Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 12:25:52 Player: hairblade Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1920) 1920 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5725 Bonus ------- None Cogmind --------- Core Integrity 191/850 Matter 300/300 Energy 92/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Fusion Compressor Advanced Heat Sink Phase Shifter Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ F-cell Engine Neutrino Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Launcher Guidance Computer Improved Shield Generator Corruption Screen > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Flak Gun Rocket Array > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Fusion Compressor Improved Titanium Leg Advanced Heat Sink Matter Compressor Improved Sensor Array Particle Charger Hardened Light Armor Plating Medium Reactive Plating Shock Rifle Heavy Ion Cannon Flak Gun Gauss Cannon Improved Datajack [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Advanced Visual Processing Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Array Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 . 1 1 . . Weapon 2 | . . . 2 . . . . Parts Attached 58 | 6 6 5 5 9 16 9 2 Power 9 | 1 1 1 . 1 3 2 . Engine 3 | 1 . . . 1 1 . . Core 6 | . 1 1 . . 2 2 . Reactor . | . . . . . . . . Propulsion 15 | 2 1 2 1 3 3 3 . Treads . | . . . . . . . . Leg 10 | 2 1 2 1 3 . 1 . Wheel . | . . . . . . . . Hover 5 | . . . . . 3 2 . Flight . | . . . . . . . . Utility 13 | 1 1 1 1 3 5 1 . Device 4 | . 1 1 . . 2 . . Storage 2 | 1 . . . 1 . . . Processor 4 | . . . . 2 2 . . Hackware . | . . . . . . . . Protection 3 | . . . 1 . 1 1 . Artifact . | . . . . . . . . Weapon 21 | 2 3 1 3 2 5 3 2 Energy Gun 4 | . 1 1 . . 1 1 . Energy Cannon 3 | . . . 1 . 1 1 . Ballistic Gun 6 | 2 . . 1 1 2 . . Ballistic Cannon 3 | . . . 1 . . 1 1 Launcher 3 | . 1 . . 1 1 . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 38 | . 3 . . 2 13 9 11 Power 3 | . . . . . 1 1 1 Propulsion 13 | . 1 . . 2 5 4 1 Utility 6 | . . . . . 3 1 2 Weapon 16 | . 2 . . . 4 3 7 Highest Loss Streak 9 | . 3 . . 1 3 9 9 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 4 7 7 8 13 13 9 Power 1 | . 2 2 1 . 1 2 2 Propulsion . | . . . . . . . . Utility 5 | . . 3 4 4 7 6 6 Weapon 2 | 2 1 2 2 3 4 3 . Tool/Special . | . . . . . . . . Unused Backups 16 | . . . 1 4 1 1 9 Power 6 | . . . 1 1 1 . 3 Propulsion . | . . . . . . . . Utility 8 | . . . . 1 . 1 6 Weapon 2 | . . . . 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 81 93 90 93 86 88 71 Engine 4 | . 7 . . 4 2 6 5 Core 5 | . 6 11 9 2 6 5 . Leg 13 | . 23 27 27 24 10 2 5 Hover 4 | . . . . . 8 13 . Device 5 | . 1 21 15 7 5 3 . Storage 7 | . 14 11 9 7 6 6 5 Processor 12 | . . . . 8 14 20 20 Protection 3 | . . . 3 5 3 1 5 Energy Gun 2 | . 7 15 14 . . 2 . Energy Cannon 4 | . . . . 7 5 6 5 Ballistic Gun 9 | . 12 . 4 7 8 10 11 Ballistic Cannon 3 | . . . 3 7 2 2 6 Launcher 4 | . 3 6 1 6 5 3 . Peak Build Rating 68 | 6 9 14 24 38 58 68 50 Average Rating 38 | 3 6 13 18 33 49 57 44 On Entrance 24 | . 6 9 14 24 38 58 48 Naked Turns . | . . . . . . . . Heaviest Build 81 | 13 16 17 34 59 64 80 81 Greatest Support 40 | 20 20 30 30 40 40 38 20 Greatest Overweight (x) 8 | . 2 . 1 2 6 3 8 Average Overweight (x) 1 | . . . . 1 1 1 2 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 12 | 6 8 8 8 11 15 15 14 Most Carried 15 | 5 7 8 8 13 15 15 11 Average Carried 10 | 3 4 7 7 8 13 13 9 Final Capacity 15 | 8 8 8 8 15 15 15 5 Final Carried 15 | 4 7 8 8 12 15 10 5 Class Distribution -------------------- 21% | Bomber 18% | Scavenger-Tank 18% | Gunner 17% | Mutant 13% | Scavenger-Skirmisher 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Bomber | -6/Factory Bomber | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2159 | 269 180 100 140 123 661 446 240 Remotely 414 | . . 