Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 19:23:13 Player: President Manblast Result: Destroyed by P1-3CE with P1-3CE's Gatling Flakker Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (191) 955 Value Destroyed (6138) 6138 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (662) 662 TOTAL SCORE: 11155 Bonus ------- High Alert Combat Kills 265 Follower Combat Kills 397 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 82/100 System Corruption 5% Temperature Cool (0) Movement Rolling (145) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (3) ------- Guided EMP Blaster > --- INVENTORY (25) --- Heavy Deuterium Engine Improved Cryofiber Web Improved Heat Sink Improved Cooling System Compact Battery (200) Structural Scanner Improved Sensor Array Advanced Terrain Scan Processor Energy Filter Particle Charger Weapon Cycler Hardlight Generator Heavy EM Shotgun Heavy EM Shotgun Lightning Gun Pulse Rifle Heavy Laser Gatling Laser Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Guided EMP Blaster > --- INVENTORY -------- Heavy Deuterium Engine Armored Huge Wheel Improved Heat Sink Improved Heat Sink Improved Cooling System Structural Scanner Advanced Terrain Scan Processor Energy Filter Particle Charger Weapon Cycler Heavy Armor Plating Hardlight Generator Shock Rifle Heavy EM Shotgun Heavy EM Shotgun Lightning Gun Lightning Gun Heavy Laser Gatling Laser Gatling Laser Plasma Cannon Proton Missile Launcher Great Axe [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . 2 . 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 124 | 7 7 33 . 23 17 32 2 3 Power 17 | 1 1 2 . 3 2 8 . . Engine 14 | 1 1 2 . 1 2 7 . . Core 3 | . . . . 2 . 1 . . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 9 . 2 1 6 . 1 Treads 10 | 2 2 5 . 1 . . . . Leg . | . . . . . . . . . Wheel 13 | . . 4 . 1 1 6 . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 2 1 12 . 7 7 9 . 2 Device 16 | 1 . 6 . 2 3 4 . . Storage 5 | 1 1 2 . . . 1 . . Processor 3 | . . 1 . 1 . 1 . . Hackware 1 | . . . . . 1 . . . Protection 15 | . . 3 . 4 3 3 . 2 Artifact . | . . . . . . . . . Weapon 44 | 2 3 10 . 11 7 9 2 . Energy Gun 23 | 2 1 1 . 6 5 6 2 . Energy Cannon 5 | . . 2 . 2 . 1 . . Ballistic Gun 6 | . 1 4 . 1 . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . Launcher 5 | . . 1 . 1 2 1 . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 1 1 . . 3 1 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 3 | . . . . . . 3 . . Parts Lost 27 | . . . . 6 7 5 1 8 Power 4 | . . . . 2 1 . . 1 Propulsion 4 | . . . . . 1 1 . 2 Utility 9 | . . . . 2 2 2 . 3 Weapon 10 | . . . . 2 3 2 1 2 Highest Loss Streak 7 | . . . . 3 7 2 1 7 To Critical Strikes . | . . . . . . . . . Average Backups 20 | 3 9 20 25 24 22 21 22 22 Power . | . 1 1 1 . . 1 1 1 Propulsion 2 | 2 2 4 4 2 1 . 1 . Utility 7 | . 1 5 8 7 9 9 11 11 Weapon 9 | . 4 9 12 12 10 10 9 8 Tool/Special . | . . . . . . . . . Unused Backups 41 | . 4 9 . 7 6 5 1 9 Power 4 | . 1 1 . . . 1 . 1 Propulsion 7 | . 2 4 . 1 . . . . Utility 12 | . . . . 1 2 . 1 8 Weapon 18 | . 1 4 . 5 4 4 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 100 99 95 86 83 45 Engine 10 | . 14 10 11 8 8 11 15 5 Core 1 | . . . . . . 3 . . Treads 4 | . 28 7 . . . . . . Wheel 14 | . . 