . . . . . . . . . 4 Hunter 15 | . . . . . . . 4 . . . . . . 1 . . . . . 10 Programmer 19 | . . . . . . 1 9 1 . . 1 . . 1 . . . . . 6 Heavy 3 | . . . . . . . 2 . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . Compactor 6 | . . . . . . . . . . . . . 6 . . . . . . . Cobbler 1 | . . . 1 . . . . . . . . . . . . . . . . . Subdweller 8 | . . . 5 . . 3 . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . Martyr 2 | . . . . . . . . . . . . . . 2 . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | 3 9 4 1 12 6 4 10 4 3 . 1 . 4 5 8 5 1 . 3 8 Combat Bots Only 9 | . 8 2 1 8 4 2 9 4 3 . 1 . 4 5 4 5 1 . 3 7 Max Kills in Single Turn 8 | 1 2 1 1 3 2 2 4 2 3 . 1 . 1 3 8 4 1 . 1 3 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . . 3 2 3 . . . 1 2 4 4 . . 1 3 Melee 1 | . 1 1 . 1 . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . 99-TNT (-5/Factory) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 2185 | . 83 10 17 85 93 25 670 42 25 . 38 . 3 90 169 35 12 . 19 769 Missed 686 | . 22 1 3 16 19 7 224 15 11 . 8 . . 26 54 9 6 . 12 253 Damage Taken 29971 | . 754 92 279 808 1223 322 7258 520 199 . 785 . 501 2973 2730 540 111 . 146 10730 Core 2931 | . 95 21 43 113 126 60 464 40 . . 63 . 68 239 308 37 . . . 1254 Absorbed by Shields 453 | . . . . . . . 189 . . . 156 . 12 . . . . . . 96 Reduced by Siege Mode 119 | . . . . . . . . . . . . . . . 12 . . . . 107 Redirected to Shielding 157 | . . . . . . . . . . . . . . . . . . . 18 139 Ignored by Resistances 155 | . . . . . . . . . . . . . . . 28 . . . . 127 Regen/Repaired (Parts) 1381 | . . . . 34 115 . 460 . . . . . 284 488 . . . . . . Core Remaining (%) 58 | 100 . . 36 . . 45 . . . . 33 . . 69 . . . . 70 . Volleys Fired 734 | 15 54 . 18 48 82 26 189 26 7 . 7 . 28 44 28 19 12 . 10 121 Largest 2 | 2 2 . 2 2 2 2 2 2 2 . 2 . 2 2 2 1 1 . 2 2 Hottest 188 | 40 70 . 113 98 91 50 145 120 140 . 50 . 125 152 106 105 105 . 111 188 Shots Fired 1245 | 30 108 . 36 93 164 52 317 46 13 . 15 . 32 70 39 21 13 1 15 180 Gun 747 | 30 108 . 10 70 143 52 236 21 . . 7 . . 2 1 1 . . . 66 Cannon 392 | . . . 26 20 21 . 64 20 12 . 7 . 8 64 37 16 13 1 10 73 Launcher 98 | . . . . 3 . . 17 5 1 . . . 24 . . 4 . . 5 39 Special 8 | . . . . . . . . . . . 1 . . 4 1 . . . . 2 Kinetic 795 | 30 73 . 18 70 143 52 233 21 . . 7 . . 28 37 . . . 10 73 Thermal 330 | . 35 . 18 20 21 . 64 20 12 . 7 . 8 38 1 17 13 1 . 55 Explosive 65 | . . . . 3 . . 17 5 1 . . . 24 4 1 4 . . 5 1 Electromagnetic 52 | . . . . . . . 3 . . . . . . . . . . . . 49 Robot Hit Streak 32 | 16 9 . 7 15 32 7 31 9 6 . 9 . 11 17 12 . 4 . 4 10 Robot Miss Streak 7 | 4 5 . 1 3 3 3 6 5 1 . 1 . 2 3 2 . 3 . 3 7 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 9 | . 3 . . . 2 1 1 . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . . . . . . . . . 1 Shots Hit Robots 884 | 19 72 11 18 83 112 59 229 23 8 . 16 . 16 39 27 5 7 9 6 125 Core Hits 497 | 9 32 2 8 41 48 15 139 18 5 . 2 . 12 21 23 8 2 2 10 100 Critical Kills 9 | . 1 . . . 1 2 2 . . . . . . 2 . . . . 1 . Critical Parts Destroyed 17 | . 1 1 . 6 . . 7 . . . . . . . . . . . 1 1 Critical Strikes 39 | . 2 1 . 6 1 2 9 . . . . . . 8 1 . . . 2 7 Meltdown 3 | . . . . . 1 . . . . . . . . 2 . . . . . . Destroy 12 | . 1 . . 1 . 2 5 . . . . . . . . . . . 2 1 Blast 9 | . . . . . . . . . . . . . . 5 1 . . . . 3 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . 2 Smash 11 | . 1 1 . 5 . . 4 . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Melee Attacks 252 | . 15 12 5 37 2 28 50 11 . . 11 . . . 3 31 1 9 11 26 Impact 132 | . 15 12 5 37 2 . 50 11 . . . . . . . . . . . . Slashing 75 | . . . . . . . . . . . . . . . 3 26 1 9 11 25 Piercing 17 | . . . . . . . . . . . 11 . . . . 5 . . . 1 Sneak Attacks 52 | . 2 7 . 6 . 27 6 . . . . . . . . 1 . . . 3 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 40321 | 207 1064 470 395 2874 1890 628 9143 1119 443 . 492 . 4151 2469 3235 1334 284 1042 1037 8044 Guns 9123 | 207 769 . 100 751 1672 603 3321 285 . . 133 . . 12 12 . . . . 1258 Cannons 8465 | . . . 295 350 205 . 1484 463 227 . 233 . 202 1636 930 . 284 . 140 2016 Explosions 16720 | . . . . 521 . . 3041 371 216 . . . 3949 642 2251 1002 . . 897 3830 Melee 5727 | . 295 470 . 1237 . . 