Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 12:28:14

Player: Kyzrati

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (169)     845
Value Destroyed (8356)     8356
Prototype IDs (51)         1020
Alien Tech Used (0)        0
Bonus (8035)               8035
              TOTAL SCORE: 27556

 Bonus
-------
High Alert Combat Kills    653
Follower Combat Kills      4077
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Met Data Miner             300
Win                        3000
Friendly Fire              -1695

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     300/300
Energy                     430/440
System Corruption          2%
Temperature                Cool (10)
Movement                   Hovering (44)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION (5) ---
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (15) -----
       Advanced Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Terrain Scanner
                Tactical Coordination Suite
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
                Microactuators
       Advanced Reaction Control System
                Powered Armor
                System Shield
                Relay Coupler [NC] (23)
                Relay Coupler [Programmer] (19)
>               --- WEAPON (3) -------
                Vibroblade
                Plasma Lance
       Enhanced Force Lance
>               --- INVENTORY (26) ---
          Light Particle Reactor
          Light Quantum Reactor
                Biometal Heavy Treads
                Biometal Heavy Treads
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
       Advanced Heat Sink
       Advanced Heat Sink
                Matter Compressor (250)
       Advanced Transmission Jammer
                Powered Armor
                Relay Coupler [NC] (19)
                Relay Coupler [Programmer] (84)
        Compact Mass Driver
        Compact Mass Driver
                Fusion Bomb Launcher
                Fusion Bomb Launcher
       Advanced Remote Datajack
       Advanced Remote Datajack
       Advanced Remote Datajack
                Shock Maul
                Force Lance

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Terrain Scanner
                Tactical Coordination Suite
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Reaction Control System
                Powered Armor
                System Shield
                Relay Coupler [NC]
                Relay Coupler [Programmer]
>               --- WEAPON -----------
                Field Lobotomy Kit
                Vibroblade
       Enhanced Force Lance
>               --- INVENTORY --------
          Light Particle Reactor
          Light Quantum Reactor
                Biometal Heavy Treads
                Biometal Heavy Treads
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
       Advanced Heat Sink
                Matter Compressor
                Microactuators
       Advanced Transmission Jammer
                Powered Armor
                Relay Coupler [NC]
                Relay Coupler [Programmer]
        Compact Mass Driver
        Compact Mass Driver
                Fusion Bomb Launcher
                Fusion Bomb Launcher
       Advanced Remote Datajack
       Advanced Remote Datajack
       Advanced Remote Datajack
                Shock Maul
                Force Lance
                Plasma Lance
[Rating: 168]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Linear Gravjet
Utility                    Advanced Melee Analysis Suite
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Relay Coupler [Grunt]
  Protection               Powered Armor
Weapon                     Improved Remote Datajack
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Arm Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Utility                  13   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   1   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             306  | 6   .   5   4   3   20  57  2   3   4   8   14  30  18  2   15  .   7   21  12  5   4   21  19  26  
  Power                    26   | 1   .   .   .   .   2   4   .   1   .   .   1   1   2   .   2   .   .   2   2   .   .   3   3   2   
    Engine                 10   | 1   .   .   .   .   1   2   .   .   .   .   1   1   1   .   .   .   .   1   2   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   2   .   1   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   2   
  Propulsion               62   | 2   .   1   1   .   5   16  .   .   1   3   1   6   7   .   3   .   3   6   .   1   .   1   5   .   
    Treads                 20   | .   .   1   1   .   3   4   .   .   .   .   .   .   .   .   .   .   3   6   .   1   .   1   .   .   
    Leg                    29   | 2   .   .   .   .   2   11  .   .   1   2   1   3   5   .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   .   1   .   .   .   1   .   3   2   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  100  | 1   .   .   3   .   5   15  1   .   1   1   7   7   5   1   3   .   2   8   5   3   1   11  11  9   
    Device                 23   | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   5   7   
    Storage                15   | 1   .   .   3   .   .   3   .   .   1   .   3   .   2   .   .   .   .   1   .   .   .   .   1   .   
    Processor              17   | .   .   .   .   .   .   8   1   .   .   .   4   1   .   .   .   .   .   2   .   .   .   .   1   .   
    Hackware               31   | .   .   .   .   .   .   1   .   .   .   .   .   6   3   1   1   .   1   2   3   1   1   6   4   1   
    Protection             14   | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   2   .   1   3   2   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | 2   .   4   .   3   8   22  1   2   2   4   5   16  4   1   7   .   2   5   5   1   3   6   .   15  
    Energy Gun             12   | 1   .   2   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   .   .   1   4   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   1   .   1   2   .   4   
    Launcher               18   | .   .   2   .   1   .   4   .   .   .   2   .   2   .   .   2   .   1   .   1   .   .   1   .   2   
    Special Weapon         26   | .   .   .   .   1   .   1   .   .   .   .   .   6   1   1   2   .   1   1   2   .   1   2   .   7   
    Impact Weapon          11   | .   .   .   .   .   .   1   .   .   .   1   .   8   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   3   .   .   1   .   1   .   2   .   2   .   .   2   .   .   1   1   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   1   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   1   .   .   
Parts Lost                 53   | .   .   2   .   .   2   32  .   .   .   .   1   2   5   .   5   .   2   .   1   .   .   .   1   .   
  Power                    5    | .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | .   .   1   .   .   .   11  .   .   .   .   .   .   3   .   2   .   2   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   7   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   
  Weapon                   18   | .   .   1   .   .   2   11  .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   
  Highest Loss Streak      14   | .   .   2   .   .   1   14  .   .   .   .   1   1   4   .   3   .   2   .   1   .   .   .   1   .   
Average Slot Usage (%)     92   | .   85  84  88  85  85  80  97  100 100 89  84  94  99  100 94  93  96  95  93  87  80  89  99  99  
  Engine                   4    | .   14  14  14  14  5   5   7   6   .   .   1   6   3   6   3   .   .   1   5   5   4   1   .   .   
  Core                     1    | .   .   .   .   .   3   1   .   .   7   7   4   .   2   .   2   6   6   3   .   .   .   .   .   .   
  Treads                   6    | .   .   6   20  28  21  12  .   .   .   .   .   .   .   .   .   .   11  15  11  10  9   9   .   .   