14 22 17 17 17 15 8 Device 13 | . 14 20 9 19 14 7 7 1 Storage 9 | . 14 13 11 9 9 7 7 7 Processor 5 | . . . 11 9 9 7 7 7 Protection 6 | . . 8 12 7 7 6 7 2 Energy Gun 13 | . 18 1 . 14 22 18 22 6 Energy Cannon 1 | . . 3 . . . 1 . . Ballistic Gun 5 | . 8 12 22 7 . . . . Ballistic Cannon 1 | . . 2 . 3 . . . . Impact Weapon 1 | . . 1 . . 4 1 . . Peak Build Rating 54 | 7 11 23 21 35 40 54 52 52 Average Rating 31 | 5 9 18 21 30 32 47 51 32 On Entrance 25 | . 7 11 21 21 32 34 52 52 Avg Prop Armor Cover (%) 9 | . . 9 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 130 | 14 34 101 97 109 115 128 130 129 Greatest Support 40 | 40 40 40 24 28 28 38 38 38 Greatest Overweight (x) 8 | . . 8 4 4 7 3 3 4 Average Overweight (x) 2 | . . 2 4 3 3 2 3 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 Average Capacity 22 | 7 11 21 25 25 25 25 25 25 Most Carried 25 | 7 14 25 25 25 25 25 25 25 Average Carried 22 | 4 9 20 25 24 24 24 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 Final Carried 25 | 7 14 25 25 25 25 25 25 19 Class Distribution -------------------- 33% | Mutant 25% | Skirmisher 18% | Scavenger-Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Matter Collected 4247 | 200 267 1088 17 883 371 970 297 154 Remotely . | . . . . . . . . . Salvage Created 7594 | 106 317 1613 40 1861 941 1693 287 736 Parts 415 | 7 31 103 4 95 57 75 14 29 Haulers Intercepted 10 | . 1 5 . 2 2 . . . Recyclers Shooed 7 | 2 . 1 . 2 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 7 12 Prevented 20 | . . . . . . . 4 16 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Combat Hostiles Destroyed 147 | . 12 33 3 32 16 34 6 11 Guns 86 | . 12 13 3 20 11 21 6 . Cannons 14 | . . 10 . 4 . . . . AOE 36 | . . 9 . 6 3 9 . 9 Classes Destroyed 16 | 2 5 2 . . 4 2 . 1 Worker 7 | . 1 1 . . 2 3 . . Builder 4 | . . 1 . 1 1 1 . . Tunneler 3 | 1 . 1 . . . 1 . . Hauler 10 | . 1 5 . 2 2 . . . Recycler 5 | 1 . 2 . 2 . . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 13 | . 1 3 . 4 1 4 . . Swarmer 42 | . 9 10 3 7 2 6 2 3 Grunt 57 | . 3 14 . 15 6 13 2 4 Brawler 2 | . . . . . 1 . . 1 Duelist 2 | . . . . . . . . 2 Sentry 33 | . . 9 . 10 5 7 1 1 Demolisher 2 | . . . . . 2 . . . Hunter 1 | . . . . . . 1 . . Programmer 8 | . . . . . . 7 1 . Decomposer 2 | . . . . . . . 2 . Best Kill Streak 6 | 1 3 6 3 5 5 5 2 6 Combat Bots Only 6 | . 3 6 3 4 4 4 2 6 Max Kills in Single Turn 4 | 1 1 4 2 3 2 4 2 4 Gunslinging 1 | . . . 1 . . . 1 . Exploded 4 | . . 3 . 3 1 3 . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Hostile Shots Fired 746 | . 58 103 8 111 57 246 27 136 Missed 240 | . 20 30 2 28 12 96 13 39 Hits 506 | . 38 73 6 83 45 150 14 97 Melee 16 | . . . . . . . . 16 Projectile 490 | . 38 73 6 83 45 150 14 81 AOE 11 | . . . . . 11 . . . Critical Strikes 31 | . . 3 . 5 2 9 . 12 Damage Taken 7724 | . 352 918 48 1485 955 1855 120 1991 Core 1411 | . 129 157 8 205 201 133 16 562 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 307 | . . 214 . 93 . . . . Core Remaining (%) 58 | 100 48 . 58 . 26 . . . Volleys Fired 372 | 8 56 90 3 70 41 75 13 16 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 223 | 90 100 91 46 159 150 223 212 155 Shots Fired 853 | 16 108 165 6 195 98 204 36 25 Gun 721 | 16 104 104 6 158 95 190 35 13 Cannon 105 | . . 