Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 03:35:45 Player: Whismirk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (505) 505 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3365 Bonus ------- None Cogmind --------- Core Integrity 373/700 Matter 15/300 Energy 104/170 System Corruption 3% Temperature Cool (83) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Xenon Bombardment Thruster Matter Filter Maneuvering Thrusters Shock Absorption System Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Experimental Sensor Array Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Flak Gun Datajack > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Cooling System Core Shielding Shield Generator Shield Generator [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . 2 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 54 | 5 9 6 2 15 13 4 Power 12 | 1 2 1 . 4 2 2 Engine 8 | 1 2 1 . 3 . 1 Core 4 | . . . . 1 2 1 Reactor . | . . . . . . . Propulsion 9 | 2 . 1 . 3 2 1 Treads 2 | . . 1 . 1 . . Leg 7 | 2 . . . 2 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 4 1 2 5 6 1 Device 7 | . 1 1 1 1 2 1 Storage 1 | . . . . 1 . . Processor 7 | . 2 . 1 2 2 . Hackware . | . . . . . . . Protection 4 | . 1 . . 1 2 . Artifact . | . . . . . . . Weapon 14 | 2 3 3 . 3 3 . Energy Gun 5 | 2 1 1 . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . 1 . 1 1 . Ballistic Cannon 5 | . 2 1 . 1 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 27 | . 3 1 . 9 6 8 Power 5 | . 1 . . 1 1 2 Propulsion 7 | . 1 1 . 2 1 2 Utility 7 | . . . . 2 2 3 Weapon 8 | . 1 . . 4 2 1 Highest Loss Streak 8 | . 3 1 . 8 3 8 Average Slot Usage (%) 83 | . 90 63 88 92 84 72 Engine 6 | . 11 6 11 6 . 1 Core 4 | . . . . 2 14 6 Treads 2 | . . 3 11 3 . . Leg 12 | . 25 3 . 11 13 12 Device 8 | . 6 5 11 8 11 6 Storage 3 | . . . . 3 7 7 Processor 17 | . 12 11 22 18 21 21 Protection 7 | . 5 11 11 11 1 6 Energy Gun 6 | . 22 1 . 6 . . Ballistic Gun 5 | . . 1 11 14 5 . Ballistic Cannon 6 | . 5 18 11 4 . 6 Special Melee Weapon 1 | . . . . . 7 . Naked Turns . | . . . . . . . Heaviest Build 32 | 9 14 18 17 28 32 31 Greatest Support 40 | 20 20 20 20 40 39 30 Greatest Overweight (x) 5 | 2 1 5 . 2 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 8 8 8 Average Capacity 5 | 4 4 4 4 5 8 8 Most Carried 8 | 3 4 4 3 8 8 6 Average Carried 3 | . 2 2 2 4 6 4 Final Capacity 8 | 4 4 4 4 8 8 8 Final Carried 8 | . 4 2 3 8 5 4 Class Distribution -------------------- 73% | Mutant 10% | Skirmisher 8% | Scavenger-Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 649 | 230 90 34 . 170 55 70 Remotely 50 | . 50 . . . . . Salvage Created 425 | . 103 34 . 162 . 126 Parts 25 | . 7 1 . 13 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 10 | . 2 1 . 3 . 4 Guns 5 | . 2 . . 3 . . Cannons 5 | . . 1 . . . 4 Classes Destroyed 5 | . 1 1 . 1 . 2 Watcher 2 | . . . . 2 . . Grunt 5 | . 2 . . 1 . 2 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 3 | . . 1 . 2 . . Best Kill Streak 4 | . 2 1 . 3 . 4 Combat Bots Only 4 | . 2 1 . 3 . 4 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 3249 | . 616 56 . 948 854 775 Core 538 | . 103 . . 108 93 234 Absorbed by Shields 238 | . . . . . 25 213 Core Remaining (%) 84 | 100 58 . 100 80 . . Volleys Fired 68 | . 15 5 . 25 2 21 Largest 3 | . 2 2 . 3 2 1 Hottest 127 | . 90 78 . 127 72 44 Shots Fired 109 | . 28 10 . 47 3 21 Gun 56 | . 23 . . 31 2 . Cannon 53 | . 5 10 . 16 1 21 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 76 | . 5 10 . 37 3 21 Thermal 14 | . 4 . . 10 . . Explosive . | . . . . . . . Electromagnetic 19 | . 19 . . . . . Robot Hit Streak 9 | . 9 2 . 5 4 9 Robot Miss Streak 7 | . 2 3 . 7 4 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 76 | . 15 5 . 29 10 17 Core Hits 34 | . 5 2 . 