Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.28 @ 14:09:13 Player: F-forge Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (295) 1475 Value Destroyed (11707) 11707 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 20382 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 152/200 System Corruption 71% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Small Battery Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (0) Advanced Sensor Array Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Core Analyzer Improved Reaction Control System Advanced Cloaking Device Graphene Brace Hacking Suite > --- WEAPON ----------- Nova Cannon Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Structural Scanner Long-range Terrain Scanner Improved Particle Charger Improved Particle Charger High-powered Shock Rifle Hardcell Cannon Dirty Datajack Improved Remote Datajack Power Sword [Rating: 151] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Biometal Leg Treads Light Treads Leg Biometal Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Slots Evolved 16 | . . . 2 2 2 2 . . 2 . . 2 2 . 2 Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . 1 . . . . . . Utility 10 | . . . 2 . 1 2 . . 1 . . 1 1 . 2 Weapon 2 | . . . . . . . . . . . . 1 1 . . Parts Attached 239 | 7 4 1 11 29 14 18 5 . 25 1 11 15 8 36 54 Power 41 | 1 1 . 2 6 1 4 . . 6 . 3 1 1 9 6 Engine 16 | 1 1 . 2 3 1 2 . . 3 . 1 . . . 2 Core 10 | . . . . 3 . 1 . . 3 . 2 . . 1 . Reactor 15 | . . . . . . 1 . . . . . 1 1 8 4 Propulsion 74 | 2 . . 4 9 4 5 2 . 8 . 3 5 . 15 17 Treads 4 | . . . 2 . . . . . . . . . . . 2 Leg 70 | 2 . . 2 9 4 5 2 . 8 . 3 5 . 15 15 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 65 | 2 2 . 2 9 2 6 1 . 4 1 5 7 2 5 17 Device 37 | 1 1 . 1 3 . 3 . . 1 1 3 6 2 4 11 Storage 7 | 1 1 . . 2 . 1 . . . . 1 . . . 1 Processor 11 | . . . 1 1 1 1 . . . . 1 1 . . 5 Hackware 3 | . . . . . . 1 . . 2 . . . . . . Protection 7 | . . . . 3 1 . 1 . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 2 1 1 3 5 7 3 2 . 7 . . 2 5 7 14 Energy Gun 19 | 1 . 1 1 2 4 . 1 . 1 . . . . . 8 Energy Cannon 4 | . . . . . . 1 . . 1 . . . 1 1 . Ballistic Gun 14 | 1 . . 1 2 2 1 . . 1 . . 1 . . 5 Ballistic Cannon 11 | . 1 . . 1 . . . . 3 . . . 2 4 . Launcher 4 | . . . . . 1 . . . 1 . . 1 . 1 . Special Weapon 1 | . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 1 . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 2 . . Unidentified Prototypes 8 | . . . 1 2 1 1 . . . 1 . . . 1 1 Corrupted Parts 6 | . . . . . . . . . . . . 1 . . 5 System Corruption 24 | . . . . . . . . . . . . 5 . . 19 Parts Lost 129 | . . . 1 4 1 7 3 . 13 . 5 5 5 15 70 Power 21 | . . . 1 . . 1 . . 4 . 1 . . 4 10 Propulsion 30 | . . . . 1 1 1 1 . 3 . 1 3 1 . 18 Utility 42 | . . . . 1 . 2 1 . 4 . 3 1 2 4 24 Weapon 36 | . . . . 2 . 3 1 . 2 . . 1 2 7 18 Highest Loss Streak 29 | . . . 1 2 1 4 1 . 2 . 2 2 4 5 29 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Average Backups 13 | 2 7 10 9 11 14 13 13 15 14 14 14 14 14 14 10 Power . | . . . . . . . 1 1 . . . 1 2 2 2 Propulsion . | 1 2 2 2 1 . . . 1 . . . . . 1 1 Utility 4 | . 3 3 2 4 7 5 3 4 4 5 4 3 3 5 4 Weapon 4 | . 2 4 4 4 4 6 5 5 5 6 6 6 5 3 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 23 | . 1 . . 6 4 1 1 2 1 . . 3 1 . 3 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . . . . . . . . Utility 8 | . . . . 1 3 . . 1 . . . 1 1 . 1 Weapon 8 | . 1 . . 3 1 1 . . . . . 2 . . . Tool/Special 4 | . . . . . . . 1 1 1 . . . . . 1 Average Slot Usage (%) 95 | . 100 100 87 88 97 98 99 100 97 100 99 93 97 97 83 Engine 4 | . 14 14 10 5 12 8 6 6 3 5 1 . . . . Core 3 | . . . . 6 . 1 . . 2 5 8 9 3 . 2 Reactor 2 | . . . . . . 2 6 6 2 . . . 4 8 4 Leg 24 | . 28 28 15 25 29 25 25 26 27 29 28 20 22 23 15 Device 13 | . 14 14 11 9 13 15 13 13 11 5 11 14 18 17 21 Storage 5 | . 14 14 11 9 7 6 6 6 5 5 5 5 4 4 3 Processor 16 | . . . 10 9 14 18 20 20 17 17 18 20 19 19 18 Hackware 2 | . . . . . . 4 . . 