Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 16:06:45 Player: Jamuson Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (197) 985 Value Destroyed (8502) 8502 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1393) 1393 TOTAL SCORE: 15580 Bonus ------- High Alert Combat Kills 1393 Cogmind --------- Core Integrity 0/1150 Matter 136/300 Energy 90/100 System Corruption 9% Temperature Cool (22) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Peak State ------------ > --- POWER ------------ F-cell Engine Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Energy Well Improved Targeting Computer Energy Filter Advanced Particle Charger Improved Medium Armor Plating Advanced System Restoration Module > --- WEAPON ----------- Thermic Laser Thermic Laser Improved EM Pulse Cannon Heavy Neutron Cannon > --- INVENTORY -------- Angular Momentum Engine Improved Target Analyzer Improved Light Armor Plating Improved Medium Armor Plating Force Field Plasma Rifle Thermic Laser Thermic Laser Force Rifle Improved EM Pulse Cannon Cooled Particle Cannon Advanced Plasma Cannon Advanced Plasma Cannon Rocket Launcher Chainsword [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Improved Linear Gravjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun High-powered Field Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Thunder Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 . 1 . Utility 7 | . . 1 1 1 1 1 2 Weapon 2 | . . 1 1 . . . . Parts Attached 199 | 6 11 15 26 45 22 47 27 Power 25 | 1 1 . 3 4 7 6 3 Engine 16 | 1 1 . 3 3 2 5 1 Core 9 | . . . . 1 5 1 2 Reactor . | . . . . . . . . Propulsion 43 | 2 2 4 3 14 3 11 4 Treads 37 | . 2 4 3 14 3 11 . Leg . | . . . . . . . . Wheel 5 | 2 . . . . . . 3 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 59 | 1 3 6 10 11 7 12 9 Device 35 | . 2 5 5 4 4 9 6 Storage 10 | 1 1 1 3 2 1 1 . Processor 3 | . . . 1 1 . 1 . Hackware . | . . . . . . . . Protection 11 | . . . 1 4 2 1 3 Artifact . | . . . . . . . . Weapon 72 | 2 5 5 10 16 5 18 11 Energy Gun 29 | 1 . . 3 6 5 7 7 Energy Cannon 24 | . 1 2 . 9 . 9 3 Ballistic Gun 11 | 1 2 2 6 . . . . Ballistic Cannon 3 | . 2 . . 1 . . . Launcher 4 | . . 1 1 . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 15 | . . 1 2 7 1 3 1 Parts Lost 36 | . 2 . 7 3 3 5 16 Power 6 | . . . 2 . 1 1 2 Propulsion 10 | . 1 . 1 1 . 1 6 Utility 11 | . . . 3 . 2 2 4 Weapon 9 | . 1 . 1 2 . 1 4 Highest Loss Streak 9 | . 2 . 5 1 2 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 94 100 97 99 99 98 72 Engine 6 | . 14 11 8 3 5 7 3 Core 3 | . . . . 3 6 3 3 Treads 21 | . 23 22 17 22 19 22 14 Device 13 | . 9 19 17 8 12 16 19 Storage 12 | . 14 13 15 14 13 11 7 Processor 4 | . . . . 6 6 5 4 Protection 4 | . . . 1 6 5 4 3 Energy Gun 11 | . 1 . 13 9 14 15 6 Energy Cannon 11 | . 9 10 2 19 11 6 6 Ballistic Gun 2 | . 7 11 18 . . . . Ballistic Cannon 1 | . 8 11 . . . . . Naked Turns 2 | . . . . . . . 2 Heaviest Build 104 | 14 32 38 46 62 81 99 104 Greatest Support 102 | 26 40 43 46 63 62 102 102 Greatest Overweight (x) 11 | . 1 . 1 1 1 1 11 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 12 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 14 | 4 11 14 14 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 1 Class Distribution -------------------- 37% | Gunner 21% | Tank 11% | Mutant 8% | Scavenger-Gunner 6% | Scavenger-Tank 6% | Pyromaniac-Gunner 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2870 | 235 264 267 569 477 215 651 192 Remotely . | . . . . . . . . Salvage Created 9215 | . 