Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 15:56:04 Player: Loop_Cat Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (1245) 1245 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5370 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 117/300 Energy 100/100 System Corruption 1% Temperature Cool (36) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Light Fission Core ECM Suite CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Makeshift Flight Unit > --- UTILITY ---------- ECM Suite ECM Suite Makeshift Light Armor Plating Makeshift System Shield > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- (None) [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage High-capacity Storage Unit Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 2 . . Utility 3 | . . . 1 . . . 2 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 51 | 8 5 6 14 10 5 . 3 . . Power 8 | 1 1 1 2 1 2 . . . . Engine 7 | 1 1 1 1 1 2 . . . . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 4 . 2 4 3 1 . 1 . . Treads 5 | 2 . . 3 . . . . . . Leg . | . . . . . . . . . . Wheel 5 | 2 . 2 1 . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . . . 3 1 . 1 . . Utility 15 | 1 3 . 6 3 1 . 1 . . Device 4 | . 1 . 1 2 . . . . . Storage 4 | 1 2 . 1 . . . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . . 1 . . . . Protection 6 | . . . 4 1 . . 1 . . Artifact . | . . . . . . . . . . Weapon 13 | 2 1 3 2 3 1 . 1 . . Energy Gun 3 | 1 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 1 . 1 1 3 . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 2 | . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 24 | . 1 3 8 4 . . 2 . 6 Power 4 | . . 1 2 . . . . . 1 Propulsion 8 | . . . 3 1 . . 2 . 2 Utility 5 | . . . 1 2 . . . . 2 Weapon 7 | . 1 2 2 1 . . . . 1 Highest Loss Streak 7 | . 1 2 3 7 . . 2 . 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 12 | 3 9 22 19 8 4 5 3 4 4 Power 1 | . 1 1 1 . . 1 1 2 2 Propulsion 6 | 2 5 15 9 3 2 2 . . . Utility 3 | . 1 4 6 4 1 1 . . . Weapon 1 | . . 1 2 . . 1 1 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 21 | . 2 . 12 2 3 . . . 2 Power 3 | . . . 1 . . . . . 2 Propulsion 10 | . 2 . 5 2 1 . . . . Utility 6 | . . . 4 . 2 . . . . Weapon 2 | . . . 2 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 82 91 95 85 100 100 72 60 27 Engine 10 | . 14 9 10 6 11 11 9 6 3 Treads 10 | . 2 1 26 10 . . . . . Wheel 11 | . 25 26 6 . . . . . . Flight 7 | . . . . 16 33 33 26 20 8 Device 11 | . 8 14 8 11 22 22 13 13 6 Storage 9 | . 14 14 11 5 . . . . . Hackware 1 | . . . . . 9 11 6 6 3 Protection 4 | . . . 11 14 1 . 2 . . Energy Gun 2 | . 3 6 3 1 . . . . . Ballistic Gun 14 | . 14 12 12 20 21 22 13 13 5 Launcher 2 | . . 5 6 . . . . . . Peak Build Rating 32 | 6 8 9 15 12 19 16 32 19 19 Average Rating 10 | 3 6 8 12 10 15 16 23 19 9 On Entrance 11 | . 6 8 9 12 11 16 16 19 19 Naked Turns 29 | . . . . . . . . . 29 Heaviest Build 92 | 10 89 90 92 52 12 10 24 16 16 Greatest Support 60 | 40 40 32 60 40 12 12 24 16 16 Greatest Overweight (x) 4 | . 2 4 4 1 . . . . 3 Average Overweight (x) . | . . 3 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 20 5 5 5 5 5 Average Capacity 15 | 6 15 25 21 11 5 5 5 5 5 Most Carried 25 | 6 20 25 25 16 5 5 5 4 5 Average Carried 12 | 3 9 22 19 7 4 5 2 4 4 Final Capacity 25 | 8 25 25 20 5 5 5 5 5 5 Final Carried 25 | 6 19 25 16 4 5 5 4 4 4 Class Distribution -------------------- 74% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 1142 | 180 112 219 424 130 77 . . . . Remotely . | . . . . . . . . . . Salvage Created 1060 | . 112 110 612 110 . . . . 116 Parts 81 | . 9 8 39 14 . . . . 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 50 | . 5 7 22 7 . . . . 9 Guns 30 | . 