Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 00:01:42

Player: DGSTER

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (120)     600
Value Destroyed (3878)     3878
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (108)                108
              TOTAL SCORE: 7086

 Bonus
-------
High Alert Combat Kills    108

 Cogmind 
---------
Core Integrity             0/700
Matter                     3/300
Energy                     35/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
           Weapon Cycler
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
           Tesla Rifle
           Gauss Rifle
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Assault Cannon
           Spear

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Deuterium Engine
  Improved Aluminum Leg
           Cesium-ion Thruster
  Improved Heat Sink
   Layered Light Armor Plating
           Gatling Laser
           Gauss Rifle
           Gauss Rifle
           Assault Cannon
           Flak Cannon
  Improved Grenade Launcher
           Spear
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  4    | .   .   2   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             114  | 7   8   17  32  50  
  Power                    14   | 1   1   1   3   8   
    Engine                 8    | 1   1   1   1   4   
    Core                   6    | .   .   .   2   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 2   1   5   8   12  
    Treads                 5    | .   .   .   5   .   
    Leg                    21   | 2   1   5   3   10  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   
  Utility                  26   | 2   2   4   7   11  
    Device                 10   | 1   .   2   2   5   
    Storage                4    | 1   1   .   1   1   
    Processor              4    | .   1   .   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   2   3   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   46   | 2   4   7   14  19  
    Energy Gun             5    | 1   1   .   1   2   
    Energy Cannon          3    | .   2   1   .   .   
    Ballistic Gun          26   | 1   .   5   8   12  
    Ballistic Cannon       7    | .   .   1   3   3   
    Launcher               5    | .   1   .   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 42   | .   1   4   8   29  
  Power                    6    | .   .   .   1   5   
  Propulsion               15   | .   .   2   3   10  
  Utility                  10   | .   .   .   3   7   
  Weapon                   11   | .   1   2   1   7   
  Highest Loss Streak      9    | .   1   3   4   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  99  95  88  
  Engine                   6    | .   14  11  3   2   
  Core                     2    | .   .   .   4   4   
  Treads                   3    | .   .   .   11  .   
  Leg                      16   | .   28  21  5   19  
  Device                   11   | .   9   14  9   11  
  Storage                  9    | .   14  11  9   6   
  Processor                12   | .   4   11  14  14  
  Protection               6    | .   .   7   9   5   
  Energy Gun               2    | .   14  2   .   .   
  Energy Cannon            1    | .   8   3   .   .   
  Ballistic Gun            16   | .   5   15  20  17  
  Ballistic Cannon         3    | .   .   1   6   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 13  20  32  43  50  
  Greatest Support         51   | 20  20  20  43  51  
  Greatest Overweight (x)  10   | .   .   2   3   10  
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         11   | 7   8   10  12  13  
  Most Carried             15   | 5   9   10  15  15  
  Average Carried          9    | 1   6   7   10  10  
  Final Capacity           15   | 8   10  10  15  5   
  Final Carried            15   | 1   8   9   15  3   

