Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 19:52:07 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (115) 575 Value Destroyed (2979) 2979 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 9158 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 75/850 Matter 153/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Small Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Melee Analysis Suite Propulsion Shielding Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Power Sword Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Power Amplifier Small Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Targeting Computer Propulsion Shielding Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Thermic Laser Hypervelocity Railgun > --- INVENTORY -------- Light Ion Engine Fission Core System Shield Advanced Beam Rifle Heavy Laser Makeshift Laser Makeshift Sword Self-destruct Interrupter [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Makeshift Flight Unit Utility Advanced Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 6 | . . . . . 2 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 83 | 6 10 2 . . 27 10 7 . 3 4 1 . 13 Power 12 | 1 . 1 . . 4 1 1 . 1 . . . 3 Engine 8 | 1 . 1 . . 1 1 1 . 1 . . . 2 Core 4 | . . . . . 3 . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 25 | 2 4 . . . 9 4 3 . 1 1 . . 1 Treads 15 | 2 4 . . . 9 . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 10 | . . . . . . 4 3 . 1 1 . . 1 Utility 21 | 1 4 . . . 7 4 1 . . 1 . . 3 Device 5 | . . . . . 2 2 . . . . . . 1 Storage 4 | 1 2 . . . . 1 . . . . . . . Processor 6 | . . . . . 4 1 . . . . . . 1 Hackware 3 | . . . . . 1 . 1 . . . . . 1 Protection 3 | . 2 . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 25 | 2 2 1 . . 7 1 2 . 1 2 1 . 6 Energy Gun 12 | 2 1 1 . . 3 . . . . 2 1 . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 5 | . . . . . 3 . . . 1 . . . 1 Ballistic Cannon 3 | . 1 . . . . . . . . . . . 2 Launcher 2 | . . . . . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . . . 1 Parts Lost 33 | . 1 . . . 3 . 7 1 . 3 1 . 17 Power 5 | . . . . . . . 1 . . . 1 . 3 Propulsion 9 | . . . . . . . 3 1 . 2 . . 3 Utility 5 | . . . . . 1 . 1 . . . . . 3 Weapon 14 | . 1 . . . 2 . 2 . . 1 . . 8 Highest Loss Streak 7 | . 1 . . . 1 . 3 1 . 2 1 . 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 9 | . 9 14 15 14 13 5 3 4 3 2 2 3 4 Power 1 | . . 1 1 1 1 1 . . . . . . . Propulsion 2 | . 2 4 4 4 4 1 1 1 1 . . 1 . Utility 2 | . 3 5 6 6 2 1 1 2 1 1 . . . Weapon 3 | . 2 4 4 3 5 2 . 1 1 1 2 2 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 9 | . . . . 3 4 2 . . . . . . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . Utility 2 | . . . . . 2 . . . . . . . . Weapon 5 | . . . . 3 . 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 100 99 90 96 70 83 93 78 73 80 Engine 7 | . 14 14 14 14 1 7 5 . 3 7 5 . 4 Core 2 | . . . . . 7 . . . . . . . . Treads 21 | . 27 28 28 28 35 1 . . . . . . . Flight 6 | . . . . . . 28 29 24 27 25 15 13 14 Device 4 | . . . . . 4 13 13 7 7 . 6 6 7 Storage 9 | . 14 14 14 14 9 . . . 1 7 6 6 6 Processor 10 | . . . . . 16 22 20 15 15 15 13 13 13 Hackware 5 | . . . . . 4 7 9 15 15 15 13 13 13 Protection 6 | . 13 14 14 14 . . . . . 6 6 6 6 Energy Gun 8 | . 