Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.27 @ 03:33:57 Player: User Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2390) 2390 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6500 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 164/600 Energy 5/100 System Corruption 14% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Matter Compressor Hardlight Generator > --- WEAPON (3) ------- Power Maul > --- INVENTORY (8) ---- Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core Neutrino Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Melee Analysis Suite Microactuators Microactuators Actuator Array > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun Power Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Cooling System Maneuvering Thrusters Heavy Armor Plating Force Field Proton Missile Launcher Power Maul [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Heavy Armor Plating Weapon Power Maul Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 3 | . . 1 . 1 . 1 Propulsion 2 | . . . 1 . 1 . Utility 4 | . . 1 . 1 1 1 Weapon 1 | . . . 1 . . . Parts Attached 106 | 5 7 9 18 27 4 36 Power 23 | 1 1 3 2 9 1 6 Engine 10 | 1 1 2 1 4 . 1 Core 13 | . . 1 1 5 1 5 Reactor . | . . . . . . . Propulsion 22 | 1 4 2 5 4 . 6 Treads . | . . . . . . . Leg 12 | . 1 . 4 4 . 3 Wheel 7 | 1 3 2 1 . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 27 | 1 1 1 4 5 1 14 Device 15 | . . . 2 3 . 10 Storage 4 | 1 1 . . . . 2 Processor 1 | . . . . . 1 . Hackware 1 | . . 1 . . . . Protection 6 | . . . 2 2 . 2 Artifact . | . . . . . . . Weapon 34 | 2 1 3 7 9 2 10 Energy Gun 8 | . 1 1 2 2 . 2 Energy Cannon 6 | . . 1 2 2 . 1 Ballistic Gun 8 | 2 . . . 2 1 3 Ballistic Cannon 3 | . . 1 1 1 . . Launcher 5 | . . . 2 . 1 2 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . 2 . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 77 | . 4 2 13 15 . 43 Power 19 | . 1 1 2 7 . 8 Propulsion 18 | . 2 . 4 3 . 9 Utility 20 | . . . 2 3 . 15 Weapon 20 | . 1 1 5 2 . 11 Highest Loss Streak 13 | . 4 2 11 9 . 13 Average Slot Usage (%) 77 | . 74 76 85 87 82 60 Engine 5 | . 12 13 8 6 . 1 Core 8 | . . 4 8 11 14 6 Leg 13 | . 1 . 16 21 20 7 Wheel 3 | . 16 22 5 . . . Device 11 | . . . 7 12 20 14 Storage 7 | . 14 11 9 7 6 6 Processor 1 | . . . . . 1 5 Protection 3 | . . . 5 5 . 1 Energy Gun 2 | . 3 8 4 1 . . Energy Cannon 3 | . . 4 5 3 6 1 Ballistic Gun 3 | . 24 4 . 2 5 1 Ballistic Cannon 1 | . . 4 4 2 . . Launcher 2 | . . . 6 1 . 1 Impact Weapon 4 | . . . . 6 6 4 Naked Turns . | . . . . . . . Heaviest Build 69 | 10 22 29 43 69 54 69 Greatest Support 45 | 10 26 20 35 38 38 45 Greatest Overweight (x) 15 | . 2 1 9 12 1 15 Average Overweight (x) 1 | . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 8 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 7 | 3 7 8 8 9 9 6 Final Capacity 10 | 6 10 10 10 10 10 8 Final Carried 10 | 5 9 8 10 10 10 2 Class Distribution -------------------- 49% | Scavenger-Mutant 35% | Mutant 8% | Scavenger-Tank 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1697 | 224 98 137 411 448 . 379 Remotely . | . . . . . . . Salvage Created 2642 | . 238 98 820 799 . 687 Parts 146 | . 19 9 52 41 . 25 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 52 | . 5 4 15 16 . 12 Melee 6 | . . . . 2 . 4 Guns 13 | . 5 2 2 2 . 2 Cannons 13 | . . 2 4 7 . . AOE 10 | . . . 8 1 . 1 Classes Destroyed 13 | . 3 3 5 1 . 1 Worker 8 | . . 1 5 . . 2 Builder 5 | . 1 . 4 . . . Hauler 1 | . . . 1 . . . Recycler 3 | . . . 1 2 . . Mechanic 1 | . . . 1 . . . Operator 2 | . 1 . . 1 . . Watcher 2 | . . 1 . 1 . . Swarmer 15 | . . 4 2 4 . 5 Grunt 25 | . 5 . 11 7 . 2 Brawler 1 | . . . . . . 1 Sentry 5 | . . . 1 2 . 2 Hunter 2 | . . . 1 1 . . Programmer 4 | . . . . 2 . 2 Best Kill Streak 9 | . 3 3 9 4 . 3 Combat Bots Only 7 | . 2 3 7 4 . 2 Max Kills in Single Turn 3 | . 1 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 . 1 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8322 | . 453 251 1330 1813 . 4475 Core 1647 | . 137 52 212 231 . 