Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.26 @ 00:10:58 Player: Dekar Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2490) 2490 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (978) 978 TOTAL SCORE: 8593 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 120 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 149/300 Energy 94/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Armored Medium Treads Datajack Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core Fission-Deuterium Core > --- PROPULSION ------- Flying VTOL-VSS Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Small Storage Unit Improved Matter Compressor Improved Melee Analysis Suite Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Rapid Ballistic Gauss Construct/G Katana > --- INVENTORY -------- Reinforced Deuterium Engine Microactuators Cooled Particle Cannon Mini Grenade Launcher Datajack Remote Datajack Improved Remote Datajack [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Constructs Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Constructs Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 4 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . . . . 1 1 . . . . Utility 5 | . . . 2 . . 1 . . . 2 Weapon 1 | . . . . . . . . . . 1 Parts Attached 99 | 6 6 11 7 2 6 18 4 6 17 16 Power 19 | 2 . 4 2 . 2 2 . 1 2 4 Engine 13 | 2 . 4 2 . 1 . . 1 1 2 Core 6 | . . . . . 1 2 . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 1 2 1 . 2 5 1 . 6 3 Treads 4 | . . . . . . . . . 3 1 Leg . | . . . . . . . . . . . Wheel 11 | 2 1 2 1 . 1 1 . . 2 1 Hover 3 | . . . . . 1 . . . 1 1 Flight 5 | . . . . . . 4 1 . . . Utility 32 | . 4 4 2 2 2 4 . 4 5 5 Device 12 | . . 3 1 2 2 1 . . 2 1 Storage 6 | . 3 . . . . . . . 2 1 Processor 5 | . . . 1 . . 1 . . 1 2 Hackware 5 | . . . . . . 1 . 4 . . Protection 4 | . 1 1 . . . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 25 | 2 1 1 2 . . 7 3 1 4 4 Energy Gun 2 | 1 . . . . . 1 . . . . Energy Cannon 4 | . . . . . . . 1 . 1 2 Ballistic Gun 4 | 1 . . . . . 2 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon 4 | . . . . . . 1 1 1 . 1 Impact Weapon 7 | . 1 1 2 . . 3 . . . . Slashing Weapon 3 | . . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 2 1 . . 1 Corrupted Parts 3 | . . . . . . 2 . . 1 . System Corruption 22 | . . . . . . 8 . . 14 . Parts Lost 46 | . . 1 . . 8 4 . 2 5 26 Power 7 | . . . . . 2 1 . . . 4 Propulsion 18 | . . . . . 3 1 . 2 2 10 Utility 13 | . . 1 . . 3 1 . . 2 6 Weapon 8 | . . . . . . 1 . . 1 6 Highest Loss Streak 12 | . . 1 . . 3 4 . 1 2 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 72 | . 93 99 90 88 75 54 49 57 70 57 Engine 6 | . 14 14 11 11 9 . . . 5 3 Core 3 | . . . . . 3 7 . . 4 5 Treads 2 | . . . . . . . . . 5 2 Wheel 12 | . 28 28 22 22 20 4 . . 8 2 Hover 1 | . . . . . . 6 . . 3 . Flight 2 | . . . . . . . 23 19 1 . Device 10 | . . 11 22 31 23 9 . . 9 5 Storage 6 | . 17 14 11 11 9 . . . 3 3 Processor 4 | . . . 11 1 . 4 7 7 3 12 Hackware 5 | . . . . . . 7 7 21 10 1 Protection 1 | . 3 2 . . . 1 . . . 1 Energy Gun 1 | . 14 3 . . . . . . . . Energy Cannon 1 | . . . . . . . . . 3 2 Impact Weapon 7 | . 3 24 12 11 9 6 7 7 3 . Slashing Weapon 1 | . . . . . . . . . 3 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 37 | 6 15 20 22 27 32 29 6 6 26 37 Greatest Support 50 | 20 20 20 20 20 30 10 9 9 32 50 Greatest Overweight (x) 6 | . . . 1 1 6 2 . . 2 3 Average Overweight (x) . | . . . . 1 1 1 . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 5 5 8 8 Average Capacity 6 | 5 6 8 8 8 8 5 5 5 6 7 Most Carried 8 | 3 8 8 8 8 8 6 5 5 8 8 Average Carried 5 | 1 5 7 6 6 6 4 4 4 5 5 Final Capacity 8 | 5 8 8 8 8 8 5 5 5 8 5 Final Carried 8 | 2 8 8 8 6 7 5 5 5 8 5 Scrap Engine Consumption 82 | . . . . . . . . . 52 30 Constructs Created 8 | . . . . . . . . . 