Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.26 @ 15:35:03

Player: snowphil

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (85)      425
Value Destroyed (2470)     2470
Prototype IDs (24)         480
Alien Tech Used (1)        200
Bonus (2496)               2496
              TOTAL SCORE: 12471

 Bonus
-------
Follower Combat Kills      696
Entered DSFs               1500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     267/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Energy Well (350)
           Damper Plating

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Nuclear Pulse Array
             Nuclear Pulse Array
             Nuclear Pulse Array
>            --- UTILITY ----------
    Improved Cryofiber Web
    Improved Coolant Injector
       Large Storage Unit
    Advanced Targeting Computer
    Advanced Melee Analysis Suite
             Reflective Plating
    Improved Hacking Suite
    Improved Corruption Screen
>            --- WEAPON -----------
             Backup Laser III
             Force Lance
>            --- INVENTORY --------
       Light Angular Momentum Engine
             F-cell Engine
             Energy Well
             Encrypted Comm Array
             Damper Plating
    Advanced Hacking Suite
    Improved Lightning Gun
       Heavy Plasma Cannon
   Precision Assault Rifle
   Precision Assault Rifle
  Long-range Missile Launcher
[Rating: 90]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Hardened Light Armor Plating
  Device                   Improved Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Slots Evolved              12   | .   .   .   .   .   4   .   2   .   2   .   .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             199  | 6   24  14  4   13  22  27  6   10  30  2   .   1   15  12  4   5   4   
  Power                    20   | 1   6   3   .   .   2   2   .   .   3   .   .   .   .   2   1   .   .   
    Engine                 14   | 1   6   2   .   .   1   2   .   .   1   .   .   .   .   1   .   .   .   
    Core                   6    | .   .   1   .   .   1   .   .   .   2   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   6   4   .   1   1   .   6   .   5   1   .   1   3   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   6   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   .   1   .   6   .   5   .   .   1   3   .   .   .   .   
  Utility                  75   | 1   5   1   .   6   11  10  .   2   13  1   .   .   11  8   2   4   .   
    Device                 31   | .   1   .   .   3   3   .   .   2   7   .   .   .   6   6   2   1   .   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   1   .   .   .   2   2   .   .   2   .   .   .   3   1   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
    Protection             25   | .   2   1   .   3   5   8   .   .   2   1   .   .   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   7   6   4   6   8   15  .   8   9   .   .   .   1   2   1   1   4   
    Energy Gun             22   | 1   1   1   1   1   2   5   .   5   2   .   .   .   .   1   1   .   1   
    Energy Cannon          7    | .   .   .   2   .   3   1   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | 1   4   4   1   4   .   3   .   .   2   .   .   .   .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   1   2   1   .   2   1   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   2   1   5   7   2   1   3   .   .   .   3   1   .   .   .   
Parts Lost                 27   | .   1   .   .   .   1   1   .   .   3   .   .   .   1   4   4   .   12  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Propulsion               5    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   
  Utility                  15   | .   .   .   .   .   1   1   .   .   2   .   .   .   1   3   2   .   5   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      8    | .   1   .   .   .   1   1   .   .   1   .   .   .   1   3   4   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     84   | .   98  99  99  99  71  70  51  66  83  99  .   99  70  69  63  58  50  
  Engine                   7    | .   14  13  14  14  6   9   7   7   2   .   .   .   .   1   3   .   .   
  Core                     1    | .   .   .   .   .   2   .   .   .   3   6   .   6   5   3   1   5   4   
  Leg                      11   | .   27  28  28  28  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   8   9   5   7   26  33  .   33  19  17  15  10  3   
  Device                   5    | .   6   .   .   .   3   .   .   12  10  6   .   6   5   7   14  12  13  
  Storage                  9    | .   14  14  14  14  9   9   7   7   6   6   .   6   5   5   5   5   4   
  Processor                4    | .   2   .   .   .   4   1   .   .   5   6   .   6   9   14  11  12  14  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   4   9   .   6   5   5   3   8   6   
  Protection               10   | .   4   13  14  13  18  24  15  15  8   9   .   13  9   4   .   .   .   
  Energy Gun               6    | .   14  12  13  14  .   4   7   6   2   .   .   .   .   .   1   2   .   