1015 Absorbed by Shields 290 | . . . . . . 290 Core Remaining (%) 76 | 100 45 87 61 67 100 . Volleys Fired 162 | . 29 18 37 42 1 35 Largest 3 | . 2 2 3 3 2 2 Hottest 162 | . 60 108 162 162 97 108 Shots Fired 285 | . 58 36 73 68 2 48 Gun 144 | . 58 21 17 20 1 27 Cannon 103 | . . 15 36 43 1 8 Launcher 38 | . . . 20 5 . 13 Special . | . . . . . . . Kinetic 149 | . 47 16 25 37 1 23 Thermal 77 | . 11 20 28 12 . 6 Explosive 21 | . . . 12 . . 9 Electromagnetic 38 | . . . 8 19 1 10 Robot Hit Streak 9 | . 6 4 9 6 6 8 Robot Miss Streak 6 | . 4 3 6 4 2 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 252 | . 30 16 41 67 2 96 Core Hits 123 | . 13 7 48 27 1 27 Critical Hits 4 | . . 1 2 1 . . Critical Kills 4 | . . 1 2 1 . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 97 | . . . . 28 . 69 Impact 97 | . . . . 28 . 69 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7302 | . 319 232 2077 1878 65 2731 Guns 1198 | . 319 67 159 236 15 402 Cannons 1499 | . . 165 313 745 50 226 Explosions 2187 | . . . 1605 114 . 468 Melee 2418 | . . . . 783 . 1635 Ramming . | . . . . . . . Kinetic 1387 | . 263 23 190 583 15 313 Thermal 1082 | . 56 209 332 154 . 331 Explosive 1400 | . . . 1195 . . 205 Electromagnetic 1015 | . . . 360 358 50 247 Impact 2418 | . . . . 783 . 1635 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 22 | . . . . . . 22 Message Errors 5 | . . . . . . 5 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 6 | . . . . . . 6 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 440 | . . 3 85 126 . 226 Projectiles 32 | . . 3 . 24 . 5 Explosions 174 | . . . 85 . . 89 Melee 234 | . . . . 102 . 132 Knockbacks 13 | . . . 2 8 . 3 Impact 4 | . . . . 1 . 3 Kinetic 8 | . . . 2 6 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 258 | . . . 143 . . 115 Shots 12 | . . . 7 . . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 324 | . 52 324 258 294 27 279 Average Temperature 99 | . 21 185 91 93 15 102 Received Heat Transfer 1926 | . 252 . 369 621 . 684 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 1 . . 2 Combat Hostiles 3 | . . . 1 . . 2 Parts Fried 12 | . . . 1 7 . 4 Impact Corruptions 17 | . . . . 8 . 9 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1684 | . 125 396 595 296 . 272 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 398 | . 145 175 398 231 64 277 Initial 180 | . . 61 73 180 49 30 Average 128 | . 80 143 234 139 61 90 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 77 | 100 100 100 39 74 100 81 Level 1 22 | . . . 60 25 . 18 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . 1 4 . 2 Investigation 2 | . 1 . . 1 . . Extermination 4 | . . . . 2 . 2 Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 11 | . . . 3 3 . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 7 6 24 28 1 24 Peak Tracking Total 6 | . 3 4 6 5 2 6 Tactical Retreats 11 | . . 1 4 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . . . 4 1 . 4 Max in Single Turn 2 | . . . 1 1 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . . 2 2 2 2 2 Terminals 5 | . . . 1 2 . 2 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . . 1 . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 25 | . . 3 4 6 3 9 Successful 18 | . . 3 2 3 3 7 Failed 7 | . . . 2 3 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . . . 2 6 . 9 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . 2 . . . . Recycling Units 2 | . . 1 . . 1 . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . . . 3 . 7 Record 6 | . . . . 1 . 5 Alert Level 2 | . . . . 1 . 1 Maintenance Status 1 | . . . . 1 . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 2 | . . 1 . . 1 . Report Inventory 2 | . . 1 . . 1 . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . . 2 1 2 1 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 5 | . . . . . . 5 Drone Recoveries 5 | . . . . . . 5 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3704 | 57 218 242 553 1283 260 1091 Spaces Moved 1791 | 54 117 143 280 648 141 408 Core 26 | 4 . . 1 4 . 