Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 21:42:14 Player: rice Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3252) 3252 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6912 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Nuclear Core Huge Storage Unit Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Cooled Aerolev Unit VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Weapon Shielding Layered Light Armor Plating > --- WEAPON ----------- Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Huge Storage Unit Datajack [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Hardened Light Armor Plating Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 2 1 1 . Weapon 1 | . . . . . 1 Parts Attached 141 | 6 11 23 23 65 13 Power 31 | 1 4 4 5 14 3 Engine 23 | 1 3 4 4 10 1 Core 8 | . 1 . 1 4 2 Reactor . | . . . . . . Propulsion 39 | 2 . 8 6 21 2 Treads 22 | 2 . 6 6 8 . Leg 6 | . . 2 . 4 . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 10 | . . . . 9 1 Utility 29 | 1 3 5 6 12 2 Device 1 | . . 1 . . . Storage 8 | 1 1 1 2 3 . Processor 8 | . . 2 2 3 1 Hackware . | . . . . . . Protection 12 | . 2 1 2 6 1 Artifact . | . . . . . . Weapon 42 | 2 4 6 6 18 6 Energy Gun 3 | 2 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 35 | . 3 6 4 18 4 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 57 | . . 10 4 27 16 Power 12 | . . 2 . 8 2 Propulsion 18 | . . 4 1 9 4 Utility 13 | . . 2 1 4 6 Weapon 14 | . . 2 2 6 4 Highest Loss Streak 14 | . . 8 1 9 14 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 92 | . 99 96 98 87 81 Engine 9 | . 8 10 7 11 5 Core 2 | . 5 . 1 2 5 Treads 18 | . 28 19 25 14 . Flight 3 | . . . . 4 16 Device 1 | . . 8 . . . Storage 8 | . 14 11 9 6 . Processor 12 | . . 13 18 16 20 Protection 13 | . 13 11 18 14 11 Energy Gun 2 | . 9 . . . . Ballistic Gun 16 | . 18 20 12 13 15 Peak Build Rating 49 | 6 11 11 26 38 49 Average Rating 21 | 4 9 10 22 28 39 On Entrance 13 | . 6 9 11 22 30 Naked Turns . | . . . . . . Heaviest Build 70 | 11 23 24 29 70 36 Greatest Support 72 | 40 40 40 66 72 12 Greatest Overweight (x) 19 | . . 6 . 19 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 20 25 5 Average Capacity 11 | 7 8 10 10 16 5 Most Carried 16 | 4 10 10 10 16 5 Average Carried 8 | 1 8 9 9 9 3 Final Capacity 10 | 8 10 10 10 5 5 Final Carried 10 | 4 10 9 10 5 4 Class Distribution -------------------- 56% | Mutant 35% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3201 | 237 323 368 695 1347 231 Remotely . | . . . . . . Salvage Created 3902 | . 807 404 848 1583 260 Parts 246 | . 58 34 43 99 12 Haulers Intercepted 4 | . 1 1 1 1 . Recyclers Shooed 6 | . 2 1 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 78 | . 17 14 13 29 5 Guns 69 | . 12 13 10 29 5 AOE 9 | . 5 1 3 . . Classes Destroyed 13 | . 6 1 3 3 . Worker 2 | . . . . 2 . Builder 5 | . . . 1 4 . Hauler 4 | . 1 1 1 1 . Recycler 4 | . 2 . 1 1 . Mechanic 1 | . . . . 1 . Operator 2 | . 2 . . . . Watcher 8 | . 3 1 3 1 . Swarmer 23 | . 6 9 . 8 . Grunt 34 | . 11 2 7 11 3 Duelist 1 | . . . 1 . . Sentry 12 | . . 3 3 5 1 Hunter 4 | . . . 2 2 . Programmer 4 | . . . . 3 1 Best Kill Streak 7 | . 6 4 3 7 2 Combat Bots Only 5 | . 5 4 3 3 2 Max Kills in Single Turn 3 | . 3 1 1 2 1 Gunslinging . | . . . . . . Exploded 3 | . 3 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 949 | . 66 177 89 423 194 Missed 268 | . 16 45 23 127 57 Damage Taken 8945 | . 595 1463 1054 3749 2084 Core 1956 | . 52 368 131 549 856 Absorbed by Shields . | . . . . . . Redirected to Shielding 289 | . . 26 6 151 106 Regen/Repaired (Parts) 67 | . 18 49 . . . Core Remaining (%) 56 | 100 79 8 76 21 . Volleys Fired 354 | . 60 72 80 123 19 Largest 3 | . 2 2 2 2 3 Hottest 90 | . 90 43 60 51 79 Shots Fired 617 | . 117 120 117 219 44 Gun 603 | . 114 120 106 219 44 Cannon . | . . . . . . Launcher 14 | . 3 . 11 . . Special . | . . . . . . Kinetic 554 | . 66 120 106 219 43 Thermal 49 | . 48 . . . 1 Explosive 14 | . 3 . 11 . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 8 8 18 17 19 Robot Miss Streak 7 | . 3 7 5 6 6 Penetration Max 1 | . . . 1 . 1 Secondary Targets 8 | . . 2 . 4 2 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 426 | . 