347 299 944 2479 1795 2454 897 Parts 422 | . 36 27 50 108 77 91 33 Haulers Intercepted 8 | . . . 3 1 1 3 . Recyclers Shooed 9 | . . . . 1 2 4 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 147 | . 9 7 17 40 22 39 13 Guns 45 | . 6 . 10 6 11 8 4 Cannons 59 | . 3 4 4 29 8 5 6 AOE 26 | . . 3 3 2 . 15 3 Classes Destroyed 15 | . 4 2 3 3 1 1 1 Worker 10 | . . 2 . 2 3 3 . Builder 7 | . 1 1 1 1 1 1 1 Hauler 8 | . . . 3 1 1 3 . Recycler 5 | . . . . 2 1 1 1 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . . 1 . . Watcher 22 | . 2 3 1 3 6 4 3 Swarmer 20 | . 3 3 . . . 14 . Grunt 65 | . 6 . 13 26 10 4 6 Duelist 1 | . . . 1 . . . . Sentry 21 | . . 4 2 7 2 5 1 Hunter 14 | . . . 1 1 7 5 . Programmer 24 | . . . . 5 3 10 6 Heavy 1 | . . . . 1 . . . Behemoth 1 | . . . . . . 1 . Best Kill Streak 10 | . 3 5 10 6 6 8 6 Combat Bots Only 7 | . 2 3 6 6 5 7 4 Max Kills in Single Turn 8 | . 2 3 3 2 2 8 2 Gunslinging . | . . . . . . . . Exploded 7 | . . 3 2 2 . 7 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9975 | . 435 231 1119 2197 1146 1923 2924 Core 1809 | . 57 54 84 265 53 146 1150 Absorbed by Shields 1994 | . . . 4 75 660 1001 254 Regen/Repaired (Parts) 856 | . 93 . . 469 294 . . Core Remaining (%) 83 | 100 77 86 84 62 93 85 . Volleys Fired 379 | . 37 18 38 88 62 92 44 Largest 4 | . 2 3 4 4 4 4 4 Hottest 392 | . 95 126 158 313 315 392 349 Shots Fired 1161 | . 74 50 123 306 222 286 100 Gun 637 | . 50 16 97 106 121 197 50 Cannon 509 | . 24 32 22 200 101 88 42 Launcher 15 | . . 2 4 . . 1 8 Special . | . . . . . . . . Kinetic 161 | . 53 32 76 . . . . Thermal 943 | . 12 16 32 304 222 285 72 Explosive 15 | . . 2 4 . . 1 8 Electromagnetic 42 | . 9 . 11 2 . . 20 Robot Hit Streak 23 | . 10 9 10 23 11 12 11 Robot Miss Streak 5 | . 4 3 3 5 4 4 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 693 | . 43 28 69 191 129 158 75 Core Hits 357 | . 19 14 45 85 59 92 43 Critical Kills 5 | . 1 . . 1 2 1 . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 52 | . 1 2 1 8 13 20 7 Burn 44 | . . . 1 7 11 18 7 Meltdown 3 | . . . . 1 1 1 . Destroy 4 | . 1 1 . . 1 1 . Blast 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21578 | . 584 746 1826 5601 3469 5705 3647 Guns 8808 | . 391 108 872 1648 1823 3032 934 Cannons 9227 | . 193 371 350 3794 1646 1454 1419 Explosions 3526 | . . 267 604 145 . 1219 1291 Melee . | . . . . . . . . Ramming 17 | . . . . 14 . . 3 Kinetic 1361 | . 404 232 725 . . . . Thermal 16396 | . 139 247 474 5550 3469 4622 1895 Explosive 2486 | . . 267 562 . . 512 1145 Electromagnetic 1318 | . 41 . 65 37 . 571 604 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 3 . 6 9 Average Corruption 3 | . . . . 2 . 2 3 Corruption Purged 13 | . . . . 3 . 7 3 Corruption Blocked . | . . . . . . . . Effects 51 | . . . . 15 . 22 14 Message Errors 14 | . . . . 5 . 4 5 Matter Fused 15 | . . . . 3 . 9 3 Heat Flow Errors 7 | . . . . 4 . 2 1 Energy Discharges 3 | . . . . 1 . 1 1 Data Loss (minor) 5 | . . . . . . 4 1 Data Loss (major) 3 | . . . . 1 . 1 1 Misfires 1 | . . . . 1 . . . Weapon Failures 3 | . . . . . . 1 2 Overload Shots 28 | . . . . 21 3 4 . Effects 2 | . . . . 1 . 1 . Heat Surge 2 | . . . . 1 . 1 . Overflow Damage 340 | . . 41 . 46 93 69 91 Projectiles 196 | . . 23 . 33 75 44 21 Explosions 144 | . . 18 . 13 18 25 70 Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Kinetic 1 | . 