100 140 123 51 . . Salvage Created 1603 | 26 249 172 261 185 471 146 93 Parts 96 | 5 10 10 10 7 43 8 3 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 3 | . 1 . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 8 5 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 42 | . 4 4 4 7 12 6 5 Guns 18 | . 4 3 1 2 4 1 3 Cannons 12 | . . . 1 2 4 3 2 AOE 12 | . . 1 2 3 4 2 . Classes Destroyed 11 | 1 2 . 2 1 4 1 . Worker 2 | . . . . . 2 . . Builder 2 | . . . . . 2 . . Tunneler 3 | 2 . . . . 1 . . Hauler 1 | . 1 . . . . . . Recycler 2 | . . . 2 . . . . Operator 1 | . . . . . 1 . . Swarmer 14 | . . . . . 6 4 4 Grunt 16 | . 4 4 3 4 1 . . Sentry 4 | . . . 1 2 1 . . Hunter 3 | . . . . . . 2 1 Programmer 5 | . . . . 1 4 . . Best Kill Streak 6 | 2 2 2 6 3 3 4 4 Combat Bots Only 4 | . 2 2 4 3 3 4 4 Max Kills in Single Turn 3 | 1 1 1 3 1 3 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 2 1 3 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 423 | . 48 13 13 79 92 55 123 Missed 106 | . 10 2 5 24 28 11 26 Hits 317 | . 38 11 8 55 64 44 97 Projectile 317 | . 38 11 8 55 64 44 97 Critical Strikes 11 | . 2 . . 2 3 . 4 Damage Taken 4932 | . 537 134 151 692 1121 730 1567 Core 910 | . 125 21 15 90 132 57 470 Absorbed by Shields 159 | . . . . . 78 81 . Ignored by Resistances 302 | . . . . . . . 302 Core Remaining (%) 85 | 100 50 94 97 87 . . . Volleys Fired 140 | 5 36 11 9 14 39 9 17 Largest 4 | 2 2 2 4 4 4 4 4 Hottest 183 | 40 140 90 142 170 170 183 183 Shots Fired 335 | 10 65 20 21 48 93 30 48 Gun 201 | 10 64 16 10 14 42 17 28 Cannon 110 | . . . 5 28 46 11 20 Launcher 19 | . . 4 2 6 5 2 . Special 5 | . 1 . 4 . . . . Kinetic 209 | 10 58 . 10 28 49 17 37 Thermal 60 | . 1 5 9 14 22 2 7 Explosive 19 | . . 4 2 6 5 2 . Electromagnetic 47 | . 6 11 . . 17 9 4 Robot Hit Streak 8 | 4 8 6 4 8 7 5 5 Robot Miss Streak 9 | 1 4 1 3 6 7 5 9 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 225 | 7 43 14 11 35 62 15 38 Core Hits 173 | 3 13 8 21 36 49 14 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . 1 . 1 . 1 Burn 1 | . . . 1 . . . . Blast 1 | . . . . . . . 1 Corrupt 2 | . 1 . . . 1 . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4985 | 69 506 247 456 996 1442 569 700 Guns 1945 | 69 482 147 114 199 501 94 339 Cannons 1579 | . . . 103 364 591 166 355 Explosions 1430 | . . 99 239 433 350 309 . Melee . | . . . . . . . . Ramming 7 | . . 1 . . . . 6 Kinetic 2255 | 69 425 . 178 405 561 94 523 Thermal 841 | . 24 12 39 226 349 55 136 Explosive 1362 | . . 99 239 365 350 309 . Electromagnetic 520 | . 57 135 . . 182 111 35 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked 2 | . . . . . 2 . . Effects 3 | . . . . 3 . . . Message Errors 1 | . . . . 1 . . . Matter Fused 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . . 50 62 . . Projectiles 19 | . . . . . 19 . . Explosions 93 | . . . . 50 43 . . Melee . | . . . . . . . . Knockbacks 7 | . . 1 . 2 3 . 1 Impact 1 | . . 1 . . . . . Kinetic 6 | . . . . 2 3 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 589 | . . 10 16 114 313 133 3 Shots 28 | . . 1 1 5 16 5 . Rammed 3 | . . . . . . . 3 Targets Rammed 5 | . . 2 . . . . 3 Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 407 | . 50 99 320 361 282 385 407 Average Temperature 119 | . 14 34 100 137 97 165 239 Received Heat Transfer 1203 | . 348 69 63 216 66 . 441 Effects 7 | . . . . 2 . . 5 Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1358 | . 50 37 185 309 518 74 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 96 100 . . Level 1 . | . . . . 