Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 08:03:17 Player: s0rry Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1889) 1889 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4319 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 194/550 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Trap Scanner Target Analyzer > --- WEAPON (2) ------- Improved Datajack Katana > --- INVENTORY (8) ---- Improved Ion Engine Improved Ion Engine Light Nuclear Core Transmission Jammer Heavy Assault Rifle Shotgun Shotgun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Trap Scanner Target Analyzer > --- WEAPON ----------- Gauss Rifle Katana > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Transmission Jammer Heavy Assault Rifle Shotgun Shotgun Improved Datajack [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 60 | 7 7 13 16 17 Power 11 | 1 5 3 . 2 Engine 10 | 1 5 3 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | 2 1 . 7 9 Treads . | . . . . . Leg 19 | 2 1 . 7 9 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 1 4 6 3 Device 5 | . . 1 3 1 Storage 1 | 1 . . . . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 6 | . 1 3 2 . Artifact . | . . . . . Weapon 15 | 3 . 6 3 3 Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 9 | 1 . 5 1 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . . 1 4 15 Power . | . . . . . Propulsion 11 | . . . 2 9 Utility 5 | . . 1 1 3 Weapon 4 | . . . 1 3 Highest Loss Streak 7 | . . 1 2 7 To Critical Strikes . | . . . . . Average Backups 7 | . 5 7 7 7 Power 3 | . 4 5 2 2 Propulsion . | . . . . . Utility . | . . . . 1 Weapon 1 | . 1 1 2 2 Tool/Special . | . . . . . Unused Backups 2 | . . . 2 . Power 2 | . . . 2 . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 91 97 94 92 Engine 10 | . 14 11 9 6 Leg 31 | . 28 32 32 31 Device 9 | . . 7 14 10 Storage 10 | . 14 11 9 9 Processor 1 | . . . 2 6 Protection 10 | . 5 13 9 7 Energy Gun 4 | . 28 2 . . Ballistic Gun 13 | . . 19 14 8 Ballistic Cannon 1 | . . . 2 4 Peak Build Rating 31 | 6 7 17 28 31 Average Rating 17 | 4 6 13 22 26 On Entrance 11 | . 6 7 17 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 31 | 11 14 26 31 29 Greatest Support 55 | 20 20 30 50 55 Greatest Overweight (x) 2 | . . . 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 2 8 8 8 8 Average Carried 7 | . 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1914 | 280 70 369 604 591 Remotely . | . . . . . Salvage Created 2051 | . 294 426 734 597 Parts 128 | . 24 37 42 25 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 60 | . 13 12 21 14 Melee 4 | . . . . 4 Guns 47 | . 13 12 16 6 Cannons 9 | . . . 5 4 Classes Destroyed 8 | . 4 2 1 1 Tunneler 1 | . 1 . . . Recycler 2 | . 1 . 1 . Mechanic 1 | . . . 1 . Watcher 2 | . . 2 . . Swarmer 26 | . 12 6 8 . Grunt 20 | . 1 . 9 10 Duelist 1 | . . . . 1 Sentry 13 | . . 6 4 3 Best Kill Streak 6 | . 6 4 4 5 Combat Bots Only 6 | . 6 4 3 5 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 383 | . 69 38 115 161 Missed 114 | . 24 9 35 46 Hits 269 | . 45 29 80 115 Melee 1 | . . . . 1 Projectile 268 | . 45 29 80 114 Critical Strikes 8 | . . . 5 3 Damage Taken 3480 | . 374 337 1056 1713 Core 422 | . 24 42 79 277 Absorbed by Shields 83 | . . . 83 . Core Remaining (%) 93 | 100 90 89 . . Volleys Fired 150 | . 27 29 59 35 Largest 2 | . 2 2 2 2 Hottest 90 | . 90 90 73 62 Shots Fired 290 | . 54 58 115 63 Gun 250 | . 54 58 98 40 Cannon 40 | . . . 17 23 Launcher . | . . . . . Special . | . . . . . Kinetic 227 | . . 54 110 63 Thermal 58 | . 54 4 . . Explosive . | . . . . . Electromagnetic 5 | . . . 5 . Robot Hit Streak 15 | . 7 10 10 15 Robot Miss Streak 10 | . 4 4 10 5 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 209 | . 26 43 77 63 Core Hits 113 | . 17 25 42 29 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 . . 