Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 19:44:21

Player: Exceptionally Mediocre

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (968)      968
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 2052

 Bonus
-------
Follower Combat Kills      49

 Cogmind 
---------
Core Integrity             0/250
Matter                     138/300
Energy                     96/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (100)
Location                   -8/Recycling

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Treaded Aluminum Exoskeleton
>           --- UTILITY (2) ------
    Armored Scrap Engine
>           --- WEAPON (2) -------
  Makeshift Sword
>           --- INVENTORY (5) ----
     Medium Storage Unit
            Grenade Launcher
            Scythe

 Peak State 
------------
>           --- POWER ------------
            Nuclear-Deuterium Core
>           --- PROPULSION -------
            Treaded Aluminum Exoskeleton
>           --- UTILITY ----------
    Armored Scrap Engine
>           --- WEAPON -----------
            Kinetic Battle Construct/C
  Makeshift Sword
>           --- INVENTORY --------
     Medium Storage Unit
            Grenade Launcher
   Enhanced Flamer
            Scythe
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Constructs
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             50   | 8   15  7   16  4   
  Power                    4    | 1   1   1   1   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   5   2   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | .   3   2   3   .   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   4   1   3   1   
    Device                 6    | 1   3   1   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 3   5   3   9   3   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          3    | .   1   .   2   .   
    Ballistic Gun          5    | 2   2   .   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               6    | .   1   2   3   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          3    | .   1   1   1   .   
    Slashing Weapon        3    | .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   1   1   4   3   
  Power                    2    | .   .   .   1   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   4    | .   .   1   1   2   
  Highest Loss Streak      3    | .   1   1   3   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 99  54  
  Engine                   6    | .   14  14  .   .   
  Core                     7    | .   .   .   13  11  
  Leg                      25   | .   22  28  27  7   
  Wheel                    1    | .   5   .   .   .   
  Device                   7    | .   13  14  .   14  
  Storage                  13   | .   14  14  14  .   
  Processor                3    | .   .   .   7   .   
  Protection               2    | .   .   .   6   .   
  Energy Cannon            7    | .   11  14  2   3   
  Ballistic Gun            2    | .   12  .   .   .   
  Launcher                 10   | .   2   13  12  .   
  Slashing Weapon          5    | .   .   .   11  2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 14  24  24  32  17  
  Greatest Support         40   | 32  20  40  40  24  
  Greatest Overweight (x)  2    | .   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  5   
  Average Capacity         9    | 7   9   10  10  5   
  Most Carried             10   | 8   10  10  10  5   
  Average Carried          9    | 3   9   9   9   4   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 8   10  10  10  3   
Scrap Engine Consumption   25   | .   .   .   .   25  
  Constructs Created       3    | .   .   .   .   3   
  Constructs Modified      3    | .   .   .   .   3   

 Class Distribution 
--------------------
 84% | Scavenger-Mutant
 12% | Mutant
  3% | Construct

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
        Construct | -8/Recycling