  Ballistic Gun            6    | .   13  14  13  14  .   .   .   .   2   6   .   6   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   2   6   .   6   5   5   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 10  20  24  20  22  49  51  48  50  54  43  43  43  43  39  37  31  33  
  Greatest Support         60   | 20  20  20  20  20  50  50  50  50  60  24  24  24  39  39  39  26  26  
  Greatest Overweight (x)  8    | .   6   1   .   1   .   1   .   .   5   1   1   1   1   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   3   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         12   | 7   9   10  10  10  14  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 5   10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          12   | 3   9   9   9   9   13  14  13  14  14  14  15  15  14  14  13  14  14  
  Final Capacity           15   | 8   10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   10  10  10  10  15  15  15  15  15  15  15  15  15  15  13  15  5   

 Class Distribution 
--------------------
 68% | Mutant
 20% | Scavenger-Mutant
  8% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
           Mutant | -6/DSF
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
    Hacker-Mutant | -4/Factory
           Mutant | -4/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-----------                Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Matter Collected           2713 | 230 284 281 .   241 215 280 .   89  221 235 .   15  164 135 256 .   67  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2840 | .   463 403 .   44  199 465 .   184 338 .   .   57  .   394 131 .   162 
  Parts                    181  | .   34  28  .   .   20  32  .   13  20  .   .   1   .   10  10  .   13  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  7   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Combat Hostiles Destroyed  74   | .   13  9   .   3   8   10  .   8   6   .   .   .   .   6   4   .   7   
  Melee                    16   | .   .   .   .   .   1   4   .   .   1   .   .   .   .   6   3   .   1   
  Guns                     31   | .   13  9   .   3   .   2   .   .   1   .   .   .   .   .   1   .   2   
  Cannons                  9    | .   .   .   .   .   7   .   .   .   2   .   .   .   .   .   .   .   .   
  AOE                      16   | .   .   .   .   .   .   3   .   7   2   .   .   .   .   .   .   .   4   
Classes Destroyed          15   | .   5   1   .   1   1   2   .   2   2   .   .   .   .   1   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  39   | .   9   3   .   .   7   4   .   4   4   .   .   .   .   .   3   .   5   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Grunt                    12   | .   4   6   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Sentry                   7    | .   .   .   .   .   1   4   .   .   .   .   .   .   .   2   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   3   .   1   5   7   .   5   4   .   .   .   .   2   3   .   6   
  Combat Bots Only         6    | .   3   3   .   1   4   4   .   5   4   .   .   .   .   2   3   .   6   
Max Kills in Single Turn   4    | .   2   1   .   1   1   4   .   4   1   .   .   .   .   1   1   .   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   3   .   4   1   .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  DSF  
Damage Taken               6126 | .    499  351  .    10   464  286  .    861  440  24   .    .    30   580  560  .    2021 
  Core                     1799 | .    67   91   .    .    34   15   .    .    47   .    .    .    .    189  190  .    1166 
  Absorbed by Shields      18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Redirected to Shielding  165  | .    .    .    .    .    50   63   .    .    .    .    .    .    .    52   .    .    .    
  Regen/Repaired (Parts)   159  | .    35   .    .    .    .    .    .    .    .    8    .    .    28   20   .    68   .    
Core Remaining (%)         80   | 100  .    .    .    36   .    91   .    100  .    .    .    94   .    .    62   .    .    