4 5 5 5 4 4 3 Protection 2 | . . . . 5 1 . 6 6 5 11 3 . . 1 . Energy Gun 3 | . 14 14 11 9 7 . 6 6 2 . . . . . 6 Energy Cannon 1 | . . . . . . . . . 2 1 5 5 4 6 . Ballistic Gun 3 | . 8 . 8 3 6 6 3 . . 5 4 4 . . . Ballistic Cannon 2 | . 5 14 1 4 . 1 1 . 2 . . . 8 6 1 Slashing Weapon 1 | . . . . . . 2 . 1 1 . . . . 1 3 Peak Build Rating 151 | 7 8 9 16 34 43 72 73 72 93 86 88 108 123 151 146 Average Rating 74 | 5 7 9 12 25 40 64 70 71 81 79 84 91 117 131 122 On Entrance 56 | . 7 8 9 14 31 41 71 72 72 78 79 88 107 101 120 Avg Prop Armor Cover (%) 18 | . . . . . . . . . 3 . . . . . 40 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 99 | 12 18 20 22 44 57 57 64 63 75 57 57 66 98 99 88 Greatest Support 150 | 20 20 20 40 37 55 96 96 91 125 109 109 113 113 150 150 Greatest Overweight (x) 9 | 3 . . . 2 1 . . . 1 . . 1 . . 9 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 10 12 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 4 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 7 9 9 11 14 13 13 14 14 14 14 14 14 14 10 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 10 10 10 15 15 12 15 15 15 15 13 14 14 13 3 Class Distribution -------------------- 25% | Hacker-Skirmisher 16% | Skirmisher 12% | Scavenger-Skirmisher 9% | Scavenger-Mutant 8% | Hacker-Assassin 7% | Scavenger-Assassin 6% | Mutant 4% | Scavenger-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Waste Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Hacker-Gunner | -3/Armory Scavenger-Assassin | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Matter Collected 8034 | 291 114 10 353 722 460 713 367 191 1467 . 597 419 253 976 1101 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12687 | 125 199 . 860 1491 897 837 527 20 1628 317 714 1228 415 899 2530 Parts 674 | 10 17 . 40 84 39 47 19 . 110 4 49 62 22 48 123 Haulers Intercepted 12 | . . . 2 6 2 . . . . . . . . . 2 Recyclers Shooed 19 | . . . 4 2 1 4 . . 3 . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 15 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Combat Hostiles Destroyed 197 | . 6 . 14 29 12 7 17 . 28 1 10 20 7 18 28 Melee 4 | . . . . . . . . . 2 . . . . . 2 Guns 91 | . 6 . 13 22 11 3 9 . 2 . 2 5 . . 18 Cannons 73 | . . . 1 7 . 4 . . 19 . 8 7 5 16 6 AOE 20 | . . . . . 1 . 7 . 5 . . 5 1 1 . Classes Destroyed 17 | 3 3 . 4 2 1 . 1 . . 1 . . . 2 . Worker 23 | 1 2 . 2 2 2 4 . . 4 . 2 1 1 . 2 Builder 25 | . 1 . 1 . 3 1 . . 13 . 2 3 . . 1 Tunneler 6 | 3 . . . . 2 . . . . . 1 . . . . Hauler 12 | . . . 2 6 2 . . . . . . . . . 2 Recycler 12 | 1 . . 1 3 2 3 . . 1 . . 1 . . . Operator 4 | . . . . 1 . . . . 1 . 1 . . . 1 Watcher 16 | . 3 . 1 1 . 3 . . 3 . . . 1 1 3 Swarmer 43 | . 6 . . 10 . . 11 . 8 . . 5 3 . . Grunt 64 | . . . 11 11 5 2 4 . 8 . 2 8 . 3 10 Brawler 1 | . . . . . . . 1 . . . . . . . . Duelist 4 | . . . 1 1 1 . . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 17 | . . . 2 6 5 1 . . 1 . . 1 . 1 . Specialist 3 | . . . . . . . . . . . . . . 3 . Hunter 14 | . . . . 1 . 2 . . 1 . . . 2 4 4 Programmer 49 | . . . . . 1 2 1 . 10 . 7 6 2 6 14 Compactor 1 | . . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 4 5 . 5 4 5 4 4 . 5 1 3 4 5 4 9 Combat Bots Only 8 | . 3 . 5 3 2 2 4 . 4 1 3 4 5 4 8 Max Kills in Single Turn 3 | 1 2 . 1 2 3 1 2 1 3 1 1 3 2 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . . 1 . 2 . 3 . . 3 1 1 . Melee 1 | . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Hostile Shots Fired 2170 | . 15 . 85 109 144 84 64 . 193 . 55 74 104 482 761 Missed 699 | . 5 . 18 28 44 18 21 . 58 . 20 37 50 195 205 Deflected 12 | . . . . . . . . . . . . . . . 12 Hits 1471 | . 10 . 67 81 100 66 43 . 135 . 35 37 54 287 556 Melee 2 | . . . . . 2 . . . . . . . . . . Projectile 1469 | . 10 . 67 81 98 66 43 . 135 . 35 37 54 287 556 Critical Strikes 73 | . . . . 3 1 3 3 . 16 . 3 3 . 4 37 Actively Blocked 32 | . . . . 1 . . . . . . . . . 4 27 Part Disruptions 9 | . . . . . 1 . . . 2 . . . . 