57 . 36 . 11 1 . Launcher 23 | . . 4 . 1 3 3 . 12 Special 4 | . 4 . . . . . . . Kinetic 200 | . 21 106 6 67 . . . . Thermal 385 | 16 87 55 . 18 . 195 14 . Explosive 5 | . . 4 . 1 . . . . Electromagnetic 263 | . . . . 109 98 9 22 25 Robot Hit Streak 34 | 6 9 34 4 15 11 17 13 3 Robot Miss Streak 5 | 3 4 3 2 4 4 5 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . . 1 4 . 3 2 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . Shots Hit Robots 596 | 8 60 123 4 150 68 147 22 14 Core Hits 340 | 3 23 62 3 77 38 88 18 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . 5 . . . . 9 . . Burn 14 | . 5 . . . . 9 . . Melee Attacks 54 | . . 7 . 4 13 28 . 2 Impact 38 | . . 7 . 4 13 14 . . Slashing 16 | . . . . . . 14 . 2 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 2 1 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14862 | 94 833 2569 69 3602 1788 4154 476 1277 Guns 8993 | 94 818 1215 69 2170 1181 2818 476 152 Cannons 1677 | . . 912 . 586 . 179 . . Explosions 3650 | . 10 434 . 680 522 903 . 1101 Melee 514 | . . . . 166 85 239 . 24 Ramming 28 | . 5 8 . . . 15 . . Kinetic 2430 | . 256 1259 69 846 . . . . Thermal 6434 | 94 562 868 . 733 344 3546 247 40 Explosive 647 | . . 434 . 213 . . . . Electromagnetic 4809 | . 10 . . 1644 1359 354 229 1213 Impact 368 | . . . . 166 85 117 . . Slashing 146 | . . . . . . 122 . 24 Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 2 2 . 2 3 4 5 Average Corruption 1 | . 1 1 2 . 2 1 3 4 Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 117 | . 7 35 1 . 15 41 11 7 Message Errors 27 | . 2 8 . . 3 11 1 2 Matter Fused 33 | . 2 8 1 . 7 10 3 2 Heat Flow Errors 11 | . 1 4 . . 1 4 1 . Energy Discharges 18 | . 1 8 . . 1 6 1 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 3 | . . 1 . . . . 1 1 Data Loss (minor) 19 | . 1 6 . . 2 8 2 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 1 1 . Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 406 | . . . . 74 55 255 . 22 Projectiles . | . . . . . . . . . Explosions 269 | . . . . 74 . 173 . 22 Melee 137 | . . . . . 55 82 . . Knockbacks 9 | . 1 1 . 6 . 1 . . Impact 3 | . 1 . . 1 . 1 . . Kinetic 6 | . . 1 . 5 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 470 | . 31 3 . 171 44 144 . 77 Shots 16 | . 2 . . 5 1 2 . 6 Rammed 8 | . 3 4 . . . 1 . . Targets Rammed 8 | . 3 4 . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 408 | 150 280 266 . 200 267 408 219 386 Average Temperature 100 | 59 71 38 . 67 69 133 77 180 Received Heat Transfer 2538 | . 42 411 . 693 171 573 18 630 Effects 9 | . . . . . . 8 . 1 Shutdowns 4 | . . . . . . 3 . 1 Interference 3 | . . . . . . 3 . . Damage (minor) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 9 | . . . . 3 2 2 . 2 Combat Hostiles 7 | . . . . 2 2 1 . 2 Parts Fried 19 | . . . . 7 4 4 . 4 Impact Corruptions 4 | . . . . . 2 2 . . Robots Melted 4 | . . 1 . . . 3 . . Combat Hostiles 4 | . . 1 . . . 3 . . Parts Melted 31 | . 3 1 . . . 25 2 . Heat Transferred 12687 | 236 1917 1628 . 931 400 7016 509 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 19 | . . . . 9 7 2 . 1 Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Maximum Alert Level 3 | . . 1 . 2 3 3 . . Low Security (%) 48 | 100 100 50 100 67 . 39 . . Level 1 34 | . . 