Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 22:29:27

Player: Bace Troncons

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (82)      410
Value Destroyed (2378)     2378
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (118)                118
              TOTAL SCORE: 5486

 Bonus
-------
High Alert Combat Kills    58
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/700
Matter                     182/300
Energy                     74/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Titanium Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Signal Interpreter
  Improved Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Titanium Leg
           Trap Scanner
           Sensor Array
           System Shield
           Trap Extractor (0/4)
      Mini Grenade Launcher
           Datajack
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Reflective Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Titanium Leg
           Titanium Leg
  Improved Titanium Leg
           Trap Scanner
           Sensor Array
  Improved Signal Interpreter
           Trap Extractor
           Missile Launcher
           Datajack
           Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Trap Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Reflective Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             70   | 6   5   6   31  10  12  
  Power                    10   | 1   1   1   4   1   2   
    Engine                 8    | 1   1   1   3   1   1   
    Core                   2    | .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   .   2   9   6   4   
    Treads                 15   | 2   .   2   9   2   .   
    Leg                    8    | .   .   .   .   4   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   3   .   7   2   2   
    Device                 8    | .   .   .   6   1   1   
    Storage                3    | 1   2   .   .   .   .   
    Processor              3    | .   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   1   3   11  1   4   
    Energy Gun             6    | 1   .   1   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   2   5   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               5    | .   .   .   3   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 32   | .   .   4   10  2   16  
  Power                    4    | .   .   1   1   .   2   
  Propulsion               12   | .   .   2   3   1   6   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   12   | .   .   1   5   1   5   
  Highest Loss Streak      7    | .   .   3   4   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  98  89  98  70  
  Engine                   8    | .   14  13  6   9   2   
  Core                     2    | .   .   .   4   .   3   
  Treads                   20   | .   28  27  20  18  .   
  Leg                      4    | .   .   .   .   16  24  
  Device                   8    | .   .   .   16  17  5   
  Storage                  11   | .   14  14  11  9   7   
  Processor                11   | .   13  14  11  9   11  
  Energy Gun               4    | .   8   4   4   .   3   
  Ballistic Gun            13   | .   19  23  9   8   2   
  Ballistic Cannon         1    | .   .   .   1   9   2   
  Launcher                 1    | .   .   .   3   .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 14  28  27  37  39  39  
  Greatest Support         80   | 40  40  40  40  80  64  
  Greatest Overweight (x)  8    | .   .   1   8   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   9   15  15  15  15  
  Most Carried             15   | 3   9   9   15  15  13  
  Average Carried          9    | 2   7   8   11  12  10  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 3   8   8   15  11  9   