17 Treads . | . . . . . . . Legs 1269 | . 9 . 192 644 141 283 Wheels 388 | 50 108 143 87 . . . Hover . | . . . . . . . Flight 108 | . . . . . . 108 Fastest Speed 50 | 50 80 90 90 120 150 114 Average Speed 147 | 77 100 90 132 156 150 185 Slowest Speed 800 | 80 180 90 500 650 150 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 3 29 15 25 19 5 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 216 | . . . 97 5 . 114 Melee . | . . . . . . . Projectile 5 | . . . . 5 . . AOE 211 | . . . 97 . . 114 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2508 | 68 167 223 401 829 193 627 Wait 207 | . . 45 37 38 35 52 Move 1785 | 53 116 142 279 647 140 408 Hop . | . . . . . . . Pick Up 118 | 10 11 7 24 33 7 26 Fast Attach . | . . . . . . . Attach 93 | 5 5 6 16 24 3 34 Detach 1 | . 1 . . . . . Swap 13 | . 2 3 2 3 1 2 Drop 32 | . 3 2 6 14 6 1 Fire 162 | . 29 18 37 42 1 35 Melee 97 | . . . . 28 . 69 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 7) 245 | -10/Materials | Core integrity fell below 50% 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 277 | -9/Materials | Lost 4 parts (1p2n1w) 318 | -9/Materials | Build established: Mutant 476 | -9/Materials | Repaired Lgt. Ion Engine 504 | -9/Materials | Discovered new exit (range 16) 518 | -9/Materials | Entered another Materials area 518 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 719 | -8/Materials | Destroyed 7 combat bots 719 | -8/Materials | Lost 11 parts (2p3n2u4w) 1047 | -8/Materials | Discovered new exit (range 16) 1071 | -8/Materials | Entered Factory 1071 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1189 | -7/Factory | Build established: Scavenger-Tank 1473 | -7/Factory | Lost 9 parts (3p3n2u1w) 1721 | -7/Factory | Build established: Mutant 2079 | -7/Factory | Build established: Scavenger-Mutant 2297 | -7/Factory | Discovered new exit (range 16) 2354 | -7/Factory | Entered another Factory area 2354 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2540 | -6/Factory | Discovered new exit (range 14) 2614 | -6/Factory | Entered another Factory area 2614 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2849 | -5/Factory | Lost 13 parts (4p3n3u3w) 3179 | -5/Factory | Core integrity fell below 50% 3230 | -5/Factory | Lost 8 parts (1p3n3u1w) 3303 | -5/Factory | Lost 3 parts (2u1w) 3532 | -5/Factory | Lost 7 parts (1p2n3u1w) 3695 | -5/Factory | Core integrity fell below 20% 3695 | -5/Factory | System corruption reached 10% 3705 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Advanced Drone retrieved by Adv. Drone Bay. K-01 Serf collects debris. Advanced Drone released from Adv. Drone Bay. Chain reaction triggered in Lgt. Fission Core. Advanced Drone released from Adv. Drone Bay. Advanced Drone retrieved by Adv. Drone Bay. Autogun destroyed. The unstable cave ceiling collapses. Particle Charger destroyed. Power Maul destroyed. Adv. Drone Bay destroyed. Hvy. Rocket Launcher destroyed. Tesla Rifle destroyed. System corrupted: Substantial component data lost. System corrupted: Power Maul targeting data glitched. VTOL Module destroyed. System corrupted: Wave Gun targeting data glitched. P-70 Sage destroyed. Wave Gun destroyed. Adv. Melee Analysis Suite destroyed. 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""" ???????# ####????? | | ??????????????????????? """ ???????#######???????? | | ??????????????????????? """ ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ??? "????????????????????? | | ?????????????????????? ??? "????????????????????? | | ?????????????????????? ?????"????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 46 Energy Capacity 495 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: EX 50 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 44 Melee Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicBeamRail Manual? 0 Play Time 00:48:37 Cumulative 19.7 hours Start 2021.09.27 @ 02:45:21 End 2021.09.27 @ 03:33:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 21bd6033-4293-4f3d-b5cb-95cf1370f858