2 4 Actively Blocked 1 | . . . . . . . . . . . . . . 1 . Damage Taken 21472 | . 56 . 631 895 832 1432 573 . 2331 14 574 730 888 3385 9131 Core 2627 | . 5 . 105 136 108 167 75 . 141 . 14 22 120 275 1459 Absorbed by Shields 278 | . . . . . . . . . . . . . . . 278 Redirected to Shielding 76 | . . . . 11 . . . . . . . . . 65 . Ignored by Resistances 5854 | . 20 . 191 260 257 226 157 . 577 4 160 203 255 979 2565 Regen/Repaired (Parts) 259 | . . . . . . 87 . . 172 . . . . . . Core Remaining (%) 83 | 100 . 98 73 75 84 . . 71 . . 84 98 . 69 . Volleys Fired 836 | 7 21 . 75 101 46 59 38 4 101 9 57 85 30 72 131 Largest 3 | 2 2 . 2 2 2 2 2 1 2 2 2 2 2 3 3 Hottest 251 | 60 70 . 156 121 108 120 111 75 170 123 123 123 113 229 251 Shots Fired 1512 | 14 41 . 146 199 87 101 74 6 179 18 90 119 41 123 274 Gun 903 | 14 30 . 135 166 86 47 70 6 27 10 35 36 . 1 240 Cannon 583 | . 11 . 10 33 . 54 . . 149 5 55 77 36 119 34 Launcher 25 | . . . . . 1 . 4 . 3 3 . 6 5 3 . Special 1 | . . . 1 . . . . . . . . . . . . Kinetic 705 | 7 21 . 73 88 45 73 31 . 105 10 35 36 23 71 87 Thermal 694 | 7 20 . 73 111 41 28 39 6 68 5 55 77 13 49 102 Explosive 15 | . . . . . 1 . 4 . 1 3 . 3 . 3 . Electromagnetic 98 | . . . . . . . . . 5 . . 3 5 . 85 Robot Hit Streak 33 | 11 9 . 17 28 33 14 24 1 15 11 20 10 4 28 29 Robot Miss Streak 5 | . 4 . 2 2 4 3 1 1 5 1 3 4 4 3 3 Penetration Max 2 | . . . . . . 2 . . 1 . 1 . . . 1 Secondary Targets 11 | . . . 1 3 1 . 1 . . . . . . . 5 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . . . . . . . 1 Shots Hit Robots 1122 | 11 24 . 117 161 69 76 55 1 138 14 50 58 18 96 234 Core Hits 524 | 6 13 . 36 67 78 32 26 1 64 5 23 35 14 37 87 Critical Kills 10 | . . . . . . . . . 4 1 . 2 . 2 1 Critical Parts Destroyed 17 | . . . 1 . . 1 . . 9 . 1 1 . . 4 Critical Strikes 87 | . . . 10 7 . 4 4 . 23 1 1 3 4 9 21 Burn 24 | . . . 9 6 . . 4 . . . . . . . 5 Meltdown 3 | . . . . . . . . . . 1 . 1 . 1 . Destroy 24 | . . . 1 . . 1 . . 13 . 1 2 . 1 5 Blast 24 | . . . . 1 . 3 . . 7 . . . 4 7 2 Corrupt 5 | . . . . . . . . . . . . . . . 5 Sever 7 | . . . . . . . . . 3 . . . . . 4 Melee Attacks 113 | . . . . . . 14 . 6 64 . 1 . 2 . 26 Impact . | . . . . . . . . . . . . . . . . Slashing 108 | . . . . . . 14 . 6 64 . 1 . . . 23 Piercing 5 | . . . . . . . . . . . . . 2 . 3 Sneak Attacks 25 | . . . . . . 1 . . 17 . . . . . 7 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 33622 | 127 352 . 1813 2820 1977 1975 1570 20 5010 697 1896 2681 1111 4241 7332 Guns 14860 | 127 252 . 1650 2147 1608 877 1038 20 406 212 673 492 . 23 5335 Cannons 12810 | . 100 . 156 673 . 1030 . . 2787 101 1102 1323 562 3934 1042 Explosions 3268 | . . . . . 369 . 527 . 294 384 . 866 544 284 . Melee 2478 | . . . . . . 68 . . 1457 . . . 5 . 948 Ramming 206 | . . . 7 . . . 5 . 66 . 121 . . . 7 Kinetic 12771 | 51 206 . 827 1331 739 1274 421 . 1842 212 673 492 515 2182 2006 Thermal 13623 | 76 146 . 979 1489 869 633 617 20 1351 101 1102 1439 119 1775 2907 Explosive 2179 | . . . . . 369 . 527 . 169 384 . 446 . 284 . Electromagnetic 2365 | . . . . . . . . . 125 . . 304 472 . 1464 Impact . | . . . . . . . . . . . . . . . . Slashing 2469 | . . . . . . 68 . . 1457 . . . . . 944 Piercing 9 | . . . . . . . . . . . . . 5 . 4 Highest Corruption 71 | . . . . . . 16 16 16 18 18 22 10 . 3 71 Average Corruption 14 | . . . . . . 9 16 16 14 18 21 3 . 2 23 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 403 | . . . . . . 37 54 49 85 14 67 19 . 13 65 Message Errors 87 | . . . . . . 8 10 15 24 1 11 3 . 3 12 Matter Fused 81 | . . . . . . 9 15 14 12 3 13 3 . 4 8 Heat Flow Errors 38 | . . . . . . 1 4 6 10 3 8 2 . 1 3 Energy Discharges 57 | . . . . . . 5 8 8 8 . 10 4 . 4 10 Parts Rejected 2 | . . . . . . . 1 . . . . . . 1 . Parts Fused 4 | . . . . . . . . . 2 . 1 . . . 1 Data Loss (minor) 42 | . . . . . . 3 6 1 12 1 10 2 . . 7 Data Loss (major) 24 | . . . . . . 3 4 3 5 1 4 . . . 4 Misfires 22 | . . . . . . 4 4 2 3 2 4 1 . . 2 Alerts 10 | . . . . . . . 2 . 4 . 1 1 . . 