Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 18:33:10 Player: RNGesus Result: Destroyed by BX-OG1(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (2233) 2233 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1269) 1269 TOTAL SCORE: 8207 Bonus ------- Follower Combat Kills 96 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Friendly Fire -127 Cogmind --------- Core Integrity 0/700 Matter 149/300 Energy 82/100 System Corruption 0% Temperature Cool (51) Movement Treading (155) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Cooling System Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON (2) ------- Zionite Phaser-S Advanced EMP Blaster > --- INVENTORY (18) --- Zionite Light DM Reactor Armored Huge Wheel Zionite Glidesys II Experimental Heat Sink Experimental Heat Sink Large Storage Unit Zionite Laser-M Light EM Pulse Cannon Latent Energy Streamer Heavy Plasma Cannon Barrage Gun Heavy Battle Rifle Heavy Machine Gun Rocket Launcher Faulty Rocket Array Heavy Flail Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Cooling System Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-M Advanced EMP Blaster > --- INVENTORY -------- Improved Deuterium Engine Zionite Light DM Reactor Armored Huge Wheel Zionite Glidesys II Experimental Heat Sink Experimental Heat Sink Large Storage Unit Improved Light Armor Plating Light EM Pulse Cannon Latent Energy Streamer Heavy Plasma Cannon Barrage Gun Heavy Battle Rifle Heavy Machine Gun Rocket Launcher Rocket Array Heavy Flail [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys II Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Electrolaser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 103 | 8 10 6 . 4 13 11 23 6 5 17 Power 10 | 1 1 1 . 1 1 1 1 . . 3 Engine 6 | 1 1 . . . 1 . 1 . . 2 Core 3 | . . 1 . 1 . 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 23 | 3 . 3 . 1 4 2 5 . . 5 Treads 16 | 1 . 2 . 1 4 1 3 . . 4 Leg 3 | 2 . 1 . . . . . . . . Wheel 3 | . . . . . . 1 2 . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 32 | 2 3 . . . 5 4 6 2 5 5 Device 9 | . . . . . 2 1 3 1 . 2 Storage 5 | 2 3 . . . . . . . . . Processor 9 | . . . . . 1 2 1 . 5 . Hackware . | . . . . . . . . . . . Protection 9 | . . . . . 2 1 2 1 . 3 Artifact . | . . . . . . . . . . . Weapon 38 | 2 6 2 . 2 3 4 11 4 . 4 Energy Gun 16 | 2 3 . . . 2 2 5 . . 2 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 10 | . 1 1 . 2 1 . 2 3 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . 2 1 . . . 2 2 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 2 . . 5 7 Parts Lost 34 | . 3 4 . . 3 1 15 1 . 7 Power 6 | . 1 1 . . . 1 1 . . 2 Propulsion 7 | . . 1 . . 1 . 3 . . 2 Utility 10 | . . . . . 2 . 5 1 . 2 Weapon 11 | . 2 2 . . . . 6 . . 1 Highest Loss Streak 9 | . 2 4 . . 2 1 9 1 . 7 Average Slot Usage (%) 91 | . 99 99 100 100 98 88 76 91 91 92 Engine 4 | . 14 1 . . 6 4 1 7 7 4 Core 4 | . . 11 14 14 2 2 3 . . . Treads 14 | . . 23 28 28 27 13 6 7 7 12 Leg 2 | . 28 4 . . . . . . . . Wheel 3 | . . . . . . 4 6 7 7 4 Device 4 | . . . . . 8 8 4 13 2 2 Storage 19 | . 28 28 28 28 18 15 15 15 15 15 Processor 11 | . . . . . 9 17 19 15 19 20 Protection 5 | . . . . . 8 7 4 8 15 14 Energy Gun 5 | . 25 1 . . 4 12 6 . . 1 Ballistic Gun 12 | . 2 26 28 28 13 . 3 14 15 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 86 | 14 57 57 57 59 72 74 82 83 83 86 Greatest Support 82 | 20 20 40 40 40 65 65 30 28 28 82 Greatest Overweight (x) 3 | 1 2 2 1 1 1 3 3 2 2 3 Average Overweight (x) 1 | . 1 1 1 1 . 