Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.27 @ 17:04:59 Player: Michael Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1753) 1753 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 3985 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 33 Cogmind --------- Core Integrity 15/550 Matter 243/300 Energy 256/280 System Corruption 0% Temperature Cool (80) Movement Core (550) Ox10 Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY (10) --- Large Storage Unit Medium Matter Pod (100) Improved Sensor Array Advanced Sensor Array EM Pulse Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Enhanced Autogun Improved Light Cannon > --- INVENTORY -------- Improved Aluminum Leg Armored Wheel Large Storage Unit Medium Matter Pod Improved Sensor Array Advanced Sensor Array Hacking Suite EM Pulse Gun Improved Light Cannon Assault Cannon [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 75 | 6 7 14 20 28 Power 10 | 1 2 . 4 3 Engine 4 | 1 1 . 1 1 Core 6 | . 1 . 3 2 Reactor . | . . . . . Propulsion 14 | 2 . 3 4 5 Treads 1 | . . 1 . . Leg 12 | 2 . 2 4 4 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 4 6 9 8 Device 12 | . 2 3 4 3 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 12 | . 1 3 4 4 Artifact . | . . . . . Weapon 23 | 2 1 5 3 12 Energy Gun 3 | 1 . 1 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 13 | 1 1 4 2 5 Ballistic Cannon 6 | . . . 1 5 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 19 | . . . 1 18 Power 2 | . . . . 2 Propulsion 8 | . . . . 8 Utility 3 | . . . 1 2 Weapon 6 | . . . . 6 Highest Loss Streak 12 | . . . 1 12 Average Slot Usage (%) 94 | . 97 97 96 86 Engine 1 | . 6 . . . Core 8 | . 7 11 8 7 Leg 30 | . 28 27 34 28 Device 6 | . 10 5 7 3 Storage 10 | . 14 11 9 9 Processor 5 | . . . 7 9 Protection 2 | . 1 6 1 3 Energy Gun 2 | . 6 4 . . Ballistic Gun 21 | . 22 28 23 12 Ballistic Cannon 3 | . . . 3 10 Naked Turns . | . . . . . Heaviest Build 39 | 12 24 27 33 39 Greatest Support 54 | 20 20 30 52 54 Greatest Overweight (x) 2 | . 1 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 3 9 10 10 10 Average Carried 8 | 1 6 9 9 9 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 3 9 10 10 5 Class Distribution -------------------- 32% | Mutant 29% | Scavenger-Skirmisher 25% | Skirmisher 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1939 | 225 128 197 694 695 Remotely . | . . . . . Salvage Created 2151 | . 280 531 450 890 Parts 128 | . 11 41 22 54 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 50 | . 2 17 7 24 Guns 38 | . 2 16 7 13 Cannons 11 | . . . . 11 AOE 1 | . . 1 . . Classes Destroyed 10 | . 3 5 1 1 Worker 2 | . . 1 . 1 Builder 1 | . . . . 1 Hauler 1 | . . . 1 . Recycler 4 | . 2 . . 2 Mechanic 1 | . . 1 . . Watcher 5 | . 1 1 2 1 Swarmer 18 | . . 10 . 8 Grunt 25 | . 2 4 5 14 Brawler 2 | . . 2 . . Sentry 5 | . . 1 2 2 Best Kill Streak 8 | . 2 8 3 8 Combat Bots Only 8 | . 1 8 3 7 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3464 | . 76 484 426 2478 Core 624 | . 20 69 36 499 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 92 82 . . Volleys Fired 170 | . 20 41 45 64 Largest 3 | . 2 3 3 3 Hottest 107 | . 60 80 90 107 Shots Fired 457 | . 39 123 135 160 Gun 352 | . 39 123 117 73 Cannon 105 | . . . 18 87 Launcher . | . . . . . Special . | . . . . . Kinetic 423 | . 31 105 135 152 Thermal 3 | . . . . 3 Explosive . | . . . . . Electromagnetic 31 | . 8 18 . 5 Robot Hit Streak 22 | . 20 18 18 22 Robot Miss Streak 4 | . 3 3 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 327 | . 31 93 84 119 Core Hits 125 | . 13 37 25 50 Critical Hits 6 | . . 1 2 3 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . 1 2 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4277 | . 300 804 1106 2067 Guns 2827 | . 275 775 1006 771 Cannons 1350 | . . . 93 1257 Explosions 54 | . 25 29 . . Melee . | . . . . . Ramming 46 | . . . 7 39 Kinetic 3812 | . 188 606 1099 1919 Thermal 94 | . 25 29 . 40 Explosive . | . . . . . Electromagnetic 325 | . 87 169 . 69 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 34 | . . . 20 14 Projectiles 34 | . . . 20 14 Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . . 1 8 Impact . | . . . . . Kinetic 7 | . . . 1 6 Secondary 2 | . . . . 2 Self-Inflicted Damage 33 | . 8 16 . 9 Shots 2 | . 1 1 . . Rammed 5 | . . . . 5 Targets Rammed 9 | . . . 1 8 Kicked 4 | . . . 1 3 Crushed . | . . . . . Highest Temperature 345 | . 44 228 66 345 Average Temperature 82 | . 11 59 20 134 Received Heat Transfer 1836 | . 51 210 270 1305 Effects 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 174 | . 50 50 . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 458 | . 160 458 293 387 Average Influence 191 | . 93 308 196 207 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 50 | 100 100 34 39 35 Level 1 41 | . . 13 60 64 Level 2 7 | . . 51 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 1 2 4 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . 1 1 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 7 | . . 5 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 7 19 17 41 Peak Tracking Total 9 | . 2 9 3 9 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 13 | . 5 2 3 3 Terminals 10 | . 4 1 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 33 | . 12 9 5 7 Successful 22 | . 7 8 5 2 Failed 11 | . 5 1 . 5 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 4 | . 2 1 1 . Terminals 25 | . 11 3 4 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 5 2 3 2 Part Schematic 1 | . . . . 1 Open Door 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . 1 . 1 . Locate Traps 2 | . 1 1 . . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 2 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 3 . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 2 . 1 . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 16 | . . . . 16 Total Damage 322 | . . . . 322 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2224 | 57 418 329 835 585 Spaces Moved 1215 | 43 251 148 509 264 Core 9 | 9 . . . . Treads . | . . . . . Legs 1151 | 34 251 148 509 209 Wheels 55 | . . . . 55 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 122 | 105 134 128 120 116 Slowest Speed 150 | 120 150 150 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 60 23 38 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 6 | . . . 6 . Terrain Destroyed 26 | . 3 7 9 7 Melee . | . . . . . Projectile 16 | . . . 9 7 AOE 10 | . 3 7 . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1609 | 51 300 212 639 407 Wait 92 | . 6 5 49 32 Move 1211 | 42 250 147 508 264 Hop . | . . . . . Pick Up 19 | 3 9 1 4 2 Fast Attach 24 | 6 3 1 4 10 Attach 12 | . . 2 1 9 Detach 6 | . 1 1 . 4 Swap 39 | . 4 11 15 9 Drop 27 | . 7 3 12 5 Fire 170 | . 20 41 45 64 Melee . | . . . . . Ram 5 | . . . . 5 Kick 4 | . . . 1 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 8) 410 | -10/Materials | Discovered new exit (range 13) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 655 | -9/Materials | Destroyed 8 combat bots 781 | -9/Materials | Discovered new exit (range 16) 805 | -9/Materials | Entered another Materials area 805 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 813 | -8/Materials | Identified exit to Storage 931 | -8/Materials | Build established: Scavenger-Skirmisher 1287 | -8/Materials | Discovered new exit (range 5) 1295 | -8/Materials | Identified exit to Factory 1640 | -8/Materials | Entered Storage 1667 | -8/Storage | Build established: Skirmisher 1816 | -8/Storage | Destroyed 7 combat bots 2045 | -8/Storage | Met a pair of Derelict thieves 2125 | -8/Storage | Core integrity fell below 50% 2182 | -8/Storage | Core integrity fell below 20% 2185 | -8/Storage | Lost 12 parts (2p5n1u4w) 2225 | -8/Storage | Self-destructed Last Messages --------------- 02150_ Slammed into G-50 Soldier. 02151_ Slug penetrates Heavy Doors. 02152_ Slammed into G-47 Trooper. 02154_ Lgt. Nuclear Core destroyed. 02158_ Slug penetrates Wall. 02168_ U-05 Engineer lays Concrete. 02181_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02188_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S007. 02188_ Penetrated by Slug. 02197_ Storage Shell breached. 02204_ Acquired Prototype Engine. 02204_ Identified Cld. Ion Engine. 02208_ Hvy. Assault Rifle destroyed. 02209_ G-47 Trooper destroyed. 02213_ Acquired Prototype Energy Cannon. 02213_ Identified Adv. Beam Cannon. 02218_ G-47 Trooper destroyed. 02219_ Arm. Wheel destroyed. 02224_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????## ##????????# #???????????? | | ?###?????# #?????????# ##########??? | | ?#===?##?# #########?# # #??? | | ?#=== #T## #%[#%[[[#?# # #??? | | ?# # %#!="=%[!#?# +% #??? | | ?#== + %/]%![%%[#?# # [ #??? | | ?#== # =%#=!"%%%=#?# # ] !#??? | | ?#==!!# # *##%#%[%=#?# + #??? | | ?#########% ####=*=]#?# # #??? | | ?????????# #??######?# # #??? | | ?????????# #?????????# # #??? | | ?????????# #?????????# ##########??? | | ?????????# #?????????# #???????????? | | #####???## #?????????# #???????????? | | #???#T #?????????# #???????????? | | #???## +?????????# #######?????? | | #????# #?????????# #?????? | | #????# +?????????# #?????? | | !###### #???????? + #?????? | | !%/ #???????####+###/## #?????? | | *!#######+##??????# #??#?????? | | #???????????????# """" #????????? | | #####???????????????????""[=m=#????????? | | ???????????????????????"""hg%!#????????? | | ???????????????????????" gg"" #????????? | | ???????????????????????"*@"" #????????? | | ???????????????????????"" "? #????????? | | ???????????????????????? #????????? | | ????????????????????????#######????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Hardlight Generator | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisCouplerStreamer Manual? 1 Play Time 00:35:09 Cumulative 101.4 hours Start 2020.05.27 @ 14:56:04 End 2020.05.27 @ 17:04:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6f47e167-0bdc-453c-a5f4-1c9e03be2640