2 Misdirections 8 | . . . . . . . . . 1 2 1 . . . 4 Weapon Failures 28 | . . . . . . 4 . . 4 1 4 3 . . 12 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1053 | . 3 . . 13 2 17 53 . 538 . 42 57 40 104 184 Projectiles 334 | . 3 . . 13 . 17 . . 88 . 42 31 12 104 24 Explosions 109 | . . . . . 2 . 53 . . . . 26 28 . . Melee 610 | . . . . . . . . . 450 . . . . . 160 Knockbacks 82 | . 1 . 6 4 . 6 . . 26 . 1 . 10 20 8 Impact 1 | . . . . . . . . . . . 1 . . . . Kinetic 76 | . 1 . 5 4 . 6 . . 24 . . . 8 20 8 Secondary 5 | . . . 1 . . . . . 2 . . . 2 . . Self-Inflicted Damage 272 | . . . . . 96 . . . . 15 . 137 18 . 6 Shots 8 | . . . . . 2 . . . . 1 . 3 2 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 19 | . . . 3 1 . . 1 . 4 . 8 . . . 2 Kicked 19 | . . . 3 1 . . 1 . 4 . 8 . . . 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 514 | . 54 . 314 387 329 276 170 244 441 272 364 272 16 458 514 Average Temperature 109 | . 21 . 85 104 103 112 38 102 119 113 99 100 16 210 97 Received Heat Transfer 3082 | . . . 408 468 300 117 261 . 292 . 36 177 174 606 243 Effects 26 | . . . 1 4 . . . . 7 . 5 1 . 3 5 Shutdowns 6 | . . . . . . . . . 2 . 1 . . . 3 Energy Bleed 10 | . . . . 4 . . . . 2 . 1 1 . 2 . Interference 5 | . . . . . . . . . 2 . 3 . . . . Matter Decay 2 | . . . . . . . . . 1 . . . . . 1 Short Circuit 1 | . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations 4 | . . . . . . . . . . . . . . . 4 Total Turns 91 | . . . . . . . . . . . . . . . 91 Longest Duration 49 | . . . . . . . . . . . . . . . 49 Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 1 . . . . 3 1 . 2 Combat Hostiles 7 | . . . . . . . 1 . . . . 3 1 . 2 Parts Fried 9 | . . . . . . . . . . . . 2 2 . 5 Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . Robots Melted 3 | . . . . . . . . . . 1 . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . 1 . . . 1 . Parts Melted 42 | . . . 3 2 5 2 1 . 3 2 4 5 . 3 12 Heat Transferred 21600 | 175 325 . 2886 3814 1920 1325 1369 37 2088 111 1073 1382 137 1480 3478 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Maximum Alert Level 1 | . . . . 1 1 . . . . . . 1 . . 1 Low Security (%) 92 | 100 100 100 100 90 86 100 . . 100 100 100 85 100 100 53 Level 1 7 | . . . . 9 13 . . . . . . 14 . . 46 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 345 | 5 106 30 157 241 242 79 . . 160 20 96 318 126 73 345 Initial 126 | . 2 30 6 43 76 73 . . . . . 13 126 16 20 Average 56 | 1 42 26 60 87 131 13 . . 33 3 17 80 64 20 144 Influence Increases 7291 | 25 213 . 463 919 520 377 495 . 1176 40 440 796 318 583 926 Destroy 0b10 Robot/C 3900 | . 120 . 280 580 240 140 340 . 560 . 200 400 140 340 560 Destroy 0b10 Robot/NC 495 | 25 30 . 35 65 55 55 . . 110 . 30 25 10 10 45 Destroy Leader 888 | . 26 . 76 144 74 46 50 . 126 . 50 70 32 74 120 Trap Triggered on 0b10 10 | . . . . . . . . . . . . . 10 . . Successful Hack 330 | . 28 . 23 10 26 52 . . 63 . 46 32 26 6 18 Disable Machine 279 | . 9 . . 18 45 45 . . 36 . 9 72 9 27 9 Destroy Structure 654 | . . . 4 12 35 9 . . 146 40 60 152 46 66 84 Partial Spotted 15 | . . . . . . . . . 15 . . . . . . Lose Combat Pursuer 720 | . . . 45 90 45 30 105 . 120 . 45 45 45 60 90 Influence Decreases 7291 | 20 125 73 362 842 543 493 494 60 1174 42 407 551 558 575 972 Entered New Map 648 | . 3 63 14 78 122 102 27 17 . 2 . 20 152 22 26 Time Decay 5708 | 20 122 10 338 724 411 369 447 43 1074 40 375 481 356 396 502 Lost Part 893 | . . . 10 40 10 22 20 . 100 . 32 50 50 115 444 Purge Threat 42 | . . . . . . . . . . . . . . 42 . Squads Dispatched 59 | . . . 1 2 6 4 . . 15 . 8 6 3 6 8 Investigation 11 | . . . . 2 . 1 . . 4 . 1 . 1 1 1 Extermination 22 | . . . . . 1 3 . . 6 . 3 3 1 2 3 Reinforcement 21 | . . . 1 . . . . . 5 . 4 3 1 3 4 Assault . | . . . . . . . . . . . . . . . . Garrison 5 | . . . . . 5 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . . . 3 . 3 2 1 . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Distress Signals 20 | . 