Volleys Fired              166  | .    58   31   .    5    18   8    .    12   13   .    .    .    2    2    7    .    10   
  Largest                  2    | .    2    2    .    2    1    1    .    1    2    .    .    .    1    1    1    .    1    
  Hottest                  120  | .    60   63   .    63   75   45   .    60   120  .    .    .    40   40   60   .    60   
Shots Fired                247  | .    105  58   .    10   18   8    .    12   15   .    .    .    2    2    7    .    10   
  Gun                      215  | .    105  58   .    10   .    6    .    8    8    .    .    .    2    2    7    .    9    
  Cannon                   21   | .    .    .    .    .    18   .    .    .    3    .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    .    .    2    .    4    4    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  102  | .    47   38   .    5    .    .    .    .    4    .    .    .    .    .    .    .    8    
  Thermal                  108  | .    58   20   .    5    18   .    .    .    3    .    .    .    2    2    .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    
  Electromagnetic          33   | .    .    .    .    .    .    8    .    9    8    .    .    .    .    .    7    .    1    
  Robot Hit Streak         16   | .    7    16   .    6    7    3    .    3    8    .    .    .    .    .    5    .    7    
  Robot Miss Streak        6    | .    6    2    .    1    1    4    .    2    2    .    .    .    .    .    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           210  | .    63   46   .    7    14   18   .    10   17   .    .    2    .    14   9    .    10   
  Core Hits                119  | .    28   21   .    4    9    14   .    11   10   .    .    1    .    6    6    .    9    
  Critical Kills           2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    .    .    .    3    .    .    1    .    .    .    .    1    .    .    .    
    Destroy                2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              297  | .    4    .    .    .    55   114  .    10   64   .    .    13   7    22   5    .    3    
  Impact                   117  | .    .    .    .    .    .    90   .    10   17   .    .    .    .    .    .    .    .    
  Slashing                 83   | .    4    .    .    .    55   24   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 97   | .    .    .    .    .    .    .    .    .    47   .    .    13   7    22   5    .    3    
  Sneak Attacks            6    | .    .    .    .    .    1    3    .    .    1    .    .    1    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5854 | .    620  552  .    88   411  881  .    922  714  .    .    190  .    661  260  .    555  
  Guns                     1700 | .    620  552  .    88   .    51   .    85   78   .    .    .    .    .    86   .    140  
  Cannons                  361  | .    .    .    .    .    300  .    .    .    61   .    .    .    .    .    .    .    .    
  Explosions               1310 | .    .    .    .    .    .    175  .    669  183  .    .    .    .    .    .    .    283  
  Melee                    2483 | .    .    .    .    .    111  655  .    168  392  .    .    190  .    661  174  .    132  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  858  | .    216  388  .    56   .    .    .    .    58   .    .    .    .    .    .    .    140  
  Thermal                  1179 | .    404  164  .    32   300  67   .    151  61   .    .    .    .    .    .    .    .    
  Explosive                785  | .    .    .    .    .    .    .    .    502  .    .    .    .    .    .    .    .    283  
  Electromagnetic          549  | .    .    .    .    .    .    159  .    101  203  .    .    .    .    .    86   .    .    
  Impact                   522  | .    .    .    .    .    .    354  .    168  .    .    .    .    .    .    .    .    .    
  Slashing                 412  | .    .    .    .    .    111  301  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1549 | .    .    .    .    .    .    .    .    .    392  .    .    190  .    661  174  .    132  
Highest Corruption         2    | .    2    2    2    2    .    .    .    .    1    1    1    1    2    2    2    .    .    
  Average Corruption       1    | .    2    2    2    2    .    .    .    .    1    1    1    1    2    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Effects                  65   | .    14   11   7    13   .    .    .    .    1    1    .    2    6    5    5    .    .    
    Message Errors         12   | .    2    2    3    3    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Matter Fused           17   | .    3    2    2    2    .    .    .    .    1    1    .    .    3    2    1    .    .    
    Heat Flow Errors       7    | .    1    1    .    2    .    .    .    .    .    .    .    1    .    1    1    .    .    