49 . 14 59 32 . . Level 2 15 | . . . . 18 39 23 . . Level 3 1 | . . . . . . 3 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 706 | 5 103 382 148 607 706 706 . . Initial 249 | . . . 78 26 249 117 . . Average 217 | . 40 183 110 162 389 271 . . Influence Increases 5696 | 10 379 1016 70 1099 1283 1223 130 486 Destroy 0b10 Robot/C 3240 | . 240 660 60 640 620 680 120 220 Destroy 0b10 Robot/NC 245 | 10 15 65 . 45 60 45 . 5 Destroy Leader 856 | . 54 186 10 182 186 208 10 20 Allied During Kill 325 | . . . . . 309 . . 16 Successful Hack 145 | . 19 29 . 42 10 45 . . Disable Machine 300 | . 30 45 . 60 30 135 . . Destroy Structure 195 | . 6 31 . 40 23 95 . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 375 | . . . . 90 45 15 . 225 Influence Decreases 5199 | 10 379 813 205 576 1615 787 514 300 Entered New Map 969 | . . . 125 42 342 142 258 60 Time Decay 3134 | 10 373 653 80 464 553 595 246 160 Lost Part 270 | . . . . 60 70 50 10 80 Lost Ally 220 | . . 10 . 10 200 . . . Purge Threat 606 | . 6 150 . . 450 . . . Squads Dispatched 29 | . 2 3 . 5 5 13 . 1 Investigation 4 | . 1 . . . 1 2 . . Extermination 6 | . . . . . . 6 . . Reinforcement 10 | . 1 3 . 2 2 2 . . Assault 5 | . . . . 1 1 2 . 1 Garrison 4 | . . . . 2 1 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Distress Signals 17 | . 2 3 . 6 3 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 249 | . 20 52 3 51 38 50 6 29 Peak Tracking Total 10 | . 4 9 3 7 9 5 3 10 Tactical Retreats 12 | . . . . 3 2 1 . 6 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Traps Triggered 7 | . 1 2 . . 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Disabled 20 | . 2 3 . 4 2 9 . . Max in Single Turn 4 | . 2 1 . 2 1 4 . . Garrison Access 2 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Accessed 50 | . 6 12 . 10 9 13 . . Terminals 35 | . 6 8 . 7 8 6 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 4 | . . 2 . 1 . 1 . . Recycling Units 4 | . . 1 . 1 . 2 . . Scanalyzers 4 | . . 1 . 1 . 2 . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 155 | . 18 45 . 33 32 27 . . Successful 78 | . 10 26 . 17 12 13 . . Failed 76 | . 8 18 . 16 20 14 . . Catastrophic 10 | . . 2 . 2 3 3 . . Database Lockouts 1 | . . 1 . . . . . . Manual 61 | . 10 19 . 13 13 6 . . Terminals 110 | . 18 30 . 20 31 11 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 15 | . . 10 . 4 . 1 . . Recycling Units 8 | . . 1 . 3 . 4 . . Scanalyzers 17 | . . 4 . 6 . 7 . . Garrison Access 3 | . . . . . 1 2 . . Terminal Hacks 31 | . 7 9 . 3 9 3 . . Robot Analysis 3 | . 2 1 . . . . . . Prototype ID Bank 6 | . 1 3 . 1 1 . . . Open Door 2 | . . . . . 2 . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 3 | . . 1 . 1 . 1 . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 5 | . 1 1 . . 3 . . . Locate Traps 6 | . 1 1 . . 2 2 . . Recall Investigation 1 | . . . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . 9 . 3 . . . . Scan Component 7 | . . 5 . 2 . . . . Repair 5 | . . 4 . 1 . . . . Recycling Unit Hacks 6 | . . 1 . 2 . 3 . . Report Inventory 3 | . . 1 . 1 . 1 . . Retrieve Components 3 | . . . . 1 . 2 . . Scanalyzer 12 | . . 3 . 5 . 4 . . Insert Component 3 | . . 1 . . . 2 . . Analyze 4 | . . 2 . . . 2 . . Retrieve Study 5 | . . . . 