Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.28 @ 22:29:38 Player: Vexic Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (5139) 5139 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1308) 1308 TOTAL SCORE: 10092 Bonus ------- High Alert Combat Kills 608 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Relay Coupler [NC] (26) Relay Coupler [Grunt] (27) Relay Coupler [Sentry] (17) Relay Coupler [Demolisher] (25) Relay Coupler [Hunter] (14) Gauss Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] Heavy Particle Gun Flak Cannon [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . . . 2 Weapon 2 | . . . 2 . . . Parts Attached 133 | 6 10 27 12 8 59 11 Power 14 | 1 1 3 2 . 6 1 Engine 9 | 1 . 3 1 . 4 . Core 5 | . 1 . 1 . 2 1 Reactor . | . . . . . . . Propulsion 37 | 2 2 10 3 3 16 1 Treads . | . . . . . . . Leg 35 | 2 2 10 3 3 15 . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 17 | 1 4 1 1 1 6 3 Device 8 | . 2 1 1 1 3 . Storage 4 | 1 2 . . . 1 . Processor . | . . . . . . . Hackware 2 | . . . . . . 2 Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 65 | 2 3 13 6 4 31 6 Energy Gun 22 | 2 2 8 2 1 6 1 Energy Cannon 12 | . . . 1 . 11 . Ballistic Gun 18 | . . 3 2 2 8 3 Ballistic Cannon 5 | . . . . . 4 1 Launcher 6 | . 1 2 1 1 . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 5 | . . 1 . . 3 1 Parts Lost 47 | . 1 8 . 2 22 14 Power 6 | . . 2 . . 2 2 Propulsion 17 | . . 4 . . 8 5 Utility 3 | . . . . . 1 2 Weapon 21 | . 1 2 . 2 11 5 Highest Loss Streak 13 | . 1 3 . 1 13 11 Average Slot Usage (%) 93 | . 98 88 100 100 92 84 Engine 7 | . 3 9 3 9 7 6 Core 2 | . 10 1 5 . 1 . Leg 31 | . 28 32 36 36 31 17 Device 9 | . 12 11 9 9 9 6 Storage 9 | . 14 11 9 9 8 7 Energy Gun 9 | . 26 7 12 13 4 . Energy Cannon 6 | . . . 3 9 14 . Ballistic Gun 9 | . . 10 14 6 10 24 Ballistic Cannon 1 | . . . . . 2 2 Launcher 3 | . 1 4 4 7 . . Naked Turns . | . . . . . . . Heaviest Build 70 | 13 45 47 60 61 70 64 Greatest Support 58 | 20 20 43 46 46 58 48 Greatest Overweight (x) 15 | 2 2 2 1 1 6 15 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 7 12 12 12 11 12 Most Carried 12 | 2 7 11 12 12 12 12 Average Carried 9 | . 5 7 10 11 10 10 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 2 7 8 12 12 11 10 Class Distribution -------------------- 46% | Scavenger-Gunner 20% | Mutant 18% | Scavenger-Mutant 10% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Matter Collected 3064 | 208 163 522 393 279 1335 164 Remotely . | . . . . . . . Salvage Created 5756 | . 669 910 242 906 2718 311 Parts 358 | . 50 75 15 58 144 16 Haulers Intercepted 13 | . 2 4 1 . 6 . Recyclers Shooed 7 | . 4 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 109 | . 12 22 3 24 41 7 Guns 52 | . 11 13 3 9 11 5 Cannons 35 | . . . . 5 28 2 AOE 22 | . 1 9 . 10 2 . Classes Destroyed 15 | . 6 3 1 . 5 . Worker 7 | . 2 2 . . 2 1 Builder 8 | . . 4 . . 4 . Tunneler 1 | . . . . . 1 . Hauler 13 | . 2 4 1 . 6 . Recycler 4 | . 1 . . . 2 1 Mechanic 1 | . . . . . 1 . Operator 2 | . . 2 . . . . Watcher 8 | . 1 2 1 . 4 . Swarmer 34 | . 3 11 . 10 5 5 Grunt 49 | . 9 7 2 8 22 1 Brawler 1 | . . . . . 1 . Duelist 2 | . . . 1 . 1 . Protector 1 | . . . . . 1 . Sentry 21 | . . 4 . 6 10 1 Hunter 1 | . . . . . 1 . Best Kill Streak 11 | . 4 6 3 11 7 5 Combat Bots Only 11 | . 4 4 3 11 6 3 Max Kills in Single Turn 3 | . 2 3 1 3 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 . 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Damage Taken 7347 | . 303 915 164 762 2896 2307 Core 1418 | . 69 99 16 103 430 701 Absorbed by Shields . | . . . . . . . Core Remaining (%) 61 | 100 72 75 . . . . Volleys Fired 355 | . 62 69 20 50 137 17 Largest 4 | . 2 2 4 4 4 4 Hottest 260 | . 105 130 120 230 260 143 Shots Fired 970 | . 104 128 77 145 448 68 Gun 587 | . 