6 Burn 1 | . 1 . . . Blast 4 | . . . . 4 Sever 2 | . . . . 2 Melee Attacks 19 | . . . 1 18 Impact . | . . . . . Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3884 | . 313 673 1520 1378 Guns 2727 | . 310 633 1248 536 Cannons 659 | . . . 219 440 Explosions . | . . . . . Melee 402 | . . . . 402 Ramming 96 | . 3 40 53 . Kinetic 2992 | . . 608 1408 976 Thermal 335 | . 310 25 . . Explosive . | . . . . . Electromagnetic 59 | . . . 59 . Impact . | . . . . . Slashing 402 | . . . . 402 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . . 4 . Projectiles 4 | . . . 4 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . 3 2 Impact . | . . . . . Kinetic 5 | . . . 3 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 13 | . 1 6 6 . Kicked 13 | . 1 6 6 . Crushed . | . . . . . Highest Temperature 336 | . 336 33 96 150 Average Temperature 60 | . 93 12 23 53 Received Heat Transfer 1295 | . 12 81 428 774 Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 954 | . 892 62 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 82 | 100 55 100 99 22 Level 1 17 | . 44 . . 76 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 417 | . 312 152 202 417 Initial 112 | . . 105 56 112 Average 98 | . 161 41 74 259 Influence Increases 1796 | . 412 356 583 445 Destroy 0b10 Robot/C 1200 | . 260 240 420 280 Destroy 0b10 Robot/NC 30 | . 10 10 10 . Destroy Leader 234 | . 40 84 90 20 Successful Hack 33 | . 12 7 14 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 9 | . . . 4 5 Lose Combat Pursuer 240 | . 90 15 45 90 Influence Decreases 1389 | . 160 474 544 211 Entered New Map 286 | . . 147 78 61 Time Decay 923 | . 160 327 436 . Lost Part 180 | . . . 30 150 Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 22 27 28 23 Peak Tracking Total 8 | . 8 4 4 8 Tactical Retreats 8 | . 2 1 3 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts 39 | . . 8 26 5 Triggered 1 | . . . 1 . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 14 | . 3 4 5 2 Terminals 9 | . 2 3 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 24 | . 7 7 7 3 Successful 17 | . 6 5 6 . Failed 7 | . 1 2 1 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 15 | . 6 4 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 . 4 . Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . 1 . Terminal Hacks 10 | . 5 3 2 . Record 1 | . 1 . . . Prototype ID Bank 2 | . . 1 1 . Alert Level 2 | . 1 1 . . Disarm Traps 1 | . 1 . . . Security Status 1 | . . 1 . . Investigation Status 1 | . 1 . . . Reinforcement Status 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 1 . 3 . Report Inventory 3 | . 1 . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 2 3 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 2429 | . . 828 1097 504 Traps 2429 | . . 828 1097 504 Jamming 277 | . . . 277 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3312 | 64 395 1252 1097 504 Spaces Moved 1992 | 43 219 866 618 246 Core 4 | 4 . . . . Treads . | . . . . . Legs 1988 | 39 219 866 618 246 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 122 | 113 120 120 126 122 Slowest Speed 260 | 120 120 120 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 44 56 45 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 4 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2537 | 55 294 1020 816 352 Wait 184 | . 39 73 57 15 Move 1988 | 42 218 865 617 246 Hop . | . . . . . Pick Up 16 | 3 1 6 5 1 Fast Attach 30 | 7 1 5 10 7 Attach 9 | . . 3 1 5 Detach 2 | . . 1 1 . Swap 52 | 1 6 12 18 15 Drop 35 | 2 1 12 15 5 Fire 150 | . 27 29 59 35 Melee 19 | . . . 1 18 Ram . | . . . . . Kick 13 | . 1 6 6 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 39 | . . 