Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.19 @ 14:01:34 Player: MyFullNameNoSpaces Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1609) 1609 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4649 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Treading (145) Location -7/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Advanced Visual Processing Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Remote Datajack Chainsword > --- INVENTORY -------- Improved Deuterium Engine Hardlight Generator Proton Missile Launcher [Rating: 42] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Battery Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 7 | . 1 . 2 2 2 . Power 2 | . 1 . 1 . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 86 | 7 1 5 6 33 27 7 Power 17 | 1 . 1 1 6 8 . Engine 12 | 1 . . 1 4 6 . Core 5 | . . 1 . 2 2 . Reactor . | . . . . . . . Propulsion 16 | 2 . 1 1 3 5 4 Treads 9 | 2 . 1 1 2 . 3 Leg 1 | . . . . . 1 . Wheel . | . . . . . . . Hover 3 | . . . . . 2 1 Flight 3 | . . . . 1 2 . Utility 30 | 2 1 2 3 13 8 1 Device 16 | . 1 2 1 10 2 . Storage 2 | . . . 2 . . . Processor 8 | 1 . . . 2 4 1 Hackware 2 | . . . . 1 1 . Protection 2 | 1 . . . . 1 . Artifact . | . . . . . . . Weapon 23 | 2 . 1 1 11 6 2 Energy Gun 8 | 2 . . 1 4 1 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . 1 . 1 Ballistic Cannon 3 | . . 1 . . 2 . Launcher 4 | . . . . 1 2 1 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 3 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 4 | . . . . 1 2 1 Parts Lost 29 | . . . . 8 16 5 Power 10 | . . . . 4 6 . Propulsion 3 | . . . . . 3 . Utility 9 | . . . . 3 2 4 Weapon 7 | . . . . 1 5 1 Highest Loss Streak 9 | . . . . 4 9 3 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 84 | . 87 98 95 92 58 43 Engine 11 | . 12 12 15 13 5 . Core 6 | . . 10 10 8 2 . Treads 14 | . 25 25 20 15 . 4 Device 14 | . 2 22 14 19 6 5 Storage 2 | . . . 15 . . . Processor 8 | . 12 2 . 6 16 15 Hackware 2 | . . . . 2 7 6 Protection 1 | . 9 . . . 2 . Energy Gun 12 | . 25 15 10 16 . . Ballistic Cannon 2 | . . 9 10 . . . Slashing Weapon 2 | . . . . 3 3 . Naked Turns . | . . . . . . . Heaviest Build 116 | 8 8 20 112 116 22 6 Greatest Support 66 | 40 40 49 52 52 23 66 Greatest Overweight (x) 4 | 1 . . 2 2 4 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 25 | 5 5 5 25 25 5 5 Average Capacity 7 | 5 5 5 20 5 5 5 Most Carried 12 | 5 5 5 12 11 5 4 Average Carried 4 | 3 3 4 8 4 2 1 Final Capacity 25 | 5 5 5 25 5 5 5 Final Carried 12 | 3 5 5 12 4 3 1 Class Distribution -------------------- 71% | Hacker-Mutant 23% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 1296 | 219 41 81 220 376 297 62 Remotely . | . . . . . . . Salvage Created 1779 | . 73 93 152 924 418 119 Parts 102 | . 11 3 12 47 23 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 36 | . 2 2 3 20 6 3 Melee 17 | . . . . 12 3 2 Guns 9 | . 2 1 1 4 . 1 Cannons 5 | . . 1 2 2 . . AOE 3 | . . . . 1 2 . Classes Destroyed 8 | . 2 1 1 3 1 . Worker 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Watcher 6 | . 2 . 2 1 1 . Swarmer 6 | . 2 . . 4 . . Grunt 18 | . . 2 1 10 3 2 Duelist 3 | . . . . 2 1 . Sentry 7 | . . . 2 3 2 . Hunter 2 | . . . . 1 . 1 Best Kill Streak 4 | . 3 2 2 4 3 1 Combat Bots Only 4 | . 2 2 1 4 3 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 1 . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 3144 | . 36 7 10 893 1322 876 Core 856 | . 7 7 . 141 450 251 Absorbed by Shields 84 | . . . . 68 16 . Redirected to Shielding 1 | . 1 . . . . . Regen/Repaired (Parts) 37 | . . . . . 37 . Core Remaining (%) 92 | 100 . 94 100 74 . . Volleys Fired 64 | . 6 3 10 25 14 6 Largest 3 | . 2 2 2 3 1 2 Hottest 168 | . 80 84 100 168 55 25 Shots Fired 122 | . 12 6 20 63 14 7 Gun 92 | . 12 3 10 58 3 6 Cannon 17 | . . 3 10 2 2 . Launcher 10 | . . . . 2 7 1 Special 3 | . . . . 1 2 . Kinetic 25 | . . 3 10 4 2 6 Thermal 81 | . 12 3 10 56 . . Explosive 3 | . . . . 2 . 1 Electromagnetic 10 | . . . . . 10 . Robot Hit Streak 41 | . 8 5 10 35 41 12 Robot Miss Streak 2 | . 2 2 2 1 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 152 | . 8 4 15 88 31 6 Core Hits 85 | . 6 4 15 33 14 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . . 8 . . Burn 4 | . . . . 4 . . Sever 4 | . . . . 4 . . Melee Attacks 52 | . . . . 34 18 . Impact . | . . . . . . . Slashing 48 | . . . . 