    Energy Discharges      9    | .    2    1    1    4    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Rejected         2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            3    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      8    | .    2    2    1    1    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (major)      6    | .    3    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            278  | .    .    .    .    .    46   169  .    9    28   .    .    .    .    .    .    .    26   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               34   | .    .    .    .    .    .    5    .    3    .    .    .    .    .    .    .    .    26   
  Melee                    244  | .    .    .    .    .    46   164  .    6    28   .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Impact                   2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      77   | .    .    .    .    .    .    10   .    .    8    .    .    .    .    .    .    .    59   
  Shots                    3    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        322  | .    136  294  .    221  322  67   .    .    .    .    .    20   139  17   128  .    58   
  Average Temperature      68   | .    30   96   .    67   131  25   .    .    .    .    .    20   66   9    26   .    45   
  Received Heat Transfer   1088 | .    78   198  .    .    27   81   .    .    9    .    .    .    .    90   117  .    488  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2130 | .    925  375  .    75   444  100  .    100  111  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Peak Influence             877  | .   234 201 .   15  423 377 66  320 343 33  .   617 877 .   .   226 262 
  Initial                  323  | .   .   21  .   .   1   138 66  49  168 21  .   .   323 .   .   226 159 
  Average                  152  | .   70  73  .   4   232 187 66  129 188 24  .   316 600 .   .   226 168 
Maximum Alert Level        3    | .   1   1   .   .   2   1   .   1   1   .   .   2   3   .   .   1   1   
  Low Security (%)         69   | 100 97  85  .   100 32  71  100 76  48  100 100 33  .   .   .   .   87  
  Level 1                  24   | .   2   14  .   .   58  28  .   23  51  .   .   44  20  .   .   100 12  
  Level 2                  4    | .   .   .   .   .   8   .   .   .   .   .   .   22  54  .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   .   .   2   3   .   2   4   .   .   2   4   .   .   1   2   
  Investigation            3    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Reinforcement            14   | .   1   .   .   .   2   2   .   2   1   .   .   2   1   .   .   1   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Distress Signals           8    | .   .   .   .   .   3   2   .   .   2   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   26  9   .   6   22  16  .   9   16  1   .   2   6   10  20  .   17  
  Peak Tracking Total      10   | .   4   3   .   1   7   6   .   7   5   1   .   2   10  7   9   .   8   
  Tactical Retreats        31   | .   .   .   .   4   7   2   .   3   5   .   .   .   2   .   7   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Traps Triggered            12   | .   2   .   .   .   .   .   .   1   3   .   .   1   2   .   .   .   3   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Machines Disabled          8    | .   .   .   .   .   1   3   .   1   1   .   .   1   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   1   1   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Machines Accessed          64   | .   10  .   4   1   9   14  1   .   12  .   1   .   7   2   1   2   .   
  Terminals                37   | .   7   .   .   1   6   12  1   .   5   .   1   .   3   .   .   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   2   1   .   .   2   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   
Total Hacks                178  | .   30  .   49  2   22  29  1   .   23  .   2   .   14  2   1   3   .   
  Successful               117  | .   21  .   49  1   9   12  1   .   12  .   1   .   6   2   1   2   .   
  Failed                   61   | .   9   .   .   1   13  17  .   .   11  .   1   .   8   .   .   1   .   
    Catastrophic           11   | .   .   .   .   .   3   4   .   .   1   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   10  .   1   1   5   15  .   .   3   .   .   .   3   .   .   2   .   
  Terminals                89   | .   23  .   .   2   16  27  1   .   11  .   2   .   6   .   .   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   4   .   .   .   4   1   .   .   4   .   .   .   .   .   .   2   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   1   .   .   2   .   .   .   6   .   .   .   .   
Terminal Hacks             90   | .   11  .   49  1   6   10  1   .   5   .   1   .   2   2   1   1   .   
  Record                   50   | .   .   .   49  .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   1   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   2   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   3   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         11   | .   6   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   
  Terminals                5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   
    Reject                 6    | .   1   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Used                     3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   10  .   .   1   9   11  .   .   10  .   .   .   5   .   .   1   .   
  Full Trace Events        4    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   281  | .   .   .   .   .   .   .   .   .   175 .   .   .   106 .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   14  .   .   .   12  .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   14  .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  DSF  
Total Allies               20   | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    .    20   .    19   18   6    1    .    .    
  Highest-Rated Group      778  | .    .    .    .    .    .    .    .    .    .    778  .    749  719  221  24   .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    50   .    50   50   50   24   .    .    
Warlord Squad Rendezvous   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Ranger                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               156  | .    .    .    .    .    .    .    .    .    .    5    .    67   68   16   .    .    .    
  Total Damage             5722 | .    .    .    .    .    .    .    .    .    .    272  .    2361 2379 710  .    .    .    
