Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.11 @ 16:13:16 Player: tcfire Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (3059) 3059 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 7314 Bonus ------- Follower Combat Kills 135 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 383/385 System Corruption 3% Temperature Cool (11) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Fission Core Antimatter Reactor > --- PROPULSION (4) --- Armored Leg > --- UTILITY (3) ------ Advanced Heat Sink Advanced Visual Processing Unit Layered Light Armor Plating > --- WEAPON (4) ------- Heavy Ion Cannon Neutron Cannon Remote Datajack > --- INVENTORY (5) ---- Medium Treads Improved Terrain Scanner Makeshift Cloaking Device Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Armored Leg > --- UTILITY ---------- Advanced Visual Processing Unit Makeshift Cloaking Device Layered Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Neutron Cannon Slug Cannon Remote Datajack > --- INVENTORY -------- Medium Treads Improved Terrain Scanner Authchip [R/Combat] [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . Utility 1 | . . 1 . . . . . . Weapon 2 | . . 1 1 . . . . . Parts Attached 56 | 6 . 12 11 10 3 . 1 13 Power 7 | 1 . 1 2 . 1 . . 2 Engine 2 | 1 . 1 . . . . . . Core 4 | . . . 2 . 1 . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 15 | 2 . 1 3 7 . . 1 1 Treads 2 | . . . . 2 . . . . Leg 12 | 2 . 1 3 4 . . 1 1 Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 . 1 3 2 1 . . 5 Device 5 | . . . 1 1 . . . 3 Storage 2 | 1 . 1 . . . . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 2 1 1 . . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 . 9 3 1 1 . . 5 Energy Gun 16 | 2 . 8 3 1 1 . . 1 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . 1 Corrupted Parts 2 | . . . 1 . . . . 1 System Corruption 9 | . . . 6 . . . . 3 Parts Lost 24 | . . . 7 4 9 . . 4 Power 3 | . . . . . 3 . . . Propulsion 8 | . . . 2 2 3 . . 1 Utility 4 | . . . . 1 2 . . 1 Weapon 9 | . . . 5 1 1 . . 2 Highest Loss Streak 3 | . . . 3 2 3 . . 2 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 2 6 6 5 6 5 4 3 Power . | . 1 1 . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . 1 3 3 5 6 4 3 2 Weapon 1 | . . 2 3 . . . 1 . Tool/Special . | . . . . . . . . . Unused Backups 9 | . . 2 . . 2 1 . 4 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 7 | . . 1 . . 2 1 . 3 Weapon 1 | . . 1 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 69 | . 85 73 87 89 64 . 2 49 Engine 4 | . 14 11 10 . . . . . Core 6 | . . . 7 15 5 . . 4 Leg 15 | . 28 22 12 23 12 . 2 14 Wheel 1 | . . . . . 6 . . . Device 4 | . . . 5 6 6 . . 3 Storage 6 | . 14 11 9 7 6 . . . Protection 5 | . . . 7 7 6 . . 4 Energy Gun 16 | . 28 24 25 20 17 . . 1 Energy Cannon 1 | . . . . . . . . 4 Ballistic Cannon 1 | . . . . . . . . 4 Launcher 2 | . . 4 8 3 . . . . Special Weapon 1 | . . . . . . . . 4 Peak Build Rating 53 | 6 7 13 30 36 40 1 5 53 Average Rating 23 | 3 6 10 21 29 29 1 1 30 On Entrance 11 | . 6 7 13 30 36 1 1 5 Naked Turns 175 | . . . . . 26 101 48 . Heaviest Build 55 | 13 13 22 39 43 52 . . 55 Greatest Support 40 | 20 20 20 20 40 28 3 20 36 Greatest Overweight (x) 12 | . . 1 11 12 7 . . 3 Average Overweight (x) . | . . . 2 1 . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 5 5 Average Capacity 8 | 6 8 8 10 10 9 5 5 5 Most Carried 9 | 4 5 8 9 9 8 5 5 5 Average Carried 5 | 1 2 7 6 5 6 4 4 3 Final Capacity 10 | 8 8 10 10 10 5 5 5 5 Final Carried 8 | 1 5 8 6 7 5 5 4 4 Class Distribution -------------------- 32% | Mutant 24% | Scavenger-Tank 20% | Tank 10% | Gunner 6% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1323 | 67 46 277 208 423 30 . . 272 Remotely . | . . . . . . . . . Salvage Created 3225 | . 62 572 1296 587 495 . . 213 Parts 162 | . . 29 77 29 13 . . 14 Haulers Intercepted 4 | . 1 1 1 1 . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 34 | . . . . . 12 . . 22 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 67 | . . 12 21 15 13 . . 6 Guns 40 | . . 7 9 12 12 . . . Cannons 6 | . . . . . . . . 6 AOE 19 | . . 5 11 3 . . . . Classes Destroyed 13 | . 2 5 1 2 2 . . 1 Worker 5 | . . 2 1 2 . . . . Builder 6 | . . . 5 1 . . . . Hauler 4 | . 1 1 1 1 . . . . Recycler 4 | . . 2 2 . . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 1 . 4 . . . . . Swarmer 17 | . . 4 . 5 5 . . 3 Grunt 34 | . . 4 18 8 3 . . 1 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . 2 . . . Sentry 10 | . . 4 3 1 2 . . . Hunter 2 | . . . . . 1 . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 12 | . 1 12 8 7 6 . . 3 Combat Bots Only 7 | . . 5 4 7 6 . . 3 Max Kills in Single Turn 4 | . 1 4 3 3 1 . . 1 Gunslinging 1 | . . 1 . 1 . . . . Exploded 2 | . . 2 2 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 533 | . . 60 100 101 158 18 . 96 Missed 184 | . . 21 33 36 55 6 . 33 Hits 349 | . . 39 67 65 103 12 . 63 Melee 7 | . . . . . 7 . . . Projectile 342 | . . 39 67 65 96 12 . 63 Critical Strikes 9 | . . 4 3 1 1 . . . Damage Taken 3913 | . . 403 875 668 1181 136 . 650 Core 940 | . . 116 110 93 353 136 . 132 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1095 | . . 119 242 193 316 42 . 183 Core Remaining (%) 87 | 100 100 71 80 . . . . . Volleys Fired 162 | . 8 30 40 31 18 . . 35 Largest 4 | . 2 3 4 4 3 . . 2 Hottest 253 | . 90 166 253 253 240 . . 105 Shots Fired 330 | . 16 57 107 68 39 . . 43 Gun 273 | . 16 52 91 65 39 . . 10 Cannon 31 | . . . . . . . . 31 Launcher 24 | . . 5 16 3 . . . . Special 2 | . . . . . . . . 2 Kinetic 23 | . . . . . . . . 23 Thermal 174 | . 16 35 11 65 39 . . 8 Explosive 24 | . . 5 16 3 . . . . Electromagnetic 107 | . . 17 80 . . . . 10 Robot Hit Streak 38 | . 5 23 20 26 38 . . 18 Robot Miss Streak 4 | . 1 2 4 2 2 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 2 1 1 4 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . Shots Hit Robots 253 | . 9 46 81 51 39 . . 27 Core Hits 204 | . 3 26 72 48 37 . . 18 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 5 | . . 2 1 . . . . 2 Burn 2 | . . 2 . . . . . . Destroy 2 | . . . . . . . . 2 Corrupt 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7395 | . 105 1102 3047 1491 1075 . . 575 Guns 4323 | . 105 596 1357 1086 1075 . . 104 Cannons 471 | . . . . . . . . 471 Explosions 2576 | . . 504 1683 389 . . . . Melee . | . . . . . . . . . Ramming 25 | . . 2 7 16 . . . . Kinetic 310 | . . . . . . . . 310 Thermal 3886 | . 105 537 922 1086 1075 . . 161 Explosive 1762 | . . 368 1005 389 . . . . Electromagnetic 1412 | . . 195 1113 . . . . 104 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 6 . . . . 3 Average Corruption 5 | . . . 6 . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . 19 . . . . 4 Message Errors 7 | . . . 4 . . . . 3 Matter Fused 2 | . . . 2 . . . . . Heat Flow Errors 3 | . . . 3 . . . . . Energy Discharges 7 | . . . 7 . . . . . Data Loss (major) 3 | . . . 2 . . . . 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 129 | . . 17 83 13 . . . 16 Projectiles 16 | . . . . . . . . 16 Explosions 113 | . . 17 83 13 . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 57 | . . . 57 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 4 | . . 1 1 2 . . . . Kicked 4 | . . 1 1 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 703 | . 120 295 506 639 703 . . 336 Average Temperature 176 | . 46 98 203 223 217 . . 111 Received Heat Transfer 1500 | . . 249 531 255 327 27 . 111 Effects 45 | . . . 17 17 11 . . . Shutdowns 13 | . . . 6 6 1 . . . Energy Bleed 5 | . . . 2 2 1 . . . Interference 7 | . . . 6 1 . . . . Matter Decay 4 | . . . 2 2 . . . . Short Circuit 7 | . . . 1 4 2 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 7 | . . . . 2 5 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 3 | . . 