3 . 2 5 . . . . 1 . 1 . 2 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 339 | . 10 . 25 46 16 15 24 . 42 6 19 26 24 30 56 Peak Tracking Total 13 | . 4 . 8 5 5 5 8 . 5 4 3 4 13 6 9 Tactical Retreats 33 | . . . 3 4 1 1 2 . 6 1 3 3 3 3 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Traps Triggered 6 | . . . . . . . . . 1 . 2 3 . . . Indirectly 1 | . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . . . . . . 1 2 . Reused 1 | . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Machines Disabled 31 | . 1 . . 2 5 5 . . 4 . 1 8 1 3 1 Max in Single Turn 4 | . 1 . . 1 2 1 . . 1 . 1 4 1 1 1 Garrison Access 2 | . . . . . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Machines Accessed 77 | . 3 . 7 10 8 9 2 1 12 . 9 5 4 4 3 Terminals 45 | . 3 . 6 8 3 3 . . 3 . 7 3 3 3 3 Fabricators 5 | . . . . . 1 1 . . 2 . . . . 1 . Repair Stations 3 | . . . . . . 2 . . 1 . . . . . . Recycling Units 8 | . . . . 1 1 1 . . 2 . 1 1 1 . . Scanalyzers 9 | . . . 1 1 2 2 . . 3 . . . . . . Garrison Access 4 | . . . . . 1 . . . 1 . 1 1 . . . Total Hacks 189 | . 11 . 23 33 16 21 2 1 24 . 18 9 12 11 8 Successful 112 | . 7 . 16 16 9 12 2 1 14 . 11 7 7 6 4 Failed 75 | . 4 . 6 16 7 9 . . 10 . 7 2 5 5 4 Catastrophic 8 | . 1 . 2 . . 2 . . 2 . 1 . . . . Database Lockouts 2 | . . . 1 1 . . . . . . . . . . . Manual 51 | . 6 . 8 14 2 . . . 4 . 6 3 2 2 4 Terminals 122 | . 11 . 17 25 7 7 . . 6 . 15 6 11 9 8 Fabricators 10 | . . . . . 2 1 . . 5 . . . . 2 . Repair Stations 7 | . . . . . . 4 . . 3 . . . . . . Recycling Units 14 | . . . . 3 1 2 . . 3 . 2 2 1 . . Scanalyzers 28 | . . . 6 5 4 7 . . 6 . . . . . . Garrison Access 5 | . . . . . 2 . . . 1 . 1 1 . . . Terminal Hacks 45 | . 4 . 5 6 4 2 2 1 2 . 5 3 4 4 3 Record 5 | . . . . . . . . . . . 1 1 . 1 2 Robot Analysis 2 | . . . 1 . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 2 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . Locate Traps 10 | . . . 1 2 3 . . . 2 . . . . 1 1 Reprogram Traps 2 | . . . . . . . . . . . . . 1 1 . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . Zone Layout 10 | . 1 . 1 3 1 1 . . . . 2 . 1 . . Fabricator Hacks 6 | . . . . . . 1 . . 4 . . . . 1 . Network Status 1 | . . . . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . 2 . . . . 1 . Build 2 | . . . . . . 1 . . 1 . . . . . . Repair Station Hacks 6 | . . . . . . 4 . . 2 . . . . . . Scan Component 3 | . . . . . . 2 . . 1 . . . . . . Repair 3 | . . . . . . 2 . . 1 . . . . . . Recycling Unit Hacks 6 | . . . . 1 1 . . . 1 . 1 1 1 . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 5 | . . . . 1 1 . . . 1 . . 1 1 . . Scanalyzer 20 | . . . 5 4 2 5 . . 4 . . . . . . Insert Component 4 | . . . 1 . . 1 . . 2 . . . . . . Analyze 2 | . . . 1 . . . . . 1 . . . . . . Retrieve Study 14 | . . . 3 4 2 4 . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 27 | . 3 . 6 5 2 . . . 1 . 4 2 2 1 1 Terminals 26 | . 3 . 6 5 2 . . . . . 4 2 2 1 1 Assimilate 2 | . . . 1 1 . . . . . . . . . . . Botnet 23 | . 3 . 4 4 2 . . . . . 4 2 2 1 1 Detonate 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . 1 Used 2 | . . . . . . . . . . . 1 . . . 1 Hacking Detections 62 | . 3 . 5 8 6 8 . . 10 . 7 4 4 4 3 Full Trace Events 9 | . . . 1 2 . 1 . . 3 . . . . 1 1 Feedback Events 1 | . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . . . Parts Built 4 | . . . . . . 2 . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 192 | . . . . . . 64 . . 128 . . . . . . Total Part Build Rating 32 | . . . . . . 16 . . 16 . . . . . . Part Studies Acquired 12 | . . . 3 4 2 3 . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . 1 . . . . . . Time 116 | . . . . . . 82 . . 34 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . . 10 10 . . . 3 . . . 2 . . Parts Scanalyzed 3 | . . . 1 . . 1 . . 1 . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Active Infowar (turns) 17477 | 57 330 29 834 1572 868 1809 1257 1184 3469 225 1320 1352 725 1185 1261 Optics 17027 | . . . 