Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 00:01:42 Player: DGSTER Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (3878) 3878 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 7086 Bonus ------- High Alert Combat Kills 108 Cogmind --------- Core Integrity 0/700 Matter 3/300 Energy 35/100 System Corruption 7% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (3) ------- Tesla Rifle Gauss Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine Assault Cannon Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Aluminum Leg Cesium-ion Thruster Improved Heat Sink Layered Light Armor Plating Gatling Laser Gauss Rifle Gauss Rifle Assault Cannon Flak Cannon Improved Grenade Launcher Spear [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . 2 1 1 Weapon 1 | . . . 1 . Parts Attached 114 | 7 8 17 32 50 Power 14 | 1 1 1 3 8 Engine 8 | 1 1 1 1 4 Core 6 | . . . 2 4 Reactor . | . . . . . Propulsion 28 | 2 1 5 8 12 Treads 5 | . . . 5 . Leg 21 | 2 1 5 3 10 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 26 | 2 2 4 7 11 Device 10 | 1 . 2 2 5 Storage 4 | 1 1 . 1 1 Processor 4 | . 1 . 1 2 Hackware . | . . . . . Protection 8 | . . 2 3 3 Artifact . | . . . . . Weapon 46 | 2 4 7 14 19 Energy Gun 5 | 1 1 . 1 2 Energy Cannon 3 | . 2 1 . . Ballistic Gun 26 | 1 . 5 8 12 Ballistic Cannon 7 | . . 1 3 3 Launcher 5 | . 1 . 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 42 | . 1 4 8 29 Power 6 | . . . 1 5 Propulsion 15 | . . 2 3 10 Utility 10 | . . . 3 7 Weapon 11 | . 1 2 1 7 Highest Loss Streak 9 | . 1 3 4 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 99 95 88 Engine 6 | . 14 11 3 2 Core 2 | . . . 4 4 Treads 3 | . . . 11 . Leg 16 | . 28 21 5 19 Device 11 | . 9 14 9 11 Storage 9 | . 14 11 9 6 Processor 12 | . 4 11 14 14 Protection 6 | . . 7 9 5 Energy Gun 2 | . 14 2 . . Energy Cannon 1 | . 8 3 . . Ballistic Gun 16 | . 5 15 20 17 Ballistic Cannon 3 | . . 1 6 2 Naked Turns . | . . . . . Heaviest Build 50 | 13 20 32 43 50 Greatest Support 51 | 20 20 20 43 51 Greatest Overweight (x) 10 | . . 2 3 10 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 11 | 7 8 10 12 13 Most Carried 15 | 5 9 10 15 15 Average Carried 9 | 1 6 7 10 10 Final Capacity 15 | 8 10 10 15 5 Final Carried 15 | 1 8 9 15 3 Class Distribution -------------------- 25% | Scavenger-Mutant 20% | Scavenger-Gunner 17% | Mutant 12% | Scavenger-Skirmisher 11% | Scavenger-Tank 7% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3203 | 284 124 489 1086 1220 Remotely . | . . . . . Salvage Created 4028 | 79 638 863 1105 1343 Parts 236 | 11 38 42 59 86 Haulers Intercepted 7 | . 2 2 2 1 Recyclers Shooed 8 | . . . 4 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 93 | . 15 17 28 33 Guns 60 | . 8 14 15 23 Cannons 16 | . 3 3 6 4 AOE 17 | . 4 . 7 6 Classes Destroyed 14 | 1 4 2 4 3 Worker 4 | . . . 1 3 Builder 3 | . 1 . . 2 Tunneler 8 | 4 . 1 2 1 Hauler 7 | . 2 2 2 1 Recycler 4 | . . . 1 3 Watcher 1 | . 1 . . . Swarmer 18 | . . . 8 10 Grunt 46 | . 15 11 8 12 Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Sentry 18 | . . 5 9 4 Hunter 3 | . . . 3 . Programmer 3 | . . . . 3 Heavy 2 | . . . . 2 Best Kill Streak 10 | 3 5 6 7 10 Combat Bots Only 8 | . 4 6 4 8 Max Kills in Single Turn 3 | 1 3 1 3 3 Gunslinging . | . . . . . Exploded 2 | . 1 . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 725 | . 84 70 167 404 Missed 211 | . 24 14 48 125 Damage Taken 7509 | . 747 744 1663 4355 Core 1226 | . 183 165 163 715 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 26 58 70 . Volleys Fired 287 | 8 50 50 78 101 Largest 3 | 2 2 2 3 3 Hottest 168 | 70 133 133 111 168 Shots Fired 689 | 16 94 95 208 276 Gun 553 | 16 74 81 146 236 Cannon 118 | . 