1 2 2 2 2 Largest Inventory Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | 6 14 18 18 18 18 18 18 18 18 18 Most Carried 18 | 2 17 17 16 18 18 18 18 18 18 18 Average Carried 15 | 1 8 14 15 17 15 17 15 17 17 17 Final Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 Final Carried 18 | 2 17 15 16 18 18 18 17 18 18 17 Class Distribution -------------------- 67% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2118 | 240 91 255 . 125 588 102 337 168 . 212 Remotely . | . . . . . . . . . . . Salvage Created 3115 | 97 475 121 . 71 1038 427 384 232 . 270 Parts 160 | 1 38 9 . 7 42 17 20 10 . 16 Haulers Intercepted 6 | . 2 . . . 2 2 . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 7 5 . . Prevented 10 | . . . . . . . 10 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 76 | . 13 19 . 4 17 3 9 5 . 6 Guns 47 | . 7 6 . 4 17 2 3 4 . 4 AOE 29 | . 6 13 . . . 1 6 1 . 2 Classes Destroyed 17 | 1 5 1 . . 6 1 1 1 . 1 Worker 1 | . . . . . 1 . . . . . Tunneler 1 | . 1 . . . . . . . . . Hauler 6 | . 2 . . . 2 2 . . . . Recycler 5 | 1 . . . . 3 1 . . . . Operator 2 | . 2 . . . . . . . . . Watcher 2 | . . . . . 1 1 . . . . Swarmer 18 | . 6 5 . 4 3 . . . . . Grunt 27 | . 7 . . . 10 . 7 3 . . Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . . 1 . 1 . . . Sentry 4 | . . . . . 1 2 . 1 . . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . 1 . . . Z-Light 2 | . . . . . . . . . . 2 Assembled 17 | . . 14 . . . . . . . 3 Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 14 | 1 4 14 . 3 9 2 4 3 . 2 Combat Bots Only 14 | . 3 14 . 3 7 1 4 3 . 2 Max Kills in Single Turn 4 | 1 3 4 . 2 2 1 2 1 . 1 Gunslinging 1 | . . . . 1 1 . . . . . Exploded 4 | . 2 4 . . . 1 2 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 6335 | 22 404 365 . 170 1000 600 1945 321 . 1508 Core 925 | 11 32 39 . 39 102 58 361 55 . 228 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 95 . . . 51 81 . . . . . Volleys Fired 271 | 2 41 20 . 8 71 30 54 12 . 33 Largest 2 | 2 2 2 . 2 2 2 2 2 . 2 Hottest 118 | 80 105 40 . 46 108 118 90 63 . 96 Shots Fired 449 | 4 73 31 . 16 142 57 59 24 . 43 Gun 415 | 4 67 22 . 16 142 57 53 21 . 33 Cannon 1 | . . . . . . . 1 . . . Launcher 33 | . 6 9 . . . . 5 3 . 10 Special . | . . . . . . . . . . . Kinetic 242 | . . 22 . 16 120 . 31 21 . 32 Thermal 85 | 2 32 . . . 21 30 . . . . Explosive 23 | . 6 9 . . . . 5 3 . . Electromagnetic 98 | 2 35 . . . 1 27 23 . . 10 Phasic 1 | . . . . . . . . . . 1 Robot Hit Streak 35 | 4 14 10 . 10 30 35 19 7 . 10 Robot Miss Streak 4 | . 4 1 . 2 4 2 3 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 . . 1 4 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . Shots Hit Robots 338 | 4 45 18 . 12 120 47 48 18 . 26 Core Hits 197 | 2 28 37 . 5 52 18 23 12 . 20 Critical Hits 2 | . . . . . 1 . 1 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . . Melee Attacks 6 | . . . . . . . 6 . . . Impact 6 | . . . . . . . 6 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8076 | 70 977 1052 . 156 1931 839 1619 552 . 880 Guns 5319 | 47 609 179 . 152 1931 762 803 336 . 500 Cannons 18 | . . . . . . . 18 . . . Explosions 2735 | 23 368 873 . . . 77 798 216 . 380 Melee . | . . . . . . . . . . . Ramming 4 | . . . . 4 . . . . . . Kinetic 3345 | . . 179 . 152 1641 . 537 336 . 500 Thermal 1368 | 44 269 . . . 272 471 233 . . 79 Explosive 2002 | . 348 873 . . . . 565 216 . . Electromagnetic 1357 | 26 360 . . . 18 368 284 . . 301 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . 2 2 2 . 1 2 2 2 . Average Corruption 1 | . . 2 2 2 . 1 1 2 2 . Corruption Purged . | . . . . . . . . . . . Effects 39 | . . 9 4 9 . . 