Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 23:23:26 Player: Lazz Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (1852) 1852 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-36) -36 TOTAL SCORE: 3606 Bonus ------- Friendly Fire -36 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 100/100 System Corruption 1% Temperature Critical (610) Movement Core (1500) Ox29 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (2) ------ Huge Storage Unit Hacking Suite > --- WEAPON (3) ------- Small Laser Beam Rifle Rocket Launcher > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads Armored Treads Compact Wheel Compact Wheel Small Storage Unit Medium Matter Pod (100) Sensor Array Sensor Array Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Hacking Suite Particle Cannon Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Armored Treads Compact Wheel Compact Wheel Small Storage Unit Medium Matter Pod Sensor Array Sensor Array Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Hacking Suite Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 41 | 7 6 14 12 2 Power 4 | 1 1 1 1 . Engine 3 | 1 1 . 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 17 | 2 1 8 6 . Treads 17 | 2 1 8 6 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 2 1 1 . Device 1 | 1 . . . . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 14 | 2 2 4 4 2 Energy Gun 2 | . . . 2 . Energy Cannon 1 | . . . . 1 Ballistic Gun 9 | 2 2 3 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . 2 10 4 Power 3 | . . . 2 1 Propulsion 4 | . . . 2 2 Utility 1 | . . . 1 . Weapon 8 | . . 2 5 1 Highest Loss Streak 7 | . . 1 7 4 To Critical Strikes . | . . . . . Average Backups 17 | 2 7 16 23 23 Power . | . . . . . Propulsion 6 | . 1 5 8 10 Utility 9 | . 3 8 12 12 Weapon 1 | . 2 1 1 1 Tool/Special . | . . . . . Unused Backups 17 | . 2 . . 15 Power . | . . . . . Propulsion 4 | . . . . 4 Utility 10 | . . . . 10 Weapon 3 | . 2 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 98 95 99 Engine 7 | . 14 1 3 11 Core 3 | . . 9 6 . Treads 31 | . 28 33 32 32 Device 4 | . 14 5 . . Storage 11 | . 14 11 11 11 Hackware 5 | . . . 8 11 Protection 1 | . . 5 1 . Energy Gun 8 | . . . 6 18 Energy Cannon 1 | . . . . 3 Ballistic Gun 16 | . 28 30 20 . Special Weapon 5 | . . . 3 10 Peak Build Rating 26 | 7 11 24 26 19 Average Rating 16 | 6 10 17 21 18 On Entrance 12 | . 7 11 24 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 97 | 13 94 97 97 95 Greatest Support 69 | 40 40 69 63 63 Greatest Overweight (x) 2 | . 2 1 2 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 21 | 7 12 25 25 25 Most Carried 25 | 4 10 25 25 25 Average Carried 17 | 2 7 16 23 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 9 25 22 24 Class Distribution -------------------- 46% | Scavenger-Gunner 23% | Mutant 13% | Tank 12% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 1877 | 371 375 521 529 81 Remotely . | . . . . . Salvage Created 2833 | 152 685 741 998 257 Parts 162 | 11 40 43 61 7 Haulers Intercepted 8 | . 2 5 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 55 | . 16 14 21 4 Guns 50 | . 16 14 19 1 Cannons 4 | . . . 1 3 Classes Destroyed 12 | 3 5 1 2 1 Worker 3 | 2 . 1 . . Builder 1 | . . . 1 . Tunneler 2 | 2 . . . . Hauler 8 | . 2 5 1 . Recycler 2 | 1 . . 1 . Operator 3 | . 1 1 1 . Watcher 4 | . 2 1 1 . Swarmer 16 | . 6 6 4 . Grunt 27 | . 10 6 11 . Duelist 1 | . . . 1 . Sentry 10 | . . 2 5 3 Scrapper 1 | . . . . 1 Best Kill Streak 7 | 3 6 6 7 2 Combat Bots Only 5 | . 5 4 5 2 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 323 | . 54 86 152 31 Missed 83 | . 11 27 44 1 Hits 240 | . 43 59 108 30 Melee 6 | . . . 6 . Projectile 234 | . 43 59 102 30 AOE 1 | . . . 1 . Critical Strikes 8 | . 1 1 5 1 Damage Taken 3346 | . 465 680 1548 653 Core 439 | . 38 55 208 138 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 294 | . . . 294 . Core Remaining (%) 92 | 100 84 . . . Volleys Fired 201 | 13 53 56 63 16 Largest 3 | 2 2 3 3 3 Hottest 224 | 40 46 100 196 224 Shots Fired 472 | 26 106 148 152 40 Gun 449 | 26 106 144 148 25 Cannon 5 | . . . . 5 Launcher 1 | . . . . 1 Special 17 | . . 4 4 9 Kinetic 414 | 26 106 144 138 . Thermal 57 | . . 4 14 39 Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 24 | 12 16 24 21 7 Robot Miss Streak 4 | 1 4 3 2 2 Penetration Max . | . . . . . Secondary Targets 14 | . 