8 26 5 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 3) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 510 | -9/Materials | Discovered new exit (range 6) 1411 | -9/Materials | Discovered new exit (range 13) 1712 | -9/Materials | Entered another Materials area 1712 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2221 | -8/Materials | Discovered new exit (range 13) 2789 | -8/Materials | Identified exit to Garrison 2809 | -8/Materials | Entered Garrison 2853 | -8/Garrison | Triggered checkpoint 3124 | -8/Garrison | Lost 7 parts (3n1u3w) 3219 | -8/Garrison | Core integrity fell below 50% 3262 | -8/Garrison | Lost 4 parts (3n1u) 3271 | -8/Garrison | Triggered checkpoint 3313 | -8/Garrison | Self-destructed Last Messages --------------- Acquired Imp. Heat Sink. Acquired Aluminum Leg. Acquired Carbon-fiber Leg. Acquired Aluminum Leg. Acquired 76 matter. Trap Scanner disarmed Alarm Trap. Dropped Hvy. Ion Engine. Only a single melee weapon may be active at a time, Katana automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Acquired 20 matter. Imp. Aluminum Leg destroyed. G-47 Trooper destroyed. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. Garrison Door activated. Aluminum Leg destroyed. S-10 Pest destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????## ??""""?????????????????? | | ??????????????????????# ?? ???????????????? | | ?????????????????????? ?? ??? ????????????? | | ?????????????????????? ?? ?? #???????????? | | ??????????????????????# ?? #? " #???????????? | | ????????????????????### ## ##"%"#???????????? | | ????????????????????# " "???????????? | | ????????????????????# ?????????????? | | ????????????????????# ??????????????? | | ??????????####??????? ?? "???????????? | | ??????????#""#????????# ## =%#?? #???????????? | | ??????????#T #????????# ## [## ######??????? | | ##????????#" #???###### ??????? | | "#????????## #???# # ??????? | | ############ #???# #### ! #???????????? | | ! ![ #???# #??## ##[%= ####?????????????? | | ###### ### #???# #???# ## #????????????????? | | ?????# #?# ##### ##### #######????????????????? | | ?????#####?# # #gg#??????????????????????? | | ???????????# ##### #####s%#??????????????????????? | | ???????????# #???# #???# @#??????????????????????? | | ???????????# #???# #???# #??????????????????????? | | ????????#### #####"##### #??????????????????????? | | ????????# ! %#??????????????????????? | | ????????# #??????????????????????? | | ????????# ########## ### ##?????????????????????? | | ????????# #????????# ##[%*#?????????????????????? | | ????????# #????????# ##"*"#?????????????????????? | | ????????# #????????# ##" "#?????????????????????? | | ????????# #????????# ##" "#?????????????????????? | | ????????# #????????# ##"""#?????????????????????? | | ????????# #????????# ######?????????????????????? | | ??????### #??????### ##?????????????????????????? | | ??????# #???#### ###???????????????????????? | | ??????# #???#""" # ##??????????????????????? | | ??????# #???#" " #??????????????????????? | | ??????######???#"" " ##??????????????????????? | | ???????????????#"" #%#???????????????????????? | | ???????????????#" == %* ##??????????????????????? | | ???????????????#""" % """#??????????????????????? | | ???????????????#" !!! = "#??????????????????????? | | ???????????????#"" ""#??????????????????????? | | ???????????????#"" ""#??????????????????????? | | ???????????????#" = == "#??????????????????????? | | ???????????????#""" """#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: EM 15 Evasion (%) 55 Melee Accuracy 5 Target Analysis 5 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionCannonCarapace Manual? 0 Play Time 01:02:40 Cumulative 16.1 hours Start 2026.09.05 @ 06:58:51 End 2026.09.05 @ 08:03:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 48x30 Zoom Use 27% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 226143cd-8659-47da-bd1a-0d1f9f29a91f