Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 15:52:37 // AFD2020/Player2 Player: Compilatron Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (280) 280 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 853 Bonus ------- Follower Combat Kills 88 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Backup Plating I > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Treads Compact Wheel Large Storage Unit Medium Matter Pod (100) Visual Processing Unit Sensor Array Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Backup Plating I > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Compact Wheel Large Storage Unit Medium Matter Pod Visual Processing Unit Sensor Array Light Assault Rifle Light Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Backup Plating I Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 8 | 7 1 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 1 . Device 1 | 1 . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | 2 . . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power . | . . . Propulsion . | . . . Utility 1 | . 1 . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 95 100 Engine 14 | . 14 14 Treads 28 | . 28 28 Device 1 | . 1 . Storage 14 | . 14 14 Protection 9 | . 7 14 Energy Gun 14 | . 14 14 Ballistic Gun 14 | . 14 14 Peak Build Rating 8 | 7 8 8 Average Rating 6 | 5 6 8 On Entrance 5 | . 7 8 Naked Turns . | . . . Heaviest Build 29 | 14 29 29 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 7 13 15 Most Carried 10 | 6 9 10 Average Carried 5 | 3 5 9 Final Capacity 15 | 8 15 15 Final Carried 10 | 3 9 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 327 | 280 44 3 Remotely . | . . . Salvage Created 526 | 73 408 45 Parts 27 | 7 18 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 10 | . 9 1 Guns 10 | . 9 1 Classes Destroyed 5 | 1 4 . Worker 2 | . 2 . Tunneler 4 | 4 . . Recycler 1 | . 1 . Swarmer 4 | . 4 . Grunt 6 | . 5 1 Best Kill Streak 4 | 1 4 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 61 | . 56 5 Missed 13 | . 12 1 Damage Taken 510 | . 449 61 Core 68 | . 52 16 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 52 | 10 39 3 Largest 2 | 2 2 2 Hottest 70 | 70 70 70 Shots Fired 104 | 20 78 6 Gun 104 | 20 78 6 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 52 | 10 39 3 Thermal 52 | 10 39 3 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | 6 6 5 Robot Miss Streak 5 | 4 5 1 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 55 | 11 39 5 Core Hits 29 | 6 21 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 4 . Burn 4 | . 4 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 658 | 124 483 51 Guns 658 | 124 483 51 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 244 | 47 171 26 Thermal 414 | 77 312 25 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 304 | 70 304 76 Average Temperature 70 | 31 82 40 Received Heat Transfer 165 | . 147 18 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1517 | 222 1221 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 288 | 20 288 174 Initial 112 | . 13 112 Average 139 | 11 169 164 Maximum Alert Level 1 | . 1 . Low Security (%) 72 | 100 58 100 Level 1 27 | . 41 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 20 4 Peak Tracking Total 16 | . 4 16 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 6 | . 6 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 15 . Successful 6 | . 6 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 12 | . 12 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Reject 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 58 | . 57 58 Highest-Rated Ally 58 | . 57 58 Total Orders . | . . . Ally Attacks 60 | . 22 38 Total Damage 604 | . 254 350 Kills 15 | . 8 7 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1181 | 217 777 187 Spaces Moved 604 | 119 397 88 Core 23 | 23 . . Treads 581 | 96 397 88 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 156 | 143 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 5 55 23 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 746 | 147 471 128 Wait 56 | 1 19 36 Move 602 | 118 396 88 Hop . | . . . Pick Up 22 | 10 11 1 Fast Attach 1 | 1 . . Attach 7 | 6 1 . Detach . | . . . Swap . | . . . Drop 6 | 1 5 . Fire 52 | 10 39 3 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 218 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 11) 836 | -10/Materials | Discovered new exit (range 16) 995 | -10/Materials | Entered Mines 1067 | -10/Mines | Met a Derelict bent on vengeance 1089 | -10/Mines | Assembled infested the area 1094 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1120 | -10/Mines | Core integrity fell below 50% 1163 | -10/Mines | Core integrity fell below 20% 1182 | -10/Mines | Core destroyed Last Messages --------------- Player 2: "Think of all the poor Derelicts displaced from their ancestral homes by all the activity down here." 01005_ Acquired 3 matter. 01009_ Acquired Lgt. Nuclear Core. 01012_ Player 2 drops Sml. Laser. 01012_ Player 2 attaches Particle Gun. Player 2: "You're carrying spare propulsion, right? I have 3, but if you don't have enough later it's not my fault." 01089_ ALERT: Infestation in the mines, dispatching Demolisher response squad. Player 2: "Okay we need to either get out of here fast, or hide and let 0b10 handle the infestation, then avoid the dispatch." 01094_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" Map ----- +----------------------------------------------------+ | ## #??????????????????????????????? | | ## ########???????????????????????? | | # #???????????????????????? | | ###### #???????????????????????? | | ##????# #???????????????????????? | | # ####### #???????????????????????? | | ## # ######## ????????? | | ?# ##### #??????????????? | | ## #???# ###########???????????????? | | # ##??# #########?????????????????? | | # #??# #?????????????????? | | ## #??######### #?????????????????? | | ?## ##??????????# ########??????????? | | ??####??????????## #?####?????? | | ????????????????# ###### ### ##????? | | ????????????????# ##???# ## #????? | | ???????????????## #???# ## ?????? | | ??????????????## #???# #?# #?????? | | ??????????????# ##?## ### ##????? | | ??????????????# ### ## #????? | | ??????????????## #????? | | ???????????????### #### #????? | | ?????????????????####??# """ ##????? | | ???????????????????????## """ ##????? | | ????????????????????????# """ #????? | | ????????????????????????#@ #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# ##????? | | ????????????????????????# ##?????? | | ????????????????????????# #??????? | | ???????????????????????? ??????? | | ???????????????????????? ?????? | | ???????????????????????? ????? | | ????????????????????????# ???? | | ?????????????????????????# ??? | | ??????????????????????????# ??? | | ???????????????????????????# ## #??? | | ????????????????????????????###??????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 14 | . 10 4 Parts Lost 5 | . . 5 Damage Taken 670 | . 30 640 Core 192 | . 9 183 Player 2/Cogmind (%) 73 | . 14 91 Absorbed by Shields . | . . . Damage Inflicted 604 | . 254 350 Player 2/Cogmind (%) 47 | . 34 87 Combat Hostiles Destroyed 12 | . 5 7 Player 2/Cogmind (%) 54 | . 35 87 Game ------ Seed GravitySiegeLattice Manual? 0 Play Time 00:12:20 Cumulative 38.7 hours Start 2024.08.11 @ 15:41:44 End 2024.08.11 @ 15:52:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 54 Rogue 32 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2a2a256-a38b-4c5a-af36-72c72f9e6eb8