12 2 3 . Message Errors 19 | . . 5 . 6 . . 4 2 2 . Heat Flow Errors 2 | . . 1 . . . . 1 . . . Energy Discharges 10 | . . . 4 2 . . 4 . . . Data Loss (minor) 7 | . . 3 . . . . 3 . 1 . Targeting Errors 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 34 | . 1 6 . . . . 10 17 . . Projectiles . | . . . . . . . . . . . Explosions 34 | . 1 6 . . . . 10 17 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 431 | 23 86 73 . . . 86 115 35 . 13 Shots 16 | 1 4 3 . . . 2 4 1 . 1 Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 320 | 48 154 162 . 10 65 320 241 40 270 204 Average Temperature 50 | 30 59 49 . 7 9 107 66 17 142 74 Received Heat Transfer 1622 | . 147 140 . 24 396 126 345 75 . 369 Effects 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 13 | . 1 . . . . 3 2 . . 7 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . 1 2 . . . . Heat Transferred 2429 | 100 611 . . . 592 914 200 . . 12 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | 1 1 . . . . 2 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 306 | 5 215 146 . 187 306 123 . . . . Average Influence 88 | 1 128 31 . 54 185 53 . . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . . Low Security (%) 84 | 100 84 100 . 100 35 100 . . . . Level 1 15 | . 15 . . . 64 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 3 . . . 1 4 . . . . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 7 | . 3 . . . 1 3 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 6 | . 4 . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 24 23 . 9 28 11 11 5 . 10 Peak Tracking Total 9 | . 4 9 . 3 4 3 4 3 . 6 Tactical Retreats 7 | . . 1 . . 2 1 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 5 | . 2 . . . 1 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 13 | . 2 . 2 1 5 2 . . 1 . Terminals 9 | . 2 . . 1 4 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 4 . 5 2 10 2 . . 6 . Successful 19 | . . . 5 1 6 1 . . 6 . Failed 10 | . 4 . . 1 4 1 . . . . Catastrophic 4 | . 2 . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 4 . 2 . 2 1 . . 4 . Terminals 16 | . 4 . . 2 8 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 17 | . . . 5 1 4 1 . . 6 . Record 4 | . . . 4 . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Alert Level 2 | . . . . . 2 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . . 1 3 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . . . 6 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 1 . . . . . Highest-Rated Group 40 | . . . . 40 16 . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . . . 19 20 . . . . . Total Damage 434 | . . . . 198 236 . . . . . Kills 6 | . . . . 5 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 7988 | 66 696 651 473 887 825 975 1625 434 871 485 Spaces Moved 4422 | 41 342 327 263 468 306 494 864 326 717 274 Core 9 | 9 . . . . . . . . . . Treads 2118 | 1 . 286 263 468 306 309 397 . . 88 Legs 414 | 31 342 41 . . . . . . . . Wheels 1881 | . . . . . . 185 467 326 717 186 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 160 120 110 120 120 130 Average Speed 155 | 111 152 180 180 180 176 167 161 120 120 139 Slowest Speed 230 | 160 180 180 180 180 180 230 230 120 120 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . . Exploration Rate (%) 50 | 3 71 63 54 84 31 13 73 52 83 31 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 . . . 1 . 3 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 10 | . . 2 . 1 . . 4 1 2 . Spaces Dug 34 | . . 12 . . . . 21 . . 1 Terrain Destroyed 214 | 7 29 50 . . . 8 74 30 . 16 Melee 4 | . . . . . . . 