1 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 20 | . 3 7 . 4 6 . . . Heat Transferred 7812 | . 273 1338 1049 2455 2475 . . 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 1 3 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 51 | 100 100 66 29 60 . . . . Level 1 48 | . . 33 70 39 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 350 | . 7 256 350 235 . . . . Initial 107 | . . . 70 107 . . . . Average 150 | . 1 107 205 140 . . . . Influence Increases 2237 | . 14 366 725 438 295 90 . 309 Destroy 0b10 Robot/C 1400 | . . 240 420 300 260 . . 180 Destroy 0b10 Robot/NC 135 | . 10 25 65 25 . . . 10 Destroy Leader 298 | . 4 62 110 72 20 . . 30 Allied During Kill 14 | . . . . . . . . 14 Successful Hack 8 | . . . 8 . . . . . Disable Machine 63 | . . . 36 27 . . . . Destroy Structure 139 | . . 39 86 14 . . . . Lose Combat Pursuer 180 | . . . . . 15 90 . 75 Influence Decreases 2237 | . 14 170 646 498 510 40 50 309 Entered New Map 441 | . . . 126 168 97 . 50 . Time Decay 1566 | . 14 170 450 290 323 40 . 279 Lost Part 220 | . . . 70 40 90 . . 20 Lost Ally 10 | . . . . . . . . 10 Squads Dispatched 9 | . . 1 4 4 . . . . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . 1 3 2 . . . . Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . . 2 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 1 14 31 16 17 7 . 33 Peak Tracking Total 8 | . 1 6 8 6 6 6 . 8 Tactical Retreats 9 | . . . . . 1 3 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . 1 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 7 | . . . 4 3 . . . . Max in Single Turn 2 | . . . 2 2 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 8 | . . . 1 2 1 . 4 . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 41 | . . . 6 4 1 . 30 . Successful 34 | . . . 2 1 1 . 30 . Failed 7 | . . . 4 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 31 | . . . . . 1 . 30 . Record 11 | . . . . . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 1 1 . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . . . 1 . 1 Largest Group 1 | . . . . . . 1 . 1 Highest-Rated Group 127 | . . . . . . 127 . 96 Highest-Rated Ally 127 | . . . . . . 127 . 96 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 Total Damage 685 | . . . . . . . . 685 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 310 | . . . . . . . . 310 Optics 310 | . . . . . . . . 310 Cloaking 82 | . . . . . . . . 82 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3894 | 52 130 387 924 597 729 101 60 914 Spaces Moved 2292 | 40 86 197 289 256 608 158 104 554 Core 336 | 12 . . 12 3 56 158 95 . Treads 26 | . . . . 26 . . . . Legs 1345 | 28 86 197 277 194 . . 9 554 Wheels 585 | . . . . 33 552 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 115 50 50 50 130 Average Speed 140 | 99 120 134 256 183 107 50 57 145 Slowest Speed 650 | 120 120 190 600 650 400 50 140 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 20 22 37 10 74 30 74 63 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 174 | . . 48 108 14 . . . 4 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE 170 | . . 48 108 14 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 2678 | 52 97 273 388 318 643 180 104 623 Wait 58 | . . . 23 4 5 19 . 7 Move 2284 | 39 85 196 288 255 607 157 103 554 Hop . | . . . . . . . . . Pick Up 72 | 7 4 19 13 10 4 2 . 13 Fast Attach . | . . . . . . . . . Attach 50 | 6 . 7 12 9 3 . 1 12 Detach . | . . . . . . . . . Swap 17 | . . 7 7 2 . . . 1 Drop 31 | . . 13 4 5 6 2 . 1 Fire 162 | . 8 30 40 31 18 . . 35 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . 1 1 2 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 3) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 544 | -9/Materials | Discovered new exit (range 10) 570 | -9/Materials | Entered another Materials area 570 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 592 | -8/Materials | Build established: Gunner 1004 | -8/Materials | Build established: Tank 1442 | -8/Materials | Discovered new exit (range 13) 1457 | -8/Materials | Lost 3 parts (3w) 1494 | -8/Materials | Entered Factory 1494 | -7/Factory | Evolved 2 slots: Propulsion x2 1682 | -7/Factory | Garrison activated, responded to threat 1799 | -7/Factory | Build established: Scavenger-Tank 1820 | -7/Factory | Destroyed 7 combat bots 2066 | -7/Factory | Discovered new exit (range 16) 2091 | -7/Factory | Entered Lower Caves 2164 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2613 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2659 | -7/Lower Caves | Lost 3 parts (2p1n) 2787 | -7/Lower Caves | Core integrity fell below 50% 2811 | -7/Lower Caves | Discovered new exit (range 15) 2820 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2820 | -7/Lower Caves | Entered another Lower Caves area 2852 | -7/Lower Caves | Core integrity fell below 20% 2869 | -7/Lower Caves | Learned 8 Factory zone layouts 2894 | -7/Lower Caves | Discovered new exit (range 13) 2921 | -7/Lower Caves | Entered Data Miner 2921 | -7/Data Miner | Discovered new exit (range 6) 2931 | -7/Data Miner | Met Data Miner 2945 | -7/Data Miner | Build established: Mutant 2950 | -7/Data Miner | Learned location of Section 7 (-2) 2950 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2958 | -7/Data Miner | Received God Mode back door access code from Data Miner 2981 | -7/Data Miner | Entered Proximity Caves 2986 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 2996 | -6/Proximity Caves | Escorted by Enhanced Grunt 3133 | -6/Proximity Caves | Spotter reported a threat 3215 | -6/Proximity Caves | Spotter reported a threat 3812 | -6/Proximity Caves | Spotted B-75 Beast 3892 | -6/Proximity Caves | Discovered new exit (range 14) 3895 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03669_ Acquired 10 matter. 03670_ Lgt. Nuclear Core fries itself beyond repair. 03673_ Acquired Antimatter Reactor. 03674_ VTOL Module fries itself beyond repair. 03675_ Acquired 10 matter. 03677_ VTOL Module fries itself beyond repair. 03679_ Acquired Adv. Heat Sink. 03722_ System corrupted: Substantial component data lost. 03761_ HIDYYVCV5=% 2R|4RA 03878_ B-48 Gladiator springs to life. 03891_ Mak. Leg destroyed. 03892_ EXIT=FOUND 03894_ Slug Cannon destroyed. 03895_ Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????# ????????????????? | | ???????????????????????????? < ????????????????? | | ????????????????####??????? ?????????????????? | | ?????????????### #??????? #?????????????????? | | ???????????## #???????? ??????????????????? | | ??????###??# #???????? ??????????????????? | | ?????? #??# #???????# ???????????????????? | | ##????# #?## ???###?? ????????????????????? | | ##???# ### ????? #?? #????????????????????? | | ##?## ## ######## #?? ###??????????????????? | | ### #" # # ### ##?????????????????? | | ##### #" # ## #?????????????????? | | #??# #" / # ## #??????????????? | | ??## BB ; g @ #??????????????? | | """ %;" b# #??????????????? | | "## #" #gb#g ####??????????????? | | " " ###/#### ########?????????????????? | | ##### ##?## g ##????????????????????????? | | ????####???# ########?????????????????????????? | | ???????????######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 34 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Sensor Array | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionShockExpander Manual? 0 Play Time 00:27:22 Cumulative 36.6 hours Start 2025.06.11 @ 15:41:27 End 2025.06.11 @ 16:13:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 0 Adventurer 15 Explorer 34 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 41 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 42/SmallcapsGlow Map View 52x41 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d725a48d-5d09-4e5c-b19c-7a1d32c803a8