Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 21:28:57 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (197) 985 Value Destroyed (6808) 6808 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1769) 1769 TOTAL SCORE: 14182 Bonus ------- High Alert Combat Kills 1460 Follower Combat Kills 145 Entered Garrisons 200 Friendly Fire -36 Cogmind --------- Core Integrity 779/1000 Matter 107/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Large Matter Pod (150) Improved Hardlight Generator Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer Damper Plating > --- WEAPON ----------- Heavy Mass Driver Heavy Mass Driver > --- INVENTORY -------- Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Large Matter Pod Large Matter Pod Large Matter Pod Active Sensor Spoofer Improved Shock Absorption System Improved Hardlight Generator Long-range Tractor Beam Barrage Gun Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Long-range Missile Launcher [Rating: 85] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Heavy Mass Driver Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Slots Evolved 10 | . . 2 2 2 . . . 2 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 6 | . . 1 1 . . . . 2 2 . Weapon 2 | . . 1 1 . . . . . . . Parts Attached 126 | 7 3 6 30 10 12 6 17 21 2 12 Power 12 | 1 . . 4 1 2 . . 2 . 2 Engine 9 | 1 . . 3 1 1 . . 2 . 1 Core 1 | . . . 1 . . . . . . . Reactor 2 | . . . . . 1 . . . . 1 Propulsion 34 | 2 . . 9 4 2 . 6 4 2 5 Treads 34 | 2 . . 9 4 2 . 6 4 2 5 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 1 3 2 10 3 4 2 2 11 . 2 Device 21 | . 1 1 4 1 3 1 . 9 . 1 Storage 5 | 1 2 . 1 1 . . . . . . Processor 6 | . . 1 1 . . . 2 2 . . Hackware . | . . . . . . . . . . . Protection 8 | . . . 4 1 1 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 40 | 3 . 4 7 2 4 4 9 4 . 3 Energy Gun 6 | 3 . 1 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 29 | . . 3 5 2 4 4 7 1 . 3 Ballistic Cannon 5 | . . . . . . . 2 3 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . Parts Lost 36 | . . . 5 1 3 3 6 6 . 12 Power 4 | . . . 2 . 1 . . 1 . . Propulsion 10 | . . . 1 . . . 1 2 . 6 Utility 9 | . . . 2 . 1 . 2 1 . 3 Weapon 13 | . . . . 1 1 3 3 2 . 3 Highest Loss Streak 12 | . . . 2 1 3 2 4 3 . 12 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 90 | . 97 99 99 100 86 83 90 85 76 36 Engine 6 | . 14 11 6 7 5 7 7 5 5 1 Treads 22 | . 28 22 17 30 18 15 26 25 23 10 Device 6 | . 11 11 8 7 6 7 2 5 5 1 Storage 7 | . 14 11 9 7 7 7 7 6 5 2 Processor 14 | . . 11 9 7 7 7 20 25 23 7 Protection 4 | . . . 9 7 7 7 . . . 2 Energy Gun 3 | . 28 12 7 . . . . . . . Ballistic Gun 18 | . . 20 28 30 29 29 18 . . . Ballistic Cannon 4 | . . . . . . . 5 13 11 6 Naked Turns 107 | . . . . . . . . . . 107 Heaviest Build 183 | 14 30 35 46 109 117 111 131 141 141 183 Greatest Support 140 | 40 40 40 40 80 140 140 140 82 98 98 Greatest Overweight (x) 4 | . . . 1 1 1 . 1 1 1 4 Average Overweight (x) . | . . . . 1 . . . 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 Average Capacity 20 | 7 9 15 15 24 25 25 25 25 25 16 Most Carried 25 | 2 9 13 15 16 23 23 25 25 24 25 Average Carried 17 | . 4 10 14 14 19 22 23 22 23 12 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 5 Final Carried 24 | 2 8 13 15 16 22 22 23 23 24 4 Class Distribution -------------------- 81% | Scavenger-Gunner 12% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Matter Collected 6959 | 226 184 329 1831 433 229 381 958 1847 146 395 Remotely 1232 | . . . 