  Kills                    33   | .    .    .    .    .    .    .    .    .    .    1    .    11   17   4    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac DSF Fac Upp Upp Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  DSF  
Turns Passed               10161 | 57   1594 758  766  1062 649  922  34   173  1547 408  2    159  514  699  418  168  231  
Spaces Moved               10151 | 42   986  470  630  772  826  701  35   204  1609 385  3    124  1153 1193 796  149  73   
  Core                     42    | 10   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2888  | 32   984  470  630  772  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7221  | .    .    .    .    .    826  701  35   204  1609 385  3    124  1153 1193 796  149  43   
  Fastest Speed            24    | 50   120  120  120  120  50   50   50   50   34   95   95   95   24   34   34   37   50   
  Average Speed            72    | 103  120  123  120  125  50   50   50   50   61   95   95   95   34   34   46   98   206  
  Slowest Speed            450   | 120  350  190  120  190  50   150  50   50   382  95   95   95   117  34   117  117  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 4    99   83   93   99   74   90   2    88   39   97   .    88   35   98   66   4    55   
  Regions Visited          17
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    1    1    .    .    .    1    .    1    .    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             9     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    3    .    .    
Spaces Dug                 169   | .    1    .    .    .    50   50   .    6    49   .    .    6    6    1    .    .    .    
Terrain Destroyed          226   | .    1    .    .    .    53   57   .    33   49   .    .    6    6    1    .    .    20   
  Melee                    169   | .    1    .    .    .    50   50   .    6    49   .    .    6    6    1    .    .    .    
  Projectile               3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      54    | .    .    .    .    .    .    7    .    27   .    .    .    .    .    .    .    .    20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Was  Fac  DSF  Fac  Upp  Upp  Fac  DSF  
Total                      12233 | 55   1287 595  642  857  983  1077 55   241  2031 428  2    140  1262 1439 829  171  139  
  Wait                     1094  | .    165  71   .    57   37   188  1    .    286  34   .    1    37   195  13   9    .    
  Move                     10127 | 41   985  469  629  771  821  696  34   203  1609 384  2    123  1152 1192 795  148  73   
  Hop                      4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  124   | 8    29   3    1    2    19   19   5    2    15   1    .    .    8    4    3    4    1    
  Fast Attach              46    | .    5    1    4    5    .    5    .    4    7    2    .    .    8    4    .    1    .    
  Attach                   58    | 6    3    1    .    1    8    1    6    .    12   .    .    .    7    3    3    3    4    
  Detach                   10    | .    .    .    .    .    .    .    4    .    1    .    .    .    3    1    .    1    .    
  Swap                     96    | .    16   12   .    7    14   21   .    6    11   .    .    1    .    6    1    1    .    
  Drop                     144   | .    22   7    8    9    9    23   5    4    13   5    .    2    20   10   2    4    1    
  Fire                     166   | .    58   31   .    5    18   8    .    12   13   .    .    .    2    2    7    .    10   
  Melee                    297   | .    4    .    .    .    55   114  .    10   64   .    .    13   7    22   5    .    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            64    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    46   
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Fac / [*Low])
-6/Waste
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: Upp / Ext / DSF)
-4/DSF

 History 
---------
  Turn | Location       | Event
     3 | -11/Junkyard   | Discovered new exit (range 16)
    58 | -11/Junkyard   | Entered Materials
   156 | -10/Materials  | Identified exit to Mines
   315 | -10/Materials  | Build established: Mutant
   371 | -10/Materials  | Repaired Lgt. Ion Engine
  1215 | -10/Materials  | Discovered new exit (range 14)
  1396 | -10/Materials  | Discovered new exit (range 10)
  1552 | -10/Materials  | Discovered new exit (range 16)
  1652 | -10/Materials  | Entered Mines
  1692 | -10/Mines      | Learned location of Storage (-8)
  1706 | -10/Mines      | Discovered new exit (range 16)
  1868 | -10/Mines      | Core integrity fell below 50%
