Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.09 @ 20:13:19 Player: Lazz Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2451) 2451 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6581 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Improved Melee Analysis Suite Hacking Suite > --- WEAPON (4) ------- Ripper > --- INVENTORY (20) --- Nuclear Core Nuclear Core Compact Battery (200) Advanced Sensor Array IFF Parser Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Hardened Heavy Armor Plating Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Shock Bomb Launcher Powered Hammer Powered Hammer Spear > --- INVENTORY -------- Nuclear Core Nuclear Core Armored Wheel Compact Battery IFF Parser Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Hardened Heavy Armor Plating Ripper [Rating: 62] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Leg Leg Armored Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . . 1 Utility 3 | . . 2 . 1 . . Weapon 2 | . . . . 1 . 1 Parts Attached 70 | 6 6 6 13 6 13 20 Power 12 | . 1 1 4 . 3 3 Engine 9 | . 1 . 4 . 3 1 Core 2 | . . 1 . . . 1 Reactor 1 | . . . . . . 1 Propulsion 13 | 2 2 . 2 . 3 4 Treads . | . . . . . . . Leg 6 | . . . . . 3 3 Wheel 7 | 2 2 . 2 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 2 2 3 4 2 5 Device 7 | 1 . 1 1 2 1 1 Storage 5 | 1 2 . . 1 . 1 Processor 3 | . . . 1 1 . 1 Hackware 1 | . . . . . . 1 Protection 4 | . . 1 1 . 1 1 Artifact . | . . . . . . . Weapon 25 | 2 1 3 4 2 5 8 Energy Gun 6 | 1 . . . . 4 1 Energy Cannon 5 | . . 2 3 . . . Ballistic Gun 7 | 1 1 1 1 2 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Parts Lost 48 | . 5 1 10 . 10 22 Power 10 | . 1 . 2 . 3 4 Propulsion 12 | . 2 . 2 . 2 6 Utility 8 | . . 1 2 . 3 2 Weapon 18 | . 2 . 4 . 2 10 Highest Loss Streak 9 | . 3 1 3 . 5 9 To Critical Strikes 2 | . 1 . . . 1 . Average Backups 9 | 2 4 8 7 10 11 11 Power 2 | . . 2 2 4 2 2 Propulsion . | . 2 1 . . . 1 Utility 2 | . 1 . 2 2 1 3 Weapon 3 | . . 4 3 4 6 4 Tool/Special . | . . . . . . . Unused Backups 11 | . . 2 . . . 9 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 6 | . . . . . . 6 Weapon 3 | . . 2 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 87 76 87 90 77 89 Engine 8 | . 8 . 10 15 9 7 Core 2 | . . 1 5 . . . Leg 9 | . . . . . 9 23 Wheel 12 | . 26 22 21 15 6 . Device 9 | . 13 14 10 14 7 5 Storage 9 | . 14 11 9 7 7 9 Processor 4 | . . . 2 15 8 6 Hackware 1 | . . . . . . 3 Protection 4 | . . 10 8 . 5 2 Energy Gun 5 | . 8 . . . 9 8 Energy Cannon 3 | . . 3 11 . . . Ballistic Gun 8 | . 15 12 6 22 11 4 Launcher 1 | . . . . . . 3 Impact Weapon 1 | . . . . . . 3 Peak Build Rating 62 | 8 9 18 30 36 54 62 Average Rating 32 | 5 7 12 22 33 40 55 On Entrance 19 | . 8 4 15 22 36 54 Avg Prop Armor Cover (%) 3 | . . . 3 . . 15 Naked Turns . | . . . . . . . Heaviest Build 97 | 9 23 43 65 52 62 97 Greatest Support 64 | 26 26 20 30 20 48 64 Greatest Overweight (x) 7 | . 7 2 5 2 6 5 Average Overweight (x) 1 | . . 1 2 2 2 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 15 | 7 11 15 15 15 15 17 Most Carried 15 | 5 6 12 15 14 15 15 Average Carried 9 | 2 4 8 9 12 12 12 Final Capacity 20 | 8 15 15 15 15 15 20 Final Carried 15 | 4 4 8 15 14 15 11 Class Distribution -------------------- 42% | Mutant 38% | Gunner 14% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1405 | 275 56 142 162 214 271 285 Remotely . | . . . . . . . Salvage Created 2985 | 102 317 140 1189 . 270 967 Parts 162 | 8 20 14 55 . 12 53 Haulers Intercepted 3 | . 1 1 . . . 1 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 52 | . 