16 14 57 31 Launcher 18 | . 4 . 5 9 Special . | . . . . . Kinetic 577 | 8 28 77 203 261 Thermal 93 | 8 62 18 . 5 Explosive 15 | . 4 . 2 9 Electromagnetic 4 | . . . 3 1 Robot Hit Streak 26 | 3 9 19 22 26 Robot Miss Streak 8 | 2 3 4 8 7 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 476 | 9 69 65 153 180 Core Hits 263 | 4 33 36 88 102 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . 2 2 . 1 Burn 4 | . 2 2 . . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10629 | 116 1443 1032 2919 5119 Guns 6495 | 110 656 804 1672 3253 Cannons 1676 | . 286 225 791 374 Explosions 2330 | . 499 . 373 1458 Melee . | . . . . . Ramming 128 | 6 2 3 83 34 Kinetic 7119 | 60 279 757 2463 3560 Thermal 1052 | 50 663 272 . 67 Explosive 2213 | . 499 . 256 1458 Electromagnetic 117 | . . . 117 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 3 . 6 Average Corruption 3 | . . 2 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . 16 . 22 Message Errors 11 | . . 5 . 6 Matter Fused 7 | . . 5 . 2 Heat Flow Errors 3 | . . 2 . 1 Energy Discharges 5 | . . 1 . 4 Data Loss (minor) 5 | . . 2 . 3 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 94 | . 22 . 14 58 Projectiles 2 | . . . 2 . Explosions 92 | . 22 . 12 58 Melee . | . . . . . Knockbacks 30 | . . . 24 6 Impact 2 | . . . 2 . Kinetic 26 | . . . 20 6 Secondary 2 | . . . 2 . Self-Inflicted Damage 7 | . 7 . . . Shots 1 | . 1 . . . Rammed 11 | . . . 10 1 Targets Rammed 38 | 3 5 3 15 12 Kicked 27 | 3 5 3 5 11 Crushed . | . . . . . Highest Temperature 369 | 18 369 276 314 224 Average Temperature 75 | 9 95 53 110 47 Received Heat Transfer 2385 | . 408 327 675 975 Effects 2 | . 2 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | 1 4 2 . . Heat Transferred 2703 | 148 1739 666 . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 576 | 20 251 223 448 576 Initial 155 | . 13 87 55 155 Average 151 | 7 149 63 147 243 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 72 | 100 55 96 71 61 Level 1 22 | . 44 3 28 19 Level 2 5 | . . . . 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 20 | . 3 3 5 9 Investigation 7 | . 2 1 2 2 Extermination 2 | . . . . 2 Reinforcement 9 | . 1 2 1 5 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 2 2 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 159 | . 25 26 53 55 Peak Tracking Total 8 | . 6 4 4 8 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 12 | . 3 3 . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . 1 . 3 1 Max in Single Turn 1 | . 1 . 1 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 29 | . 9 4 10 6 Terminals 23 | . 8 4 8 3 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 86 | . 25 12 35 14 Successful 33 | . 7 7 16 3 Failed 53 | . 18 5 19 11 Catastrophic 7 | . 2 . 3 2 Database Lockouts . | . . . . . Manual 26 | . 11 1 8 6 Terminals 69 | . 24 12 27 6 Fabricators 2 | . . . . 2 Repair Stations 4 | . . . . 4 Recycling Units 6 | . 1 . 5 . Scanalyzers . | . . . . . Garrison Access 5 | . . . 3 2 Terminal Hacks 20 | . 3 7 10 . Record 1 | . 1 . . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 4 | . 1 2 1 . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Alert Level 5 | . . 2 3 . Unreport Threat 2 | . . 1 1 . Locate Traps 4 | . 1 1 2 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 8 | . 3 . 4 1 Terminals 7 | . 3 . 3 1 Botnet 6 | . 3 . 3 . Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Reject 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 8 2 8 5 Full Trace Events 5 | . 2 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6750 | 107 1003 1533 2320 1787 Spaces Moved 3396 | 64 665 656 1027 984 Core 153 | 17 . . . 