103 116 75 76 165 52 Cannon 329 | . . . 1 35 279 14 Launcher 54 | . 1 12 1 34 4 2 Special . | . . . . . . . Kinetic 352 | . . 46 73 17 150 66 Thermal 412 | . 56 34 2 81 239 . Explosive 21 | . 1 12 . 2 4 2 Electromagnetic 185 | . 47 36 2 45 55 . Robot Hit Streak 11 | . 7 11 8 8 9 5 Robot Miss Streak 7 | . 4 4 4 3 7 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 476 | . 59 76 46 52 221 22 Core Hits 253 | . 28 48 11 37 110 19 Critical Hits 4 | . . 1 . . 2 1 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11277 | . 996 1974 783 1335 5183 1006 Guns 4847 | . 907 784 761 432 1480 483 Cannons 3843 | . . . . 299 3401 143 Explosions 2583 | . 89 1190 22 604 298 380 Melee . | . . . . . . . Ramming 4 | . . . . . 4 . Kinetic 2869 | . . 356 734 83 1070 626 Thermal 4890 | . 512 465 16 664 3194 39 Explosive 1440 | . 44 835 . . 220 341 Electromagnetic 2074 | . 440 318 33 588 695 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 2 4 . Average Corruption 2 | . . . . 1 2 . Corruption Purged . | . . . . . . . Effects 50 | . . . . 5 45 . Message Errors 16 | . . . . . 16 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 10 | . . . . 1 9 . Data Loss (minor) 7 | . . . . 2 5 . Targeting Errors 11 | . . . . 2 9 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 438 | . . 211 . . 152 75 Projectiles 131 | . . . . . 131 . Explosions 307 | . . 211 . . 21 75 Melee . | . . . . . . . Knockbacks 16 | . . . . . 14 2 Impact . | . . . . . . . Kinetic 16 | . . . . . 14 2 Secondary . | . . . . . . . Self-Inflicted Damage 452 | . . 169 . 152 72 59 Shots 16 | . . 4 . 9 2 1 Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 444 | . 135 348 56 324 444 75 Average Temperature 114 | . 40 162 22 89 153 13 Received Heat Transfer 2517 | . 138 258 90 207 1107 717 Effects 9 | . . 2 . . 7 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . 1 . . 1 . Interference 4 | . . . . . 4 . Matter Decay 2 | . . 1 . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . 1 . . 3 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 1 . . 2 9 . Heat Transferred 7951 | . 1247 609 37 1286 4722 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . 1 2 . 3 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Peak Influence 981 | . 179 468 228 744 981 691 Average Influence 375 | . 75 277 130 396 578 478 Maximum Alert Level 3 | . . 2 1 3 3 2 Low Security (%) 29 | 100 100 27 62 32 . . Level 1 28 | . . 56 37 8 31 33 Level 2 28 | . . 16 . 53 31 66 Level 3 13 | . . . . 5 37 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 2 . . 9 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 7 | . 2 2 . . 3 . Assault 3 | . . . . . 3 . Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Distress Signals 12 | . 2 . . . 6 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 175 | . 25 36 5 23 67 19 Peak Tracking Total 8 | . 6 5 2 5 5 8 Tactical Retreats 10 | . 3 1 . 2 2 2 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Traps Triggered 11 | . 1 . . 8 . 2 Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 1 . . . 3 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 2 . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Disabled 23 | . . 7 1 4 5 6 Max in Single Turn 4 | . . 2 1 1 2 4 Garrison Access 1 | . . . . . 1 . Garrison Relay 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Accessed 25 | . 6 6 2 . 11 . Terminals 21 | . 6 5 1 . 9 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 79 | . 22 16 4 . 37 . Successful 39 | . 10 11 3 . 15 . Failed 40 | . 12 5 1 . 22 . Catastrophic 6 | . 1 . . . 5 . Database Lockouts . | . . . . . . . Manual 9 | . . . . . 9 . Terminals 69 | . 22 13 2 . 32 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . 3 . . . . Scanalyzers 4 | . . . . . 4 . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 31 | . 10 8 2 . 11 . Prototype ID Bank 2 | . 1 . . . 1 . Terminal Index 1 | . 1 . . . . . Recycling Unit Index 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 3 | . . . 1 . 2 . Locate Traps 6 | . 1 2 1 . 2 . Disarm Traps 2 | . 1 . . . 1 . Reprogram Traps 1 | . . . . . 1 . Dispatch Records 3 | . 1 2 . . . . Maintenance Status 1 | . . 1 . . . . Patrol Status 1 | . 1 . . . . . Transport Status 2 | . 1 . . . 1 . Recall Investigation 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . Hauler Manifests 4 | . 1 1 . . 2 . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . Process 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 1 | . . . 1 . . . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 6 5 2 . 9 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 6 | . . 6 . . . . Retrieved Matter 6 | . . 6 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 17 | . . . . 15 2 . Machine Destruction 17 | . . . . 15 2 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Turns Passed 7158 | 58 855 1432 593 1365 2403 452 Spaces Moved 3460 | 43 518 658 342 559 1139 201 Core 19 | 10 . . . . 5 4 Treads . | . . . . . . . Legs 3434 | 33 518 658 342 559 1128 196 Wheels 6 | . . . . . 6 . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Fastest Speed 50 | 50 120 150 150 150 90 150 Average Speed 150 | 111 123 166 150 150 151 181 Slowest Speed 800 | 150 180 180 150 150 350 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 80 58 22 88 88 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 401 | . 11 128 . 27 149 86 Melee . | . . . . . . . Projectile 100 | . . . . . 97 3 AOE 301 | . 11 128 . 27 52 83 Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Total 4700 | 50 632 862 390 995 1525 246 Wait 598 | . 29 101 . 327 137 4 Move 3455 | 42 517 657 342 558 1138 201 Hop . | . . . . . . . Pick Up 55 | 2 7 6 7 10 17 6 Fast Attach 46 | 6 1 1 3 . 30 5 Attach 27 | . 2 9 2 2 6 6 Detach 5 | . . . 1 . 2 2 Swap 61 | . 7 17 7 6 23 1 Drop 65 | . 7 2 8 12 32 4 Fire 355 | . 62 69 20 50 137 17 Melee 1 | . . . . . 1 . Ram 1 | . . . . . 1 . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 30 | . . . . 30 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Discovered new exit (range 7) 815 | -10/Materials | Discovered new exit (range 16) 851 | -10/Materials | Build established: Scavenger-Mutant 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Propulsion x2 1307 | -9/Materials | Discovered new exit (range 9) 1480 | -9/Materials | Lost 3 parts (1p1n1w) 1519 | -9/Materials | Lost 3 parts (2n1w) 1796 | -9/Materials | Build established: Mutant 2012 | -9/Materials | Discovered new exit (range 8) 2346 | -9/Materials | Entered another Materials area 2346 | -8/Materials | Evolved 2 slots: Weapon x2 2654 | -8/Materials | Build established: Scavenger-Gunner 2939 | -8/Materials | Identified exit to Garrison 2939 | -8/Materials | Entered Garrison 2947 | -8/Garrison | Installed Relay Interface Framework 3120 | -8/Garrison | Triggered checkpoint 3341 | -8/Garrison | Triggered checkpoint 3381 | -8/Garrison | Triggered checkpoint 3387 | -8/Garrison | Triggered checkpoint 3420 | -8/Garrison | Destroyed 11 combat bots 3501 | -8/Garrison | Triggered checkpoint 3604 | -8/Garrison | Triggered checkpoint 3662 | -8/Garrison | Discovered new exit (range 12) 3698 | -8/Garrison | Garrison Relay disabled 3945 | -8/Garrison | Discovered new exit (range 15) 3978 | -8/Garrison | Triggered checkpoint 4208 | -8/Garrison | Triggered checkpoint 4235 | -8/Garrison | Garrison Relay disabled 4281 | -8/Garrison | Discovered new exit (range 12) 4304 | -8/Garrison | Entered Materials 4855 | -8/Materials | Build established: Gunner 5062 | -8/Materials | Discovered new exit (range 16) 5205 | -8/Materials | Build