3 5 6 . Max Gunslinging Chain 2 | . 1 1 2 . Shots Hit Robots 323 | 19 64 105 112 23 Core Hits 117 | 9 29 31 39 9 Critical Kills . | . . . . . Critical Parts Destroyed 4 | 1 . 2 1 . Critical Strikes 6 | 1 . 2 3 . Burn 2 | . . . 2 . Destroy 4 | 1 . 2 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4570 | 175 961 1585 1451 398 Guns 4363 | 175 961 1585 1427 215 Cannons 63 | . . . . 63 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 4032 | 175 961 1585 1311 . Thermal 538 | . . . 140 398 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . 4 11 Message Errors 5 | . . . 1 4 Matter Fused 2 | . . . 1 1 Heat Flow Errors 4 | . . . 1 3 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 15 | . . . . 15 Projectiles . | . . . . . Explosions 15 | . . . . 15 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 48 | . . . . 48 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 654 | . 19 144 220 654 Average Temperature 69 | . 7 27 30 199 Received Heat Transfer 1236 | . 183 252 510 291 Effects 13 | . . . . 13 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . . . 2 1 Heat Transferred 1270 | . . . 482 788 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 77 | 100 53 52 78 100 Level 1 22 | . 46 47 21 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 314 | 15 314 287 284 50 Initial 86 | . . 86 78 2 Average 88 | 2 158 168 109 5 Influence Increases 1851 | 25 558 499 614 155 Destroy 0b10 Robot/C 1080 | . 320 280 420 60 Destroy 0b10 Robot/NC 120 | 25 25 40 25 5 Destroy Leader 244 | . 68 72 104 . Successful Hack 77 | . 6 16 30 25 Select Force Hacks 90 | . 30 . . 60 Disable Machine 60 | . 15 45 . . Destroy Structure 15 | . 4 1 5 5 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 150 | . 75 45 30 . Influence Decreases 1851 | 25 352 520 792 162 Entered New Map 232 | . . 120 107 5 Time Decay 1251 | 25 352 380 339 155 Lost Part 112 | . . 20 90 2 Purge Threat 256 | . . . 256 . Squads Dispatched 11 | . 3 2 6 . Investigation 5 | . 2 1 2 . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 7 | . 3 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 22 24 24 3 Peak Tracking Total 8 | . 6 6 8 1 Tactical Retreats 8 | . 3 3 2 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 4 | . 1 3 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 22 | . 3 1 7 11 Terminals 15 | . 2 1 6 6 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 4 | . 1 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 86 | . 6 2 21 57 Successful 57 | . 3 1 14 39 Failed 29 | . 3 1 7 18 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 15 | . 3 . 7 5 Terminals 49 | . 5 2 19 23 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 11 | . 1 . . 10 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 49 | . 2 1 11 35 Record 24 | . . . . 24 Part Schematic 6 | . . . . 6 Robot Analysis 2 | . 1 . . 1 Prototype ID Bank 2 | . . . 1 1 Open Door 2 | . . . 2 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . . 1 . Fabricator Index 1 | . . . . 1 Unreport Threat 4 | . . . 4 . Locate Traps 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 4 | . . . 2 2 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 1 . 1 2 Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . . 2 Tunnel 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 15 | . 2 1 5 7 Full Trace Events 5 | . . . 2 3 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . . 6 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 1395 | 104 821 470 . . Seismic 1395 | 104 821 470 . . Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 4287 | 179 821 893 801 1593 Spaces Moved 1431 | 75 275 258 205 618 Core 6 | 6 . . . . Treads 1425 | 69 275 258 205 618 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 227 | 151 191 241 246 240 Slowest Speed 330 | 160 320 250 330 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 5 51 29 44 86 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . 1 . . 2 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . 1 5 Melee . | . . . . . Projectile 5 | . . . 1 4 AOE 1 | . . . . 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 2039 | 116 471 401 373 678 Wait 319 | 18 127 54 82 38 Move 1427 | 74 274 257 204 618 Hop . | . . . . . Pick Up 28 | 4 5 13 3 3 Fast Attach 15 | 7 . 