5 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 15 | . 3 4 . 4 2 2 . . Terminals 15 | . 3 4 . 4 2 2 . . Assimilate 2 | . . 1 . 1 . . . . Botnet 10 | . 2 2 . 2 2 2 . . Operators 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 45 | . 5 10 . 9 9 12 . . Full Trace Events 4 | . . . . . 2 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . . . 5 . . . . Parts Repaired 5 | . . 4 . 1 . . . . Time 132 | . . 116 . 16 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . . . . 2 . 12 . . Parts Scanalyzed 3 | . . 1 . . . 2 . . Part Schematics Acquired 3 | . . 1 . . . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total Allies 13 | . . 1 . 1 10 . . 1 Largest Group 10 | . . 1 . 1 10 . . 1 Highest-Rated Group 173 | . . 10 . 9 173 . . 167 Highest-Rated Ally 167 | . . 10 . 9 29 . . 167 Total Orders . | . . . . . . . . . Ally Attacks 85 | . . . . . 84 . . 1 Total Damage 1137 | . . . . . 1112 . . 25 Kills 19 | . . . . . 19 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Active Infowar (turns) 9782 | 39 1190 3252 153 1098 733 2843 394 80 Sensors 5633 | . . 378 153 1098 733 2799 394 78 Structural 377 | . . . . . 199 176 . 2 Seismic 4103 | 39 1190 2874 . . . . . . T.N.C. 15 | . . . . . . 15 . . Robot Analysis Total 3 | . 2 1 . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Turns Passed 13641 | 135 1190 3578 162 2004 1611 4096 533 332 Spaces Moved 7055 | 64 558 1710 101 810 964 2295 348 205 Core 7 | 7 . . . . . . . . Treads 1066 | 57 558 451 . . . . . . Legs . | . . . . . . . . . Wheels 5982 | . . 1259 101 810 964 2295 348 205 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 130 150 130 115 106 130 130 Average Speed 137 | 147 160 146 150 143 134 126 130 131 Slowest Speed 210 | 160 160 210 150 150 185 130 130 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 3 96 98 30 80 89 41 46 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . 4 1 Spaces Dug 40 | . 4 5 . 2 6 23 . . Terrain Destroyed 196 | . 4 25 . 37 22 103 . 5 Melee 36 | . . 5 . 2 6 23 . . Projectile 4 | . 4 . . . . . . . AOE 156 | . . 20 . 35 16 80 . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total 10088 | 85 740 2614 105 1497 1176 3243 394 234 Wait 2035 | . 102 660 1 494 91 669 17 1 Move 7047 | 63 557 1709 100 809 963 2294 347 205 Hop . | . . . . . . . . . Pick Up 126 | 7 8 36 . 30 15 28 2 . Fast Attach 37 | 7 2 9 . 1 2 14 . 2 Attach 39 | . . 1 . 9 12 12 1 4 Detach 7 | . . . . . 4 3 . . Swap 229 | . 5 58 1 51 16 81 13 4 Drop 132 | . 7 40 . 29 17 38 1 . Fire 372 | 8 56 90 3 70 41 75 13 16 Melee 54 | . . 7 . 4 13 28 . 2 Ram 3 | . . 2 . . . 1 . . Kick . | . . . . . . . . . Crush 5 | . 3 2 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 9) 627 | -10/Materials | Discovered new exit (range 12) 710 | -10/Materials | Discovered new exit (range 3) 857 | -10/Materials | Discovered new exit (range 9) 1004 | -10/Materials | Core integrity fell below 50% 1087 | -10/Materials | Discovered new exit (range 14) 1223 | -10/Materials | Discovered new exit (range 12) 1326 | -10/Materials | Entered another Materials area 1326 | -9/Materials | Evolved 2 slots: Utility x2 1771 | -9/Materials | Build established: Scavenger-Mutant 2080 | -9/Materials | Central database locked down 2154 | -9/Materials | Discovered new exit (range 8) 2202 | -9/Materials | Discovered new exit (range 11) 3560 | -9/Materials | Discovered new exit (range 3) 3644 | -9/Materials | Repaired Lgt. Armor Plating 3715 | -9/Materials | Build established: Mutant 3749 | -9/Materials | Discovered new exit (range 11) 4309 | -9/Materials | Repaired Imp. Ion Engine 4337 | -9/Materials | Repaired Lgt. Armor Plating 4370 | -9/Materials | Repaired Arm. Wheel 4646 | -9/Materials | Build established: Scavenger-Mutant 4712 | -9/Materials | Discovered new exit (range 4) 4716 | -9/Materials | Identified exit to Materials 4879 | -9/Materials | Identified exit to Mines 4904 | -9/Materials | Entered Mines 4940 | -9/Mines | Learned location of Zion (-6) 4971 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4991 | -9/Mines | Build established: Mutant 5025 | -9/Mines | Discovered exit to Materials (range 7) 5045 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5046 | -9/Mines | Discovered new exit (range 5) 5051 | -9/Mines | Identified exit to Exiles 5066 | -9/Mines | Entered Materials 5066 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5083 | -8/Materials | Identified exit to Storage 5332 | -8/Materials | Garrison activated, responded to threat 5358 | -8/Materials | Build established: Skirmisher 5990 | -8/Materials | Lost 3 parts (1p2u) 6151 | -8/Materials | Discovered new exit (range 16) 6172 | -8/Materials | Identified exit to Factory 6465 | -8/Materials | Garrison activated, responded to threat 6835 | -8/Materials | Build established: Tank 6956 | -8/Materials | Repaired Arm. Wheel+ 6972 | -8/Materials | Discovered exit to Factory (range 14) 7066 | -8/Materials | First assault squad dispatched 7070 | -8/Materials | Entered Storage 7088 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7165 | -8/Storage | Garrison activated, responded to threat 7572 | -8/Storage | Used back door to open Recycling access 7572 | -8/Storage | Discovered new exit (range 5) 7576 | -8/Storage | Identified exit to Recycling 7629 | -8/Storage | Discovered exit to Factory (range 14) 7851 | -8/Storage | Core integrity fell below 50% 7870 | -8/Storage | First assault squad dispatched 7940 | -8/Storage | Lost 6 allies 7996 | -8/Storage | Lost 7 parts (1p1n2u3w) 8053 | -8/Storage | Found Prototype Launcher 8055 | -8/Storage | Identified Gui. EMP Blaster 8681 | -8/Storage | Entered Factory 8681 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 10452 | -7/Factory | Discovered new exit (range 15) 10497 | -7/Factory | Identified exit to Lower Caves 10845 | -7/Factory | Discovered exit to Lower Caves (range 15) 11026 | -7/Factory | Garrison activated, responded to threat 12681 | -7/Factory | First assault squad dispatched 12777 | -7/Factory | Entered Lower Caves 12874 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13073 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13081 | -7/Lower Caves | Identified exit to Zion 13216 | -7/Lower Caves | Learned Factory trap positions 13298 | -7/Lower Caves | Discovered new exit (range 8) 13307 | -7/Lower Caves | Identified exit to Lower Caves 13310 | -7/Lower Caves | Entered another Lower Caves area 13341 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13468 | -7/Lower Caves | Lost 7 parts (1p1n3u2w) 13474 | -7/Lower Caves | Core integrity fell below 50% 13595 | -7/Lower Caves | Core integrity fell below 20% 13640 | -7/Lower Caves | P1-3CE showed up to help 13642 | -7/Lower Caves | P1-3CE revealed a hidden path 13642 | -7/Lower Caves | Destroyed by P1-3CE with P1-3CE's Gatling Flakker Last Messages --------------- 13627_ Acquired 10 matter. 