5 5 13 7 . . . . . Cannons 3 | . . . . . . . . . 3 AOE 17 | . . 2 9 . . . . . 6 Classes Destroyed 8 | . 2 1 4 . . . . . 1 Worker 1 | . . 1 . . . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | . . . 1 . . . . . . Swarmer 31 | . 3 6 7 7 . . . . 8 Grunt 14 | . 2 1 11 . . . . . . Brawler 1 | . . . 1 . . . . . . Sentry 3 | . . . 3 . . . . . . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 2 4 9 7 . . . . 9 Combat Bots Only 9 | . 2 3 8 7 . . . . 9 Max Kills in Single Turn 6 | . 1 2 3 1 . . . . 6 Gunslinging . | . . . . . . . . . . Exploded 6 | . . 1 3 . . . . . 6 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 447 | . 48 26 126 98 . 23 13 1 112 Missed 150 | . 9 8 29 32 . 16 8 1 47 Hits 297 | . 39 18 97 66 . 7 5 . 65 Melee 5 | . . . 5 . . . . . . Projectile 292 | . 39 18 92 66 . 7 5 . 65 Critical Strikes 14 | . 2 . 9 . . . . . 3 Damage Taken 3919 | . 473 207 1334 519 . 85 96 . 1205 Core 1312 | . 128 62 170 73 . 19 40 . 820 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 52 | 100 . 24 . . . 34 . . . Volleys Fired 133 | . 30 16 67 15 . . . . 5 Largest 2 | . 2 2 2 2 . . . . 1 Hottest 76 | . 60 70 76 70 . . . . 44 Shots Fired 223 | . 43 26 121 28 . . . . 5 Gun 200 | . 43 23 106 28 . . . . . Cannon 5 | . . . . . . . . . 5 Launcher 18 | . . 3 15 . . . . . . Special . | . . . . . . . . . . Kinetic 155 | . 30 11 84 25 . . . . 5 Thermal 50 | . 13 12 22 3 . . . . . Explosive 18 | . . 3 15 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 8 6 14 3 . . . . 3 Robot Miss Streak 5 | . 5 2 4 2 . . . . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 4 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 152 | . 28 16 87 16 . . . . 5 Core Hits 91 | . 10 12 48 8 . . . . 13 Critical Kills 2 | . 1 . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . 1 3 . 1 . . . . . Burn 3 | . . 3 . . . . . . . Destroy 2 | . 1 . . 1 . . . . . Melee Attacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . 1 . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3297 | . 270 374 1580 202 . . . . 871 Guns 1453 | . 270 166 815 202 . . . . . Cannons 61 | . . . . . . . . . 61 Explosions 1783 | . . 208 765 . . . . . 810 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1062 | . 155 64 580 202 . . . . 61 Thermal 1262 | . 115 102 235 . . . . . 810 Explosive 973 | . . 208 765 . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 1 5 5 5 . . . 1 Average Corruption 3 | . . 1 5 5 5 . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . 7 9 4 . . . . Message Errors 3 | . . . 1 2 . . . . . Matter Fused 7 | . . . 3 3 1 . . . . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 1 | . . . . . 1 . . . . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 4 | . . . 1 1 2 . . . . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . 14 17 . . . . . 35 Projectiles . | . . . . . . . . . . Explosions 66 | . . 14 17 . . . . . 35 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 319 | . . 51 53 . . . . . 215 Shots 9 | . . 2 4 . . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 308 | . 278 54 224 83 . . 308 . . Average Temperature 98 | . 150 26 58 45 . . 160 . . Received Heat Transfer 885 | . 273 24 543 . . . 45 . . Effects 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 1897 | . 250 518 629 . . . . . 500 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 95 100 . . 100 100 100 Level 1 1 | . . . 4 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 221 | . 105 120 221 161 . . 7 . 175 Initial 41 | . . 3 35 41 . . . . . Average 47 | . 22 72 60 119 . . . . 17 Influence Increases 1667 | . 177 227 641 180 . . 7 . 435 Destroy 0b10 Robot/C 1000 | . 100 140 440 140 . . . . 180 Destroy 0b10 Robot/NC 15 | . . 5 10 . . . . . . Destroy Leader 190 | . 