30 18 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . 4 . . Damage Inflicted 3583 | . 84 55 200 1898 1103 243 Guns 1216 | . 84 22 78 828 35 169 Cannons 239 | . . 33 122 32 52 . Explosions 590 | . . . . 155 383 52 Melee 1480 | . . . . 861 619 . Ramming 58 | . . . . 22 14 22 Kinetic 437 | . . 33 122 61 52 169 Thermal 983 | . 84 22 78 799 . . Explosive 207 | . . . . 155 . 52 Electromagnetic 418 | . . . . . 418 . Impact . | . . . . . . . Slashing 1480 | . . . . 861 619 . Piercing . | . . . . . . . Highest Corruption 6 | . 2 2 . . 2 6 Average Corruption 2 | . 1 2 . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . 1 4 . . 2 5 Message Errors 2 | . 1 . . . . 1 Matter Fused 7 | . . 2 . . 1 4 Energy Discharges 1 | . . . . . 1 . Data Loss (major) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 104 | . . . . 48 53 3 Projectiles . | . . . . . . . Explosions 18 | . . . . . 15 3 Melee 86 | . . . . 48 38 . Knockbacks 7 | . . 1 2 . 2 2 Impact 2 | . . . . . . 2 Kinetic 5 | . . 1 2 . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 22 | . . . . . 6 16 Shots 1 | . . . . . . 1 Rammed 25 | . . . . 7 3 15 Targets Rammed 27 | . . . . 7 3 17 Kicked . | . . . . . . . Crushed 2 | . . . . . . 2 Highest Temperature 644 | . 36 141 248 644 18 8 Average Temperature 166 | . 18 74 86 219 10 8 Received Heat Transfer 1529 | . . 6 . 439 685 399 Effects 43 | . . . . 43 . . Shutdowns 19 | . . . . 19 . . Energy Bleed 2 | . . . . 2 . . Interference 9 | . . . . 9 . . Matter Decay 2 | . . . . 2 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 7 | . . . . 7 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 6 | . 1 . . 5 . . Heat Transferred 2582 | . 200 50 186 2146 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 337 | . 86 73 168 337 325 138 Initial 111 | . . 23 19 8 111 . Average 99 | . 28 43 76 128 164 57 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 87 | 100 100 100 100 81 68 100 Level 1 12 | . . . . 18 31 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 1 3 2 1 Investigation 5 | . . 1 . 2 2 . Extermination . | . . . . . . . Reinforcement 3 | . . . 1 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 3 | . . . . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 3 2 7 21 18 15 Peak Tracking Total 8 | . 2 2 1 3 5 8 Tactical Retreats 7 | . . . . 1 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 5 | . 4 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 12 | . 6 . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 20 | . 4 1 1 7 4 3 Terminals 13 | . 3 . 1 4 3 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 3 | . 1 . . 1 . 1 Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 58 | . 19 1 1 20 12 5 Successful 50 | . 19 1 1 15 9 5 Failed 8 | . . . . 5 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 37 | . 11 . 1 14 8 3 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units 13 | . 8 . . 3 . 2 Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 31 | . 11 1 1 9 6 3 Record 14 | . 7 . 1 4 1 1 Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 2 | . . 1 . . . 1 Level Access Points 2 | . . . . 1 . 1 Emergency Access Points 1 | . . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 2 | . . . . 1 1 . Locate Traps 1 | . 1 . . . . . Disarm Traps 2 | . 1 . . 1 . . Recall Assault 1 | . . . . 1 . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 13 | . 8 . . 3 . 2 Recycle Component 4 | . 2 . . 2 . . Process 5 | . 3 . . 1 . 1 Retrieve Matter 3 | . 2 . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 14 | . 3 . . 6 3 2 Full Trace Events 6 | . . . . 4 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 13 | . . . . . 13 . Parts Recycled 4 | . 2 . . 2 . . Recycled Matter 362 | . 20 . . 335 . 7 Retrieved Matter 27 | . 20 . . . . 7 Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . . 4 2 . Non-combat 5 | . . . . 3 2 . Combat 1 | . . . . 1 . . Robot Hacks Applied 6 | . . . . 4 2 . parse_system 6 | . . . . 4 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 2903 | 77 321 275 426 1167 454 183 Spaces Moved 1912 | 47 184 151 145 624 518 243 Core 204 | 16 . . . . 188 . Treads 1054 | 31 184 151 145 528 . 15 Legs 15 | . . . . . 15 . Wheels . | . . . . . . . Hover 390 | . . . . . 203 187 Flight 249 | . . . . 