 Class Distribution 
--------------------
 68% | Mutant
 22% | Scavenger-Skirmisher
  7% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           1996 | 260 229 63  744 394 306 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2151 | .   518 136 536 430 531 
  Parts                    153  | .   29  8   55  25  36  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  60   | .   11  4   19  13  13  
  Guns                     32   | .   11  4   10  4   3   
  Cannons                  11   | .   .   .   2   9   .   
  AOE                      17   | .   .   .   7   .   10  
Classes Destroyed          10   | .   6   .   3   .   1   
  Worker                   2    | .   .   .   1   .   1   
  Builder                  2    | .   .   .   1   .   1   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   3   
  Operator                 6    | .   2   .   2   1   1   
  Watcher                  6    | .   2   .   3   1   .   
  Swarmer                  18   | .   6   1   5   4   2   
  Grunt                    30   | .   5   3   6   8   8   
  Sentry                   12   | .   .   .   8   1   3   
Best Kill Streak           9    | .   3   2   5   7   9   
  Combat Bots Only         7    | .   3   2   4   7   4   
Max Kills in Single Turn   3    | .   2   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        651  | .    47   39   177  76   312  
  Missed                   196  | .    14   6    44   18   114  
Damage Taken               5702 | .    355  444  1828 767  2308 
  Core                     1329 | .    83   98   398  48   702  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   54   | .    .    .    .    .    54   
  Regen/Repaired (Parts)   86   | .    .    .    86   .    .    
Core Remaining (%)         54   | 100  .    27   .    91   .    
Volleys Fired              269  | .    55   19   96   43   56   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  130  | .    70   60   86   62   130  
Shots Fired                432  | .    110  32   141  79   70   
  Gun                      307  | .    110  32   95   36   34   
  Cannon                   59   | .    .    .    13   43   3    
  Launcher                 66   | .    .    .    33   .    33   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  264  | .    69   24   85   79   7    
  Thermal                  102  | .    41   8    23   .    30   
  Explosive                66   | .    .    .    33   .    33   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    16   6    12   11   8    
  Robot Miss Streak        4    | .    2    1    4    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           289  | .    81   22   84   54   48   
  Core Hits                166  | .    29   10   56   24   47   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         5    | .    3    .    1    .    1    
    Burn                   4    | .    3    .    .    .    1    
    Destroy                1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5753 | .    975  194  1734 1002 1848 
  Guns                     2600 | .    975  194  676  389  366  
  Cannons                  828  | .    .    .    145  613  70   
  Explosions               2247 | .    .    .    877  .    1370 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  78   | .    .    .    36   .    42   
  Kinetic                  2462 | .    562  153  626  1002 119  
  Thermal                  966  | .    413  41   195  .    317  
  Explosive                2247 | .    .    .    877  .    1370 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  15   | .    .    .    15   .    .    
    Message Errors         1    | .    .    .    1    .    .    
    Matter Fused           5    | .    .    .    5    .    .    
    Heat Flow Errors       4    | .    .    .    4    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      4    | .    .    .    4    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            80   | .    .    .    37   3    40   
  Projectiles              4    | .    .    .    .    3    1    
  Explosions               76   | .    .    .    37   .    39   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      177  | .    .    .    102  .    75   
  Shots                    7    | .    .    .    3    .    4    
  Rammed                   10   | .    .    .    10   .    .    
Targets Rammed             23   | .    .    .    10   .    13   
  Kicked                   13   | .    .    .    .    .    13   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        562  | .    84   32   249  76   562  
  Average Temperature      67   | .    23   16   47   33   197  
  Received Heat Transfer   2094 | .    120  219  645  405  705  
  Effects                  13   | .    .    .    .    .    13   
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (major)         1    | .    .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    2    .    .    .    1    
  Heat Transferred         2778 | .    1443 100  421  .    814  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             507  | .   197 74  355 397 507 
  Initial                  135  | .   .   9   28  130 135 
  Average                  151  | .   49  14  195 255 286 
Maximum Alert Level        2    | .   .   .   1   1   2   
  Low Security (%)         64   | 100 100 100 48  29  36  
  Level 1                  32   | .   .   .   51  70  39  
  Level 2                  3    | .   .   .   .   .   24  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   2   2   5   
  Investigation            3    | .   .   .   .   2   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            7    | .   2   .   2   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           7    | .   1   .   3   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              109  | .   20  6   35  19  29  
  Peak Tracking Total      6    | .   6   3   4   4   5   
  Tactical Retreats        3    | .   .   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            3    | .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   3   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          8    | .   .   .   7   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          19   | .   4   .   6   5   4   
  Terminals                11   | .   4   .   3   3   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   2   .   1   
  Recycling Units          2    | .   .   .   1   .   1   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                47   | .   9   .   14  14  10  
