Cogmind - Beta 14 *** ADVENTURER MODE // 2025.05.05 @ 09:49:57 Player: Tisa Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (166) 830 Value Destroyed (5639) 5639 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3010) 3010 TOTAL SCORE: 12599 Bonus ------- Pacifist 200 High Alert Combat Kills 979 Follower Combat Kills 440 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -9 Cogmind --------- Core Integrity 0/700 Matter 78/300 Energy 595/603 System Corruption 2% Temperature Critical (641) Movement Hovering (151) Location -7/Garrison Parts ------- > --- POWER (2) -------- Deuterium-Particle Engine > --- PROPULSION (5) --- Hovering Antigrav-Carbon Exoskeleton > --- UTILITY (3) ------ Armored Scrap Engine > --- WEAPON (3) ------- Shotgun Kinetic Hardcell Construct/C KE Construct/G > --- INVENTORY (5) ---- Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Deuterium-Particle Engine > --- PROPULSION ------- Hovering Antigrav-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine > --- WEAPON ----------- Cycling Accelerated Gauss Construct/G Shotgun Kinetic Hardcell Construct/C KE Construct/G > --- INVENTORY -------- Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] [Rating: 74] Favorites ----------- Power Constructs Engine Constructs Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Constructs Utility Improved Targeting Computer Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Targeting Computer Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Slots Evolved 6 | . . 2 . . . 4 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 1 | . . . . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 75 | 6 6 6 34 5 15 3 . Power 9 | 1 . 1 6 . 1 . . Engine 9 | 1 . 1 6 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 28 | 2 4 2 11 4 5 . . Treads . | . . . . . . . . Leg 20 | 2 . . 9 4 5 . . Wheel . | . . . . . . . . Hover 8 | . 4 2 2 . . . . Flight . | . . . . . . . . Utility 11 | 1 . 1 4 1 1 3 . Device 5 | . . 1 2 . 1 1 . Storage 1 | 1 . . . . . . . Processor 5 | . . . 2 1 . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 2 2 13 . 8 . . Energy Gun 9 | 1 . 2 6 . . . . Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 10 | 1 2 . 4 . 3 . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . 4 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 5 | . . . 4 . 1 . . Parts Lost 13 | . . . 4 1 4 3 1 Power 2 | . . . . . . 2 . Propulsion 7 | . . . 4 . 3 . . Utility 1 | . . . . 1 . . . Weapon 3 | . . . . . 1 1 1 Highest Loss Streak 3 | . . . 2 1 2 3 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 71 | . 82 89 91 99 65 49 45 Engine 8 | . 14 11 11 11 10 2 1 Core 1 | . . . . . . 4 . Treads 2 | . . . . . 4 2 1 Leg 17 | . 19 . 18 43 15 3 4 Hover 3 | . 7 44 19 . . . . Device 6 | . . 1 9 2 8 8 7 Processor 7 | . . . 9 18 5 2 . Energy Gun 7 | . . 22 9 . 9 11 5 Energy Cannon 2 | . . . 4 . 1 2 2 Ballistic Gun 9 | . 25 . 5 22 5 5 10 Peak Build Rating 74 | 6 9 15 28 26 36 50 74 Average Rating 30 | 4 6 14 20 20 27 43 59 On Entrance 18 | . 6 9 15 26 17 31 46 Naked Turns . | . . . . . . . . Heaviest Build 30 | 12 12 15 23 20 16 30 27 Greatest Support 142 | 20 20 28 54 54 80 130 142 Greatest Overweight (x) 3 | . 3 . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 Most Carried 8 | 2 8 7 8 5 5 1 5 Average Carried 2 | 1 3 3 4 3 1 . 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 2 8 4 5 3 . . 5 Scrap Engine Consumption 269 | . . . . . 76 151 42 Constructs Created 8 | . . . . . 5 3 . Constructs Modified 83 | . . . . . 25 35 23 Class Distribution -------------------- 51% | Construct 30% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Construct | -9/Recycling Construct | -7/Factory Construct | -7/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Matter Collected 1924 | 182 . 