1285 . . . 126 . . . . 332 . 1042 . 940 Ramming 93 | . . . . 15 13 25 12 . . . . . . 20 8 . . . . . Kinetic 11222 | 207 490 . 160 751 1672 603 3299 285 . . 133 . . 536 930 . . . 140 2016 Thermal 9337 | . 279 . 235 350 205 . 1854 463 227 . 233 . 202 1112 2083 . 284 . . 1810 Explosive 10652 | . . . . 521 . . 2553 371 216 . . . 3949 642 180 1002 . . 897 321 Electromagnetic 3097 | . . . . . . . 140 . . . . . . . . . . . . 2957 Impact 3287 | . 295 470 . 1237 . . 1285 . . . . . . . . . . . . . Slashing 2461 | . . . . . . . . . . . . . . 159 34 332 . 1042 . 894 Piercing 172 | . . . . . . . . . . . 126 . . . . . . . . 46 Highest Corruption 65 | . . . . . . 1 14 5 3 . 15 . 9 11 10 10 10 10 10 65 Average Corruption 9 | . . . . . . 1 9 4 1 . 6 . 9 9 5 10 10 10 10 25 Corruption Purged 15 | . . . . . . . 10 2 3 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 433 | . . . . . . 10 106 26 4 . 18 . 19 44 7 73 26 12 20 68 Message Errors 96 | . . . . . . 2 21 8 1 . 8 . 10 7 2 15 3 3 3 13 Matter Fused 98 | . . . . . . 3 31 2 . . 3 . 2 16 1 14 6 3 3 14 Heat Flow Errors 58 | . . . . . . 1 16 5 . . 2 . 3 7 1 10 3 1 4 5 Energy Discharges 43 | . . . . . . 2 8 3 1 . 1 . 1 4 . 7 3 . 3 10 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Fused 5 | . . . . . . . 1 . . . . . . . 1 . 3 . . . Data Loss (minor) 62 | . . . . . . 1 15 4 1 . . . 3 3 . 14 5 2 5 9 Data Loss (major) 17 | . . . . . . . 1 1 . . . . . 1 . 7 2 2 . 3 Misfires 16 | . . . . . . 1 3 2 . . 2 . . 1 . 3 1 1 1 1 Alerts 10 | . . . . . . . 1 1 1 . 2 . . . 2 2 . . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 23 | . . . . . . . 8 . . . . . . 5 . 1 . . . 9 Overload Shots 29 | . . . . . . . 1 9 1 . . . . 18 . . . . . . Effects 3 | . . . . . . . . 1 . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . Heat Surge 2 | . . . . . . . . . . . . . . 2 . . . . . . Overflow Damage 2297 | . 70 112 . 715 . . 438 14 . . . . 14 41 188 174 . 269 83 179 Projectiles 110 | . . . . . . . 9 14 . . . . . 41 18 . . . 26 2 Explosions 494 | . 8 . . 8 . . 37 . . . . . 14 . 170 23 . . 57 177 Melee 1693 | . 62 112 . 707 . . 392 . . . . . . . . 151 . 269 . . Knockbacks 43 | . 3 1 1 3 . . 2 . . . . . . 1 11 . . . . 21 Impact 8 | . 2 1 . 3 . . 2 . . . . . . . . . . . . . Kinetic 33 | . . . 1 . . . . . . . . . . 1 11 . . . . 20 Secondary 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 1221 | . 143 . . . . . 176 28 . . . . 392 . 288 . . . . 194 Shots 26 | . 2 . . . . . 4 1 . . . . 7 . 3 . . . . 9 Rammed 3 | . 1 . . . . . . . . . . . . 2 . . . . . . Targets Rammed 12 | . 1 . . 2 4 2 1 . . . . . . 2 . . . . . . Kicked 9 | . . . . 2 4 2 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . 100 7 18 404 360 213 450 205 78 . 149 . 164 250 271 189 188 182 239 193 Average Temperature 87 | . 31 7 7 106 107 52 107 67 19 . 75 . 58 70 130 45 38 74 122 49 Received Heat Transfer 5318 | . 207 27 18 306 477 96 1858 180 . . 95 . . 234 628 9 30 . 45 1108 Effects 13 | . . . . . 2 . 7 . . . . . . . 1 . . . 3 . Shutdowns 3 | . . . . . 1 . 2 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Interference 5 | . . . . . . . 1 . . . . . . . 1 . . . 3 . Matter Decay 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Total Turns 62 | . . . . . . . . . . . . . . . 18 . . . . 44 Longest Duration 44 | . . . . . . . . . . . . . . . 18 . . . . 44 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 33 | . 2 5 . 6 . . 7 . . . . . . . . . . . . 13 Combat Hostiles 21 | . . 1 . 3 . . 4 . . . . . . . . . . . . 13 Parts Fried 55 | . 3 3 . 11 . . 10 . . . . . . . . . . . . 28 Impact Corruptions 42 | . 3 8 . 21 . . 10 . . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . . . . . . . . 2 . . 1 . . . Combat Hostiles 4 | . . . . . 1 . . . . . . . . 2 . . 1 . . . Parts Melted 20 | . . . 1 . . 2 4 2 1 . 1 . . 3 . . . . . 6 Heat Transferred 10948 | . 814 . 358 518 370 . 2377 620 350 . 300 . 261 1497 1343 . 296 . . 1844 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 5 | . . . . 1 1 . 4 . . . . . . 5 5 . . . . 3 Low Security (%) 66 | 100 100 100 . 78 98 100 31 . . . . 100 100 13 . . . . . 70 Level 1 8 | . . . . 21 1 . 21 . . . . . . . . . . . . 10 Level 2 9 | . . . . . . . 27 . . . . . . 13 . . . . . 