831 1572 868 1809 1257 1184 3469 225 1289 1352 725 1185 1261 Sensors 13382 | . 216 29 794 290 1 1809 1257 1184 3433 225 1320 1001 530 447 846 Terrain 1999 | . . . 40 26 768 1146 . . . . . . . . 19 Structural 768 | . . . . . . . . . . . . 287 21 . 460 Traps 4974 | . . . . 831 769 930 . . 2444 . . . . . . Seismic 441 | 57 114 . . 270 . . . . . . . . . . . Decoding 4454 | . . . . . . . . . . . . 1351 725 1185 1193 Cloaking 2083 | . . . . . . . . . . . . 458 718 549 358 Robot Analysis Total 2 | . . . 1 . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 118 | . . . . . . . . . . . . 35 9 38 36 Garrisons 4 | . . . . . . . . . . . . 1 1 . 2 Patrols 60 | . . . . . . . . . . . . 24 3 17 16 Investigations 14 | . . . . . . . . . . . . . 3 6 5 Reinforcements 16 | . . . . . . . . . . . . 6 . 4 6 Guards 24 | . . . . . . . . . . . . 4 2 11 7 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Turns Passed 17560 | 113 330 29 834 1572 868 1809 1257 1184 3469 225 1320 1352 725 1185 1288 Spaces Moved 10533 | 70 207 22 392 1010 646 1007 804 868 1823 170 837 898 483 768 528 Core 33 | 15 . . . . . . . . . . . . . . 18 Treads 95 | . . . 92 . . . . . . . . . . . 3 Legs 10405 | 55 207 22 300 1010 646 1007 804 868 1823 170 837 898 483 768 507 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 95 97 105 111 111 110 110 110 106 117 117 50 Average Speed 112 | 112 120 120 125 110 101 109 112 111 113 110 110 108 118 118 122 Slowest Speed 500 | 200 120 120 160 245 175 115 115 111 172 110 111 175 120 120 500 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . 3 . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 2 . . 1 . . . . . . Exploration Rate (%) 37 | 4 39 11 35 68 22 25 84 88 28 82 23 22 9 41 13 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 6 | . . 1 . . . . 3 2 . . . . . . . Spaces Dug 104 | . . . 1 . . 5 . 6 37 . 15 20 11 1 8 Terrain Destroyed 413 | . . . 1 5 37 11 41 6 77 24 30 85 25 43 28 Melee 57 | . . . . . . 5 . 6 37 . 1 . . . 8 Projectile 166 | . . . 1 5 1 6 1 . 26 1 29 33 23 21 19 AOE 189 | . . . . . 36 . 40 . 14 23 . 52 2 22 . Terrain Rammed 3 | . . . . . . . . . . . . . . . 3 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Arm Res Total 14556 | 87 246 24 586 1289 767 1582 1097 1071 2922 189 1142 1154 592 929 879 Wait 2445 | . 7 . 89 95 30 455 236 183 832 6 217 135 55 17 88 Move 10518 | 69 206 21 391 1009 645 1005 803 867 1823 169 836 897 482 767 528 Hop . | . . . . . . . . . . . . . . . . Pick Up 111 | 4 6 1 5 17 8 4 4 2 13 1 2 7 6 8 23 Fast Attach 79 | 7 . . 1 8 2 6 2 . 8 . 2 6 . 10 27 Attach 89 | . . . 3 6 3 7 2 . 10 1 4 5 4 8 36 Detach 6 | . . . 1 2 . . . . 2 . . . . . 1 Swap 207 | . 4 1 11 21 19 20 9 7 50 3 9 10 11 25 7 Drop 128 | . 2 1 7 29 14 11 2 2 15 . 5 9 2 22 7 Fire 836 | 7 21 . 75 101 46 59 38 4 101 9 57 85 30 72 131 Melee 113 | . . . . . . 14 . 6 64 . 1 . 2 . 26 Ram 4 | . . . . . . . . . . . 1 . . . 3 Kick 19 | . . . 3 1 . . 1 . 4 . 8 . . . 2 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: Res x3 / *Arm) -3/Armory -2/Research History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 444 | -10/Materials | Entered Mines 450 | -10/Mines | Discovered new exit (range 16) 459 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 473 | -10/Mines | Entered Materials 473 | -9/Materials | Evolved 2 slots: Utility x2 1111 | -9/Materials | Central database locked down 1264 | -9/Materials | Discovered new exit (range 14) 1307 | -9/Materials | Entered another Materials area 1307 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1341 | -8/Materials | Build established: Scavenger-Mutant 1971 | -8/Materials | Central database locked down 2073 | -8/Materials | Discovered new exit (range 17) 2463 | -8/Materials | Discovered new exit (range 17) 2785 | -8/Materials | Build established: Scientist-Mutant 2866 | -8/Materials | Discovered new exit (range 14) 2879 | -8/Materials | Entered Factory 2879 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2905 | -7/Factory | Discovered new exit (range 11) 3583 | -7/Factory | Build established: Scavenger-Skirmisher 3646 | -7/Factory | Garrison activated, responded to threat 3686 | -7/Factory | Discovered new exit (range 10) 3747 | -7/Factory | Entered another Factory area 3747 | -6/Factory | Evolved 2 slots: Utility x2 3804 | -6/Factory | Repaired Imp. Deuterium Engine 3845 | -6/Factory | Spotted B-75 Beast 4037 | -6/Factory | Fabricated Biometal Leg (x2) 4197 | -6/Factory | Discovered new exit (range 7) 4328 | -6/Factory | Build established: Hacker-Assassin 4893 | -6/Factory | Crushed by falling debris 4896 | -6/Factory | Crushed by falling debris 4897 | -6/Factory | System corruption reached 10% 4927 | -6/Factory | Lost 4 parts (1p1u2w) 5271 | -6/Factory | Repaired Trap Scanner 5292 | -6/Factory | Build established: Skirmisher 5492 | -6/Factory | Discovered new exit (range 17) 5547 | -6/Factory | Identified exit to Lower Caves 5556 | -6/Factory | Entered Lower Caves 5580 | -6/Lower Caves | Encountered a Warlord checkpoint 5819 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6796 | -6/Lower Caves | Discovered new exit (range 17) 6812 | -6/Lower Caves | Identified exit to Lower Caves 6813 | -6/Lower Caves | Entered another Lower Caves area 7320 | -6/Lower Caves | Learned Factory terminal intel 7989 | -6/Lower Caves | Discovered new exit (range 8) 7996 | -6/Lower Caves | Identified exit to Factory 7997 | -6/Lower Caves | Entered Factory 7997 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7998 | -5/Factory | Loaded intel: 27 terminal locations 8841 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 8875 | -5/Factory | Repaired Biometal Leg 9002 | -5/Factory | Cargo convoy interrupted 9510 | -5/Factory | System corruption reached 10% 9989 | -5/Factory | Fabricated Biometal Leg? 10033 | -5/Factory | Build established: Hacker-Skirmisher 10484 | -5/Factory | Crushed by falling debris 11466 | -5/Factory | Sucked down chute 11466 | -5/Factory | Entered Waste 11473 | -5/Waste | Spotted C-40 Crusher 11480 | -5/Waste | Destroyed C-40 Crusher 11491 | -5/Waste | Spotted C-40 Crusher 11502 | -5/Waste | Found Prototype Device 11503 | -5/Waste | Identified Exp. Thermal Shield 11518 | -5/Waste | Spotted C-40 Crusher 11597 | -5/Waste | Spotted C-40 Crusher 11599 | -5/Waste | Spotted C-40 Crusher 11624 | -5/Waste | Discovered new exit (range 14) 11625 | -5/Waste | Spotted C-40 Crusher 11690 | -5/Waste | Identified exit to Factory 11691 | -5/Waste | Entered Factory 12044 | -5/Factory | Identified exit to Upper Caves 12044 | -5/Factory | Identified exit to Extension 12980 | -5/Factory | Discovered new exit (range 16) 13010 | -5/Factory | Identified exit to Factory 13011 | -5/Factory | Entered another Factory area 13011 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13387 | -4/Factory | Spotted B-86 Titan 13426 | -4/Factory | Identified exit to Research 13926 | -4/Factory | Build established: Scavenger-Skirmisher 14291 | -4/Factory | System corruption reached 10% 14321 | -4/Factory | Build established: Scavenger-Gunner 14363 | -4/Factory | Entered Research 14363 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14858 | -3/Research | Identified exit to Research 15073 | -3/Research | Discovered new exit (range 13) 15087 | -3/Research | Identified exit to Armory 15088 | -3/Research | Entered Armory 15089 | -3/Armory | Met VL-GR5, who suggested a friendly competition 15112 | -3/Armory | Lost 4 parts (2u2w) 15130 | -3/Armory | Build established: Scavenger-Skirmisher 15565 | -3/Armory | Lost 3 parts (1p1u1w) 16008 | -3/Armory | Build established: Hacker-Gunner 16174 | -3/Armory | Discovered exit to Research (range 12) 16244 | -3/Armory | Lost 5 parts (1p2u2w) 16273 | -3/Armory | Entered Research 16273 | -2/Research | Evolved 2 slots: Utility x2 16280 | -2/Research | Lost 3 parts (1p2w) 16576 | -2/Research | Build established: Scavenger-Assassin 16727 | -2/Research | Destroyed 8 combat bots 16786 | -2/Research | System corruption reached 10% 16915 | -2/Research | Lost 5 parts (2n1u2w) 17226 | -2/Research | System corruption reached 30% 17368 | -2/Research | Lost 19 parts (2p3n7u7w) 17425 | -2/Research | Core integrity fell below 50% 17497 | -2/Research | Lost 29 parts (6p6n11u6w) 17528 | -2/Research | Core integrity fell below 20% 17561 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- System. 