122 419 477 267 247 210 Remotely . | . . . . . . . . Salvage Created 8063 | . . 118 961 1041 1573 2920 1450 Parts 436 | . . 3 57 69 68 185 54 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 148 | . . 3 23 28 5 48 41 Guns 110 | . . 3 11 28 4 35 29 Cannons 28 | . . . 11 . . 8 9 AOE 8 | . . . . . . 5 3 Classes Destroyed 18 | . . 2 5 . 4 6 1 Worker 2 | . . . . . . 2 . Builder 9 | . . . . . 4 5 . Tunneler 2 | . . . . . . 2 . Hauler 1 | . . . . . . 1 . Recycler 18 | . . . . . 13 5 . Operator 1 | . . . . . . 1 . Watcher 6 | . . . 2 1 . 3 . Swarmer 22 | . . . 3 7 . 9 3 Grunt 63 | . . 2 14 17 . 22 8 Brawler 2 | . . . 1 1 . . . Duelist 4 | . . . 1 1 . 2 . Protector 1 | . . . 1 . . . . Sentry 21 | . . 1 3 2 2 6 7 Hunter 3 | . . . . . . 2 1 Programmer 8 | . . . . . . 7 1 Scientist 2 | . . . . . 2 . . Scrapper 3 | . . . . . 3 . . Assembled 20 | . . . . . . . 20 Guerrilla 1 | . . . . . . . 1 Best Kill Streak 8 | . . 2 5 4 4 6 8 Combat Bots Only 8 | . . 2 5 4 3 4 8 Max Kills in Single Turn 3 | . . 1 2 1 1 3 2 Gunslinging 1 | . . . 1 . . . 1 Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Hostile Shots Fired 803 | . . 17 111 126 37 259 253 Missed 273 | . . 5 37 32 7 100 92 Damage Taken 5866 | . . 114 773 904 432 1842 1801 Core 1183 | . . 25 141 137 58 199 623 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1619 | . . 33 234 277 121 558 396 Regen/Repaired (Parts) 2846 | . . . 19 . 100 941 1786 Core Remaining (%) 69 | 100 100 . . . 9 . . Volleys Fired 414 | . . 18 78 72 52 126 68 Largest 3 | . . 2 2 2 2 3 3 Hottest 143 | . . 130 143 46 81 125 141 Shots Fired 966 | . . 25 135 144 101 367 194 Gun 747 | . . 25 82 144 74 280 142 Cannon 212 | . . . 53 . 20 87 52 Launcher 7 | . . . . . 7 . . Special . | . . . . . . . . Kinetic 573 | . . . 6 144 36 254 133 Thermal 263 | . . 25 129 . 32 31 46 Explosive . | . . . . . . . . Electromagnetic 130 | . . . . . 33 82 15 Robot Hit Streak 43 | . . 7 10 30 43 23 29 Robot Miss Streak 5 | . . 3 3 2 1 4 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 25 | . . . 2 7 2 7 7 Max Gunslinging Chain 2 | . . . 1 1 1 1 2 Shots Hit Robots 634 | . . 15 67 106 75 258 113 Core Hits 353 | . . 5 32 40 41 162 73 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 5 | . . . 1 . . 3 1 Burn 1 | . . . 1 . . . . Destroy 3 | . . . . . . 2 1 Corrupt 1 | . . . . . . 1 . Melee Attacks 6 | . . . . . 6 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13242 | . . 234 1341 1590 1102 5748 3227 Guns 9467 | . . 234 689 1590 744 3953 2257 Cannons 2261 | . . . 652 . 195 782 632 Explosions 1509 | . . . . . 163 1008 338 Melee . | . . . . . . . . Ramming 5 | . . . . . . 5 . Kinetic 7544 | . . . . 1590 368 3598 1988 Thermal 4363 | . . 234 1341 . 382 1333 1073 Explosive . | . . . . . . . . Electromagnetic 1330 | . . . . . 352 812 166 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . 3 10 Message Errors 3 | . . . . . . 1 2 Matter Fused 4 | . . . . . . 1 3 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 147 | . . . 2 . 14 124 7 Projectiles 21 | . . . 2 . 14 5 . Explosions 126 | . . . . . . 119 7 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 275 | . . . . . . 222 53 Shots 5 | . . . . . . 4 1 Rammed 2 | . . . . . 1 1 . Targets Rammed 2 | . . . . . 1 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1031 | . . 331 370 20 85 400 1031 Average Temperature 165 | . . 105 150 4 13 96 324 Received Heat Transfer 2061 | . . 60 393 414 290 471 433 Effects 69 | . . 2 6 . . 2 59 Shutdowns 18 | . . . . . . . 18 Energy Bleed 12 | . . 1 2 . . . 9 Interference 7 | . . 1 3 . . 2 1 Matter Decay 9 | . . . . . . . 9 Damage (minor) 6 | . . . 1 . . . 5 Damage (major) 12 | . . . . . . . 