16 Level 3 6 | . . . . . . . 18 . . . . . . 17 . . . . . 2 Level 4 1 | . . . . . . . 1 . . . . . . 19 . . . . . . Level 5 4 | . . . . . . . . . . . . . . . 100 . . . . . High Security 2 | . . . . . . . . . . . . . . 34 . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 4551 | 5 172 57 . 328 205 40 1238 . . . . . 80 4551 2532 . . . . 750 Initial 2229 | . . 22 . . 134 . . . . . . . . . 2229 . . . . 29 Average 367 | 1 81 6 . 89 61 3 403 . . . . . 11 1591 2301 . . . . 199 Influence Increases 12666 | 30 527 102 20 714 581 148 2233 260 90 . 101 . 144 5095 631 235 20 15 60 1660 Destroy 0b10 Robot/C 5660 | . 300 60 20 440 340 100 1000 220 80 . 60 . . 1780 220 200 20 . 60 760 Destroy 0b10 Robot/NC 570 | 30 50 25 . 80 60 20 95 . . . . . . 95 25 5 . 15 . 70 Destroy Leader 1038 | . 68 . . 86 94 . 234 40 10 . 20 . . 248 44 30 . . . 164 Allied During Kill 968 | . . 2 . . . 20 57 . . . 21 . . 859 . . . . . 9 Successful Hack 215 | . 22 . . 28 25 7 133 . . . . . . . . . . . . . Select Force Hacks 30 | . . . . 30 . . . . . . . . . . . . . . . . Disable Machine 1230 | . 45 . . . 60 . 450 . . . . . . 495 150 . . . . 30 Anti-Garrison Action 600 | . . . . . . . . . . . . . . 450 . . . . . 150 Destroy Structure 1870 | . 27 . . 35 2 1 159 . . . . . 144 1168 192 . . . . 142 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 270 | . 15 15 . 15 . . 105 . . . . . . . . . . . . 120 Active Sensor Use 200 | . . . . . . . . . . . . . . . . . . . . 200 Influence Decreases 6718 | 30 468 124 20 395 715 148 997 436 338 . 101 . 144 544 336 636 296 15 16 959 Time Decay 5069 | 30 448 114 20 340 490 138 598 386 318 . 101 . 94 294 286 616 286 15 16 479 Lost Part 1110 | . 20 10 . 10 30 10 320 50 20 . . . 30 50 50 20 10 . . 480 Lost Ally 299 | . . . . . . . 79 . . . . . 20 200 . . . . . . Purge Threat 240 | . . . . 45 195 . . . . . . . . . . . . . . . Squads Dispatched 70 | . 3 1 . 2 1 . 19 . . . . . . 24 5 . . . . 15 Investigation 14 | . 2 1 . 1 . . 4 . . . . . . 1 . . . . . 5 Extermination 10 | . . . . . . . 6 . . . . . . 1 1 . . . . 2 Reinforcement 21 | . 1 . . 1 1 . 7 . . . . . . 3 1 . . . . 7 Assault 25 | . . . . . . . 2 . . . . . . 19 3 . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . . . . 1 . . . . . 3 Haulers Reinforced 4 | . . . . . . . 3 . . . . . . . . . . . . 1 Active Scanning Responses 2 | . . . . . . . . . . . . . . . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Distress Signals 10 | . 1 . . 4 3 . . . . . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 355 | . 24 4 18 31 23 9 62 9 5 . 3 . 7 53 26 9 1 . 4 67 Peak Tracking Total 14 | . 7 3 3 6 4 2 11 4 3 . 2 . 4 9 14 4 1 . 4 10 Tactical Retreats 13 | . 1 1 . 1 . . 7 . . . . . . . . . . . . 3 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Traps Triggered 10 | . 1 . . . 3 . 1 . . . . 1 . . 1 . . . . 3 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Machines Disabled 87 | . 3 . . . 4 . 30 . 1 . . . . 36 10 . . . . 3 Max in Single Turn 10 | . 3 . . . 1 . 10 . 1 . . . . 8 5 . . . . 1 Garrison Access 7 | . . . . 1 1 . 1 . . . . . . 3 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Machines Accessed 73 | . 7 1 1 10 12 8 16 3 . 1 . . . 2 1 . 1 9 . 1 Terminals 43 | . 7 . . 7 10 6 11 . . . . . . 1 . . 1 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 5 | . . . . 1 1 . 2 . . . . . . . 1 . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 . 2 . . . . . . 1 . . . . . 1 Total Hacks 218 | . 19 1 3 29 36 20 40 6 . 6 . . . 4 2 . 1 48 . 3 Successful 128 | . 7 1 3 21 16 6 11 6 . 6 . . . 1 1 . 1 48 . . Failed 90 | . 12 . . 8 20 14 29 . . . . . . 3 1 . . . . 3 Catastrophic 22 | . 1 . . 1 7 2 6 . . . . . . 2 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 4 . . 14 10 9 6 . 1 1 . . . 11 . . . . . 5 Terminals 116 | . 19 . . 20 30 17 28 . . . . . . 1 . . 1 . . . Fabricators 3 | . . . . . . . 3 . . . . . . . . . . . . . Repair Stations 12 | . . . . 2 2 . 6 . . . . . . . 2 . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . 1 4 . 3 . . . . . . 3 . . . . . 3 Terminal Hacks 107 | . 7 1 3 11 13 4 6 6 . 6 . . . 1 . . 1 48 . . Record 45 | . 1 . 3 . . . . 4 . . . . . . . . 1 36 . . Part Schematic 10 | . . . . . . . . . . 6 . . . . . . . 