established: Scavenger-Gunner 5523 | -8/Materials | Garrison activated, responded to threat 5767 | -8/Materials | Discovered new exit (range 4) 5779 | -8/Materials | Build established: Gunner 5779 | -8/Materials | Core integrity fell below 50% 5904 | -8/Materials | First assault squad dispatched 5953 | -8/Materials | Core integrity fell below 20% 6030 | -8/Materials | Lost 13 parts (2p4n7w) 6286 | -8/Materials | Discovered new exit (range 11) 6482 | -8/Materials | Build established: Scavenger-Gunner 6485 | -8/Materials | Discovered new exit (range 15) 6669 | -8/Materials | Discovered new exit (range 16) 6707 | -8/Materials | Entered Factory 6707 | -7/Factory | Evolved 2 slots: Utility x2 6881 | -7/Factory | Discovered new exit (range 6) 7113 | -7/Factory | Garrison activated, responded to threat 7142 | -7/Factory | Core integrity fell below 50% 7154 | -7/Factory | Core integrity fell below 20% 7159 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07113_ Slug penetrates G-50 Soldier. 07113_ G-50 Soldier destroyed. 07114_ W-25 Informer sends out distress signal. 07117_ Aluminum Leg destroyed. 07117_ Gauss Rifle destroyed. 07122_ The unstable cave ceiling collapses. 07123_ Xenon Bombardment Thruster destroyed. 07126_ The unstable cave ceiling collapses. 07126_ Gauss Rifle destroyed. 07129_ Deuterium Engine destroyed. 07133_ Imp. Heat Sink destroyed. 07136_ Gauss Rifle destroyed. 07141_ M-28 Smith fits Backup Power III on R-06 Scavenger. 07142_ Acquired Arc Projector. 07142_ Arc Projector destroyed. 07143_ R-06 Scavenger collects Lgt. Ion Engine. 07150_ R-06 Scavenger destroyed. 07153_ Acquired 68 matter. 07154_ Imp. Medium Armor Plating destroyed. 07157_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ####?????????????????????????????????????????????? | | +?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " ##+#??????????????????????????????????????????? | | " ????????????????????????????????????????? | | ""#####?????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | ""##????????????????????????????????????????????? | | / #??????? #???????????????????????????????????? | | "# #????? #???????????????????????????????????? | | ## #### #???????????????????????????????????? | | # #???????##########??????????????????? | | # #???????# """ ??????????????????? | | # #???????# "Y" """"????????????????? | | + #???????# " " """"????????????????? | | # #???????# """"????????????????? | | # #######????????# """"????????????????? | | # ################ """" #??????????????? | | # # # """" #??????????????? | | # # # """ #??????????????? | | # # #??????????????? | | + r =[ #??????????????? | | """ # =@* #??????????????? | | # =*= #??????????????? | | !] ###########+# # #g Y#########?????????????? | | !] =Yg=u ??????????? | | ] g %#####?????????????????? | | !#?????????????????????? | | % ?????????????????????? | | m ##????????????????????? | | # ####+#####+#### ##?????????????????????? | | # #??????? # ??????????????????????? | | # #?????? # """"" ????????????????????? | | # #????? # "" F"[ ??????????????????? | | # #????"" ?"" # "" ""%[ #?????????????????? | | # #???"""?""" # * #?????????????????? | | # #????"??""" ? ]] #?????????????????? | | # #????????? # ]] #?????????????????? | | # #????????? # """ ]! #?????????????????? | | # #?????????### ???" #?????????????????? | | # #???????????# ????? #?????????????????? | | ? ????????????#??????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ???????????????????????????+####?????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniDeliveryReplicator Manual? 0 Play Time 01:23:59 Cumulative 14.4 hours Start 2020.05.28 @ 20:29:57 End 2020.05.28 @ 22:29:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a03856e-b62b-4e0f-935d-fedc0dd4d901