Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 21:16:39 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (769) 769 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5039 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 12/100 System Corruption 1% Temperature Warm (177) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Coolant Injector Microactuators Stasis Canceller Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Targeting Computer ECM Suite Reaction Control System Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Makeshift Spear > --- INVENTORY -------- Light Ion Engine Wheel Improved Signal Interpreter Makeshift Terrain Scan Processor Microactuators Stasis Canceller Transmission Jammer Improved Power Shielding Makeshift Kinetic Plating Force Field Hacking Suite Improved Hacking Suite High-powered Tractor Beam Hypervelocity Gauss Rifle [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Armor Plating Device Coolant Injector Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Hammer Energy Gun High-powered Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Concussive RPG Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Slots Evolved 8 | . . 2 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 6 | . . 2 1 1 . 2 . . Weapon . | . . . . . . . . . Parts Attached 51 | 7 . 9 12 4 3 4 3 9 Power 4 | 1 . 1 1 . . . . 1 Engine 3 | 1 . 1 . . . . . 1 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 2 4 . . . 1 . Treads 2 | 2 . . . . . . . . Leg 3 | . . 1 1 . . . 1 . Wheel 3 | . . . 3 . . . . . Hover 1 | . . 1 . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 . 4 5 2 . 4 . 7 Device 12 | 1 . . 2 1 . 3 . 5 Storage 3 | 1 . 1 1 . . . . . Processor 2 | . . 1 . . . 1 . . Hackware 1 | . . . . . . . . 1 Protection 6 | . . 2 2 1 . . . 1 Artifact . | . . . . . . . . . Weapon 14 | 2 . 2 2 2 3 . 2 1 Energy Gun 3 | 1 . . . 1 . . 1 . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 3 | 1 . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 41 | . . 9 9 . 6 . 1 16 Power 4 | . . 2 . . . . . 2 Propulsion 9 | . . 3 1 . 2 . 1 2 Utility 18 | . . 2 4 . 3 . . 9 Weapon 10 | . . 2 4 . 1 . . 3 Highest Loss Streak 14 | . . 4 9 . 6 . 1 14 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 3 4 3 3 6 3 12 9 Power . | . 1 . . 1 1 1 1 . Propulsion . | . . . . 1 1 1 1 . Utility 4 | . 1 2 1 1 4 1 9 8 Weapon 1 | . 1 2 . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 12 | 1 . 2 1 . . 2 1 5 Power 1 | . . 1 . . . . . . Propulsion 4 | . . 1 1 . . 2 . . Utility 6 | . . . . . . . 1 5 Weapon 1 | 1 . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 77 | . 100 85 57 88 79 64 81 48 Engine 3 | . 14 7 . . . . . . Core 2 | . . . 3 7 7 6 6 2 Treads 4 | . 28 8 . . . . . . Leg 5 | . . 4 5 . . 5 10 2 Wheel 2 | . . . 8 23 21 . . 2 Hover 1 | . . 2 . . . . . . Device 13 | . 14 7 3 9 12 25 26 17 Storage 13 | . 14 21 11 7 7 6 6 3 Processor 7 | . . 3 9 7 7 9 13 9 Protection 8 | . . 10 7 19 12 5 6 2 Energy Gun 3 | . 14 3 . 4 3 2 6 2 Ballistic Gun 3 | . 14 7 3 . . . . . Impact Weapon 4 | . . 9 3 7 4 . . . Piercing Weapon 1 | . . . . . . . 4 2 Peak Build Rating 45 | 7 7 11 16 23 25 28 45 43 Average Rating 19 | 4 7 9 10 22 19 25 41 26 On Entrance 15 | . 7 7 10 16 23 9 28 42 Avg Prop Armor Cover (%) 5 | . . . 11 . . . . 5 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 15 15 22 40 53 48 39 43 43 Greatest Support 44 | 40 40 40 30 30 30 24 44 19 Greatest Overweight (x) 6 | . . 6 2 1 2 1 1 6 Average Overweight (x) . | . . 1 . 1 1 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 10 | 6 8 8 10 15 15 15 15 11 Most Carried 15 | 4 5 8 5 6 9 6 15 14 Average Carried 6 | 1 3 4 3 3 6 3 12 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 1 5 4 4 6 7 5 15 . Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Matter Collected 936 | 125 . 