  Leg                      8    | .   28  21  7   .   5   8   23  23  23  16  6   11  14  20  11  6   2   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   2   6   6   4   .   3   6   2   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  20  
  Device                   3    | .   .   .   .   .   10  9   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   9   13  17  
  Storage                  14   | .   14  14  16  14  9   9   7   7   8   15  16  20  20  20  20  20  20  17  17  15  14  14  13  12  
  Processor                14   | .   .   .   .   .   .   6   38  38  36  15  21  22  9   6   6   6   6   11  17  15  14  14  13  12  
  Hackware                 9    | .   .   .   .   .   .   .   .   .   .   .   .   4   22  26  24  20  20  20  16  16  14  18  11  13  
  Protection               2    | .   .   .   .   .   3   6   .   .   .   6   6   .   .   .   1   6   6   4   5   5   4   3   4   4   
  Energy Gun               2    | .   14  13  14  14  17  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   14  14  14  8   9   1   5   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   5   6   5   4   4   4   2   3   4   2   
  Impact Weapon            3    | .   .   .   .   .   .   1   7   7   7   6   6   5   .   .   .   .   .   2   5   5   4   4   4   3   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   .   4   7   6   6   10  13  12  13  13  7   5   5   3   3   4   4   
  Piercing Weapon          1    | .   .   .   .   .   .   1   .   .   7   6   5   6   1   .   .   .   .   .   .   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 13  13  14  89  90  105 127 54  54  59  84  100 106 85  85  93  85  89  110 113 112 112 129 146 157 
  Greatest Support         160  | 20  20  20  40  40  60  60  50  50  55  60  28  60  53  53  53  28  76  97  97  140 140 145 160 160 
  Greatest Overweight (x)  28   | .   .   1   2   2   2   6   1   1   1   5   3   3   28  1   5   3   3   3   1   .   .   .   1   .   
  Average Overweight (x)   1    | .   .   .   1   2   1   .   1   .   .   1   2   2   4   1   2   3   2   1   1   .   .   .   .   .   
Largest Inventory Capacity 32   | 6   6   6   24  24  24  32  12  12  18  18  24  24  24  24  24  24  24  26  26  26  26  26  26  26  
  Average Capacity         21   | 5   6   6   14  24  24  18  12  12  13  18  18  24  24  24  24  24  24  24  26  26  26  26  26  26  
  Most Carried             26   | 6   6   6   9   14  24  24  12  12  17  18  18  24  24  24  24  24  24  25  26  26  26  26  26  26  
  Average Carried          19   | 3   5   5   7   10  20  17  11  11  12  17  17  21  23  23  23  24  22  23  25  24  25  25  25  25  
  Final Capacity           26   | 6   6   6   24  24  24  12  12  12  18  18  24  24  24  24  24  24  24  26  26  26  26  26  26  26  
  Final Carried            26   | 6   6   4   9   14  24  12  11  12  17  18  18  24  22  24  24  24  22  25  26  26  26  26  25  25  

 Class Distribution 
--------------------
 39% | Bothacker-Mutant
 14% | Scavenger-Mutant
 10% | Derelict-Mutant
  9% | Hauler-Mutant
  6% | Bothacker-Assassin
  5% | Bothacker-Scout
  5% | Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
      Hauler-Mutant | -9/Mines
  Hauler-Skirmisher | -8/Materials
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Lower Caves
    Derelict-Mutant | -7/Zion
    Derelict-Mutant | -6/Proximity Caves
   Scavenger-Mutant | -6/Factory
   Bothacker-Mutant | -6/Garrison
   Bothacker-Mutant | -6/Factory
   Bothacker-Mutant | -6/Lower Caves
   Bothacker-Mutant | -6/Lower Caves
   Bothacker-Mutant | -6/Data Miner
   Bothacker-Mutant | -5/Proximity Caves
   Bothacker-Mutant | -5/Factory
   Bothacker-Mutant | -5/Garrison
   Bothacker-Mutant | -4/Factory
   Bothacker-Mutant | -3/Research
 Bothacker-Assassin | -3/Armory
    Bothacker-Scout | -2/Research
    Bothacker-Scout | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Res  Arm  Res  Acc  
Matter Collected           6102 | 266  .    58   117  103  244  835  119  87   36   146  275  466  489  48   288  .    99   235  319  113  .    795  315  649  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7565 | 55   .    100  .    148  670  1885 51   173  .    212  376  871  377  .    272  .    113  527  181  637  .    464  360  93   
  Parts                    292  | 1    .    13   .    15   27   79   3    .    .    11   15   21   10   .    11   .    6    19   7    21   .    16   14   3    
Haulers Intercepted        3    | .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    .    2    .    .    11   .    .    .    6    20   .    9    .    .    .    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Arm Res Acc 
Combat Hostiles Destroyed  143  | .   .   9   .   8   9   42  3   1   .   7   5   16  7   .   7   .   4   1   7   2   .   8   3   4   
  Melee                    48   | .   .   .   .   .   .   13  .   .   .   2   4   10  5   .   4   .   .   1   2   2   .   2   3   .   
  Guns                     24   | .   .   4   .   .   9   10  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Cannons                  9    | .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
  AOE                      58   | .   .   5   .   8   .   11  3   .   .   5   .   5   2   .   3   .   4   .   3   .   .   5   .   4   
Classes Destroyed          12   | 1   .   1   .   2   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   1   .   
  Swarmer                  40   | .   .   9   .   5   .   4   3   .   .   3   .   3   1   .   2   .   4   .   2   .   .   .   .   4   
  Grunt                    64   | .   .   .   .   2   6   24  .   .   .   3   .   10  6   .   3   .   .   1   3   2   .   4   .   .   
  Brawler                  3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  11   | .   .   .   .   1   1   6   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   .   .   2   2   .   .   .   .   1   1   .   .   1   .   .   .   2   .   .   1   .   .   
  Hunter                   7    | .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmer               10   | .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   .   6   .   3   3   6   3   1   .   3   1   5   6   .   2   .   4   3   4   4   .   5   2   4   
  Combat Bots Only         6    | .   .   6   .   3   2   5   3   1   .   3   1   5   6   .   2   .   4   1   4   1   .   5   2   4   
Max Kills in Single Turn   6    | 1   .   2   .   2   2   6   3   1   .   3   1   2   1   .   1   .   2   1   2   1   .   3   1   4   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   .   2   .   5   3   .   .   3   .   2   1   .   1   .   2   .   2   .   .   3   .   4   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   1   1   1   .   1   .   .   1   1   1   .   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Res  Arm  Res  Acc  
Damage Taken               12101 | 7    81   278  .    144  646  4457 .    173  .    461  209  1119 891  21   1002 .    309  173  762  182  21   393  226  546  
  Core                     1656  | .    22   68   .    23   89   558  .    35   .    47   15   89   190  .    241  .    68   67   106  .    .    12   26   .    
