Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 00:48:26 Player: IA-Sg3M Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2447) 2447 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (607) 607 TOTAL SCORE: 6159 Bonus ------- High Alert Combat Kills 107 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 74/300 Energy 290/290 System Corruption 0% Temperature Critical (8236) Movement Core (1600) Ox31 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System Huge Storage Unit Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Armored Treads Armored Treads Advanced Treads Improved Heat Sink Huge Storage Unit Medium Battery (150) Improved Sensor Array Hardened Heavy Armor Plating Shield Generator Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Beam Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Improved Treads Improved Treads Armored Treads Armored Treads Advanced Treads Improved Heat Sink Improved Heat Sink Improved Cooling System Huge Storage Unit Medium Battery Improved Sensor Array Shield Generator Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Grenade Launcher Grenade Launcher Datajack [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . 1 . . . Parts Attached 95 | . 11 9 55 5 15 Power 6 | . 1 1 3 . 1 Engine 5 | . 1 1 2 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 23 | . 4 3 11 1 4 Treads 19 | . . 3 11 1 4 Leg 1 | . 1 . . . . Wheel 3 | . 3 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | . 3 2 13 3 7 Device 13 | . 1 . 6 2 4 Storage 3 | . 1 . 2 . . Processor 6 | . 1 1 2 1 1 Hackware . | . . . . . . Protection 6 | . . 1 3 . 2 Artifact . | . . . . . . Weapon 38 | . 3 3 28 1 3 Energy Gun 5 | . . 1 3 . 1 Energy Cannon 14 | . . . 11 1 2 Ballistic Gun 12 | . 3 . 9 . . Ballistic Cannon 3 | . . 1 2 . . Launcher 4 | . . 1 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 16 | . 3 2 5 . 6 Power 2 | . . 1 1 . . Propulsion 5 | . 1 . 2 . 2 Utility 3 | . . . 1 . 2 Weapon 6 | . 2 1 1 . 2 Highest Loss Streak 4 | . 1 1 2 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 83 91 98 100 82 Engine 7 | . 3 4 8 7 7 Treads 22 | . . 12 26 30 28 Wheel 3 | . 23 9 . . . Device 7 | . 2 . 6 15 19 Storage 8 | . 11 11 9 7 7 Processor 11 | . 12 17 11 12 4 Protection 5 | . . 4 9 2 3 Energy Gun 4 | . . 5 4 7 3 Energy Cannon 7 | . . . 9 15 5 Ballistic Gun 8 | . 25 11 8 . . Ballistic Cannon 2 | . . 11 3 . . Peak Build Rating 44 | . 10 14 29 33 44 Average Rating 22 | . 7 12 23 32 33 On Entrance 14 | 6 . 9 13 29 32 Naked Turns 6 | . 6 . . . . Heaviest Build 119 | . 87 96 105 104 119 Greatest Support 89 | 3 32 40 66 86 89 Greatest Overweight (x) 31 | . 3 8 1 1 31 Average Overweight (x) 1 | . 1 3 1 1 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 24 | 5 20 25 25 25 25 Most Carried 25 | 4 25 25 25 25 25 Average Carried 22 | 2 12 24 24 24 20 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 25 | . 25 25 25 25 19 Class Distribution -------------------- 41% | Scavenger-Gunner 16% | Gunner 16% | Mutant 11% | Scavenger-Tank 8% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 2045 | 200 397 212 1066 . 170 Remotely . | . . . . . . Salvage Created 3514 | . 536 393 2068 . 517 Parts 199 | . 47 24 107 . 21 Haulers Intercepted 7 | . 1 1 5 . . Recyclers Shooed 4 | . . 1 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 62 | . 14 8 31 . 9 Guns 26 | . 14 4 4 . 4 Cannons 21 | . . 1 16 . 4 AOE 14 | . . 3 10 . 1 Classes Destroyed 13 | . 6 4 2 . 1 Worker 4 | . 1 . 3 . . Builder 1 | . . 1 . . . Hauler 7 | . 1 1 5 . . Recycler 9 | . . 1 8 . . Operator 1 | . 1 . . . . Watcher 5 | . 2 . 3 . . Swarmer 17 | . 6 . 11 . . Grunt 26 | . 8 3 11 . 4 Brawler 1 | . . 1 . . . Sentry 10 | . . 4 6 . . Specialist 3 | . . . . . 3 Hunter 3 | . . . 2 . 1 Heavy 2 | . . . 1 . 1 Best Kill Streak 10 | . 9 8 10 . 6 Combat Bots Only 8 | . 5 3 8 . 6 Max Kills in Single Turn 3 | . 2 3 3 . 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 2 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 354 | . 60 17 177 . 100 Missed 68 | . 8 2 43 . 15 Damage Taken 4816 | . 546 203 1827 . 2240 Core 1181 | . 