74 73 79 165 35 Core Hits 262 | . 42 28 39 119 34 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 6 | . 3 . 1 1 1 Burn 3 | . 3 . . . . Destroy 3 | . . . 1 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7208 | . 1168 820 1669 2813 738 Guns 6506 | . 865 791 1365 2790 695 Cannons . | . . . . . . Explosions 597 | . 298 . 299 . . Melee . | . . . . . . Ramming 105 | . 5 29 5 23 43 Kinetic 6147 | . 506 791 1365 2790 695 Thermal 359 | . 359 . . . . Explosive 597 | . 298 . 299 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 3 10 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 38 | . . . . 31 7 Message Errors 8 | . . . . 6 2 Matter Fused 7 | . . . . 4 3 Heat Flow Errors 5 | . . . . 5 . Energy Discharges 6 | . . . . 5 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 7 | . . . . 6 1 Data Loss (major) 2 | . . . . 2 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 79 | . 37 3 18 5 16 Shots 2 | . 1 . 1 . . Rammed 36 | . 2 13 3 2 16 Targets Rammed 37 | . 2 13 3 3 16 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 234 | . 186 26 34 234 97 Average Temperature 47 | . 59 6 10 48 40 Received Heat Transfer 2397 | . 231 282 306 1026 552 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 1295 | . 1295 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 388 | . 318 287 254 388 189 Initial 189 | . . 32 38 55 189 Average 135 | . 119 116 111 182 105 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 78 | 100 83 87 91 54 100 Level 1 21 | . 16 12 8 45 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 2 4 5 5 Investigation 3 | . 1 . 2 . . Extermination 4 | . . . . 3 1 Reinforcement 8 | . 1 2 2 2 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . . 4 2 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 148 | . 24 32 23 51 18 Peak Tracking Total 8 | . 5 8 3 6 7 Tactical Retreats 10 | . 1 3 . 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . 1 . 3 . . Max in Single Turn 2 | . 1 . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 7 4 2 5 1 Terminals 8 | . 4 1 1 2 . Fabricators 2 | . . . . 1 1 Repair Stations 3 | . 1 1 . 1 . Recycling Units 3 | . 2 1 . . . Scanalyzers 3 | . . 1 1 1 . Garrison Access . | . . . . . . Total Hacks 30 | . 12 5 7 5 1 Successful 17 | . 7 4 3 2 1 Failed 13 | . 5 1 4 3 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 13 | . 6 1 4 2 . Fabricators 2 | . . . . 1 1 Repair Stations 6 | . 3 2 . 1 . Recycling Units 4 | . 3 1 . . . Scanalyzers 5 | . . 1 3 1 . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 1 2 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . Recycling Unit Index 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Hauler Manifests 2 | . 1 . . 1 . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 1 1 Network Status 2 | . . . . 1 1 Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 13 | . 6 1 2 4 . Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 64 | . 32 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8189 | 114 1944 1310 1275 2653 893 Spaces Moved 4069 | 67 1015 615 680 1227 465 Core 167 | 6 . 18 . 7 136 Treads 3223 | 61 1015 578 680 889 . Legs 89 | . . 19 . 70 . Wheels . | . . . . . . Hover . | . . . . . . Flight 590 | . . . . 261 329 Fastest Speed 50 | 50 160 120 145 109 50 Average Speed 161 | 150 160 160 147 173 160 Slowest Speed 1000 | 160 160 350 160 1000 352 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 97 45 34 24 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 92 | . 26 . 63 2 1 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 89 | . 26 . 63 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5035 | 78 1220 820 830 1541 546 Wait 366 | 2 114 90 31 96 33 Move 4064 | 66 1014 614 679 1226 465 Hop . | . . . . . . Pick Up 32 | 4 10 4 6 8 . Fast Attach 39 | 6 2 4 3 17 7 Attach 31 | . . 9 4 15 3 Detach . | . . . . . . Swap 71 | . 9 10 16 33 3 Drop 41 | . 9 4 8 20 . Fire 354 | . 60 72 80 123 19 Melee . | . . . . . . Ram 18 | . . 1 . 1 16 Kick 1 | . . . . 1 . Crush 18 | . 