  Absorbed by Shields      327   | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    300  .    .    
Core Remaining (%)         75    | 100  .    .    .    54   83   .    .    .    .    8    .    .    .    .    .    .    29   .    82   100  .    99   98   100  
Volleys Fired              368   | 2    14   13   .    20   35   74   1    .    .    4    1    19   12   4    20   .    6    5    20   9    6    52   18   33   
  Largest                  3     | 2    2    2    .    2    3    3    1    .    .    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    
  Hottest                  199   | 60   60   60   .    60   186  199  39   .    .    39   80   40   40   40   48   .    43   40   65   40   40   66   50   66   
Shots Fired                575   | 4    28   23   .    21   105  184  1    .    .    4    1    19   12   4    20   .    6    5    20   9    6    52   18   33   
  Gun                      287   | 4    28   21   .    13   105  115  .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cannon                   72    | .    .    .    .    .    .    57   .    .    .    .    1    .    .    .    2    .    .    .    1    .    .    7    .    4    
  Launcher                 52    | .    .    2    .    7    .    10   1    .    .    4    .    7    .    .    7    .    3    .    5    .    .    3    .    3    
  Special                  164   | .    .    .    .    1    .    2    .    .    .    .    .    12   12   4    11   .    3    5    13   9    6    42   18   26   
  Kinetic                  146   | 2    14   11   .    1    42   62   .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    7    .    4    
  Thermal                  165   | .    .    .    .    .    53   110  .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Explosive                46    | .    .    2    .    7    .    10   1    .    .    4    .    7    .    .    4    .    .    .    5    .    .    3    .    3    
  Electromagnetic          54    | 2    14   10   .    12   10   .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    
  Robot Hit Streak         51    | 3    6    4    .    5    13   11   .    .    .    3    4    11   12   10   7    .    5    5    8    8    14   51   16   10   
  Robot Miss Streak        7     | 1    1    2    .    1    1    7    .    .    .    .    .    3    1    1    1    .    1    .    2    1    .    1    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           634   | 3    22   11   .    15   81   168  .    5    .    7    34   55   23   3    24   .    4    20   17   22   6    62   22   30   
  Core Hits                308   | 1    2    10   .    20   30   94   3    1    .    13   8    37   6    .    11   .    7    5    19   7    .    18   5    11   
  Critical Hits            15    | .    .    .    .    .    .    4    .    .    .    .    .    2    3    .    .    .    .    3    2    1    .    .    .    .    
  Critical Kills           9     | .    .    .    .    .    .    2    .    .    .    .    .    2    2    .    .    .    .    1    2    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    .    
Melee Attacks              452   | .    .    .    .    .    .    70   .    7    .    9    71   65   26   10   41   .    .    20   14   28   5    30   17   39   
  Impact                   53    | .    .    .    .    .    .    16   .    6    .    .    6    3    .    .    .    .    .    4    4    5    1    3    4    1    
  Slashing                 277   | .    .    .    .    .    .    13   .    .    .    2    39   52   19   10   41   .    .    16   10   21   4    27   13   10   
  Piercing                 120   | .    .    .    .    .    .    41   .    1    .    7    26   10   7    .    .    .    .    .    .    .    .    .    .    28   
  Sneak Attacks            42    | .    .    .    .    .    .    2    .    2    .    .    2    6    .    .    8    .    .    8    .    8    .    3    3    .    
    Combat Hostiles        18    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    8    .    .    3    .    2    .    2    .    .    
  Follow-up Attacks        31    | .    .    .    .    .    .    1    .    .    .    .    11   7    2    .    1    .    .    3    1    .    .    1    2    2    
Damage Inflicted           24491 | 55   267  391  .    575  1072 5828 206  226  .    608  1287 3832 434  .    1707 .    279  1218 856  1300 .    2160 853  1337 
  Guns                     2891  | 13   267  105  .    119  1072 1289 .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    
  Cannons                  1028  | .    .    .    .    .    .    629  .    .    .    .    31   .    .    .    28   .    .    .    24   .    .    274  .    42   
  Explosions               8911  | 42   .    286  .    456  .    2354 206  .    .    449  .    1394 .    .    668  .    279  .    678  .    .    1054 .    1045 
  Melee                    11641 | .    .    .    .    .    .    1536 .    226  .    159  1256 2438 434  .    1011 .    .    1218 128  1300 .    832  853  250  
  Ramming                  20    | .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1462  | .    131  63   .    13   219  668  .    .    .    .    .    .    .    .    28   .    .    .    24   .    .    274  .    42   
  Thermal                  3044  | 42   .    71   .    .    742  2061 .    .    .    .    31   .    .    .    24   .    47   .    26   .    .    .    .    .    
  Explosive                7529  | .    .    215  .    456  .    1543 206  .    .    449  .    1394 .    .    489  .    .    .    678  .    .    1054 .    1045 
  Electromagnetic          795   | 13   136  42   .    106  111  .    .    .    .    .    .    .    .    .    155  .    232  .    .    .    .    .    .    .    
  Impact                   743   | .    .    .    .    .    .    41   .    226  .    .    86   30   .    .    .    .    .    118  35   .    .    33   174  .    