  1968 | -10/Mines      | Learned Materials emergency access door positions
  2124 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2225 | -10/Mines      | Discovered new exit (range 8)
  2404 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  2405 | -10/Mines      | Discovered new exit (range 5)
  2410 | -10/Mines      | Entered Exiles
  2431 | -10/Exiles     | Discovered new exit (range 15)
  2476 | -10/Exiles     | Met 8R-AWN
  2494 | -10/Exiles     | Met EX-HEX
  2556 | -10/Exiles     | Met EX-DEC
  2602 | -10/Exiles     | Visited The Gauntlet
  2614 | -10/Exiles     | Build established: Scavenger-Mutant
  2758 | -10/Exiles     | Learned location of Zion (-6)
  2808 | -10/Exiles     | Discovered new exit (range 11)
  2895 | -10/Exiles     | Met EX-BIN
  2916 | -10/Exiles     | Aligned with FarCom system
  2917 | -10/Exiles     | Given EX-Vault access code
  2974 | -10/Exiles     | Opened EX-Vault
  2984 | -10/Exiles     | Found Prototype Flight Unit
  2989 | -10/Exiles     | Found Prototype Energy Cannon
  2989 | -10/Exiles     | Identified YOLO Cannon
  2994 | -10/Exiles     | Found Prototype Energy Cannon
  2994 | -10/Exiles     | Identified Firepult
  3027 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  3176 | -10/Exiles     | Left Exiles lab with Flying Fortress v7
  3176 | -10/Exiles     | Entered Mines
  3177 | -9/Mines       | Assembled infested the area
  3324 | -9/Mines       | Learned Materials interactive machine intel
  3814 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  3978 | -9/Mines       | Discovered new exit (range 8)
  4084 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  4087 | -9/Mines       | Found Prototype Device
  4087 | -9/Mines       | Identified Exp. Sensor Array
  4107 | -9/Mines       | Discovered new exit (range 9)
  4238 | -9/Mines       | Entered Materials
  4238 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  4240 | -8/Materials   | Loaded intel: 19 interactive machine locations
  4240 | -8/Materials   | Identified Flying Fortress v7
  4381 | -8/Materials   | Discovered new exit (range 15)
  4464 | -8/Materials   | Discovered new exit (range 7)
  4545 | -8/Materials   | Build established: Mutant
  4557 | -8/Materials   | Discovered new exit (range 10)
  4691 | -8/Materials   | Identified exit to Storage
  4736 | -8/Materials   | Discovered new exit (range 5)
  4887 | -8/Materials   | Entered Storage
  5010 | -8/Storage     | Identified exit to Factory
  5809 | -8/Storage     | Entered Factory
  5809 | -7/Factory     | Evolved 2 slots: Utility x2
  5843 | -7/Factory     | Identified exit to DSF
  5843 | -7/Factory     | Entered DSF
  5869 | -7/DSF         | Discovered new exit (range 13)
  5887 | -7/DSF         | Additional patrols routed to DSF
  5912 | -7/DSF         | Crushed by falling debris
  6012 | -7/DSF         | Sterilization system engaged
  6016 | -7/DSF         | Entered Factory
  6016 | -6/Factory     | Evolved 2 slots: Propulsion x2
  6470 | -6/Factory     | Fabricated Force Lance (x1)
  6520 | -6/Factory     | Discovered new exit (range 16)
  6591 | -6/Factory     | Discovered new exit (range 11)
  6625 | -6/Factory     | Fabricated Adv. Reaction Control System?
  7402 | -6/Factory     | Build established: Hacker-Mutant
  7563 | -6/Factory     | Sucked down chute
  7563 | -6/Factory     | Entered Waste
  7564 | -6/Waste       | Joined by Warlord forces that had cleared the area
  7625 | -6/Waste       | Found Damper Plating
  7771 | -6/Waste       | Discovered new exit (range 16)
  7830 | -6/Waste       | A Compactor rumbled back to life
  7830 | -6/Waste       | Spotted C-40 Crusher
  7831 | -6/Waste       | Allies destroyed C-40 Crusher
  7971 | -6/Waste       | Entered Factory
  7971 | -6/Factory     | Accompanied by 20 allies
  7973 | -6/Factory     | Identified exit to DSF
  7973 | -6/Factory     | Entered DSF
  7973 | -6/DSF         | Accompanied by 19 allies
  7999 | -6/DSF         | Additional patrols routed to DSF
  8085 | -6/DSF         | Discovered new exit (range 16)
  8090 | -6/DSF         | Build established: Mutant
  8104 | -6/DSF         | Sterilization system engaged
  8124 | -6/DSF         | Ambient heat levels rising (+10)
  8132 | -6/DSF         | Entered Factory
  8132 | -5/Factory     | Accompanied by 18 allies
  8132 | -5/Factory     | Evolved 2 slots: Utility x2
  8266 | -5/Factory     | Found Prototype Processor
  8267 | -5/Factory     | Identified Exp. Targeting Computer
  8269 | -5/Factory     | Found Exp. Targeting Computer
  8283 | -5/Factory     | Fabricated Imp. Weapon Cycler?