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           1106 | 304 291 123 339 49  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            949  | 130 393 143 176 107 
  Parts                    54   | 9   22  2   14  7   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  22   | .   6   4   10  2   
  Melee                    1    | .   .   .   .   1   
  Guns                     2    | .   2   .   .   .   
  Cannons                  6    | .   3   1   1   1   
  AOE                      12   | .   1   2   9   .   
Classes Destroyed          14   | 3   6   1   2   2   
  Worker                   1    | 1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  5    | .   .   1   4   .   
  Grunt                    9    | .   6   3   .   .   
  Sentry                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
  Subdweller               6    | .   .   .   6   .   
Best Kill Streak           6    | 1   2   2   6   1   
  Combat Bots Only         4    | .   2   2   4   1   
Max Kills in Single Turn   2    | 1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   2   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        171  | .    55   21   46   49   
  Missed                   52   | .    16   6    18   12   
Damage Taken               1656 | .    484  194  487  491  
  Core                     259  | .    86   36   78   59   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  11   | .    .    .    11   .    
  Regen/Repaired (Parts)   82   | .    .    .    .    82   
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              125  | 7    52   23   28   15   
  Largest                  2    | 2    2    1    2    2    
  Hottest                  130  | 40   80   60   119  130  
Shots Fired                175  | 14   89   23   31   18   
  Gun                      61   | 14   46   .    1    .    
  Cannon                   79   | .    40   18   9    12   
  Launcher                 29   | .    3    5    21   .    
  Special                  6    | .    .    .    .    6    
  Kinetic                  91   | 14   46   .    19   12   
  Thermal                  69   | .    40   18   5    6    
  Explosive                15   | .    3    5    7    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 3    7    5    14   6    
  Robot Miss Streak        4    | 1    4    2    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           111  | 8    59   16   14   14   
  Core Hits                56   | 5    24   8    16   3    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    
  Critical Strikes         3    | .    1    1    .    1    
    Burn                   1    | .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    
    Smash                  1    | .    .    1    .    .    
Melee Attacks              68   | .    32   4    28   4    
  Impact                   37   | .    32   4    1    .    
  Slashing                 31   | .    .    .    27   4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    1    1    .    1    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3122 | 77   1100 561  1118 266  
  Guns                     521  | 77   444  .    .    .    
  Cannons                  846  | .    348  206  182  110  
  Explosions               1391 | .    240  215  936  .    
  Melee                    303  | .    68   130  .    105  
  Ramming                  10   | .    .    10   .    .    
  Kinetic                  1309 | 77   444  .    678  110  
  Thermal                  732  | .    348  206  127  51   
  Explosive                768  | .    240  215  313  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   198  | .    68   130  .    .    
  Slashing                 105  | .    .    .    .    105  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            196  | .    65   61   40   30   
  Projectiles              28   | .    27   .    1    .    
  Explosions               39   | .    .    .    39   .    
  Melee                    129  | .    38   61   .    30   
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    31   36   .    
  Shots                    2    | .    .    1    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    
  Kicked                   2    | .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        255  | .    255  3    21   247  
  Average Temperature      96   | .    95   3    11   120  
  Received Heat Transfer   447  | .    273  75   36   63   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       6    | .    4    2    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         1849 | .    740  444  185  480  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             280  | 20  131 166 .   280 
  Initial                  259  | .   13  7   .   259 
  Average                  60   | 6   57  17  .   261 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         88   | 100 100 100 .   .   
  Level 1                  11   | .   .   .   .   100 
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   13  5   19  10  
  Peak Tracking Total      6    | .   2   3   4   6   
  Tactical Retreats        3    | .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            4    | .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          8    | .   .   6   2   .   
  Max in Single Turn       4    | .   .   4   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          6    | .   3   1   1   1   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   3   2   3   2   
  Successful               8    | .   3   1   3   1   
  Failed                   2    | .   .   1   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   1   .   .   
  Terminals                4    | .   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   1   3   .   
  Record                   4    | .   .   1   3   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   
  Retrieve Components      2    | .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   .   .   
  Highest-Rated Group      47   | .   .   47  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   11  .   .   
  Total Damage             189  | .   .   189 .   .   
  Kills                    3    | .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               5726 | 113  1152 1397 2712 352  
Spaces Moved               3264 | 75   580  893  1506 210  
  Core                     93   | 3    .    .    .    90   
  Treads                   60   | .    .    .    .    60   
  Legs                     2818 | .    361  893  1506 58   
  Wheels                   291  | 72   219  .    .    .    
  Hover                    2    | .    .    .    .    2    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   130  130  50   
  Average Speed            151  | 98   151  147  166  85   
  Slowest Speed            260  | 100  260  190  210  165  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       51   | 4    70   100  56   27   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             9    | .    .    1    8    .    
Spaces Dug                 56   | .    .    .    56   .    
Terrain Destroyed          184  | .    20   11   153  .    
  Melee                    2    | .    .    .    2    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      182  | .    20   11   151  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      3771 | 102  718  942  1647 362  
  Wait                     160  | .    9    3    42   106  
  Move                     3260 | 74   579  892  1505 210  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  50   | 11   13   4    14   8    
  Fast Attach              14   | 6    6    .    1    1    
  Attach                   9    | 1    .    1    5    2    
  Detach                   5    | .    2    .    1    2    
  Swap                     27   | 1    9    6    10   1    
  Drop                     51   | 2    16   7    13   13   
  Fire                     125  | 7    52   23   28   15   
  Melee                    68   | .    32   4    28   4    
  Ram                      .    | .    .    .    .    .    
  Kick                     2    | .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-8/Recycling

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
  114 | -11/Scrapyard | Entered Materials
  283 | -10/Materials | Discovered new exit (range 16)
  859 | -10/Materials | Discovered new exit (range 10)
  869 | -10/Materials | Build established: Scavenger-Mutant
 1266 | -10/Materials | Entered Mines
 1350 | -10/Mines     | Discovered new exit (range 7)
 1445 | -10/Mines     | Learned Materials emergency access door positions
 2005 | -10/Mines     | Discovered new exit (range 14)
 2652 | -10/Mines     | Discovered new exit (range 6)
 2663 | -10/Mines     | Entered Subcaves
 2754 | -10/Subcaves  | Core integrity fell below 50%
 2790 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 3009 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3013 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
 3090 | -10/Subcaves  | Learned location of Zion (-6)
 3090 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3091 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Spear
 3096 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 3355 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3427 | -10/Subcaves  | Visited Clippyterm
 3431 | -10/Subcaves  | Learned Factory stockpile data
 3631 | -10/Subcaves  | Discovered new exit (range 8)
 3758 | -10/Subcaves  | Identified exit to Materials
 5283 | -10/Subcaves  | Discovered new exit (range 14)
 5375 | -10/Subcaves  | Entered Recycling
 5376 | -8/Recycling  | Found Scrap Engine
 5658 | -8/Recycling  | Core integrity fell below 20%
 5727 | -8/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05706_ Arm. Scrap Engine damaged due to network
  destabilization (-8).
05708_ R-06 Scavenger collects Cmb. Airjet.
05712_ L-31 Rogue heat spikes uncontrollably.
05713_ Slug penetrates Wall.
05713_ Enh. Flamer destroyed.
05716_ Slug penetrates Wall.
05720_ Wall collapses.
05720_ U-05 Engineer builds a Wall.
05720_ Slug penetrates Wall.
05720_ Nuclear-Deuterium Core destroyed.
05720_ Arm. Scrap Engine damaged due to network
  destabilization (-7).
05721_ Destroyed Mic. Nuclear Core.
05721_ P-60 Hacker destroyed.
05721_ R-06 Scavenger collects Gravmag System.
05723_ Acquired 49 matter.
05723_ Slug penetrates Wall.
05723_ U-05 Engineer builds a Door.
05724_ R-06 Scavenger collects Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticPointyActivator
  Manual?         0
Play Time         00:33:11
  Cumulative      71.1 hours
  Start           2024.04.17 @ 19:11:01
  End             2024.04.17 @ 19:44:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b75130bc-d2e0-404f-868b-ae3fb4e056f7