96 112 41 Fastest Speed 35 | 50 160 160 165 40 35 40 Average Speed 122 | 131 160 164 262 145 61 54 Slowest Speed 325 | 160 160 165 325 325 250 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 35 48 15 44 10 51 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 30 | . . . . 23 . 7 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 30 | . . . . 23 . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 2284 | 61 198 173 171 794 604 283 Wait 44 | 1 4 . 2 30 4 3 Move 1902 | 46 183 150 144 623 513 243 Hop 1 | . . . . . 1 . Pick Up 68 | 7 4 8 9 17 18 5 Fast Attach 17 | 3 . 1 . 7 6 . Attach 39 | 4 . . 2 10 17 6 Detach 2 | . . . . 1 1 . Swap 31 | . 1 4 4 16 5 1 Drop 42 | . . 7 . 29 4 2 Fire 64 | . 6 3 10 25 14 6 Melee 47 | . . . . 29 18 . Ram 6 | . . . . . 3 3 Kick . | . . . . . . . Crush 21 | . . . . 7 . 14 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 368 | -10/Materials | Identified exit to Mines 368 | -10/Materials | Discovered exit to Mines (range 13) 399 | -10/Materials | Entered Mines 421 | -10/Mines | Met a Derelict shopkeep closing up shop 613 | -10/Mines | Learned location of Zion (-7) 635 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 643 | -10/Mines | Identified exit to Materials 643 | -10/Mines | Discovered exit to Materials (range 7) 674 | -10/Mines | Entered Materials 674 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1065 | -9/Materials | Identified exit to Materials 1065 | -9/Materials | Discovered exit to Materials (range 5) 1100 | -9/Materials | Entered another Materials area 1100 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1544 | -8/Materials | Build established: Hacker-Skirmisher 2192 | -8/Materials | Lost 4 parts (3p1u) 2237 | -8/Materials | Identified exit to Factory 2267 | -8/Materials | Entered Factory 2267 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2290 | -7/Factory | Build established: Hacker-Mutant 2442 | -7/Factory | Repaired Lgt. Ion Engine? 2526 | -7/Factory | Lost 9 parts (3p2n2u2w) 2652 | -7/Factory | Core integrity fell below 50% 2689 | -7/Factory | Identified exit to Storage 2689 | -7/Factory | Discovered exit to Storage (range 17) 2707 | -7/Factory | Lost 5 parts (2p1n2w) 2721 | -7/Factory | Entered Storage 2739 | -7/Storage | Identified exit to Factory 2876 | -7/Storage | Core integrity fell below 20% 2904 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Slug penetrates Y-54 Guardian. Critical hit (Smash). Hacking Suite destroyed. Imp. Terrain Scan Processor destroyed. System corrupted by crushing effect (+1). Slammed into B-48 Gladiator. Slug penetrates Wall. Slammed into B-48 Gladiator. Penetrated by Slug. Slammed into B-48 Gladiator. Slammed into H-55 Commando. R-06 Scavenger collects Imp. Heat Sink. Slammed into H-55 Commando. Crushed H-55 Commando. H-55 Commando destroyed. Acquired 33 matter. R-06 Scavenger collects Assault Rifle. Slammed into G-47 Trooper. R-06 Scavenger collects Gauss Rifle. Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????##+## | | ????#####???????????????????# | | ????#= =#???????????????????/ | | ????#= =#???????????????????# | | ????#= =#???????????????????# ^ | | ????#= #???????????????????# | | ???## #???????????????????# "" | | ???#T #???????????????????# "" | | ???## [%#?#####?????????????# | | #######+### #?????????????# | | # Y# #?????????????# | | # =br #?????????????# # | | # # %@ #?????????????# # | | # # gYb #?????????????# # | | # # #?????????????# # | | # # ################ # | | ###### + # # | | ?????###+## ###### """" # # | | ??????????# #????# ""??" # # | | ??????????# #????# ""???" + # | | ?????????? ????# "???"" # # | | ?????????# ##### "??"" # | | ?????????# + """" # | | ?????????# ##### + | | ?????????## ##???############+## | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# T??????????????????? | | ??????????# #??????????????????? | | ??????????""""??????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 36 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 30 Item Schematics ----------------- Adv. Weight Redist. System | -8/Materials | Scanalyzed Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed FieldArmorPrototype Manual? 0 Play Time 01:03:54 Cumulative 5.1 hours Start 2022.03.19 @ 12:57:30 End 2022.03.19 @ 14:01:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 3 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f84a0817-71c5-49fc-8dca-1405dfb8ef59