8 2 24 . 4 14 Melee 2 | . . . . . . 2 Guns 23 | . 8 . 7 . 4 4 Cannons 14 | . . 2 12 . . . AOE 8 | . . . 2 . . 6 Classes Destroyed 16 | 2 3 1 4 . 4 2 Worker 3 | . . . 2 . . 1 Builder 5 | . . . . . . 5 Tunneler 2 | 2 . . . . . . Hauler 3 | . 1 1 . . . 1 Recycler 3 | 1 . . . . . 2 Mechanic 1 | . . . 1 . . . Operator 2 | . . 1 . . . 1 Watcher 3 | . . . 2 . . 1 Swarmer 13 | . 3 . 7 . . 3 Grunt 25 | . 5 2 12 . . 6 Sentry 6 | . . . 5 . . 1 Specialist 1 | . . . . . 1 . Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . 1 . Butcher 1 | . . . . . 1 . Guerrilla 1 | . . . . . 1 . Best Kill Streak 11 | 2 4 2 6 . 2 11 Combat Bots Only 5 | . 3 2 5 . 2 3 Max Kills in Single Turn 4 | 1 1 1 2 . 1 4 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 602 | . 56 10 189 . 80 267 Missed 167 | . 15 4 44 . 22 82 Hits 435 | . 41 6 145 . 58 185 Melee 5 | . . . . . 5 . Projectile 430 | . 41 6 145 . 53 185 AOE 5 | . . . . . . 5 Critical Strikes 30 | . 2 . 4 . 13 11 Part Disruptions 1 | . . . . . 1 . Damage Taken 8188 | . 397 65 1777 . 1724 4225 Core 1432 | . 113 . 127 . 328 864 Absorbed by Shields 20 | . . . . . 20 . Regen/Repaired (Parts) 123 | . . . 90 . . 33 Core Remaining (%) 76 | 100 54 100 76 . 53 . Volleys Fired 203 | 15 38 11 70 . 33 36 Largest 4 | 2 2 2 2 . 3 4 Hottest 199 | 60 60 126 126 . 166 199 Shots Fired 413 | 30 56 22 138 . 86 81 Gun 307 | 30 56 18 59 . 86 58 Cannon 83 | . . 4 79 . . . Launcher 23 | . . . . . . 23 Special . | . . . . . . . Kinetic 195 | 15 41 18 59 . 51 11 Thermal 75 | . . . . . 35 40 Explosive . | . . . . . . . Electromagnetic 143 | 15 15 4 79 . . 30 Robot Hit Streak 20 | 7 8 4 11 . 12 20 Robot Miss Streak 7 | 4 4 7 5 . 3 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 293 | 17 35 12 90 . 70 69 Core Hits 131 | 5 15 5 43 . 19 44 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 2 . 2 . 1 2 Burn 1 | . . . . . . 1 Destroy 2 | . 1 . . . 1 . Corrupt 4 | . 1 . 2 . . 1 Melee Attacks 21 | . . . . . . 21 Impact 5 | . . . . . . 5 Slashing 14 | . . . . . . 14 Piercing 2 | . . . . . . 2 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 8114 | 185 385 191 2253 . 1282 3818 Guns 3203 | 163 354 138 539 . 1282 727 Cannons 1524 | . . 53 1471 . . . Explosions 2856 | 22 30 . 243 . . 2561 Melee 530 | . . . . . . 530 Ramming 1 | . 1 . . . . . Kinetic 1818 | 45 202 138 539 . 766 128 Thermal 2792 | 22 30 . 243 . 516 1981 Explosive 242 | . . . . . . 242 Electromagnetic 2731 | 118 152 53 1471 . . 937 Impact 149 | . . . . . . 149 Slashing 364 | . . . . . . 364 Piercing 17 | . . . . . . 17 Highest Corruption 4 | . 2 . . . . 4 Average Corruption 2 | . 2 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . 1 . . . . 6 Message Errors 1 | . . . . . . 1 Matter Fused 4 | . 1 . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 557 | . . . 24 . . 533 Projectiles 24 | . . . 24 . . . Explosions 413 | . . . . . . 413 Melee 120 | . . . . . . 120 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 481 | . . . 34 . . 447 Shots 14 | . . . 2 . . 12 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 861 | 20 150 120 420 . 861 381 Average Temperature 143 | 9 60 63 165 . 172 126 Received Heat Transfer 2093 | . 126 36 603 . 167 1161 Effects 23 | . . . 12 . 9 2 Shutdowns 11 | . . . 6 . 4 1 Energy Bleed 4 | . . . 2 . 1 1 Interference 2 | . . . 2 . . . Short Circuit 3 | . . . 2 . 1 . Damage (minor) 2 | . . . . . 2 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . 3 . . 2 Combat Hostiles 5 | . . . 3 . . 2 Parts Fried 10 | . . . 5 . . 5 Impact Corruptions 3 | . . . . . . 