3 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 208 | 5 30 109 111 208 125 . . Initial 46 | . . . 35 45 46 . . Average 43 | . 4 51 38 79 40 . . Influence Increases 1502 | 10 122 164 145 324 497 140 100 Destroy 0b10 Robot/C 840 | . 80 80 80 140 240 120 100 Destroy 0b10 Robot/NC 55 | 10 5 . 10 . 30 . . Destroy Leader 212 | . 22 20 20 50 80 20 . Trap Triggered on 0b10 10 | . 10 . . . . . . Successful Hack 27 | . 5 . 22 . . . . Disable Machine 90 | . . . . 60 30 . . Destroy Structure 178 | . . 4 13 74 87 . . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 75 | . . 60 . . 15 . . Influence Decreases 1502 | 10 120 82 128 329 564 169 100 Entered New Map 168 | . . 2 49 56 50 11 . Time Decay 1014 | 10 90 80 79 253 378 88 36 Lost Part 271 | . 30 . . 20 87 70 64 Purge Threat 49 | . . . . . 49 . . Squads Dispatched 19 | . 1 2 1 4 10 . 1 Investigation . | . . . . . . . . Extermination 4 | . . . . 1 3 . . Reinforcement 5 | . 1 2 1 . 1 . . Assault 1 | . . . . . . . 1 Garrison 9 | . . . . 3 6 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 6 11 8 7 13 6 9 Peak Tracking Total 7 | . 3 5 5 3 4 4 7 Tactical Retreats 4 | . . 3 . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 6 | . . . . 4 2 . . Max in Single Turn 4 | . . . . 4 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 8 | . 2 1 2 1 2 . . Terminals 6 | . 2 1 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 8 4 4 4 3 . . Successful 13 | . 6 2 2 1 2 . . Failed 9 | . 1 2 2 3 1 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual . | . . . . . . . . Terminals 16 | . 8 4 1 . 3 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 6 2 . . 2 . . Record 2 | . 2 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 1 1 1 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Active Infowar (turns) 3920 | . 36 236 125 695 1628 605 595 Optics 3523 | . . . . 695 1628 605 595 Structural 397 | . 36 236 125 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 4617 | 80 501 236 197 702 1628 605 668 Spaces Moved 2066 | 51 227 129 121 303 712 329 194 Core 45 | 14 2 . . . . . 29 Treads . | . . . . . . . . Legs 1296 | 37 225 129 121 303 251 65 165 Wheels . | . . . . . . . . Hover 725 | . . . . . 461 264 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 126 108 50 Average Speed 187 | 100 136 120 126 199 204 168 305 Slowest Speed 540 | 120 190 120 190 260 540 340 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 51 17 16 8 10 53 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . 5 1 Spaces Dug 4 | . . . 4 . . . . Terrain Destroyed 301 | . . 3 14 104 105 72 3 Melee . | . . . . . . . . Projectile 9 | . . . 4 1 . 1 3 AOE 292 | . . 3 10 103 105 71 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 2514 | 69 355 190 143 368 808 358 223 Wait 165 | . 76 39 . 17 27 6 . Move 2059 | 50 226 128 120 302 711 328 194 Hop . | . . . . . . . . Pick Up 57 | 8 9 2 3 15 14 3 3 Fast Attach 15 | 2 . 2 2 2 4 2 1 Attach 31 | 4 6 . 1 3 9 6 2 Detach . | . . . . . . . . Swap 17 | . 2 3 4 4 3 1 . Drop 24 | . . 3 4 11 1 3 2 Fire 140 | 5 36 11 9 14 39 9 17 Melee 1 | . . . . . . . 1 Ram 3 | . . . . . . . 3 Kick 2 | . . 2 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Lost 3 parts (1n2w) 360 | -10/Materials | Build established: Mutant 474 | -10/Materials | Central database locked down 521 | -10/Materials | Discovered new exit (range 14) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 810 | -9/Materials | Discovered new exit (range 8) 818 | -9/Materials | Entered another Materials area 818 | -8/Materials | Evolved 2 slots: Weapon x2 983 | -8/Materials | Discovered new exit (range 7) 1015 | -8/Materials | Entered Factory 1015 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1091 | -7/Factory | Found Prototype