Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 12:29:23 Player: Haruame Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (7) 35 Value Destroyed (275) 275 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1810 Bonus ------- None Cogmind --------- Core Integrity 377/400 Matter 295/300 Energy 113/125 System Corruption 0% Temperature Cool (12) Movement Flying (37) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (6) ---- Ion Engine Aluminum Leg Particle Gun Light EM Pulse Cannon Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Slug Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Particle Gun Light EM Pulse Cannon Shotgun Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Storage Small Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 14 | . 3 8 . 1 2 Power 3 | . . 1 . . 2 Engine 3 | . . 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . 2 5 . . . Treads 2 | . . 2 . . . Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 2 | . 1 1 . . . Device . | . . . . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 2 | . . 1 . 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . . . . 3 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . . 3 Average Slot Usage (%) 96 | . 97 99 100 90 88 Engine 12 | . 14 11 11 11 11 Leg 12 | . 28 2 . . . Flight 17 | . . 28 33 33 33 Storage 12 | . 14 11 11 11 11 Protection 11 | . 11 11 11 11 11 Ballistic Gun 28 | . 28 33 33 24 22 Naked Turns . | . . . . . . Heaviest Build 20 | 11 18 20 18 18 18 Greatest Support 20 | 20 20 20 18 18 18 Greatest Overweight (x) 6 | . . 6 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 Average Capacity 6 | . 6 6 6 6 6 Most Carried 6 | . 6 6 6 6 6 Average Carried 5 | . 5 5 6 6 6 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 6 Class Distribution -------------------- 61% | Mutant 38% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 456 | 198 68 60 120 . 10 Remotely . | . . . . . . Salvage Created 362 | . 166 60 136 . . Parts 17 | . 11 2 4 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . 4 1 6 . . Guns 11 | . 4 1 6 . . Classes Destroyed 3 | . 1 1 1 . . Grunt 6 | . 4 . 2 . . Sentry 1 | . . 1 . . . Assembled 4 | . . . 4 . . Best Kill Streak 2 | . 2 1 2 . . Combat Bots Only 2 | . 2 1 2 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 484 | . 188 28 177 . 91 Core 49 | . 26 . 23 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 89 . . . . Volleys Fired 38 | . 18 2 18 . . Largest 3 | . 2 3 3 . . Hottest 60 | . 40 60 60 . . Shots Fired 96 | . 36 6 54 . . Gun 96 | . 36 6 54 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 96 | . 36 6 54 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 3 9 . . Robot Miss Streak 2 | . 2 1 2 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 69 | . 27 5 37 . . Core Hits 29 | . 11 2 16 . . Critical Hits 2 | . . . 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 564 | . 229 50 285 . . Guns 564 | . 229 50 285 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 564 | . 229 50 285 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 159 | . 49 26 159 . . Average Temperature 47 | . 22 14 62 . . Received Heat Transfer 239 | . 108 9 110 . 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 148 | . 115 138 148 . . Initial 53 | . . 48 53 . . Average 49 | . 24 59 112 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 9 4 23 . 1 Peak Tracking Total 14 | . 3 4 14 . 1 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1225 | . 536 212 178 267 32 Spaces Moved 1235 | 1 227 191 305 475 36 Core 2 | . . 2 . . . Treads 1 | . . 1 . . . Legs 236 | 1 227 8 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 996 | . . 180 305 475 36 Fastest Speed 34 | 120 120 34 34 34 34 Average Speed 51 | 120 120 45 34 34 34 Slowest Speed 350 | 120 120 350 34 34 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . 4 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 37 21 59 72 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1748 | . 464 307 343 580 54 Wait 453 | . 209 104 21 103 16 Move 1218 | . 226 182 300 474 36 Hop 6 | . . 4 2 . . Pick Up 5 | . 3 1 1 . . Fast Attach 7 | . 1 5 . 1 . Attach 2 | . . 2 . . . Detach 2 | . . 2 . . . Swap 5 | . 2 1 . . 2 Drop 12 | . 5 4 1 2 . Fire 38 | . 18 2 18 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 10) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 738 | -9/Materials | Discovered new exit (range 16) 749 | -9/Materials | Entered Mines 787 | -9/Mines | Assembled infested the area 843 | -9/Mines | Build established: Tank 913 | -9/Mines | Learned location of Storage (-7) 925 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 927 | -9/Mines | Entered Zion 1001 | -7/Zion | Given A8's code to call for help 1045 | -7/Zion | Learned location of Data Miner (-6) 1047 | -7/Zion | Learned location of Quarantine (-3) 1121 | -7/Zion | Learned location of Warlord (-4) 1140 | -7/Zion | Learned location of Recycling (-7) 1191 | -7/Zion | Discovered new exit (range 9) 1194 | -7/Zion | Entered Proximity Caves 1220 | -6/Proximity Caves | Spotted B-75 Beast 1226 | -6/Proximity Caves | Self-destructed Last Messages --------------- I don't think future raids stand much of a chance going up against an enemy designed specifically to counter our strengths and exploit our weaknesses! IJ-TAC(z): So lonely around here without my bot buddies... We were all set to sneak through 0b10, and I forgot to double check if H4-X5K had correctly installed Trojan(Operators). Turned our first corner and *ZURB* there it was, an Operator unexpectedly staring us down from a terminal. Sure didn't take long for the Hunters to arrive! 01191_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01196_ Searching scrap... 01196_ Found Mak. Armor Plating. 01196_ Found 39 Matter. 01197_ Acquired 10 matter. 01210_ M-22 Extractor destroyed. 01226_ Cesium-ion Thruster destroyed. 01226_ Med. Armor Plating destroyed. 01226_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????# ??????????#######??????????????? | | ????????????????? #????##### ######?????????? | | ?????????????????? ????# #????????? | | ?????????????????## ???# ????????? | | ????????????????##" #####@ ????????? | | ????????????????# $ ????????? | | ????????????????# ????????? | | ???????????????## %& ## ?????????? | | ???????????????#" &%& # # B?????????? | | ???????????????#; & ##### #?? ?????????? | | ???????????????#; #???## # ?????????? | | ??????????????#; ""###### ????????? | | ??????????????##; ## $ ????????? | | ???????????????#;; # ## ????????? | | ???????????????### ### #### ????????? | | ?????????????????# ?# #??????? ??????????? | | ?????????????????# ??#$ ##?????????????????? | | ?????????????????# ??## ### ##????????????????? | | ?????????????????# ???####?## ##???????????????? | | ?????????????????#??????????# ##??????????????? | | ?????????????????#????????### #??????????????? | | ???????????????### ?????## ###??????????????? | | ???????????????# #### #????????????????? | | ???????????????# % #????????????????? | | ???????????????# ! #????????????????? | | ???????????????# #### #### ##????????????????? | | ???????????????## ????###???##?????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed MeleeTractorSteel Manual? 0 Play Time 00:27:36 Cumulative 10.4 hours Start 2021.02.09 @ 11:17:24 End 2021.02.09 @ 12:29:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64778657-c281-4c1c-91b7-2061ba962b48