Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.17 @ 00:24:51 Player: bryce Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1864) 1864 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 5375 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 247/250 System Corruption 0% Temperature Critical (1936) Movement Core (750) Ox14 Location -7/DSF Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Small Storage Unit Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Proton Cannon Autogun Great Maul > --- INVENTORY (10) --- Light Nuclear Core Light Treads Light Treads Aluminum Leg Autogun Shotgun Rocket Launcher Rocket Launcher Improved Concussive RPG (1) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Compact Battery > --- WEAPON ----------- Particle Gun Particle Gun Great Axe > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Recoil Stabilizer Advanced Beam Cannon Assault Rifle Light Cannon Rocket Launcher Rocket Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . . . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 65 | 5 7 10 3 17 1 22 Power 9 | 1 1 1 . 3 . 3 Engine 5 | 1 1 1 . . . 2 Core 4 | . . . . 3 . 1 Reactor . | . . . . . . . Propulsion 25 | 2 2 2 2 8 . 9 Treads 6 | . . 1 2 3 . . Leg 13 | . . . . 4 . 9 Wheel 6 | 2 2 1 . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 2 . 3 . 3 Device 2 | . . 1 . . . 1 Storage 4 | 1 1 . . 2 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . 1 1 . 1 . 2 Artifact . | . . . . . . . Weapon 20 | 1 2 5 1 3 1 7 Energy Gun 3 | . . . 1 2 . . Energy Cannon 3 | . . 1 . . . 2 Ballistic Gun 9 | 1 2 3 . . . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . . 1 Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 16 | . . 1 . 4 . 11 Power 3 | . . . . 1 . 2 Propulsion 4 | . . . . 1 . 3 Utility 5 | . . 1 . 1 . 3 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 4 | . . 1 . 4 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 92 89 99 85 75 78 Engine 7 | . 14 11 11 3 . 3 Core 2 | . . . . 7 7 1 Treads 6 | . . 6 16 15 . . Leg 9 | . . . . 7 15 26 Wheel 11 | . 28 22 16 3 7 1 Storage 15 | . 14 11 11 18 23 18 Protection 6 | . 10 5 11 5 . 3 Energy Gun 4 | . . . 2 12 15 3 Ballistic Gun 12 | . 23 25 18 3 . 6 Impact Weapon 2 | . . 4 11 . . 2 Slashing Weapon 3 | . . . . 8 6 4 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 19 25 27 35 31 48 Greatest Support 60 | 20 20 20 40 60 20 56 Greatest Overweight (x) 14 | 3 . 1 1 2 1 14 Average Overweight (x) . | 1 . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 10 Average Carried 9 | 5 8 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 7 10 10 10 9 10 9 Class Distribution -------------------- 58% | Scavenger-Mutant 36% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 1207 | 207 224 226 75 189 . 286 Remotely 109 | . . 109 . . . . Salvage Created 2224 | . 342 373 104 602 . 803 Parts 107 | . 34 22 8 25 . 18 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 48 | . 13 6 2 9 . 18 Melee 13 | . . 1 . 4 . 8 Guns 25 | . 13 5 2 4 . 1 Cannons 2 | . . . . . . 2 Classes Destroyed 13 | . 4 5 . 2 . 2 Worker 2 | . . 1 . 1 . . Builder 1 | . 1 . . . . . Hauler 1 | . . . . 1 . . Recycler 2 | . . 1 . 1 . . Operator 1 | . . 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 14 | . 9 . . . . 5 Grunt 19 | . 4 3 . 7 . 5 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . 1 . . Sentry 5 | . . 2 2 1 . . Specialist 7 | . . . . . . 7 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 7 4 1 6 . 4 Combat Bots Only 7 | . 7 3 1 5 . 4 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 519 | . 38 44 24 87 . 326 Missed 174 | . 7 14 8 19 . 126 Damage Taken 4406 | . 205 284 186 886 . 2845 Core 1003 | . 37 50 24 129 . 763 Absorbed by Shields . | . . . . . . . Redirected to Shielding 10 | . 6 4 . . . . Ignored by Resistances 1185 | . 66 85 53 251 . 730 Core Remaining (%) 85 | 100 85 . 81 76 . . Volleys Fired 176 | . 38 41 15 36 . 46 Largest 1 | . 1 1 1 1 . 1 Hottest 75 | . 20 23 23 65 . 75 Shots Fired 176 | . 38 41 15 36 . 46 Gun 155 | . 38 41 15 36 . 25 Cannon 21 | . . . . . . 21 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 139 | . 38 41 15 8 . 37 Thermal 36 | . . . . 28 . 8 Explosive . | . . . . . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 46 | . 13 20 35 46 . 31 Robot Miss Streak 4 | . 4 1 . 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 186 | . 29 39 15 44 . 59 Core Hits 74 | . 17 14 3 22 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 7 | . 2 . . . . 5 Critical Strikes 10 | . 2 . . 1 . 7 Burn 1 | . . . . 1 . . Destroy 2 | . 2 . . . . . Smash 5 | . . . . . . 5 Sever 2 | . . . . . . 2 Melee Attacks 36 | . . 1 . 9 . 26 Impact 10 | . . 1 . . . 9 Slashing 26 | . . . . 9 . 17 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3542 | . 390 550 224 821 . 1557 Guns 1929 | . 390 528 224 521 . 266 Cannons 291 | . . . . . . 291 Explosions . | . . . . . . . Melee 1322 | . . 22 . 300 . 1000 Ramming . | . . . . . . . Kinetic 1645 | . 390 528 224 111 . 392 Thermal 546 | . . . . 410 . 136 Explosive . | . . . . . . . Electromagnetic 29 | . . . . . . 29 Impact 453 | . . 22 . . . 431 Slashing 869 | . . . . 