17551_ Acquired Energy Well. 17553_ Acquired 10 matter. 17553_ U-05 Engineer builds a Wall. 17553_ M-28 Smith repairs U-05 Engineer Welding Torch. 17554_ Med. Treads destroyed. 17555_ Acquired Corrupted Adv. Phase Shifter. 17555_ Integrated Corrupted Adv. Phase Shifter (+2). 17555_ Adv. Phase Shifter destroyed. 17556_ U-05 Engineer destroyed. 17557_ U-05 Engineer builds a Wall. 17557_ Kicked U-05 Engineer. 17557_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 17558_ System corrupted: Matter fused (-5). 17558_ Kicked P-80 Master. 17559_ U-05 Engineer builds a Door. 17560_ Biometal Leg destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##############???????????????????? | | ????????????????# #???????????????????? | | ????????????????#= #???????????????????? | | ???? ???????????# #???????????????????? | | ???# ??????????# #???????????????????? | | ???# ??????????# #???????????????????? | | ???# ?????????#####+#########??????????????????? | | ???# ???????????# + #??????????????????? | | ?### ???????????# # = #??????????????????? | | ?? ??????????# + = #???????#? ????????? | | ??? ??#+??????# # #????#? ???????????? | | ???? ### ###???# # #????? #???????? ??? | | ?????# #???# # #?####/###?????????? | | ?????# #???# ########?# ##????????? | | ?????# #???# #?# #????# #?????????? | | ?????# #???# !########## #?????????? | | ?????# #??## [ ## %! ## #?????????? | | ????## #??# ! H# ## ##????????? | | ????## #### [ #u % ## = #????#????? | | ????## %pp=% = ## #???#?????? | | ????## ####%! *#@| |= ## #?????????? | | ????## #??#! %u=pp= ## #?????????? | | ????## #??####### ###### !%[#?#???????? | | ????## #?????#######????# |%=[#?????????? | | ????## ##???????????????# !*!#?????????? | | ????## ######??#????????# * #?????????? | | ###### ######################+##?????????? | | ###### % ??????????? | | = ??????????? | | # % % ?????????? | | # ##+#########+#####??##? ?? ??????? | | # #% ! ##????????????? #????????? | | #+##+## #% % ![%##????????????? +?????? ?? | | ????? # # == *##???????? ???? #????????? | | ????? # % %=# *[ %!##????????????????? ??????? | | ????? # # %!*%%[##??????? ????????????????? | | ??? # # !%!=%## ###???????????????? | | ???#### ######+############???????????????? | | ??? # ###%# ##????? ?????????? | | ??? # ###%# ##???????????????? | | ??? + ### # % ##???????????????? | | ??? # ###%# ##???????????????? | | ??? # ###=#####+#########?^??????????? | | ??? ## ###|### ########^## ???????? | | ???### ###=### = ### ## ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 80 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 24 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Biometal Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Biometal Leg | x2 | -5/Factory Repaired ---------- Imp. Deuterium Engine | 13% | -6/Factory Trap Scanner | 10% | -6/Factory Biometal Leg | 4% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Katana | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Chainsword | -6/Factory | Hacked Remote Datajack | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 20k Club Decoder Ring Error 47 Physics Hates This One Trick Physics Protects Rockin' Loadout Satisfying Challenges ------------ None Game ------ Seed ArchitectDeuteriumWyrmplate Manual? 0 Play Time 03:33:19 Cumulative 69.2 hours Start 2026.08.28 @ 10:33:44 End 2026.08.28 @ 14:09:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 0 Adventurer 42 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b16f0f47-7f51-4f76-aaaa-8ea0ae96f1c6