128 264 . 145 . 695 . . Salvage Created 8942 | . 222 469 2580 651 288 748 1218 1781 274 711 Parts 448 | . 16 29 163 37 1 46 63 87 5 1 Haulers Intercepted 16 | . 1 1 6 1 . 2 . 3 2 . Recyclers Shooed 6 | . . 1 3 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Combat Hostiles Destroyed 140 | . 2 10 33 15 1 11 26 38 . 4 Guns 95 | . 2 10 33 15 1 11 23 . . . Cannons 45 | . . . . . . . 3 38 . 4 Classes Destroyed 15 | . 4 3 3 2 1 . 1 1 . . Worker 8 | . . . 5 . . 1 . 1 1 . Builder 10 | . . . 7 . . 2 . 1 . . Hauler 16 | . 1 1 6 1 . 2 . 3 2 . Recycler 10 | . 1 . 7 . . 1 . . 1 . Operator 5 | . 1 . 2 . . . . 2 . . Watcher 8 | . . 2 5 . . . . . 1 . Swarmer 23 | . . 3 9 2 . 1 4 4 . . Grunt 74 | . 2 4 14 10 . 8 14 22 . . Brawler 4 | . . . . 1 . . 2 1 . . Duelist 4 | . . . . . . . 1 3 . . Protector 1 | . . . . . . . . 1 . . Sentry 20 | . . 3 9 1 . 1 4 2 . . Programmer 7 | . . . . 1 . 1 1 4 . . Heavy 2 | . . . 1 . . . . 1 . . Compactor 5 | . . . . . 1 . . . . 4 Best Kill Streak 11 | . 3 4 10 11 1 5 6 9 3 2 Combat Bots Only 9 | . 2 4 7 9 1 4 6 9 . 2 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 1 2 2 1 Gunslinging 1 | . . 1 1 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Damage Taken 7774 | . 108 409 1437 518 254 403 1727 1371 . 1547 Core 907 | . 45 66 98 33 92 63 137 152 . 221 Absorbed by Shields 593 | . . . . . . . . 593 . . Reduced by Siege Mode 60 | . . . . . . 3 57 . . . Core Remaining (%) 80 | 100 82 83 82 . . . 53 82 . . Volleys Fired 357 | . 12 28 106 27 5 32 56 64 5 22 Largest 4 | . 2 3 4 4 4 4 4 2 2 2 Hottest 158 | . 90 130 158 101 109 108 150 150 150 150 Shots Fired 1146 | . 24 83 420 101 14 115 210 127 10 42 Gun 956 | . 24 83 420 101 14 115 198 . . 1 Cannon 190 | . . . . . . . 12 127 10 41 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1035 | . . 42 374 101 14 115 210 127 10 42 Thermal 85 | . 12 27 46 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 26 | . 12 14 . . . . . . . . Robot Hit Streak 32 | . 5 12 18 12 15 32 21 10 10 11 Robot Miss Streak 9 | . 4 2 9 4 1 5 4 2 1 1 Penetration Max 1 | . . . . . . 1 1 1 1 1 Secondary Targets 20 | . . 3 8 8 . . 1 . . . Max Gunslinging Chain 2 | . . 1 1 2 . . 1 . . . Shots Hit Robots 739 | . 11 60 236 82 13 82 139 75 8 33 Core Hits 342 | . 7 21 108 46 5 35 64 41 5 10 Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 5 | . . . . . . 1 4 . . . Critical Strikes 28 | . 2 2 2 . . 1 7 13 . 1 Burn 6 | . 2 2 2 . . . . . . . Destroy 7 | . . . . . . 1 6 . . . Blast 15 | . . . . . . . 1 13 . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19456 | . 176 827 3839 1396 292 1326 3203 5466 563 2368 Guns 10662 | . 176 827 3839 1396 292 1326 2788 . . 18 Cannons 8791 | . . . . . . . 415 5466 563 2347 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 3 | . . . . . . . . . . 3 Kinetic 18432 | . . 450 3371 1396 292 1326 3203 5466 563 2365 Thermal 716 | . 51 197 468 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 305 | . 125 180 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . 1 . . . . 10 . 6 Average Corruption 6 | . . . 1 . . . . 10 . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . 4 . . . . 34 . 1 Message Errors 13 | . . . 3 . . . . 9 . 