  Slashing                 8431  | .    .    .    .    .    .    466  .    .    .    .    571  2120 242  .    1011 .    .    1100 93   1300 .    799  679  50   
  Piercing                 2467  | .    .    .    .    .    .    1029 .    .    .    159  599  288  192  .    .    .    .    .    .    .    .    .    .    200  
Highest Corruption         8     | .    .    .    .    .    3    8    8    8    8    .    1    1    1    1    1    1    1    1    3    1    1    2    1    2    
  Average Corruption       2     | .    .    .    .    .    3    4    8    8    8    .    1    1    1    1    1    1    1    1    2    1    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  133   | .    .    .    .    .    3    20   12   28   1    .    8    10   4    1    3    1    4    1    28   .    .    4    .    5    
    Message Errors         43    | .    .    .    .    .    .    5    5    6    .    .    2    6    2    1    2    .    1    1    10   .    .    1    .    1    
    Matter Fused           18    | .    .    .    .    .    1    5    2    7    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Heat Flow Errors       18    | .    .    .    .    .    .    3    3    6    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    1    
    Energy Discharges      15    | .    .    .    .    .    .    .    1    3    1    .    3    1    .    .    .    1    1    .    4    .    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    2    2    1    5    .    .    1    1    1    .    .    .    1    .    5    .    .    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       16    | .    .    .    .    .    .    3    .    1    .    .    2    2    1    .    1    .    1    .    2    .    .    2    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2079  | .    .    .    .    .    .    561  .    142  .    .    125  249  27   .    181  .    2    38   10   312  .    83   269  80   
  Projectiles              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Explosions               576   | .    .    .    .    .    .    452  .    .    .    .    .    16   .    .    .    .    2    .    .    .    .    26   .    80   
  Melee                    1502  | .    .    .    .    .    .    109  .    142  .    .    125  233  27   .    181  .    .    38   10   312  .    56   269  .    
Knockbacks                 13    | .    .    .    .    .    .    4    .    4    .    .    .    .    .    .    1    .    .    2    .    .    .    2    .    .    
  Impact                   7     | .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      461   | 7    .    51   .    .    .    356  .    .    .    .    .    12   .    .    .    .    .    .    35   .    .    .    .    .    
  Shots                    14    | 1    .    2    .    .    .    9    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        440   | 12   42   12   .    2    440  395  256  270  .    14   40   20   66   20   34   .    16   24   232  18   18   190  320  119  
  Average Temperature      78    | 12   21   12   .    1    105  127  114  108  .    4    26   12   25   12   13   .    14   14   57   12   10   31   73   41   
  Received Heat Transfer   2673  | .    42   .    .    12   261  1050 .    .    .    99   .    189  345  .    357  .    18   18   153  54   .    30   18   27   
  Effects                  5     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       13    | .    .    .    .    .    .    .    .    9    .    .    1    1    .    .    .    .    .    .    1    .    .    1    .    .    
Robots Melted              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    2    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4735  | 50   .    50   .    .    1406 2992 .    .    .    .    50   .    .    .    50   .    100  .    37   .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Arm Res Acc 
Peak Influence             921  | 5   25  214 .   155 182 835 .   .   .   .   95  892 487 .   .   .   .   97  771 549 210 921 567 631 
  Average Influence        283  | 1   18  81  .   21  48  362 .   .   .   .   22  580 164 .   .   .   .   48  449 461 140 534 178 315 
Maximum Alert Level        3    | .   .   1   .   .   .   3   .   .   .   .   .   3   2   .   .   .   .   .   3   2   1   3   2   2   
  Low Security (%)         51   | 100 100 72  .   100 100 37  .   .   .   .   100 4   75  .   .   .   .   100 15  .   62  19  71  28  
  Level 1                  10   | .   .   27  .   .   .   9   .   .   .   .   .   22  .   .   .   .   .   .   21  10  37  1   2   32  
  Level 2                  28   | .   .   .   .   .   .   41  .   .   .   .   .   32  23  .   .   .   .   .   55  89  .   49  26  38  
  Level 3                  9    | .   .   .   .   .   .   10  .   .   .   .   .   39  .   .   .   .   .   .   7   .   .   29  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          48   | .   .   .   .   .   .   16  .   .   .   .   4   .   4   .   1   .   .   3   .   7   2   4   2   5   
  Investigation            8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   1   
  Extermination            14   | .   .   .   .   .   .   2   .   .   .   .   3   .   1   .   .   .   .   1   .   1   1   2   1   2   
  Reinforcement            12   | .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   .   .   1   1   1   1   1   
  Assault                  8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Garrison                 6    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Arm Res Acc 
Distress Signals           9    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              365  | .   3   9   .   10  10  73  .   1   .   8   5   26  16  3   21  .   16  16  34  17  3   50  14  30  
  Peak Tracking Total      9    | .   1   3   .   3   3   7   .   1   .   4   2   6   8   3   7   .   5   4   7   5   2   9   4   6   
  Tactical Retreats        23   | .   1   .   .   1   1   13  .   .   .   .   .   2   .   .   .   .   3   .   1   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Arm Res Acc 
Traps Triggered            17   | .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   2   2   3   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Arm Res Acc 
Machines Disabled          39   | .   .   1   .   1   2   9   .   .   .   .   .   5   .   .   1   .   .   4   3   .   .   7   .   6   
  Max in Single Turn       4    | .   .   1   .   1   1   4   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   1   .   1   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   
  Garrison Relay           7    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Arm Res Acc 
Machines Accessed          52   | .   1   .   1   .   2   7   .   .   .   .   2   .   5   .   1   4   .   8   .   6   4   4   4   3   
  Terminals                25   | .   1   .   .   .   2   4   .   .   .   .   .   .   1   .   1   .   .   3   .   3   3   3   2   2   
  Fabricators              8    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   1   1   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          8    | .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   1   
Total Hacks                140  | .   3   .   1   .   5   19  .   .   .   .   3   .   8   .   5   29  .   18  .   18  7   7   9   8   
  Successful               82   | .   2   .   1   .   .   6   .   .   .   .   2   .   5   .   5   29  .   8   .   8   4   3   6   3   
  Failed                   57   | .   1   .   .   .   5   13  .   .   .   .   1   .   3   .   .   .   .   10  .   9   3   4   3   5   
    Catastrophic           10   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   2   1   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   49   | .   3   .   1   .   3   11  .   .   .   .   .   .   1   .   .   .   .   10  .   7   3   3   4   3   
  Terminals                67   | .   3   .   .   .   5   12  .   .   .   .   .   .   2   .   5   .   .   8   .   11  5   4   5   7   
  Fabricators              19   | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   8   .   2   2   3   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          10   | .   .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   1   
Terminal Hacks             50   | .   2   .   1   .   .   3   .   .   .   .   .   .   .   .   5   29  .   2   .   3   2   .   2   1   
  Record                   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   11  .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   1   1   2   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   1   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   1   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   
Unauthorized Hacks         11   | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   2   1   1   1   1   
  Terminals                9    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   2   1   .   1   1   
    Botnet                 9    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   2   1   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   1   .   .   .   2   7   .   .   .   .   1   .   3   .   1   .   .   7   .   5   4   3   3   2   
  Full Trace Events        5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
    Matter                 658  | .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   .   .   .   256 .   .   .   190 .   .   