136 Treads 770 | . . . 756 14 Legs 2463 | 47 665 656 271 824 Wheels . | . . . . . Hover . | . . . . . Flight 10 | . . . . 10 Fastest Speed 50 | 50 120 190 160 50 Average Speed 156 | 101 120 190 184 131 Slowest Speed 550 | 120 120 260 330 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 4 93 57 76 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 89 | . 48 . 3 38 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 87 | . 48 . 3 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4248 | 89 776 845 1273 1265 Wait 269 | . 28 93 88 60 Move 3393 | 64 664 655 1026 984 Hop . | . . . . . Pick Up 85 | 8 13 14 18 32 Fast Attach 9 | . . . 6 3 Attach 56 | 7 3 9 7 30 Detach 11 | . 2 1 2 6 Swap 49 | . 5 8 19 17 Drop 52 | . 6 12 14 20 Fire 287 | 8 50 50 78 101 Melee . | . . . . . Ram 1 | . . . . 1 Kick 26 | 2 5 3 5 11 Crush 10 | . . . 10 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 414 | -10/Materials | Core integrity fell below 50% 879 | -10/Materials | Discovered new exit (range 4) 883 | -10/Materials | Identified exit to Materials 891 | -10/Materials | Discovered new exit (range 16) 910 | -10/Materials | Identified exit to Mines 1034 | -10/Materials | Discovered exit to Materials (range 10) 1083 | -10/Materials | Discovered exit to Mines (range 16) 1111 | -10/Materials | Entered another Materials area 1111 | -9/Materials | Evolved 2 slots: Utility x2 1399 | -9/Materials | Build established: Scavenger-Mutant 1471 | -9/Materials | Lost 3 parts (2n1w) 1619 | -9/Materials | Discovered new exit (range 15) 1668 | -9/Materials | Identified exit to Materials 2617 | -9/Materials | Discovered exit to Materials (range 8) 2644 | -9/Materials | Entered another Materials area 2644 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2954 | -8/Materials | Build established: Scavenger-Tank 3077 | -8/Materials | Garrison activated, responded to threat 3106 | -8/Materials | Lost 4 parts (1n2u1w) 3798 | -8/Materials | Build established: Scavenger-Gunner 3864 | -8/Materials | Discovered new exit (range 9) 3876 | -8/Materials | Identified exit to Factory 4111 | -8/Materials | Identified exit to Storage 4185 | -8/Materials | Discovered exit to Factory (range 4) 4881 | -8/Materials | Build established: Gunner 4964 | -8/Materials | Entered Factory 4964 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5280 | -7/Factory | Build established: Scavenger-Gunner 5533 | -7/Factory | Discovered new exit (range 5) 5537 | -7/Factory | Identified exit to Factory 5597 | -7/Factory | Build established: Scavenger-Skirmisher 5826 | -7/Factory | Lost 9 parts (1p2n3u3w) 5879 | -7/Factory | Discovered exit to Factory (range 8) 6242 | -7/Factory | Discovered exit to Factory (range 5) 6250 | -7/Factory | Cargo convoy interrupted 6406 | -7/Factory | Destroyed 8 combat bots 6484 | -7/Factory | Build established: Skirmisher 6505 | -7/Factory | Lost 5 parts (1p2n1u1w) 6604 | -7/Factory | Core integrity fell below 50% 6671 | -7/Factory | Core integrity fell below 20% 6707 | -7/Factory | Lost 9 parts (5n1u3w) 6751 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Dropped Lgt. Nuclear Core. M-28 Smith repairs Pulse Rifle. Cesium-ion Thruster destroyed. Slug penetrates Wall. R-06 Scavenger collects Welding Torch. Critical hit (Burn: +37). M-28 Smith repairs Tractor Beam. System corrupted: Matter fused (-9). K-01 Serf cleans the Megafabricator. System corrupted: Component data lost. W-25 Informer sends out distress signal. Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Critical hit (Burn: +37). 3#9U/TLZ1CNM6CC<0UPZXMI8KIA1>V:9P K-01 Serf cleans the Fusion Modulator. Acquired Hrd. Medium Armor Plating. 85M7PJA8KJJR&WZQ