20 30 100 10 . . . . 30 Successful Hack 60 | . 42 . 11 . . . 7 . . Disable Machine 60 | . . . . . . . . . 60 Destroy Structure 132 | . . 22 65 . . . . . 45 Partial Spotted 30 | . . . . . . . . . 30 Lose Combat Pursuer 180 | . 15 30 15 30 . . . . 90 Influence Decreases 1262 | . 169 145 624 206 81 . 7 . 30 Entered New Map 207 | . . 5 55 66 81 . . . . Time Decay 728 | . 169 110 339 100 . . . . 10 Lost Part 177 | . . 30 80 40 . . 7 . 20 Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 10 | . 2 1 5 . . . 1 . 1 Investigation 7 | . 2 1 4 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 1 . . . 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 5 | . 1 . 2 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 18 9 29 10 . 10 17 6 24 Peak Tracking Total 11 | . 5 3 5 8 . 4 7 6 11 Tactical Retreats 18 | . 1 2 1 1 . 4 5 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 2 | . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 4 | . . . . . . . . . 4 Max in Single Turn 4 | . . . . . . . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 17 | . 6 1 7 . . . 2 . 1 Terminals 16 | . 6 1 6 . . . 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 63 | . 24 3 26 . . . 9 . 1 Successful 34 | . 16 . 14 . . . 3 . 1 Failed 29 | . 8 3 12 . . . 6 . . Catastrophic 2 | . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 60 | . 24 3 23 . . . 9 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 31 | . 16 . 11 . . . 3 . 1 Record 10 | . 6 . 2 . . . 2 . . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 Emergency Access Points 2 | . 1 . 1 . . . . . . Alert Level 3 | . 2 . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . . 2 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 6 1 6 . . . 1 . 1 Full Trace Events 8 | . 4 1 3 . . . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . Total Damage 63 | . . . . . . . . 63 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Active Infowar (turns) 1135 | . 478 239 104 4 . 82 110 59 59 Structural 821 | . 478 239 104 . . . . . . ECM 314 | . . . . 4 . 82 110 59 59 Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 3017 | 76 806 239 995 208 305 120 110 59 99 Spaces Moved 3150 | 52 608 132 497 152 783 352 280 121 173 Core 100 | 11 . . . . . . . . 89 Treads 432 | 16 20 . 381 15 . . . . . Legs . | . . . . . . . . . . Wheels 861 | 25 588 132 116 . . . . . . Hover . | . . . . . . . . . . Flight 1757 | . . . . 137 783 352 280 121 84 Fastest Speed 31 | 50 100 130 110 34 34 34 31 39 39 Average Speed 76 | 107 115 136 151 61 34 34 34 39 49 Slowest Speed 320 | 160 240 140 320 240 34 34 39 39 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 90 29 48 40 79 58 8 67 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . . . . . 5 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . . 2 1 . . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 175 | . . 31 99 . 1 . . . 44 Melee 1 | . . . . . 1 . . . . Projectile . | . . . . . . . . . . AOE 174 | . . 31 99 . . . . . 44 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total 3561 | 70 670 164 633 243 818 351 297 132 183 Wait 97 | . . . 22 46 16 . . 12 1 Move 3142 | 51 607 131 496 151 782 351 280 120 173 Hop . | . . . . . . . . . . Pick Up 69 | 11 19 9 17 7 3 . 3 . . Fast Attach 4 | 1 . . 1 . 1 . 1 . . Attach 37 | 5 2 3 7 13 . . 6 . 1 Detach 7 | . . . . 1 1 . 4 . 1 Swap 33 | 2 8 5 7 2 9 . . . . Drop 38 | . 4 . 16 8 5 . 3 . 2 Fire 133 | . 30 16 67 15 . . . . 5 Melee 1 | . . . . . 