173 34 234 . 740 Absorbed by Shields 64 | . . . 64 . . Core Remaining (%) 69 | 100 30 91 57 . . Volleys Fired 230 | . 49 15 138 . 28 Largest 3 | . 2 2 3 . 3 Hottest 204 | . 40 55 204 . 183 Shots Fired 498 | . 98 27 291 . 82 Gun 240 | . 98 12 93 . 37 Cannon 240 | . . 12 183 . 45 Launcher 18 | . . 3 15 . . Special . | . . . . . . Kinetic 222 | . 98 24 100 . . Thermal 249 | . . . 176 . 73 Explosive 7 | . . 3 4 . . Electromagnetic 20 | . . . 11 . 9 Robot Hit Streak 21 | . 15 10 16 . 21 Robot Miss Streak 6 | . 4 2 6 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 326 | . 62 20 180 . 64 Core Hits 154 | . 29 20 84 . 21 Critical Kills 3 | . 1 . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . 3 . . Burn 1 | . . . 1 . . Meltdown 2 | . . . 2 . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6877 | . 785 526 4144 . 1422 Guns 2336 | . 785 94 862 . 595 Cannons 3215 | . . 202 2393 . 620 Explosions 1300 | . . 230 863 . 207 Melee . | . . . . . . Ramming 26 | . . . 26 . . Kinetic 2129 | . 785 296 1048 . . Thermal 3577 | . . . 2316 . 1261 Explosive 385 | . . 230 155 . . Electromagnetic 760 | . . . 599 . 161 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 113 | . . . 50 . 63 Projectiles 39 | . . . 22 . 17 Explosions 74 | . . . 28 . 46 Melee . | . . . . . . Knockbacks 10 | . . . 10 . . Impact . | . . . . . . Kinetic 10 | . . . 10 . . Secondary . | . . . . . . Self-Inflicted Damage 166 | . . . 96 . 70 Shots 4 | . . . 2 . 2 Rammed 3 | . . . 3 . . Targets Rammed 3 | . . . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 8236 | . . . 455 . 8236 Average Temperature 487 | . . . 111 . 1167 Received Heat Transfer 1205 | . 207 72 449 . 477 Effects 57 | . . . 7 . 50 Shutdowns 8 | . . . . . 8 Energy Bleed 5 | . . . 1 . 4 Interference 8 | . . . 5 . 3 Matter Decay 7 | . . . . . 7 Short Circuit 4 | . . . . . 4 Damage (minor) 5 | . . . 1 . 4 Damage (major) 15 | . . . . . 15 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 13 | . . . 11 . 2 Heat Transferred 6664 | . . . 4355 . 2309 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 3 . 2 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 655 | . 456 372 655 275 209 Initial 275 | . . 105 72 275 52 Average 263 | . 218 295 301 217 162 Maximum Alert Level 2 | . 2 1 2 1 1 Low Security (%) 35 | 100 42 23 37 28 38 Level 1 46 | . 45 76 31 71 61 Level 2 18 | . 11 . 31 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 13 | . 4 . 6 1 2 Investigation 3 | . 2 . 1 . . Extermination 1 | . . . . 1 . Reinforcement 6 | . 2 . 2 . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 6 | . 4 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 31 8 48 . 10 Peak Tracking Total 8 | . 5 2 8 1 6 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 2 | . . . 2 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 12 | . 2 . 7 3 . Terminals 10 | . 2 . 6 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 19 | . 2 . 14 3 . Successful 6 | . 1 . 4 1 . Failed 13 | . 1 . 10 2 . Catastrophic 7 | . 1 . 4 2 . Database Lockouts . | . . . . . . Manual 6 | . 1 . 5 . . Terminals 17 | . 2 . 13 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 3 1 . Prototype ID Bank 2 | . . . 2 . . Open DSF 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 . 6 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 11 | . . . 11 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 4206 | 3 509 403 2235 559 497 Spaces Moved 1519 | 1 276 151 717 228 146 Core 67 | 1 64 . . . 2 Treads 1145 | . . 56 717 228 144 Legs . | . . . . . . Wheels 307 | . 212 95 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 135 240 240 161 Average Speed 216 | 50 111 217 240 240 265 Slowest Speed 1600 | 50 135 320 240 240 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 2 32 18 57 5 73 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . . 16 35 . 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 58 | . . 16 35 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2038 | 5 376 205 1001 241 210 Wait 45 | . 10 4 26 3 2 Move 1514 | . 275 150 716 227 146 Hop . | . . . . . . Pick Up 67 | . 