    Time                   329  | .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   95  .   .   
  Total Part Build Rating  27   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   5   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Arm Res Acc 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              78   | .   .   .   .   .   .   .   .   .   .   .   .   9   7   3   9   .   2   4   8   7   2   14  6   7   
  Non-combat               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   2   3   1   
  Combat                   66   | .   .   .   .   .   .   .   .   .   .   .   .   9   6   2   9   .   2   3   7   5   2   12  3   6   
Robot Hacks Applied        87   | .   .   .   .   .   .   .   .   .   .   .   .   10  9   2   9   .   2   4   7   8   2   18  8   8   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  purge_threat             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   3   1   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  amplify_resonance        7    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   2   .   .   1   .   .   
  reboot_system            8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   1   .   1   .   2   .   .   
  overwrite_iff            12   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   5   .   1   .   .   .   .   2   .   1   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  formatsys_high           35   | .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   1   .   .   2   5   2   2   7   3   5   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    44   | .   .   .   .   .   .   5   .   .   .   .   .   18  2   4   .   .   .   .   13  .   .   .   2   .   
  Machine Destruction      37   | .   .   .   .   .   .   2   .   .   .   .   .   18  2   .   .   .   .   .   13  .   .   .   2   .   
  Programmers              7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Attached                 29   | .   .   .   .   .   .   .   .   .   .   .   .   6   3   1   1   .   1   2   3   1   1   6   3   1   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Res  Arm  Res  Acc  
Total Allies               81    | .    .    .    .    5    .    1    .    1    4    .    .    7    5    2    6    .    2    3    7    5    2    14   4    13   
  Largest Group            10    | .    .    .    .    3    3    1    .    1    4    4    .    4    4    2    3    .    2    3    5    6    3    10   8    7    
  Highest-Rated Group      585   | .    .    .    .    63   63   38   .    113  120  120  .    119  115  128  130  .    134  121  160  207  213  585  465  564  
  Highest-Rated Ally       222   | .    .    .    .    42   31   38   .    113  31   31   .    34   55   81   81   .    94   54   81   58   90   90   90   222  
Total Orders               86    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    2    8    6    2    30   10   24   
  STAY                     37    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    3    4    1    12   4    10   
  FOLLOW                   38    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    5    2    1    13   5    9    
  AID                      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    5    
Ally Attacks               624   | .    .    .    .    2    7    9    .    .    .    22   .    16   37   12   33   .    25   11   42   61   3    191  32   121  
  Total Damage             19745 | .    .    .    .    .    135  352  .    .    .    379  .    538  756  405  648  .    934  619  1223 1338 36   7019 973  4390 
  Kills                    128   | .    .    .    .    .    1    4    .    .    .    3    .    2    4    3    8    .    6    4    15   11   .    36   4    27   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           4     | .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Arm Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   2   .   .   3   1   1   1   .   .   .   2   2   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Res  Arm  Res  Acc  
Turns Passed               21954 | 83   158  477  893  1101 741  1811 374  814  1539 962  1022 1893 1182 875  950  103  501  933  1468 854  403  1057 888  872  
Spaces Moved               13405 | 56   95   329  519  507  279  758  242  531  1173 466  659  1101 695  560  477  80   306  452  706  489  256  537  1066 1066 
  Core                     9     | 7    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3949  | .    .    .    199  507  279  380  .    .    .    .    .    .    .    .    .    .    144  452  706  489  256  537  .    .    
  Legs                     4897  | 49   95   329  320  .    .    305  242  531  1173 334  .    389  260  560  310  .    .    .    .    .    .    .    .    .    
  Wheels                   2418  | .    .    .    .    .    .    72   .    .    .    132  659  712  434  .    167  80   162  .    .    .    .    .    .    .    
  Hover                    2132  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1066 1066 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   120  120  150  200  180  110  153  123  123  120  120  120  110  150  120  130  130  177  177  145  145  145  44   44   
  Average Speed            135   | 111  120  132  169  200  190  156  153  148  129  145  122  131  153  150  166  130  153  180  177  145  145  145  61   44   
  Slowest Speed            1450  | 120  120  150  200  200  200  350  153  153  156  270  130  150  1450 150  270  130  180  220  177  145  145  145  148  44   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    23   60   72   83   26   23   49   73   82   64   9    81   16   64   55   69   59   18   73   18   10   35   19   29   
  Regions Visited          24
    Branch Regions         12
  Pre-discovered Areas     5     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    1    .    1    .    .    1    .    1    .    .    .    1    1    .    1    1    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    .    1    .    1    1    .    .    .    1    1    1    .    .    .    .    .    1    .    .    
Scrap Searched             19    | .    .    .    .    .    .    .    1    4    4    2    .    .    .    2    3    .    3    .    .    .    .    .    .    .    
Spaces Dug                 169   | .    .    .    .    .    .    13   17   .    .    23   24   10   9    8    24   .    .    4    3    9    4    13   3    5    
Terrain Destroyed          612   | 2    .    16   .    69   .    142  17   .    .    52   24   58   9    8    63   .    .    4    40   9    4    44   3    48   
  Melee                    128   | .    .    .    .    .    .    13   .    .    .    .    24   10   9    8    23   .    .    4    3    9    4    13   3    5    
  Projectile               7     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  AOE                      477   | 2    .    16   .    69   .    123  17   .    .    52   .    48   .    .    39   .    .    .    37   .    .    31   .    43   

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Res  Arm  Res  Acc  
Total                      16327 | 69   112  347  533  571  423  1140 244  549  1192 738  827  1477 782  581  556  79   332  535  895  597  282  766  1292 1408 
  Wait                     1481  | .    .    .    1    37   52   125  .    6    5    241  80   212  18   2    2    .    12   13   125  62   2    94   147  245  
  Move                     13381 | 55   94   328  518  506  278  757  241  530  1172 465  658  1100 694  559  476  79   305  452  705  488  255  536  1065 1065 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  167   | 6    2    .    8    5    17   25   .    1    6    5    8    16   6    3    4    .    2    8    9    6    5    10   12   3    
  Fast Attach              103   | 6    .    .    2    .    11   22   .    2    3    2    8    6    5    1    4    .    .    15   1    1    1    6    4    3    
  Attach                   94    | .    .    3    .    .    4    27   1    1    .    1    2    6    8    .    4    .    4    4    4    3    1    7    10   4    
  Detach                   62    | .    .    1    .    .    5    10   .    1    1    2    2    7    6    1    3    .    .    5    2    .    1    8    5    2    
  Swap                     109   | .    .    2    2    3    5    8    1    .    1    5    4    18   5    1    7    .    3    2    7    1    2    8    5    19   
  Drop                     144   | .    2    .    2    .    16   22   .    2    4    6    13   10   8    2    3    .    .    13   7    4    5    8    12   5    
  Fire                     368   | 2    14   13   .    20   35   74   1    .    .    4    1    19   12   4    20   .    6    5    20   9    6    52   18   33   
  Melee                    364   | .    .    .    .    .    .    66   .    6    .    7    51   52   20   8    33   .    .    16   10   23   4    27   13   28   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33    | .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    4    .    .    .    .    .    