19 14 14 14 2 4 4 . . 9 4 6 5 Ballistic Gun 5 | . . . . . 14 . . . 3 . . . . Ballistic Cannon 4 | . 8 14 14 14 . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 6 7 7 2 5 6 3 Peak Build Rating 52 | 6 8 16 16 18 32 38 42 30 42 42 40 35 52 Average Rating 24 | 4 7 10 16 17 29 36 39 28 36 38 36 34 38 On Entrance 24 | . 6 8 16 16 18 32 37 30 28 42 38 34 35 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 45 | 14 33 40 40 40 45 38 20 3 14 16 17 13 24 Greatest Support 80 | 40 40 40 40 40 80 80 23 22 26 26 20 16 23 Greatest Overweight (x) 5 | . . . . . . . 1 . . . 1 . 5 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 8 8 8 8 8 Average Capacity 12 | 7 13 15 15 15 15 5 5 5 5 8 8 8 8 Most Carried 15 | 2 15 15 15 15 15 15 5 4 5 5 6 5 8 Average Carried 10 | . 9 14 15 14 13 5 3 4 4 3 3 4 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 8 8 8 8 8 Final Carried 15 | 1 14 15 15 15 15 5 4 4 5 3 4 5 2 Class Distribution -------------------- 63% | Mutant 9% | Hacker-Scout 6% | Scavenger-Mutant 4% | Derelict-Mutant 4% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 2631 | 191 273 38 . . 1215 31 309 31 . 70 . . 473 Remotely . | . . . . . . . . . . . . . . Salvage Created 4057 | . 598 113 . . 1926 36 270 . . . . . 1114 Parts 231 | . 44 5 . . 123 4 13 . . . . . 42 Haulers Intercepted 6 | . 2 . . . 4 . . . . . . . . Recyclers Shooed 7 | . 1 . . . 3 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 6 1 . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 73 | . 12 1 . . 38 . 10 . . . . . 12 Melee 2 | . . . . . . . 2 . . . . . . Guns 51 | . 10 1 . . 33 . 2 . . . . . 5 Cannons 5 | . 1 . . . . . . . . . . . 4 AOE 13 | . . . . . 5 . 6 . . . . . 2 Classes Destroyed 15 | . 8 . . . 3 . 3 . . . . . 1 Worker 8 | . 1 . . . 6 . . . . . . . 1 Builder 4 | . 1 . . . 2 . . . . . . . 1 Tunneler 4 | . 2 1 . . . 1 . . . . . . . Hauler 6 | . 2 . . . 4 . . . . . . . . Recycler 6 | . 1 1 . . . . . . . . . . 4 Minesweeper 1 | . . . . . . . 1 . . . . . . Operator 4 | . . . . . 3 . . . . . . . 1 Watcher 9 | . 3 . . . 4 1 . . . . . . 1 Swarmer 30 | . 9 1 . . 13 . 3 . . . . . 4 Grunt 31 | . 3 . . . 18 . 5 . . . . . 5 Duelist 1 | . . . . . . . 1 . . . . . . Sentry 7 | . . . . . 6 . . . . . . . 1 Hunter 1 | . . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 2 Thief 1 | . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 2 . . 8 2 4 . . . . . 7 Combat Bots Only 8 | . 3 1 . . 8 . 3 . . . . . 6 Max Kills in Single Turn 3 | . 2 1 . . 2 1 1 . . . . . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 . . . . . 2 Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 509 | . 49 3 . . 169 . 48 10 . 39 9 . 182 Missed 180 | . 10 1 . . 49 . 18 5 . 24 6 . 67 Hits 329 | . 39 2 . . 120 . 30 5 . 15 3 . 115 Melee 2 | . . . . . . . 2 . . . . . . Projectile 327 | . 39 2 . . 120 . 28 5 . 15 3 . 115 Critical Strikes 7 | . . . . . 1 . 1 . . . . . 5 Damage Taken 4817 | . 395 15 . . 1579 . 505 83 . 284 55 . 1901 Core 1331 | . 69 . . . 241 . 141 68 . 37 18 . 757 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 40 | . 10 . . . . . . . . 11 . . 19 Regen/Repaired (Parts) 32 | . . . . . 32 . . . . . . . . Core Remaining (%) 73 | 100 . . . 72 56 . . . . 64 . . . Volleys Fired 310 | . 48 3 . . 126 10 30 . . 5 4 . 