4 . . Robot Analysis 8 | . 1 . . . 1 2 . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . 1 . . 1 2 . 1 . . . . . . . . . . 4 . . Open Door 6 | . . 1 . . 3 . . 2 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Unreport Threat 4 | . . . . 1 3 . . . . . . . . . . . . . . . Locate Traps 7 | . 3 . . 2 1 . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . . . . Zone Layout 7 | . . . . 3 . 1 3 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 2 2 . 3 . . . . . . . 1 . . . . . Scan Component 5 | . . . . 1 1 . 2 . . . . . . . 1 . . . . . Repair 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . 2 . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . Seal Access 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 . . 1 . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Used 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Hacking Detections 51 | . 7 . . 9 10 7 15 . . . . . . 1 1 . . . . 1 Full Trace Events 9 | . 2 . . . 1 . 4 . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 8 . . . . . 6 . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . Time 108 | . . . . 32 51 . 25 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . . . . 16 . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . 3 . . . . . 7 Machine Destruction 6 | . . . . . . . . . . . . . . 3 . . . . . 3 Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . 13 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Total Allies 42 | . . 2 . . . 13 . . . 4 . . 19 1 . . . . . 3 Largest Group 19 | . . 2 2 . . 11 11 . . 4 4 2 19 19 . . . . . 2 Highest-Rated Group 765 | . . 45 45 . . 171 171 . . 154 154 77 702 765 . . . . . 162 Highest-Rated Ally 138 | . . 31 31 . . 27 27 . . 40 40 39 50 138 . . . . . 81 Zionite Dispatches 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . 1 . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 8 | . . . . . 2 2 . . . . . . . . 3 . . . . 1 DROP 2 | . . . . . . 1 . . . . . . . . . . . . . 1 EXPLORE 6 | . . . . . 2 1 . . . . . . . . 3 . . . . . Ally Attacks 298 | . . 6 6 . . 11 14 . . . 27 . 25 204 . . . . . 5 Total Damage 23133 | . . 108 128 . . 186 332 . . . 893 . 387 20791 . . . . . 308 Kills 114 | . . 1 . . . 3 2 . . . 3 . . 104 . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) 17491 | 106 1058 920 33 559 783 . 3381 919 716 1051 799 244 718 1126 637 2056 621 376 571 817 Optics 9774 | . . . . 213 . . 3381 919 716 1051 799 244 718 1126 607 . . . . . Sensors 4252 | . . . . . . . . . . . . . . . 113 2024 621 376 540 578 A.S.S. 239 | . . . . . . . . . . . . . . . . . . . . 239 Terrain 1645 | . . . . . . . . . 523 1051 71 . . . . . . . . . Structural 2068 | . 871 920 20 . . . 257 . . . . . . . . . . . . . Seismic 1518 | 106 187 . . 346 783 . 96 . . . . . . . . . . . . . T.N.C. 781 | . . . . 209 251 . . . . . . . . 321 . . . . . . Machine Analysis 11728 | . . . 13 . . . 1504 919 716 1051 799 244 718 1126 637 2056 621 376 571 377 Cloaking 486 | . . . . . . . . . . . . . . . . 486 . . . . Robot Analysis Total 8 | . 1 . . . 1 2 . . . . . . . . . . . 4 . . Derelict Logs Recovered 7 | . . 2 . . . . . 1 . 1 1 . . . . 1 1 . . . Drone Launches 9 | . . . . . 6 . . . . . . . . . 3 . . . . . Drone Recoveries 5 | . . . . . 2 . . . . . . . . . 3 . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . 2 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Turns Passed 23208 | 185 1323 920 1393 1368 1439 1427 3662 919 716 1051 799 244 718 1126 637 2056 621 376 571 1657 Spaces Moved 13206 | 78 639 547 932 621 614 746 2327 685 584 919 434 145 395 602 299 1135 352 202 301 649 Core 11 | 8 2 . . . . . . . . . . . . . . . . . . 1 Treads 5164 | 67 519 547 29 . . . . . . . 141 145 395 602 299 1135 352 202 301 430 Legs 7972 | . 118 . 903 621 614 746 2327 685 584 919 293 . . . . . . . . 162 Wheels 59 | 3 . . . . . . . . . . . . . . . . . . . 56 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 116 110 126 110 112 108 105 108 160 160 160 160 168 167 167 168 115 Average Speed 147 | 153 165 160 131 166 179 174 118 113 113 107 165 160 162 162 163 168 167 167 168 171 Slowest Speed 450 | 200 250 160 210 200 330 196 190 114 187 108 260 160 163 165 168 170 168 168 168 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 5 96 95 60 52 97 94 40 77 70 90 62 5 96 26 11 95 54 62 47 16 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 15 | . . 