Launcher 1094 | -7/Factory | Found Prototype Launcher 1127 | -7/Factory | Found Prototype Launcher 1127 | -7/Factory | Identified Rocket Array (x3) 1231 | -7/Factory | Garrison activated, responded to threat 1262 | -7/Factory | Build established: Scavenger-Tank 1632 | -7/Factory | Discovered new exit (range 17) 1717 | -7/Factory | Entered another Factory area 1717 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1854 | -6/Factory | Build established: Scavenger-Skirmisher 2403 | -6/Factory | Garrison activated, responded to threat 2452 | -6/Factory | Lost 3 parts (1n2w) 2964 | -6/Factory | Garrison activated, responded to threat 3013 | -6/Factory | Build established: Bomber 3284 | -6/Factory | Discovered new exit (range 12) 3345 | -6/Factory | Entered Lower Caves 3474 | -6/Lower Caves | Identified exit to Lower Caves 3763 | -6/Lower Caves | Lost 9 parts (1p4n1u3w) 3950 | -6/Lower Caves | Entered another Lower Caves area 4059 | -6/Lower Caves | Build established: Gunner 4560 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4598 | -6/Lower Caves | Core integrity fell below 50% 4618 | -6/Lower Caves | Self-destructed Last Messages --------------- 04585_ Penetrated by Slug. 04585_ Med. Reactive Plating destroyed. 04588_ Penetrated by Slug. 04590_ Dropped Lrg. Storage Unit. 04591_ Penetrated by Slug. 04591_ Acquired 16 matter. 04593_ Gauss Cannon destroyed. 04594_ Penetrated by Slug. 04594_ Hvy. Ion Cannon destroyed. 04600_ F-cell Engine destroyed. 04608_ Critical hit (Burn: +37). 04611_ Slammed into G-50 Soldier. 04613_ Acquired Imp. Datajack. 04614_ Jacked G-50 Soldier... 04615_ Slammed into G-50 Soldier. 04616_ Extracted 56 matter. 04617_ Imp. Datajack destroyed. 04617_ Slug penetrates Wall. 04618_ Corruption Screen destroyed. 04618_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ???????????????????# ????????????????????????????? | | ??????????????????## ##??????????????????????????? | | ??????????????????? #??#####??????????????????? | | ????????????????????? ### ##?????????????????? | | ??????????????????????# ##????????????????? | | ??????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????## ####??????????????? | | ???????????????????###?# #??????????????? | | ???????????????????#"#?# ####+### #??????????????? | | ???????????????##### ### #ll# "#????????????????? | | ????????????#### #;g@ # "#????????????????? | | ????????????# %! g% + "#????????????????? | | ????????????# *%!!!Y + "#????????????????? | | ???????????## !### # "#????????????????? | | ??????????## ##"## # # "#????????????????? | | ######### ###### ######## #?????????????? | | ###### #??????????????? | | ###### #?????????????????? | | ######### #??????????????????????? | | ???????????# #??????????????????????? | | ???????????## ##?????????????????????? | | ????????????# #### ##????????###?????????? | | ??????????? #??## ######??## #????????? | | ????????? ???# ## #??# ##??????? | | ????????# ##??# ### #??# ##?????? | | ????????## ##???# #?## ##??# #?????? | | ?????????## ##???? #?## ###????# # ######? | | ??????????###????? ##### ##???????# # ## | | ????????????????? #?# #??????#### # | | ???????????????? ??# ##?????## | | ??????????????? ##??# ##??????# | | ??????????????? #???## ##??????# # # ## | | ?????????????? ???## ######## ###? | | ????????????? ????# # #?? | | ???????????? ?????# ## # ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Launcher Accuracy 20 Matter Filtering 30 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed BarrageTrapShield Manual? 0 Play Time 00:52:02 Cumulative 22.6 hours Start 2025.08.05 @ 11:29:20 End 2025.08.05 @ 12:25:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3ee8469-500a-4540-8399-b8c8a6b8c74c