84 Largest 2 | . 2 2 . . 2 1 1 . . 2 1 . 2 Hottest 154 | . 100 80 . . 130 75 75 . . 119 85 . 154 Shots Fired 525 | . 96 6 1 . 244 10 30 . . 9 4 . 125 Gun 425 | . 81 3 1 . 239 10 16 . . 9 4 . 62 Cannon 81 | . 15 3 . . . . . . . . . . 63 Launcher 19 | . . . . . 5 . 14 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 281 | . 15 3 . . 196 . . . . . . . 67 Thermal 206 | . 81 3 1 . 24 10 16 . . 9 4 . 58 Explosive 19 | . . . . . 5 . 14 . . . . . . Electromagnetic 19 | . . . . . 19 . . . . . . . . Robot Hit Streak 45 | . 7 11 . . 45 2 8 . . 2 2 . 13 Robot Miss Streak 6 | . 3 . . . 6 2 2 . . 2 4 . 3 Penetration Max 1 | . . . . . 1 . . . . . . . . Secondary Targets 8 | . 4 . . . 3 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . 1 Shots Hit Robots 358 | . 56 4 . . 175 4 23 . . 3 3 . 90 Core Hits 197 | . 26 3 . . 86 3 19 . . 2 . . 58 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . . . . . . . . Critical Strikes 25 | . 6 1 . . 6 1 2 . . . . . 9 Burn 17 | . 6 1 . . 2 1 2 . . . . . 5 Destroy 4 | . . . . . 4 . . . . . . . . Blast 4 | . . . . . . . . . . . . . 4 Melee Attacks 32 | . . . . . . . 6 . . . 11 . 15 Impact . | . . . . . . . . . . . . . . Slashing 32 | . . . . . . . 6 . . . 11 . 15 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9068 | . 757 59 . . 4222 134 1133 . . 72 75 . 2616 Guns 5589 | . 651 39 . . 3593 85 253 . . 72 36 . 860 Cannons 1367 | . 106 20 . . . . . . . . . . 1241 Explosions 1905 | . . . . . 627 49 715 . . . . . 514 Melee 204 | . . . . . . . 165 . . . 39 . . Ramming 3 | . . . . . 2 . . . . . . . 1 Kinetic 4489 | . 106 20 . . 3098 . . . . . . . 1265 Thermal 2491 | . 651 39 . . 376 134 253 . . 72 36 . 930 Explosive 1342 | . . . . . 627 . 715 . . . . . . Electromagnetic 539 | . . . . . 119 . . . . . . . 420 Impact . | . . . . . . . . . . . . . . Slashing 204 | . . . . . . . 165 . . . 39 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . 2 2 2 2 2 . . . . . . . 6 Average Corruption 1 | . 2 2 2 2 1 . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 50 | . 8 8 10 1 18 . . . . . . . 5 Message Errors 9 | . 1 1 5 . 2 . . . . . . . . Matter Fused 9 | . 3 1 . 1 4 . . . . . . . . Heat Flow Errors 10 | . 2 4 . . 3 . . . . . . . 1 Energy Discharges 7 | . 1 . 2 . 3 . . . . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . . . Data Loss (minor) 8 | . 1 2 2 . 2 . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . . . Misfires 2 | . . . 1 . . . . . . . . . 1 Alerts 1 | . . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 210 | . . . . . 49 . 59 . . . . . 102 Projectiles 86 | . . . . . . . . . . . . . 86 Explosions 106 | . . . . . 49 . 41 . . . . . 16 Melee 18 | . . . . . . . 18 . . . . . . Knockbacks 17 | . . . . . . . . . . . . . 17 Impact . | . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . 15 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 281 | . . . . . . . 50 . . . . . 231 Shots 10 | . . . . . . . 1 . . . . . 9 Rammed 3 | . . . . . 1 . . . . . . . 2 Targets Rammed 3 | . . . . . 1 . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 591 | . 312 273 46 . 591 146 199 . . 181 152 . 250 Average Temperature 93 | . 76 88 24 . 150 74 67 . . 86 76 . 90 Received Heat Transfer 1140 | . 69 . . . 558 . 63 9 . 99 27 . 315 Effects 11 | . . . . . 11 . . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . Damage (major) 5 | . . . . . 5 . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . . . . . 1 Parts Melted 8 | . 2 1 . . 2 . . . . . . . 3 Heat Transferred 6711 | . 2368 185 . . 814 272 592 . . 148 100 . 2232 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 2 | . . . . . 2 1 . . . . . . 1 Low Security (%) 70 | 100 100 100 . 100 34 7 . . . . 100 100 90 Level 1 15 | . . . . . 29 92 . . . . . . 9 Level 2 14 | . . . . . 36 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 575 | . 113 53 . . 575 278 . . . . 12 . 259 Initial 245 | . . . . . . 245 . . . . 12 . . Average 148 | . 25 4 . . 327 232 . . . . 1 . 52 Influence Increases 2807 | . 373 84 . . 1227 110 210 90 . 180 17 . 516 Destroy 0b10 Robot/C 1480 | . 240 60 . . 760 . 180 . . . . . 240 Destroy 0b10 Robot/NC 210 | . 50 10 . . 95 10 5 . . . . . 40 Destroy Leader 310 | . 50 10 . . 186 2 10 . . . . . 52 Allied During Kill 4 | . . 4 . . . . . . . . . . . Successful Hack 37 | . 14 . . . 11 . . . . . 6 . 6 Disable Machine 210 | . . . . . 60 30 . . . . . . 120 Destroy Structure 151 | . 4 . . . 70 38 . . . . 11 . 28 Partial Spotted 30 | . . . . . . 30 . . . . . . . Lose Combat Pursuer 375 | . 15 . . . 45 . 15 90 . 180 . . 30 Influence Decreases 2568 | . 373 84 . . 686 406 342 83 120 160 37 . 277 Entered New Map 539 | . . . . . . 296 92 23 120 . 8 . . Time Decay 1749 | . 363 84 . . 656 110 180 50 . 150 29 . 127 Lost Part 280 | . 10 . . . 30 . 70 10 . 10 . . 150 Squads Dispatched 16 | . 1 . . . 7 . . . . . 1 . 7 Investigation 8 | . 1 . . . 3 . . . . . 1 . 3 Extermination 2 | . . . . . . . . . . . . . 2 Reinforcement 3 | . . . . . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 7 | . . . . . 4 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 140 | . 18 4 . . 48 1 13 7 . 14 4 6 25 Peak Tracking Total 7 | . 3 3 . . 5 1 3 7 . 6 3 6 7 Tactical Retreats 14 | . 1 . . . 2 . 1 3 . 5 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 9 | . 5 . . 1 1 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 14 | . . . . . 4 2 . . . . . . 8 Max in Single Turn 6 | . . . . . 2 2 . . . . . . 6 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 31 | . 8 . 1 1 8 2 1 . . . 3 . 7 Terminals 20 | . 8 . . . 5 1 . . . . 1 . 5 Fabricators 2 | . . . . . . 1 . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . . . . . 1 . 2 Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 81 | . 21 . 1 1 23 4 1 . . . 8 . 22 Successful 33 | . 5 . 1 1 11 3 1 . . . 5 . 6 Failed 48 | . 16 . . . 12 1 . . . . 3 . 16 Catastrophic 14 | . 6 . . . 2 1 . . . . . . 5 Database Lockouts . | . . . . . . . . . . . . . . Manual 53 | . 19 . 1 . 11 2 . . . . 5 . 15 Terminals 58 | . 21 . . . 15 2 . . . . 4 . 16 Fabricators 3 | . . . . . . 2 . . . . 1 . . Repair Stations 2 | . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . 4 . . . . . 3 . 6 Garrison Access 2 | . . . . . 2 . . . . . . . . Terminal Hacks 19 | . 5 . 1 1 6 1 1 . . . 3 . 1 Record 2 | . . . . . 1 . . . . . . . 1 Part Schematic 1 | . . . . . . . . . . . 1 . . Open Door 2 | . . . . 1 . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 6 | . 1 . . . 3 1 . . . . 1 . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 . . Network Status 2 | . . . . . . 1 . . . . 