12 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . . 1 2 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 7 | . . 2 1 . 3 . 1 Heat Transferred 4361 | . . 555 2581 . 50 850 325 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 13 | . . . . . . 9 4 Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Peak Influence 1345 | . . 141 444 1345 564 783 1016 Initial 517 | . . . 50 142 517 205 394 Average 381 | . . 66 289 723 160 312 778 Maximum Alert Level 4 | . . . 2 4 2 3 3 Low Security (%) 36 | 100 100 100 18 19 70 22 . Level 1 24 | . . . 52 5 14 46 9 Level 2 19 | . . . 28 19 14 27 8 Level 3 15 | . . . . 37 . 4 81 Level 4 3 | . . . . 18 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . 1 6 . . 12 . Investigation 3 | . . 1 1 . . 1 . Extermination 6 | . . . . . . 6 . Reinforcement 4 | . . . . . . 4 . Assault 2 | . . . 2 . . . . Garrison 4 | . . . 3 . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Distress Signals 4 | . . . 1 . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 209 | . . 9 40 31 6 60 63 Peak Tracking Total 21 | . . 3 7 5 4 5 21 Tactical Retreats 16 | . . 1 7 4 . 1 3 Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Traps Triggered 8 | . . . . 2 . 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Machines Disabled 13 | . . . 1 1 . 10 1 Max in Single Turn 5 | . . . 1 1 . 5 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Machines Accessed 37 | . 1 2 8 4 11 9 2 Terminals 25 | . 1 2 6 4 6 4 2 Fabricators 3 | . . . . . . 3 . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 111 | . 2 5 16 8 59 19 2 Successful 67 | . . 1 11 3 42 8 2 Failed 44 | . 2 4 5 5 17 11 . Catastrophic 7 | . . 1 1 3 . 2 . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 59 | . 2 5 12 8 22 8 2 Fabricators 5 | . . . . . . 5 . Repair Stations 7 | . . . 3 . . 4 . Recycling Units 11 | . . . . . 11 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . Terminal Hacks 56 | . . 1 8 3 37 5 2 Record 33 | . . . 2 . 29 2 . Robot Analysis 1 | . . 1 . . . . . Open Door 5 | . . . 3 1 . . 1 Open DSF 2 | . . . . . . 2 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 2 | . . . . 1 . . 1 Alert Level 2 | . . . . . 1 1 . Unreport Threat 1 | . . . 1 . . . . Surveillance Status 2 | . . . 1 . 1 . . Extermination Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Garrison Registry 1 | . . . . 1 . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . 5 . . Process 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 3 | . . . . . 3 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . Unlock Access 2 | . . . 1 . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 1 2 3 3 6 7 1 Full Trace Events 9 | . . 1 1 2 4 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . . . . 5 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Used RIF Installer 2 | . . . . 1 . . 1 Structural Interface 1 | . . . . . . . 1 Robots Hacked 3 | . . . . . 3 . . Non-combat 2 | . . . . . 2 . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 4 | . . . . . 4 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . ignore_repairs 1 | . . . . . 1 . . ignore_parts 1 | . . . . . 1 . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 7 | . . . . 3 . . 4 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Total Allies 9 | . . . 2 3 . . 4 Largest Group 3 | . . . 2 3 1 . 3 Highest-Rated Group 120 | . . . 62 87 25 . 120 Highest-Rated Ally 40 | . . . 31 31 25 . 40 Total Orders 3 | . . . . 3 . . . STAY 1 | . . . . 1 . . . ROAM 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . Ally Attacks 46 | . . . 14 4 7 . 21 Total Damage 1109 | . . . 250 126 170 . 563 Kills 14 | . . . 5 3 2 . 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . 4 . . . . Drone Recoveries 2 | . . . 