 Class Distribution 
--------------------
 25% | Scavenger-Mutant
 20% | Scavenger-Gunner
 17% | Mutant
 12% | Scavenger-Skirmisher
 11% | Scavenger-Tank
  7% | Gunner
  5% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           3203 | 284  124  489  1086 1220 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4028 | 79   638  863  1105 1343 
  Parts                    236  | 11   38   42   59   86   
Haulers Intercepted        7    | .    2    2    2    1    
Recyclers Shooed           8    | .    .    .    4    4    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  93   | .   15  17  28  33  
  Guns                     60   | .   8   14  15  23  
  Cannons                  16   | .   3   3   6   4   
  AOE                      17   | .   4   .   7   6   
Classes Destroyed          14   | 1   4   2   4   3   
  Worker                   4    | .   .   .   1   3   
  Builder                  3    | .   1   .   .   2   
  Tunneler                 8    | 4   .   1   2   1   
  Hauler                   7    | .   2   2   2   1   
  Recycler                 4    | .   .   .   1   3   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  18   | .   .   .   8   10  
  Grunt                    46   | .   15  11  8   12  
  Brawler                  2    | .   .   1   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   18   | .   .   5   9   4   
  Hunter                   3    | .   .   .   3   .   
  Programmer               3    | .   .   .   .   3   
  Heavy                    2    | .   .   .   .   2   
Best Kill Streak           10   | 3   5   6   7   10  
  Combat Bots Only         8    | .   4   6   4   8   
Max Kills in Single Turn   3    | 1   3   1   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        725   | .    84   70   167  404  
  Missed                   211   | .    24   14   48   125  
Damage Taken               7509  | .    747  744  1663 4355 
  Core                     1226  | .    183  165  163  715  
  Absorbed by Shields      .     | .    .    .    .    .    
Core Remaining (%)         63    | 100  26   58   70   .    
Volleys Fired              287   | 8    50   50   78   101  
  Largest                  3     | 2    2    2    3    3    
  Hottest                  168   | 70   133  133  111  168  
Shots Fired                689   | 16   94   95   208  276  
  Gun                      553   | 16   74   81   146  236  
  Cannon                   118   | .    16   14   57   31   
  Launcher                 18    | .    4    .    5    9    
  Special                  .     | .    .    .    .    .    
  Kinetic                  577   | 8    28   77   203  261  
  Thermal                  93    | 8    62   18   .    5    
  Explosive                15    | .    4    .    2    9    
  Electromagnetic          4     | .    .    .    3    1    
  Robot Hit Streak         26    | 3    9    19   22   26   
  Robot Miss Streak        8     | 2    3    4    8    7    
  Penetration Max          1     | .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    
Shots Hit Robots           476   | 9    69   65   153  180  
  Core Hits                263   | 4    33   36   88   102  
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    
  Critical Strikes         5     | .    2    2    .    1    
    Burn                   4     | .    2    2    .    .    
    Destroy                1     | .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           10629 | 116  1443 1032 2919 5119 
  Guns                     6495  | 110  656  804  1672 3253 
  Cannons                  1676  | .    286  225  791  374  
  Explosions               2330  | .    499  .    373  1458 
  Melee                    .     | .    .    .    .    .    
  Ramming                  128   | 6    2    3    83   34   
  Kinetic                  7119  | 60   279  757  2463 3560 
  Thermal                  1052  | 50   663  272  .    67   
  Explosive                2213  | .    499  .    256  1458 
  Electromagnetic          117   | .    .    .    117  .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         6     | .    .    3    .    6    
  Average Corruption       3     | .    .    2    .    3    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  38    | .    .    16   .    22   
    Message Errors         11    | .    .    5    .    6    
    Matter Fused           7     | .    .    5    .    2    
    Heat Flow Errors       3     | .    .    2    .    1    
    Energy Discharges      5     | .    .    1    .    4    
    Data Loss (minor)      5     | .    .    2    .    3    
    Data Loss (major)      2     | .    .    .    .    2    
    Misfires               2     | .    .    .    .    2    
    Alerts                 1     | .    .    .    .    1    
    Weapon Failures        2     | .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            94    | .    22   .    14   58   
  Projectiles              2     | .    .    .    2    .    
  Explosions               92    | .    22   .    12   58   
  Melee                    .     | .    .    .    .    .    
Knockbacks                 30    | .    .    .    24   6    
  Impact                   2     | .    .    .    2    .    