27 13 21 4 2 Fast Attach 31 | . 9 5 12 . 5 Attach 28 | . 2 3 12 3 8 Detach 22 | . 2 1 9 . 10 Swap 36 | . . 1 31 2 2 Drop 62 | 5 2 13 33 2 7 Fire 230 | . 49 15 138 . 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Core integrity fell below 50% 315 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 9) 485 | -10/Materials | Discovered new exit (range 10) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 555 | -9/Materials | Discovered new exit (range 7) 717 | -9/Materials | Discovered new exit (range 10) 916 | -9/Materials | Entered another Materials area 916 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -8/Materials | Build established: Scavenger-Gunner 2442 | -8/Materials | Garrison activated, responded to threat 2494 | -8/Materials | Destroyed 8 combat bots 2700 | -8/Materials | Discovered new exit (range 15) 2931 | -8/Materials | Build established: Gunner 3151 | -8/Materials | Entered Factory 3151 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3447 | -7/Factory | Discovered new exit (range 12) 3497 | -7/Factory | Identified exit to Factory 3596 | -7/Factory | Identified exit to DSF 3635 | -7/Factory | Build established: Scavenger-Skirmisher 3710 | -7/Factory | Entered DSF 3770 | -7/DSF | Additional patrols routed to DSF 3916 | -7/DSF | Sterilization system engaged 3918 | -7/DSF | Lost 4 parts (1n2u1w) 3936 | -7/DSF | Ambient heat levels rising (+10) 3951 | -7/DSF | Ambient heat levels rising (+10) 3966 | -7/DSF | Ambient heat levels rising (+10) 3981 | -7/DSF | Ambient heat levels rising (+10) 3996 | -7/DSF | Ambient heat levels rising (+10) 4011 | -7/DSF | Ambient heat levels rising (+10) 4026 | -7/DSF | Ambient heat levels rising (+10) 4041 | -7/DSF | Ambient heat levels rising (+10) 4056 | -7/DSF | Ambient heat levels rising (+10) 4071 | -7/DSF | Ambient heat levels rising (+10) 4086 | -7/DSF | Ambient heat levels rising (+10) 4101 | -7/DSF | Ambient heat levels rising (+10) 4116 | -7/DSF | Ambient heat levels rising (+10) 4131 | -7/DSF | Ambient heat levels rising (+10) 4146 | -7/DSF | Ambient heat levels rising (+10) 4155 | -7/DSF | Core integrity fell below 50% 4158 | -7/DSF | Core integrity fell below 20% 4161 | -7/DSF | Ambient heat levels rising (+10) 4176 | -7/DSF | Ambient heat levels rising (+10) 4191 | -7/DSF | Ambient heat levels rising (+10) 4206 | -7/DSF | Ambient heat levels rising (+10) 4208 | -7/DSF | Core destroyed Last Messages --------------- 04176_ ALERT: Ambient heat levels +10. 04177_ Overheating: Imp. Cooling System damaged (-12). 04178_ Overheating: Energy bleed (-72). 04179_ Power failure, Imp. Deuterium Engine shutdown. 04180_ Overheating: Energy bleed (-44). 04182_ Overheating: System interference. 04182_ Imp. Heat Sink temporarily disabled. 04185_ Overheating: Huge Storage Unit damaged (-64). 04185_ Overheating: Imp. Deuterium Engine damaged (-3). 04185_ Overheating: Broken Imp. Treads damaged (-7). 04186_ Arm. Treads broken. 04186_ Overheating: Short circuit. 04189_ Power failure, Imp. Deuterium Engine shutdown. 04191_ ALERT: Ambient heat levels +10. 04192_ Overheating: Matter decay (-15). 04196_ Overheating: Broken Arm. Treads damaged (-73). 04201_ Overheating: Matter decay (-21). 04204_ Overheating: Energy bleed (-52). 04206_ ALERT: Ambient heat levels +10. 04208_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ???#?????# ##?????????????????????? | | #???????? [[?????????????????????? | | #???????? 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Storage Unit | -8/Materials | Extracted Imp. Hover Unit | -8/Materials | Extracted Shield Generator | -8/Materials | Extracted Hvy. Ion Engine | -8/Materials | Extracted Cesium-ion Thruster | -8/Materials | Extracted Lrg. Matter Pod | -8/Materials | Extracted Particle Charger | -8/Materials | Extracted Field Recycling Unit | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearLightpackTorch Manual? 0 Play Time 00:30:08 Cumulative 82.0 hours Start 2025.03.13 @ 00:18:51 End 2025.03.13 @ 00:48:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bde8a6c0-5261-4a65-9571-6a9781905afe