1 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 308 | . . 21 23 19 69 175 1 Shots 8 | . . 1 1 1 1 4 . Rammed 6 | . . . 1 2 . . 3 Targets Rammed 6 | . . . 1 2 . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 659 | . 159 123 472 399 428 659 450 Average Temperature 144 | . 50 47 153 94 124 206 172 Received Heat Transfer 2208 | . 174 99 585 745 184 71 350 Effects 52 | . . . 2 . 10 30 10 Shutdowns 14 | . . . . . 2 11 1 Energy Bleed 11 | . . . . . 4 6 1 Interference 13 | . . . 1 . 4 5 3 Matter Decay 4 | . . . . . . 2 2 Short Circuit 4 | . . . . . . 3 1 Damage (minor) 5 | . . . 1 . . 2 2 Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . 1 . . 1 5 Impact Corruptions . | . . . . . . . . Robots Melted 18 | . . . . 3 3 12 . Combat Hostiles 17 | . . . . 3 3 11 . Parts Melted 107 | . . 1 . 27 25 45 9 Heat Transferred 28672 | . 296 444 938 8200 6581 9631 2582 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 1 1 . 2 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1291 | . 200 261 486 813 651 1291 888 Initial 632 | . . 61 83 97 391 210 632 Average 367 | . 101 150 273 303 388 504 753 Maximum Alert Level 4 | . 1 1 2 3 2 4 3 Low Security (%) 31 | 100 84 85 31 50 1 8 . Level 1 30 | . 15 14 56 16 58 37 . Level 2 23 | . . . 12 14 39 35 32 Level 3 12 | . . . . 17 . 12 67 Level 4 1 | . . . . . . 6 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 38 | . 1 . 2 13 7 11 4 Investigation 6 | . . . 1 2 2 1 . Extermination 14 | . . . . 5 3 4 2 Reinforcement 13 | . 1 . 1 4 1 6 . Assault 3 | . . . . 1 . . 2 Garrison 2 | . . . . 1 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . 1 . Haulers Reinforced 2 | . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 1 1 1 3 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 223 | . 18 12 20 51 35 42 45 Peak Tracking Total 15 | . 5 3 10 7 4 7 15 Tactical Retreats 10 | . 3 . 1 3 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . . . . 3 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 36 | . 1 . . 2 5 28 . Max in Single Turn 9 | . 1 . . 1 2 9 . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 3 2 2 16 5 1 1 Terminals 23 | . 2 2 2 12 3 1 1 Fabricators 1 | . . . . 1 . . . Repair Stations 5 | . 1 . . 2 2 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 93 | . 12 5 7 48 16 3 2 Successful 50 | . 10 4 3 24 8 1 . Failed 43 | . 2 1 4 24 8 2 2 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 45 | . 4 2 6 20 10 1 2 Terminals 70 | . 10 5 7 33 10 3 2 Fabricators 4 | . . . . 4 . . . Repair Stations 15 | . 2 . . 7 6 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 5 2 1 9 2 . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . Open DSF 1 | . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . Repair Station Index 1 | . . . . 1 . . . Alert Level 2 | . . 1 1 . . . . Unreport Threat 3 | . . . . 1 2 . . Locate Traps 2 | . 1 . . 1 . . . Disarm Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . Transport Status 1 | . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 11 | . 2 . . 6 3 . . Scan Component 6 | . 1 . . 3 2 . . Repair 5 | . 1 . . 3 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 1 | . . . . 1 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 3 2 2 4 3 1 . Terminals 15 | . 3 2 2 4 3 1 . Track 1 | . 1 . . . . . . Botnet 14 | . 2 2 2 4 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 3 2 2 15 5 1 1 Full Trace Events 6 | . . . 1 2 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 36 | . . . . 