542 90 . 8 75 42 54 Remotely 10 | . . . . . . . . 10 Salvage Created 1053 | 107 . 537 286 . . 75 24 24 Parts 47 | 5 . 22 12 . . 4 1 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented 1 | . . . . . . . 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Combat Hostiles Destroyed 25 | . . 17 5 . . 1 1 1 Melee 5 | . . 4 1 . . . . . Guns 13 | . . 9 1 . . 1 1 1 Cannons 2 | . . . 2 . . . . . AOE 1 | . . . 1 . . . . . Classes Destroyed 8 | 2 . 5 1 . . . . . Worker 3 | . . 2 1 . . . . . Tunneler 2 | 2 . . . . . . . . Recycler 3 | 1 . 1 1 . . . . . Operator 1 | . . 1 . . . . . . Swarmer 13 | . . 11 . . . . 1 1 Grunt 7 | . . 4 3 . . . . . Sentry 3 | . . 2 . . . 1 . . Hunter 2 | . . . 2 . . . . . Best Kill Streak 6 | 3 . 3 6 . . 1 1 1 Combat Bots Only 4 | . . 3 4 . . 1 1 1 Max Kills in Single Turn 2 | 2 . 1 2 . . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Hostile Shots Fired 475 | . . 162 118 . 18 36 10 131 Missed 129 | . . 38 30 . 3 14 6 38 Hits 346 | . . 124 88 . 15 22 4 93 Projectile 346 | . . 124 88 . 15 22 4 93 Critical Strikes 10 | . . 1 5 . 1 . . 3 Damage Taken 4903 | 15 . 1257 1308 . 393 167 61 1702 Core 1730 | . . 348 481 . 40 23 . 838 Absorbed by Shields 28 | . . . 28 . . . . . Redirected to Shielding 51 | . . 51 . . . . . . Ignored by Resistances 14 | . . . . . . . . 14 Core Remaining (%) 63 | 100 100 13 12 . 94 . . . Volleys Fired 73 | 4 1 37 14 . 2 7 3 5 Largest 2 | 2 2 2 1 . 1 1 1 1 Hottest 68 | 60 60 60 68 . . 45 60 33 Shots Fired 78 | 7 2 38 14 . 2 7 3 5 Gun 65 | 7 2 38 3 . . 7 3 5 Cannon 10 | . . . 10 . . . . . Launcher 3 | . . . 1 . 2 . . . Special . | . . . . . . . . . Kinetic 48 | 4 1 35 3 . . . . 5 Thermal 10 | . . . 10 . . . . . Explosive 3 | . . . 1 . 2 . . . Electromagnetic 17 | 3 1 3 . . . 7 3 . Robot Hit Streak 14 | 2 4 6 12 . . 13 14 2 Robot Miss Streak 3 | 1 . 3 1 . 2 3 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 85 | 4 2 55 13 . . 7 2 2 Core Hits 51 | 3 . 16 16 . 4 6 3 3 Critical Kills 2 | . . 1 . . . . . 1 Critical Parts Destroyed 3 | . . 3 . . . . . . Critical Strikes 6 | . . 4 . . . . 1 1 Destroy 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . . 1 . Smash 4 | . . 4 . . . . . . Melee Attacks 49 | . . 47 2 . . . . . Impact 49 | . . 47 2 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2199 | 129 33 1132 507 . 198 108 60 32 Guns 632 | 55 33 321 30 . . 108 60 25 Cannons 206 | . . . 206 . . . . . Explosions 515 | 74 . 32 229 . 180 . . . Melee 803 | . . 779 24 . . . . . Ramming 43 | . . . 18 . 18 . . 7 Kinetic 375 | 25 13 282 30 . . . . 25 Thermal 312 | 74 . 32 206 . . . . . Explosive 409 | . . . 229 . 180 . . . Electromagnetic 257 | 30 20 39 . . . 108 60 . Impact 803 | . . 779 24 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 145 | . . 135 10 . . . . . Projectiles . | . . . . . . . . . Explosions 10 | . . . 10 . . . . . Melee 135 | . . 135 . . . . . . Knockbacks 4 | . . 4 . . . . . . Impact 4 | . . 4 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 73 | 15 . 26 17 . 9 . . 6 Shots 3 | 1 . 1 1 . . . . . Rammed 5 | . . . . . 4 . . 1 Targets Rammed 21 | . . . 16 . 4 . . 1 Kicked 16 | . . . 16 . . . . . Crushed . | . . . . . . . . . Highest Temperature 295 | 12 . 9 48 . . 7 12 295 Average Temperature 36 | 12 . 6 21 . . 3 6 225 Received Heat Transfer 1628 | . . 198 585 . 90 48 . 707 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . 6 . . . . . . Combat Hostiles 4 | . . 4 . . . . . . Parts Fried 8 | . . 7 . . . 1 . . Impact Corruptions 9 | . . 9 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 420 | 50 . . 370 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 81 | 10 9 81 45 . 3 30 . . Initial 20 | . . . 20 . 3 . . . Average 15 | . . 22 10 . 1 4 . . Influence Increases 874 | 15 14 470 165 5 . 