  Rewire                   17    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    1    .    .    10   1    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research (discovered 3 exits: *Arm / Tes x2)
-3/Armory
-2/Research (discovered 2 exits: *Acc / [*Qua])
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    84 | -11/Scrapyard      | Entered Materials
   163 | -10/Materials      | Discovered new exit (range 15)
   242 | -10/Materials      | Entered Mines
   311 | -10/Mines          | Build established: Mutant
   347 | -10/Mines          | Discovered new exit (range 4)
   447 | -10/Mines          | Learned Materials stockpile data
   490 | -10/Mines          | Discovered new exit (range 5)
   713 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   713 | -10/Mines          | Discovered new exit (range 5)
   719 | -10/Mines          | Entered Exiles
   759 | -10/Exiles         | Met 8R-AWN
   784 | -10/Exiles         | Met EX-HEX
   828 | -10/Exiles         | Met EX-BIN
   958 | -10/Exiles         | Met EX-DEC
  1074 | -10/Exiles         | Discovered new exit (range 14)
  1335 | -10/Exiles         | Aligned with FarCom system
  1337 | -10/Exiles         | Given EX-Vault access code
  1387 | -10/Exiles         | Opened EX-Vault
  1401 | -10/Exiles         | Found Field Lobotomy Kit
  1464 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1497 | -10/Exiles         | Build established: Hauler-Mutant
  1612 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
  1612 | -10/Exiles         | Entered Mines
  1764 | -9/Mines           | Assimilated YI-UF0 with FLK Orb
  1810 | -9/Mines           | Learned Materials emergency access door positions
  1922 | -9/Mines           | Learned location of Zion (-7)
  2004 | -9/Mines           | Destroyed YI-UF0
  2413 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2573 | -9/Mines           | Discovered new exit (range 3)
  2597 | -9/Mines           | Discovered new exit (range 9)
  2650 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2713 | -9/Mines           | Entered Materials
  2713 | -8/Materials       | Accompanied by 3 allies
  2713 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3381 | -8/Materials       | Discovered new exit (range 13)
  3454 | -8/Materials       | Entered Factory
  3454 | -7/Factory         | Evolved 2 slots: Utility x2
  3639 | -7/Factory         | Build established: Scavenger-Skirmisher
  4065 | -7/Factory         | Build established: Scavenger-Tank
  4226 | -7/Factory         | Garrison activated, responded to threat
  4343 | -7/Factory         | Lost 3 parts (1p2w)
  4503 | -7/Factory         | Lost 14 parts (1p5n4u4w)
  4549 | -7/Factory         | Identified exit to Lower Caves
  4654 | -7/Factory         | First assault squad dispatched
  4685 | -7/Factory         | Fabricated Imp. Arc Projector?
  4779 | -7/Factory         | Core integrity fell below 50%
  4803 | -7/Factory         | Lost 7 parts (1p3n1u2w)
  5104 | -7/Factory         | Build established: Scavenger-Mutant
  5113 | -7/Factory         | Assimilated P-60 Hacker with FLK Orb
  5265 | -7/Factory         | Entered Lower Caves
  5312 | -7/Lower Caves     | Learned Factory trap positions
  5593 | -7/Lower Caves     | Discovered new exit (range 15)
  5628 | -7/Lower Caves     | Learned Factory interactive machine intel
  5639 | -7/Lower Caves     | Entered another Lower Caves area
  5651 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5736 | -7/Lower Caves     | Discovered new exit (range 6)
  6126 | -7/Lower Caves     | Core integrity fell below 20%
  6302 | -7/Lower Caves     | Identified exit to Zion
  6453 | -7/Lower Caves     | Entered Zion
  6520 | -7/Zion            | System corruption cleaned by Quarantine Array
  6536 | -7/Zion            | Received a visual enhancement algorithm
  6561 | -7/Zion            | Discovered new exit (range 15)
  7125 | -7/Zion            | Gained Derelict followers
  7229 | -7/Zion            | Build established: Derelict-Mutant
  7911 | -7/Zion            | Found Relay Coupler [Programmer]
  7914 | -7/Zion            | Found Relay Coupler [Programmer]
  7916 | -7/Zion            | Found Relay Coupler [Programmer]
  7924 | -7/Zion            | Found Relay Coupler [Programmer]
  7926 | -7/Zion            | Found Relay Coupler [Programmer]
  7992 | -7/Zion            | Entered Proximity Caves
  7992 | -6/Proximity Caves | Accompanied by 4 allies
  8708 | -6/Proximity Caves | Discovered new exit (range 5)
  8843 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8954 | -6/Proximity Caves | Entered Factory
  8954 | -6/Factory         | Evolved 2 slots: Utility x2
  8955 | -6/Factory         | Identified exit to Lower Caves
  8956 | -6/Factory         | Loaded intel: 91 trap records
  8957 | -6/Factory         | Loaded intel: 47 interactive machine locations
  9501 | -6/Factory         | Build established: Scavenger-Mutant
  9563 | -6/Factory         | Identified exit to Garrison
  9976 | -6/Factory         | Entered Garrison
 10105 | -6/Garrison        | Build established: Hauler-Mutant
 10166 | -6/Garrison        | Triggered checkpoint
 10183 | -6/Garrison        | Assimilated D-53 Grenadier with FLK Orb
 10254 | -6/Garrison        | Triggered checkpoint
 10316 | -6/Garrison        | Discovered new exit (range 10)
 10387 | -6/Garrison        | Triggered checkpoint
 10485 | -6/Garrison        | Discovered new exit (range 10)
 10506 | -6/Garrison        | Installed Relay Interface Framework
 10780 | -6/Garrison        | Triggered checkpoint
 10807 | -6/Garrison        | Build established: Bothacker-Mutant
 10851 | -6/Garrison        | Garrison Relay disabled
 11094 | -6/Garrison        | Triggered checkpoint
 11115 | -6/Garrison        | Garrison Relay disabled
 11230 | -6/Garrison        | Triggered checkpoint
 11252 | -6/Garrison        | Garrison Relay disabled
 11325 | -6/Garrison        | Discovered new exit (range 14)
 11502 | -6/Garrison        | Triggered checkpoint
 11549 | -6/Garrison        | Garrison Relay disabled
 11869 | -6/Garrison        | Entered Factory
 11869 | -6/Factory         | Accompanied by 4 allies
 11919 | -6/Factory         | Garrison activated, responded to threat
 12007 | -6/Factory         | Lost 4 parts (1p2n1w)
 12347 | -6/Factory         | Discovered new exit (range 16)
 12457 | -6/Factory         | Discovered exit to Lower Caves (range 15)
 12915 | -6/Factory         | Discovered new exit (range 14)
 13051 | -6/Factory         | Entered Lower Caves
 13051 | -6/Lower Caves     | Accompanied by 2 allies