17 3 7 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 8 | . . . . . 8 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 6 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1230 | . 245 131 . 385 31 438 Guns 450 | . 190 . . 229 31 . Cannons 780 | . 55 131 . 156 . 438 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 966 | . 55 131 . 311 31 438 Thermal 98 | . 24 . . 74 . . Explosive . | . . . . . . . Electromagnetic 166 | . 166 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 2 . . . 2 3 Average Corruption 1 | . 2 . . . 1 2 Corruption Purged . | . . . . . . . Effects 9 | . 6 . . . 1 2 Message Errors 4 | . 3 . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 1 | . 1 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . . . 8 Projectiles 8 | . . . . . . 8 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . 2 . . 1 . . Impact . | . . . . . . . Kinetic 3 | . 2 . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 265 | . 265 45 . 158 8 74 Average Temperature 70 | . 116 24 . 55 8 29 Received Heat Transfer 1185 | . 345 18 . 396 198 228 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 159 | . 74 . . 85 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 198 | . 80 62 24 198 44 . Initial 27 | . . 27 24 9 . . Average 52 | . 35 47 24 132 12 . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 . 2 3 . Investigation 3 | . 1 . . 1 1 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 1 1 . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 10 3 . 14 10 11 Peak Tracking Total 11 | . 7 1 . 6 7 11 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 6 | . . 1 . 3 2 . Terminals 4 | . . 1 . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 20 | . . 2 . 13 5 . Successful 18 | . . 2 . 11 5 . Failed 2 | . . . . 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . 2 . 8 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Scanalyzers 5 | . . . . 5 . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . 2 . 8 1 . Record 6 | . . . . 6 . . Prototype ID Bank 2 | . . . . 2 . . Emergency Access Points 2 | . . 1 . . 1 . Dispatch Records 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . Recycle Component 3 | . . . . . 3 . Process 1 | . . . . . 1 . Scanalyzer 3 | . . . . 3 . . Insert Component 1 | . . . . 1 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 1 . 2 1 . Full Trace Events 2 | . . . . 1 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 3 | . . . . . 3 . Recycled Matter 47 | . . . . . 47 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . 3 . Non-combat 3 | . . . . . 3 . Combat . | . . . . . . . Robot Hacks Applied 6 | . . . . . 6 . parse_system 1 | . . . . . 1 . no_distress 2 | . . . . . 2 . find_fabricator 1 | . . . . . 1 . find_recycling 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 1949 | 35 395 252 226 406 413 222 Spaces Moved 1247 | 24 271 147 139 230 295 141 Core 70 | 9 . 24 . 7 30 . Treads 242 | . . 53 139 50 . . Legs 935 | 15 271 70 . 173 265 141 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 50 100 120 Average Speed 129 | 106 120 151 160 129 119 122 Slowest Speed 300 | 150 150 300 160 180 150 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 47 15 44 21 5 27 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . 1 . . 1 1 Melee . | . . . . . . . Projectile 3 | . . 1 . . 1 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 1461 | 33 310 167 142 296 344 169 Wait 22 | . 3 1 . 2 16 . Move 1241 | 23 270 146 138 229 294 141 Hop . | . . . . . . . Pick Up 54 | 5 10 5 2 18 11 3 Fast Attach 1 | . 1 . . . . . Attach 31 | 5 3 3 1 4 11 4 Detach . | . . . . . . . Swap 22 | . 5 3 1 11 2 . Drop 14 | . 3 4 . 7 . . Fire 68 | . 15 5 . 25 2 21 Melee 8 | . . . . . 