2 6 . Attach 12 | . . 3 8 1 Detach 1 | . . 1 . . Swap 24 | . 6 11 5 2 Drop 12 | . 6 4 2 . Fire 201 | 13 53 56 63 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 985 | -10/Materials | Discovered new exit (range 3) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1050 | -9/Materials | Identified exit to Mines 1050 | -9/Materials | Identified exit to Storage 1309 | -9/Materials | Build established: Gunner 1573 | -9/Materials | Discovered new exit (range 10) 1740 | -9/Materials | Build established: Tank 1894 | -9/Materials | Entered Storage 2234 | -9/Storage | Garrison activated, responded to threat 2413 | -9/Storage | Core integrity fell below 50% 2477 | -9/Storage | Lost 7 parts (2p2n3w) 2526 | -9/Storage | Repaired Arm. Treads 2585 | -9/Storage | Build established: Scavenger-Gunner 2635 | -9/Storage | Discovered new exit (range 12) 2690 | -9/Storage | Used back door to open Recycling access 2695 | -9/Storage | Entered Recycling 2818 | -9/Recycling | Scanned before Scraplab entrance 2854 | -9/Recycling | Entered Scraplab 2873 | -9/Recycling | Discovered new exit (range 2) 3745 | -9/Recycling | Discovered new exit (range 5) 4259 | -9/Recycling | Angered Scraplab inhabitants 4279 | -9/Recycling | Core integrity fell below 20% 4288 | -9/Recycling | Destroyed self with Rocket Launcher Last Messages --------------- 04270_ System corrupted: Heat flow error (+170). 04271_ Particle Cannon broken. 04271_ Overheating: Short circuit. 04273_ Overheating: Beam Rifle damaged (-18). 04273_ Imp. Treads destroyed. 04274_ Power failure, Imp. Ion Engine shutdown. 04275_ Overheating: Matter decay (-45). 04276_ Lgt. Treads broken. 04276_ Overheating: Short circuit. 04278_ Overheating: Lgt. Treads damaged (-20). 04279_ Overheating: Core damaged (-68). 04279_ WC-VJJ(j) heat damages Ovr. Titanium Leg. 04283_ Overheating: Energy bleed (-35). 04284_ Power failure, Imp. Ion Engine shutdown. 04284_ Lgt. Treads destroyed. 04287_ Overheating: Beam Rifle damaged (-2). 04288_ Mak. Salvage Targeting Computer melted. 04288_ WC-VJJ(j) destroyed. 04288_ Imp. Ion Engine destroyed. 04288_ Destroyed Imp. Ion Engine. Map ----- +----------------------------------------------------+ | #??# # #??????????????? | | #??# + #??????????????? | | ##### # #??????????????? | | # #??????????????? | | # ##?????????????? | | # #?????????????? | | ###########+##+####?????????????? | | #?????# ###??????????????? | | #?????# ""#??????????????? | | #?????# Y"#??????????????? | | ####### ""#??????????????? | | + ###??????????????? | | #### #????????????????? | | #??# #????????????????? | | #??# #????????????????? | | #### ####????????????????? | | # ####"" #???????????????????? | | ###??#"Y #???????????????????? | | ?????#"" #???????????????????? | | ?????### ####????????????????? | | ???????# #????????????????? | | ########+##### #????????????????? | | # #?######?????????? | | + #?# #?????????? | | # #?# #?####????? | | # ### ###@% #???? | | ## ########### + # ! #???? | | ?###?????????##### ##### #???? | | ?????????????????# #???# #???? | | ##???????????????# #???# #???? | | #???????????????######???# #???? | | #????????????????????#####+####? | | #??###########???????#"" "#? | | #??# ???????#"& ""#? | | !#??# """ #?????#" "#? | | #??# """""#?????#"" X"#? | | #??# """""#?????#"& "#? | | #??# """""#?????#" ""#? | | #??# """ #?????#"X "#? | | ##### #?????#" ###? | | # """ #?????# "" #<#? | | + """""#?????# """ #? | | # """""#?????##########? | | # # """""#???????????????? | | # # """ #???????????????? | | # # ????????????????? | | T ########/##+#???????????????? | | # #???????? #???????????????? | | # #???????? #???????????????? | | # #?#####? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Recycling | Hacked Field Recycling Unit | -9/Recycling | Hacked Hrd. Light Armor Plating | -9/Recycling | Hacked Flak Gun | -9/Recycling | Hacked Imp. Targeting Computer | -9/Recycling | Hacked Spread Laser | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 2% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorSensorLaser Manual? 0 Play Time 00:23:41 Cumulative 163.1 hours Start 2026.04.08 @ 22:59:41 End 2026.04.08 @ 23:23:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 233 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd3cb6d7-237b-4070-a741-aea548a530fb