1 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 7) 441 | -10/Materials | Discovered new exit (range 4) 460 | -10/Materials | Discovered new exit (range 16) 554 | -10/Materials | Discovered new exit (range 5) 713 | -10/Materials | Discovered new exit (range 15) 883 | -10/Materials | Core integrity fell below 50% 883 | -10/Materials | Entered Mines 951 | -10/Mines | Learned Materials machine intel 956 | -10/Mines | Found DCF Scrap (12 items) 1075 | -10/Mines | Discovered new exit (range 7) 1122 | -10/Mines | Entered Materials 1122 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1123 | -9/Materials | Loaded intel: 55 machine locations 1265 | -9/Materials | Destroyed 8 combat bots 2091 | -9/Materials | Discovered new exit (range 14) 2117 | -9/Materials | Entered Mines 2130 | -9/Mines | Core integrity fell below 50% 2186 | -9/Mines | Destroyed 7 combat bots 2193 | -9/Mines | Lost 7 parts (1p3n2u1w) 2323 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2325 | -9/Mines | Entered Zion 2410 | -7/Zion | Found CR-A16's Pointy Stick 2414 | -7/Zion | Discovered new exit (range 16) 2439 | -7/Zion | System corruption cleaned by Quarantine Array 2455 | -7/Zion | Learned Factory emergency access door positions 2468 | -7/Zion | Learned location of Armory (-4) 2488 | -7/Zion | Build established: Scavenger-Mutant 2530 | -7/Zion | Learned location of Recycling (-7) 2545 | -7/Zion | Learned location of Testing (-3) 2562 | -7/Zion | Given A8's code to call for help 2570 | -7/Zion | Learned location of Warlord (-4) 2584 | -7/Zion | Learned location of Data Miner (-6) 2630 | -7/Zion | Entered Proximity Caves 2695 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2719 | -6/Proximity Caves | Learned 4 Factory zone layouts 2721 | -6/Proximity Caves | Discovered new exit (range 9) 2750 | -6/Proximity Caves | Entered Factory 2750 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2751 | -6/Factory | Identified exit to Factory 2860 | -6/Factory | Sucked down chute 2860 | -6/Factory | Entered Waste 2861 | -6/Waste | Met a frightened Derelict 2872 | -6/Waste | Spotted C-40 Crusher 2880 | -6/Waste | Spotted C-40 Crusher 2889 | -6/Waste | Spotted C-40 Crusher 2892 | -6/Waste | Spotted C-40 Crusher 2895 | -6/Waste | Spotted C-40 Crusher 2900 | -6/Waste | Spotted C-40 Crusher 2907 | -6/Waste | Discovered new exit (range 11) 2919 | -6/Waste | Entered Factory 2989 | -6/Factory | Core integrity fell below 50% 3009 | -6/Factory | Lost 6 parts (1p2n2u1w) 3012 | -6/Factory | Core integrity fell below 20% 3018 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- Critical hit (Destroy). ECM Suite destroyed. Connecting with DSF Access... Current location identified: Factory Once familiar with the basic mechanics, press ESC then '3' to read the in-game manual for more details. Destroyed Lgt. Nuclear Core. S-27 Virus system corrupted by crushing effect. S-27 Virus destroyed. Fusion Modulator explodes. S-27 Virus destroyed. Fusion Modulator explodes. P-60 Hacker destroyed. S-27 Virus destroyed. [Achievement: Quick And Dirty] S-27 Virus destroyed. Fusion Modulator explodes. Destroyed Wheel. Destroyed Lgt. Deuterium Engine. 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""" #?????????? | | ?????????????????????????## = """ #?????????? | | ??????????????????????????# """ #?????????? | | ??????????????????????????#** ? #?????????? | | ??????????????????????????#*? "?" #?????????? | | ???????????????????????????*? "?" #?????????? | | ?????????????????????????????? ??? ??????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 3 Defensive Hacking 11 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Party Time Quick And Dirty Robot Respite Safety First Challenges ------------ None Game ------ Seed LightpackLobotomyBasin Manual? 0 Play Time 01:01:02 Cumulative 4.1 hours Start 2025.05.10 @ 14:53:54 End 2025.05.10 @ 15:56:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14546ba2-80c4-479b-ab18-6c100823921d