  8331 | -5/Factory     | Identified exit to Upper Caves
  8432 | -5/Factory     | First assault squad dispatched
  8646 | -5/Factory     | Entered Upper Caves
  8646 | -5/Upper Caves | Accompanied by 6 allies
  8717 | -5/Upper Caves | Met a Warlord Commander
  8718 | -5/Upper Caves | Learned location of Warlord (-4)
  8722 | -5/Upper Caves | Found Encrypted Comm Array
  8770 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8865 | -5/Upper Caves | Found Alien Artifact
  8867 | -5/Upper Caves | Identified Dimensional Node Initializer
  8867 | -5/Upper Caves | Initialized slip node
  8892 | -5/Upper Caves | Learned location of 1 exit from Factory
  8925 | -5/Upper Caves | Discovered new exit (range 5)
  9056 | -5/Upper Caves | Learned location of 1 exit from Factory
  9080 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  9146 | -5/Upper Caves | Lost 3 parts (1p2u)
  9345 | -5/Upper Caves | Entered another Upper Caves area
  9345 | -5/Upper Caves | Accompanied by 1 ally
  9424 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9521 | -5/Upper Caves | Identified exit to Factory
  9678 | -5/Upper Caves | Lost 4 parts (1p1n2u)
  9763 | -5/Upper Caves | Entered Factory
  9763 | -4/Factory     | Evolved 2 slots: Utility x2
  9764 | -4/Factory     | Identified exit to Extension
  9764 | -4/Factory     | Identified exit to Upper Caves
  9884 | -4/Factory     | Joined by Warlord Ranger squad
  9931 | -4/Factory     | Identified exit to DSF
  9931 | -4/Factory     | Entered DSF
  9979 | -4/DSF         | Additional patrols routed to DSF
 10042 | -4/DSF         | Lost 4 parts (2n1u1w)
 10146 | -4/DSF         | Core integrity fell below 50%
 10160 | -4/DSF         | Core integrity fell below 20%
 10162 | -4/DSF         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10132_ Destroyed Encrypted Comm Array.
10132_ S-27 Virus destroyed.
10134_ Lrn. Missile Launcher destroyed.
10136_ Imp. Weapon Cycler destroyed.
10136_ Imp. Lightning Gun destroyed.
10141_ S-27 Virus destroyed.
10143_ X-77 Beamer destroyed.
10151_ Knocked back.
10152_ The unstable cave ceiling collapses.
10153_ C-30 ARC bursts open, deploying its payload.
10153_ S-27 Virus unfolds itself. <x4>
10153_ Prc. Assault Rifle destroyed.
10156_ Knocked back.
10157_ S-27 Virus destroyed.
10158_ Dropped Lrg. Storage Unit.
10158_ Imp. Coolant Injector destroyed.
10160_ Acquired 9 matter.
10161_ S-27 Virus knocked back. <x2>
10162_ S-27 Virus destroyed.
10162_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          80
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       150
Corruption Block           9
Armor Coverage             450
Resistance: KI             20
Resistance: TH             10
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                71
Targeting Accuracy         20
Melee Accuracy             8
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          24
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
                  Force Lance | x1 | -6/Factory | Preloaded
 Adv. Reaction Control System | x1 | -6/Factory | Preloaded
           Imp. Weapon Cycler | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Can't Catch Me
Deadly Force
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              GrenadeScrapChip
  Manual?         0
Play Time         04:56:23
  Cumulative      115.9 hours
  Start           2023.05.25 @ 08:57:33
  End             2023.05.26 @ 15:35:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           10
  Adventurer      0
  Explorer        2
Win Type          -
  Total           3
  Types           0/0/0/3/0/0/0/0/0
Lore%             31
Gallery%          35
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          70x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16035bec-72c9-441f-9deb-97eaab32d311