1 . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 3 . . . . . 1 . 5 Insert Component 5 | . . . . . 2 . . . . . 1 . 2 Analyze 3 | . . . . . 1 . . . . . . . 2 Retrieve Study 1 | . . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . 1 Hacking Detections 25 | . 7 . . . 7 1 . . . . 3 . 7 Full Trace Events 8 | . . . . . 4 . . . . . 1 . 3 Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . 1 . 1 Parts Built 2 | . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . 1 Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . . . . 1 . 1 Part Schematics Acquired 2 | . . . . . 1 . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 2 | . . 1 . . . . . . . . . 1 . Largest Group 1 | . . 1 1 . . . . . . . . 1 . Highest-Rated Group 31 | . . 31 31 . . . . . . . . 31 . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 16 | . . 6 . . . . . . . . . 10 . Total Damage 275 | . . 105 . . . . . . . . . 170 . Kills 2 | . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 2688 | . . . . . . 219 368 116 70 353 363 48 1151 Optics 2674 | . . . . . . 205 368 116 70 353 363 48 1151 Structural 2134 | . . . . . . 219 368 116 70 38 363 48 912 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 8660 | 120 1648 708 360 251 2875 229 368 116 70 353 363 48 1151 Spaces Moved 7737 | 73 915 426 226 153 1307 482 899 287 150 839 548 90 1342 Core 64 | 6 . . . . . . . . . . . . 58 Treads 3095 | 67 915 426 226 153 1307 1 . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4578 | . . . . . . 481 899 287 150 839 548 90 1284 Fastest Speed 26 | 50 160 160 160 160 160 26 26 31 35 36 42 52 44 Average Speed 89 | 150 160 160 160 160 161 26 30 33 35 39 58 52 54 Slowest Speed 300 | 160 160 160 160 160 163 162 118 35 36 42 142 52 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 90 77 60 43 63 8 70 50 10 78 11 80 23 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . . 3 . . . . 1 . . 1 . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 11 | . . 1 . . . . 5 1 . 4 . . . Spaces Dug 25 | . . . . . . . . . . . 10 . 15 Terrain Destroyed 290 | . . . . . 70 40 142 . . . 10 . 28 Melee 25 | . . . . . . . . . . . 10 . 15 Projectile 10 | . . . . . 2 . . . . . . . 8 AOE 255 | . . . . . 68 40 142 . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Total 8875 | 80 1001 448 225 161 1824 576 956 304 164 849 575 90 1622 Wait 548 | . 6 15 . . 310 56 3 18 9 . . . 131 Move 7721 | 72 914 425 225 152 1306 477 898 286 149 838 548 89 1342 Hop 2 | . . . . . . 2 . . . . . . . Pick Up 59 | 2 14 1 . 4 21 3 8 . 2 . . 1 3 Fast Attach 25 | 5 3 . . 1 2 3 . . 3 . . . 8 Attach 44 | 1 1 . . . 9 6 7 . 1 4 5 . 10 Detach 13 | . . . . . 1 1 1 . . 2 5 . 3 Swap 46 | . 8 2 . . 25 3 1 . . . 2 . 5 Drop 57 | . 7 2 . 4 23 15 2 . . . . . 4 Fire 310 | . 48 3 . . 126 10 30 . . 5 4 . 84 Melee 32 | . . . . . . . 6 . . . 11 . 