Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 13:56:11 Player: BEEEEES Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (2025) 2025 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5345 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 186/450 System Corruption 12% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Energy Well > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Light Fission Core Advanced Signal Interpreter Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Energy Well Visual Processing Unit Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Proton Cannon Heavy Ion Cannon Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Fission Core Advanced Treads Advanced Signal Interpreter Hacking Suite Heavy Laser Improved EM Pulse Cannon Hypervelocity Gauss Rifle Assault Cannon Grenade Launcher [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 1 1 Weapon 3 | . . 2 . . 1 Parts Attached 87 | 6 3 15 26 11 26 Power 11 | 1 . 4 3 . 3 Engine 6 | 1 . 4 . . 1 Core 5 | . . . 3 . 2 Reactor . | . . . . . . Propulsion 26 | 2 . 3 8 6 7 Treads 7 | . . . . 2 5 Leg 11 | 2 . 3 4 . 2 Wheel 8 | . . . 4 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . 4 2 3 Device 1 | . 1 . . . . Storage 3 | 1 1 . . . 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 6 | . . . 3 2 1 Artifact . | . . . . . . Weapon 38 | 2 1 8 11 3 13 Energy Gun 10 | 1 . 5 3 . 1 Energy Cannon 10 | . . 2 1 2 5 Ballistic Gun 10 | 1 1 1 4 . 3 Ballistic Cannon 5 | . . . 1 1 3 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . 2 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 36 | . 1 6 7 . 22 Power 3 | . . 1 . . 2 Propulsion 10 | . . 1 4 . 5 Utility 6 | . . . 2 . 4 Weapon 17 | . 1 4 1 . 11 Highest Loss Streak 16 | . 1 3 2 . 16 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 90 | . 90 94 84 92 92 Engine 4 | . 14 9 2 . . Core 4 | . . . 6 7 5 Treads 3 | . . . . 3 10 Leg 11 | . 28 21 11 . . Wheel 9 | . . . 10 26 12 Device 3 | . 8 11 2 . . Storage 10 | . 14 11 9 7 11 Processor 4 | . . . 5 7 5 Protection 5 | . . . 4 7 11 Energy Gun 12 | . 8 22 22 1 . Energy Cannon 7 | . . 8 1 5 14 Ballistic Gun 9 | . 16 9 5 14 6 Ballistic Cannon 3 | . . . . 7 8 Peak Build Rating 49 | 6 7 16 24 33 49 Average Rating 23 | 4 6 12 18 28 42 On Entrance 13 | . 6 7 11 24 33 Naked Turns . | . . . . . . Heaviest Build 70 | 12 18 26 36 52 70 Greatest Support 80 | 20 20 20 42 64 80 Greatest Overweight (x) 13 | 1 . 1 2 2 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 Average Carried 8 | 2 7 8 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 8 7 10 10 3 Class Distribution -------------------- 37% | Tank 27% | Gunner 12% | Scavenger-Tank 11% | Mutant 6% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1688 | 255 83 264 387 25 674 Remotely . | . . . . . . Salvage Created 2580 | . 131 773 650 20 1006 Parts 126 | . 6 47 31 . 42 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 3 12 13 . 14 Guns 20 | . 2 8 10 . . Cannons 17 | . . 3 1 . 13 AOE 5 | . 1 1 2 . 1 Classes Destroyed 12 | . 1 6 4 . 1 Worker 4 | . . 1 1 1 1 Builder 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 3 | . . 1 1 . 1 Watcher 5 | . . 3 1 . 1 Swarmer 2 | . . . 2 . . Grunt 20 | . 3 7 5 . 5 Brawler 1 | . . 1 . . . Duelist 2 | . . . 1 . 1 Sentry 15 | . . 4 4 . 7 Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 1 4 3 1 2 Combat Bots Only 3 | . 1 3 3 . 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 471 | . 26 62 74 . 309 Missed 121 | . 10 13 15 . 83 Damage Taken 5592 | . 252 749 1389 . 3202 Core 1522 | . 45 77 544 . 856 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 82 80 1 100 . Volleys Fired 143 | 1 20 40 41 2 39 Largest 5 | 2 2 4 4 4 5 Hottest 316 | 60 60 197 240 169 316 Shots Fired 410 | 2 29 109 133 8 129 Gun 266 | 2 29 89 118 4 24 Cannon 137 | . . 20 10 4 103 Launcher 7 | . . . 5 . 2 Special . | . . . . . . Kinetic 147 | 1 22 32 22 6 64 Thermal 202 | . . 72 97 2 31 Explosive 7 | . . . 5 . 2 Electromagnetic 54 | 1 7 5 9 . 32 Robot Hit Streak 15 | . 5 15 13 1 15 Robot Miss Streak 14 | . 3 3 5 2 14 Penetration Max 1 | . . . 1 . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 243 | . 16 72 73 3 79 Core Hits 104 | . 5 29 29 1 40 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . . 1 . 3 Critical Strikes 15 | . . 4 4 . 7 Burn 7 | . . 4 3 . . Destroy 5 | . . . 1 . 4 Blast 1 | . . . . . 1 Corrupt 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5099 | . 226 1243 1456 70 2104 Guns 2360 | . 187 867 1082 42 182 Cannons 2151 | . . 308 147 28 1668 Explosions 581 | . 39 68 227 . 247 Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 1375 | . 125 318 131 70 731 Thermal 2304 | . 39 819 951 . 495 Explosive 474 | . . . 227 . 247 Electromagnetic 939 | . 62 106 147 . 624 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 1 6 . . 12 Average Corruption 3 | . 1 5 . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 1 2 . . 1 Message Errors 2 | . 1 1 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 61 | . 4 11 29 . 