30 20 155 Destroy 0b10 Robot/C 500 | . . 340 100 . . 20 20 20 Destroy 0b10 Robot/NC 45 | 15 . 20 10 . . . . . Destroy Leader 110 | . . 70 30 . . 10 . . Successful Hack 25 | . 14 6 . 5 . . . . Disable Machine 15 | . . 15 . . . . . . Destroy Structure 14 | . . 4 10 . . . . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 150 | . . 15 . . . . . 135 Influence Decreases 844 | 15 14 420 215 . 5 30 20 125 Entered New Map 32 | . . . 30 . 2 . . . Time Decay 599 | 15 14 330 100 . . 30 20 90 Lost Part 213 | . . 90 85 . 3 . . 35 Squads Dispatched 5 | . . 1 2 . 2 . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 2 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Distress Signals 4 | . . 4 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 1 32 14 . 3 1 4 16 Peak Tracking Total 8 | . 2 6 7 . 3 1 7 8 Tactical Retreats 8 | . . 1 . . 1 . 1 5 ECM-based Alert Blocks 7 | . . . . . 1 . 5 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Traps Triggered 2 | . . 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Machines Accessed 9 | . 2 6 . 1 . . . . Terminals 9 | . 2 6 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 6 11 . 2 . . . . Successful 4 | . 2 1 . 1 . . . . Failed 15 | . 4 10 . 1 . . . . Catastrophic 5 | . 1 4 . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 4 9 . . . . . . Terminals 19 | . 6 11 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 1 . 1 . . . . Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 6 . 1 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 180 | . . . . . . . . 180 Highest-Rated Ally 180 | . . . . . . . . 180 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Active Infowar (turns) 2790 | 13 118 1102 . 32 62 291 788 384 Optics 1306 | . . . . . . 137 788 381 IFF 3 | . . . . . . . . 3 Seismic 1233 | 13 118 1102 . . . . . . Jamming 3 | . . . . . . . . 3 ECM 1323 | . . . . 32 62 291 788 150 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Turns Passed 3759 | 85 118 1602 337 83 65 291 788 390 Spaces Moved 1972 | 44 65 588 147 78 47 132 508 363 Core 235 | 11 . 10 2 . . . . 212 Treads 348 | 33 65 250 . . . . . . Legs 895 | . . 216 39 . . 132 508 . Wheels 382 | . . . 106 78 47 . . 151 Hover 112 | . . 112 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 50 95 95 190 130 50 Average Speed 150 | 132 160 207 123 95 95 190 146 80 Slowest Speed 350 | 160 160 350 260 95 110 190 210 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 15 57 18 3 48 4 62 51 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . Unknown Exits Taken 5 | 1 . 1 1 . . 1 1 . Scrap Searched 4 | . . . . . . . 4 . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 15 | 2 . 3 10 . . . . . Melee 1 | . . 1 . . . . . . Projectile . | . . . . . . . . . AOE 14 | 2 . 2 10 . . . . . Terrain Rammed 1 | . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Total 2598 | 64 77 851 282 86 66 167 550 455 Wait 354 | . 8 158 78 . . 13 23 74 Move 1964 | 43 64 587 146 77 46 131 507 363 Hop . | . . . . . . . . . Pick Up 62 | 9 4 10 12 5 3 6 13 . Fast Attach 1 | . . . . . . . 1 . Attach 50 | 7 . 9 11 3 2 6 2 10 Detach . | . . . . . . . . . Swap 6 | . . 1 2 1 1 1 . . Drop 9 | 1 . 2 1 . . 3 1 1 Fire 73 | 4 1 37 14 . 2 7 3 5 Melee 49 | . . 47 2 . . . . . Ram 6 | . . . . . 4 . . 2 Kick 16 | . . . 16 . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Materials 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 819 | -9/Materials | Lost 4 parts (1p2n1w) 1285 | -9/Materials | Core integrity fell below 50% 1328 | -9/Materials | Core integrity fell below 20% 1346 | -9/Materials | Lost 3 parts (1p2u) 1764 | -9/Materials | Discovered new exit (range 16) 1806 | -9/Materials | Entered another Materials area 1806 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1970 | -8/Materials | Core integrity fell below 50% 2013 | -8/Materials | Lost 9 parts (1n4u4w) 2016 | -8/Materials | Core integrity fell below 20% 2108 | -8/Materials | Discovered new exit (range 9) 2119 | -8/Materials | Discovered new exit (range 16) 2143 | -8/Materials | Entered Factory 2143 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2226 | -7/Factory | Identified exit to DSF 2226 | -7/Factory | Entered DSF 2273 | -7/DSF | Additional patrols routed to DSF 2276 | -7/DSF | Discovered new exit (range 15) 2291 | -7/DSF | Entered Factory 2291 | -6/Factory | Evolved 2 slots: Utility x2 2316 | -6/Factory | Lost 6 parts (2n3u1w) 2482 | -6/Factory | Discovered new exit (range 13) 2582 | -6/Factory | Entered Lower Caves 3111 | -6/Lower Caves | Discovered new exit (range 20) 3296 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3370 | -6/Lower Caves | Entered another Lower Caves area 3505 | -6/Lower Caves | Attracted the attention of an 0b10 base 3573 | -6/Lower Caves | Core integrity fell below 50% 3632 | -6/Lower Caves | Lost 14 parts (2p2n7u3w) 3739 | -6/Lower Caves | Spotted B-75 Beast 3752 | -6/Lower Caves | Core integrity fell below 20% 3760 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 1 matter. Acquired 24 matter. Acquired 10 matter. Imp. Targeting Computer destroyed. Adv. Weight Redist. System destroyed. Dropped Lrg. Storage Unit. Acquired 10 matter. A strange signal echoes through the caves. Hpw. Tractor Beam destroyed. Enh. Optical Array blasted off. Knocked back. Slammed into B-75 Beast. Destabilizing: System corrupted (+1). Slammed into Wall. Destabilizing: Core damaged (-8). Destabilizing: System interference. Coolant Injector temporarily disabled. Critical hit (Meltdown: +320). Acquired 4 matter. IFF Parser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#?????? | | ????????????????????????????????????????? #????? ? | | ???????????????????????????####?????????? #???? ?? | | ??????????????????????????## ##????????? #?? ??? | | ?????????????????????????## ##??????? #?# ???? | | ?????????????????????????# ##?????? #? ???? | | ?????????????????????????##### #????## # ???? | | ????????????????????????????## #??## ? ???? | | ???????????????????????????## #?## ?? ???? | | ??????????????????????????## ###?# ##?? | | ???????????????# ?????????# ##### #???# ## | | ?????????????#;# #####?### ## #???# | | ?????????????#;; ##;;% l ## #????# | | ???????# %;;; ;; BB % g g g #????## ### | | ???????# % % BB@ ;# ##????# #?? | | ?????# ! #;#### ### ##??? #? | | ?????? ;;# ?###??##### #??? # | | ??????% ## ???# ???????????# #???# # | | ???????????????# #????????????# #???# # | | ??????????????# ??????????# ## ##### # | | ??????????????# ??????????# ## ## $#"" | | ????????????? ??????????# ### # #?? | | ????????????# ???????????# ??# #?? | | ????????????#?????????????# ??## ### | | ??????????????????????????# ???# | | ??????????????????????????# ???# | | ??????????????????????????# ???## ### | | ??????????????????????????# ????######## | | ??????????????????????????# ##??????### # | | ??????????????????????????# ###???###### ## | | ??????????????????????????###??????# #? | | ???????????????????????????????????## ### ## | | ??????????????????????????????????## ### ### | | ??????????????????????????????????# ## | | ?????????????????????????????????## # | | ????????????????????????????????## ###### | | ??????????????????????????????### #????# ## | | ?????????????????????????????## #???# ## | | ???????????????????????????### ##??# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 10 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalSixAmplifier Manual? 0 Play Time 00:25:55 Cumulative 30.5 hours Start 2026.02.18 @ 20:51:19 End 2026.02.18 @ 21:16:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8104191b-5ff0-4e56-8652-996db158cba7