15 Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 15) 1052 | -10/Materials | Discovered new exit (range 3) 1238 | -10/Materials | Discovered new exit (range 16) 1287 | -10/Materials | Identified exit to Mines 1769 | -10/Materials | Entered Mines 1791 | -10/Mines | Escorted by a lone wolf Derelict 1795 | -10/Mines | Discovered new exit (range 9) 1811 | -10/Mines | Learned location of Storage (-9) 1820 | -10/Mines | Met a Derelict bent on vengeance 2288 | -10/Mines | Discovered new exit (range 16) 2325 | -10/Mines | Learned location of Zion (-7) 2456 | -10/Mines | Assembled infested the area 2467 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2469 | -10/Mines | Discovered new exit (range 5) 2477 | -10/Mines | Entered Exiles 2477 | -10/Exiles | Accompanied by 1 ally 2517 | -10/Exiles | Met 8R-AWN 2548 | -10/Exiles | Met EX-HEX 2594 | -10/Exiles | Met EX-BIN 2613 | -10/Exiles | Aligned with FarCom system 2615 | -10/Exiles | Given EX-Vault access code 2666 | -10/Exiles | Opened EX-Vault 2709 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2764 | -10/Exiles | Met EX-DEC 2817 | -10/Exiles | Discovered new exit (range 14) 2837 | -10/Exiles | Entered Mines 2842 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2939 | -9/Mines | Learned Materials terminal intel 3035 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3079 | -9/Mines | Discovered new exit (range 5) 3088 | -9/Mines | Entered Materials 3088 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3089 | -8/Materials | Loaded intel: 12 terminal locations 3222 | -8/Materials | Garrison activated, responded to threat 4148 | -8/Materials | Destroyed 8 combat bots 4752 | -8/Materials | Repaired Nuclear Core 4769 | -8/Materials | Discovered new exit (range 11) 4922 | -8/Materials | Identified exit to Factory 5740 | -8/Materials | Build established: Scavenger-Mutant 5963 | -8/Materials | Entered Factory 5963 | -7/Factory | Evolved 2 slots: Utility x2 6117 | -7/Factory | Fabricated Imp. Recalibrator? 6180 | -7/Factory | Discovered new exit (range 4) 6192 | -7/Factory | Entered Lower Caves 6437 | -7/Lower Caves | Lost 3 parts (2n1w) 6441 | -7/Lower Caves | Encountered a Warlord checkpoint 6545 | -7/Lower Caves | Learned 4 Factory zone layouts 6558 | -7/Lower Caves | Discovered new exit (range 5) 6560 | -7/Lower Caves | Entered another Lower Caves area 6584 | -7/Lower Caves | Encountered a Warlord checkpoint 6662 | -7/Lower Caves | Discovered new exit (range 14) 6676 | -7/Lower Caves | Entered Zion 6740 | -7/Zion | Discovered new exit (range 13) 6746 | -7/Zion | Entered Proximity Caves 6781 | -6/Proximity Caves | Learned Factory emergency access door positions 7001 | -6/Proximity Caves | Build established: Derelict-Mutant 7095 | -6/Proximity Caves | Discovered new exit (range 6) 7099 | -6/Proximity Caves | Entered Factory 7099 | -6/Factory | Evolved 2 slots: Utility x2 7367 | -6/Factory | Identified exit to Lower Caves 7462 | -6/Factory | Sucked down chute 7462 | -6/Factory | Entered Waste 7463 | -6/Waste | Met a frightened Derelict 7487 | -6/Waste | Spotted C-40 Crusher 7490 | -6/Waste | Spotted C-40 Crusher 7490 | -6/Waste | Spotted C-40 Crusher 7491 | -6/Waste | Spotted C-40 Crusher 7493 | -6/Waste | Spotted C-40 Crusher 7493 | -6/Waste | Spotted C-40 Crusher 7504 | -6/Waste | Discovered new exit (range 12) 7510 | -6/Waste | Entered Factory 7742 | -6/Factory | Build established: Hacker-Scout 8191 | -6/Factory | Discovered exit to Lower Caves (range 18) 8394 | -6/Factory | Lost 7 parts (2p3n1u1w) 8456 | -6/Factory | Core integrity fell below 50% 8488 | -6/Factory | Lost 6 parts (1p1u4w) 8590 | -6/Factory | Core integrity fell below 20% 8661 | -6/Factory | Self-destructed Last Messages --------------- 08649_ R-10 Processor collects Med. Storage Unit. 08649_ R-10 Processor collects Com. Wheel. 