1 Matter Fused 14 | . . . 1 . . . . 13 . . Heat Flow Errors 3 | . . . . . . . . 3 . . Energy Discharges 3 | . . . . . . . . 3 . . Data Loss (minor) 3 | . . . . . . . . 3 . . Data Loss (major) 2 | . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 530 | . . . . . . . 116 301 91 22 Projectiles 530 | . . . . . . . 116 301 91 22 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 18 | . . . . . . . . 15 3 . Impact . | . . . . . . . . . . . Kinetic 18 | . . . . . . . . 15 3 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . 1 Shots . | . . . . . . . . . . . Rammed 2 | . . . 1 . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 488 | . 30 174 233 15 . . 140 238 40 488 Average Temperature 64 | . 16 62 48 7 . . 48 59 16 259 Received Heat Transfer 2086 | . 60 162 513 243 . 180 642 286 . . Effects 2 | . . . . . . . . . . 2 Shutdowns 2 | . . . . . . . . . . 2 Siege Activations 4 | . . . . . . 1 3 . . . Total Turns 48 | . . . . . . 10 38 . . . Longest Duration 18 | . . . . . . 10 18 . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 4 1 . . . . . . . Heat Transferred 2309 | . 296 681 1332 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Peak Influence 1250 | . 102 352 672 485 129 267 985 1250 664 242 Initial 612 | . . 42 148 203 129 . 84 516 612 232 Average 505 | . 61 181 476 356 73 89 641 903 630 186 Maximum Alert Level 4 | . . 1 2 2 . 1 3 4 2 1 Low Security (%) 21 | 100 100 62 2 . 100 82 7 . . 46 Level 1 12 | . . 37 14 57 . 17 7 . . 53 Level 2 43 | . . . 82 42 . . 42 26 100 . Level 3 16 | . . . . . . . 43 45 . . Level 4 5 | . . . . . . . . 28 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 1 2 5 . 4 . 7 . . Investigation 2 | . . . . 1 . 1 . . . . Extermination 3 | . . . . 1 . . . 2 . . Reinforcement 11 | . 1 1 2 2 . 2 . 3 . . Assault 2 | . . . . . . . . 2 . . Garrison 2 | . . . . 1 . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . 2 . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Distress Signals 4 | . . 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 182 | . 5 14 48 16 1 12 35 41 4 6 Peak Tracking Total 8 | . 3 5 8 4 1 3 6 7 2 4 Tactical Retreats 7 | . . 1 1 . . 1 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Traps Triggered 10 | . . . 1 2 . . 6 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Machines Disabled 12 | . . . 1 . . 1 1 8 1 . Max in Single Turn 3 | . . . 1 . . 1 1 3 1 . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Machines Accessed 27 | . 3 1 10 2 . 1 4 6 . . Terminals 22 | . 3 1 9 . . . 4 5 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . Total Hacks 60 | . 8 4 21 3 . 3 9 12 . . Successful 15 | . 3 2 7 1 . 1 . 1 . . Failed 45 | . 5 2 14 2 . 2 9 11 . . Catastrophic 17 | . 2 1 6 . . . 3 5 . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 4 2 13 1 . . . 8 . . Terminals 47 | . 8 4 17 . . . 9 9 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . 4 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . . 2 . 3 . 3 . . Terminal Hacks 10 | . 3 2 5 . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 4 | . . . 4 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . 1 1 . . . 1 . . Terminals 1 | . . . . . . . . 1 . . Track 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Mask 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . 1 . 1 . . . . 2 . . Used 3 | . 1 . 1 . . . . 1 . . Hacking Detections 25 | . 