  Successful               18   | .   2   .   8   5   3   
  Failed                   29   | .   7   .   6   9   7   
    Catastrophic           6    | .   2   .   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   5   .   .   1   2   
  Terminals                29   | .   9   .   7   10  3   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          7    | .   .   .   4   .   3   
  Recycling Units          5    | .   .   .   3   .   2   
  Scanalyzers              4    | .   .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   2   .   2   2   2   
  Record                   2    | .   .   .   .   .   2   
  Prototype ID Bank        2    | .   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   4   .   1   
  Scan Component           3    | .   .   .   2   .   1   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     1    | .   .   .   .   1   .   
Hacking Detections         18   | .   4   .   5   5   4   
  Full Trace Events        3    | .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     52   | .   .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               23   | .   .   5   18  .   .   
  Total Damage             342  | .   .   66  276 .   .   
  Kills                    7    | .   .   2   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               6383 | 76   1466 911  2460 633  837  
Spaces Moved               3201 | 43   747  508  1156 304  443  
  Core                     4    | 3    .    .    1    .    .    
  Treads                   2585 | 40   747  508  1155 135  .    
  Legs                     612  | .    .    .    .    169  443  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  125  123  
  Average Speed            158  | 152  160  163  168  140  136  
  Slowest Speed            450  | 160  160  240  450  260  270  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    81   98   63   26   7    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 27   | .    .    .    27   .    .    
Terrain Destroyed          297  | .    .    .    123  1    173  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      296  | .    .    .    123  .    173  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      4085 | 51   913  562  1531 432  596  
  Wait                     450  | .    89   27   206  61   67   
  Move                     3196 | 42   746  507  1155 303  443  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  42   | 3    10   2    20   4    3    
  Fast Attach              19   | 6    1    1    6    2    3    
  Attach                   28   | .    1    4    10   5    8    
  Detach                   7    | .    .    1    1    3    2    
  Swap                     23   | .    3    1    15   3    1    
  Drop                     28   | .    8    .    12   8    .    
  Fire                     269  | .    55   19   96   43   56   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     13   | .    .    .    .    .    13   
  Crush                    10   | .    .    .    10   .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Discovered new exit (range 13)
  195 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  543 | -10/Materials | Discovered new exit (range 16)
  578 | -10/Materials | Discovered exit to Mines (range 15)
 1023 | -10/Materials | Discovered new exit (range 15)
 1338 | -10/Materials | Discovered new exit (range 6)
 1344 | -10/Materials | Identified exit to Materials
 1543 | -10/Materials | Entered Mines
 1813 | -10/Mines     | Discovered exit to Materials (range 6)
 1814 | -10/Mines     | Core integrity fell below 50%
 1843 | -10/Mines     | Escorted by a lone wolf Derelict
 1862 | -10/Mines     | Lost 3 parts (1p1n1w)
 1987 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2383 | -10/Mines     | Discovered exit to Materials (range 10)
 2454 | -10/Mines     | Entered Materials
 2454 | -9/Materials  | Accompanied by 1 ally
 2454 | -9/Materials  | Evolved 2 slots: Utility x2
 2519 | -9/Materials  | Identified exit to Mines
 2928 | -9/Materials  | Lost 3 parts (1n2w)
 3214 | -9/Materials  | Discovered new exit (range 14)
 3312 | -9/Materials  | Identified exit to Materials
 3742 | -9/Materials  | Core integrity fell below 50%
 3845 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 3907 | -9/Materials  | Core integrity fell below 20%
 4169 | -9/Materials  | Repaired Sensor Array
 4196 | -9/Materials  | Discovered exit to Materials (range 8)
 4476 | -9/Materials  | Build established: Scavenger-Skirmisher
 4602 | -9/Materials  | Repaired Assault Rifle
 4914 | -9/Materials  | Entered another Materials area
 4914 | -8/Materials  | Evolved 2 slots: Propulsion x2
 5145 | -8/Materials  | Destroyed 7 combat bots
 5523 | -8/Materials  | Discovered new exit (range 11)
 5534 | -8/Materials  | Identified exit to Factory
 5547 | -8/Materials  | Entered Factory
 5547 | -7/Factory    | Evolved 2 slots: Weapon x2
 5806 | -7/Factory    | Build established: Mutant
 6018 | -7/Factory    | Lost 7 parts (1p3n2u1w)
 6245 | -7/Factory    | Core integrity fell below 50%
 6352 | -7/Factory    | Core integrity fell below 20%
 6384 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06247_ Overheating: Short circuit.
06249_ Power failure, Imp. Ion Engine shutdown.
06249_ U-05 Engineer lays Concrete.
06250_ Overheating: Imp. Ion Engine damaged
  (-19).
06251_ Imp. Signal Interpreter broken.
06251_ Overheating: Short circuit.
06252_ Overheating: Matter decay (-13).
06253_ U-05 Engineer lays Concrete.
06255_ Overheating: Core damaged (-98).
06255_ U-05 Engineer builds a Wall.
06255_ Acquired 51 matter.
06278_ Connecting with Fabricator...
06297_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 5V.
06314_ Imp. Ion Engine destroyed.
06361_ Particle Gun destroyed. <x2>
06362_ Critical hit (Burn: +37).
06366_ Energy Filter destroyed.
06368_ Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           4
Energy Filtering           30
Trap Extractor Capacity    8

 Item Schematics 
-----------------
 Visual Processing Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseNeutronGravjet
  Manual?         0
Play Time         00:50:02
  Cumulative      43.5 hours
  Start           2024.04.27 @ 21:34:35
  End             2024.04.27 @ 22:29:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          31
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd49f91d-62d5-4eca-87c1-8594f935d4f8