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 3409 | . 50 . 250 . 1073 2036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | 1 1 . 3 . . 6 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 85 | 100 100 100 76 100 100 75 Level 1 14 | . . . 23 . . 24 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 306 | 5 92 45 304 82 63 306 Initial 82 | . . 24 14 82 13 . Average 87 | 1 37 16 147 45 12 118 Influence Increases 1953 | 15 215 103 761 17 70 772 Destroy 0b10 Robot/C 1000 | . 160 40 480 . 40 280 Destroy 0b10 Robot/NC 110 | 15 5 10 25 . . 55 Destroy Leader 222 | . 32 12 104 . . 74 Successful Hack 80 | . 12 41 . 17 . 10 Disable Machine 285 | . . . 75 . 15 195 Destroy Structure 136 | . 6 . 17 . . 113 Lose Combat Pursuer 120 | . . . 60 . 15 45 Influence Decreases 1791 | 15 156 127 613 181 89 610 Entered New Map 163 | . . 35 21 101 6 . Time Decay 895 | 15 106 90 342 80 . 262 Lost Part 445 | . 50 2 100 . 83 210 Purge Threat 288 | . . . 150 . . 138 Squads Dispatched 18 | . 3 1 5 1 1 7 Investigation 6 | . 1 . 3 1 . 1 Extermination 2 | . . . . . . 2 Reinforcement 9 | . 2 1 1 . 1 4 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 12 6 37 . 8 23 Peak Tracking Total 7 | . 3 3 7 . 3 4 Tactical Retreats 6 | . . . 3 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 5 | . 2 . 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 19 | . . . 5 . 1 13 Max in Single Turn 4 | . . . 1 . 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 14 | . 1 4 4 2 . 3 Terminals 7 | . . 3 1 1 . 2 Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 1 . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 1 11 12 4 . 7 Successful 22 | . 1 6 9 2 . 4 Failed 13 | . . 5 3 2 . 3 Catastrophic 4 | . . 1 1 1 . 1 Database Lockouts . | . . . . . . . Manual 10 | . 1 1 5 . . 3 Terminals 17 | . . 8 3 1 . 5 Fabricators . | . . . . . . . Repair Stations 12 | . . . 7 3 . 2 Recycling Units 1 | . 1 . . . . . Scanalyzers 5 | . . 3 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 3 1 1 . 3 Open DSF 2 | . . . . 1 . 1 Unreport Threat 3 | . . . 1 . . 2 Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 4 1 . . Scan Component 3 | . . . 2 1 . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 3 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 . 2 . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 2 . . 1 Patch 3 | . . . 2 . . 1 Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 8 | . . 3 2 1 . 2 Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 3 . . . . Parts Repaired 2 | . . . 2 . . . Time 89 | . . . 89 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 1465 | 27 376 231 601 169 61 . Sensors 113 | . . . . 52 61 . Terrain 594 | 27 376 191 . . . . Seismic 651 | . . 123 413 115 . . Machine Analysis 418 | . . . 188 169 61 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 2980 | 89 398 231 766 169 337 990 Spaces Moved 1644 | 42 201 191 421 160 135 494 Core 18 | 17 1 . . . . . Treads . | . . . . . . . Legs 540 | . . . . . 56 484 Wheels 1086 | 25 200 191 421 160 79 10 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 85 85 100 100 120 Average Speed 119 | 73 92 89 103 100 146 160 Slowest Speed 470 | 90 400 100 145 100 190 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 38 21 40 5 93 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 156 | 1 6 . 16 . 1 132 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 155 | 1 6 . 16 . . 132 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2261 | 72 364 230 620 168 210 597 Wait 228 | . 109 9 97 . . 13 Move 1638 | 41 200 190 420 159 134 494 Hop . | . . . . . . . Pick Up 61 | 10 7 11 11 1 11 10 Fast Attach 21 | . . . 