17 Projectiles 21 | . . 11 3 . 7 Explosions 40 | . 4 . 26 . 10 Melee . | . . . . . . Knockbacks 8 | . . . . 1 7 Impact . | . . . . . . Kinetic 8 | . . . . 1 7 Secondary . | . . . . . . Self-Inflicted Damage 162 | . 80 . 42 . 40 Shots 6 | . 2 . 2 . 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1106 | . 30 499 1106 96 719 Average Temperature 224 | . 19 123 261 56 282 Received Heat Transfer 1572 | . 96 252 270 . 954 Effects 90 | . . 7 41 . 42 Shutdowns 20 | . . 1 9 . 10 Energy Bleed 4 | . . . 2 . 2 Interference 23 | . . 5 9 . 9 Matter Decay 6 | . . 1 1 . 4 Short Circuit 7 | . . . 3 . 4 Damage (minor) 11 | . . . 4 . 7 Damage (major) 13 | . . . 9 . 4 Damage (core) 6 | . . . 4 . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . 4 6 . . Heat Transferred 5170 | . 50 2086 2331 . 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 357 | . 138 292 357 136 243 Initial 121 | . . 57 61 121 9 Average 129 | . 56 151 173 102 112 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 81 | 100 100 79 55 100 93 Level 1 18 | . . 20 44 . 6 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 1 2 . 6 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 6 | . 2 1 1 . 2 Assault . | . . . . . . Garrison 4 | . . . 1 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 4 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 9 23 30 2 21 Peak Tracking Total 6 | . 4 6 5 1 5 Tactical Retreats 5 | . . 2 3 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . 1 1 3 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . 2 2 1 . 2 Terminals 7 | . 2 2 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 2 1 . 5 Successful 7 | . 2 2 1 . 2 Failed 3 | . . . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 2 2 1 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 2 1 . 2 Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3542 | 57 339 806 972 491 877 Spaces Moved 2030 | 36 218 322 559 420 475 Core 12 | 6 . . . . 6 Treads 190 | . . . . 70 120 Legs 759 | 30 218 322 186 . 3 Wheels 1069 | . . . 373 350 346 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 100 100 Average Speed 134 | 115 120 189 134 108 130 Slowest Speed 700 | 120 120 190 260 152 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 37 34 46 10 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . 2 5 33 1 11 Melee . | . . . . . . Projectile 9 | . . . . 1 8 AOE 43 | . 2 5 33 . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2533 | 46 265 435 690 449 648 Wait 202 | . 21 46 44 . 91 Move 2025 | 35 217 321 558 419 475 Hop . | . . . . . . Pick Up 34 | 4 4 7 8 7 4 Fast Attach 42 | 6 1 3 14 6 12 Attach 27 | . 1 8 7 2 9 Detach 2 | . . . 2 . . Swap 18 | . 1 4 5 3 5 Drop 39 | . . 6 11 10 12 Fire 143 | 1 20 40 41 2 39 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 16) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Weapon x2 695 | -9/Materials | Build established: Gunner 1058 | -9/Materials | Lost 3 parts (1n2w) 1125 | -9/Materials | Discovered new exit (range 16) 1203 | -9/Materials | Entered another Materials area 1203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -8/Materials | Garrison activated, responded to threat 1673 | -8/Materials | Core integrity fell below 50% 1689 | -8/Materials | Core integrity fell below 20% 2173 | -8/Materials | Discovered new exit (range 3) 2175 | -8/Materials | Entered Factory 2175 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2438 | -7/Factory | Discovered new exit (range 11) 2453 | -7/Factory | Build established: Tank 2611 | -7/Factory | Discovered new exit (range 18) 2666 | -7/Factory | Entered another Factory area 2666 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3387 | -6/Factory | Discovered new exit (range 18) 3508 | -6/Factory | Core integrity fell below 50% 3528 | -6/Factory | System corruption reached 10% 3534 | -6/Factory | Core integrity fell below 20% 3543 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Overheating: Core damaged (-93). Overheating: Matter decay (-8). Critical hit (Burn: +37). P-60 Hacker resets G-50 Soldier, system corruption cleaned. Overheating: System interference. Hvy. Laser temporarily disabled. Proton Cannon destroyed. Adv. Treads destroyed. Imp. EM Pulse Cannon destroyed. Hvy. Laser destroyed. Mic. Nuclear Core destroyed. G-50 Soldier destroyed. Hvy. Ion Cannon destroyed. Critical hit (Burn: +37). Acquired Broken Assault Cannon. Acquired 66 matter. Visual Processing Unit destroyed. K-01 Serf collects debris. Broken Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#############??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????? !!! #??????????????????????????????? | | ?????? !!! #??????????????????????????????? | | ?????# !!! #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# """"" #??????????????????????????????? | | ?????# """ " #????????????????? ? ??????????? | | ?????# """ #?????????""????? ??????????? | | ?????# #????????? ???? ?????????? | | ?????# #?????????""??? ????????? | | ?????# ! 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