8 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 9) 395 | -10/Materials | Lost 3 parts (1p1n1w) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x2 662 | -9/Materials | Discovered new exit (range 13) 683 | -9/Materials | Entered Mines 786 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 789 | -9/Mines | Found Prototype Device 790 | -9/Mines | Identified Exp. Sensor Array 885 | -9/Mines | Discovered new exit (range 6) 907 | -9/Mines | Identified exit to Materials 909 | -9/Mines | Entered Materials 909 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1304 | -8/Materials | Discovered new exit (range 13) 1315 | -8/Materials | Entered Factory 1315 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1344 | -7/Factory | Lost 8 parts (1p2n2u3w) 1670 | -7/Factory | Discovered new exit (range 11) 1728 | -7/Factory | Entered Lower Caves 1752 | -7/Lower Caves | Lost 3 parts (1n2w) 1830 | -7/Lower Caves | Encountered a Warlord checkpoint 1881 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1950 | -7/Lower Caves | Self-destructed Last Messages --------------- 01915_ L-41 Fighter destroyed. 01917_ Visual Processing Unit destroyed. 01917_ System corrupted by crushing effect (+1). 01917_ Knocked back. 01919_ Imp. Melee Analysis Suite fries itself beyond repair. 01919_ Destroyed Lgt. Treads. 01920_ Slug penetrates G-47 Trooper. 01920_ Imp. Medium Armor Plating destroyed. 01925_ Core Shielding fries itself beyond repair. 01931_ B-48 Gladiator destroyed. 01934_ System corrupted: Matter fused (-9). 01934_ Lgt. Nuclear Core destroyed. 01937_ G-47 Trooper destroyed. 01944_ Shield Generator destroyed. 01946_ Particle Gun fries itself beyond repair. 01946_ Penetrated by Slug. 01948_ Particle Gun fries itself beyond repair. 01948_ Penetrated by Slug. 01948_ Assault Cannon destroyed. 01950_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????? ????? ??????????????????????? | | ?????????????????? #???? ??????????????????????? | | ?????????????????? ??? #??????????????????????? | | ??????????????????# ??? #??????????????????????? | | ??????????????????# #?? #??????????????????????? | | ??????????????????# ?? #??????????????????????? | | ??????????????????? ?? #??????????????????????? | | ???????????????????# ?? #??????????????????????? | | ???????????????????# #? ???????????????????????? | | ???????????????????# ## ???????????????????????? | | ???????????????????# # ????????????????????????? | | ??????????????????## ????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ##???????????????????????? | | ?????????????????## ##????????????????????### | | ?????????????????# ##????????????????????% | | ?????????????????# ## #???????????????????? | | ?????????????????### ##bY#??#####????????????? | | ??????????????????## ##bgg#?## ##????##??????? | | ??????????????????# ## @ #?# #??? ###????? | | ??????????????????# ######?# ### #?????? | | ??????????????????# ##?????# %%#?????# | | ??????????????????## ####### % #?????? | | ??????????????????## #?????????????? | | ??????????????????# ! ###### #?????????????# | | ??????????????????# #???# #??????#####??# | | ??????????????????## # ??# #?????## #??# | | ???????????????????# ##/# # ####### #??# | | ???????????????????# # /!%= #### | | ???????????????????# # # ## | | ???????????????????# #"""" # ##### | | ???????????????????## ######## ### | | ????????????????????#### ????? #### | | ???????????????????????###??? ##?# ##### | | ??????????????????????????? #???# ##???# | | ??????????????????????????# ????## #?????# | | ??????????????????????????## #?????####??????### | | ???????????????????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 24 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellNeutrinoTrap Manual? 0 Play Time 00:27:32 Cumulative 3.7 hours Start 2020.11.03 @ 03:10:24 End 2020.11.03 @ 03:35:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfd48c37-ccf3-4aa3-8f26-a4deaecf09f4