Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.18 @ 15:22:56 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1688) 1688 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 4475 Bonus ------- High Alert Combat Kills 353 Follower Combat Kills 40 Friendly Fire -31 Cogmind --------- Core Integrity 0/550 Matter 37/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (200) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Precision Assault Rifle > --- INVENTORY (8) ---- Improved Heat Sink Improved Signal Interpreter Precision Assault Rifle Precision Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Utility Shielding Insulated Plating Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Heavy Particle Cannon Precision Assault Rifle Precision Assault Rifle Improved Grenade Launcher Plasma Cutter [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 42 | 6 4 10 2 8 12 Power 4 | 1 1 1 . 1 . Engine 3 | 1 1 1 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 17 | 2 1 7 2 1 4 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 4 | 2 1 . 1 . . Hover . | . . . . . . Flight 12 | . . 7 1 1 3 Utility 9 | 1 1 . . 4 3 Device 2 | . . . . . 2 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 5 | . 1 . . 3 1 Artifact . | . . . . . . Weapon 12 | 2 1 2 . 2 5 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | . 1 2 . 2 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 20 | . 5 . 3 2 10 Power 2 | . 1 . . . 1 Propulsion 11 | . 2 . 3 1 5 Utility 3 | . . . . 1 2 Weapon 4 | . 2 . . . 2 Highest Loss Streak 9 | . 4 . 3 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 66 98 83 76 69 Engine 7 | . 11 11 11 6 . Core 1 | . . . . 2 5 Wheel 7 | . 16 . 5 9 3 Flight 16 | . . 43 22 6 12 Storage 10 | . 14 11 11 9 9 Hackware 3 | . . . . 9 9 Protection 10 | . 5 11 11 15 10 Energy Gun 1 | . 8 . . . . Ballistic Gun 16 | . 8 21 22 18 14 Naked Turns . | . . . . . . Heaviest Build 23 | 12 12 15 15 23 23 Greatest Support 26 | 26 26 16 16 10 25 Greatest Overweight (x) 3 | . 1 . 3 2 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 4 7 8 8 8 8 Average Carried 6 | 1 4 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 7 8 8 8 5 Class Distribution -------------------- 77% | Mutant 20% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1079 | 205 92 258 109 92 323 Remotely . | . . . . . . Salvage Created 1786 | . 269 245 162 134 976 Parts 125 | . 20 27 8 7 63 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 47 | . 7 9 2 3 26 Guns 36 | . 6 9 2 3 16 AOE 10 | . . . . . 10 Classes Destroyed 12 | . 3 3 2 1 3 Worker 1 | . . 1 . . . Builder 4 | . . . 1 . 3 Tunneler 2 | . 2 . . . . Recycler 1 | . . . 1 . . Operator 2 | . . 1 . . 1 Swarmer 14 | . 3 6 . . 5 Grunt 23 | . 4 2 2 2 13 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 5 | . . . . . 5 Hunter 2 | . . . . 1 1 Best Kill Streak 21 | . 5 8 1 1 21 Combat Bots Only 20 | . 4 6 1 1 20 Max Kills in Single Turn 3 | . 1 2 1 1 3 Gunslinging 1 | . . 1 . . 1 Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 295 | . 65 29 14 16 171 Missed 100 | . 20 10 4 2 64 Damage Taken 2565 | 1 519 161 143 226 1515 Core 780 | . 194 17 13 35 521 Absorbed by Shields . | . . . . . . Redirected to Shielding 90 | . 6 19 14 23 28 Regen/Repaired (Parts) 47 | . . . . . 47 Core Remaining (%) 71 | 100 22 . 92 . . Volleys Fired 134 | . 45 19 13 10 47 Largest 2 | . 2 2 2 2 2 Hottest 90 | . 90 46 46 56 64 Shots Fired 223 | . 56 38 26 20 83 Gun 209 | . 56 38 26 20 69 Cannon . | . . . . . . Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 175 | . 22 38 26 20 69 Thermal 18 | . 18 . . . . Explosive 14 | . . . . . 14 Electromagnetic 16 | . 16 . . . . Robot Hit Streak 18 | . 7 4 14 7 18 Robot Miss Streak 9 | . 9 8 4 3 2 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 2 . . 7 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 151 | . 27 23 20 15 66 Core Hits 104 | . 