4 . . . Projectile 3 | . . . . . . . 1 1 . 1 AOE 207 | 7 29 50 . . . 8 69 29 . 15 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 5105 | 54 441 358 263 498 463 593 1019 349 728 339 Wait 185 | . 30 4 . 10 52 27 58 4 . . Move 4411 | 40 341 326 262 467 305 493 862 325 716 274 Hop . | . . . . . . . . . . . Pick Up 66 | 2 17 2 1 3 12 12 11 1 1 4 Fast Attach 38 | 8 . . . . 3 6 7 2 5 7 Attach 34 | . 3 4 . . 6 3 9 1 . 8 Detach 14 | 1 . . . . 1 . 1 1 4 6 Swap 31 | . 7 2 . 4 4 2 7 3 . 2 Drop 47 | 1 2 . . 5 9 20 3 . 2 5 Fire 271 | 2 41 20 . 8 71 30 54 12 . 33 Melee 6 | . . . . . . . 6 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 9) 666 | -10/Materials | Discovered new exit (range 8) 736 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Entered Mines 822 | -10/Mines | Assembled infested the area 827 | -10/Mines | Assisted by a Guerilla fighting off Assembled 885 | -10/Mines | Lost 4 parts (1p1n2w) 892 | -10/Mines | Destroyed 14 combat bots 974 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1110 | -10/Mines | Discovered new exit (range 8) 1197 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1240 | -10/Mines | Learned Materials stockpile data 1295 | -10/Mines | Learned 2 Materials zone layouts 1324 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1324 | -10/Mines | Discovered new exit (range 5) 1414 | -10/Mines | Entered Exiles 1458 | -10/Exiles | Met 8R-AWN 1488 | -10/Exiles | Met EX-HEX 1555 | -10/Exiles | Met EX-BIN 1575 | -10/Exiles | Aligned with FarCom system 1576 | -10/Exiles | Given EX-Vault access code 1620 | -10/Exiles | Opened EX-Vault 1636 | -10/Exiles | Found Latent Energy Streamer 1678 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1723 | -10/Exiles | Met EX-DEC 1741 | -10/Exiles | Learned location of Zion (-7) 1865 | -10/Exiles | Discovered new exit (range 14) 1887 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1887 | -10/Exiles | Entered Mines 1903 | -9/Mines | Identified exit to Materials 2020 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2034 | -9/Mines | Learned Materials stockpile data 2060 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2774 | -9/Mines | Entered Materials 2774 | -8/Materials | Accompanied by 1 ally 2774 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2775 | -8/Materials | Identified exit to Factory 3072 | -8/Materials | Build established: Scavenger-Mutant 3252 | -8/Materials | Destroyed 7 combat bots 3486 | -8/Materials | Build established: Mutant 3599 | -8/Materials | Entered Factory 3599 | -7/Factory | Evolved 2 slots: Utility x2 3951 | -7/Factory | Discovered new exit (range 17) 3973 | -7/Factory | Found Prototype Launcher 3973 | -7/Factory | Identified Rocket Array 4023 | -7/Factory | Identified exit to Factory 4194 | -7/Factory | Identified exit to Storage 4194 | -7/Factory | Identified exit to Lower Caves 4574 | -7/Factory | Entered Lower Caves 4704 | -7/Lower Caves | Spotted B-75 Beast 5225 | -7/Lower Caves | Lost 4 parts (2u2w) 5487 | -7/Lower Caves | Crushed by falling debris 5487 | -7/Lower Caves | Core integrity fell below 50% 5506 | -7/Lower Caves | Crushed by falling debris 5537 | -7/Lower Caves | Lost 9 parts (3n2u4w) 5815 | -7/Lower Caves | Destroyed B-75 Beast 6128 | -7/Lower Caves | Build established: Scavenger-Mutant 6169 | -7/Lower Caves | Discovered new exit (range 15) 6198 | -7/Lower Caves | Identified exit to Lower Caves 6199 | -7/Lower Caves | Entered another Lower Caves area 6303 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6532 | -7/Lower Caves | Discovered new exit (range 15) 6537 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6631 | -7/Lower Caves | Identified exit to Zion 6633 | -7/Lower Caves | Entered Zion 6673 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6786 | -7/Zion | System corruption cleaned by Quarantine Array 6828 | -7/Zion | Learned location of Armory (-3) 6986 | -7/Zion | Found Prototype Processor 6986 | -7/Zion | Identified Exp. Target Analyzer 6989 | -7/Zion | Found Prototype Processor 6989 | -7/Zion | Identified Exp. Terrain Scan Processor 6995 | -7/Zion | Found Prototype Processor 6995 | -7/Zion | Identified Exp. Melee Analysis Suite 6998 | -7/Zion | Found Prototype Processor 6998 | -7/Zion | Identified Spectral Analyzer 7003 | -7/Zion | Found Prototype Processor 7003 | -7/Zion | Identified Exp. Targeting Computer 7041 | -7/Zion | Learned Factory terminal intel 7042 | -7/Zion | Received a visual enhancement algorithm 7480 | -7/Zion | Opened final containment barrier to the Deep Caves 7499 | -7/Zion | Discovered new exit (range 3) 7499 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7501 | -7/Zion | Identified exit to Deep Caves 7504 | -7/Zion | Entered Deep Caves 7775 | -7/Deep Caves | Attacked by Z-Imprinter 7810 | -7/Deep Caves | Core integrity fell below 20% 7823 | -7/Deep Caves | Destroyed Z-Imprinter 7847 | -7/Deep Caves | Lost 7 parts (2p2n2u1w) 7864 | -7/Deep Caves | Found Prototype Protection 7864 | -7/Deep Caves | Identified Zio. Weapon Casing 7986 | -7/Deep Caves | Z-Facility disabled 7989 | -7/Deep Caves | Destroyed by BX-OG1(z) with Zionite Laser-S Last Messages --------------- 07864_ Acquired Prototype Protection. 07864_ Identified Zio. Weapon Casing. 07867_ Acquired 64 matter. 07869_ Acquired 24 matter. 07872_ Acquired Prototype Protection. 07872_ Identified Zio. Light Carapace. 07875_ Acquired Exp. Heat Sink. 07883_ Acquired Prototype Energy Gun. 07883_ Identified Zio. Laser-M. 07884_ Acquired 100 matter. 07962_ Dropped Zio. Light DM Reactor. 07962_ Acquired Zio. Light DM Reactor. 07965_ Dropped Zio. Light Carapace. 07968_ Dropped Zio. Laser-M. 07969_ Acquired Prototype Energy Gun. 07969_ Identified Zio. Phaser-S. 07972_ Dropped Imp. Deuterium Engine. 07972_ Acquired Zio. Laser-M. 07973_ Dropped Imp. Light Armor Plating. 07986_ Z-Facility disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????####????????????????????? | | ?????????????????????????# !#????###############?? | | ?????????????????????????# *#?#### ##? | | ?????????????????????????#*!### #? | | ???????????????##???###??# ### ## | | ???????????????# ## ?# ## | | ?????????? # ; zzz## | | ?????????? z z | | ?????????? z @ | | ?????????? | | ?????????? | | ??????????? "" "" """""" | | ??????????? """""""""""""" | | ???????????? """""""""""""" | | ???????????? """""""""""""" | | ???????????? """"""""""" | | ????????????? """???????"""" | | ????????????? """????????""" | | ?????????????? "???????????"" | | ?????????????? "???????????"" | | ???????????????? "???????????" | | ?????????????????? ?????????? | | ????????????????????? ??????????? | | ??????????????????????? ????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 1010 Armor Coverage 400 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyHeartRedirector Manual? 0 Play Time 00:46:47 Cumulative 221.1 hours Start 2020.05.12 @ 17:50:23 End 2020.05.12 @ 18:33:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 348 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0 Lore% 76 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f2ee6c8-4e45-4fcc-9b94-4730550f70f8