08649_ K-01 Serf collects debris. 08652_ R-10 Processor destroyed. 08652_ K-01 Serf collects debris. 08654_ R-10 Processor collects Com. Wheel. 08654_ K-01 Serf collects debris. 08655_ Adv. Assault Cannon destroyed. 08655_ U-05 Engineer builds a Wall. 08656_ K-01 Serf collects debris. 08657_ Penetrated by Slug. 08658_ R-10 Processor collects Field Recycling Unit. 08659_ K-01 Serf collects debris. 08659_ Destroyed Wheel. 08660_ K-01 Serf collects debris. 08660_ M-28 Smith repairs U-05 Engineer Welding Torch. 08661_ R-10 Processor collects Com. Wheel. 08661_ Penetrated by Slug. 08661_ Critical hit (Destroy). 08661_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????? | | ??????????????????? | | ???????????????????? #################### | | ???????????????????? # ## ######## ## | | ???????????????????? # # # ## | | ???????????????????? # # # ## | | ???????????????????? + ?? / / ## | | ??????????????????????????? # # ## | | ??????????????????????????? # # ## | | ??????????????????????????? # % % # ## | | ??????????????????????????? # % # | | ??????????????????????????? # # | | ??????????????????????????? # # | | ??????????????????????????? # # """ " | | ??????????????????????????? # # """ " | | ????????????????????????? ####/########## """ " | | ???????????????#??????? ####%########## | | ???????????????# ##?########%### ^^ """ " | | ???????????????# ########## % % ^ """ " | | ?????????????## % """ " | | #####?????????????## % % | | #####??????????????# % % % u %%% | | ??????????????????## % % R % p ######### | | ??????????????????## % % ! ######### | | ######### ??# % %%R] ]]] ##??????? | | #############+###??# @ R]] ]]] ##??????? | | #??# % u ]]]u]] ##??????? | | ##?# k m % ##??????? | | ##?# k% u% ;#??????? | | #### R ######## ###??????? | | #### % ######## # ??????? | | #?????## +????????? | | #?????## #????????? | | #?????## #????????? | | #?????## #????????? | | #?????## #????????? | | #?????## ?????????? | | k #?????## ?????????? | | h #?????## ?????????? | | #?????## ??????????? | | ##################### ##???????????????????? | | ######## # #????????????????????? | | #######???????????? #h #????????????????????? | | ##?????????????# ?????????????????????? | | ##?????????????/ ?????????????????????? | | ##?????????????# ?????????????????????? | | ##?????????????? ?????????????????????? | | ##????????????????? ?????????????????????? | | ##??????????????????? ?????????????????????? | | ##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 72 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed VTOL Module | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Recalibrator | x2 | -7/Factory | Preloaded Repaired ---------- Nuclear Core | 57% | -8/Materials Studied --------- Xenon Bombardment Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deadly Force Hydra I'm Back, Baby! Challenges ------------ None Game ------ Seed SeismicShockboltChargecaster Manual? 0 Play Time 01:34:52 Cumulative 29.3 hours Start 2026.10.22 @ 10:47:37 End 2026.10.22 @ 19:52:07 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 7175b036-726c-4dd2-9c53-2f763adc3f54