15 18 8 9 54 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 3 | . 1 . . 1 1 Burn 1 | . 1 . . . . Destroy 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3568 | 3 320 324 319 242 2360 Guns 2316 | . 320 324 319 242 1111 Cannons . | . . . . . . Explosions 1249 | . . . . . 1249 Melee . | . . . . . . Ramming 3 | 3 . . . . . Kinetic 2104 | . 108 324 319 242 1111 Thermal 139 | . 139 . . . . Explosive 1249 | . . . . . 1249 Electromagnetic 73 | . 73 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 14 | . . . . . 14 Projectiles . | . . . . . . Explosions 14 | . . . . . 14 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 26 | 1 . . . . 25 Shots 2 | . . . . . 2 Rammed 1 | 1 . . . . . Targets Rammed 1 | 1 . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 403 | . 403 8 3 9 129 Average Temperature 96 | . 167 3 2 6 39 Received Heat Transfer 1065 | . 234 30 81 27 693 Effects 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 481 | . 481 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 978 | . 215 366 187 158 978 Initial 142 | . . 90 142 72 66 Average 217 | . 128 215 177 113 445 Maximum Alert Level 3 | . 1 1 . . 3 Low Security (%) 74 | 100 93 34 100 100 34 Level 1 15 | . 6 65 . . 19 Level 2 2 | . . . . . 9 Level 3 8 | . . . . . 36 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 1 . 1 7 Investigation 4 | . 1 . . 1 2 Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault 3 | . . . . . 3 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 13 11 2 3 47 Peak Tracking Total 19 | . 3 3 2 1 19 Tactical Retreats 6 | . 2 . . . 4 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . . . . 3 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 11 | . 2 2 . 3 4 Terminals 9 | . 2 2 . 3 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 33 | . 8 7 . 8 10 Successful 15 | . 3 2 . 5 5 Failed 18 | . 5 5 . 3 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . 4 . 1 2 Terminals 29 | . 8 7 . 8 6 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 12 | . 3 1 . 5 3 Robot Analysis 3 | . . . . 2 1 Prototype ID Bank 3 | . 1 1 . . 1 Level Access Points 1 | . . . . 1 . Alert Level 2 | . 1 . . 1 . Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 1 . . 2 Terminals 2 | . . 1 . . 1 Assimilate 1 | . . 1 . . . Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Patch 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 2 . 3 3 Full Trace Events 6 | . 1 1 . 2 2 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 3 | . . 1 . . 2 Largest Group 2 | . . 1 1 1 2 Highest-Rated Group 62 | . . 10 10 10 62 Highest-Rated Ally 31 | . . 10 10 10 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 169 | . . . . . 169 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total 3 | . . . . 2 1 Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 1311 | 53 242 193 309 214 300 Spaces Moved 1077 | 44 147 277 269 160 180 Core 23 | 1 11 . . . 11 Treads . | . . . . . . Legs . | . . . . . . Wheels 592 | 43 136 . 166 160 87 Hover . | . . . . . . Flight 462 | . . 277 103 . 82 Fastest Speed 29 | 50 80 31 31 95 29 Average Speed 76 | 87 84 31 97 103 82 Slowest Speed 280 | 90 100 31 280 110 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . 3 . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 31 34 60 18 40 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . . . . 51 Melee . | . . . . . . Projectile . | . . . . . . AOE 51 | . . . . . 51 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1343 | 55 211 348 290 194 245 Wait 48 | 1 12 22 6 4 3 Move 1060 | 43 146 270 268 159 174 Hop 6 | . . 3 . . 3 Pick Up 25 | 4 4 11 1 5 . Fast Attach 19 | 6 3 1 1 3 5 Attach 15 | . 1 4 1 4 5 Detach 6 | . . 1 . 2 3 Swap 8 | . . 5 . 1 2 Drop 21 | . . 12 . 6 3 Fire 134 | . 45 19 13 10 47 Melee . | . . . . . . Ram 1 | 1 . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Core integrity fell below 50% 175 | -10/Materials | Lost 4 parts (1p2n1w) 288 | -10/Materials | Discovered new exit (range 9) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x2 476 | -9/Materials | Discovered new exit (range 16) 489 | -9/Materials | Entered Mines 489 | -9/Mines | Accompanied by 1 ally 559 | -9/Mines | Lost 3 parts (3n) 654 | -9/Mines | Learned location of Zion (-6) 788 | -9/Mines | Learned Materials emergency access door positions 790 | -9/Mines | Discovered new exit (range 7) 798 | -9/Mines | Entered Materials 798 | -8/Materials | Accompanied by 1 ally 798 | -8/Materials | Evolved 2 slots: Utility x2 984 | -8/Materials | Identified exit to Factory 999 | -8/Materials | Discovered new exit (range 5) 1012 | -8/Materials | Entered Storage 1012 | -8/Storage | Accompanied by 1 ally 1098 | -8/Storage | Met a pair of Derelict thieves 1125 | -8/Storage | Build established: Mutant 1159 | -8/Storage | Garrison activated, responded to threat 1247 | -8/Storage | Core integrity fell below 50% 1281 | -8/Storage | Destroyed 20 combat bots 1297 | -8/Storage | Core integrity fell below 20% 1307 | -8/Storage | Lost 9 parts (1p5n2u1w) 1312 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01271_ The unstable cave ceiling collapses. 01272_ Acquired 6 matter. 01272_ Critical hit (Burn: +37). 01276_ Acquired 61 matter. 01276_ Aluminum Leg destroyed. 01289_ G-47 Trooper suffers critical hit (Destroy). 01289_ Destroyed Lgt. Nuclear Core. 01292_ The unstable cave ceiling collapses. 01292_ G-47 Trooper destroyed. 01292_ Switching to secondary target: Y-45 Defender. 01294_ K-01 Serf collects debris. 01301_ G-47 Trooper destroyed. 01301_ Switching to secondary target: Y-45 Defender. 01304_ Y-45 Defender destroyed. 01304_ C-30 ARC bursts open, deploying its payload. 01304_ G-50 Soldier unfolds itself. 01304_ G-47 Trooper unfolds itself. 01304_ I-25 Savior unfolds itself. 01306_ K-01 Serf collects debris. 01312_ Prc. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????#######??????????? | | ?????????????????????????# # ##??????????? | | ????????????????????????## " #??????????? | | ????????????????????????# ##??????????? | | ???????????????????????### * ###????????? | | ???????????????????????# =[**[! #????????? | | ?????????????????????### [! ]#????????? | | ?????????????????????# " !* "#????????? | | ????????????????????##"G ![[ #????????? | | ????????????????????# " * ##???????? | | ????????????????????# # #???????? | | ???????????????##### ##@ #???????? | | ???????????????# = [=! #???????? | | ???????????????# =%*= #???????? | | ????????????? ?# =%!%![ #[ # ######???? | | ????????????? ?# ] %![[ #???? | | ?????????????!?# [%!!!= #???? | | ?????????????!?# =%=%= k #???? | | ????????????? ?# *[# ### #???? | | ????????????? ?# !# g [ #?# #???? | | ????????????? ?# #g g #?# #???? | | ????????????# #######+### m #?# #???? | | ????????????# #?????# #?# i #?# #???? | | ????????????# #?????# #?# %g #?# #???? | | ????????????# #?????# #?# k ! ### ##??? | | ????????????# #?????# ######/##### #??? | | ????????????# #?????# T #??? | | ????????????# ####### "" #??? | | ????????????# #??? | | ????????????# ########### ######## #??? | | ???##########+#?????????#/######### ##??? | | ???# #?????????# ## #???? | | ????# #?????????# ## #???? | | ????# "" " #?????????# ## #???? | | ????# """" /#?????????# ## #???? | | ????# """" #???????"## ## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 15 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionSystemBlade Manual? 0 Play Time 00:17:03 Cumulative 805.3 hours Start 2024.07.17 @ 15:10:49 End 2024.07.18 @ 15:22:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 947 Rogue 668 Adventurer 124 Explorer 155 Win Type - Total 32 Types 26/0/4/1/0/0/0/1/0 Lore% 75 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4409cc2-a9ed-4800-8036-6b1768cc69fd