13631_ S-27 Virus destroyed. 13631_ L-41 Fighter destroyed. 13631_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 13631_ S-27 Virus destroyed. 13631_ G-47 Trooper IFF system glitched. 13633_ G-47 Trooper destroyed. 13633_ Imp. Heat Sink fried. 13633_ G-47 Trooper destroyed. 13635_ Autogun fries itself beyond repair. 13638_ Corrupted VTOL Module fries itself beyond repair. P1-3CE: "Let me deal with this, you get out of here!" 13640_ Corrupted VTOL Module self-destruct mechanism malfunctions. 13641_ Corrupted Carbon-fiber Leg fries itself beyond repair. P1-3CE: "There's a hidden path right here." Map ----- +----------------------------------------------------+ | ??????????### ### ############ | | #????????????## ##?# ###### # | | ###?????????## ##? ????# # ########## | | #????????# ##?# ????# % # #???????### | | ## ????????# ##??## ????#+## #??????## | | ?????????????## #????## ???????# #"#?????# | | ????????????## #?????# ???????# ###?????# ## | | ???????????## #?????# ???????# #???????## | | ??????????## ##????# ???????# #????????## | | ??????##### #????#???????? ?????????## | | #?????# ###????????????#####??????????? | | ###???# #?????????????????????????????? | | ##??## #?????????????????????????????? | | #???# ##### ????????????????????????? | | ##??# #???## # ???????## ????????????? | | #### #????# ## ???????? ????????????? | | #####?# #?# ?????? ???????????? | | ### ## #??####????? ???????????? | | ### ### # #####?????? ????????????? | | #?######? ## #?????? ??????????????? | | #???????? #### #????? #???????????????? | | #????????# # #??# #???? #???????????????? | | ##????????# ## #??# #??? M ##??????????????? | | #?###?????#$ ### #### #??????????????? | | ### ##???## %= #??????????????? | | ##??# [ %%g l@ #???????????????? | | ##?#=% !%#### ####???????????????? | | ## ###% % #??## #??????????????????? | | ?## #???##########??????????????????? | | ??# #???????????????????????????????? | | ??# #### #???????????????????????????????? | | ??# #??## # ##???????????????????????????????? | | ??# ##???## ###????????????????????????????????? | | ?# ##?????# #??????????????????????????????????? | | # ##??????# #??????????????????????????????????? | | # #???????? #??????????????????????????????????? | | ##????????#####??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 490 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 15% | -9/Materials Imp. Ion Engine | 28% | -9/Materials Lgt. Armor Plating | 46% | -9/Materials Arm. Wheel | 60% | -9/Materials Arm. Wheel | 7% | -8/Materials Studied --------- Com. Wheel | -8/Materials | Hacked Wheel | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeThiefAutobeam Manual? 0 Play Time 02:29:04 Cumulative 137.7 hours Start 2026.07.14 @ 16:11:35 End 2026.07.14 @ 19:23:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 63 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d5318ef-acad-46c8-a8ef-df788d8851b1