3 5 Constructs Modified 18 | . . . . . . . . . 9 9 Class Distribution -------------------- 61% | Mutant 31% | Scavenger-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Sprinter | -7/Garrison Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Matter Collected 1329 | 269 145 125 . 83 37 170 . 145 236 119 Remotely . | . . . . . . . . . . . Salvage Created 4589 | 72 33 66 . 83 230 233 . 124 2808 940 Parts 141 | 3 4 . . 1 2 10 . 3 61 57 Haulers Intercepted 3 | . . . . . 1 1 . . 1 . Recyclers Shooed 3 | . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Combat Hostiles Destroyed 56 | 1 1 6 . 2 2 4 . 1 9 30 Melee 28 | . . 5 . 2 . 1 . 1 6 13 Guns 3 | 1 1 . . . . 1 . . . . Cannons 1 | . . . . . . . . . 1 . AOE 17 | . . . . . . . . . . 17 Classes Destroyed 15 | 2 . 1 . . 2 2 . 1 4 3 Worker 3 | . . . . . . 2 . . . 1 Builder 5 | . . . . . . . . . 3 2 Tunneler 2 | 1 . . . . . . . . . 1 Hauler 3 | . . . . . 1 1 . . 1 . Recycler 18 | . . . . . 1 . . . 17 . Swarmer 18 | . . . . . . . . . . 18 Cutter 2 | . . . . . . 2 . . . . Grunt 17 | 1 1 . . 2 2 2 . . 1 8 Brawler 2 | . . . . . . . . . 1 1 Protector 1 | . . . . . . . . . . 1 Sentry 4 | . . . . . . . . . 3 1 Demolisher 2 | . . . . . . . . . 2 . Hunter 1 | . . . . . . . . . . 1 Programmer 3 | . . . . . . . . 1 2 . Assembled 6 | . . 6 . . . . . . . . Best Kill Streak 11 | 2 1 4 . 2 3 5 . 1 7 11 Combat Bots Only 9 | 1 1 4 . 2 2 3 . 1 2 9 Max Kills in Single Turn 4 | 1 1 1 . 1 1 1 . 1 1 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 4 Melee 1 | . . 1 . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Damage Taken 6410 | 63 66 307 316 36 600 828 . 232 486 3476 Core 2018 | 10 22 40 87 . 167 396 . 164 127 1005 Absorbed by Shields 264 | . . . . 16 248 . . . . . Regen/Repaired (Parts) 44 | . . . . . . . . . 15 29 Core Remaining (%) 63 | 96 . 71 . 78 69 . . . 1 . Volleys Fired 64 | 9 11 . . . . 13 . 2 6 23 Largest 3 | 2 2 . . . . 1 . 1 1 3 Hottest 84 | 70 70 . . . . 50 . 5 52 84 Shots Fired 96 | 18 22 . . . . 13 . 2 6 35 Gun 51 | 18 22 . . . . 7 . . . 4 Cannon 19 | . . . . . . . . . 6 13 Launcher 18 | . . . . . . . . . . 18 Special 8 | . . . . . . 6 . 2 . . Kinetic 30 | 9 11 . . . . 2 . . 5 3 Thermal 34 | 9 11 . . . . . . . 1 13 Explosive 18 | . . . . . . . . . . 18 Electromagnetic 6 | . . . . . . 5 . . . 1 Robot Hit Streak 11 | 9 6 . . . . 3 . 1 3 11 Robot Miss Streak 4 | 2 3 . . . . 3 . 1 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 212 | 12 11 10 6 4 6 18 . 10 79 56 Core Hits 108 | 5 6 4 . 2 . 3 . 2 25 61 Critical Kills 2 | . . 1 . 1 . . . . . . Critical Parts Destroyed 11 | . . 2 1 . 1 1 . 1 5 . Critical Strikes 18 | 1 . 3 1 1 1 1 . 1 7 2 Burn 1 | 1 . . . . . . . . . . Smash 13 | . . 3 1 1 1 1 . 1 5 . Sever 4 | . . . . . . . . . 2 2 Melee Attacks 200 | . . 15 10 4 19 8 . 19 84 41 Impact 106 | . . 15 10 4 19 8 . 19 31 . Slashing 94 | . . . . . . . . . 53 41 Piercing . | . . . . . . . . . . . Sneak Attacks 42 | . . . . 1 2 3 . . 34 2 Combat Hostiles 15 | . . . . 1 . . . . 14 . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10928 | 129 118 311 116 329 395 725 . 399 4900 3506 Guns 340 | 129 118 . . . . 74 . . . 19 Cannons 374 | . . . . . . . . . 118 256 Explosions 2067 | . . . . . . . . . . 2067 Melee 8147 | . . 311 116 329 395 651 . 399 4782 1164 Ramming . | . . . . . . . . . . . Kinetic 229 | 57 44 . . . . 17 . . 92 19 Thermal 428 | 72 74 . . . . . . . 26 256 Explosive 2067 | . . . . . . . . . . 2067 Electromagnetic 57 | . . . . . . 57 . . . . Impact 4142 | . . 311 116 329 395 651 . 399 1941 . Slashing 4005 | . . . . . . . . . 2841 1164 Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . . 5 5 6 22 2 Average Corruption 15 | . . . . . . 3 5 5 18 1 Corruption Purged 4 | . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . . . . . . 2 . 6 49 . Message Errors 20 | . . . . . . . . 