1 2 . . . . 1 . 3 1 . . 4 . . . 3 . . Known Exits Taken 10 | . . . . 1 . . 1 1 1 . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 . . . 1 . . . 1 . . . . . . Scrap Searched 27 | . . 1 7 . . . . 5 3 4 1 . . . . 3 2 . 1 . Spaces Dug 99 | . 4 . 5 1 . . 19 13 . . 5 . . 5 3 25 1 . 11 7 Terrain Destroyed 946 | . 26 . 6 37 . . 164 86 13 . 6 . 150 95 115 93 6 . 67 82 Melee 91 | . 4 . 5 1 . . 19 11 . . 5 . . . 3 24 1 . 11 7 Projectile 102 | . . . 1 5 . . 9 8 1 . 1 . 2 24 8 16 5 . 4 18 AOE 753 | . 22 . . 31 . . 136 67 12 . . . 148 71 104 53 . . 52 57 Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Total 15505 | 113 780 572 1070 833 798 841 2865 764 623 978 480 162 450 683 401 1218 372 226 337 939 Wait 435 | . 34 5 54 55 28 15 93 13 3 43 10 . . 8 21 6 4 . . 43 Move 13187 | 77 638 546 931 620 613 745 2326 684 583 918 433 145 394 601 298 1134 351 201 300 649 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 7 7 2 11 17 8 2 33 3 1 4 1 6 7 3 4 5 1 1 1 10 Fast Attach 214 | 9 6 . 14 8 21 2 41 8 11 3 7 1 4 7 16 5 . 7 4 40 Attach 93 | . 1 1 4 8 3 2 26 2 2 1 3 1 5 2 6 7 2 . 3 14 Detach 56 | 2 . . 3 7 2 2 6 2 2 3 3 . 1 1 4 3 1 3 2 9 Swap 145 | 1 8 3 5 13 5 4 51 8 2 2 4 2 1 3 8 3 . . 1 21 Drop 224 | 2 16 3 23 18 23 3 49 7 12 4 1 7 10 12 12 5 . 5 5 7 Fire 734 | 15 54 . 18 48 82 26 189 26 7 . 7 . 28 44 28 19 12 . 10 121 Melee 251 | . 15 12 5 37 2 28 50 11 . . 11 . . . 3 31 1 9 11 25 Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . Kick 9 | . . . . 2 4 2 1 . . . . . . . . . . . . . Crush 3 | . 1 . . . . . . . . . . . . 2 . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . . . . . . . . Rewire 10 | . . . . . . 10 . . . . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . 2 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Low x2 / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 585 | -10/Materials | Destroyed 8 combat bots 667 | -10/Materials | Discovered new exit (range 13) 831 | -10/Materials | Discovered new exit (range 7) 1130 | -10/Materials | Discovered new exit (range 9) 1155 | -10/Materials | Build established: Scavenger-Mutant 1371 | -10/Materials | Discovered new exit (range 6) 1495 | -10/Materials | Discovered new exit (range 8) 1509 | -10/Materials | Entered Mines 1532 | -10/Mines | Met a Derelict bent on vengeance 1685 | -10/Mines | Learned Materials trap positions 1709 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1831 | -10/Mines | Build established: Mutant 1910 | -10/Mines | Discovered new exit (range 4) 1911 | -10/Mines | Learned location of Storage (-8) 2032 | -10/Mines | Discovered new exit (range 6) 2239 | -10/Mines | Discovered new exit (range 7) 2280 | -10/Mines | Met a Derelict shopkeep closing up shop 2429 | -10/Mines | Entered Subcaves 2429 | -10/Subcaves | Accompanied by 2 allies 2430 | -10/Subcaves | Approached by a straggling Scientist 2434 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2491 | -10/Subcaves | Lost 3 allies 2591 | -10/Subcaves | Ambushed by swarm of Subdwellers 2680 | -10/Subcaves | Visited Clippyterm 2683 | -10/Subcaves | Learned location of Deep Caves (-6) 2747 | -10/Subcaves | Build established: Scavenger-Mutant 2964 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3055 | -10/Subcaves | Core integrity fell below 50% 3082 | -10/Subcaves | Learned location of Zion (-6) 3082 | -10/Subcaves | Met a Zionite searching for "candidates" 3174 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3214 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3442 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3443 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3555 | -10/Subcaves | Discovered new exit (range 15) 3640 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 3822 | -10/Subcaves | Entered Materials 3822 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3823 | -8/Materials | Loaded intel: 8 trap records 4111 | -8/Materials | Build established: Subdweller-Mutant 4321 | -8/Materials | Discovered new exit (range 13) 4472 | -8/Materials | Repaired Sub. Power Source 4721 | -8/Materials | Discovered new exit (range 16) 4785 | -8/Materials | Build established: Scavenger-Mutant 4831 | -8/Materials | Discovered new exit (range 9) 4921 | -8/Materials | Destroyed 8 combat bots 5102 | -8/Materials | Identified exit to Storage 5190 | -8/Materials | Entered Storage 5616 | -8/Storage | Used back door to open Recycling access 5616 | -8/Storage | Discovered new exit (range 5) 5735 | -8/Storage | Repaired Imp. Assault Rifle 6018 | -8/Storage | Discovered new exit (range 65) 6629 | -8/Storage | Entered Recycling 6629 | -8/Recycling | Accompanied by 2 allies 6630 | -8/Recycling | Met a Zionite searching for Scraptown 6777 | -8/Recycling | Core integrity fell below 50% 7318 | -8/Recycling | Scanned before Scraplab entrance 7413 | -8/Recycling | Discovered new exit (range 15) 7724 | -8/Recycling | Build established: Commander-Mutant 8056 | -8/Recycling | Entered Factory 8056 | -6/Factory | Accompanied by 11 allies 8056 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8119 | -6/Factory | Discovered new exit (range 16) 8605 | -6/Factory | Discovered new exit (range 17) 8808 | -6/Factory | Cargo convoy interrupted 8863 | -6/Factory | Lost 7 allies 8895 | -6/Factory | Destroyed 9 combat bots 8902 | -6/Factory | Lost 6 parts (1p2n2u1w) 9142 | -6/Factory | Build established: Scavenger-Mutant 9228 | -6/Factory | Lost 11 parts (2p5n3u1w) 9528 | -6/Factory | Lost 7 parts (1p5n1u) 9528 | -6/Factory | System corruption reached 10% 10489 | -6/Factory | Lost 4 parts (1p2n1w) 10626 | -6/Factory | Repaired Imp. Heavy Armor Plating 10956 | -6/Factory | Discovered new exit (range 14) 11206 | -6/Factory | First assault squad dispatched 11406 | -6/Factory | Core integrity fell below 50% 11436 | -6/Factory | Lost 3 parts (2n1u) 11716 | -6/Factory | Identified exit to Lower Caves 11718 | -6/Factory | Entered Lower Caves 11803 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 11965 | -6/Lower Caves | Encountered a Warlord checkpoint 12398 | -6/Lower Caves | Discovered new exit (range 11) 12462 | -6/Lower Caves | Entered an active Warlord outpost 12462 | -6/Lower Caves | Learned Factory emergency access door positions 12474 | -6/Lower Caves | Learned location of Armory (-3) 12474 | -6/Lower Caves | Learned 8 Factory zone layouts 12474 | -6/Lower Caves | Learned Extension stockpile data 12474 | -6/Lower Caves | Learned Research security intel 12636 | -6/Lower Caves | Identified exit to Lower Caves 12637 | -6/Lower Caves | Entered another Lower Caves area 12663 | -6/Lower Caves | Discovered new exit (range 7) 12671 | -6/Lower Caves | Identified exit to Factory 12893 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 12921 | -6/Lower Caves | Found Prototype Special Weapon 12921 | -6/Lower Caves | Identified Molecular Deconstructor 13058 | -6/Lower Caves | Discovered new exit (range 21) 13352 | -6/Lower Caves | Identified exit to Zion 13353 | -6/Lower Caves | Entered Zion 13397 | -6/Zion | Discovered new exit (range 14) 13439 | -6/Zion | Found Prototype Special Weapon 13439 | -6/Zion | Identified RU-N14's Throwing Claymores 13443 | -6/Zion | Found RU-N14's Throwing Claymores 13447 | -6/Zion | Found RU-N14's Throwing Claymores 13666 | -6/Zion | Given A8's code to call for help 13888 | -6/Zion | Met Imprinter 13904 | -6/Zion | Imprinted 13906 | -6/Zion | Declared Zion's savior 13984 | -6/Zion | Found CR-A16's Pointy Stick 14031 | -6/Zion | Learned location of Quarantine (-2) 14037 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14303 | -6/Zion | Received a hallucinogenic algorithm 14303 | -6/Zion | Ran a hallucination algorithm 14351 | -6/Zion | Build established: Scavenger-Skirmisher 14404 | -6/Zion | Entered Proximity Caves 14404 | -5/Proximity Caves | Accompanied by 4 allies 14776 | -5/Proximity Caves | Build established: Scavenger-Mutant 14912 | -5/Proximity Caves | Spotted B-75 Beast 14939 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 14942 | -5/Proximity Caves | Allies destroyed B-75 Beast 14969 | -5/Proximity Caves | Lost 5 parts (1p4n) 15188 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15203 | -5/Proximity Caves | Entered Factory 15203 | -5/Factory | Accompanied by 2 