2 . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Turns Passed 10296 | 97 192 236 1449 2200 2736 2528 858 Spaces Moved 7534 | 71 174 232 1148 1570 1798 1847 694 Core 9 | 6 3 . . . . . . Treads 1690 | . . . . . 725 726 239 Legs 4338 | 65 108 . 416 1570 882 912 385 Wheels 400 | . . . . . 191 209 . Hover 1027 | . 63 232 732 . . . . Flight 70 | . . . . . . . 70 Fastest Speed 48 | 50 56 48 48 120 100 76 52 Average Speed 104 | 114 98 48 77 120 131 106 56 Slowest Speed 200 | 120 200 48 120 120 160 171 81 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 5 37 15 78 72 95 39 62 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 124 | . . . . . . 102 22 Melee . | . . . . . . . . Projectile 28 | . . . . . . 16 12 AOE 96 | . . . . . . 86 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Total 9240 | 87 197 332 1577 1747 2076 2184 1040 Wait 1014 | 3 . 72 253 61 182 199 244 Move 7527 | 70 173 231 1147 1568 1797 1847 694 Hop . | . . . . . . . . Pick Up 79 | 8 12 2 29 13 5 4 6 Fast Attach 12 | . . . 8 . 4 . . Attach 36 | 6 6 5 10 2 4 3 . Detach 6 | . . . 5 . . 1 . Swap 27 | . . 1 16 3 7 . . Drop 76 | . 6 3 31 14 18 3 1 Fire 414 | . . 18 78 72 52 126 68 Melee 6 | . . . . . 6 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . 1 1 . Escape Stasis 1 | . . . . 1 . . . Rewire 40 | . . . . 13 . . 27 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 12) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 507 | -9/Materials | Discovered new exit (range 4) 526 | -9/Materials | Entered Storage 566 | -9/Storage | Repaired Imp. Hover Unit 808 | -9/Storage | Met a pair of Derelict thieves 1136 | -9/Storage | Garrison activated, responded to threat 1227 | -9/Storage | Identified exit to Garrison 1975 | -9/Storage | Entered Garrison 1975 | -9/Garrison | Accompanied by 1 ally 1987 | -9/Garrison | Triggered checkpoint 2111 | -9/Garrison | Triggered checkpoint 2425 | -9/Garrison | Triggered checkpoint 2479 | -9/Garrison | Triggered checkpoint 2486 | -9/Garrison | Core integrity fell below 50% 2514 | -9/Garrison | Discovered new exit (range 36) 2514 | -9/Garrison | Discovered new exit (range 25) 2514 | -9/Garrison | Discovered new exit (range 65) 2605 | -9/Garrison | Installed Relay Interface Framework 2619 | -9/Garrison | Triggered checkpoint 2911 | -9/Garrison | Triggered checkpoint 3263 | -9/Garrison | Build established: Scavenger-Mutant 3631 | -9/Garrison | Triggered checkpoint 3927 | -9/Garrison | Triggered checkpoint 4175 | -9/Garrison | Entered Recycling 4175 | -9/Recycling | Accompanied by 1 ally 4325 | -9/Recycling | Discovered new exit (range 10) 4812 | -9/Recycling | Scanned before Scraplab entrance 4816 | -9/Recycling | Build established: Mutant 4830 | -9/Recycling | Entered Scraplab 4852 | -9/Recycling | Discovered new exit (range 2) 4863 | -9/Recycling | Angered Scraplab inhabitants 4871 | -9/Recycling | Core integrity fell below 20% 4913 | -9/Recycling | Found Prototype Device 4913 | -9/Recycling | Identified Scrap Engine 5335 | -9/Recycling | Build established: Construct 6911 | -9/Recycling | Entered Factory 6911 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7805 | -7/Factory | Lost 3 parts (2p1w) 8052 | -7/Factory | Garrison activated, responded to threat 8499 | -7/Factory | Discovered new exit (range 11) 9058 | -7/Factory | Discovered new exit (range 4) 9439 | -7/Factory | Identified exit to Garrison 9439 | -7/Factory | Entered Garrison 9482 | -7/Garrison | Expanded RIF knowledge: Structural Interface 9559 | -7/Garrison | Triggered checkpoint 9620 | -7/Garrison | Destroyed 7 combat bots 9620 | -7/Garrison | Discovered new exit (range 14) 9697 | -7/Garrison | Triggered checkpoint 9929 | -7/Garrison | Triggered