6 1 7 7 Attach 48 | 6 5 5 9 4 6 13 Detach 6 | . . . 4 . 1 1 Swap 10 | . 2 2 2 2 . 2 Drop 14 | . 2 2 1 1 4 4 Fire 203 | 15 38 11 70 . 33 36 Melee 17 | . . . . . . 17 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 14 | . . . . . 14 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 6) 418 | -10/Materials | Lost 3 parts (2n1w) 476 | -10/Materials | Discovered new exit (range 10) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Utility x2 709 | -9/Materials | Discovered new exit (range 5) 719 | -9/Materials | Entered another Materials area 719 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 955 | -8/Materials | Repaired Broken EM Pulse Cannon+ 1080 | -8/Materials | Garrison activated, responded to threat 1097 | -8/Materials | Build established: Scavenger-Mutant 1127 | -8/Materials | Repaired Broken Wheel+ 1156 | -8/Materials | Lost 3 parts (1n1u1w) 1221 | -8/Materials | Lost 3 parts (3w) 1469 | -8/Materials | Discovered new exit (range 16) 1485 | -8/Materials | Entered Factory 1485 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1653 | -7/Factory | Identified exit to DSF 1654 | -7/Factory | Entered DSF 1690 | -7/DSF | Additional patrols routed to DSF 1720 | -7/DSF | Wild Derelicts raided the area 1763 | -7/DSF | Lost 5 parts (1p1n3u) 1848 | -7/DSF | Lost 3 parts (1p2w) 1870 | -7/DSF | Sterilization system engaged 1890 | -7/DSF | Ambient heat levels rising (+10) 1904 | -7/DSF | Discovered new exit (range 14) 1905 | -7/DSF | Ambient heat levels rising (+10) 1920 | -7/DSF | Ambient heat levels rising (+10) 1935 | -7/DSF | Ambient heat levels rising (+10) 1950 | -7/DSF | Ambient heat levels rising (+10) 1965 | -7/DSF | Ambient heat levels rising (+10) 1980 | -7/DSF | Ambient heat levels rising (+10) 1991 | -7/DSF | Entered Factory 1991 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2107 | -6/Factory | Build established: Gunner 2177 | -6/Factory | Spotted B-75 Beast 2502 | -6/Factory | Lost 3 parts (1p2w) 2537 | -6/Factory | Core integrity fell below 50% 2565 | -6/Factory | Lost 4 parts (1p1n2w) 2740 | -6/Factory | Lost 3 parts (3w) 2945 | -6/Factory | Core integrity fell below 20% 2981 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02966_ K-01 Serf collects debris. 02967_ U-05 Engineer lays Concrete. 02970_ U-05 Engineer builds a Wall. 02970_ K-01 Serf collects debris. 02970_ U-05 Engineer builds a Wall. 02970_ U-05 Engineer lays Concrete. 02970_ Penetrated by Slug. 02970_ Spear destroyed. 02970_ Arm. Leg blasted off. 02970_ Knocked back. 02971_ U-05 Engineer lays Concrete. 02976_ Arm. Wheel destroyed. 02976_ R-10 Processor collects Arm. Leg. 02976_ U-05 Engineer lays Concrete. 02977_ U-05 Engineer builds a Wall. 02977_ U-05 Engineer lays Concrete. 02978_ U-05 Engineer builds a Wall. 02978_ U-05 Engineer lays Concrete. 02981_ Powered Hammer destroyed. 02981_ Critical hit (Blast). 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"" # """""" #? #?????????????????????? | | ! # """""" #? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Cannon | 21% | -8/Materials | Broken Wheel | 99% | -8/Materials | Broken Studied --------- Wheel | -9/Materials | Hacked Nuclear Core | -9/Materials | Hacked EM Pulse Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedFlyingInterrupter Manual? 0 Play Time 00:35:55 Cumulative 116.5 hours Start 2025.12.08 @ 21:38:17 End 2025.12.09 @ 20:13:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 30% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 7a6e3eb4-6813-485b-b3af-6a97c7723cb7