 13279 | -6/Lower Caves     | Spotted B-75 Beast
 13280 | -6/Lower Caves     | Befriended a Behemoth using the annoying Tinkerer's hack
 13655 | -6/Lower Caves     | Learned Factory garrison access intel
 13664 | -6/Lower Caves     | Learned 8 Factory zone layouts
 13907 | -6/Lower Caves     | Discovered new exit (range 11)
 13926 | -6/Lower Caves     | Entered another Lower Caves area
 13926 | -6/Lower Caves     | Accompanied by 1 ally
 14272 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 14306 | -6/Lower Caves     | Core integrity fell below 50%
 14419 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 14517 | -6/Lower Caves     | Learned 4 Factory zone layouts
 14637 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14673 | -6/Lower Caves     | Lost 3 parts (1u2w)
 14855 | -6/Lower Caves     | Discovered new exit (range 13)
 14876 | -6/Lower Caves     | Entered Data Miner
 14876 | -6/Data Miner      | Discovered new exit (range 6)
 14901 | -6/Data Miner      | Met Data Miner
 14927 | -6/Data Miner      | Learned location of Section 7 (-2)
 14927 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14949 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14979 | -6/Data Miner      | Entered Proximity Caves
 14980 | -5/Proximity Caves | Identified exit to Factory
 15161 | -5/Proximity Caves | Learned Factory stockpile data
 15189 | -5/Proximity Caves | Escorted by Enhanced Grunt
 15453 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15480 | -5/Proximity Caves | Entered Factory
 15480 | -5/Factory         | Evolved 2 slots: Utility x2
 15481 | -5/Factory         | Identified exit to Upper Caves
 15482 | -5/Factory         | Identified exit to Factory
 15484 | -5/Factory         | Loaded intel: 4 garrison access locations
 16104 | -5/Factory         | Found Powered Armor
 16108 | -5/Factory         | Found Powered Armor
 16111 | -5/Factory         | Found Powered Armor
 16258 | -5/Factory         | Fabricated Adv. Heavy Treads (x2)
 16262 | -5/Factory         | Sage 6b assimilated hostile W-25 Informer
 16331 | -5/Factory         | Incoming investigation squad redirected
 16388 | -5/Factory         | Garrison activated, responded to threat
 16411 | -5/Factory         | Discovered exit to Factory (range 11)
 16413 | -5/Factory         | Identified exit to Garrison
 16413 | -5/Factory         | Entered Garrison
 16541 | -5/Garrison        | Spotted B-75 Beast
 16597 | -5/Garrison        | Befriended a Behemoth using the annoying Tinkerer's hack
 16630 | -5/Garrison        | Triggered checkpoint
 16736 | -5/Garrison        | Triggered checkpoint
 16772 | -5/Garrison        | Triggered checkpoint
 16794 | -5/Garrison        | Triggered checkpoint
 16881 | -5/Garrison        | Sage 6c assimilated hostile B-60 Warrior
 17004 | -5/Garrison        | Garrison Relay disabled
 17092 | -5/Garrison        | Triggered checkpoint
 17150 | -5/Garrison        | Discovered exit to Factory (range 13)
 17347 | -5/Garrison        | Discovered exit to Factory (range 13)
 17426 | -5/Garrison        | Triggered checkpoint
 17499 | -5/Garrison        | Garrison Relay disabled
 17600 | -5/Garrison        | Triggered checkpoint
 17680 | -5/Garrison        | Discovered exit to Factory (range 19)
 17724 | -5/Garrison        | Expanded RIF knowledge: Program Shield
 17770 | -5/Garrison        | Triggered checkpoint
 17804 | -5/Garrison        | Garrison Relay disabled
 17881 | -5/Garrison        | Entered Factory
 17881 | -4/Factory         | Accompanied by 5 allies
 17881 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17882 | -4/Factory         | Identified exit to Research
 18131 | -4/Factory         | First assault squad dispatched
 18397 | -4/Factory         | Incoming assault squad redirected
 18398 | -4/Factory         | Incoming assault squad redirected
 18404 | -4/Factory         | Incoming investigation squad redirected
 18435 | -4/Factory         | Discovered new exit (range 10)
 18690 | -4/Factory         | Central database locked down
 18713 | -4/Factory         | Incoming investigation squad redirected
 18735 | -4/Factory         | Entered Research
 18735 | -3/Research        | Accompanied by 1 ally
 18735 | -3/Research        | Evolved 2 slots: Utility x2
 18736 | -3/Research        | Identified exit to Armory
 18807 | -3/Research        | Identified exit to Testing
 19016 | -3/Research        | Found Enh. Force Lance
 19122 | -3/Research        | Found Fusion Bomb Launcher
 19125 | -3/Research        | Found Fusion Bomb Launcher
 19138 | -3/Research        | Entered Armory
 19138 | -3/Armory          | Accompanied by 3 allies
 19380 | -3/Armory          | Found Prototype Slashing Weapon
 19380 | -3/Armory          | Identified Vibroblade
 19458 | -3/Armory          | Build established: Bothacker-Assassin
 19759 | -3/Armory          | Fabricated Tactical Coordination Suite (x1)
 19888 | -3/Armory          | First assault squad dispatched
 19906 | -3/Armory          | Incoming assault squad redirected
 20173 | -3/Armory          | Discovered new exit (range 5)
 20195 | -3/Armory          | Entered Research
 20195 | -2/Research        | Accompanied by 8 allies
 20195 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 20303 | -2/Research        | Discovered new exit (range 10)
 20444 | -2/Research        | Discovered new exit (range 4)
 20848 | -2/Research        | Found Prototype Launcher
 20861 | -2/Research        | Identified Tactical Quantum Warhead
 21072 | -2/Research        | Identified exit to Access
 21083 | -2/Research        | Entered Access
 21083 | -1/Access          | Accompanied by 4 allies
 21083 | -1/Access          | Evolved 2 slots: Utility x2
 21199 | -1/Access          | Identified exit to Surface
 21274 | -1/Access          | Master 9a assimilated hostile S-43 Plague
 21420 | -1/Access          | Build established: Bothacker-Scout
 21466 | -1/Access          | Garrison activated, responded to threat
 21470 | -1/Access          | Spotted B-99 Colossus
 21488 | -1/Access          | Allied Derelicts emerged from ambush trap array
 21491 | -1/Access          | Master 9c assimilated hostile G-73 Enforcer
 21543 | -1/Access          | P-80 Master assimilated allied RX-EZK(g)
 21623 | -1/Access          | Energy Cycler disabled
 21827 | -1/Access          | Spotted B-99 Colossus
 21827 | -1/Access          | Spotted B-99 Colossus
 21827 | -1/Access          | Assimilated B-99 Colossus with FLK Orb
 21841 | -1/Access          | Allies destroyed B-99 Colossus
 21955 | ***                | Escaped!