checkpoint 10008 | -7/Garrison | Assembled breached garrison interior 10069 | -7/Garrison | Lost 3 allies 10159 | -7/Garrison | Destroyed 8 combat bots 10246 | -7/Garrison | Core integrity fell below 50% 10270 | -7/Garrison | Core integrity fell below 20% 10298 | -7/Garrison | Core destroyed Last Messages --------------- Overheating: Shotgun Kinetic Hardcell Construct/C damaged (-12). Overheating: KE Construct/G damaged (-43). Overheating: Arm. Scrap Engine damaged (-115). Overheating: Hovering Antigrav-Carbon Exoskeleton damaged (-179). Overheating: Matter decay (-44). Overheating: Matter decay (-29). Overheating: Energy bleed (-101). System corrupted: Energy discharge (-92). Power failure, Deuterium-Particle Engine shutdown. Overheating: Matter decay (-26). Overheating: Deuterium-Particle Engine damaged (-63). Power failure, Deuterium-Particle Engine shutdown. Overheating: Core damaged (-140). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????"#?????????????? | | ?????????????????????????????#####"#####?????????? | | ???????????????????????????### """""#?????????? | | ???????????????????????????? " "#?????????? | | ?????????????????????#######?# "#?????????? | | ?????????????????????# ### " "#?????????? | | ?????????????????????# < + """ ""#?????????? | | ?????????????????????# ### " #?????????? | | ?????????????????????### #?# #????#####? | | ???????????????????????# #?# #????#"""#? | | ???????????????????????# #?# #????#" "#? | | ???????????????????????# #?##### ## ##????#" "#? | | ??????????############?# #?????# ## ####??#" "#? | | ??????????#""""""""""#?#% #?????# ## !%*#??# #? | | ??????????#"""!!!!"""#?# #?????# ## = #??## ##? | | ??????????#"" ""#?# #?????# ### #???# #?? | | ??????????#"! "#?# #?????# ## ##???# #?? | | ??????????#"! !"#?# #?????# ######????# #?? | | ??????????#"! "#?# #?????# #???????### ### | | ??????????#"! "#?# ####### #???????# | | ??????????#"! "#?# # ## #???????## ## | | ######????#"! ! "#?# # #?# #???????#"""""? | | """""#????#"" !%""#?# # #### #???????####### | | /!! "###??####### ###?# # ## #?????????????? | | ! #????????# #???# # ## #????????###### | | #+# #?######## #???# @ ## ## #????????# [%!% | | # #?#"""""## #???# % #""" ## #????????#% * | | # #### ###"%##### % ;; # #" ####?????# | | +## + % % % ; #?????### # | | + %%% ! ; #???????# T | | !^ ]"############## %## %%#;#; #### #???????# ## | | """""#????????????# !## ;### #??# #???????# ## | | ######????????????##+### #??# #??# ####????# | | ???????????????????# ### % #??# #??# #????# ## | | ???????????????????# ##; #??# #??# ##+####?# #? | | ???????????????????# ### #??# #??# ## ### #? | | ???????????????????# ### %####+####++## #%#+## | | ???????????????????# + % [ # | | ???????????????????##### =% | | ???????????????????????# % % | | ???????????????????????######"#/%"# ## ## # | | ????????????????????????????### ### ## ## % # | | ??????????????????????????????# + % % | | ??????????????????????????????### % % | | ?????????????????????????????#### ! ^ =% | | ?????????????????????????????# +% [[ | | ?????????????????????????????# ####% ## ## %# | | ??????????????????#####??????# #??# ## ## # | | ??????????????????# ######## #### % % # | | ??????????????????# + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 32 Energy Capacity 681 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Close Call Hunted Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Storm Trooper Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed AlloyHardenedWartreads Manual? 0 Play Time 01:38:42 Cumulative 2.6 hours Start 2025.05.05 @ 08:06:27 End 2025.05.05 @ 09:49:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a605b13d-ec6c-43b1-9dd6-493849b58e07