2 18 . Matter Fused 11 | . . . . . . 1 . . 10 . Heat Flow Errors 8 | . . . . . . 1 . 1 6 . Energy Discharges 5 | . . . . . . . . 1 4 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . . 2 7 . Misdirections 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 2211 | . . 66 18 12 177 272 . 62 1455 149 Projectiles . | . . . . . . . . . . . Explosions 140 | . . . . . . . . . . 140 Melee 2071 | . . 66 18 12 177 272 . 62 1455 9 Knockbacks 12 | . . 1 . 1 2 . . 2 6 . Impact 12 | . . 1 . 1 2 . . 2 6 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 488 | . . . . . . . . . . 488 Shots 13 | . . . . . . . . . . 13 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 212 | 136 150 5 . . 2 188 . 184 212 18 Average Temperature 64 | 77 60 3 . . 2 44 . 105 76 6 Received Heat Transfer 1156 | 36 36 80 81 14 273 297 . 12 6 321 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 22 | . . . . . 4 5 . . 13 . Impact Corruptions 49 | . . 4 1 1 7 5 . 2 29 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . . . Heat Transferred 933 | 296 222 . . . . . . . 37 378 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Peak Influence 765 | 25 66 25 58 122 101 112 57 152 180 765 Initial 71 | . 16 25 . 14 47 32 50 37 68 71 Average 116 | 6 39 9 23 62 70 45 55 86 90 349 Maximum Alert Level 3 | . . . . . . . . . . 3 Low Security (%) 85 | 100 100 100 100 100 100 100 100 100 100 27 Level 1 5 | . . . . . . . . . . 29 Level 2 6 | . . . . . . . . . . 34 Level 3 1 | . . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . 2 . . 3 . . . 7 Investigation 1 | . . . 1 . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 6 | . 1 . 1 . . 2 . . . 2 Assault 1 | . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Distress Signals 4 | . . . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | 1 5 18 7 10 11 15 . 2 4 44 Peak Tracking Total 11 | 1 2 7 6 6 8 10 . 1 2 11 Tactical Retreats 10 | . . 3 2 1 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Traps Triggered 10 | . . . 1 . . 1 . 6 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Machines Disabled 9 | . . . . . . . . 3 . 6 Max in Single Turn 2 | . . . . . . . . 1 . 2 Garrison Relay 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Machines Accessed 26 | . 1 1 2 . 4 . 3 . 9 6 Terminals 16 | . 1 . 1 . 2 . 2 . 6 4 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 7 | . . . 1 . 1 . . . 3 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 68 | . 2 1 5 . 13 . 4 . 32 11 Successful 38 | . 1 1 3 . 7 . 3 . 16 7 Failed 25 | . 1 . 2 . 5 . 1 . 12 4 Catastrophic 6 | . . . 1 . 2 . . . 3 . Database Lockouts 5 | . . . . . 1 . . . 4 . Manual . | . . . . . . . . . . . Terminals 50 | . 2 . 2 . 9 . 3 . 26 8 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 14 | . . . 3 . 2 . . . 6 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 26 | . 1 1 . . 5 . 2 . 13 4 Record 22 | . 1 . . . 5 . 1 . 13 2 Prototype ID Bank 1 | . . . . . . . . . . 1 Open Door 2 | . . 1 . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks 10 | . . . 3 . 1 . . . 3 3 Process 1 | . . . 1 . . . . . . . Report Inventory 5 | . . . 2 . 1 . . . . 2 Retrieve Matter 1 | . . . . . . . . . 1 . Retrieve Components 3 | . . . . . . . . . 2 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . 1 . 3 . 1 . 7 3 Full Trace Events 2 | . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 21 | . . . 21 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . 1 6 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked 3 | . . . . . . 3 . . . . Non-combat 2 | . . . . . . 2 . . . . Combat 1 | . . . . . . 1 . . . . Robot Hacks Applied 4 | . . . . . . 4 . . . . parse_system 2 | . . . . . . 2 . . . . no_distress 2 | . . . . . . 2 . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . 5 . . Attached 4 | . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Total Allies 9 | . . 3 1 . . 2 . . . 3 Largest Group 3 | . . 3 1 . . 2 . . . 3 Highest-Rated Group 93 | . . 40 15 . . 62 . . . 93 Highest-Rated Ally 31 | . . 16 15 . . 31 . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 65 | . . 31 12 8 . 9 . . . 5 Total Damage 631 | . . 260 108 50 . 151 . . . 62 Kills 11 | . . 6 1 2 . 1 . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches 11 | . . . 3 8 . . . . . . Drone Recoveries 11 | . . . 3 8 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Turns Passed 3559 | 89 181 484 181 86 283 293 19 226 1016 701 Spaces Moved 2724 | 68 151 499 150 76 206 213 31 238 713 379 Core 62 | 19 . . . . 8 6 . . 1 28 Treads 117 | . . . . . . . . . 105 12 Legs 109 | . . . . . . . . . . 109 Wheels 1870 | 49 151 499 150 76 194 139 . . 443 169 Hover 60 | . . . . . 4 52 . . 1 3 Flight 506 | . . . . . . 16 31 238 163 58 Fastest Speed 29 | 50 80 80 80 95 80 32 29 29 32 50 Average Speed 93 | 71 80 80 89 95 106 101 29 31 105 130 Slowest Speed 350 | 80 80 80 95 95 350 150 29 35 205 333 Overloaded Moves 6 | . . . . . . . . . 6 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 25 59 22 23 22 5 8 28 88 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 7 | . . . . . 7 . . . . . Terrain Destroyed 130 | . . . . . 7 . . . 1 122 Melee 7 | . . . . . 7 . . . . . Projectile 1 | . . . . . . . . . 1 . AOE 122 | . . . . . . . . . . 122 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Gar Rec Fac Total 3351 | 91 193 557 181 84 240 267 40 359 845 494 Wait 44 | . 7 16 . 1 2 1 . . . 17 Move 2714 | 67 150 498 149 75 205 212 30 237 712 379 Hop . | . . . . . . . . . . . Pick Up 75 | 8 13 8 7 . 7 5 3 1 14 9 Fast Attach 24 | . . 1 . . . 10 . 5 6 2 Attach 52 | 5 4 1 3 2 6 6 2 1 9 13 Detach 13 | . 1 . 2 . . 2 1 1 3 3 Swap 23 | 1 2 9 4 . . 2 2 . 2 1 Drop 52 | 1 5 9 6 2 1 8 2 3 9 6 Fire 64 | 9 11 . . . . 13 . 2 6 23 Melee 200 | . . 15 10 4 19 8 . 19 84 41 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 90 | . . . . . . . . 90 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Storage -7/Garrison -7/Recycling -5/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 48 | -11/Junkyard | Discovered new exit (range 8) 90 | -11/Junkyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Entered Mines 272 | -10/Mines | Assembled infested the area 274 | -10/Mines | Learned location of 1 exit from Materials 277 | -10/Mines | Assisted by a Guerilla fighting off Assembled 317 | -10/Mines | Build established: Mutant 416 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 417 | -10/Mines | Learned Materials terminal intel 677 | -10/Mines | Found the Drone Emporium 689 | -10/Mines | Found Prototype Device 690 | -10/Mines | Identified Splice Drone Bay 727 | -10/Mines | Discovered new exit (range 6) 755 | -10/Mines | Entered Materials 755 | -9/Materials | Accompanied by 1 ally 755 | -9/Materials | Evolved 2 slots: Utility x2 756 | -9/Materials | Identified exit to Materials 757 | -9/Materials | Loaded intel: 12 terminal locations 908 | -9/Materials | Discovered new exit (range 7) 936 | -9/Materials | Entered Mines 1005 | -9/Mines | Learned 2 Materials zone layouts 1019 | -9/Mines | Discovered exit to Materials (range 5) 1022 | -9/Mines | Entered Materials 1022 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1023 | -8/Materials | Identified exit to Factory 1212 | -8/Materials | Lost 3 parts (2p1u) 1241 | -8/Materials | Central database locked down 1255 | -8/Materials | Lost 3 parts (2n1u) 1305 | -8/Materials | Entered Factory 1305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1504 | -7/Factory | Allied Derelicts emerged from ambush trap array 1514 | -7/Factory | Discovered new exit (range 6) 1588 | -7/Factory | Core integrity fell below 50% 1598 | -7/Factory | Entered Storage 1608 | -7/Storage | Lost 4 parts (1p1n1u1w) 1614 | -7/Storage | Identified exit to Garrison 1617 | -7/Storage | Entered Garrison 1641 | -7/Garrison | Installed Relay Interface Framework 1675 | -7/Garrison | Garrison Relay disabled 1753 | -7/Garrison | Discovered new exit (range 10) 1763 | -7/Garrison | Triggered checkpoint 1827 | -7/Garrison | Triggered checkpoint 1843 | -7/Garrison | Entered Recycling 1847 | -7/Recycling | Found Scrap Engine 1981 | -7/Recycling | Core integrity fell below 20% 1999 | -7/Recycling | System corruption reached 10% 2655 | -7/Recycling | Build established: Scavenger-Mutant 2855 | -7/Recycling | Discovered new exit (range 5) 2859 | -7/Recycling | Entered Factory 2859 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2958 | -5/Factory | Lost 3 parts (3n) 2982 | -5/Factory | Allied Derelicts emerged from ambush trap array 3176 | -5/Factory | Garrison activated, responded to threat 3287 | -5/Factory | Destroyed 9 combat bots 3287 | -5/Factory | Lost 9 parts (3p2n1u3w) 3459 | -5/Factory | First assault squad dispatched 3496 | -5/Factory | Garrison activated, responded to threat 3516 | -5/Factory | Core integrity fell below 50% 3546 | -5/Factory | Spotted B-75 Beast 3556 | -5/Factory | Core integrity fell below 20% 3560 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03537_ Acquired 26 matter. 03537_ Slug penetrates Wall. 03538_ U-05 Engineer lays Concrete. 03539_ Penetrated by Slug. 03539_ Flying VTOL-VSS Exoskeleton destroyed. 03539_ Acquired 65 matter. 03545_ Triggered Tiamat Bomb Trap. 03545_ An explosion rips through the floor. 03545_ Mni. Grenade Launcher destroyed. 03545_ Subcomponent Replicator disabled. 03550_ Acquired Wheel. 03550_ Knocked back. 03553_ Acquired Cmb. Gravmag System. 03553_ Knocked back. 03555_ Penetrated by Slug. 03555_ Wheel destroyed. 03555_ Slug penetrates Wall. 03557_ Cmb. Gravmag System blasted off. 03558_ Penetrated by Slug. 03560_ R-10 Processor collects Cmb. Gravmag System. 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""" ##???????????????? | | # ?? #??? """ #???????????????? | | ? ###? Y#????????????????? | | """# """ """ """ !#????????????????? | | """ """ """ """# """ """ """ #????????????????? | | """ """ """ "# """ """@""" !#????????????????? | | """ """ """ "F"# #????????????????? | | ""?# #????????????????? | | ##########;;;;#######???????????????? | | ^ ^ % +????????????? | | = ;####?????????????????? | | " R BB#???????????????????? | | "" % [ BB#???????????????????? | | G ###???????????????????? | | "" p #?????????????????????? | | " /p] ########??????????????? | | """"" """"" """"" /!] #??????????????? | | """"" """"" """"" /]] R #??????????????? | | " " """ """ #??????????????? | | % +??????????????? | | ] #??????????????? | | ##"+############ ########## #??????????????? | | #????# # %%%# #??????????????? | | #????# + """"%# #??????????????? | | #????# # """" # #??????????????? | | #????# # """" # #??????????????? | | ##???# # """"%+ #??????????????? | | ###### # ! """"%# #??????????????? | | + + """" # % #####??????????? | | # ######## """" # ##T ####### ###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 38 Energy Capacity 324 Matter Stores 397 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 225 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 1 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 84 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assassin Error 47 I Survived The Infestation Librarian Loot Pinata Novice Programmer Significant Disruption Troublemaker Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed GravmagSkeletonScreen Manual? 0 Play Time 01:53:13 Cumulative 5.9 hours Start 2024.02.25 @ 22:14:49 End 2024.02.26 @ 00:10:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7b56764-9866-4597-933e-0c1fe91100c4