 Last Messages 
---------------
21888_ Penetrated by Slug. <x2>
21888_ Slug penetrates G-73 Enforcer. <x2>
21888_ Penetrated by Slug.
21889_ Master 10e hacks G-73 Enforcer, rebooting.
21890_ G-73 Enforcer suffers critical hit.
21890_ Destroyed Hvy. Laser.
21890_ G-73 Enforcer destroyed.
21898_ System corrupted: Enh. Force Lance targeting data
  glitched.
21906_ System corrupted: Component data lost.
21906_ U-05 Engineer builds a Wall.
21907_ R-10 Processor collects Arm. Heavy Treads.
21910_ U-05 Engineer builds a Wall.
21911_ R-10 Processor collects Adv. Cooling System.
21914_ R-10 Processor collects Arm. Heavy Treads.
21916_ Main Access Shell breached.
21929_ System corrupted: Component data lost.
21931_ K-01 Serf collects debris.
21931_ R-10 Processor collects Adv. Cooling System.
21935_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????? ?????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????  ????? ?#?#??????#????? |
| ?????????????????????????????? ? ??##????????????? |
| ?????????????????????? ????????????#?????????????? |
| ????????????#???????????????????????#????????????? |
| ?????????????????? ??????????? ??????????#???#???? |
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| ??????????????????????????????????? ?? ????##????? |
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| ????????????????#?  ?????#???? ??? ??#?#???###???? |
| ???????????????????????????#????? ? ???????  #???? |
| ??????????????????????????????? ?????#??#??# #??#? |
| ????#???????????????#????????????? ? ??????# #??#? |
| ?????????????#?????????????????????????????# #???? |
| ????????????????????????????#?#????????????# #???? |
| ??????????# ?#????????????#?###??#########?# #???? |
| ?????????????"??T????????? ?  "??"       #?# #?#?? |
| ??????????#?g??????"????????  ""?"       ### ##??? |
| ?#?????????????????????"""""" "?""       ### ####? |
| ??????????? ????????? ?"      "??"        =*%   #? |
| ???????????????????????"ppBB  ""?"         %!   #  |
| ???????????????????????" @BB  ""?"              +  |
| ??????????#  ??  ??????"g     """" !            #? |
| ??????????#            """"        *%    ###### #? |
| ??????????#                        !!    #?#??# #? |
| ??????#???#                   """"  *    ##???# #? |
| ??????????#  ####### ##########??#########????# #? |
| ?????????????????#??????????????#??????#????#?# #? |
| ??#??????#????????????#???#????###??##?##???#?# #? |
| ??????????????????????????#??#???#???#?????#??# ## |
| ???????????????????????#??????#????????#???#??# ## |
| ???????#????????#???#?????#??#?????###??????### ## |
| ?????????????????????????#???################    # |
| ???????????????????    =                         # |
| ????? ?????????????  Y                       =   / |
| ???????????????????#  ! ##########+##########    # |
| ?????????????????????????#???##???? ? ?????###  ## |
| ???????????????????????????#???#???? ?? ?##??#  #  |
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| ????????????????????? ???##??##???? ?? ?#???##  #? |
| ??????????????????#??? ?????##?#??  ??? ???###  #  |
| ???????????????????#??????#???#???? ???"##??##  #  |
| ????????????????????? ???#?#?????  ?? ??#?#??#  +  |
| ????????????????????????????#??? ?? ?? ????###  #  |
| ?????????????????????? ????????#??? ? ????#??#  #  |
| ????????????????????????????#?##???###########= #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          45
Energy Capacity            440
Matter Stores              424
Matter Capacity            450
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             800
Melee Speed Boost          20
Evasion (%)                70
Targeting Accuracy         20
Melee Accuracy             30
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
           Lrg. Storage Unit | -10/Materials | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
 M-36 Artificer | -4/Factory    | Hacked

 Fabricated
------------
          Imp. Arc Projector | x1 | -7/Factory | Preloaded
           Adv. Heavy Treads | x2 | -5/Factory | Preloaded
 Tactical Coordination Suite | x1 | -3/Armory  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin
Deadly Force
Woof!

 Challenges 
------------
None

 Game 
------
Seed              RestorationMagneticStorm
  Manual?         0
Play Time         06:51:25
  Cumulative      247.4 hours
  Start           2020.05.05 @ 08:15:54
  End             2020.05.12 @ 12:28:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          0
  Total           20
  Types           16/0/1/2/0/1/0
Lore%             32
Gallery%          74
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0bcbe249-a1fb-42d7-9a7e-b8697a597788