36 . . . Total Part Build Rating 6 | . . . . 6 . . . Parts Repaired 5 | . 1 . . 3 1 . . Time 137 | . 26 . . 92 19 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 12166 | 59 742 592 1074 4135 1996 2846 722 Spaces Moved 5664 | 43 375 278 388 2156 701 1290 433 Core 196 | 3 . . . . . . 193 Treads 5349 | . 310 278 388 2156 701 1290 226 Legs . | . . . . . . . . Wheels 119 | 40 65 . . . . . 14 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 160 160 158 241 166 50 Average Speed 175 | 89 150 160 222 160 241 181 124 Slowest Speed 600 | 100 160 160 240 245 241 247 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 49 19 36 44 26 28 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . . . 1 . 13 . Terrain Destroyed 269 | . . 17 42 24 49 103 34 Melee . | . . . . . . . . Projectile 59 | . . . . 21 12 24 2 AOE 210 | . . 17 42 3 37 79 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 7094 | 60 479 394 516 2631 861 1599 554 Wait 616 | 6 46 60 36 264 61 130 13 Move 5657 | 42 374 277 387 2155 700 1289 433 Hop . | . . . . . . . . Pick Up 78 | 6 9 8 10 24 4 15 2 Fast Attach 77 | 6 3 4 10 21 8 19 6 Attach 45 | . 2 2 8 1 5 11 16 Detach 19 | . . 1 3 2 2 3 8 Swap 78 | . 6 9 8 24 9 17 5 Drop 139 | . 2 15 15 50 10 23 24 Fire 379 | . 37 18 38 88 62 92 44 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 3 | . . . 1 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 12) 85 | -10/Materials | Identified exit to Materials 353 | -10/Materials | Build established: Mutant 446 | -10/Materials | Repaired Lgt. Cannon 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1213 | -9/Materials | Discovered new exit (range 15) 1374 | -9/Materials | Build established: Scavenger-Skirmisher 1394 | -9/Materials | Entered another Materials area 1394 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1695 | -8/Materials | Lost 5 parts (1p1n2u1w) 2059 | -8/Materials | Build established: Scavenger-Tank 2445 | -8/Materials | Discovered new exit (range 11) 2468 | -8/Materials | Entered Factory 2468 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3039 | -7/Factory | Identified exit to Lower Caves 3123 | -7/Factory | Build established: Gunner 3225 | -7/Factory | Garrison activated, responded to threat 3382 | -7/Factory | Discovered new exit (range 15) 3554 | -7/Factory | Repaired Arm. Treads 3728 | -7/Factory | Discovered new exit (range 15) 4357 | -7/Factory | Discovered new exit (range 15) 5893 | -7/Factory | Fabricated Arm. Treads (x2) 5982 | -7/Factory | Repaired Adv. Treads 6019 | -7/Factory | Repaired Cld. Particle Cannon 6603 | -7/Factory | Entered another Factory area 6603 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7265 | -6/Factory | Build established: Tank 7606 | -6/Factory | Garrison activated, responded to threat 8208 | -6/Factory | Discovered new exit (range 15) 8499 | -6/Factory | Repaired Arm. Treads 8599 | -6/Factory | Entered another Factory area 8599 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9346 | -5/Factory | Destroyed 7 combat bots 9405 | -5/Factory | Spotted B-75 Beast 10188 | -5/Factory | Build established: Pyromaniac-Gunner 10522 | -5/Factory | Destroyed B-75 Beast 11001 | -5/Factory | Build established: Scavenger-Gunner 11287 | -5/Factory | Destroyed 7 combat bots 11326 | -5/Factory | Discovered new exit (range 13) 11445 | -5/Factory | Entered another Factory area 11445 | -4/Factory | Evolved 2 slots: Utility x2 11725 | -4/Factory | First assault squad dispatched 11935 | -4/Factory | Lost 5 parts (1p2n1u1w) 12117 | -4/Factory | Spotted Executioner 12118 | -4/Factory | Cargo convoy interrupted 12121 | -4/Factory | Core integrity fell below 50% 12158 | -4/Factory | Core integrity fell below 20% 12167 | -4/Factory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 12154_ Slug penetrates Wall. 12157_ Penetrated by Slug. 12158_ System corrupted: Matter fused (-7). 