2 1 9 2 . 1 4 6 . . Full Trace Events 4 | . . . 1 1 . 1 1 . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Total Allies 2 | . . . . . . . 2 . . . Largest Group 2 | . . . . . . . 2 . . . Highest-Rated Group 78 | . . . . . . . 78 . . . Highest-Rated Ally 39 | . . . . . . . 39 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 28 | . . . . . . . 28 . . . Total Damage 323 | . . . . . . . 323 . . . Kills 5 | . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Turns Passed 9332 | 91 338 306 2855 545 662 439 1656 1885 293 262 Spaces Moved 3740 | 56 177 127 1023 177 353 192 630 661 111 233 Core 222 | 9 . . . . . . . . . 213 Treads 3518 | 47 177 127 1023 177 353 192 630 661 111 20 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 160 236 236 50 Average Speed 207 | 142 160 160 239 240 174 160 222 237 236 67 Slowest Speed 480 | 160 160 160 240 240 240 160 240 240 236 480 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 40 | 4 32 18 86 5 95 9 76 25 5 85 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 2 | . . . . . . . 2 . . . Terrain Destroyed 88 | . . . . . . 1 16 59 2 10 Melee . | . . . . . . . . . . . Projectile 88 | . . . . . . 1 16 59 2 10 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Gar Fac Fac Was Total 4512 | 64 207 177 1230 236 391 255 763 784 128 277 Wait 127 | . 8 3 25 15 . 23 24 16 9 4 Move 3731 | 55 176 126 1022 177 352 191 628 660 111 233 Hop . | . . . . . . . . . . . Pick Up 72 | 1 6 7 18 3 7 3 13 12 1 1 Fast Attach 27 | 7 1 3 4 1 6 . 3 2 . . Attach 51 | . . 2 8 3 4 3 10 11 . 10 Detach 23 | 1 . 3 2 1 7 . 2 5 . 2 Swap 48 | . 2 1 18 6 2 3 4 8 2 2 Drop 66 | . 2 4 26 3 8 . 15 6 . 2 Fire 357 | . 12 28 106 27 5 32 56 64 5 22 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 13) 92 | -11/Junkyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 13) 331 | -10/Materials | Build established: Mutant 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 453 | -9/Materials | Identified exit to Mines 712 | -9/Materials | Discovered new exit (range 16) 730 | -9/Materials | Build established: Gunner 736 | -9/Materials | Entered another Materials area 736 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1078 | -8/Materials | Destroyed 7 combat bots 1483 | -8/Materials | Build established: Scavenger-Gunner 1705 | -8/Materials | Discovered new exit (range 16) 2764 | -8/Materials | Discovered new exit (range 16) 3353 | -8/Materials | Discovered new exit (range 14) 3591 | -8/Materials | Entered Factory 3591 | -7/Factory | Evolved 2 slots: Propulsion x2 3700 | -7/Factory | Garrison activated, responded to threat 3789 | -7/Factory | Destroyed 9 combat bots 4136 | -7/Factory | Sucked down chute 4136 | -7/Factory | Entered Waste 4136 | -7/Waste | The area was eerily silent 4360 | -7/Waste | Discovered new exit (range 15) 4375 | -7/Waste | Found Damper Plating 4440 | -7/Waste | A Compactor rumbled back to life 4440 | -7/Waste | Spotted C-40 Crusher 4447 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4450 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4456 | -7/Waste | Crushed by Compactor (1 part destroyed) 4456 | -7/Waste | Destroyed C-40 Crusher 4487 | -7/Waste | Lost 3 parts (1p1u1w) 4798 | -7/Waste | Entered Factory 5185 | -7/Factory | Garrison activated, responded to threat 5225 | -7/Factory | Identified exit to Garrison 5237 | -7/Factory | Entered Garrison 5292 | -7/Garrison | Triggered checkpoint 5365 | -7/Garrison | Rescued a captive Derelict 5370 | -7/Garrison | Rescued a captive Derelict 5398 | -7/Garrison | Build established: Gunner 5466 | -7/Garrison | Triggered checkpoint 5484 | -7/Garrison | Triggered checkpoint 5582 | -7/Garrison | Lost 4 parts (1n3w) 5730 | -7/Garrison | Discovered new exit (range 10) 5804 | -7/Garrison | Triggered checkpoint 5836 | -7/Garrison | Build established: Scavenger-Gunner 6066 | -7/Garrison | Discovered new exit (range 13) 6168 | -7/Garrison | Triggered checkpoint 6551 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6754 | -7/Garrison | Triggered checkpoint 6867 | -7/Garrison | Discovered new exit (range 10) 6893 | -7/Garrison | Entered Factory 6893 | -6/Factory | Evolved 2 slots: Utility x2 7243 | -6/Factory | First assault squad dispatched 7436 | -6/Factory | Destroyed 9 combat bots 7806 | -6/Factory | Crushed by falling debris 7806 | -6/Factory | System corruption reached 10% 7885 | -6/Factory | Lost 3 parts (1p1u1w) 8410 | -6/Factory | Discovered new exit (range 9) 8778 | -6/Factory | Entered another Factory area 8778 | -5/Factory | Evolved 2 slots: Utility x2 9071 | -5/Factory | Sucked down chute 9071 | -5/Factory | Entered Waste 9086 | -5/Waste | EMP discharged 9090 | -5/Waste | Spotted C-40 Crusher 9090 | -5/Waste | Spotted C-40 Crusher 9110 | -5/Waste | Destroyed C-40 Crusher 9120 | -5/Waste | Destroyed C-40 Crusher 9153 | -5/Waste | Spotted C-40 Crusher 9166 | -5/Waste | Crushed by Compactor (1 part destroyed) 9172 | -5/Waste | Crushed by Compactor (1 part destroyed) 9172 | -5/Waste | Spotted C-40 Crusher 9172 | -5/Waste | Spotted C-40 Crusher 9175 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9186 | -5/Waste | EMP discharged 9189 | -5/Waste | Destroyed C-40 Crusher 9189 | -5/Waste | Spotted C-40 Crusher 9190 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9193 | -5/Waste | Crushed by Compactor (1 part destroyed) 9199 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9202 | -5/Waste | Crushed by Compactor (1 part destroyed) 9210 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9210 | -5/Waste | Destroyed C-40 Crusher 9213 | -5/Waste | Crushed by Compactor (1 part destroyed) 9216 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9222 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9223 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9225 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9226 | -5/Waste | Crushed by Compactor (1 part destroyed) 9257 | -5/Waste | Lost 12 parts (6n3u3w) 9286 | -5/Waste | EMP discharged 9301 | -5/Waste | Discovered new exit (range 16) 9333 | -5/Waste | Self-destructed Last Messages --------------- 09225_ Gauss Rifle crushed. 09225_ Imp. Shock Absorption System crushed. 09225_ Coil Gun crushed. 09225_ Core Analyzer crushed. 09226_ Lgt. Treads crushed. 09226_ Lrn. Missile Launcher crushed. 09226_ Barrage Gun crushed. 09226_ Adv. Targeting Computer crushed. 09229_ Acquired 2 matter. 09230_ Slammed into C-40 Crusher. 09231_ 17 Matter crushed. 09231_ 261 Matter crushed. 09236_ Gauss Rifle crushed. 09246_ Acquired 7 matter. 09253_ Gauss Rifle crushed. 09255_ Lrg. Matter Pod crushed. 09276_ ALERT: Foreign system detected. Charging EMP. 09286_ System corrupted (+6). 09296_ FU KMFKD