2 12 3 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 414 | -10/Materials | Repaired Hrd. Light Armor Plating 657 | -10/Materials | Discovered new exit (range 15) 845 | -10/Materials | Discovered new exit (range 7) 1389 | -10/Materials | Discovered new exit (range 14) 1482 | -10/Materials | Discovered new exit (range 13) 2059 | -10/Materials | Entered another Materials area 2059 | -9/Materials | Evolved 2 slots: Utility x2 2262 | -9/Materials | Repaired Hvy. Assault Rifle 2578 | -9/Materials | Build established: Scavenger-Mutant 2658 | -9/Materials | Discovered new exit (range 6) 2666 | -9/Materials | Identified exit to Mines 3094 | -9/Materials | Core integrity fell below 50% 3096 | -9/Materials | Core integrity fell below 20% 3126 | -9/Materials | Lost 8 parts (2p3n1u2w) 3339 | -9/Materials | Discovered new exit (range 4) 3348 | -9/Materials | Identified exit to Materials 3369 | -9/Materials | Entered another Materials area 3369 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3762 | -8/Materials | Discovered new exit (range 8) 3772 | -8/Materials | Identified exit to Storage 3923 | -8/Materials | Build established: Mutant 4627 | -8/Materials | Discovered new exit (range 10) 4643 | -8/Materials | Identified exit to Factory 4644 | -8/Materials | Entered Factory 4644 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4949 | -7/Factory | Build established: Scavenger-Mutant 5528 | -7/Factory | Build established: Mutant 6300 | -7/Factory | Lost 5 parts (1p3n1u) 6405 | -7/Factory | Lost 7 parts (3p2n1u1w) 6573 | -7/Factory | Core integrity fell below 50% 6627 | -7/Factory | Lost 9 parts (2p2n2u3w) 6699 | -7/Factory | Lost 3 parts (1p1n1w) 7026 | -7/Factory | Build established: Scavenger-Mutant 7125 | -7/Factory | Discovered new exit (range 14) 7201 | -7/Factory | Identified exit to Factory 7297 | -7/Factory | Entered another Factory area 7297 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7408 | -6/Factory | Spotted B-75 Beast 7914 | -6/Factory | Garrison activated, responded to threat 8129 | -6/Factory | Core integrity fell below 50% 8155 | -6/Factory | Lost 14 parts (2p4n5u3w) 8170 | -6/Factory | Core integrity fell below 20% 8176 | -6/Factory | System corruption reached 10% 8190 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- dispatching reinforcements to local area. 08140_ U-05 Engineer works on Manufacturing Mainframe. 08142_ K-01 Serf collects debris. 08145_ U-05 Engineer works on Manufacturing Mainframe. 08146_ K-01 Serf collects debris. 08146_ U-05 Engineer works on Manufacturing Mainframe. 08163_ Slammed into A-15 Conveyor. 08165_ GVMN6L5MK:%6BJBKSDMOVR5HOG8V,RF 08167_ Slammed into K-01 Serf. 08169_ W-25 Informer sends out distress signal. 08175_ Plasma Rifle destroyed. 08178_ Chain reaction triggered in Imp. Ion Engine. 08178_ P-60 Hacker resets A-15 Conveyor, system corruption cleaned. 08186_ Slammed into K-01 Serf. 08190_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??#????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ?????????????############## #????????????????? | | ?????????????# @# #??????????????? | | ?????????????# # ################ | | ?????????????# # ? | | ?????????????# p# | | ?????????????# """" """" + """" """" """" | | ?????????????# """" """" # """" """" """" ? | | ?????????????????""" """" # """" """" """" ?? | | ?????????????????""" """" # #??+ | | ????????????????"""" """" # ! #? | | ?????????????# """" """" # ][ # | | ?????????????# # ]= # | | ?????????????# + [= ]]] + | | ?????????????############## ]] #??? | | ??????????????????????????# ]] #??? | | ??????????????????????????##########+######## #??? | | ??????????????????????????????????? ??????# #??? | | ??????????????????????????????????? ??????# #??? | | ?????????????????????????????????? ?????# #??? | | ?????????????????????????????????? ?????# #### | | ????????????????????????????????? ????# # | | ????????????????????????????????? ????# # | | ???????????????????????????????? ???# # | | ???????????????????????????????? ???# + | | ??????????????????????????????? ??# # | | ??????????????????????????????? ??# ##/# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed PortableParticleArray Manual? 0 Play Time 01:03:51 Cumulative 13.6 hours Start 2024.09.06 @ 20:41:42 End 2024.09.06 @ 21:42:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e065c744-8a23-4e5a-84e1-3836141b31e9