allies 15203 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15204 | -5/Factory | Identified exit to Upper Caves 15447 | -5/Factory | Sucked down chute 15447 | -5/Factory | Entered Waste 15447 | -5/Waste | Spotted C-40 Crusher 15462 | -5/Waste | 2 allies followed down the chute 15515 | -5/Waste | Spotted C-40 Crusher 15517 | -5/Waste | Spotted C-40 Crusher 15519 | -5/Waste | Spotted C-40 Crusher 15521 | -5/Waste | Destroyed C-40 Crusher 15521 | -5/Waste | Spotted C-40 Crusher 15522 | -5/Waste | Destroyed C-40 Crusher 15536 | -5/Waste | Destroyed C-40 Crusher 15538 | -5/Waste | Destroyed C-40 Crusher 15540 | -5/Waste | Spotted C-40 Crusher 15547 | -5/Waste | Found Prototype Device 15547 | -5/Waste | Identified Exp. Thermal Defense Suite 15559 | -5/Waste | Destroyed C-40 Crusher 15618 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15631 | -5/Waste | Crushed by Compactor (1 part destroyed) 15634 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15634 | -5/Waste | Destroyed C-40 Crusher 15665 | -5/Waste | Lost 3 parts (3n) 15713 | -5/Waste | Discovered new exit (range 22) 15774 | -5/Waste | Warlord forces began an assault 16165 | -5/Waste | Entered Factory 16165 | -5/Factory | Accompanied by 19 allies 16316 | -5/Factory | Retrieved Zion intel report: Active Terminals 16351 | -5/Factory | Lost 3 allies 16419 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 16420 | -5/Factory | Zion hero teleported in (99-TNT) 16584 | -5/Factory | Spotted B-75 Beast 16589 | -5/Factory | Allies destroyed B-75 Beast 16765 | -5/Factory | First assault squad dispatched 16773 | -5/Factory | Discovered new exit (range 22) 16898 | -5/Factory | High security lockdown imminent 16978 | -5/Factory | High security lockdown engaged 16999 | -5/Factory | Build established: Mutant 17171 | -5/Factory | Discovered new exit (range 15) 17262 | -5/Factory | System corruption reached 10% 17287 | -5/Factory | Allies destroyed 99-TNT 17291 | -5/Factory | Entered another Factory area 17291 | -4/Factory | Evolved 2 slots: Utility x2 17318 | -4/Factory | Lost 3 allies 17541 | -4/Factory | First assault squad dispatched 17753 | -4/Factory | Found Prototype Processor 17753 | -4/Factory | Identified Exp. Signal Interpreter 17899 | -4/Factory | System corruption reached 10% 17907 | -4/Factory | Discovered new exit (range 10) 17926 | -4/Factory | Identified exit to Upper Caves 17928 | -4/Factory | Entered Upper Caves 17937 | -4/Upper Caves | Lost 4 parts (4u) 18050 | -4/Upper Caves | Learned 4 Research zone layouts 18254 | -4/Upper Caves | Build established: Assassin 18455 | -4/Upper Caves | Spotted B-86 Titan 18491 | -4/Upper Caves | Destroyed B-86 Titan 18804 | -4/Upper Caves | Build established: Scavenger-Assassin 19970 | -4/Upper Caves | Discovered new exit (range 7) 19979 | -4/Upper Caves | Identified exit to Upper Caves 19983 | -4/Upper Caves | Ambushed by research squad 19984 | -4/Upper Caves | Entered another Upper Caves area 20231 | -4/Upper Caves | Learned 4 Research zone layouts 20587 | -4/Upper Caves | Discovered new exit (range 5) 20602 | -4/Upper Caves | Identified exit to Zhirov 20605 | -4/Upper Caves | Entered Zhirov 20605 | -4/Zhirov | Discovered new exit (range 3) 20636 | -4/Zhirov | Met Zhirov 20668 | -4/Zhirov | Learned location of Testing (-3) 20668 | -4/Zhirov | Learned location of Command (-1) 20710 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20783 | -4/Zhirov | Found Alien Artifact 20783 | -4/Zhirov | Identified Integrated Dissipator 20783 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20804 | -4/Zhirov | Found Alien Artifact 20979 | -4/Zhirov | Identified exit to Proximity Caves 20981 | -4/Zhirov | Entered Proximity Caves 21501 | -3/Proximity Caves | Discovered new exit (range 15) 21551 | -3/Proximity Caves | Identified exit to Research 21552 | -3/Proximity Caves | Entered Research 21552 | -3/Research | Evolved 2 slots: Power x1, Utility x1 21966 | -3/Research | System corruption reached 10% 22021 | -3/Research | Lost 8 parts (3n5u) 22177 | -3/Research | Identified Transdimensional Reconstructor 22177 | -3/Research | Warped through subspace 22203 | -3/Research | Lost 17 parts (3p4n4u6w) 