300 . 569 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 251 | . . . . . . 251 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 251 | . . . . . . 251 Knockbacks 7 | . . . . . . 7 Impact 1 | . . . . . . 1 Kinetic 5 | . . . . . . 5 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1936 | . . 2 4 207 . 1936 Average Temperature 339 | . . 2 2 67 . 583 Received Heat Transfer 1311 | . 66 165 81 567 . 432 Effects 28 | . . . . 1 . 27 Shutdowns 6 | . . . . . . 6 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . 1 . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 7 | . . . . . . 7 Damage (major) 5 | . . . . . . 5 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . . . . 9 Impact Corruptions 8 | . . . . . . 8 Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 7 | . . . . 5 . 2 Heat Transferred 1332 | . . . . 1073 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Peak Influence 414 | . 327 362 174 244 16 414 Initial 119 | . . 117 119 57 16 9 Average 131 | . 174 214 139 82 16 137 Maximum Alert Level 2 | . 1 1 . 1 . 2 Low Security (%) 77 | 100 58 53 100 94 100 72 Level 1 22 | . 41 46 . 5 . 25 Level 2 . | . . . . . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 6 | . 1 1 . . . 4 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 . . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 17 10 2 16 . 30 Peak Tracking Total 10 | . 6 4 2 8 . 10 Tactical Retreats 6 | . . 1 . . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 4 | . 1 . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 4 | . . 2 1 . 1 . Terminals 3 | . . 2 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . 2 1 . 2 . Successful 4 | . . 2 1 . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 4 | . . 2 . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 1 . 1 . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . Terminals 2 | . . 2 . . . . Assimilate 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 2162 | 81 394 330 197 520 116 524 Spaces Moved 1330 | 55 366 275 150 233 60 191 Core 45 | 37 . . . . . 8 Treads 178 | . . . 30 148 . . Legs 328 | . . . . 85 60 183 Wheels 779 | 18 366 275 120 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 120 190 120 Average Speed 117 | 116 80 82 108 170 190 158 Slowest Speed 750 | 200 80 95 160 260 190 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 57 33 51 28 2 76 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 1687 | 69 429 336 170 298 63 322 Wait 30 | 2 8 1 . . . 19 Move 1324 | 54 365 274 149 232 59 191 Hop . | . . . . . . . Pick Up 25 | 8 6 1 . . 2 8 Fast Attach 44 | 4 4 7 3 15 . 11 Attach 13 | 1 . 1 . 1 1 9 Detach 1 | . . 1 . . . . Swap 8 | . 3 2 . 1 . 2 Drop 30 | . 5 7 3 4 1 10 Fire 176 | . 38 41 15 36 . 46 Melee 36 | . . 1 . 9 . 26 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 6) 238 | -10/Materials | Destroyed 7 combat bots 317 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 10) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 787 | -9/Materials | Discovered new exit (range 13) 804 | -9/Materials | Discovered new exit (range 9) 806 | -9/Materials | Entered Mines 848 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 918 | -9/Mines | Learned Materials stockpile data 978 | -9/Mines | Build established: Scavenger-Mutant 1000 | -9/Mines | Discovered new exit (range 2) 1003 | -9/Mines | Entered Materials 1003 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1344 | -8/Materials | Lost 4 parts (1p1n1u1w) 1485 | -8/Materials | Discovered new exit (range 15) 1523 | -8/Materials | Entered Factory 1523 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1637 | -7/Factory | Identified exit to DSF 1639 | -7/Factory | Entered DSF 1686 | -7/DSF | Additional patrols routed to DSF 1782 | -7/DSF | Lost 3 parts (1p2w) 1885 | -7/DSF | Lost 3 parts (1n1u1w) 2027 | -7/DSF | Sterilization system engaged 2047 | -7/DSF | Ambient heat levels rising (+10) 2062 | -7/DSF | Ambient heat levels rising (+10) 2077 | -7/DSF | Ambient heat levels rising (+10) 2092 | -7/DSF | Ambient heat levels rising (+10) 2092 | -7/DSF | Core integrity fell below 50% 2107 | -7/DSF | Ambient heat levels rising (+10) 2122 | -7/DSF | Ambient heat levels rising (+10) 2135 | -7/DSF | Lost 3 parts (1n2u) 2137 | -7/DSF | Ambient heat levels rising (+10) 2151 | -7/DSF | Core integrity fell below 20% 2152 | -7/DSF | Ambient heat levels rising (+10) 2164 | -7/DSF | Core destroyed Last Messages --------------- damaged (-9). 02157_ A-02 Transporter heat spikes uncontrollably. 02157_ A-02 Transporter heat damages Weight Redist. System. 02158_ Overheating: Autogun damaged (-63). 02158_ A-02 Transporter heat damages core (-3). 02159_ Overheating: Med. Storage Unit damaged (-53). 02159_ Overheating: Great Maul damaged (-22). 02159_ Overheating: Broken Imp. Carbon-fiber Leg damaged (-3). 02159_ A-02 Transporter heat damages core (-4). 02160_ A-02 Transporter heat damages Lgt. Treads. 02160_ G-47 Trooper overheating. 02162_ A-02 Transporter heat damages Lgt. Treads. 02162_ G-47 Trooper overheating. 02164_ Overheating: Core damaged (-119). 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