  Kinetic                  26    | .    .    .    20   6    
  Secondary                2     | .    .    .    2    .    
Self-Inflicted Damage      7     | .    7    .    .    .    
  Shots                    1     | .    1    .    .    .    
  Rammed                   11    | .    .    .    10   1    
Targets Rammed             38    | 3    5    3    15   12   
  Kicked                   27    | 3    5    3    5    11   
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        369   | 18   369  276  314  224  
  Average Temperature      75    | 9    95   53   110  47   
  Received Heat Transfer   2385  | .    408  327  675  975  
  Effects                  2     | .    2    .    .    .    
    Shutdowns              1     | .    1    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             7     | 1    4    2    .    .    
  Heat Transferred         2703  | 148  1739 666  .    150  
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             576  | 20  251 223 448 576 
  Initial                  155  | .   13  87  55  155 
  Average                  151  | 7   149 63  147 243 
Maximum Alert Level        2    | .   1   1   2   2   
  Low Security (%)         72   | 100 55  96  71  61  
  Level 1                  22   | .   44  3   28  19  
  Level 2                  5    | .   .   .   .   18  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          20   | .   3   3   5   9   
  Investigation            7    | .   2   1   2   2   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            9    | .   1   2   1   5   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           10   | .   2   2   4   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              159  | .   25  26  53  55  
  Peak Tracking Total      8    | .   6   4   4   8   
  Tactical Retreats        6    | .   1   1   1   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            12   | .   3   3   .   6   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          5    | .   1   .   3   1   
  Max in Single Turn       1    | .   1   .   1   1   
  Garrison Access          2    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          29   | .   9   4   10  6   
  Terminals                23   | .   8   4   8   3   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   
Total Hacks                86   | .   25  12  35  14  
  Successful               33   | .   7   7   16  3   
  Failed                   53   | .   18  5   19  11  
    Catastrophic           7    | .   2   .   3   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   26   | .   11  1   8   6   
  Terminals                69   | .   24  12  27  6   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   4   
  Recycling Units          6    | .   1   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          5    | .   .   .   3   2   
Terminal Hacks             20   | .   3   7   10  .   
  Record                   1    | .   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        4    | .   1   2   1   .   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Alert Level              5    | .   .   2   3   .   
  Unreport Threat          2    | .   .   1   1   .   
  Locate Traps             4    | .   1   1   2   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   
  Scan Component           1    | .   .   .   .   1   
Recycling Unit Hacks       2    | .   1   .   1   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   
  Seal Access              2    | .   .   .   1   1   
Unauthorized Hacks         8    | .   3   .   4   1   
  Terminals                7    | .   3   .   3   1   
    Botnet                 6    | .   3   .   3   .   
    Operators              1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
    Reject                 1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         23   | .   8   2   8   5   
  Full Trace Events        5    | .   2   .   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Programmers              3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               6750 | 107  1003 1533 2320 1787 
Spaces Moved               3396 | 64   665  656  1027 984  
  Core                     153  | 17   .    .    .    136  
  Treads                   770  | .    .    .    756  14   
  Legs                     2463 | 47   665  656  271  824  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   10   | .    .    .    .    10   
  Fastest Speed            50   | 50   120  190  160  50   
  Average Speed            156  | 101  120  190  184  131  
  Slowest Speed            550  | 120  120  260  330  550  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       53   | 4    93   57   76   37   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          89   | .    48   .    3    38   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    
  AOE                      87   | .    48   .    3    36   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4248 | 89   776  845  1273 1265 
  Wait                     269  | .    28   93   88   60   
  Move                     3393 | 64   664  655  1026 984  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  85   | 8    13   14   18   32   