12159_ Slug penetrates Executioner. 12160_ Neutrino Core destroyed. 12160_ Penetrated by Slug. 12163_ Slug penetrates Wall. 12163_ Penetrated by Slug. 12163_ Plasma Rifle destroyed. 12163_ Critical hit (Destroy). 12163_ U-05 Engineer builds a Wall. 12165_ Slammed into Executioner. 12165_ Penetrated by Slug. 12165_ Slug penetrates Executioner. 12165_ Imp. Light Armor Plating destroyed. 12166_ Slammed into H-77 Assassin. 12166_ Penetrated by Slug. 12166_ Slug penetrates I-47 Archangel. 12166_ Com. Wheel destroyed. 12167_ Slammed into H-77 Assassin. Map ----- +----------------------------------------------------+ | + ##??# ! """"% # | | # T#??# """ ^ # | | ### #??#! %% # | | ??# #####/#############+### ##??######"##+#### | | ??# ## #?????? # % ########" % % | | ??# ##"""" = #???? """ # | | ??# ##"""" #??"" """ # | | ?? ##"""" #?""" """ * # | | ??####"""" #? # | | ??????"""" #? ! # | | ???????""" #? ? ############### | | ????????"" #?????####+################ ## | | ????????? #????### ! # ## | | ?????????######????#"" g # ## | | ????????????????????# == """"""""" # ## | | ????????????????##??##% = / " ## | | ??????????? ???? #???# = "" "" # "%" ## | | ??????????"" """ #???# ""T""%# "% ## | | ???????# """ """ #???# """ # "%" ## | | ???????# """ """ #???# %+ " ## | | ???????# #???####u##################/##### | | ????????? 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"""" #??????# #?######?????????""""""" | | ????????????? ########h#? #????????? | | ? ############+## ##x# #?????????""""""" | | ##@# """ #????????? | | phhi """ #?????????"??""?? | | ^ ##h# """ #???????????????? | | ? ############+## ## # #???????????????? | | ????# ## #"#E###########????????????? | | ????# ## # l #????????????? | | ????# ## + #????????????? | | ????# ## # #????????????? | | ????# ## # ! #????????????? | | ????# ] ## # #????????????? | | ????###########+### # = #????????????? | | ?????????????????? # #????????????? | | ????????????????? # #????????????? | | ???????????????? # #????????????? | | ??????????????? ###### #????????????? | | ?????????????? ?????# % #????????????? | | ?????????????+ ??????###"###########????????????? | | ?????????????# ??????# " " #????????????????????? | | ?????????????# ???????### ###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#%#??????????????????????? | | ??????????????????#######+###????????????????????? | | ??????????????????# ! #????????????????????? | | ??????????????????#! * #????????????????????? | | ??????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 33 Energy Capacity 1065 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Item Schematics ----------------- Cld. Particle Cannon | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyBehemothScythe Manual? 0 Play Time 04:18:44 Cumulative 126.2 hours Start 2022.04.14 @ 08:11:54 End 2022.04.14 @ 16:06:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 31 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b72e63f-471b-4d69-bd50-0b1ebfb0968e