22227 | -3/Research | Discovered new exit (range 9) 22286 | -3/Research | Identified exit to Research 22364 | -3/Research | Zion Hacker squad teleported in 22392 | -3/Research | Found Adv. Powered Armor 22458 | -3/Research | Build established: Scavenger-Mutant 22459 | -3/Research | Found Fusion Bomb Launcher 22532 | -3/Research | Zion Heavy Resupply teleported in 22689 | -3/Research | Core integrity fell below 50% 22905 | -3/Research | Terminal network hard line cut 22917 | -3/Research | Lost 6 parts (2n3u1w) 22938 | -3/Research | Destroyed 7 combat bots 22940 | -3/Research | System corruption reached 30% 22945 | -3/Research | Found Corrupted Prototype Device 22945 | -3/Research | Identified Active Sensor Suite 23043 | -3/Research | Found Quantum Capacitor 23162 | -3/Research | Lost 3 parts (2n1u) 23200 | -3/Research | Core integrity fell below 20% 23209 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 23185_ Penetrated by Slug. 23187_ H-77 Assassin destroyed. 23188_ VZVXVQQSFG36PDFVQPXLAPUSXSQQU,TW 23189_ Penetrated by Slug. 23189_ Slug penetrates Wall. 23192_ Penetrated by Slug. 23194_ P-80 Master resets H-77 Assassin, system corruption cleaned. 23195_ Med. Treads destroyed. 23195_ Arm. Medium Treads destroyed. 23195_ H-77 Assassin destroyed. 23196_ Penetrated by Slug. 23196_ Slug penetrates Terminal. 23198_ P-80 Master destroyed. 23201_ Acquired 130 matter. 23201_ Imp. Hardlight Generator destroyed. 23203_ FV&|HN<4DS:RW7TH>|RUZAWEDWW RIZ|90 23204_ Biometal Medium Treads destroyed. 23207_ Terminal disabled. 23208_ Slug penetrates Wall. 23208_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | !# # ## # ????????????? ????????? | | *#! # ## ####+############# ????????? | | [#!* #= """ # ?????????? | | =+] # """ # ??????????? | | !#! = ! # """ # ???????????? | | %#=% # + ????????????? | | =######## # ! """ #????????????? | | %#??????# # """ #????????????? | | !#??????####+###### """ ##???????????? | | #########! ##### """ #???????????? | | """ #???????????? | | *! """ #???????????? | | !######### ##### #???????????? | | %#???????################# [!! #???????????? | | =#????????????# """"" ## [ * ! #???????????? | | =#?######?????# "" F" ## * """ #???????????? | | # #?????#= "" "" ## """ #???????????? | | # #?????# ## w """ #???????????? | | + #?????#= ! % ## "" #???????????? | | # #?????# ## """ #???????????? | | # #????##!! ## """ #???????????? | | #? #????# !! ! ## #???????????? | | #?################;###### hh ###?????????? | | #??? [=%*= p ??????? | | #??? *!*![! pg !!! ????? | | #??? [ ![@ p g !! ???? | | #???? !!!!! g g !! ????? | | #???? ###################" " """# ???? | | #???? #?????????????????#"""T"""# ????? | | #### #?????????????????######### ????? | | #?????????????????????????? """"?????? | | #??????????????????????????? ""???????? | | #???????????????????????????? "????????? | | #????????????????????????????? ????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | !#??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 120 Energy Generation 55 Energy Capacity 590 Matter Stores 471 Matter Capacity 600 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 2400 Resistance: KI 25 Resistance: TH 30 Power Shielding 90 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Mak. Light Armor Plating | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Extracted Nuclear Core | -8/Materials | Extracted Titanium Leg | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Imp. Light Armor Plating | -8/Materials | Extracted Insulated Plating | -8/Materials | Extracted Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Barrage Gun | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Enh. Flamer | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Power Source | 32% | -8/Materials Imp. Assault Rifle | 17% | -8/Storage Imp. Heavy Armor Plating | 23% | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SlugTrackerModule Manual? 0 Play Time 04:03:15 Cumulative 224.8 hours Start 2024.12.25 @ 12:54:47 End 2024.12.25 @ 20:17:55 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 37 Gallery% 72 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81a4aa30-d39a-4584-a457-00158cc53d99