  Fast Attach              9    | .    .    .    6    3    
  Attach                   56   | 7    3    9    7    30   
  Detach                   11   | .    2    1    2    6    
  Swap                     49   | .    5    8    19   17   
  Drop                     52   | .    6    12   14   20   
  Fire                     287  | 8    50   50   78   101  
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     26   | 2    5    3    5    11   
  Crush                    10   | .    .    .    10   .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / Sto x2)
-7/Factory (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  108 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 15)
  414 | -10/Materials | Core integrity fell below 50%
  879 | -10/Materials | Discovered new exit (range 4)
  883 | -10/Materials | Identified exit to Materials
  891 | -10/Materials | Discovered new exit (range 16)
  910 | -10/Materials | Identified exit to Mines
 1034 | -10/Materials | Discovered exit to Materials (range 10)
 1083 | -10/Materials | Discovered exit to Mines (range 16)
 1111 | -10/Materials | Entered another Materials area
 1111 | -9/Materials  | Evolved 2 slots: Utility x2
 1399 | -9/Materials  | Build established: Scavenger-Mutant
 1471 | -9/Materials  | Lost 3 parts (2n1w)
 1619 | -9/Materials  | Discovered new exit (range 15)
 1668 | -9/Materials  | Identified exit to Materials
 2617 | -9/Materials  | Discovered exit to Materials (range 8)
 2644 | -9/Materials  | Entered another Materials area
 2644 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2954 | -8/Materials  | Build established: Scavenger-Tank
 3077 | -8/Materials  | Garrison activated, responded to threat
 3106 | -8/Materials  | Lost 4 parts (1n2u1w)
 3798 | -8/Materials  | Build established: Scavenger-Gunner
 3864 | -8/Materials  | Discovered new exit (range 9)
 3876 | -8/Materials  | Identified exit to Factory
 4111 | -8/Materials  | Identified exit to Storage
 4185 | -8/Materials  | Discovered exit to Factory (range 4)
 4881 | -8/Materials  | Build established: Gunner
 4964 | -8/Materials  | Entered Factory
 4964 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5280 | -7/Factory    | Build established: Scavenger-Gunner
 5533 | -7/Factory    | Discovered new exit (range 5)
 5537 | -7/Factory    | Identified exit to Factory
 5597 | -7/Factory    | Build established: Scavenger-Skirmisher
 5826 | -7/Factory    | Lost 9 parts (1p2n3u3w)
 5879 | -7/Factory    | Discovered exit to Factory (range 8)
 6242 | -7/Factory    | Discovered exit to Factory (range 5)
 6250 | -7/Factory    | Cargo convoy interrupted
 6406 | -7/Factory    | Destroyed 8 combat bots
 6484 | -7/Factory    | Build established: Skirmisher
 6505 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 6604 | -7/Factory    | Core integrity fell below 50%
 6671 | -7/Factory    | Core integrity fell below 20%
 6707 | -7/Factory    | Lost 9 parts (5n1u3w)
 6751 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Dropped Lgt. Nuclear Core.
M-28 Smith repairs Pulse Rifle.
Cesium-ion Thruster destroyed.
Slug penetrates Wall.
R-06 Scavenger collects Welding Torch.
Critical hit (Burn: +37).
M-28 Smith repairs Tractor Beam.
System corrupted: Matter fused (-9).
K-01 Serf cleans the Megafabricator.
System corrupted: Component data lost.
W-25 Informer sends out distress signal.
Triggered Ambush Trap.
L-41 Fighter emerges from a hatch in the floor.
G-47 Trooper emerges from a hatch in the floor.
S-27 Virus emerges from a hatch in the floor.
Critical hit (Burn: +37).
3#9U/TLZ1CNM6CC<0UPZXMI8KIA1>V:9P
K-01 Serf cleans the Fusion Modulator.
Acquired Hrd. Medium Armor Plating.
 85M7PJA8KJJR&WZQ<XUX BZPWT95F

 Map 
-----
+----------------------------------------------------+
| ??""S????????????????????????????????????????????? |
| ????"????????????????????????????????????????????? |
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| """T"""" ###?????????????????????????????????????? |
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| " """ """  #???????#            #????????????????? |
| " """ """  +???????#            #????????????????? |
| " """ """  #???????#            #????????????????? |
|            ###+#####            #????????????????? |
| " """ """          #            #????????????????? |
| " """ """          #            #????????????????? |
| " """ """          s      !     #????????????????? |
|                    #            #????????????????? |
|                    #            #????????????????? |
| ########+#####     #            #????????????????? |
| ?????????????#     #            #????????????????? |
| ?????????????+     p     @      #????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageAccelerationMinigun
  Manual?         0
Play Time         00:58:35
  Cumulative      41.5 hours
  Start           2024.05.03 @ 23:01:47
  End             2024.05.04 @ 00:01:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           40
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          43
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56994dd1-e10d-4760-a859-e5f9cf539566